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Satou Hitomi - Reitou Container

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Total Posts
34
Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Monday, December 11, 2017 at 1:34:46 AM

Artist: Satou Hitomi
Title: Reitou Container
Source: ポケットモンスター ブラック
Tags: Pokémon Black Version White Cold Storage Twist Mountain Pokemon Ice Driftveil pkhg
BPM: 120
Filesize: 2574kb
Play Time: 00:40
Difficulties Available:
  1. Easy (1.39 stars, 47 notes)
  2. Frozen (4.18 stars, 153 notes)
  3. Hard (2.92 stars, 110 notes)
  4. Normal (1.88 stars, 65 notes)
  5. pkhg's Insane (3.69 stars, 138 notes)
Download: Satou Hitomi - Reitou Container
Information: Scores/Beatmap Listing
---------------
Cold Storage / Twist Mountain / Liberty Garden Basement / P2 Laboratory

Insane - pkhg
bite you death
ooo
pkhg
bite you death
i wanna mod something and i love this song so ya here i am (sorry if it isnt ready x d)

  • general
  1. shouldn't source be black/white like "ポケットモンスターブラック・ホワイト" (thanks google)? as the cold storage thing is in both games, no? (I just went to this place in white and the music was there so yeah)
  2. add gamefreak to tags?
  3. you should probably add an easy diff (i dont know if you're planning on adding one, mentioning incase you werent), because normal seems quite dense imo

    normal
  4. 00:00:749 (1) - this is the only place in the map you use this, i'd remove it if i were you
  5. 00:19:499 (2,3) - ctrl g fits better here, follows the sound you're following better
  6. subjective as fuck but i dont like the way the pattern at 00:12:249 (3,1,2) - looks
  7. 00:32:749 (1,1) - why the pause here? this is mappable tbh
  8. 00:34:749 (1,2,1,2,3,1,2,3,1) - very calm section, i'd use more repeat sliders to keep the density low

    advanced
  9. 00:08:749 (1) - i dont think this should be at the bottom of a stack, since it's an advanced i think you can space it away from 00:08:499 (4) -

    hard
  10. 00:05:249 (2,3) - same shape, next to eachother, timing-wise, yet different length, caught me offguard when i played this (dont tell me im bad pls)
  11. 00:31:999 (5) - nc this like you did at 00:30:249 (1) - to indicate this slider has 2 repeats?

    pkhg

    nc mod incoming
  12. 00:02:999 (4) - shouldnt have a whistle i dont think, there's no sound in song a
  13. 00:05:249 (2) - nc for consistency
  14. 00:12:749 (1,1,1,1) - all 4 of these dont need ncs tbh
  15. 00:24:749 - to 00:36:749 - holy fucuking nc fest
  16. 00:38:749 (5) - nc cause u nced same sound at 00:36:749 (1) - also maybe 00:40:749 (10) - :think:
  17. 00:40:749 (10) - mb space to emphasize the sound here? dk

    frozen
  18. what did you do to these poor green lines they just wanted to be snapped correctly :(
  19. 00:06:124 (2) - why is this spaced when 00:06:499 (1) - isnt?
  20. 00:09:249 (1,2,1,2,3) - why did you only hitsound the latter 3 of these? (same at 00:13:249 (1,2,1,2,3) -)
  21. 00:20:749 (1,2,3) - i read this as 1/2 gap gg maybe move 2,3 closer to 1?
  22. 00:36:499 (6) - nc for consistencyyyyy
fun map and good song, gl!

driftveil city's soundtrack is just solid overall tbh
Topic Starter
Izzywing

bite you death wrote:

i wanna mod something and i love this song so ya here i am (sorry if it isnt ready x d) Thanks for the mod!

  • general
  1. shouldn't source be black/white like "ポケットモンスターブラック・ホワイト" (thanks google)? as the cold storage thing is in both games, no? (I just went to this place in white and the music was there so yeah) I thought so too for an earlier map but apparently you're supposed to only put one of the games if its from two games or from sister games like this.
  2. add gamefreak to tags? yea
  3. you should probably add an easy diff (i dont know if you're planning on adding one, mentioning incase you werent), because normal seems quite dense imo BPM is quite low so I think it's fine, even if its slightly dense.

    normal
  4. 00:00:749 (1) - this is the only place in the map you use this, i'd remove it if i were you If you mean the gap, its because im following the beep sounds, and theres no beep on 00:07:249 - but there is one there in the previous measure
  5. 00:19:499 (2,3) - ctrl g fits better here, follows the sound you're following better considered it, but i think its better to keep the same rhythm as 00:18:749 (1,2). may change later
  6. subjective as fuck but i dont like the way the pattern at 00:12:249 (3,1,2) - looks ill think of a way to make it look better, i think its okay tho. will change if more ppl dont like it
  7. 00:32:749 (1,1) - why the pause here? this is mappable tbh from a gameplay perspective, the kiai is quite challenging for this level of difficulty and having a break there helps with that. id rather not have nerf the kiai since making it impactful in terms of difficulty is important for the song.
  8. 00:34:749 (1,2,1,2,3,1,2,3,1) - very calm section, i'd use more repeat sliders to keep the density low Sliders are actually harder than circles for new players, so I'll keep it as is

    advanced
  9. 00:08:749 (1) - i dont think this should be at the bottom of a stack, since it's an advanced i think you can space it away from 00:08:499 (4) - implemented

    hard
  10. 00:05:249 (2,3) - same shape, next to eachother, timing-wise, yet different length, caught me offguard when i played this (dont tell me im bad pls) fix
  11. 00:31:999 (5) - nc this like you did at 00:30:249 (1) - to indicate this slider has 2 repeats? yes

    frozen
  12. what did you do to these poor green lines they just wanted to be snapped correctly :( oops
  13. 00:06:124 (2) - why is this spaced when 00:06:499 (1) - isnt? good question, i think my setup follows the way the pitches are rising / falling better than spacing everything 1-1 based on the pitch. i will however think about this tho
  14. 00:09:249 (1,2,1,2,3) - why did you only hitsound the latter 3 of these? (same at 00:13:249 (1,2,1,2,3) -) the first two have whistle tho
  15. 00:20:749 (1,2,3) - i read this as 1/2 gap gg maybe move 2,3 closer to 1? youd be the first :o will change if others complain
  16. 00:36:499 (6) - nc for consistencyyyyy fix!
fun map and good song, gl!

driftveil city's soundtrack is just solid overall tbh

thanks so much! and yeah driftveil itself is pretty dope might map that too lol
pkhg

bite you death wrote:

pkhg

nc mod incoming d

  1. 00:02:999 (4) - shouldnt have a whistle i dont think, there's no sound in song a its the same as 00:01:499 (2) -
  2. 00:05:249 (2) - nc for consistency im not exactly using a defined nc patterning so d
  3. 00:12:749 (1,1,1,1) - all 4 of these dont need ncs tbh mistakes were made
  4. 00:24:749 - to 00:36:749 - holy fucuking nc fest yehja
  5. 00:38:749 (5) - nc cause u nced same sound at 00:36:749 (1) - also maybe 00:40:749 (10) - :think: same as befor
  6. 00:40:749 (10) - mb space to emphasize the sound here? dk it think thats enough xd
thanK

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24686
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 749,8751,16751,24751,28751,32751,40751
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:reitou kontena
TitleUnicode:冷凍コンテナ
Artist:Hitomi Sato
ArtistUnicode:佐藤仁美
Creator:Hobbes2
Version:pkhg's Insane
Source:ポケットモンスター ブラック
Tags:Pokémon Black Version White Cold Storage Twist Mountain Pokemon Ice Driftveil pkhg
BeatmapID:1445912
BeatmapSetID:679707

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyuremPogChamp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 0,104,104
Combo2 : 0,255,255
Combo3 : 0,166,166

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Underdogs
ticket xd

Normal
  1. 00:09:249 (2,1,2,3,1) - wtf
  2. 00:13:249 (2,1,2,3,1) - ^
  3. 00:18:749 (1,2,3) - ^

I hope this is not a bamboozle meme map

Hard
  1. 00:05:249 (2) - I think this is overmapped. If you're following the the 1/4 rhythm, i think it goes like this
    or this
  2. 00:37:249 (2,3,4) - No slider?

Sorry for the short mod. Because the map is short and I can't find stuff deem of changing. Solid set tho. Good luck for ranking
Ultima Fox
placeholder, gonna mod tomorrow

also you should really check your normal because at least for me it has a lot of -600 bpm timing points and 2b LOL
Topic Starter
Izzywing
Yeah when i try to update it gets stuck at 10% lol, gonna try to figure that out
Grrum
Hi. Hope this helps!

[Advanced]

00:24:749 (1) – It was a bit hard to tell when this was supposed to end, so when I saw a circle at 00:26:499 (2) - , I kind of wanted to stop the reverse slider, which made me click at 00:26:249 - . Consider putting a circle there and ending this long slider earlier. Also, in general, I don't like long reverse sliders.

[Hard]

00:31:999 (1,2) – This rhythm kept tripping me up. I don't know why I'm supposed to hold the reverse slider this long. I keep hearing a strong melody note at 00:32:249 – and want to try to click on it.

[pkhg's Insane]

00:28:749 (1) – start a kiai section
00:28:749 (1) – SV is kind of low. Given how hard this section will get at 00:31:749 (1) - , it feels pretty appropriate to raise the player's stimulation and expectations with an SV increase. Well, let me be direct and say that the underlying issue was that I thought 00:31:749 (1) – was way harder than the rest of the map.

00:38:749 (5) – NC?

[Frozen]

00:22:999 (2,3,4) – This is overlapping the HP bar on smaller screen sizes: http://puu.sh/yoo3o/c1c3e6c718.jpg
00:19:749 (1) – Also here: http://puu.sh/yoo4K/d093f5ab04.jpg
00:27:124 (1) – and here: http://puu.sh/yoo7z/b203ea1d3b.jpg

Good luck!
Topic Starter
Izzywing
@underdogs theres a sound on 00:05:374, so it should be fine. for the other thing, all the instruments stop so i used circles to show less rhythm density.

thank you!

Hi. Hope this helps!


Advanced

00:24:749 (1) – It was a bit hard to tell when this was supposed to end, so when I saw a circle at 00:26:499 (2) - , I kind of wanted to stop the reverse slider, which made me click at 00:26:249 - . Consider putting a circle there and ending this long slider earlier. Also, in general, I don't like long reverse sliders. I'm super iffy on this. I tried the change but I think the 3/4 gap this causes is harder to read than the multiple reverses on the slider into a circle. I'll keep it as is for now pending further feedback.


Hard

00:31:999 (1,2) – This rhythm kept tripping me up. I don't know why I'm supposed to hold the reverse slider this long. I keep hearing a strong melody note at 00:32:249 – and want to try to click on it. Fixed

Frozen

00:22:999 (2,3,4) – This is overlapping the HP bar on smaller screen sizes: http://puu.sh/yoo3o/c1c3e6c718.jpg
00:19:749 (1) – Also here: http://puu.sh/yoo4K/d093f5ab04.jpg
00:27:124 (1) – and here: http://puu.sh/yoo7z/b203ea1d3b.jpg

Good luck!
Regarding the screen overlaps, I checked and I don't think any of those are major issues to the map in terms of affecting its readability or anything. So I'll keep it as is for now.

Thank you for the mod.
pkhg

pinataman wrote:

Hi. Hope this helps!

[pkhg's Insane]

00:28:749 (1) – start a kiai section i dont think this song needs it
00:28:749 (1) – SV is kind of low. Given how hard this section will get at 00:31:749 (1) - , it feels pretty appropriate to raise the player's stimulation and expectations with an SV increase. Well, let me be direct and say that the underlying issue was that I thought 00:31:749 (1) – was way harder than the rest of the map. that entire pattern gradually increases distance so i dont think its that misleading

00:38:749 (5) – NC? music is still the same

Good luck!
ty
Battle
[Normal]
nice aspire diff (you know what i mean)

[Hard]
00:32:749 (1) - 3/4 sliders here don't really make a whole lot of sense there's not much on the blue tick to support them for the many you use

[Insane]
00:31:749 (1,2) - tbh you could nerf this slightly cuz if you want to make it a lot more lenient in gameplay players are just going thru the middle of 1,2 for the first two sets here while this one is p harsh movement-wise as they're going from fairly static movement to very fast sharp movements
00:32:749 (1,2) - ik you're going for a gradual kinda decrease in spacing here but spacing this out more to make it much more clear that the rhythm is going from 1/4 to 1/2 gaps will definitely help clear a lot of ambiguity

[Extra]
00:29:499 (1,3) - if u could find a way to make this to like the top left of 1 it'd work out better and keep the circular flow that u have for this pattern, you may argue against it but in the next pattern similar to this (00:30:749 (1,2,1,2,1,2,3,4,5) - ) you maintain circular flow while it's arguably a lot more intense than this which you have a flow break for
Topic Starter
Izzywing
00:32:749 (1) - 3/4 sliders here don't really make a whole lot of sense there's not much on the blue tick to support them for the many you use
I was setting them to the beeps that happen on the blue tick and white tick, the 1/2 sliders stop after 00:37:374 - cause the little hits stop in the music, but the beeps keep going so the 3/4 sliders keep happening

00:29:499 (1,3) - if u could find a way to make this to like the top left of 1 it'd work out better and keep the circular flow that u have for this pattern, you may argue against it but in the next pattern similar to this (00:30:749 (1,2,1,2,1,2,3,4,5) - ) you maintain circular flow while it's arguably a lot more intense than this which you have a flow break for
did the thing

ty battle!
pkhg
i dont really want much leniency on that pattern :d
fixed the other thing
update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 24686
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 749,8751,16751,24751,28751,32751,40751
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:reitou kontena
TitleUnicode:冷凍コンテナ
Artist:Hitomi Sato
ArtistUnicode:佐藤仁美
Creator:Hobbes2
Version:pkhg's Insane
Source:ポケットモンスター ブラック
Tags:Pokémon Black Version White Cold Storage Twist Mountain Pokemon Ice Driftveil pkhg
BeatmapID:1445912
BeatmapSetID:679707

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OverallDifficulty:8
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64,136,34499,1,2,0:0:0:0:
68,101,34749,5,10,0:0:0:0:
65,86,34999,1,2,0:0:0:0:
79,61,35249,5,10,0:0:0:0:
81,53,35499,1,2,0:0:0:0:
95,40,35749,5,10,0:0:0:0:
95,40,35999,1,2,0:0:0:0:
115,32,36249,5,10,0:0:0:0:
115,32,36499,1,2,0:0:0:0:
157,10,36749,5,12,0:0:0:0:
157,10,37249,1,8,0:0:0:0:
157,10,37749,1,8,0:0:0:0:
157,10,38249,1,8,0:0:0:0:
157,10,38749,1,8,0:0:0:0:
157,10,39249,1,8,0:0:0:0:
157,10,39749,1,8,0:0:0:0:
157,10,40249,1,8,0:0:0:0:
133,96,40499,1,2,0:0:0:0:
86,269,40749,1,10,0:0:0:0:
Battle
wow i love postmodernism mapping!1111

squirrelpascals
HELL YES
bite you death

bite you death wrote:

ooo
Mir
gay not v2

top: 00:19:749 (1) - reverse is a bit edgy, can you move this?
00:24:749 - tbh you don't need this much nc spam lol, you can combo this normally if you want, the sv isn't that drastic
00:33:749 (3,4) - 00:34:499 (6,7) - having a way to differentiate the 1/2 stacks from 1/4 would be nice, maybe nc the 1/4?

yeah that's it, call me to qual when you responded
bite you death

bite you death wrote:

ooo
Topic Starter
Izzywing

Mir wrote:

gay not v2

top: 00:19:749 (1) - reverse is a bit edgy, can you move this? i mean its pretty readable lol, its not like the entire reverse arrow is covered or anything
00:24:749 - tbh you don't need this much nc spam lol, you can combo this normally if you want, the sv isn't that drastic I removed two of the NCs so that the grouping makes some sense but still kept the ncs for the drastic changes
00:33:749 (3,4) - 00:34:499 (6,7) - having a way to differentiate the 1/2 stacks from 1/4 would be nice, maybe nc the 1/4? i tried this but it came off as NC spam to me cause i dont really think it helps with readability that much. i can change it if u really want me to tho

yeah that's it, call me to qual when you responded
t y

EDIT - ended up fixing the last thing anyway
Mir
we changed a rhythm but that's it

qualified
Doyak
we'll change the romanisation but that's it

disqualified
Topic Starter
Izzywing
fixed
Doyak
thread title why
S o h
I think コンテナ should be Container unless there's an official source that says otherwise
Monstrata
https://itunes.apple.com/us/album/pokem ... d839750839

why can't we use itunes as official source again? Cold Storage


Also, i think you requaled it too quickly? the listing still says Satou Hitomi which is wrong.
Topic Starter
Izzywing
fuck

@monstrata satou hitomi is correct, cause hitomi sato shoulda had the o with the accent and that becomes satou hitomi or something according to the experts

ill ask for dq to fix title
pishifat
containa
Topic Starter
Izzywing
fix
Xinnoh
combo colour 3 luminosity should be above 60

and by that i meant 50

tbh it's mostly fine since the base colour is pretty bright
Topic Starter
Izzywing
sure, changed it
pishifat
i j
RyoKazuka
when u have to wait for winter for that substitute tm
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