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SymaG - Nannimonai

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Topic Starter
Testo
This beatmap was submitted using in-game submission on 27 декабря 2017 г. at 20:37:13

Artist: SymaG
Title: Nannimonai
Tags: Mirash Wajinshu Kasane Teto 重音テト Usushio Shisuu 薄塩指数 vocaloid cover Nothing At All
BPM: 206
Filesize: 5570kb
Play Time: 02:30
Difficulties Available:
  1. Collab Hard (3,54 stars, 453 notes)
  2. Easy (1,7 stars, 178 notes)
  3. Extra (5,27 stars, 716 notes)
  4. It's Nothing (6,06 stars, 780 notes)
  5. Mirash's Insane (4,82 stars, 588 notes)
  6. Normal (2,34 stars, 288 notes)
Download: SymaG - Nannimonai
Information: Scores/Beatmap Listing
---------------
Collab hard by wajinshu and me(last kiai)
кек))
Tsurube-otoshi
ded
Crumbling
04:38:217 nice man

07:338:217 omg
Hectic
Привет

It's Nothing:
  1. 00:32:974 (3,1) - мне кажется эти штуки не очень хорошо выглядят, может [urlhttps://i.imgur.com/HLSjlQj.png]так[/url] было бы лучше? Чтобы полностью тела не оверлапались (ко всем подобным случаям)
  2. 00:40:547 (6) - 00:49:430 (4) - касается хп бара
  3. 00:45:207 (1) - не должно быть нк (тут нет 01:34:139 (5) - 02:04:430 (5) - 02:16:081 (5) - ), 00:40:547 (6) - 01:29:479 (6) - должно быть нк (тут есть 01:59:770 (1) - )
  4. 01:54:673 (4,5) - это наверное должно быть слайдером, чтоб под гитару, все дела (01:45:353 (4) - тут же слайдер на похожем моменте)
  5. 01:54:965 (6,7,8,9,1) - это такое месиво по сравнению с тем, как аккуратно сделано тут 01:45:644 (5,6,7,8,1) - , видимо так получилось ибо случайно 2 круга вместо слайдера поставил
  6. 02:01:226 (1,2,3,4) - флоу на 2-3-4 очень выделяется своей "прямотой", может поострее углы там сделать?
  7. 02:26:712 (1,2) - зачем такое расстояние между ними? Можно замисридить имо
Extra:
  1. 01:04:139 (1,2,3) - 01:04:722 (4,5,6) - 01:05:304 (1,2,3) - включи отображение стаков и посмотри как эти штуки смотрятся. Сделай кастомные лучше
  2. 01:39:091 (1,2,1) - vs 01:18:411 (3,4,5) - В этой дифе одинаково отображаешь 1/4 и 1/2 после экстендед слайдера и кружка, мб продумать свой стиль для первого и для второго? Чтобы читалось более интуитивно
  3. 02:11:421 (1,2,1) - может поострее углы? Первые два слайдера же как кружки играются, и получается что тут угол чуть ли не 180 + расстояние между первыми слайдерами большое, а к третьему маленькое, черт ногу сломит с таким флоу
  4. 02:27:731 (8) - ктрл+г для удобности? + тогда 7 и 8 будут красиво в сторону 1 повернуты
Mirash:
  1. 00:35:960 - тут же нотка должна быть
  2. 00:44:333 (3) - мне кажется 3/2 слегка оверкил тут, мб 1/1 + кружок?
  3. 01:06:906 - может лучше кружок сюда, а то этот ритм прям оч сбивает с толку
  4. 01:16:663 (6,1,2) - 1-2 под хвост 6 ддля консистенси? (01:17:828 (1,2,3) - отсылка)
  5. 01:21:469 (4) - нк для консистенси с предыдущим припевом(?)
  6. 01:24:746 - кружок же
  7. 01:40:547 (1,2,3) - просто саджешн - в предыдущем таком же моменте сделал точно так же, мб как-нибудь по-другому для разнообразия?
  8. 01:41:421 - блин, ну это же не филлер секция какая-нибудь, тут столько всего прикольного происходит, надо замапать
  9. 02:23:290 - ноткууу
Collab Hard:
  1. 00:39:819 - 00:39:964 - 00:40:110 - 00:40:256 - надо бооольше эмпхазиса. А то звучит жестко, а тем, что до этого вообще не контрастирует (01:28:459 (1,2,3) - то же)
  2. 02:09:382 (1,3) - заметно в игре, неопрятно выглядит
Надеюсь чем-нибудь помог, удачи
Topic Starter
Testo

h4d0uk3n1 wrote:

Привет

It's Nothing:
  1. 00:32:974 (3,1) - мне кажется эти штуки не очень хорошо выглядят, может [urlhttps://i.imgur.com/HLSjlQj.png]так[/url] было бы лучше? Чтобы полностью тела не оверлапались (ко всем подобным случаям) Вкусовщина
  2. 00:40:547 (6) - 00:49:430 (4) - касается хп бара fixed
  3. 00:45:207 (1) - не должно быть нк (тут нет 01:34:139 (5) - 02:04:430 (5) - 02:16:081 (5) - ), 00:40:547 (6) - 01:29:479 (6) - fixed должно быть нк (тут есть 01:59:770 (1) - ) скорее на последнем не должно быть, но там в отличие от предидущих клеп есть, поэтому нкшнул
  4. 01:54:673 (4,5) - это наверное должно быть слайдером, чтоб под гитару, все дела (01:45:353 (4) - тут же слайдер на похожем моменте) ебанул там слайдер где второй бит не чувствуеца
  5. 01:54:965 (6,7,8,9,1) - это такое месиво по сравнению с тем, как аккуратно сделано тут 01:45:644 (5,6,7,8,1) - , видимо так получилось ибо случайно 2 круга вместо слайдера поставил да всё норм терь
  6. 02:01:226 (1,2,3,4) - флоу на 2-3-4 очень выделяется своей "прямотой", может поострее углы там сделать? Зато спейсинг почти одинаковый между 3 и 4 и из-за такого флоу четверка чувствуется чем-то отдельным, выделяю такие моменты либо так, либо большим спейсингом между 3 4
  7. 02:26:712 (1,2) - зачем такое расстояние между ними? Можно замисридить имо нерфанул
Extra:
  1. 01:04:139 (1,2,3) - 01:04:722 (4,5,6) - 01:05:304 (1,2,3) - включи отображение стаков и посмотри как эти штуки смотрятся. Сделай кастомные лучше спейсанул
  2. 01:39:091 (1,2,1) - vs 01:18:411 (3,4,5) - В этой дифе одинаково отображаешь 1/4 и 1/2 после экстендед слайдера и кружка, мб продумать свой стиль для первого и для второго? Чтобы читалось более интуитивно по-моему и так всё нормально читается, это всё таки экстра а не изик, чтобы игроков за ручку водить по кругам
  3. 02:11:421 (1,2,1) - может поострее углы? Первые два слайдера же как кружки играются, и получается что тут угол чуть ли не 180 + расстояние между первыми слайдерами большое, а к третьему маленькое, черт ногу сломит с таким флоу тоже самое на счёт флоу что и ласт диффе
  4. 02:27:731 (8) - ктрл+г для удобности? + тогда 7 и 8 будут красиво в сторону 1 повернуты по-моему наоборот сейчас удобнее,
    хз
Collab Hard:
  1. 02:09:382 (1,3) - заметно в игре, неопрятно выглядит fixed
Надеюсь чем-нибудь помог, удачи
Спасибо за мод!
NeilPerry
Easy:

00:08:217 (1,2) - avoid overlap with sliderend. make smthing like that 00:15:498 (2,3) -
00:33:411 - should be clickable (just delete 1\2 slider and place only note on that tick https://puu.sh/ygikR/ed31a2182d.jpg)
00:38:071 - same
00:39:964 (3,4) - 1\1 slider will be fine here cuz there same notes in 1\2 rythmic http://puu.sh/yginm/6c6ff4f6fd.jpg
01:09:964 (1) - just delete it, useless spinner and dont follow RC
01:52:197 (2) - extend sliderend on this white tick 01:52:780 -
01:54:527 (2) - same. extend to this 01:55:110 -
01:56:858 (2) - same

Normal:

00:19:867 (5) - NC
00:22:197 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - NC this section lol
01:02:828 (3) - what about start this slider from this tick? 01:02:974 - it should give more sense. but sure u should cut slder a bit and change visual moments
01:19:139 (3) - same with this

Collab Hard:

01:16:299 - not so hard beat to make 1\4 emphazing on hard diff
01:43:168 (1) - try this https://puu.sh/ygLJM/e1f4a302ff.jpg should give more sense cuz this 3 notes very same. and sound so weird that first of them unclickable
01:50:304 - 01:50:595 - a bit same idea

Mirash's Insane:

00:02:100 (4) - NC to show rythm change?
00:07:052 (1,2) - stack broken. try do it manualy
01:06:760 (1,2,3) - looks randomly, make more rnadomly plz

Extra:

Generally thing for this diff: put stack laniency on 2. There to muny 1\4 and 1\2 stacks which reads same with 3 stack laniency. so diff will looks MUCH readable
Also some soft whistles on blue ticks sounds rly randomly for me. Recheck moments like this owo 00:39:746 - .
00:29:333 (2) - just suggestion to cnrl+g it to make more sense on vocal
01:04:139 (1,2) - 01:04:721 (4,5) - rly different spacing between them (or stack got broken)
01:26:785 (4,5) - move it some down to be more linear with previous slider
01:49:358 (7,8) - and this some upper for consistency cuz this idea cool 01:48:702 (3,4,5,1,2,3) -

Top diff:

00:02:100 (4) - NC to show rythm change cuz spacing doesnt change like in Extra diff
00:37:197 (1,2) - this spacing gives no sense (01:21:469 (1,2) - ur example of making it good)
01:26:129 (1,2) - same
Other seems ok, not statisfate with some visual moments but overall looks good


Alrighty, best of luck o/
Topic Starter
Testo

NeilPerry wrote:

Easy:

00:08:217 (1,2) - avoid overlap with sliderend. make smthing like that 00:15:498 (2,3) - fixed
00:33:411 - should be clickable (just delete 1\2 slider and place only note on that tick https://puu.sh/ygikR/ed31a2182d.jpg) fixed
00:38:071 - same fixed
00:39:964 (3,4) - 1\1 slider will be fine here cuz there same notes in 1\2 rythmic http://puu.sh/yginm/6c6ff4f6fd.jpg
But music is very intensive here
01:09:964 (1) - just delete it, useless spinner and dont follow RC fixed
01:52:197 (2) - extend sliderend on this white tick 01:52:780 - ok
01:54:527 (2) - same. extend to this 01:55:110 - ok
01:56:858 (2) - same ok

Normal:

00:19:867 (5) - NC fixed
00:22:197 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - NC this section lol fixed
01:02:828 (3) - what about start this slider from this tick? 01:02:974 - it should give more sense. but sure u should cut slder a bit and change visual moments its ok
01:19:139 (3) - same with this

Extra:

Generally thing for this diff: put stack laniency on 2. There to muny 1\4 and 1\2 stacks which reads same with 3 stack laniency. so diff will looks MUCH readable I use sl 3 for difference between 00:42:294 (3,4) - and 00:45:207 (1,1) differentiate 1/4 and 1/2 is very easy when 1/1 1/2 insnt
Also some soft whistles on blue ticks sounds rly randomly for me. Recheck moments like this owo 00:39:746 - . okay
00:29:333 (2) - just suggestion to cnrl+g it to make more sense on vocal ??? its will be very uncomfortable
01:04:139 (1,2) - 01:04:721 (4,5) - rly different spacing between them (or stack got broken) fixed
01:26:785 (4,5) - move it some down to be more linear with previous slider fixed
01:49:358 (7,8) - and this some upper for consistency cuz this idea cool 01:48:702 (3,4,5,1,2,3) - fixed

Top diff:

00:02:100 (4) - NC to show rythm change cuz spacing doesnt change like in Extra diff ok
00:37:197 (1,2) - this spacing gives no sense (01:21:469 (1,2) - ur example of making it good) fixed
01:26:129 (1,2) - same not same
Other seems ok, not statisfate with some visual moments but overall looks good


Alrighty, best of luck o/
Thanks
schoolboy
top
00:18:120 (5) - rotating this by -15 degrees does really nice job for the flow and also solves the problem with the low visual spacing between 00:17:537 (1,3,4,5) -
00:20:741 (8) - maybe try x=95 y=60? rn (4,5,6,8) - this moment feels a bit cluttered
00:34:722 (1,2,1,2) - not sure if those 1-2 jumps fit in this moment.. 00:32:246 (1,2,1,2) - here they work because of the high pitch vocals, but i cant really agree that they should be 00:34:722 (1,2,1,2) - here. probably a 1/1 slider fits better instead of 00:34:867 (2,1,2) -
00:40:547 (6) - nc? a bit unpredictable imo.
01:04:139 (1,2,3) - if you want to map vocals, rhythm should be like this https://puu.sh/ygXPs/acb1009c90.png or at least like this https://puu.sh/ygXQC/1533bb64d2.png if you dont want to skip drum
01:04:722 (4,5,6,7) - same ^ 01:05:304 (1,2,3,4) -
01:08:508 (5,6) - could do two 1/4 sldiers to show increased intensity in the vocals
01:14:625 (1,2) - visuals suffer here due to enormous angle of the sliders :'(
01:16:955 (9,1) - should swap ncs because its not a nc pattern that you are using, also vocal change is on 01:16:955 (9) -
01:23:654 (1,2,1,2,1,2) - same as before.
01:29:479 (6) - nc too?
01:42:003 (4) - maybe throw some ncs on these patterns? those followpoints dont look that great imo 01:42:877 (3) - 01:46:663 (3) - etc.
01:43:896 (2,3) - shouldnt this be the same as 01:44:333 (4,5) -? the only pattern that differs from the others. same goes for 01:45:207 (3,4) - this, obviously

extra
00:04:139 (4,5,6) - wondering why all such spacing are lower than usual spacings in the next part (00:20:304 (3,4,5,6,8) - for example) which is less dense
00:12:877 (1) - this is weird
00:30:935 (3) - maybe nc this? will be easier to read imo.
00:35:887 (5) - nc due to flow/spacing changes?
00:52:489 - all the spacings in this part are bigger than 00:03:557 - spacings in this part which doesnt really make any sense since those parts are literally the same =\
01:04:139 (1,2,3,4,5,6,1,2,3) - same as top
01:06:106 (5) - probably overmapped.
01:06:324 (6) - could be nice if you delete this or make 01:06:178 (5) - this one as a 1/2 slider to do some emphasise for the vocals
01:19:576 (2,3) - 01:19:722 (3,4) - guess you should swap spacings here, lower spacing between 01:19:576 (2,3) - looks more appropriate
01:40:401 (2,3,4,5) - imperfect square.
01:45:644 (5,6,7) - should have ncs, this pattern is really unpredictable even for an extra
01:54:964 (5,6,7) - same
02:00:061 (2) - 02:26:129 (3) - nc?
02:27:440 (7,8,1) - oh, isnt this kinda too much?

gl
Topic Starter
Testo

Komore wrote:

top
00:18:120 (5) - rotating this by -15 degrees does really nice job for the flow and also solves the problem with the low visual spacing between 00:17:537 (1,3,4,5) - but it will break 00:17:537 (1,5) - structure
00:20:741 (8) - maybe try x=95 y=60? rn (4,5,6,8) - this moment feels a bit cluttered ok
00:34:722 (1,2,1,2) - not sure if those 1-2 jumps fit in this moment.. 00:32:246 (1,2,1,2) - here they work because of the high pitch vocals, but i cant really agree that they should be 00:34:722 (1,2,1,2) - here. probably a 1/1 slider fits better instead of 00:34:867 (2,1,2) - now its 1/2 revesre
00:40:547 (6) - nc? a bit unpredictable imo. ok..
01:04:139 (1,2,3) - if you want to map vocals, rhythm should be like this https://puu.sh/ygXPs/acb1009c90.png or at least like this https://puu.sh/ygXQC/1533bb64d2.png if you dont want to skip drum I think my rhythm is ok now, I think its isnt necessary to do every vocal thing clickable when song is really calm
01:04:722 (4,5,6,7) - same ^ 01:05:304 (1,2,3,4) -
01:08:508 (5,6) - could do two 1/4 sldiers to show increased intensity in the vocals good idea
01:14:625 (1,2) - visuals suffer here due to enormous angle of the sliders :'( dont understand why
01:16:955 (9,1) - should swap ncs because its not a nc pattern that you are using, also vocal change is on 01:16:955 (9) - fixed
01:23:654 (1,2,1,2,1,2) - same as before. fixed
01:29:479 (6) - nc too? fixed
01:42:003 (4) - maybe throw some ncs on these patterns? those followpoints dont look that great imo 01:42:877 (3) - 01:46:663 (3) - etc. okay
01:43:896 (2,3) - shouldnt this be the same as 01:44:333 (4,5) -? the only pattern that differs from the others. same goes for 01:45:207 (3,4) - this, obviously
its ok
extra
00:04:139 (4,5,6) - wondering why all such spacing are lower than usual spacings in the next part (00:20:304 (3,4,5,6,8) - for example) which is less dense tried to fix it
00:12:877 (1) - this is weird subjective
00:30:935 (3) - maybe nc this? will be easier to read imo. ok
00:35:887 (5) - nc due to flow/spacing changes? ok
00:52:489 - all the spacings in this part are bigger than 00:03:557 - spacings in this part which doesnt really make any sense since those parts are literally the same =\ nerfed
01:04:139 (1,2,3,4,5,6,1,2,3) - same as top
01:06:106 (5) - probably overmapped. fixed
01:06:324 (6) - could be nice if you delete this or make 01:06:178 (5) - this one as a 1/2 slider to do some emphasise for the vocals okay
01:19:576 (2,3) - 01:19:722 (3,4) - guess you should swap spacings here, lower spacing between 01:19:576 (2,3) - looks more appropriate fixed
01:40:401 (2,3,4,5) - imperfect square. ??????????????
01:45:644 (5,6,7) - should have ncs, this pattern is really unpredictable even for an extra fixed
01:54:964 (5,6,7) - same
02:00:061 (2) - 02:26:129 (3) - nc? fixed
02:27:440 (7,8,1) - oh, isnt this kinda too much? nerfed

gl
Thanks for mod<3
Lafayla
hello :3 ~~
nm from my queue,
not much to find, most of this is just nit picky....

Easy>looks good

Normal>
01:30:935 (2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - this pattern looks really copy pasted, I would prefer more rotation around screen but... it is fine the way it is too.. I'm guessing you did this because the bass rhythm is repeated three times. I would use the same pattern but slowly rotating it after each measure

C-Hard> looks good

Mirash Insane
02:18:993 (2,3,4,5) - 206 bpm 1/2 slider in awkward flowing direction ok:hand, on a serious note I would make the flow for these a bit easier, seems a bit painful to be forced to go down and then snap upward that quick for an insane imo, just seems a bit overdone for an emphasis pattern

Extra>
01:52:197 (3,4) - this could flow better using less linear movement imo, , i think doing ctrl+g on 01:52:343 (4) - will make it fit the pattern of 01:51:324 (4,5,1,2,3) - better, just rememeber to change placement of 01:52:780 (5) - to closer if you do because you don't want to draw unnecessary emphasis to it

It's Nothing
02:04:722 (1) - I think this deserves more emphasis, especially when looking at how much emphasis 02:04:430 (5) - gets from 02:03:993 (4) -
02:05:159 (2) - I don't agree with this emphasis, seems very overdone
02:16:081 (5,1) - same as above, emphasis seems a too weak
and thats it...

I wish you the best with the mapset Testo! :3 ~~
Deramok
as requested

it's nothing
  • not sure what the 1/2 red anchor slider are there for. they appear sparsely, so it seems like they are supposed to stand for something, which i haven't found out what it is
  1. 00:32:683 (2) - with the kept up zig-zap this slider continues a pattern over the transition while also not reflecting the intensity drop of the vocals (i do realize it's like it is for the snare, but the tonality relies on the vocals rather than the drums, so it makes for better reflection if you follow those in regards of intensity here). simply going ctrl g would fix both of those while also delivering on contrast with the previous set of vocals with higher intenstity. (similar cases in other chorus)
  2. similarely to the above, althought the angle is staright rather than sharp, which is already better, i'd also take away spacing from 00:37:343 (2) - . to keep it in pattern you can just place it like https://puu.sh/yiYQQ/08ceea1974.png .
  3. 00:39:527 (1) - preference, but i'd map this as three circles to incorporate the vocals. the tension build up and contrast can easily be achieved by just using low spacing on them, perhaps additionally with a counter-angle to the following pattern even.
  4. 00:42:294 (3) - this one retains too much emphasis from the pattern choice. or well, you can also phrase it in a way that the other ones propose too much emphasis depending on which instrument, drum or guitar, you prioritize. i'd assume guitar, so putting 3 close to 2 would be a nice differentiation while keeping everything clickable (emphasis on the drum is also still preserved by a contrast that follows it). using something like https://puu.sh/yiZ0I/0a2ac3a937.png (differently spaced variations work too ofc if you'd rather reduce the uniqueness to blend in more with the rest) on all the instances also gives the section a standout feature from the rest of the map that isn't just high spacing that doesn't even distinguish instruments, which is always nice (the extra has a more interesting way of handling it too)
  5. 01:48:411 (1) - should not be have the same spacing as the rest of the pattern. it's a clear and distinct separation of two beats while the pattern implies a continuous transition, which is simply deceptive. a slider or low spacing can fix this. similar case 01:53:071 (6) -
extra
  1. 00:24:673 (2,5,2) - the first slider implies a different rhythm that the other two follow. i recommend unifying that (implied is, that the last vocal is on the slider head and the snare on the end https://puu.sh/yiZM5/f9fea03cb7.png . changing that initial implication also works)
  2. 01:12:586 (3) - just wondering why you make things like this into sliders while imo they would work better as circles as they carry the intensity better for continuous beats even with vocal support. not like the chains of 1/2 would get too long for an extra difficulty.. heck mirash's diff has more tension to it in those parts due to object chains
  3. 02:19:576 (5,1) - would put a circle first and the a slider. currently the emphasis seems off with the previous 02:18:702 (1,2,3,4) - supporting the very dominant vocals of the transition.
    interesting how you handle emphasis points that the top diff is wacky on way more solidly here
mirash
  1. 00:16:882 (2,3) - bit weird to have the drum double here since you skip the drums on all other occasions previously in this section.. i also wish you had any kind of consistency on how you use the drum 1/4 for the rest of the section. reintroducing them in the next phrase is fine, but yeah.. a pattern to them would be cool. can't really comment on those since i don't get when they're supposed to come up or be skipped, seems arbitrary to me (explain it to me if you can please).
  2. 00:29:625 (1,2,3,4) - that one is just a tick off as well
  3. 01:05:304 (1,2) - dropping out of line due to the established 01:04:722 (1,1,1) - handling of rhythm. 1 should be a tick shorter and 2 should be another one of the 1/4 sliders with an additional note after it
  4. 01:16:518 (4,5) - the triple is off by a beat
  5. 01:37:489 (5) - what this one seems to do is continuing the previous slider, which doesn't really work with the song as far as i'm concerned as pretty much everything about it is different from vocal emphasis to drum and guitar rhythm and melody. enlarging the previous slider or just using a two note pattern should work better
  6. 02:09:382 (1) - emphasis through low spacing is a neat thing but as you don't really use it this strongly otherwise in the map it's a bit of a sore thumb here. maybe still works tbh since it s a transition, although not an unique one, but spacing it just a bit more like perhaps the rest of the pattern and using an angle change instead, might be an idea to concider
low diffs
hard
  1. 00:22:780 (3,4,1) - is pretty plain compared to the shift in the dominant melody. could change the middle slider into notes, use the first slider as a repeat or shift nc a note earlier
normal
  1. 00:23:362 (4,5) - is a tad confusing due to the short slider implying a vocal focus (drums can't really justify a short slider here) which is immediately betrayed by not having a gap after it. higher pace timings should be very obvious for normals. as it is a single occurance i'd suggest to just remove it
  2. 01:04:576 (2) - put it a halfbeat later, maybe shorten it and add notes if you care for the drum enough. currently it simply has no reason to start as early as it does since the vocal that's on it is a lead in for the tick you skipped afterward, which makes things really awkward
easy
  1. it takes you 30seconds to put a proper gap between objects. that chain is way too long for an easy diff, especially if it's littered with sliders that require more effort from a beginner player than circles.. it's also more intense than even the kiai through that which is obviously suboptimal
  2. 00:44:770 (3,1) - might be confusing on whether the player has to click the repeat point or the slider head. tilting the slider clockwise could fix that
  3. 01:53:071 (1) - nor sure if theh drum sample is intentional on this. doesn't really work either way because it's too unnotable between the other notes
Topic Starter
Testo

Deramok wrote:

as requested

it's nothing
  • not sure what the 1/2 red anchor slider are there for. they appear sparsely, so it seems like they are supposed to stand for something, which i haven't found out what it is
  1. 00:32:683 (2) - with the kept up zig-zap this slider continues a pattern over the transition while also not reflecting the intensity drop of the vocals (i do realize it's like it is for the snare, but the tonality relies on the vocals rather than the drums, so it makes for better reflection if you follow those in regards of intensity here). simply going ctrl g would fix both of those while also delivering on contrast with the previous set of vocals with higher intenstity. (similar cases in other chorus) okay, fixed
  2. similarely to the above, althought the angle is staright rather than sharp, which is already better, i'd also take away spacing from 00:37:343 (2) - . to keep it in pattern you can just place it like https://puu.sh/yiYQQ/08ceea1974.png . fixed
  3. 00:39:527 (1) - preference, but i'd map this as three circles to incorporate the vocals. the tension build up and contrast can easily be achieved by just using low spacing on them, perhaps additionally with a counter-angle to the following pattern even. imo instrumental here is more important than vocals
  4. 00:42:294 (3) - this one retains too much emphasis from the pattern choice. or well, you can also phrase it in a way that the other ones propose too much emphasis depending on which instrument, drum or guitar, you prioritize. i'd assume guitar, so putting 3 close to 2 would be a nice differentiation while keeping everything clickable (emphasis on the drum is also still preserved by a contrast that follows it). using something like https://puu.sh/yiZ0I/0a2ac3a937.png (differently spaced variations work too ofc if you'd rather reduce the uniqueness to blend in more with the rest) on all the instances also gives the section a standout feature from the rest of the map that isn't just high spacing that doesn't even distinguish instruments, which is always nice (the extra has a more interesting way of handling it too) (3) isnt that strong for emphasize it like that, also https://puu.sh/yiZ0I/0a2ac3a937.png will be harder to play because of flow with 00:41:712 (3,1) -
  5. 01:48:411 (1) - should not be have the same spacing as the rest of the pattern. it's a clear and distinct separation of two beats while the pattern implies a continuous transition, which is simply deceptive. a slider or low spacing can fix this. similar case 01:53:071 (6) - fixed
extra
  1. 00:24:673 (2,5,2) - the first slider implies a different rhythm that the other two follow. i recommend unifying that (implied is, that the last vocal is on the slider head and the snare on the end https://puu.sh/yiZM5/f9fea03cb7.png . changing that initial implication also works) fixed
  2. 01:12:586 (3) - just wondering why you make things like this into sliders while imo they would work better as circles as they carry the intensity better for continuous beats even with vocal support. not like the chains of 1/2 would get too long for an extra difficulty.. heck mirash's diff has more tension to it in those parts due to object chains fixed
  3. 02:19:576 (5,1) - would put a circle first and the a slider. currently the emphasis seems off with the previous 02:18:702 (1,2,3,4) - supporting the very dominant vocals of the transition. fixed
    interesting how you handle emphasis points that the top diff is wacky on way more solidly here

low diffs
normal
  1. 00:23:362 (4,5) - is a tad confusing due to the short slider implying a vocal focus (drums can't really justify a short slider here) which is immediately betrayed by not having a gap after it. higher pace timings should be very obvious for normals. as it is a single occurance i'd suggest to just remove it changed
  2. 01:04:576 (2) - put it a halfbeat later, maybe shorten it and add notes if you care for the drum enough. currently it simply has no reason to start as early as it does since the vocal that's on it is a lead in for the tick you skipped afterward, which makes things really awkward changed
easy
  1. it takes you 30seconds to put a proper gap between objects. that chain is way too long for an easy diff, especially if it's littered with sliders that require more effort from a beginner player than circles.. it's also more intense than even the kiai through that which is obviously suboptimal fixed
  2. 00:44:770 (3,1) - might be confusing on whether the player has to click the repeat point or the slider head. tilting the slider clockwise could fix that dont see difference
  3. 01:53:071 (1) - nor sure if theh drum sample is intentional on this. doesn't really work either way because it's too unnotable between the other notes
Big Thanks!

Lafayla wrote:

hello :3 ~~
nm from my queue,
not much to find, most of this is just nit picky....

Easy>looks good

Normal>
01:30:935 (2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2) - this pattern looks really copy pasted, I would prefer more rotation around screen but... it is fine the way it is too.. I'm guessing you did this because the bass rhythm is repeated three times. I would use the same pattern but slowly rotating it after each measure
?

C-Hard> looks good

Mirash Insane
02:18:993 (2,3,4,5) - 206 bpm 1/2 slider in awkward flowing direction ok:hand, on a serious note I would make the flow for these a bit easier, seems a bit painful to be forced to go down and then snap upward that quick for an insane imo, just seems a bit overdone for an emphasis pattern

Extra>
01:52:197 (3,4) - this could flow better using less linear movement imo, , i think doing ctrl+g on 01:52:343 (4) - will make it fit the pattern of 01:51:324 (4,5,1,2,3) - better, just rememeber to change placement of 01:52:780 (5) - to closer if you do because you don't want to draw unnecessary emphasis to it
fixed
It's Nothing
02:04:722 (1) - I think this deserves more emphasis, especially when looking at how much emphasis 02:04:430 (5) - gets from 02:03:993 (4) - its enough
02:05:159 (2) - I don't agree with this emphasis, seems very overdone its ok for last kiai I think
02:16:081 (5,1) - same as above, emphasis seems a too weak
and thats it...

I wish you the best with the mapset Testo! :3 ~~
Thanks!;3
Trynna
really interesting one
Delis
[top diff]
since you've been using a ton of triplets which go back to the previous note which looks not great 00:14:479 (3,4,5) - 00:15:644 (4,5,6) - etc.. I would say they would be better manually stacked to look how they should've looked like. things like 00:09:819 (2,3,4) - 00:19:139 (3,4,5,7) - are totally fine to me but the ones went back to sliders' tails it's cringe and people would really care of it.
00:33:411 (1) - I think the slightly curved point in the middle of this is quite unnecessary lol 00:38:071 (1) - this is also weirdly curved, without the curves they would look way more clean. apply to the rest where u think the same goes for.
00:39:527 (1,2) - this flows bad due to you forced both blanket and stacking 00:38:799 (2,2) - you should ditch one of them.
the circular sliders in the kiai look bad due to it's focusing on blanketing way too much lol it's my personal opinion anyway
00:45:207 (5) - a 1/2 slider is pretty much enough for here the jump from the 3/4 slider is pretty huge which plays odd when the majority of the map is not that complicated enough. 01:34:139 (5) - 02:04:430 (5) - 02:16:081 (5) - or just make them not too jumpy it's quite possible only if you don't stick to blanketing too much lol.
01:23:799 (1,3) - could make it less overlapping its hard to read when a reverse slider, back and forth flow and overlapping are in a pattern.
01:43:314 (3) - 01:45:644 (3) - 01:47:974 (3) - nc actually fits, repeating for the rest
02:25:401 (1,2) - would mind doing an anti-jump here since it fits the vocals better than having 02:24:819 (1,2) - again, also because the 1-2 patterning here is quite pp shit lol https://osu.ppy.sh/ss/9807168
[extra]
00:04:139 (4,5,6) - 00:05:304 (4,5,6) - any reason having inconsistent spacing from 00:06:469 (4,5,6) -? I mean the spacing on 00:04:139 (4,5,6) - 00:05:304 (4,5,6) - doesn't play that good then the bpm is high enough, would possibly use the equivalent distance snap like the third one has.
00:09:091 (6) - 00:53:362 (6) -ew this looks bs that doesn't benefit with overlapping with the triplet, should be stacking really
01:24:818 (5) - missing combo i suppose
02:25:401 (1,2) - same as the top diff, https://osu.ppy.sh/ss/9807200 looks kinda messy but it actually is cool
[mirashit]
00:02:246 (5,1) - it's actually super hard to pass the jump comfortably maybe move the gray combo closer, this is kinda too much for the beginning of the map and shit lol
00:22:197 (1) - can be a bit more thin it looks dumb lo
00:30:935 (3) - combo here would b cool l
00:40:547 (1) - normal volume for the slider head and only lowering the volume on slider end would be more intuitive for most of players
01:15:134 (1,2) - stack on the sliderend pls inconsistent
01:16:882 (1,2) - since when you're doing this.. small spacing like 00:09:673 (4,5,6) - this one fits better with ur mapping, this is kinda too edgy for u xd
01:56:421 (5,6) - https://delisha.s-ul.eu/XZ7H3mcZ this cool ya
[hard]
00:30:935 (4,5) - 01:19:867 (4) -you probably better map one more reverse instead of the circle, people would struggle a bit with reacting the note properly since 1/4 on 206 bpm is hard enough to correct the amount of kicks, the straight flow afterward makes it also quite brutal for newer players imo.
01:48:848 (2,3,1,2) - add notes in each 1/1 blank among them, the way you ignored the guitars/drums to do simpler rhythm constantly is not really great for here, in the music the guitars and drums where you didn't map out stand out much more hence the blanks feel weird af. additionally the rhythm you've built up after this part (01:50:741 -) is not right, I assumely think you only have the drums clickable but people rarely only listen to the drums during playing, the main layer must be the guitars instead of drums for mapping rhythm, so the entire part needs a remap in rhythm wise.
[normal]
00:10:984 (2) - spacing
00:15:207 (1) - would be cool if you could avoid the overlap with the hp bar
00:34:430 (1) - 01:23:362 (1) - 01:30:207 (1) - remove the combo the spam seems meaningless at all lol
00:39:819 - I don't really get why you didn't map out this section when you easily could cover the drums and the vocals by a 3/2 slider.
00:48:993 (1) - remove the new combo
01:41:421 - move the break till here
01:35:595 (1) - 01:37:926 (1) - you apparently switched the logic of new combo which was having one in each 2 measures but here you started going with every single measure instead, you need to usually stick to either of it because in the first kiai you were putting ncs each 2 measures almost.
01:50:741 - I don't think you need any explanation on this but as I've mentioned things in the hard diff, the rhythm is way too random, specifically the rhythm in this diff is as worse as impossible to play as is lol, assemble the rhythm with only 1/2 sliders to do better rhythm among them, the drums such as 01:51:615 - ain't worth a circle or anything really.
02:14:479 (2) - curve will look neater
02:21:032 (1,2,3) - would rather follow the vocals by putting clickable objects at 02:21:469 - and 02:21:615 - since the slider end of 02:21:469 (2) - isn't following anything as relevant as the other stuff, like the vocal at 02:21:615 - is more important than that due to it's where the phrase starts over, the ideal rhythm would be this https://delisha.s-ul.eu/7qxFK2yY and the same goes for 02:23:362 (1,2,3) - as well.

the rhythm in the kiais are way too repetitive, get some variety in it. for example in the first kiai you can shorten 00:43:605 (2) - by 1/2 tick to make it a 1/1 slider then could have a circle at 00:43:605 -, this kind of small changes are effective enough to the rhythm being more enjoyable.
[easy]
00:31:518 (1,2,3,4) - the different rhythm while the same vocals going on is pretty strange like you switched the main rhythm from the vocals to the drums all of sudden. 00:33:411 (4) - this needs to be at 00:33:265 - for the vocal. this needs to be applied for the rest where the thing happening.
00:35:595 - circle? 4/1 break for nothing special seems really random
00:50:159 (1,2,3) - 01:39:091 (1,2,3) - 02:09:382 (1,2,3) - 02:21:033 (1,2,3) - 02:21:033 (1,2,3,4,1,2,3,4,1,2,3) - oh god, this isn't where the targeted players can sightread this rhythm. you should replace 00:50:159 (1,2) - with a slider.
01:31:372 (3) - spacing is slightly off, and this honestly wouldn't flow really nice for 01:32:100 (1) - since the slider goes opposite from it, flipping it wouldn't hurt ya.
01:41:421 - move the break here

ya get more mods in lower diffs (easy and normal) the other diffs are cool
Topic Starter
Testo

Delis wrote:

[top diff]
since you've been using a ton of triplets which go back to the previous note which looks not great 00:14:479 (3,4,5) - 00:15:644 (4,5,6) - etc.. I would say they would be better manually stacked to look how they should've looked like. things like 00:09:819 (2,3,4) - 00:19:139 (3,4,5,7) - are totally fine to me but the ones went back to sliders' tails it's cringe and people would really care of it. Okay, fixed
00:33:411 (1) - I think the slightly curved point in the middle of this is quite unnecessary lol 00:38:071 (1) - this is also weirdly curved, without the curves they would look way more clean. apply to the rest where u think the same goes for. fixed
00:39:527 (1,2) - this flows bad due to you forced both blanket and stacking 00:38:799 (2,2) - you should ditch one of them.
the circular sliders in the kiai look bad due to it's focusing on blanketing way too much lol it's my personal opinion anyway fixed flow
00:45:207 (5) - a 1/2 slider is pretty much enough for here the jump from the 3/4 slider is pretty huge which plays odd when the majority of the map is not that complicated enough. 01:34:139 (5) - 02:04:430 (5) - 02:16:081 (5) - or just make them not too jumpy it's quite possible only if you don't stick to blanketing too much lol. now its 1/2 sliders
01:23:799 (1,3) - could make it less overlapping its hard to read when a reverse slider, back and forth flow and overlapping are in a pattern. fixed
01:43:314 (3) - 01:45:644 (3) - 01:47:974 (3) - nc actually fits, repeating for the rest ye
02:25:401 (1,2) - would mind doing an anti-jump here since it fits the vocals better than having 02:24:819 (1,2) - again, also because the 1-2 patterning here is quite pp shit lol https://osu.ppy.sh/ss/9807168 fck pp mapz
[extra]
00:04:139 (4,5,6) - 00:05:304 (4,5,6) - any reason having inconsistent spacing from 00:06:469 (4,5,6) -? I mean the spacing on 00:04:139 (4,5,6) - 00:05:304 (4,5,6) - doesn't play that good then the bpm is high enough, would possibly use the equivalent distance snap like the third one has.fixed
00:09:091 (6) - 00:53:362 (6) -ew this looks bs that doesn't benefit with overlapping with the triplet, should be stacking really
01:24:818 (5) - missing combo i suppose fixed
02:25:401 (1,2) - same as the top diff, https://osu.ppy.sh/ss/9807200 looks kinda messy but it actually is cool Okay, but I place it not like in picture

//will reply on lower diffs later

[hard]
00:30:935 (4,5) - 01:19:867 (4) -you probably better map one more reverse instead of the circle, people would struggle a bit with reacting the note properly since 1/4 on 206 bpm is hard enough to correct the amount of kicks, the straight flow afterward makes it also quite brutal for newer players imo. fixed
01:48:848 (2,3,1,2) - add notes in each 1/1 blank among them, the way you ignored the guitars/drums to do simpler rhythm constantly is not really great for here, in the music the guitars and drums where you didn't map out stand out much more hence the blanks feel weird af. additionally the rhythm you've built up after this part (01:50:741 -) is not right, I assumely think you only have the drums clickable but people rarely only listen to the drums during playing, the main layer must be the guitars instead of drums for mapping rhythm, so the entire part needs a remap in rhythm wise. Remaped this part
[normal]
00:10:984 (2) - spacing fixed
00:15:207 (1) - would be cool if you could avoid the overlap with the hp bar fixed
00:34:430 (1) - 01:23:362 (1) - 01:30:207 (1) - remove the combo the spam seems meaningless at all lol fixed
00:39:819 - I don't really get why you didn't map out this section when you easily could cover the drums and the vocals by a 3/2 slider. fixed
00:48:993 (1) - remove the new combo fixed
01:41:421 - move the break till here fixed
01:35:595 (1) - 01:37:926 (1) - you apparently switched the logic of new combo which was having one in each 2 measures but here you started going with every single measure instead, you need to usually stick to either of it because in the first kiai you were putting ncs each 2 measures almost. fixed
01:50:741 - I don't think you need any explanation on this but as I've mentioned things in the hard diff, the rhythm is way too random, specifically the rhythm in this diff is as worse as impossible to play as is lol, assemble the rhythm with only 1/2 sliders to do better rhythm among them, the drums such as 01:51:615 - ain't worth a circle or anything really. fixed
02:14:479 (2) - curve will look neater fixed
02:21:032 (1,2,3) - would rather follow the vocals by putting clickable objects at 02:21:469 - and 02:21:615 - since the slider end of 02:21:469 (2) - isn't following anything as relevant as the other stuff, like the vocal at 02:21:615 - is more important than that due to it's where the phrase starts over, the ideal rhythm would be this https://delisha.s-ul.eu/7qxFK2yY and the same goes for 02:23:362 (1,2,3) - as well. fixed all parts like this

the rhythm in the kiais are way too repetitive, get some variety in it. for example in the first kiai you can shorten 00:43:605 (2) - by 1/2 tick to make it a 1/1 slider then could have a circle at 00:43:605 -, this kind of small changes are effective enough to the rhythm being more enjoyable. Ok, I tried
[easy]
00:31:518 (1,2,3,4) - the different rhythm while the same vocals going on is pretty strange like you switched the main rhythm from the vocals to the drums all of sudden. 00:33:411 (4) - this needs to be at 00:33:265 - for the vocal. this needs to be applied for the rest where the thing happening. fixed
00:35:595 - circle? 4/1 break for nothing special seems really random fixed
00:50:159 (1,2,3) - 01:39:091 (1,2,3) - 02:09:382 (1,2,3) - 02:21:033 (1,2,3) - 02:21:033 (1,2,3,4,1,2,3,4,1,2,3) - oh god, this isn't where the targeted players can sightread this rhythm. you should replace 00:50:159 (1,2) - with a slider. fixed
01:31:372 (3) - spacing is slightly off, and this honestly wouldn't flow really nice for 01:32:100 (1) - since the slider goes opposite from it, flipping it wouldn't hurt ya. fixed
01:41:421 - move the break here fixed

ya get more mods in lower diffs (easy and normal) the other diffs are cool okay
Thanks!
Trynna
checking low diffs as Delis said it needs more work

Easy
  1. 00:12:877 - this section is a bit lame, you've tried to force 1/1 gaps so badly that u ended up ignoring some real stuff, shortening 00:13:168 (2) - 00:15:498 (2) - 00:17:828 (2) - to 1/1 sliders would be the best for instrumentals and vocal
  2. 00:19:867 (1,2,3,4) - you again ignored some stuff without really covering something else, a rhythm like this would be way better
  3. 00:22:197 - that's an entire section without pauses at all, consider doing something about it
  4. 01:11:421 (2,5) - it would be cool if you could stack the slider tail on the 5, would avoid that senseless stack and your aes would be :ok_hand:
  5. 01:14:916 (4) - changing to a circle would create a great pause here, idk if spamming 1/1s on an entire section is the best option
Normal
  1. 00:24:236 (1,2) - rhythm here seems not right, i'd recommend swapping rhythm by moving 00:25:401 (3) - to 00:24:236 - instead, this way vocals can be covered properly. Also 00:25:401 (3,4) - is a bit random since you decided to ignore 00:25:693 -, a triplet would probably be the best option
  2. 00:27:877 (3,4) - swapping stuff would cover the vocals much better, actually circle + slider is not that good
  3. 00:30:061 (2,3) - same i stated before, a triplet would make more sense
  4. 01:28:605 - why you actually choose to avoid stuff? it's more intense than 00:39:527 (3,4,5) - actually so ?!?!?
  5. 01:59:770 - differently from other correspondent parts, here you hear a drum with the vocal, so it can be interesting to cover that sound in some way (but i also dunno if it's a great idea to do so, i'd just undermap and whatever xD)

    actually it's a pretty standard diff, i think you made progress since delis' mod thing
nannimonai ranked when dud
Mirash
h4d0uk3n1
Mirash:

00:35:960 - тут же нотка должна быть нет
00:44:333 (3) - мне кажется 3/2 слегка оверкил тут, мб 1/1 + кружок? мне нравится, как он стоит тут
01:06:906 - может лучше кружок сюда, а то этот ритм прям оч сбивает с толку O_o
01:16:663 (6,1,2) - 1-2 под хвост 6 ддля консистенси? (01:17:828 (1,2,3) - отсылка) стакнул
01:21:469 (4) - нк для консистенси с предыдущим припевом(?) ок
01:24:746 - кружок же сливаться все будет, не то, что я хотел
01:40:547 (1,2,3) - просто саджешн - в предыдущем таком же моменте сделал точно так же, мб как-нибудь по-другому для разнообразия? случайно вышло так, раньше не замечал даже, лол. лениво что-то придумывать и вообще вроде так в 2017 принятно мапать
01:41:421 - блин, ну это же не филлер секция какая-нибудь, тут столько всего прикольного происходит, надо замапать если я это замапаю инсейн станет еще сложнее, пусть отдыхают людишки
02:23:290 - ноткууу так лучше выделяется слайдер

NeilPerry
Mirash's Insane:

00:02:100 (4) - NC to show rythm change? ye
00:07:052 (1,2) - stack broken. try do it manualy ye
01:06:760 (1,2,3) - looks randomly, make more rnadomly plz ye

Lafayla
Mirash Insane
02:18:993 (2,3,4,5) - 206 bpm 1/2 slider in awkward flowing direction ok:hand, on a serious note I would make the flow for these a bit easier, seems a bit painful to be forced to go down and then snap upward that quick for an insane imo, just seems a bit overdone for an emphasis pattern made it easier

Deramok
00:16:882 (2,3) - bit weird to have the drum double here since you skip the drums on all other occasions previously in this section.. i also wish you had any kind of consistency on how you use the drum 1/4 for the rest of the section. reintroducing them in the next phrase is fine, but yeah.. a pattern to them would be cool. can't really comment on those since i don't get when they're supposed to come up or be skipped, seems arbitrary to me (explain it to me if you can please). i use it when vocal does nothing or goes lower somehow
00:29:625 (1,2,3,4) - that one is just a tick off as well oh lol im weird
01:05:304 (1,2) - dropping out of line due to the established 01:04:722 (1,1,1) - handling of rhythm. 1 should be a tick shorter and 2 should be another one of the 1/4 sliders with an additional note after it did first but not second seem good to have undermapping here
01:16:518 (4,5) - the triple is off by a beat yes
01:37:489 (5) - what this one seems to do is continuing the previous slider, which doesn't really work with the song as far as i'm concerned as pretty much everything about it is different from vocal emphasis to drum and guitar rhythm and melody. enlarging the previous slider or just using a two note pattern should work better uh i find it fitting for melody nicely
02:09:382 (1) - emphasis through low spacing is a neat thing but as you don't really use it this strongly otherwise in the map it's a bit of a sore thumb here. maybe still works tbh since it s a transition, although not an unique one, but spacing it just a bit more like perhaps the rest of the pattern and using an angle change instead, might be an idea to concider yes

Delis
mirashit
00:02:246 (5,1) - it's actually super hard to pass the jump comfortably maybe move the gray combo closer, this is kinda too much for the beginning of the map and shit lol
00:22:197 (1) - can be a bit more thin it looks dumb lo lol ye
00:30:935 (3) - combo here would b cool l o nice
00:40:547 (1) - normal volume for the slider head and only lowering the volume on slider end would be more intuitive for most of players
01:15:134 (1,2) - stack on the sliderend pls inconsistent yes
01:16:882 (1,2) - since when you're doing this.. small spacing like 00:09:673 (4,5,6) - this one fits better with ur mapping, this is kinda too edgy for u xd :(
01:56:421 (5,6) - https://delisha.s-ul.eu/XZ7H3mcZ this cool ya true

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Title:Nannimonai
TitleUnicode:なんにもない
Artist:SymaG
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Creator:Testo
Version:Mirash's Insane
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Tags:Mirash Wajinshu
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149,171,116566,2,0,P|146:244|156:284,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
271,132,116858,5,10,0:0:0:0:
347,113,117003,1,10,0:0:0:0:
293,59,117149,1,0,0:0:0:0:
215,77,117295,1,0,0:0:0:0:
347,113,117440,1,8,0:0:0:0:
347,113,117586,1,0,0:0:0:0:
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271,200,120935,1,8,0:0:0:0:
237,282,121081,1,2,0:0:0:0:
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29,223,122100,5,10,0:0:0:0:
93,279,122246,1,2,0:0:0:0:
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282,38,123120,2,0,P|235:53|190:88,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
236,261,123411,5,2,0:0:0:0:
325,267,123557,2,0,P|306:340|185:343,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
412,303,123993,2,0,P|427:248|421:192,2,95.9999970703126,10|0|0,3:0|0:0|0:0,0:0:0:0:
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152,188,124722,6,0,L|146:98,1,80,6|8,0:0|0:0,0:0:0:0:
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227,233,125887,5,2,0:0:0:0:
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299,265,126178,1,8,0:0:0:0:
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154,102,128799,1,0,0:0:0:0:
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283,99,129091,1,8,0:0:0:0:
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89,364,131129,1,8,3:0:0:0:
90,354,131202,1,8,3:0:0:0:
91,344,131275,1,8,3:0:0:0:
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273,89,132149,2,0,B|260:144|260:144|201:174,1,111.999996582031,10|0,3:0|0:0,0:0:0:0:
111,88,132440,2,0,B|141:38|141:38|193:16,1,111.999996582031,0|8,0:0|0:0,0:0:0:0:
393,51,132731,5,2,0:0:0:0:
370,158,132877,1,2,0:0:0:0:
305,207,133023,2,0,P|323:268|362:308,1,111.999996582031,2|8,0:0|0:0,0:0:0:0:
442,376,133314,2,0,P|459:294|368:184,1,223.999993164063,10|2,3:0|0:0,0:0:0:0:
260,332,133751,2,0,P|200:331|150:311,1,111.999996582031,10|2,0:0|0:0,0:0:0:0:
51,364,134042,6,0,P|29:269|79:141,1,223.999993164063,2|8,0:0|0:0,0:0:0:0:
174,192,134479,1,10,3:0:0:0:
277,235,134625,2,0,P|279:180|255:111,2,111.999996582031,0|0|8,0:0|0:0|0:0,0:0:0:0:
353,135,135061,6,0,B|408:119|408:119|461:136,1,111.999996582031,2|2,0:0|0:0,0:0:0:0:
321,53,135353,2,0,B|203:34|203:34|85:75,1,223.999993164063,2|10,0:0|3:0,0:0:0:0:
199,146,135790,1,0,0:0:0:0:
185,234,135935,1,0,0:0:0:0:
171,322,136081,1,8,0:0:0:0:
109,261,136226,5,0,0:0:0:0:
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385,116,136809,2,0,B|347:156|347:156|338:216,1,111.999996582031,10|0,3:0|0:0,0:0:0:0:
470,254,137100,2,0,B|497:202|497:202|496:149,1,111.999996582031,0|8,0:0|0:0,0:0:0:0:
461,68,137392,5,2,0:0:0:0:
320,58,137537,2,0,L|196:62,2,111.999996582031,2|2|8,0:0|0:0|0:0,0:0:0:0:
208,140,137974,1,10,3:0:0:0:
123,103,138120,2,0,L|132:227,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
215,232,138411,2,0,L|223:353,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
39,333,138702,6,0,B|100:322|100:322|152:343,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
405,277,138993,2,0,B|344:266|344:266|292:287,1,111.999996582031,8|10,0:0|3:0,0:0:0:0:
32,197,139285,2,0,B|134:174|134:174|258:235,1,223.999993164063,2|8,0:0|0:0,0:0:0:0:
346,123,139722,2,0,B|285:112|285:112|233:133,1,111.999996582031,2|2,0:0|0:0,0:0:0:0:
59,76,140013,2,0,B|120:65|120:65|172:86,1,111.999996582031,2|8,0:0|0:0,0:0:0:0:
310,235,140304,5,10,3:0:0:0:
390,213,140450,2,0,P|451:214|505:235,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
314,268,140741,2,0,P|244:264|201:235,1,111.999996582031,10|0,0:0|0:0,0:0:0:0:
440,328,141032,6,0,P|372:353|220:353,1,223.999993164063,6|8,0:0|0:0,0:0:0:0:
146,304,141469,1,6,0:0:0:0:
252,141,141615,2,0,P|212:221|208:276,2,111.999996582031,0|0|8,0:0|0:0|0:0,0:0:0:0:
5,333,142052,6,0,B|135:305|76:390|239:349,1,223.999993164063,6|0,0:0|0:0,0:0:0:0:
299,304,142489,1,8,0:0:0:0:
318,229,142634,1,0,0:0:0:0:
409,187,142780,1,8,3:0:0:0:
424,105,142926,1,8,3:0:0:0:
414,91,142998,1,8,3:0:0:0:
403,77,143071,1,0,3:0:0:0:
393,63,143144,1,0,3:0:0:0:
383,49,143217,1,0,3:0:0:0:
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335,210,143654,1,8,0:0:0:0:
322,292,143799,1,6,0:0:0:0:
322,292,143945,2,0,P|260:287|200:274,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
64,178,144236,5,8,0:0:0:0:
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131,115,145401,1,10,0:0:0:0:
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411,106,147440,1,8,3:0:0:0:
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425,81,147804,1,0,3:0:0:0:
428,77,147877,1,0,3:0:0:0:
377,17,148023,5,12,3:0:0:0:
377,17,148459,1,0,0:0:0:0:
377,17,148532,1,0,0:0:0:0:
377,17,148605,1,14,0:0:0:0:
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12,195,149770,6,0,P|0:248|23:323,1,111.999996582031,8|8,0:0|0:0,0:0:0:0:
151,304,150061,2,0,P|165:248|150:187,1,111.999996582031,8|4,0:0|0:0,0:0:0:0:
Topic Starter
Testo

Trynna wrote:

checking low diffs as Delis said it needs more work

Easy
  1. 00:12:877 - this section is a bit lame, you've tried to force 1/1 gaps so badly that u ended up ignoring some real stuff, shortening 00:13:168 (2) - 00:15:498 (2) - 00:17:828 (2) - to 1/1 sliders would be the best for instrumentals and vocal
  2. 00:19:867 (1,2,3,4) - you again ignored some stuff without really covering something else, a rhythm like this would be way better
  3. 00:22:197 - that's an entire section without pauses at all, consider doing something about it
  4. 01:11:421 (2,5) - it would be cool if you could stack the slider tail on the 5, would avoid that senseless stack and your aes would be :ok_hand:
  5. 01:14:916 (4) - changing to a circle would create a great pause here, idk if spamming 1/1s on an entire section is the best option
    all fixed

Normal
  1. 00:24:236 (1,2) - rhythm here seems not right, i'd recommend swapping rhythm by moving 00:25:401 (3) - to 00:24:236 - instead, this way vocals can be covered properly. Also 00:25:401 (3,4) - is a bit random since you decided to ignore 00:25:693 -, a triplet would probably be the best option fixed
  2. 00:27:877 (3,4) - swapping stuff would cover the vocals much better, actually circle + slider is not that good fixed
  3. 00:30:061 (2,3) - same i stated before, a triplet would make more sense fixed
  4. 01:28:605 - why you actually choose to avoid stuff? it's more intense than 00:39:527 (3,4,5) - actually so ?!?!? fixed
  5. 01:59:770 - differently from other correspondent parts, here you hear a drum with the vocal, so it can be interesting to cover that sound in some way (but i also dunno if it's a great idea to do so, i'd just undermap and whatever xD) fixed
    actually it's a pretty standard diff, i think you made progress since delis' mod thing
nannimonai ranked when dud
maybe next year
Shmiklak
22:05 Testo: марвелло, чекнешь нормал и изик в моем сете?
22:05 M a r v o l l o: каком сете
22:05 *Testo is editing [https://osu.ppy.sh/b/1460832 SymaG - Nannimonai [Easy]]
22:06 M a r v o l l o: https://osu.ppy.sh/beatmapsets/698749/discussion хайпани
22:08 M a r v o l l o: спасибо
22:08 M a r v o l l o: щас глянем твою
22:08 M a r v o l l o: качается всё еще
22:09 M a r v o l l o: 00:06:324 (2,3,4) - не нравки
22:09 *M a r v o l l o is editing [https://osu.ppy.sh/b/1437849 SymaG - Nannimonai [Normal]]
22:10 M a r v o l l o: давай крч игнор этого саунда 00:06:760 -
22:10 M a r v o l l o: и продлишь слайдер
22:10 M a r v o l l o: до 3
22:10 M a r v o l l o: будет лучше
22:10 M a r v o l l o: 00:10:984 (2,3,4) - сейм
22:11 M a r v o l l o: В целом, неплохо
22:11 M a r v o l l o: Ничего больше такого отвращения не вызывает
22:11 M a r v o l l o: Оверлапов как в нашей раше нету
22:12 Testo: окей, а изик как тебе?
22:12 M a r v o l l o: ты ту хуйню изменил?
22:12 M a r v o l l o: если да то я запосчу в моддинг панель
22:12 Testo: да
22:12 M a r v o l l o: окей
22:13 Testo: там модв1
22:13 M a r v o l l o: а бля
22:13 M a r v o l l o: xd
22:13 M a r v o l l o: значит когда все закончим
22:14 M a r v o l l o: 00:12:877 (4) - нк
22:14 Testo: ок
22:14 M a r v o l l o: 00:58:314 (2) - сломал дс
22:15 M a r v o l l o: 01:11:129 (2) - с нк было бы лучше
22:15 M a r v o l l o: 01:21:032 (2) - дс
22:16 M a r v o l l o: 01:22:197 (4) - дс
22:16 M a r v o l l o: тож норм
22:16 M a r v o l l o: всё
Delis
[Easy]
00:51:178 (2,3) - this should be merged, 00:50:159 (1) - is the one who's been following the drums over the vocals, according to that (2) is on the vocal instead of the drums. if you merged the slider and the circle it will follow the drum spams from to 00:51:906 - nicely. 01:39:091 (1,2,3) - same goes for this and the rest.
00:58:314 (2) - this flows pretty bad due to the circle is below the slider, which means you have to move the cursor tightly and that's weird when the map itself isn't mapped in that way. 00:57:149 (1) - move this slightly down, there's still an enough place to have the circle along the slider's path, it looks there'll be a small overlap between 00:58:314 (2) - and 00:55:984 (3) - but that's likely unnoticeable ingame.
01:09:964 - what does this blank do? I think you could map a 2/1 slider, even longer. the drum roll is ignored but I found it weird, especially when there's a break over 2 measures and the part begins with a circle it will make newbies confusing a bit.
01:16:955 (3) - 2/1 slider feels more intuitive imo, it currently follows the vocal with its sliderend but it didn't really sound correct due to the vocal isn't as clear as the other vocals so making it on the drum instead would make more sense.
[Normal]
00:23:799 (5) - could be two circles, the rhythm here is a bit complicated with a lot of different rhythms but all are sliders, even if you went through this fine the rhythm after this is also quite complex with 1/2 rhythm. 00:24:236 (1) - changing this to a circle also effectively good to simplify the rhythm whatever, try to nerf the rhythm here.
00:26:129 (7) - awkwardly long blank, the song doesn't imply anything to have this and you've never had it before. you could replace it with a 3/2 slider to do the same thing that to follow the drum by the slider end.
00:51:178 (4,1) - this spacing easily can be misreaded
01:09:964 - same as easy
01:54:527 (2,3,4) - these could be two 1/2 sliders to be the same rhythm as 01:52:197 (2,3,4) - but with different notes, the rhythm here seems a bit too much. when you combo 1/2 sliders in 1/2 snaps and one of them is a reverse slider it would be drastically harder than how it originally should be.
02:19:722 (4) - remove this and 02:19:722 (4) - move this by 1/2 tick earlier perhaps, this is what I thought of. it actually is more accurate for the vocals and the drums so lol

about the rhythm in kiai in the last mod I meant to make the rhythm different for the vocals, the instrumentals 00:42:003 (3,4,5) - could have had the same rhythm as 00:40:838 (1,2) - and leave the second rhythm 00:43:168 (1,2,3,4,5,6,7) - for the vocals as it is. but the rhythm has improved a lot already so you could just keep them because it's just my opinion lol

can u get LP for metadata or whatever because I don't give a shit about it anymore xD
Ayana Hana
Topic Starter
Testo

Delis wrote:

[Easy]
00:51:178 (2,3) - this should be merged, 00:50:159 (1) - is the one who's been following the drums over the vocals, according to that (2) is on the vocal instead of the drums. if you merged the slider and the circle it will follow the drum spams from to 00:51:906 - nicely. 01:39:091 (1,2,3) - same goes for this and the rest.
00:58:314 (2) - this flows pretty bad due to the circle is below the slider, which means you have to move the cursor tightly and that's weird when the map itself isn't mapped in that way. 00:57:149 (1) - move this slightly down, there's still an enough place to have the circle along the slider's path, it looks there'll be a small overlap between 00:58:314 (2) - and 00:55:984 (3) - but that's likely unnoticeable ingame.
01:09:964 - what does this blank do? I think you could map a 2/1 slider, even longer. the drum roll is ignored but I found it weird, especially when there's a break over 2 measures and the part begins with a circle it will make newbies confusing a bit.
01:16:955 (3) - 2/1 slider feels more intuitive imo, it currently follows the vocal with its sliderend but it didn't really sound correct due to the vocal isn't as clear as the other vocals so making it on the drum instead would make more sense.
all fixed
[Normal]
00:23:799 (5) - could be two circles, the rhythm here is a bit complicated with a lot of different rhythms but all are sliders, even if you went through this fine the rhythm after this is also quite complex with 1/2 rhythm. 00:24:236 (1) - changing this to a circle also effectively good to simplify the rhythm whatever, try to nerf the rhythm here.
00:26:129 (7) - awkwardly long blank, the song doesn't imply anything to have this and you've never had it before. you could replace it with a 3/2 slider to do the same thing that to follow the drum by the slider end.
00:51:178 (4,1) - this spacing easily can be misreaded
01:09:964 - same as easy
01:54:527 (2,3,4) - these could be two 1/2 sliders to be the same rhythm as 01:52:197 (2,3,4) - but with different notes, the rhythm here seems a bit too much. when you combo 1/2 sliders in 1/2 snaps and one of them is a reverse slider it would be drastically harder than how it originally should be.
02:19:722 (4) - remove this and 02:19:722 (4) - move this by 1/2 tick earlier perhaps, this is what I thought of. it actually is more accurate for the vocals and the drums so lol
all fixed
about the rhythm in kiai in the last mod I meant to make the rhythm different for the vocals, the instrumentals 00:42:003 (3,4,5) - could have had the same rhythm as 00:40:838 (1,2) - and leave the second rhythm 00:43:168 (1,2,3,4,5,6,7) - for the vocals as it is. but the rhythm has improved a lot already so you could just keep them because it's just my opinion lol

can u get LP for metadata or whatever because I don't give a shit about it anymore xD xd
Delis
this song is sick
Lasse
top
00:44:479 (2,4,5,1) - can you at least use some more even visual spacing to make this look nicer
basically make the red things here https://i.imgur.com/v9kBdNl.jpg more similar
01:28:460 (1) - would be nicer as 1/2 imo since vocal on red tick and jumps after it follow vocals, so skipping this to focus guitar more for one note is weird,
00:40:765 - 01:29:697 - 01:59:989 - mute tail, additive hs doesn't fit here, it's fine in the intense parts though
02:19:722 (7,1,2,3) - no, too anime. 02:19:722 (7,1) - would be much nicer as 1/2 slider cause jumps before follow vocals
02:25:401 (1,2) - now this one is pretty lame spacing wise, why not something like https://i.imgur.com/F1LcHWP.jpg ?


extra
00:26:858 (1,2,3,4) - this is kinda gross movement wise, maybe try something like https://i.imgur.com/3O4mmb0.jpg
01:04:139 (1,2,3) - either use even spacing or make it much more uneven, current just looks weird. make sure whatever you do is consistent for this part (and check with stacking enabled)
02:19:722 (6,2,3) - check with stacking enabled
02:27:440 - nc would be cute to match your others in this part better


mirash
00:02:246 (2,1) - actually feels kinda overdone to start an insane with, how about moving the whole stack more left? or maybe put the whole stack on 00:02:683 (2) - head
00:47:828 (3,4,5,6) - looks kinda out of place with your other visuals here. think some minore rearranging would make it fit better https://i.imgur.com/od8VUce.jpg
01:04:722 (1,1,1) - whistles on head tom ephasize your unique vocal rhythm?
02:28:023 (1,2,3,4) - is this intentional cause it looks kinda lol with stacking


collab
00:01:227 (1) - lower sv a bit until 00:02:392 - ? would match song much better
also stacking 00:02:100 (4,5) - would match intensity better and make nicer contrast i think


normal
ar6 would make more sense on this bpm with lots of 1/2 rhythms
01:53:071 (1) - end of this is a bit lol for a repeat slider on low diff. something like last one or https://i.imgur.com/XtqiM9c.jpg would be nicer
02:29:188 - probably too short for normal. how about https://i.imgur.com/TfLKFvV.jpg


easy
01:55:401 (1) - touching default hp bar is gross on low diffs


[]
yea
Mirash
fixed everything thank you
https://pastebin.com/h9XVgiWp
Topic Starter
Testo

Lasse wrote:

top
00:44:479 (2,4,5,1) - can you at least use some more even visual spacing to make this look nicer
basically make the red things here https://i.imgur.com/v9kBdNl.jpg more similar okay, tried to fix it
01:28:460 (1) - would be nicer as 1/2 imo since vocal on red tick and jumps after it follow vocals, so skipping this to focus guitar more for one note is weird,
fixed here and previous one
00:40:765 - 01:29:697 - 01:59:989 - mute tail, additive hs doesn't fit here, it's fine in the intense parts though fixed
02:19:722 (7,1,2,3) - no, too anime. 02:19:722 (7,1) - would be much nicer as 1/2 slider cause jumps before follow vocals fixed
02:25:401 (1,2) - now this one is pretty lame spacing wise, why not something like https://i.imgur.com/F1LcHWP.jpg ? increased a bit


extra
00:26:858 (1,2,3,4) - this is kinda gross movement wise, maybe try something like https://i.imgur.com/3O4mmb0.jpg okay
01:04:139 (1,2,3) - either use even spacing or make it much more uneven, current just looks weird. make sure whatever you do is consistent for this part (and check with stacking enabled) spacing increased
02:19:722 (6,2,3) - check with stacking enabled
02:27:440 - nc would be cute to match your others in this part better


collab
00:01:227 (1) - lower sv a bit until 00:02:392 - ? would match song much better
also stacking 00:02:100 (4,5) - would match intensity better and make nicer contrast i think ok


normal
ar6 would make more sense on this bpm with lots of 1/2 rhythms
01:53:071 (1) - end of this is a bit lol for a repeat slider on low diff. something like last one or https://i.imgur.com/XtqiM9c.jpg would be nicer fixed
02:29:188 - probably too short for normal. how about https://i.imgur.com/TfLKFvV.jpg okay


easy
01:55:401 (1) - touching default hp bar is gross on low diffs fixed


[]
yea
Thanks!
Lasse
qualified
Trynna
!!!!!!!!!!!!!!!!!!! gratz dude
Djulus
Gratz holy shit
schoolboy
yo
wajinshu
cool
Namki
grats, Fuccho
Shmiklak

Namki wrote:

grats, Fuccho
GT77
It's a fine mapset.
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