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Blend A - Bon Appetit S (TV Size ver.)

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neuronio

yShadowXOP_ wrote:

Ohaii :3

M4M
  • Para:Miya
  1. 00:17:401 (4) - na minha opinião X:232 Y:208 ficaria melhor o flow
  2. 00:17:203 (3) - remova finish
  3. 00:17:401 (4) - ^ Same
  4. 00:18:190 (1,1) - tira esses reverses e coloque slider normal, acredite fica muito melhor
  5. 00:26:085 (1,2,3) - Movimento muito desconfortavel, se eu fosse você colocaria isso 00:26:578 (2,3) - na frente do reverse http://prntscr.com/hau3wg
  6. 00:26:874 (4) - remova whistle e coloque clap
  7. 00:28:157 - tem som
  8. 00:28:749 - ^ same
  9. 00:30:624 (5) - Faz um stack no 00:29:638 (2) - fica melhor flow
  10. 00:50:164 (4,1) - Fix Stack
  11. 00:53:519 (1,2,3,4) - Aqui poderia ter feito outro tipo de jump, não só um Ctrl C e Ctrl V
  12. 00:59:046 (1) - seria melhor um reverse aqui para enfatizar o vocal http://prntscr.com/hatv7n
  13. 00:59:835 - aqui ficaria melhor uma slider
  14. 01:16:414 (3) - mesma coisa http://prntscr.com/hatv7n
  15. 01:17:203 (1) - ^ Same
GL man :)
fixed, valeu pelo mod shadow owo
Nifty
From that nifty queue~

I made a set of this but don't wanna waste an upload slot on anime again.

General

◾ There's a guideline in the RC stating that all difficulties should end in the same place. I would suggest adhering to it, but it's up to you.
◽ Who is pixel and why is he not in the tags. Put all of the gders in the tags.
Pixel's Muzukashii Butler

◾ First off, rename to Pixel's Butler Muzukashii, the name as it is right now is awkward, like the butler is being described as difficult, but in english we refer to muzukashii as a noun and butler as the descriptor -- whatever just change it.
◽ 00:00:625 - You should map more to the drum, it's steady and predictable, just like a muzukashii.
◾ 00:16:414 (50,51,52,53) - These should be inverted in more ways than one, make the K d and the d K, this is an ascending line and the 2 and 4 beats are the ones with emphasis, not the 1 and 3.
◽ 00:18:190 (54,55,56) - This should be K K D if you really want to represent the music well, since they're all large hits and the third is lower.
◾ 00:29:440 - Pls don't use anything other than mono triples in a muzu, unless it's absolutely necessary or low bpm.
◽ 00:47:993 (4) - Why do the 3 notes before this have finishers but not the only one that actually deserves a finisher.
◾ 01:00:230 - Please read the RC on why this is not ever gonna be alright.
Pixel's Oni Service

◾ Same thing as muzu, change this to Pixel's Service Oni.
◽ There are major discrepancies between finisher usage on these diffs, look over them and make them pretty much the same.
◾ 00:12:467 (19,20) - Why aren't these finished as well? Same amount of emphasis.
◽ 00:25:888 - Nerf this, it's the hardest spot in the map and it's only, like, the second verse.
◾ 00:32:203 (94) - Finish dis, it deserves it.
◽ I can't fix every issue with the map, so I'll leave you off with a little "play more, map more, and you'll get better" thing. This map isn't gonna be ready for anything past grave, but it's a good tool to use to improve your mapping over several more sets. Neva giv up.

mhm
Cheri
From my queue - I can't mod alt maps tat much so i'll just give a short mod

  • Sadistic
  1. 01:02:006 (10) - I say rotate this to - 5 (selection centre on) since it flow better like that
  • Sister
  1. 00:18:782 (3) - For this note I felt that for a strong note - giving it higher spacing would bring more emphasis to the last note before the vocals starts than how low the spacing is currently
  2. 01:15:624 (1) - move this more to the right to flow just a bit better
  • Smile
  1. 00:33:782 - I felt that you leaving this empty is kind of weird when this part which is similar is map 00:36:940 - it wouldn't be hard at all for new players so I believe it better to just map it
  2. 00:37:730 (4,1) - I normally don't point out blankets - but this would look so better if it was
  3. 00:40:098 (3) - move this towards the right for better flow for new players (adjustments to sliders around it will be needed)
  4. 00:53:914 (2) - there was some I probably miss in the map but i'll start now - you should less overlaps as possible in easy/normals difficulty so it be better to stack this under 00:51:940 (4) -
k that be about it

GL
Topic Starter
Nekoraw

Hailie wrote:

From my queue - I can't mod alt maps tat much so i'll just give a short mod

  • Sadistic
  1. 01:02:006 (10) - I say rotate this to - 5 (selection centre on) since it flow better like thatdone
  • Sister
  1. 00:18:782 (3) - For this note I felt that for a strong note - giving it higher spacing would bring more emphasis to the last note before the vocals starts than how low the spacing is currently nice point
  2. 01:15:624 (1) - move this more to the right to flow just a bit betterokay
  • Smile
  1. 00:33:782 - I felt that you leaving this empty is kind of weird when this part which is similar is map 00:36:940 - it wouldn't be hard at all for new players so I believe it better to just map it i added a slider on that time
  2. 00:37:730 (4,1) - I normally don't point out blankets - but this would look so better if it was i think i fixed
  3. 00:40:098 (3) - move this towards the right for better flow for new players (adjustments to sliders around it will be needed)fixed since i needed to fix the entire map distance snapping
  4. 00:53:914 (2) - there was some I probably miss in the map but i'll start now - you should less overlaps as possible in easy/normals difficulty so it be better to stack this under 00:51:940 (4) - overlaps are hard :v but done
k that be about it

GL
thanks ♥ :)
Topic Starter
Nekoraw

Nifty wrote:

From that nifty queue~

I made a set of this but don't wanna waste an upload slot on anime again.

General

◾ There's a guideline in the RC stating that all difficulties should end in the same place. I would suggest adhering to it, but it's up to you.
◽ Who is pixel and why is he not in the tags. Put all of the gders in the tags.
fixed the general, pixel will soon fix his map :)
Hey lululu
suicide
Topic Starter
Nekoraw

Hey lululu wrote:

suicide
zsPixel

Nifty wrote:

From that nifty queue~

I made a set of this but don't wanna waste an upload slot on anime again.

General

◾ There's a guideline in the RC stating that all difficulties should end in the same place. I would suggest adhering to it, but it's up to you.
◽ Who is pixel and why is he not in the tags. Put all of the gders in the tags.
Pixel's Muzukashii Butler

◾ First off, rename to Pixel's Butler Muzukashii, the name as it is right now is awkward, like the butler is being described as difficult, but in english we refer to muzukashii as a noun and butler as the descriptor -- whatever just change it.
◽ 00:00:625 - You should map more to the drum, it's steady and predictable, just like a muzukashii. Done
◾ 00:16:414 (50,51,52,53) - These should be inverted in more ways than one, make the K d and the d K, this is an ascending line and the 2 and 4 beats are the ones with emphasis, not the 1 and 3. Done (?)
◽ 00:18:190 (54,55,56) - This should be K K D if you really want to represent the music well, since they're all large hits and the third is lower. Ok
◾ 00:29:440 - Pls don't use anything other than mono triples in a muzu, unless it's absolutely necessary or low bpm. Ok
◽ 00:47:993 (4) - Why do the 3 notes before this have finishers but not the only one that actually deserves a finisher. Done
◾ 01:00:230 - Please read the RC on why this is not ever gonna be alright.Fixed
Pixel's Oni Service

◾ Same thing as muzu, change this to Pixel's Service Oni.
◽ There are major discrepancies between finisher usage on these diffs, look over them and make them pretty much the same.
◾ 00:12:467 (19,20) - Why aren't these finished as well? Same amount of emphasis. Done
◽ 00:25:888 - Nerf this, it's the hardest spot in the map and it's only, like, the second verse. Okay D.VA xD
◾ 00:32:203 (94) - Finish dis, it deserves it. Done
◽ I can't fix every issue with the map, so I'll leave you off with a little "play more, map more, and you'll get better" thing. This map isn't gonna be ready for anything past grave, but it's a good tool to use to improve your mapping over several more sets. Neva giv up.

mhm
Thanks for modding ♥
audinor
ok
miyashiros surprise
maybe move 00:01:216 (5) - x:350 y:100 for more comfortable movement
00:05:361 (3) - add a curve going right for visual appeal
00:06:940 (1) - why is this silenced
00:08:914 (3,4) - at least move these a bit to the left / right.. really boring to see this type of thing
00:09:112 (4) - 00:09:506 (2) - these combined make an awful looking overlap, at least separate the sliderends for them not to touch
00:10:394 (2,3) - maybe space out 2 more
https://i.imgur.com/ZT9sakw.png when 00:10:493 (3,4) - are arranged like this, it seems a lot more attractive to the eye-- (you'll see this nitpick a lot more)
00:12:664 (1,2,3,4,5,6) - make this more c i r c u l a r. ctrl+shift+d will help
all this stream handcrafting is kinda painful to watch
00:18:782 (1) - make this more obvious, like ctrl g or something
00:43:108 (1) - please dont try to be right on point with the voices-- just shift back to the red tick and itll all be fine.
rest of the map just consists of the stream shapes-- i'm sure converting from sliders and making polygons will help
ill mod rest via pm, im kinda sleepy atm (msg when online, nekoraw)
Lafayla
Hello :3~~~

nm from my queue

Smile>looks good
Sweet>looks good

Sister Collab>
01:14:638 (4) - sounds really similar to 01:13:848 (2) - , I would make the spacing bettween 01:14:046 (3,4) - similar to 01:13:256 (1,2) -
Sadistic>
are most of these streams not spaced evenly on purpose? for example 00:38:914 (3,4,5) - and 00:39:703 (3,4,1) - also 00:40:888 (6,1,2,3,4,5,6,7) - and 00:52:532 (1,2,3) -
00:43:059 (3,4) - fix blanket
Miyashiro's surprise>
01:16:414 (1) - forces me to bend upwards to aim for 01:16:710 (2) - a bit painful, would perhaps be better to have it flow directly to the sliderhead
Small mod but... I can't find any other potential problems with it
Best wishes with the mapset Nekoraw :3
Kaho for Best Girl
Vulkin
Smile Sweet Sister Sadistic Surprise Service Shindeiru

* We are スティーレ (Stile)!!*

Trying a new layout here, hope it looks good uwu


-Pixel's Butler Muzukashii-

-General-

*Inherited points 01:22:532 - and 01:29:440 - are not used, Either change the SV/Volume on them or remove them
*Feels a bit too empty imo, could buff it a little bit

-Timeline-

*00:00:625 (1) - Could be finisher imo, theres a cymbal sound there
*00:04:967 - Why not add a d here? could at least be consistent with the previous patterns, and to follow the background drum
*00:28:453 (75,76) - Maybe Ctrl+G? doing so could follow the voice a little bit
*00:30:624 (86) - Maybe finisher? cymbal sound
*00:41:480 - I dont think 1/4 ddk is allowed in a muzukashii, well it is, but not really when theres a finisher at the end, either remove the finisher or delete 00:41:578 (126) -
*01:00:230 - ddK 1/2 could fit perfectly here, to emphasize the "Yes!" with the K
*01:21:743 - Could make this a kkk, muzukashii rules are kill sometimes

-Pixel's Service Oni-

-General-

*Inherited Point 01:29:440 - is not used at all, would remove this one.
*Like the Muzukashii, it feels kinda empty, could buff it a bit, specially considering for example how dense is the intro with drums

-Timeline-

*00:04:769 (18) - Maybe make it d? too many k's there, and a bit of change could help
*00:05:361 (21,22) - Maybe Ctrl+G? so the colours fit their pitch
*00:06:940 (1) - a Finisher here could work imo, since theres a cymbal there i think
*00:08:322 (6,7) - Maybe Ctrl+G? could follow the pitch a bit better
*00:10:789 - A d could fit here, for the trumpet
*00:16:809 (36,39) - These two could have some finishers, they have the same sound as 00:18:190 (40,41,42) - imo
*00:25:493 - and 00:25:789 - You could add d's in these places, to follow the drum
00:25:888 - This part is harder than the kiai, Might want to either buff the kiai, or nerf this part, and compared to the muzu, the difficulty gap is too large at this part
*00:32:006 (92) - Maybe make this k? so that the next note could have more priority
*00:35:164 (105) - Maybe make this d?, to differentiate it with the next note, which has a different sound
*00:46:217 (147,148) - Could ctrl+G these notes, and make the latter a finisher note, ctrl+g because it follows the pitch a bit better imo, and finisher because it could follow the strong trumpet sound
*00:48:585 - Maybe a ddk could work by following the voice (If you do this, consider making 00:48:388 (154) - a k to differentiate the sounds)
*00:53:519 (178) - Maybe k? could follow the voice
*01:21:151 (304) - could make this one k, for the voice

Good luck with the map!
Hey lululu
sorry for late
NM

Smile
rythem is too simple,this diff can't expression the rythem
00:00:625 (1,1,1) - unify combo color
00:05:361 (1) - ~00:08:519 (1) - I think there is important part,but you blank it
00:59:046 (1) - ~01:02:203 (1) - ^
01:21:151 (1) - remove NC
01:22:730 (1) - spinner too long,I think there need more note

Sweet
00:05:361 (1) - remove NC
00:55:888 (1) - ^
01:05:756 (3,1) - don't lap
01:22:730 (1) - repeat too much

Sister Collab
you need book mark to view who map this part..
00:02:993 (1) - remove NC
00:18:190 (2) - change rythem,that would be better
00:26:677 (3,4) - distance too far
00:44:342 (1,2,3) - this may misslanding player when player playing
00:47:203 (1,2) - overmap

Sadistic
00:08:026 (2,3) - rythem too simple,I think there can be more complex
00:09:112 (4,1) - too far
01:10:493 (2,3,4) - this lap is very ugly tbh..

-Miyashiro-'s Surprise
this is a double BPM map your SV too slow for 1.4x,slider too short
00:16:217 (1) - remove NC
00:16:611 (1) - ^
00:17:401 (1) - ^
00:37:927 (2,4) - I think those circle is no need
00:46:266 (1) - wrong snap here

map need more improve GL!
Topic Starter
Nekoraw

- Squishi wrote:

ok
miyashiros surprise miyashiro dropped his difficulty and left to me, so i'm responsible for this diss from now(i almost remapped everything) so it's 50%me and 50%miyashiro
maybe move 00:01:216 (5) - x:350 y:100 for more comfortable movement don't make sense since i remapped this
00:05:361 (3) - add a curve going right for visual appeal done
00:06:940 (1) - why is this silenced fixed
00:08:914 (3,4) - at least move these a bit to the left / right.. really boring to see this type of thing done
00:09:112 (4) - 00:09:506 (2) - these combined make an awful looking overlap, at least separate the sliderends for them not to touch remapped
00:10:394 (2,3) - maybe space out 2 more done
https://i.imgur.com/ZT9sakw.png when 00:10:493 (3,4) - are arranged like this, it seems a lot more attractive to the eye-- (you'll see this nitpick a lot more)fixed
00:12:664 (1,2,3,4,5,6) - make this more c i r c u l a r. ctrl+shift+d will help remapped, but i created a circle
all this stream handcrafting is kinda painful to watch i've done some things, so it would be better now
00:18:782 (1) - make this more obvious, like ctrl g or something changed the slider before this
00:43:108 (1) - please dont try to be right on point with the voices-- just shift back to the red tick and itll all be fine. done
rest of the map just consists of the stream shapes-- i'm sure converting from sliders and making polygons will help i've changed some things, but if anyone ask to change i'll try to fix
ill mod rest via pm, im kinda sleepy atm (msg when online, nekoraw)
thanks ♥
Topic Starter
Nekoraw

Lafayla wrote:

Hello :3~~~

nm from my queue

Smile>looks good
Sweet>looks good

Sister Collab>
01:14:638 (4) - sounds really similar to 01:13:848 (2) - , I would make the spacing bettween 01:14:046 (3,4) - similar to 01:13:256 (1,2) - i've overlapped 2 and 4
Sadistic>
are most of these streams not spaced evenly on purpose? for example 00:38:914 (3,4,5) - and 00:39:703 (3,4,1) - also 00:40:888 (6,1,2,3,4,5,6,7) - and 00:52:532 (1,2,3) - tried to sympathize the intensity of the map, and it doesn't need to be very spaced
00:43:059 (3,4) - fix blanket i tried to fix this, i think i did but maybe not
Miyashiro's surprise> miyashiro dropped his difficulty and left to me, so i'm responsible for this diss from now(i almost remapped everything) so it's 50%me and 50%miyashiro
01:16:414 (1) - forces me to bend upwards to aim for 01:16:710 (2) - a bit painful, would perhaps be better to have it flow directly to the sliderhead fixed since i remapped it
Small mod but... I can't find any other potential problems with it
Best wishes with the mapset Nekoraw :3
Kaho for Best Girl
thanks ♥
mafuyu for best girl
Topic Starter
Nekoraw

Hey lululu wrote:

sorry for late
NM

Smile
rythem is too simple,this diff can't expression the rythem i understand, maybe i'll call a friend to create the light insane and delete the easy so i am thinking about this
00:00:625 (1,1,1) - unify combo color done
00:05:361 (1) - ~00:08:519 (1) - I think there is important part,but you blank it
00:59:046 (1) - ~01:02:203 (1) - ^ its hard to represent the song properly in a easy difficulty without blanking some rhythms
01:21:151 (1) - remove NC done
01:22:730 (1) - spinner too long,I think there need more note done

Sweet
00:05:361 (1) - remove NC done
00:55:888 (1) - ^ done
01:05:756 (3,1) - don't lap fixed
01:22:730 (1) - repeat too much oh fixed

Sister Collab
you need book mark to view who map this part.. done, when i collab this, was the sweet difficulty that was a collab and has the bookmarks, but done on sister
00:02:993 (1) - remove NC done
00:18:190 (2) - change rythem,that would be better done
00:26:677 (3,4) - distance too far fixed
00:44:342 (1,2,3) - this may misslanding player when player playing fixed, but it's hard to represent this rhythm
00:47:203 (1,2) - overmap fixed
yes, i fixed miyashiro's issues, there is no problems since this are issues

Sadistic
00:08:026 (2,3) - rythem too simple, I think there can be more complex i think it's fine
00:09:112 (4,1) - too far i tried to fix c:
01:10:493 (2,3,4) - this lap is very ugly tbh.. fixed?

-Miyashiro-'s Surprise miyashiro dropped his difficulty and left to me, so i'm responsible for this diss from now(i almost remapped everything) so it's 50%me and 50%miyashiro
this is a double BPM map your SV too slow for 1.4x,slider too short increased SV
00:16:217 (1) - remove NC done
00:16:611 (1) - ^ done
00:17:401 (1) - ^ done
00:37:927 (2,4) - I think those circle is no need done
00:46:266 (1) - wrong snap here fixed
maybe i have more issues since i remapped a lot

map need more improve GL!
thanks for the mod ♥
s stands for suicide
zsPixel

Vulkin wrote:

Smile Sweet Sister Sadistic Surprise Service Shindeiru

* We are スティーレ (Stile)!!*

Trying a new layout here, hope it looks good uwu


-Pixel's Butler Muzukashii-

-General-

*Inherited points 01:22:532 - and 01:29:440 - are not used, Either change the SV/Volume on them or remove them Done c:
*Feels a bit too empty imo, could buff it a little bit

-Timeline-

*00:00:625 (1) - Could be finisher imo, theres a cymbal sound there Done
*00:04:967 - Why not add a d here? could at least be consistent with the previous patterns, and to follow the background drum Done
*00:28:453 (75,76) - Maybe Ctrl+G? doing so could follow the voice a little bit Done
*00:30:624 (86) - Maybe finisher? cymbal sound Done
*00:41:480 - I dont think 1/4 ddk is allowed in a muzukashii, well it is, but not really when theres a finisher at the end, either remove the finisher or delete 00:41:578 (126) - Done
*01:00:230 - ddK 1/2 could fit perfectly here, to emphasize the "Yes!" with the K Done
*01:21:743 - Could make this a kkk, muzukashii rules are kill sometimes done, and i agree with u, sometimes the rule kill

-Pixel's Service Oni-

-General-

*Inherited Point 01:29:440 - is not used at all, would remove this one.ok
*Like the Muzukashii, it feels kinda empty, could buff it a bit, specially considering for example how dense is the intro with drums

-Timeline-

*00:04:769 (18) - Maybe make it d? too many k's there, and a bit of change could help Done
*00:05:361 (21,22) - Maybe Ctrl+G? so the colours fit their pitch Done
*00:06:940 (1) - a Finisher here could work imo, since theres a cymbal there i think Done
*00:08:322 (6,7) - Maybe Ctrl+G? could follow the pitch a bit better Done
*00:10:789 - A d could fit here, for the trumpet Done
*00:16:809 (36,39) - These two could have some finishers, they have the same sound as 00:18:190 (40,41,42) - imo Done
*00:25:493 - and 00:25:789 - You could add d's in these places, to follow the drum Done
00:25:888 - This part is harder than the kiai, Might want to either buff the kiai, or nerf this part, and compared to the muzu, the difficulty gap is too large at this part[/color]
*00:32:006 (92) - Maybe make this k? so that the next note could have more priority Done
*00:35:164 (105) - Maybe make this d?, to differentiate it with the next note, which has a different sound Done
*00:46:217 (147,148) - Could ctrl+G these notes, and make the latter a finisher note, ctrl+g because it follows the pitch a bit better imo, and finisher because it could follow the strong trumpet sound Done
*00:48:585 - Maybe a ddk could work by following the voice (If you do this, consider making 00:48:388 (154) - a k to differentiate the sounds) Done
*00:53:519 (178) - Maybe k? could follow the voice Done
*01:21:151 (304) - could make this one k, for the voice Done

Good luck with the map!
Thanks for modding ♥
Fuel
taiko mod as requested

mod
Muzukashii
  1. 00:00:921 - Doesn't make sense to map to the 3/4 instrumental sound for one iteration and then switch to vocal mapping the 1/2 beats.
  2. 00:41:677 (127) - Finisher at the end of 1/4 really shouldn't be in a Muzukashii ever. Multicolor 1/4 patterns like this probably shouldn't be either as this difficulty is generally used to introduce this form of beat snap before the Oni where such patterns are more common.
  3. This point about multicolor 1/4 was previously brought up by another modder and I suggest rather than just fixing individual suggestions you take the suggestions and look over the map to see where else they can be applied.
  4. 01:00:427 (46) - Change to d to differentiate the instrumental sounds from the vocal sound marking the next section.
  5. 01:00:624 (47) - Considering you have a finisher for the stronger vocal sounds right before this, it's pretty weird to not have one at the end of the bar where it transitions to the second half of the kiai.
Oni
  1. 00:25:888 - This shouldn't be the hardest part of the map. Having the the kiais mapped to vocals leads to pretty simplistic kiais given this particular song, you could probably buff those sections in some way.
  2. 00:32:203 (90,91) - Ctrl+g for consistency between the 3/4 sounds like at 00:35:361 - etc.
  3. 01:10:098 (81,82,83,84,85) - I would ctrl+g the first 4 notes (to have DDKKD), which helps to differentiate the last note from the third and fourth (as there is no vocal sound occuring on that beat, only an instrumental sound).
  4. 01:22:138 - Something like kkddkkk would be much better in terms of playability, using dkk to end the pattern is pretty awkward and vocal sounds appear on all 3 beats anyway even if the sound of the first one is quite muted.
  5. 01:24:901 - Add a note here to match the instrumental sound (similar to 01:25:493 - )

Hope it helps :)
zsPixel

Invective wrote:

taiko mod as requested

mod
Muzukashii
  1. 00:00:921 - Doesn't make sense to map to the 3/4 instrumental sound for one iteration and then switch to vocal mapping the 1/2 beats.okay
  2. 00:41:677 (127) - Finisher at the end of 1/4 really shouldn't be in a Muzukashii ever. Multicolor 1/4 patterns like this probably shouldn't be either as this difficulty is generally used to introduce this form of beat snap before the Oni where such patterns are more common. I changed to ddk 1/2
  3. This point about multicolor 1/4 was previously brought up by another modder and I suggest rather than just fixing individual suggestions you take the suggestions and look over the map to see where else they can be applied.
  4. 01:00:427 (46) - Change to d to differentiate the instrumental sounds from the vocal sound marking the next section. okie
  5. 01:00:624 (47) - Considering you have a finisher for the stronger vocal sounds right before this, it's pretty weird to not have one at the end of the bar where it transitions to the second half of the kiai.done
Oni
  1. 00:25:888 - This shouldn't be the hardest part of the map. Having the the kiais mapped to vocals leads to pretty simplistic kiais given this particular song, you could probably buff those sections in some way. I nerf that part :T
  2. 00:32:203 (90,91) - Ctrl+g for consistency between the 3/4 sounds like at 00:35:361 - etc.ok
  3. 01:10:098 (81,82,83,84,85) - I would ctrl+g the first 4 notes (to have DDKKD), which helps to differentiate the last note from the third and fourth (as there is no vocal sound occuring on that beat, only an instrumental sound). ok
  4. 01:22:138 - Something like kkddkkk would be much better in terms of playability, using dkk to end the pattern is pretty awkward and vocal sounds appear on all 3 beats anyway even if the sound of the first one is quite muted. ok
  5. 01:24:901 - Add a note here to match the instrumental sound (similar to 01:25:493 - )ok

Hope it helps :)Thanks for modding ♥
Dalibor
Really funny map I like it a lot! Nice work man! I hope it'll get ranked ^^ go on man and Good Luck ;)
SenpaiKiseki
Smile
00:07:730 - You can place a note here already don't worry
01:01:414 - ^^^Same
Major Beats on 01:16:414, 01:16:710, and 01:17:006. Put the head and tail of the sliders on these points
01:17:993, 01:18:289, 01:18:585 - Same^^^
01:25:888 (1) - end spinner on 01:28:453
Sweet
00:14:638, 00:15:427, 00:16:217, 00:17:006 - Place notes in between Sliders for better rythym
Sister
Holy Difficulty Spike XD
00:00:822 (2,3,4) - Reverse Sliders Please
00:01:611 (6,7,8) - Same
00:02:401 (2,3,4) - Same
00:03:980 (2,3,4) - Same
00:10:098 (5) - Make this a slider, it seems undermapped
00:13:355 - Seems too undermapped
00:15:624 (9) - Same^^^
00:30:230 (3,4,5) - This is a bit hard to see
00:32:796 (2,4,2) - overmapping?
00:38:519 (1,2,3,1,2,3) - It's a nice idea, but it could be improved. Again I think it's Overmapped.
Sadistic
This Difficulty spike too holy moly
CS = 3.5 is more comfortable
Suprise
Hitsound volume management, not really sure on what parts
Topic Starter
Nekoraw

SenpaiKiseki wrote:

Smile
00:07:730 - You can place a note here already don't worry done
01:01:414 - ^^^Same ^^^
Major Beats on 01:16:414, 01:16:710, and 01:17:006. Put the head and tail of the sliders on these points it's a easy diff so i need to map on 1/1, not 1/4
01:17:993, 01:18:289, 01:18:585 - Same^^^ ^^^
01:25:888 (1) - end spinner on 01:28:453 i cant because all diffs need to end spinner on exact time, anyway i silented the spinner's end
Sweet
00:14:638, 00:15:427, 00:16:217, 00:17:006 - Place notes in between Sliders for better rythym done, and you messed your timestamps
Sister
Holy Difficulty Spike XD
00:00:822 (2,3,4) - Reverse Sliders Please
00:01:611 (6,7,8) - Same
00:02:401 (2,3,4) - Same
00:03:980 (2,3,4) - Same it's a considerable diff spike, but this map is hard to map on easier difficulties
00:10:098 (5) - Make this a slider, it seems undermapped done
00:13:355 - Seems too undermapped it's hard to represent that sound on a hard diff
00:15:624 (9) - Same^^^ increased spacing
00:30:230 (3,4,5) - This is a bit hard to see done
00:32:796 (2,4,2) - overmapping? i don't think s
00:38:519 (1,2,3,1,2,3) - It's a nice idea, but it could be improved. Again I think it's Overmapped. transformed the reverses into triples
Sadistic
This Difficulty spike too holy moly
CS = 3.5 is more comfortable done, but sister has a higher cs, so i decreased do 3.5 too
Suprise
Hitsound volume management, not really sure on what partsi think it's fine as it is
thanks for modding :)
you meseed up with some timestamps
Mirash
general
offset +13 (do it like this https://i.imgur.com/dBtPW8N.png and press move then ok)
consider stuff from top diff for others too as some of ponts repeats
oh also diff naming doesn't represent their level lol so its unrankable

um, i'll write something about hitsoudning on top diff, consider this to other diffs if you did copying:
loud claps at the star and soft whistles are not enough, should add something else for whistle sections since it gives no hit feedback for a player, like claps does. 00:00:625 (1,3,4,5) - adding normal-hitnormal sampleset on such beats will work damn hot here(can keep those whistles, just use soft additions)
00:03:288 (4) - also adding clap here sounds nice
set your claps to red ticks, where snare is, and what you have clapped now you instead normal-hitnormal, also 00:06:940 (1) - big white ticks are for finishes, place normal finish here
00:08:519 (1,2,3,4,1,2,3,4) - having only soft whistle as hs here is so underwhelming, you should clap red ticks here too and 00:08:519 (1,3,1,3) - normal-hitnormal for melody. also dont forget 00:08:519 (1,1) - finishes(soft are nice here)
00:13:256 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - yeah, put claps on red ticks and normal-hitnormal on white
i hope you'll figure out how it should be now, unless my sentences are completely badly written, pm if something unclear
00:20:164 (1,2,3,4,5,6,1) - yeah, thats how you use soft whistle!
00:49:572 (1,1,1) - i like those

Surprise
00:03:782 (1) - it is too close to previous notes, unlike others like that, place it a bit further https://i.imgur.com/fwaZev3.png
00:07:730 (1,2) - it looks messy and also goes under the object that faded out just now thats even more messy, visuals does matter a lot! https://i.imgur.com/36TAxPM.png make something like this for example
00:12:960 - as there are loud drums at blue ticks you probably dont want to skip them, continue stream till piano and if you dont want piano and drums to be similarly mapped, place a 1/4 sliders instead of 00:12:861 (5,1) - so blue ticks covered.
00:28:749 (2,1) - dont overlap like this https://i.imgur.com/3tlOrhN.png
00:43:059 (1,1) - and like that https://i.imgur.com/AwZ36Sa.png
00:46:217 (1) - tail is so loud lol people usually map such loud sounds with clickable objects and here it feels like people are right, though if you think current one sounds good its fine. but yeah, consider using two circles instead
00:56:085 (1,2,3,4) - this tbh https://i.imgur.com/P8mRm1A.png tail just needs to be clicked here
01:10:888 (3) - enable stack view and see how it look (view->stack view(something like that, cant remember as im using russian client))
01:17:203 (1,2,3) - what does it even follow now? https://i.imgur.com/nPdi2K4.png should be like this or similar
01:18:782 (1,2,3) - here it follows something yes but rhythm above seem better anyways as vocals are only at the left ear and are kinda whatever lol
01:27:467 - this is audible, dont skip it like that, makes me sad, just a stacked circle on a slider will work

Sadistic
00:15:427 (3) - use 1/4 here, works cool for a faster sound in music
you are too focused on vocal i think, it is ok to skip beats and all but in this song i'd really map drums because they are so loud and use vocals as instrument for variety, up to you tho.
this one feels more organized then the top diff, though still have room for better visuals and beauty isn't something that should be modded. only thing i can say is use more basic geometry(triangles, rhombs, squares, trapeze) here and there and you'll get something more complex by compiling them, you'll get better at it with time and experience, just don't sit at one map for a long time

Sister Collab
00:01:217 (5) - flow isn't interesting at all, use more movements like this https://i.imgur.com/VXRXqC0.png
00:30:230 (3) - enable stack view and see how it looks!
00:38:519 (1) - part from here feels nice
00:49:572 (1,2,3,4,1,2,3,4) - good
01:07:927 (5,6,7) - could be mistaken as a tripplet if they are overlapping like that https://i.imgur.com/pgdt5Qx.png
01:17:203 (1) - oh taht is too far lol 5x spacing, should be really close as it is not supported with strong beat or anything in the music https://i.imgur.com/NfH4DBX.png

normals generally ok, gj!

Smile
00:24:309 (3,4) - avoid overlaps like this in easy, it is hard for newbies to read those
01:21:151 (4,1) - ^
Topic Starter
Nekoraw

Mirash wrote:

general
offset +13 (do it like this https://i.imgur.com/dBtPW8N.png and press move then ok) done
consider stuff from top diff for others too as some of ponts repeats i prefer doing them differently, on sadistic based on high slider velocity and 'low' cs and surprise with higher cs and hard to aim some things
oh also diff naming doesn't represent their level lol so its unrankable i think it represent yes, because the difficulties are based on the song theme and when what characters appeared early or later on the anime, anyway i'll ask a bn later

um, i'll write something about hitsoudning on top diff, consider this to other diffs if you did copying:
loud claps at the star and soft whistles are not enough, should add something else for whistle sections since it gives no hit feedback for a player, like claps does. 00:00:625 (1,3,4,5) - adding normal-hitnormal sampleset on such beats will work damn hot here(can keep those whistles, just use soft additions) ok i think i did right
00:03:288 (4) - also adding clap here sounds nice
set your claps to red ticks, where snare is, and what you have clapped now you instead normal-hitnormal, also 00:06:940 (1) - big white ticks are for finishes, place normal finish here ok hitsounds are complicated, so i think i didn't done right
00:08:519 (1,2,3,4,1,2,3,4) - having only soft whistle as hs here is so underwhelming, you should clap red ticks here too and 00:08:519 (1,3,1,3) - normal-hitnormal for melody. also dont forget 00:08:519 (1,1) - finishes(soft are nice here) haven't put hitnormal on slider tails and finishes, it sounds better
00:13:256 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - yeah, put claps on red ticks and normal-hitnormal on white done
i hope you'll figure out how it should be now, unless my sentences are completely badly written, pm if something unclear i think i understand, i'll update and you check it later and pm me for more suggestions
00:20:164 (1,2,3,4,5,6,1) - yeah, thats how you use soft whistle!
00:49:572 (1,1,1) - i like those
thanks for the suggestions :)

Surprise
00:03:782 (1) - it is too close to previous notes, unlike others like that, place it a bit further https://i.imgur.com/fwaZev3.png i think i did right
00:07:730 (1,2) - it looks messy and also goes under the object that faded out just now thats even more messy, visuals does matter a lot! https://i.imgur.com/36TAxPM.png make something like this for example done, but different
00:12:960 - as there are loud drums at blue ticks you probably dont want to skip them, continue stream till piano and if you dont want piano and drums to be similarly mapped, place a 1/4 sliders instead of 00:12:861 (5,1) - so blue ticks covered. nice slider idea
00:28:749 (2,1) - dont overlap like this https://i.imgur.com/3tlOrhN.png i ctrl+g the triples
00:43:059 (1,1) - and like that https://i.imgur.com/AwZ36Sa.png ok?
00:46:217 (1) - tail is so loud lol people usually map such loud sounds with clickable objects and here it feels like people are right, though if you think current one sounds good its fine. but yeah, consider using two circles instead nice
00:56:085 (1,2,3,4) - this tbh https://i.imgur.com/P8mRm1A.png tail just needs to be clicked here ok
01:10:888 (3) - enable stack view and see how it look (view->stack view(something like that, cant remember as im using russian client)) reduced stack leniency
01:17:203 (1,2,3) - what does it even follow now? https://i.imgur.com/nPdi2K4.png should be like this or similar done
01:18:782 (1,2,3) - here it follows something yes but rhythm above seem better anyways as vocals are only at the left ear and are kinda whatever lol ^
01:27:467 - this is audible, dont skip it like that, makes me sad, just a stacked circle on a slider will work don't be sad, i fixed

Sadistic
00:15:427 (3) - use 1/4 here, works cool for a faster sound in music done
you are too focused on vocal i think, it is ok to skip beats and all but in this song i'd really map drums because they are so loud and use vocals as instrument for variety, up to you tho. i think this map work better using a lot of vocals
this one feels more organized then the top diff, though still have room for better visuals and beauty isn't something that should be modded. only thing i can say is use more basic geometry(triangles, rhombs, squares, trapeze) here and there and you'll get something more complex by compiling them, you'll get better at it with time and experience, just don't sit at one map for a long time i will get more experienced mapping more songs and using some mods to help me to improve, so it's fine

Sister Collab
00:01:217 (5) - flow isn't interesting at all, use more movements like this https://i.imgur.com/VXRXqC0.png nah, i changed the spacing a bit
00:30:230 (3) - enable stack view and see how it looks! i saw and i tried to make this look better
00:38:519 (1) - part from here feels nice
00:49:572 (1,2,3,4,1,2,3,4) - good
01:07:927 (5,6,7) - could be mistaken as a tripplet if they are overlapping like that https://i.imgur.com/pgdt5Qx.png yea i misread this once
01:17:203 (1) - oh taht is too far lol 5x spacing, should be really close as it is not supported with strong beat or anything in the music https://i.imgur.com/NfH4DBX.png did ctrl+g

normals generally ok, gj!

Smile
00:24:309 (3,4) - avoid overlaps like this in easy, it is hard for newbies to read those fix
01:21:151 (4,1) - ^ fix
thanks for mod <3
SenpaiKiseki

Nekoraw wrote:

SenpaiKiseki wrote:

Smile
Major Beats on 01:16:414, 01:16:710, and 01:17:006. Put the head and tail of the sliders on these points it's a easy diff so i need to map on 1/1, not 1/4
01:17:993, 01:18:289, 01:18:585 - Same^^^ ^^^
(no kudosu needed for this post but it's nice to get one :P)It's fine to map on 1/4 as long as it's used right, If you used this mod, it will provide a better reaction time for the next note and will make this part less dense, I get your point on having to have easy diffs be simple, but if it becomes off-beat, it might throw the player off, and we need to avoid that on low difficulties. I just wanted to prove my point :P
Topic Starter
Nekoraw

SenpaiKiseki wrote:

(no kudosu needed for this post but it's nice to get one :P)It's fine to map on 1/4 as long as it's used right, If you used this mod, it will provide a better reaction time for the next note and will make this part less dense, I get your point on having to have easy diffs be simple, but if it becomes off-beat, it might throw the player off, and we need to avoid that on low difficulties. I just wanted to prove my point :P
since there is no problem it's fine :)
i won't give you another kudosu because you got 2 kudosu from your mod
anyway thanks <3
SenpaiKiseki
okay one last mod hehe(no more kudosu needed, I just love this Mapset sorry :P)

Advanced Sister Collab
General,
AR=8, Because it's easier to read
OD=6.5, Because I have OCD
CS=3 Because you have jumps that are too fast for and "Advanced/Hard" difficulty
Topic Starter
Nekoraw

SenpaiKiseki wrote:

okay one last mod hehe(no more kudosu needed, I just love this Mapset sorry :P)

Advanced Sister Collab
General,
AR=8, Because it's easier to read hmmm i think its a lil bit high but im goin to put 7,7
OD=6.5, Because I have OCD oh my god
CS=3 Because you have jumps that are too fast for and "Advanced/Hard" difficulty fine
done everything c:
thanks again for the mod and supporting me <3
UnagiDon
No kudosu pls

Hi from my modding queue, sorry for reaching your map late but I can't mod your map since there are no taiko difficulties now and I can't map STD. My apologies
Topic Starter
Nekoraw

ensan71714 wrote:

No kudosu pls

Hi from my modding queue, sorry for reaching your map late but I can't mod your map since there are no taiko difficulties now and I can't map STD. My apologies
I'm sorry, I've deleted taiko difficulties after asked you for a mod because I've had a few problems with the gd, so my apologies.
Etsu
rip taiko diff :o
ItsVen
Hey, this is one of the first maps i played since i started osu! BTW the beatmap is good :D
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