Protonori wrote:From my modding queue~
00:17:413 (1,2,3,4,5,6) - All d? You didn't change the pattern at 00:09:854 (1,2,3,4,5,6). not going to repeat the same thing all the time for a whole part,
this works too
01:11:508 (11) - k, to match the vocals? yea
00:36:311 (11,12,13) - kdk or dkk to match the vocals? think last vocal stands out much more so only color change there
00:38:673 (17) - Move to 00:38:555. It feels weird to play the vocals at 00:38:673 while ignoring the vocals at 00:39:028. (If you disagree, change 00:38:673 (17) - to k. It'll match the drums in the background.) no vocal on blue tick... als think current pattern is more suitable for newer players and still fits
00:10:799 (4) - Move to 00:11:035 since there are vocals here.
00:13:988 (12) - Move to 00:14:106. Same reason as above.
00:17:768 (2) - Move to 00:17:886. Same reason as above.
00:25:327 (2) - Move to 00:25:445. Same as above.
00:29:106 (15) - Move to 00:29:224. Same as above.
00:32:886 (2) - Move to 00:33:004. Same as above.
00:59:461 (10) - Move to 00:59:343. It sounds strange when you use doubles everywhere except for the vocals.
01:07:020 (10) - Move to 01:06:902. There are vocals here.
prefer to follow the unique 3/4 rhythm the song provides on melody/bass most of the time since that is what makes the song unique, mapping 1/2 vocals the whole time would just dumb down rhythm to generic anime rhythm even though this song is much more than that
00:13:988 (14) - The last double is understandable, but I think you should move this note to 00:13:870. There are vocals at this spot.
00:21:547 (14) - Move to 00:21:429. Same reason as above.
00:25:327 (2) - Move to 00:25:209. Same reason as above.
00:29:106 (19) - Move to 00:28:988. Same reason as above.
...etc. I'd recommend listening to the song at 50% playback and replacing doubles like this. same here
Good song. Good luck with ranking this!
Nepuri wrote:Hi! From my queue!
Metadata etc seems cool and all c:
I suggest you shift the BG down by 50 for all difficulties so you can see the girls face better. For that open the .osu in every difficulty and edit the number marked in "This" Image to 50 c: yea looks nice
OD seems to be too low on the lower diffs, too high on the higher diffs. OD on the oni should be 5, Muzu should be 4, futsuu 3.5 and kantan 3 to make it more appropiate. Songs this slow usually dont use OD 2 even for its kantans. Futsuu is pretty close to kantan spreadwise and should not be far with its od from it. Muzukashii at this BPM and density level are also appropiate for OD 4 and this oni is just a normal oni with lower BPM to which you find OD5 fairly common aswell. adjusted things a bit more
Something that worries me in this diff is the infrequency at which you use 3/1 breaks, which should be about every 4th or 5th measure according to wiki guidelines. here it goes a bit longer before a 3/1 break is seen.
00:24:972 - starting from here you dont have one until 00:41:980 -
To fix that you could maybe Delete 00:31:350 - this kat? It will be a break just before a finisher and youll have a break right in the middle of the section, which gives it some more structure imo. not completely sure since all these guidelines are aimed at 180bpm wheres this song is much slower and things like 00:29:461 (8,9) -00:33:240 (2,3) - provide a lot of rest, I'll try to get more feedback on these since removing stuff there takes away so much from the song :/
00:46:705 (9) - This note doesnt fall on any sound precisely altough there is a sound 1/4 after, which makes it sound *really* weird. Id rather suggest moving it over to 00:47:177 - so that it falls on a snare and also creates a 3/1 break this kantan needs more of c: nice
How come that the entire kiai is mapped alternatingly between a 1/1 focused manner and a 3/2 focused manner? The drums stay structurally the same, and purely from the fact this is a kantan, it would be a smarter decision to stay on white ticks whereever you can, to prevent the SR from skyrocketing and due to the fact that kantan players cant even handle such a complex rhythm as 3/2 most of the time, which is why they should be avoided.
Also its weird that this kiai seems to focus on the vocals all of the sudden, when the rest of the map just listened to the instruments for its patterns.
I dunno, you should try and redesign this kiai a bit to prevent mapping on red ticks too much.
For example you can - delete these two notes, and rather put a kat at 01:11:744 - to firstly, create a 3/1 break, and secondly, to capture the snares going louder and louder at this point in the music. The mapping to the vocals kind of overshadows this too much which i find worrying as its a more distinct sound from most others. need to consider some stuff again here, not sure myself right now lol. I just think the current thing provides an engaging rhythm while still being alright for newer players simply because it's really slow but idk
Nothing much more to say other than that honestly.
First off, 00:08:437 - ; 00:09:382 - Delete these two SV lines, they dont contribute anything to the map and should be left out. cleaned things up, I'm used to having a lot of these from standard mapping but seems it really triggers taiko people lol
Again there are virtually no 2/1 rests at all in this difficulty, please implement them as they are important for players. similar to kantan I'll get some more opinions since due to the bpm 3/2 gaps (which I have a lot of) seem suitable and fit the song's structure much better
00:11:035 (4) - This note and all repetitions of it dont lie on any sound that would be important to map here. You could much better make it a kat and put it 00:11:272 - here as to fit the background ticking instead of mapping it to what is essentially nothing. it was following vocal there, but I like this suggestion so I changed it for both
00:21:193 (10,11,12,13,14) - why is the 3/4 violin suddenly emphasized in this measure? You always alternated each measure mapping to violin, then drums, then violin again. You mapped the violin last measure, ergo this measure should be focused on the drums similar to 00:17:413 (1,2,3,4) - these. violin seems to be building up in intensity a bit towards the end of the part, so i think breaking consistency fits well
00:50:130 (5) - shift this 1 1/4 to the right? No actual sound to be heard here. Think you intended it to be on the red tick x) lol yea, fixed
00:15:760 (17) - i Suggest you remove this doublet to make this calmer section a bit more distinct from the next section. having this section use no such doublets at all and the next one use them creates some more contrast between the parts. mh makes sense
00:45:287 (18,19,20,21) - How come this little snippet is so very differently mapped from the other combos in the section? The drums pretty much stay the same which the exception of the finisher at 00:45:524 -. wanted to follow 00:45:524 - here which i skipped before since now it's a cymbal, but keeping same rhythm as before after it would make a really long 1/2 pattern which feels overdone here
Apart from that little thing i dont understand why this muzukashii is quite bold with the usage of 1/4. Especially in the kiai it goes way overboard with the density it uses for 1/4, when compared to the oni.
01:10:327 (23) - Why is this a finisher? The vocals arent really strong enough to warrant a finisher here imo. probably unintentional, changed
For example 01:03:122 (24,25) - these doublets where the first note doesnt lie on anything that is too important. It would help the spread to just remove the first note and let the 2nd on stay on its own. Same goes for other doublets of this kind not sure since I think they work really well on the vocal-drum transition. I'd be fine with nerfing some 1/4 stuff on this diff, even though I think it should be okay and just fits the song's unique rhythm so well. tthe 1/4 patterns are all really simple reading wise which together with some bigger gaps should make it fine on a slow song?
Otherwise you should tone down the 1/4 a bit more, especially in the kiai. Try to do that and the spread should be good! considering
Sorry to not mod the oni, its late here in germany. Sorry~