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HyperJuice - City Lights feat. EVO+ Jinmenusagi (Pa's Lam Sy

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Topic Starter
AndrewRK
This beatmap was submitted using in-game submission on Wednesday, November 15, 2017 at 03:06:29

Artist: HyperJuice
Title: City Lights feat. EVO+ Jinmenusagi (Pa's Lam System Remix)
Source: yo this map suCKS
Tags: now introducing the slider
BPM: 145
Filesize: 7651kb
Play Time: 02:53
Difficulties Available:
  1. Luminescence (4.81 stars, 598 notes)
Download: HyperJuice - City Lights feat. EVO+ Jinmenusagi (Pa's Lam System Remix)
Information: Scores/Beatmap Listing
---------------
DISCLAIMER: I am not trying to get this ranked! There are inherently unrankable concepts I'm toying with (primarily overlapping objects), plus I'm sure plenty of the spacing, object placement, etc. are garbage and could explained as such by somebody with actual mapping knowledge.

Future note: Nothing here is inherently unrankable other than the low quality lol.
-(Feb. 14, 2023)


WARNING: Flashing lights in the (bad) storyboard.

Custom hitsounds recommended. If for some reason you like the map, let me know! I like compliments as much as the next guy.

[INTRO]
My third (attempt) at a map. My goals with this one are to practice making different slider shapes and to make another (hopefully) fun map! I hope that nobody that downloads this is too insulted by my utter lack of mapping knowledge. My goals with this map are to learn about...
--slider shapes and slider flow
--transitioning between mapping different parts of the music while maintaining readability
--mapping higher slider velocities
--object pattern consistency
----sliders and circles are consistent throughout the music despite different shapes/spacings
--make sure slider heads/tails are mapped properly to the song
--general map aesthetics
--basic storyboarding stuff

[IDEAS]
Some insight on some of my mapping choices...
--overlapping patterns
----I know this makes the map inherently unrankable.
----I just think they're cool.
--back and forth movement
--organic movement between objects
----readable/sensible spacing and object placement

[DIFFICULTY SETTINGS]
--CS3.8
----CS4 is boring
----larger CS makes for wider slider bodies which allows for less slider breaks and more distinct shapes
--AR9.3
----can't have too many sliders on the playfield at once or else it becomes a visual nightmare
--OD8.4
----I dunno it's a rhythm game right I just want tighter timing on dis map d00d
--HP2.1
----failing is dumb but if you can't pass with this HP then you definitely need to take some time to improve and come back to this map later

[Thank you to the following for the testplays/feedback:]
TripGame_10
Doougii
Blue-Orb
Atomosphere
FreezingNips
SamPokLord
Kira Kira
YannickNoPanic
Nice Accuracy
Higgins
Provolonex
Chrissypoo
plz enjoy game-
bretty
-Frosty-
funorangefan_12
Strato
Sundae
Broly
Alexc99xd
Mini Gaunt
Bearsome
Azriel05
haiidurr
SzamanFL
xMAPO
DeVouR
.[OsuManiac]
Riasedia
Eragon0309
MyAngelMiku
Ninjasukat
Kynezix
Aery

[Thank you to the following for the inspiration:]
ProfessionalBox
handsome
byfar
Akali
fanzhen0019
Smoothie World
Bonzi
Nathan
--many many more
Mini Gaunt
CORRECTION: The first SV change needs to be 2.3 not 2.4
Copy paste the code in replacing the current timing points
irc
2017-10-15 20:20 AndrewRK: Hey! Would you be interested in testplaying a map for me? :D
2017-10-15 20:21 Mini Gaunt: sure, let me finish up this mod
2017-10-15 20:21 Mini Gaunt: what sr?
2017-10-15 20:21 AndrewRK: 4.58*
2017-10-15 20:23 Mini Gaunt: alright hit me up with this
2017-10-15 20:23 Mini Gaunt: I dont have my tablet out but I can still play owo
2017-10-15 20:23 AndrewRK: Okay haha one sec!
2017-10-15 20:26 AndrewRK: ACTION is listening to [https://osu.ppy.sh/b/1437442 HyperJuice - City Lights feat. EVO+ Jinmenusagi (Pa's Lam System Remix)]
2017-10-15 20:29 AndrewRK: BTW after the gunshot noise there's just a spinner at the very end so that's basically the end of the map for now.
2017-10-15 20:29 Mini Gaunt: hmmm
2017-10-15 20:29 Mini Gaunt: fun map
2017-10-15 20:29 Mini Gaunt: good ideas
2017-10-15 20:30 Mini Gaunt: I think the execution and organization of circle placement could help add to enjoyability
2017-10-15 20:30 Mini Gaunt: sliders are interesting, I think more contrast between SV changes will add to this
2017-10-15 20:30 Mini Gaunt: lemme open the editor
2017-10-15 20:30 AndrewRK: Okay! Any examples? :o
2017-10-15 20:31 AndrewRK: IDK how it got messed up but I fixed the part at 00:55:552 (1,2,3,4) -
2017-10-15 20:31 Mini Gaunt: 00:01:242 (1,2,1,2,3,4,1,2,3,1,2) - The entire first section could have a much lower SV than it currently does, there isn't too much going on
2017-10-15 20:32 Mini Gaunt: 00:26:069 (1,2,3,4) - Same thing here, I think you are overdoing SV in the very calm parts of the song
2017-10-15 20:32 AndrewRK: Hmm okie dokes.
2017-10-15 20:33 AndrewRK: Alright, I'll take that into consideration for sure!
2017-10-15 20:33 Mini Gaunt: 00:14:483 (1,1,2,3,1,2,3,1,1,2,3,4,5,1,2,3,1,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - You could make this circle section with triangles and increase the spacing between individual jumps in the triangle as needed
2017-10-15 20:34 Mini Gaunt: there is a sound, which you obviously mapped in a way, that would be better suited to the player if mapped with triangles
2017-10-15 20:35 AndrewRK: Hmm okay. I was sorta going for a linear grid style thing to emphasize pitch and stuff but triangles are definitely more meta haha.
2017-10-15 20:35 Mini Gaunt: yeah, I see the pitch empasization, but you can do it too with triangles (sets of three) and make it more interesting to play
2017-10-15 20:36 AndrewRK: Alright, I'll keep that in mind then!
2017-10-15 20:37 Mini Gaunt: 00:37:655 (3) - Maybe you make this into a 1/4 repeating slider with the same idea of high SV and a strange slider shape
2017-10-15 20:38 Mini Gaunt: it feels unessesary as a 1/8 slider
2017-10-15 20:38 AndrewRK: Okay, I'll give that a shot and see what it looks/sounds like.
2017-10-15 20:39 Mini Gaunt: 00:40:552 (4) - 1/8 slider is pointless here, maybe lower SV alot and make it a more simple shape with no repeats
2017-10-15 20:40 Mini Gaunt: 00:40:966 (1) - The SV in this section is mostly the same for every heavy bass kick, it makes it feel non-unique when they are all fast
2017-10-15 20:41 Mini Gaunt: I have some suggestions as to changes to make it feel special
2017-10-15 20:41 Mini Gaunt: 00:40:966 (1) - move this slider
2017-10-15 20:41 Mini Gaunt: whoops
2017-10-15 20:42 Mini Gaunt: 00:40:966 (1) - move this slider's red anchor to 00:41:035 - and lower SV on the sharp angle
2017-10-15 20:42 Mini Gaunt: this adds some diversity already
2017-10-15 20:43 Mini Gaunt: 00:41:379 (2,3,4) - Fix blanket
2017-10-15 20:43 Mini Gaunt: (make sure you have stacking enabled in the View tab
2017-10-15 20:43 AndrewRK: Is the blanket supposed to be around the 3 or the 4?
2017-10-15 20:43 Mini Gaunt: both
2017-10-15 20:43 Mini Gaunt: I would suggest removing the stack entirely
2017-10-15 20:43 Mini Gaunt: and making it a full overlap
2017-10-15 20:44 AndrewRK: I always have stacking enabled! And okay, so like right on top of each other?
2017-10-15 20:44 Mini Gaunt: ye
2017-10-15 20:45 Mini Gaunt: 00:41:690 (4) - This would be better as a slider
2017-10-15 20:45 Mini Gaunt: 00:42:207 (1) - There is no bass kick, I suggest removing SV
2017-10-15 20:46 Mini Gaunt: 00:42:621 (1,2,3) - This is good
2017-10-15 20:46 Mini Gaunt: 00:43:345 (5) - This would be better as a slider as well
2017-10-15 20:46 Mini Gaunt: 00:43:862 (3) - Again, no bass kick, so you should consider removing SV
2017-10-15 20:47 Mini Gaunt: 00:44:276 (5) - This is a very special sound and I am going to spend a bit here reworking this into something cool with you
2017-10-15 20:48 Mini Gaunt: Here is what I am thinking:
2017-10-15 20:49 AndrewRK: Okie dokie.
2017-10-15 20:49 Mini Gaunt: 1. Increase SV to the 2.5 you are using for the high SV sliders
2017-10-15 20:50 Mini Gaunt: 00:44:276 (5) - Turn this object into a slider, the shape doesnt matter for now
2017-10-15 20:51 AndrewRK: Alrighty.
2017-10-15 20:51 Mini Gaunt: 00:44:483 - Right here is where the bass kick starts to fade out, and it ends around 00:44:638 -
2017-10-15 20:52 Mini Gaunt: (you might want to book mark those places
2017-10-15 20:52 AndrewRK: kk
2017-10-15 20:54 Mini Gaunt: 2. Turn off grid snap and add a red slider anchor right at where the bass starts to fade (we will be removing the red anchor later, but we need the slider point lined up at the perfect time)
2017-10-15 20:55 AndrewRK: kk
2017-10-15 20:55 Mini Gaunt: 3. add an SV change to 2.4 right where you placed the red anchor
2017-10-15 20:56 AndrewRK: Do ITPs in the middle of sliders change the SV of the rest of the slider? :O
2017-10-15 20:56 Mini Gaunt: yes
2017-10-15 20:56 AndrewRK: Didn't know that. :o
2017-10-15 20:57 Mini Gaunt: thats what we are going to do with this slider OWO its gonna be good
2017-10-15 20:57 AndrewRK: \owo/
2017-10-15 20:57 Mini Gaunt: 4. add an SV change to .5 right where the bass fades ( 00:44:638 - )
2017-10-15 20:58 Mini Gaunt: Now, we have to open the .osu file in notepad or any plain text editor you want
2017-10-15 20:58 AndrewRK: That's on a 1/8 tick yes?
2017-10-15 20:58 Mini Gaunt: yes
2017-10-15 20:59 Mini Gaunt: you can look back at these steps later if you want to add or change something to suit your taste
2017-10-15 20:59 Mini Gaunt: but for now
2017-10-15 21:00 Mini Gaunt: 5. Under the [Timingpoints] Section we have to find the start and end of this slider
2017-10-15 21:00 AndrewRK: kk
2017-10-15 21:00 Mini Gaunt: so the start of it is at 44276
2017-10-15 21:01 Mini Gaunt: (you have to save the map for the .osu file to update btw)
2017-10-15 21:01 AndrewRK: kk
2017-10-15 21:02 AndrewRK: This is a very big slider btw.
2017-10-15 21:02 AndrewRK: lol
2017-10-15 21:02 Mini Gaunt: yes
2017-10-15 21:03 Mini Gaunt: 6. Now we have to divide up this slider into pieces
2017-10-15 21:03 AndrewRK: kk
2017-10-15 21:03 Mini Gaunt: we know it starts at 44483
2017-10-15 21:03 Mini Gaunt: and ends at 44638
2017-10-15 21:04 Mini Gaunt: er, the bass starts to fade at 44483
2017-10-15 21:04 Mini Gaunt: anyway
2017-10-15 21:04 Mini Gaunt: subtracting both numbers will give us the length (in ms) of the bass fade
2017-10-15 21:04 AndrewRK: 155?
2017-10-15 21:05 Mini Gaunt: yes
2017-10-15 21:06 Mini Gaunt: our starting SV (from the bass fade) is 2.4 and the end is .5
2017-10-15 21:06 Mini Gaunt: subtracting (again) will give us the SV change of the bass fade
2017-10-15 21:06 Mini Gaunt: or 1.9
2017-10-15 21:06 AndrewRK: mhmm
2017-10-15 21:07 Mini Gaunt: now, to make this feel more natural we want the SV to decrease in a linear fashion during the 155 ms that the fade is
2017-10-15 21:07 Mini Gaunt: if we decrease it by .1 increments it will feel pretty good
2017-10-15 21:08 Mini Gaunt: so we will divide 1.9 by .1
2017-10-15 21:08 AndrewRK: So just to double check, where are the slider head and tail at? I think I have it but I just wanna make sure.
2017-10-15 21:08 Mini Gaunt: the head is at 00:44:276 -
2017-10-15 21:08 Mini Gaunt: the tail doesnt matter for now
2017-10-15 21:08 AndrewRK: kk
2017-10-15 21:08 AndrewRK: I'm good then.
2017-10-15 21:09 Mini Gaunt: now that we have our number of SV changes (19) over the course of the bass fade (155 ms)
2017-10-15 21:09 Mini Gaunt: we now have to reduce the SV in a linear fashion
2017-10-15 21:10 Mini Gaunt: hold on a second, I am just going to get a thing to do this automatically
2017-10-15 21:10 AndrewRK: Okay.

To explain the linear SV change during a slider I will finish the steps here and give you the timing points needed for the change.

Next Steps
  1. We now need to get a ms time between each of the 19 SV changes
  2. To do this we will divide 155 by 19 and manually adjust each ms time inbetween
  3. We get 8.15789473684 when we divide so we will short hand it to 8 and add an extra ms every 2 or so SV changes (just make sure the last SV change is 8 ms away from the end)
  4. Now we begin subtracting 155 by 8 and writing down each number we get
  5. NOTE: I will not be listing all the results here, you will be able to comprehend the idea and just copy paste the code when it is done
  6. With each of the numbers we have, we will now subtract each number from the ending ms value of the bass fade (44638)
  7. This part will be easier to do if you make the SV changes first then go back and change the ms value in the .osu file
  8. Now edit the .osu file with the new ms times and SVs
  9. Now add a red timing point at the start of the SV changes so you can add red anchors (make BPM 290)
  10. Add red anchors to the slider every 1/16th beat
  11. Adjust slider and you are done!

New Hit object (slider with anchors) starting from 44276
53,234,44276,2,0,B|-3:139|118:21|278:96|278:96|293:109|293:109|316:103|316:103|332:117|332:117|351:105|351:105|366:118|366:118|384:105|384:105|400:120|400:120|416:105|416:105|430:122|430:122|445:106|445:106|462:120|462:120|479:105|479:105,1,612.5
New Timing points (with SV changes) starting from 44276
44276,-40,4,1,0,65,0,1
44483,206.896551724138,4,1,0,65,1,1
44483,-43.4782608695652,4,1,0,65,0,1
44494,-45.4545454545455,4,1,0,65,0,1
44503,-47.6190476190476,4,1,0,65,0,1
44511,-50,4,1,0,65,0,1
44519,-52.6315789473684,4,1,0,65,0,1
44528,-55.5555555555556,4,1,0,65,0,1
44536,-58.8235294117647,4,1,0,65,0,1
44545,-62.5,4,1,0,65,0,1
44554,-66.6666666666667,4,1,0,65,0,1
44562,-71.4285714285714,4,1,0,65,0,1
44570,-76.9230769230769,4,1,0,65,0,1
44579,-83.3333333333333,4,1,0,65,0,1
44587,-90.9090909090909,4,1,0,65,0,1
44596,-100,4,1,0,65,0,1
44604,-111.111111111111,4,1,0,65,0,1
44612,-125,4,1,0,65,0,1
44621,-142.857142857143,4,1,0,65,0,1
44629,-166.666666666667,4,1,0,65,0,1
44638,413.793103448276,4,1,0,65,1,1
44638,-100,4,1,0,65,0,1
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