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posted

Djulus wrote:

HabiHolic wrote:

Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
동의하다
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
lol
posted

MaridiuS wrote:

Turquoise- wrote:

if its so minor why can't you just fix it??? lmao
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.
generally i'd understand that, but this is an inconsistent snap which can literally be fixed in a few seconds (literally just clicking the link to the combo and clicking the circle) so it was kind of pointless to even argue about it? like i know i'm wasting my time with this and all but i just find it a little unreasonable that he'd just continuously ignore this incredibly easily fixable thing. i don't particularly care much about jump maps like this and i don't have anything much of value to say and i just happened to notice this while playing. so why not just fix it??
posted
If someone see this post, people will think I've got DQ because of this lol
Think as it's intended, I usually use intended staking error for avoiding stack system xD
posted

Myxomatosis wrote:

I have not vetoed, I have just said you have to reply the points properly, because of the code of conduct (all mods need to have a proper reply). I am fine with your reply now, and since Mir has already retreated his veto, you can call back the BNs now.

Lasse wrote:

do whatever, I don't even care anymore

Mir wrote:

yes im not vetoing
posted
이거 언제 이리됬음?ㅋㅋㅋ
posted

ProEzreal wrote:

이거 언제 이리됬음?ㅋㅋㅋ
나도 몰라여ㅠㅠ 마이너한 이슈로 vetoing까지 당하고 조금 힘들었네요...
posted

Lasse wrote:

looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
Do a drum finish or whatever just do a finish that will be consistent with each other.
posted
Added
posted

Affirmation wrote:

Added
Add on lower diffs too.
posted
Added except Battle's and Irohas' (since they used their own hitsounds.)
posted
I love kni sockoskusus
posted
who is this new mapper?!!!!!
posted

Pachiru wrote:

who is this new mapper?!!!!!
posted
Hello. This is Affirmation who started osu mapping recently. Thanks for bubble MaridiuS, Will try my best :)
posted
01:22:140 (3) - 완벽한 스택부탁 드립니다....^^
posted

[ White Music ] wrote:

01:22:140 (3) - 완벽한 스택부탁 드립니다....^^
일단 이거는 아무런 문제가 되지 않기 때문에 이런 모딩들은 웬만해서는 안고칩니다. 혹시나 가든이 퀄파가 아닌 리체크를 하러 오면 그떄 고쳐 보도록 하겠습니다.
posted
00:38:824 - soft finish for your diffs and easy
posted

Garden wrote:

00:38:824 - soft finish for your diffs and easy
tbh this part don't have special drum sound, but why not xD
added drum there.
posted
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posted
meow~
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