forum

Blend A - Bon Appetit S (TV Size ver.)

posted
Total Posts
72
show more
THEORYONLEANCE
Genegal
Убери галочку возле Widescreen Support

Smile
00:36:151 (2,4) - Стакни
00:50:361 (5) - - Смести его немного влево
00:51:940 (1) - скопируй этот слайдер и поставь вместо этого 00:52:730 (2) - и сделай из него реверс
01:02:993 (2) - Выравняй его как 01:02:203 (1)
01:04:967 (2,3) - поменьше спейсинг сделай
01:07:335 (1) - оверлап

Sister
00:01:809 (2,3) - Спейсинг
00:03:388 (4,6) - Стакни
00:14:835 (2) - Сделай его таким-же 00:14:046 (1)
00:24:309 (3) - Стакни с 00:22:730 (2)
00:27:467 (4) - NC
00:30:624 (7,8) - Спейсинг
00:35:361 (1,2) - Передвинь чуть-чуть вверх
00:39:309 (2,3) - Спейсинг
00:57:467 (3) - NC
01:03:782 (5,1) - Чуть больше спейсинг сделай
01:15:230 (3,4) - Чуть меньше спейсинг
01:25:098 (3) - Сделай его как 01:24:309 (2)

Sweet Collab
00:11:677 (1,2,3,4) - Подними их чуть-чуть вверх чтобы 00:12:072 (2) - стакнулась с 00:11:480 (3)
00:11:480 (3) - больше спейсинг
00:18:782 (2) - Округли
00:21:151 (1) - NC? а тут 00:22:730 (2) - нет?
00:47:993 (1) - Оверлап
00:58:256 (1,2,3) - Лучше отрази его
Так
01:02:796 (5,7) - Стакни их

ALL
У тебя проблемы со спейсингом везде и еще с NC

От себя: Прости что написал мод на Русском ( по другому не умею :D )
Желаю удачи тебе с твоей картой ;)
Topic Starter
Nekoraw

Meouxe- wrote:

Genegal
Remove the tick near Widescreen Support done except in sweet collab because of storyboard

Smile
00:36:151 (2,4) - Stockings done
00:50:361 (5) - - Sweep it slightly to the left
done
00:51:940 (1) - copy this slider and put 00:52:730 (2) - instead - and make a reverse from it
done
01:02:993 (2) - Level it like 01:02:203 (1) fixed
01:04:967 (2,3) - do a little more spacing fixed
01:07:335 (1) - Overlap fixed

Sister
00:01:809 (2,3) - Speaking wtf google translate is crazy, but if you mean spacing, its done
00:03:388 (4,6) - Stockings done
00:14:835 (2) - Do it the same way 00:14:046 (1) fix
00:24:309 (3) - Stocks from 00:22:730 (2) fix
00:27:467 (4) - NC fix
00:30:624 (7,8) - Speaking if you mean spacing, its done
00:35:361 (1,2) - Move slightly upwards fix
00:39:309 (2,3) - Speaking if you mean spacing, its done
00:57:467 (3) - NC fix
01:03:782 (5,1) - Just do more spacing done
01:15:230 (3,4) - Slightly less spacing done
01:25:098 (3) - Do it like that 01:24:309 (2) fix

Sweet Collab
00:11:677 (1,2,3,4) - Pick them up a little bit so that 00:12:072 (2) - stuck with с 00:11:480 (3) i think i understand, and fixed
00:11:480 (3) - more spacing fixed
00:18:782 (2) - Round done
00:21:151 (1) - NC? and here 00:22:730 (2) - no? oops, fixed
00:47:993 (1) - Overlap fixed
00:58:256 (1,2,3) - Better reflect it
nice idea
01:02:796 (5,7) - Stack them up fixed

ALL
You have problems with spacing all over and over with NC I'm not very good at spacing, but the NC's was accidental lol

From myself: I'm sorry that I wrote a mod in Russian (I do not know how else: D)
I wish you good luck with your card;) Thanks ♥
it was a little bit hard to understand, but you helped me a lot, showing me some problems I've left behind thanks ♥
Underforest
nice way to hide credits~
proof
your map vs my map




reencoding stolen files != being yours
if you're gonna take my mp3, video or stuff from my mapset, please credit me in description and rather revert the comment removal in mp3 details
i don't think it's a coincidence because my mp3 and video were encoded by myself from anime's ep1 raw so yeah
Topic Starter
Nekoraw

Underforest wrote:

nice way to hide credits~
proof
your map vs my map




reencoding stolen files != being yours
if you're gonna take my mp3, video or stuff from my mapset, please credit me in description and rather revert the comment removal in mp3 details
i don't think it's a coincidence because my mp3 and video were encoded by myself from anime's ep1 raw so yeah
I wasn't thinking the video was a problem, but I did with the MP3, because I was getting some timing problems(since I used 625 offset and worked better with your audio), nvm, send the comment on pv then I put it back and put your credits on the post. tbh I'll do something to apologize about it. (BTW about the kiai on -Miyashiro-'s diff, ask him because he done all the mapping and timing things)
neuronio

Underforest wrote:

nice way to hide credits~
proof
your map vs my map




reencoding stolen files != being yours
if you're gonna take my mp3, video or stuff from my mapset, please credit me in description and rather revert the comment removal in mp3 details
i don't think it's a coincidence because my mp3 and video were encoded by myself from anime's ep1 raw so yeah
I'm sorry that we forgot to credit you for using your video and mp3 :?

And also yes, I did use the same time for kiai and offset as you did and actually, I took a lot of inspiration from your mapset to map this lol :o , Idk if that's a bad or good thing but I apologize. :(
Etsu
sorry double post xd
Etsu
hi there, mod from #modreqs, just i mod taiko and mania so in this case taiko.

[General]
  1. Change OD to 5.
  2. Change SV to 1.4 can not be changed sv in taiko by the effect of bpm according to the ranking criteria.
  3. At least should have 2 diff in taiko (muzu and oni) according to the rules.
[Pixel's Service]
  1. Should add word name "taiko" since is unranke.. maybe "Taiko Service" with name gd ye.
  2. 00:00:625 - to 00:04:769 - is so dense and rare to start like this, you should simplify following some vowel 1/2 so I suggest changing patterns.
  3. 00:11:677 (17,18) - you could add finish to emphasize that part.
  4. 00:13:651 - add note to complement 1/1 this makes following the game of notes and improve the interface according to the background rhythm fits well
  5. 00:16:019 (31,32,33,34,35,36,37,38,39,40) - these notes do not match since you follow the trumpet, so you should change that. maybe like: 00:16:414 (32,36) - add finish and 00:16:611 (33,37) - remove, also add note in 00:16:019 - to reference next 3 notes same better to break here imo.
  6. 00:18:190 (40,41,42,43,44,45,46) - same, this note 00:18:289 (41,42,44,45) - should remove no sound here and better follow trumpet.
  7. 00:31:414 (91) - add finish sound is strong there, better for this diff tbh
  8. 00:33:585 - add note sound here and 00:33:782 - same considering that you follow the vowel, it fits very well.
  9. 00:42:072 (139,140) - add finish?
  10. 00:57:269 (204) - change to kat sound vocal is high here.
  11. 01:26:282 (335,336) - make control + g, sound high in 01:26:677 (336) - vocal similar that 01:27:072 (337) - since note low is this 01:26:282 (335) - so i suggest control + g ;) .
In general the map still needs to be more adjusted and more consistency since some parts were somewhat random should consider more about the structure and especially the break so make more selfmod, gl :)
zsPixel
Thanks for modding my gd :D

Etsu wrote:

hi there, mod from #modreqs, just i mod taiko and mania so in this case taiko.

[General]
  1. Change OD to 5. ok
  2. Change SV to 1.4 can not be changed sv in taiko by the effect of bpm according to the ranking criteria. i didnt know that, thanks
  3. At least should have 2 diff in taiko (muzu and oni) according to the rules.
[Pixel's Service]
  1. Should add word name "taiko" since is unranke.. maybe "Taiko Service" with name gd ye.I will change later when i make the new diff
  2. 00:00:625 - to 00:04:769 - is so dense and rare to start like this, you should simplify following some vowel 1/2 so I suggest changing patterns.i try follow all the instrumental but i really dont like the way it was
  3. 00:11:677 (17,18) - you could add finish to emphasize that part.okay
  4. 00:13:651 - add note to complement 1/1 this makes following the game of notes and improve the interface according to the background rhythm fits welli add an katsu sound good for me
  5. 00:16:019 (31,32,33,34,35,36,37,38,39,40) - these notes do not match since you follow the trumpet, so you should change that. maybe like: 00:16:414 (32,36) - add finish and 00:16:611 (33,37) - remove, also add note in 00:16:019 - to reference next 3 notes same better to break here imo.i remove all you asked but the note in 00:16:019 sound strange for me,but without its stranger
  6. 00:18:190 (40,41,42,43,44,45,46) - same, this note 00:18:289 (41,42,44,45) - should remove no sound here and better follow trumpet.okay
  7. 00:31:414 (91) - add finish sound is strong there, better for this diff tbhdone, nice suggestion
  8. 00:33:585 - add note sound here and 00:33:782 - same considering that you follow the vowel, it fits very well.done
  9. 00:42:072 (139,140) - add finish?okay
  10. 00:57:269 (204) - change to kat sound vocal is high here.okay
  11. 01:26:282 (335,336) - make control + g, sound high in 01:26:677 (336) - vocal similar that 01:27:072 (337) - since note low is this 01:26:282 (335) - so i suggest control + g ;) i think i did it right lol
In general the map still needs to be more adjusted and more consistency since some parts were somewhat random should consider more about the structure and especially the break so make more selfmod, gl :)

Again, thank you for taking the time to mod my diff :D
Pan Jezus
Mod from #modreq

Sadistic diff

  • 1. 00:04:572 (6) - New combo
  • 2. 00:18:190 (1,2,3,4,5,6) - Plays weird with the music, two circles and two reverse sliders fit better with the song
  • 3. 00:20:164 (1,2,3,4,5,6) - Up the volume a bit
  • 4. Same here 00:21:743 (1,2,3,4,5,6) - and here 00:23:322 (1,2,3,4,5,6) -
  • 5. 00:30:822 - Fill this empty space with something, e.g. 1 circle and reverse slider
  • 6. 00:32:006 (5,6,1,2) - Spacing here is confusing, you should bring 5 and 1 closer together or make a new combo and make those 4 circles into a stream
  • 7. 00:32:302 (2,3) - Make the spacing here the same as between 00:32:203 (1,2)
  • 8. 01:06:940 - Reverse slider fits the rhythym better and doesn't leave void space. Same here 01:08:519
Topic Starter
Nekoraw

Pan Jezus wrote:

Mod from #modreq

Sadistic diff

  • 1. 00:04:572 (6) - New combofixed
  • 2. 00:18:190 (1,2,3,4,5,6) - Plays weird with the music, two circles and two reverse sliders fit better with the songnice idea
  • 3. 00:20:164 (1,2,3,4,5,6) - Up the volume a bitfixed
  • 4. Same here 00:21:743 (1,2,3,4,5,6) - and here 00:23:322 (1,2,3,4,5,6) - fixed too
  • 5. 00:30:822 - Fill this empty space with something, e.g. 1 circle and reverse slider i havent noticed that empty space, but fixed
  • 6. 00:32:006 (5,6,1,2) - Spacing here is confusing, you should bring 5 and 1 closer together or make a new combo and make those 4 circles into a streamthe song have a sudden change, so i was thinking a sudden spacing change would be better to the flow of the map, put i've created a stream and it sounds good
  • 7. 00:32:302 (2,3) - Make the spacing here the same as between 00:32:203 (1,2) i dont think ive dont this right but i've reduced the spacing
  • 8. 01:06:940 - Reverse slider fits the rhythym better and doesn't leave void space. Same here 01:08:519 done, and ive transformed the doubles 01:09:210 (2,3) - into triples, and its nice
thanks for the mod ♥
lilscribby
Ok, take my advice with a grain of salt because this is my first time, but:

00:17:993 (1) - I would consider taking this out and replacing it with three circles on beats 1, 2, and 3 so that you can have a bigger emphasis on when the main melody starts. It seemed sort of anticlimatic.

00:52:730 (3,4,5,6) - could you make these the same distance apart? I think 3 and 4 are closer together than the others. Just a minor thing 

01:16:414 (1,3) - If these are going to be sliders, you could probably make them fit more with the syncopated melody by making them 1/16 shorter, so it follows the vocals. That'll make it fit the song better.

01:27:467 (1) - This slider is a little short, especially for a newbie. Maybe make it a slider with a reverse?

I know it's an energetic song, but in my opinion, there's a bit too much Kiai time. Maybe take out the chunk at the end?

Other than that, looks great by me! Good luck on your mapping :)
Topic Starter
Nekoraw

lilscribby wrote:

Ok, take my advice with a grain of salt because this is my first time, but:

00:17:993 (1) - I would consider taking this out and replacing it with three circles on beats 1, 2, and 3 so that you can have a bigger emphasis on when the main melody starts. It seemed sort of anticlimatic. i think this wont be possible because its a normal difficulty, and i have to map it in 1/2 divisor, these three beats are on 1/4 divisor

00:52:730 (3,4,5,6) - could you make these the same distance apart? I think 3 and 4 are closer together than the others. Just a minor thing fixed

01:16:414 (1,3) - If these are going to be sliders, you could probably make them fit more with the syncopated melody by making them 1/16 shorter, so it follows the vocals. That'll make it fit the song better. i've synchronized them, but in 1/4 i think this is not rankable, if it's not, i will undo this

01:27:467 (1) - This slider is a little short, especially for a newbie. Maybe make it a slider with a reverse? i've increased the spinner time,so i think it fits well now

I know it's an energetic song, but in my opinion, there's a bit too much Kiai time. Maybe take out the chunk at the end? the end kiai chunk is supposed to be synchronized with the video background, so it's fine.

Other than that, looks great by me! Good luck on your mapping :) thanks ♥
Thanks for your mod! :)
Daycore
Wow, this map is good. :0
Topic Starter
Nekoraw

Rus_Brony_osu wrote:

Wow, this map is good. :0
thanks ♥
RShields
Chatlogs, as requested
SPOILER
2017-10-20 12:06 RShields: I played the hardest diff and the song does not support a technical map
2017-10-20 12:06 Nekoraw: this song is supposed to be a technical map, because its supposed to be 304bpm
2017-10-20 12:07 RShields: Also if you select a sliderend and select it again (it should be a different color from the slider head) you can set the hitsound of the tail
2017-10-20 12:07 Nekoraw: hmmmmmm
2017-10-20 12:07 Nekoraw: are you checking surprise diff, right?
2017-10-20 12:07 RShields: yes
2017-10-20 12:08 Nekoraw: -Miyashiro- hitsounded his diff, i will say this to him
2017-10-20 12:08 Nekoraw: thanks for the tip
2017-10-20 12:09 RShields: ACTION is editing [https://osu.ppy.sh/b/1437343 Blend A - Bon Appetit S [Sadistic]]
2017-10-20 12:09 RShields: These hitsounds should be louder
2017-10-20 12:09 Nekoraw: louder? hmmm
2017-10-20 12:09 Nekoraw: i will take a look
2017-10-20 12:09 Nekoraw: yeah, you're right
2017-10-20 12:10 Nekoraw: its only 60% and 70% on kiai
2017-10-20 12:10 RShields: I use Relax as a rule of thumb. If I can't feel the notes with Relax, the hitsounds are too quiet
2017-10-20 12:10 Nekoraw: i will increase to 70% and 80%
2017-10-20 12:10 Nekoraw: thanks again
2017-10-20 12:11 RShields: Also why are 01:18:782 (1,2) - so slow?
2017-10-20 12:12 Nekoraw: its because the vocal is lower on that part, i think its fine
2017-10-20 12:13 Nekoraw: btw i've got some difficulties on this part
2017-10-20 12:13 Nekoraw: but i tried to get better
2017-10-20 12:14 RShields: ACTION is editing [https://osu.ppy.sh/b/1437340 Blend A - Bon Appetit S [Sweet Collab]]
2017-10-20 12:15 RShields: 01:00:624 (1) - Kiai section starting here, consider mapping on the beats more instead of purely to the vocals
2017-10-20 12:15 RShields: It creates a more pleasant rhythm
2017-10-20 12:17 RShields: 01:27:467 (1) - Consider a circle here. It lands on a strong drum beat on a white tick
2017-10-20 12:18 Nekoraw: three circles here instead of a slider?
2017-10-20 12:18 RShields: where?
2017-10-20 12:19 Nekoraw: 01:27:664 (1) -
2017-10-20 12:19 Nekoraw: or maybe not?
2017-10-20 12:19 Nekoraw: becaus its the last note of the song
2017-10-20 12:19 RShields: No, add a circle at the indicated time
2017-10-20 12:19 RShields: It's the white tick before the slider
2017-10-20 12:20 Nekoraw: oh okay
2017-10-20 12:20 RShields: ACTION is editing [https://osu.ppy.sh/b/1437344 Blend A - Bon Appetit S [Sister]]
2017-10-20 12:20 Nekoraw: 01:27:467 right?
2017-10-20 12:20 RShields: You need DS (distance snapping)
2017-10-20 12:20 RShields: Yeah, taht's the time
2017-10-20 12:20 Nekoraw: i will put a circle here
2017-10-20 12:20 Nekoraw: hmmmmm
2017-10-20 12:21 RShields: Basically you need to remap all of it with DS on
2017-10-20 12:21 Nekoraw: oh okay
2017-10-20 12:22 Nekoraw: i think i did the same thing with smile diff
2017-10-20 12:22 RShields: 00:43:059 (1) - You probably can't get away with this rhythm. Instead, make a slider from the white tick that ends on that note
2017-10-20 12:23 RShields: Also try not to stack if possible. Normal and Easy are generally palyed by players who may have trouble reading even minor overlaps, let alone stacks
2017-10-20 12:24 RShields: You may want to tone down SV on the Smile diff, as extremely new players have a hard time reading sliders
2017-10-20 12:28 Nekoraw: i think i havent changed the slider velocity on smile diff
2017-10-20 12:28 Nekoraw: yeah i didnt
2017-10-20 12:28 Nekoraw: https://puu.sh/y2XvU/d648f3fedd.png
2017-10-20 12:28 RShields: Yeah, you need it to be slower across the board
2017-10-20 12:28 Nekoraw: slower than 1x?
2017-10-20 12:28 RShields: At that BPM, yeah
2017-10-20 12:30 RShields: Go into Timing and chagne SV to 1.0 or maybe even 0.8
2017-10-20 12:30 Nekoraw: yeah i did
2017-10-20 12:30 Nekoraw: but i havent noticed anything different
2017-10-20 12:30 RShields: As in, the bar with "compose design timing song setup"
2017-10-20 12:30 Nekoraw: i think 1
2017-10-20 12:30 Nekoraw: 1.0 is fine
2017-10-20 12:31 RShields: It says 1.4
2017-10-20 12:31 RShields: You're looking in the wrong palce
2017-10-20 12:31 Nekoraw: i fixed
2017-10-20 12:31 Nekoraw: https://puu.sh/y2XDd/0da660b333.png
2017-10-20 12:31 Nekoraw: but i havent noticed anything different
2017-10-20 12:31 Nekoraw: or even unsnapped sliders
2017-10-20 12:31 RShields: Right, Uhh, save the map and reopen it
2017-10-20 12:32 Nekoraw: same thing
2017-10-20 12:32 Nekoraw: ill update the map and try
2017-10-20 12:32 RShields: The sliders get a lot shorter
2017-10-20 12:34 Nekoraw: yeah
2017-10-20 12:34 Nekoraw: i noticed
2017-10-20 12:34 Nekoraw: https://puu.sh/y2XJl/528944a409.png
2017-10-20 12:34 Nekoraw: that slider point
2017-10-20 12:34 Nekoraw: out of the slider
2017-10-20 12:35 Nekoraw: i think its fine now
2017-10-20 12:35 Nekoraw: thanks
2017-10-20 12:35 RShields: Best of luck to you, mate
2017-10-20 12:35 RShields: cya around
2017-10-20 12:35 Nekoraw: cya
2017-10-20 12:35 Nekoraw: remember to post on forum to give you a kudosu
2017-10-20 12:36 Nekoraw: you really helped me
2017-10-20 12:36 RShields: Aight
neuronio

RShields wrote:

Chatlogs, as requested
SPOILER
2017-10-20 12:06 RShields: I played the hardest diff and the song does not support a technical map
2017-10-20 12:06 Nekoraw: this song is supposed to be a technical map, because its supposed to be 304bpm
2017-10-20 12:07 RShields: Also if you select a sliderend and select it again (it should be a different color from the slider head) you can set the hitsound of the tail
2017-10-20 12:07 Nekoraw: hmmmmmm
2017-10-20 12:07 Nekoraw: are you checking surprise diff, right?
2017-10-20 12:07 RShields: yes
2017-10-20 12:08 Nekoraw: -Miyashiro- hitsounded his diff, i will say this to him
2017-10-20 12:08 Nekoraw: thanks for the tip
2017-10-20 12:09 RShields: ACTION is editing [https://osu.ppy.sh/b/1437343 Blend A - Bon Appetit S [Sadistic]]
2017-10-20 12:09 RShields: These hitsounds should be louder
2017-10-20 12:09 Nekoraw: louder? hmmm
2017-10-20 12:09 Nekoraw: i will take a look
2017-10-20 12:09 Nekoraw: yeah, you're right
2017-10-20 12:10 Nekoraw: its only 60% and 70% on kiai
2017-10-20 12:10 RShields: I use Relax as a rule of thumb. If I can't feel the notes with Relax, the hitsounds are too quiet
2017-10-20 12:10 Nekoraw: i will increase to 70% and 80%
2017-10-20 12:10 Nekoraw: thanks again
2017-10-20 12:11 RShields: Also why are 01:18:782 (1,2) - so slow?
2017-10-20 12:12 Nekoraw: its because the vocal is lower on that part, i think its fine
2017-10-20 12:13 Nekoraw: btw i've got some difficulties on this part
2017-10-20 12:13 Nekoraw: but i tried to get better
2017-10-20 12:14 RShields: ACTION is editing [https://osu.ppy.sh/b/1437340 Blend A - Bon Appetit S [Sweet Collab]]
2017-10-20 12:15 RShields: 01:00:624 (1) - Kiai section starting here, consider mapping on the beats more instead of purely to the vocals
2017-10-20 12:15 RShields: It creates a more pleasant rhythm
2017-10-20 12:17 RShields: 01:27:467 (1) - Consider a circle here. It lands on a strong drum beat on a white tick
2017-10-20 12:18 Nekoraw: three circles here instead of a slider?
2017-10-20 12:18 RShields: where?
2017-10-20 12:19 Nekoraw: 01:27:664 (1) -
2017-10-20 12:19 Nekoraw: or maybe not?
2017-10-20 12:19 Nekoraw: becaus its the last note of the song
2017-10-20 12:19 RShields: No, add a circle at the indicated time
2017-10-20 12:19 RShields: It's the white tick before the slider
2017-10-20 12:20 Nekoraw: oh okay
2017-10-20 12:20 RShields: ACTION is editing [https://osu.ppy.sh/b/1437344 Blend A - Bon Appetit S [Sister]]
2017-10-20 12:20 Nekoraw: 01:27:467 right?
2017-10-20 12:20 RShields: You need DS (distance snapping)
2017-10-20 12:20 RShields: Yeah, taht's the time
2017-10-20 12:20 Nekoraw: i will put a circle here
2017-10-20 12:20 Nekoraw: hmmmmm
2017-10-20 12:21 RShields: Basically you need to remap all of it with DS on
2017-10-20 12:21 Nekoraw: oh okay
2017-10-20 12:22 Nekoraw: i think i did the same thing with smile diff
2017-10-20 12:22 RShields: 00:43:059 (1) - You probably can't get away with this rhythm. Instead, make a slider from the white tick that ends on that note
2017-10-20 12:23 RShields: Also try not to stack if possible. Normal and Easy are generally palyed by players who may have trouble reading even minor overlaps, let alone stacks
2017-10-20 12:24 RShields: You may want to tone down SV on the Smile diff, as extremely new players have a hard time reading sliders
2017-10-20 12:28 Nekoraw: i think i havent changed the slider velocity on smile diff
2017-10-20 12:28 Nekoraw: yeah i didnt
2017-10-20 12:28 Nekoraw: https://puu.sh/y2XvU/d648f3fedd.png
2017-10-20 12:28 RShields: Yeah, you need it to be slower across the board
2017-10-20 12:28 Nekoraw: slower than 1x?
2017-10-20 12:28 RShields: At that BPM, yeah
2017-10-20 12:30 RShields: Go into Timing and chagne SV to 1.0 or maybe even 0.8
2017-10-20 12:30 Nekoraw: yeah i did
2017-10-20 12:30 Nekoraw: but i havent noticed anything different
2017-10-20 12:30 RShields: As in, the bar with "compose design timing song setup"
2017-10-20 12:30 Nekoraw: i think 1
2017-10-20 12:30 Nekoraw: 1.0 is fine
2017-10-20 12:31 RShields: It says 1.4
2017-10-20 12:31 RShields: You're looking in the wrong palce
2017-10-20 12:31 Nekoraw: i fixed
2017-10-20 12:31 Nekoraw: https://puu.sh/y2XDd/0da660b333.png
2017-10-20 12:31 Nekoraw: but i havent noticed anything different
2017-10-20 12:31 Nekoraw: or even unsnapped sliders
2017-10-20 12:31 RShields: Right, Uhh, save the map and reopen it
2017-10-20 12:32 Nekoraw: same thing
2017-10-20 12:32 Nekoraw: ill update the map and try
2017-10-20 12:32 RShields: The sliders get a lot shorter
2017-10-20 12:34 Nekoraw: yeah
2017-10-20 12:34 Nekoraw: i noticed
2017-10-20 12:34 Nekoraw: https://puu.sh/y2XJl/528944a409.png
2017-10-20 12:34 Nekoraw: that slider point
2017-10-20 12:34 Nekoraw: out of the slider
2017-10-20 12:35 Nekoraw: i think its fine now
2017-10-20 12:35 Nekoraw: thanks
2017-10-20 12:35 RShields: Best of luck to you, mate
2017-10-20 12:35 RShields: cya around
2017-10-20 12:35 Nekoraw: cya
2017-10-20 12:35 Nekoraw: remember to post on forum to give you a kudosu
2017-10-20 12:36 Nekoraw: you really helped me
2017-10-20 12:36 RShields: Aight

thanks for the mod

"2017-10-20 12:07 RShields: Also if you select a sliderend and select it again (it should be a different color from the slider head) you can set the hitsound of the tail" i guess you're talking about some extended sliders that have no sound at the sliderends, thats exactly the way i think they should sound because tbh the sliderends dont represent any sound in the music, but if a lot of people start complaining then i might change it
RShields
So, some sliders seemed to have hitsounds on their ends when they shouldn't and some should have different hitsounds on heads vs ends.

For example, 00:08:519 (1,2,3,4,1,2,3,4) - sounds like a machine gun when it really shouldn't.
neuronio

RShields wrote:

So, some sliders seemed to have hitsounds on their ends when they shouldn't and some should have different hitsounds on heads vs ends.

For example, 00:08:519 (1,2,3,4,1,2,3,4) - sounds like a machine gun when it really shouldn't.
*im not a good hitsounder sorry lmao*

i changed some hitsounds at (all) the sliders with that "machine gun" sound, they should sound better now

again thanks for the mod
July - San
HI from Mod req! (M4M)
( my map: https://osu.ppy.sh/s/597903 )
I notice that my English is bad, and that I am still a beginner in this modding

SMILE

okay Let's See here...

00:43:256 (5) - (Move this towards 00:42:861 - And do one more round) (Sorry if you do not explain me well)

00:51:940 (1,2,3) - (cut the slidders, They are close together, and it could be complicated for begginers )

(Cut this slider) 00:51:940 (1) -
00:52:730 (2) - (Cut this too)

00:57:467 (3,4) - (Cut this)

00:54:309 (1) - (Extend this to 00:55:493 - )

00:55:888 (2) - (Extend This to 00:57:072 - )

01:05:361 (3) - (Cut this to the rhythm of the song)

01:07:335 (1) - (Extend this to 01:08:519 - )

01:10:098 (1) - (Cut this to the rhythm of the song)

01:08:914 (2) - (Cut this to the rhythm of the song)

01:16:414 (1,2) - (Cut this to the rhythm of the song)

01:17:993 (3) - (This too)

01:21:151 (2) - (Extend this to 01:22:335 - )

01:19:572 (1) - (Extend this to 01:20:756 - )

uff..

SISTER

00:40:098 (3) - (It's too long, cut it or create more sliders)

00:42:861 (1) - (It is very short, hold it up 00:43:256 - )

00:51:151 (1,2) - (Change the hitsound to "Finish" It sounds better this way)

01:03:782 (5) - (Do the same as above, change it to "Finish")


It's the only thing I found

Good Diff!

SADISTIC

00:13:355 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - (Cut that, it's also too slow to be a good stream)

00:10:690 (1) - (Change this)

00:14:835 (1,2,3,4) - (Change this, That change of speed does not look right)

00:47:993 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1) - (The first kiai Time, It sounds very fast, slow it down, it looks bad)

00:59:046 (1,2,3,4) - (Another Change in the Speed)

01:00:230 (1) - (So fast)

That is all..

in kiai mode they are very fast, make them slower.

Taiko difficulties are good, or at least I see them well..

Nice Song. :)

Sorry for my bad experience as a modder
Topic Starter
Nekoraw

July - San wrote:

HI from Mod req! (M4M)
( my map: https://osu.ppy.sh/s/597903 )
I notice that my English is bad, and that I am still a beginner in this modding

SMILE

okay Let's See here...

00:43:256 (5) - (Move this towards 00:42:861 - And do one more round) (Sorry if you do not explain me well) i've put a circle in 00:42:861, so its fine

00:51:940 (1,2,3) - (cut the slidders, They are close together, and it could be complicated for begginers ) that was a bug when i changed slider velocity, fixed all map sliders

(Cut this slider) 00:51:940 (1) - fix
00:52:730 (2) - (Cut this too) fix

00:57:467 (3,4) - (Cut this) flix

00:54:309 (1) - (Extend this to 00:55:493 - ) done

00:55:888 (2) - (Extend This to 00:57:072 - ) done

01:05:361 (3) - (Cut this to the rhythm of the song) fixed

01:07:335 (1) - (Extend this to 01:08:519 - ) done

01:10:098 (1) - (Cut this to the rhythm of the song) fixed

01:08:914 (2) - (Cut this to the rhythm of the song) fixed

01:16:414 (1,2) - (Cut this to the rhythm of the song) fixed

01:17:993 (3) - (This too) fixed

01:21:151 (2) - (Extend this to 01:22:335 - ) done

01:19:572 (1) - (Extend this to 01:20:756 - ) done

uff..

SISTER

00:40:098 (3) - (It's too long, cut it or create more sliders) done

00:42:861 (1) - (It is very short, hold it up 00:43:256 - ) i think is fine, since is a 1/2 slider

00:51:151 (1,2) - (Change the hitsound to "Finish" It sounds better this way) changed the slider head hitsound to finish

01:03:782 (5) - (Do the same as above, change it to "Finish") done


It's the only thing I found

Good Diff!

SADISTIC

00:13:355 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - (Cut that, it's also too slow to be a good stream) it's fine, since im following the piano on the song

00:10:690 (1) - (Change this) fix

00:14:835 (1,2,3,4) - (Change this, That change of speed does not look right) i decrased the speed a little bit, but i think was fine because of the spacing of the stream

00:47:993 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1) - (The first kiai Time, It sounds very fast, slow it down, it looks bad) i think its fine since its 304bpm in 1/8 and its a technical beatmap, it would be a little faster? yes, but its supposed, the star rating of slider maps are low for some reason

00:59:046 (1,2,3,4) - (Another Change in the Speed) decreased SV

01:00:230 (1) - (So fast) it's supposed to be like this, and its readable, following the rhythm

That is all..

in kiai mode they are very fast, make them slower. it's supposed to be fast, the song is supposed to be a technical map

Taiko difficulties are good, or at least I see them well..

Nice Song. :)

Sorry for my bad experience as a modder
thanks for the mod dude ♥
DoAcre
Oi, vim do #modreqs :3

Sadistic
  1. 00:02:203 (1,2,3,4,5) - Tente manter o mesmo DS ( distance snap ) que você usou na pattern passada.
  2. 00:02:993 (6,7,8,9,10) - aqui você poderia deixar a stream reta, facilitaria o entendimento da pattern já que você mudou o sentido do flow ( assim por exemplo http://prntscr.com/h15n3l )
  3. Diminua o DS dessa pattern 00:07:532 (4,5,6) - ficou em um ângulo muito desconfortável e difícil.
  4. 00:08:026 (1) - esse hit está em 1/6
  5. 00:09:309 (1,2,3,4,5,6,7,8) - recomendo você deletar isto e continuar com a pattern anterior 00:08:519 (1,2,3,4) - arrume o DS.
  6. 00:10:098 (1) - tente melhorar o visual deste slider e termine ele aqui 00:10:493 - isso pode ajudar na compreensão do flow.
  7. 00:10:690 (1,2,3) - dele isto, aumente um pouco o DS e faça um slider reverse
  8. 00:11:677 (1,2,3,4) - arrume o DS ( erros assim eu não vou mais apontar, você pode perceber que no resto do mapa esse erro se repete )
  9. 00:12:861 (9) - delete esta nota e coloque essa no lugar da mesma 00:13:059 (1) - E crie um novo hitcircle aqui 00:13:256 -
  10. 00:14:736 (8) - delete esta nota para o player ter uma melhor leitura da proxima pattern.
  11. 00:15:674 (4) - acho que esta nota ficaria melhor assim https://prnt.sc/h15tnf isso ajudaria muito o flow. Recomendo vc diminuir 1 tick 1/8 desta nota 00:15:427 (3) - e colocar esta 00:15:624 (4) - em 00:15:624 - https://prnt.sc/h15vcb desta maneira. E diminua o DS 00:16:217 (1) -
  12. 00:17:796 (4,1,2) - aumente o DS ( ok, agora eu parei, juro e.e ) e evite esse tipo de overlap entre 00:17:598 (3,1) -
  13. desculpa mas, por quê o DS dessas notas estão assim? 00:20:164 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6) - e evite patterns assim 00:21:941 (3,5) -
  14. 01:00:131 (5) - delete esta nota
  15. 01:16:710 (4) - retire o HS do final deste slider por favor

Você tem alguns problemas com estruturação, mas você pode resolver isto regulando mais o DS, se você souber usar o DS você melhora muito a estrutura do seu mapa.

Me perdoa qualquer coisa, sou um mapper iniciante também e.e. Boa sorte com seu mapa
Topic Starter
Nekoraw

DoAcre wrote:

Oi, vim do #modreqs :3

Sadistic
  1. 00:02:203 (1,2,3,4,5) - Tente manter o mesmo DS ( distance snap ) que você usou na pattern passada. certo
  2. 00:02:993 (6,7,8,9,10) - aqui você poderia deixar a stream reta, facilitaria o entendimento da pattern já que você mudou o sentido do flow ( assim por exemplo http://prntscr.com/h15n3l ) ao invés de deixar ela reta, eu inverti a stream, antes ela começava por baixo, agora ela começa por cima
  3. Diminua o DS dessa pattern 00:07:532 (4,5,6) - ficou em um ângulo muito desconfortável e difícil. transformei em um slider com reverse
  4. 00:08:026 (1) - esse hit está em 1/6 ele tá no tick azul, porque tem uma pausa entre o 00:08:026 (1,2) - na música, então me senti obrigado a por um espaço, também não acho que tá muito bom assim, vou tentar arrumar outro jeito nessa parte do 00:08:026 (1,2,3) - ,então resolvi colocar um kick slider com reverse em 1/8 que emenda no próximo slider, mas não sei se ficou muito bom
  5. 00:09:309 (1,2,3,4,5,6,7,8) - recomendo você deletar isto e continuar com a pattern anterior 00:08:519 (1,2,3,4) - arrume o DS. arrumado
  6. 00:10:098 (1) - tente melhorar o visual deste slider e termine ele aqui 00:10:493 - isso pode ajudar na compreensão do flow. tentei arrumar, na real não sou bom com visual bonitinho de slider
  7. 00:10:690 (1,2,3) - dele isto, aumente um pouco o DS e faça um slider reverse eu já tava pensando em transformar isso em um reverse, mas não achava que ia ficar tão bom
  8. 00:11:677 (1,2,3,4) - arrume o DS ( erros assim eu não vou mais apontar, você pode perceber que no resto do mapa esse erro se repete ) sei que tem alguns problemas de DS, mas tento mais ajudar o flow do mapa, e ponho os circulos da maneira que acho que vá ter um bom flow
  9. 00:12:861 (9) - delete esta nota e coloque essa no lugar da mesma 00:13:059 (1) - E crie um novo hitcircle aqui 00:13:256 - não posso deletar a nota pq tem um clap nela, de resto fixed
  10. 00:14:736 (8) - delete esta nota para o player ter uma melhor leitura da proxima pattern. arrumado, btw o piano também termina 1 tick antes dessa nota então faz sentido
  11. 00:15:674 (4) - acho que esta nota ficaria melhor assim https://prnt.sc/h15tnf isso ajudaria muito o flow. Recomendo vc diminuir 1 tick 1/8 desta nota 00:15:427 (3) - e colocar esta 00:15:624 (4) - em 00:15:624 - https://prnt.sc/h15vcb desta maneira. E diminua o DS 00:16:217 (1) - a questão do flow faz sentido, mas não alterei a duração do círculo 4
  12. 00:17:796 (4,1,2) - aumente o DS ( ok, agora eu parei, juro e.e ) e evite esse tipo de overlap entre 00:17:598 (3,1) - esse DS já tava me dando nos nervos porque eu não conseguia escolher uma maneira de representar essa parte, então esse foi um dos menos piores sugeridos por outros modders, mas o DS ficou horrível
  13. desculpa mas, por quê o DS dessas notas estão assim? 00:20:164 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6) - e evite patterns assim 00:21:941 (3,5) - esse ds serve pra representar melhor as vocais com o finish da batida da música, o ds do 00:23:717 (4,5,6) - é pra tentar representar que vem um slider lento logo em seguida, btw diminui o spacing e arrumei o overlap
  14. 01:00:131 (5) - delete esta nota deletei a nota mas coloquei o slider com reverse no lugar e emendei no slider igual tava antes
  15. 01:16:710 (4) - retire o HS do final deste slider por favor
não tinha percebido que nasceu um clap de não sei onde naquele slider


Você tem alguns problemas com estruturação, mas você pode resolver isto regulando mais o DS, se você souber usar o DS você melhora muito a estrutura do seu mapa. acho que para melhorar meu DS é só com o tempo e treinando mesmo kek

Me perdoa qualquer coisa, sou um mapper iniciante também e.e. Boa sorte com seu mapa
Obrigado por usar seu tempo para moddar meu mapa e parabéns pelo seu primeiro kudosu! ♥
DoAcre
obggg :3
timemon
mod if it even qualifies as one
MA stuff
  1. Unused hitsounds:
    drum-hitwhistle3.wav
    soft-hitclap3.wav
  2. Set your combo colours
  3. diff name issue btw
  4. and a few million other things but they're not important
Sadistic
  1. 00:05:361 - would be cooler to add a circle here and move the spinner a tick shorter
  2. 00:08:026 (1) - a little bit of a tip: always try to keep your distance gap 1/2 or 1/1 don't use 3/4 like this as it can break momentum.
  3. 00:18:782 - same thing about the spinner thingie
  4. 00:37:335 (4,5) - while sudden change in spacing?
  5. Also when u want to make stream you should try the "Convert sliders to streams" one it's ctrl+shift+F, make your streams look neater
Sister
  1. 00:06:940 - you should start the section here not 00:08:519 - just remove the spinner or map a long slider
  2. 00:12:072 (2,3,4,5) - why spacing change? Normal diff uses time distance snap and equal snap distance for all
  3. the Normal guideline is mostly 1/1 with slower or 1/2 rhythm sometimes. You dont need to have so many 2/1 gap in the map
  4. 00:24:309 (3) - Modern maps usually only use 1 reverse per slider that's not a fast slider. As second reverse can catch player off guard.
Sweet collab
  1. 00:12:861 (4) - would be cool that if you make it 1 reverse shorter and add a circle there for the final finish
  2. yeah there is momentum issue with your map across all diffs, basically you will want maps to be continuous By keeping each object about 1/2 or 1/1 apart. Your map breaks the flow very often when it doesn't need to.
  3. You're also ignoring a lot of sounds like here 00:46:809 - you should switch to other layers when there is nothing to map to keep your map more dense
Smile
  1. For Easy diff you must use distance snap equally about 99% of the time.
  2. 00:52:730 (2,3) - avoid pixel overlap like this as they dont look so cool
  3. 01:06:940 - I wouldn't skip over this sound, you should map it with circle
  4. speaking of New Combo, For easy stuff you NC every 2 measure (2 downbeats) for harder stuff you NC every measure (every downbeat). Generally.
GL
Nokie-
Hey m4m from #modreqs :)

´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in between

Smile
First off, you seem to be using a lot of different distance spacing, which is not rank-able in an easy diff.You have to use time-distance equality, which essentially means use distance snap, and use only one value. For easy, you should pick one that spaces the notes far enough to not overlap for a 1/1 rhythm, but not too far, or it will become too difficult. in most cases that value is between 0.7x and 1x.


Now on with the rest:

00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1

00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317

00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.

00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596

00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.

00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms

00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency

00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be better

00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523

01:19:572 (1,2) - please move 2 so they don't overlap and are symmetrical

Sister
The slider velocity appears to be a bit too fast for a normal diff, but I didn't find anything in the ranking criteria, so you'll have to ask someone who's more knowledgeable than me.

Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.

00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects.

00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.

00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that.

00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)

00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thing

Sweet Collab
To -Miyashiro-

Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section

This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) -

The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.

In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) -

00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -

00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map.

01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls.

01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4


Nekoraw

Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.

00:31:414 (4) - nc?

00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two.

00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals

00:43:059 (1) - a held sound -> should make this a slider

I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.

Sadistic
I'm really not good at modding Insanes :o


Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.

Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.

I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/

-Miyashiro-'s Surprise
like sadistic diff sometimes feels random, unstructured and in general not very visually appealing.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.

However I found a few separate issues I want to address

00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map.

00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting

00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider.

The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency.
Topic Starter
Nekoraw

timemon wrote:

mod if it even qualifies as one
MA stuff
  1. Unused hitsounds: deleted
    drum-hitwhistle3.wav
    soft-hitclap3.wav
  2. Set your combo colours i think i did
  3. diff name issue btw issue? how? (btw i changed sister and sweet difficulties, so now sweet is normal and sister is collab hard)
  4. and a few million other things but they're not important
Sadistic
  1. 00:05:361 - would be cooler to add a circle here and move the spinner a tick shorter nice idea
  2. 00:08:026 (1) - a little bit of a tip: always try to keep your distance gap 1/2 or 1/1 don't use 3/4 like this as it can break momentum. i did not quite understand but i think i got it
  3. 00:18:782 - same thing about the spinner thingie done
  4. 00:37:335 (4,5) - while sudden change in spacing? its supposed to: "hey player, there's a fast part incoming, prepare yourself" but anyway i reduced spacing
  5. Also when u want to make stream you should try the "Convert sliders to streams" one it's ctrl+shift+F, make your streams look neater i tried to do this one time and the results weren't good. ill try this again later when i finish this
Sister
  1. 00:06:940 - you should start the section here not 00:08:519 - just remove the spinner or map a long slider added long slider
  2. 00:12:072 (2,3,4,5) - why spacing change? Normal diff uses time distance snap and equal snap distance for all i'll fix all spacing after fixing the rest
  3. the Normal guideline is mostly 1/1 with slower or 1/2 rhythm sometimes. You dont need to have so many 2/1 gap in the map understood
  4. 00:24:309 (3) - Modern maps usually only use 1 reverse per slider that's not a fast slider. As second reverse can catch player off guard.fixed
Sweet collab
  1. 00:12:861 (4) - would be cool that if you make it 1 reverse shorter and add a circle there for the final finish done
  2. yeah there is momentum issue with your map across all diffs, basically you will want maps to be continuous By keeping each object about 1/2 or 1/1 apart. Your map breaks the flow very often when it doesn't need to. i think this is inevitable because of the song rhythm, or maybe its me trying to follow the vocals
  3. You're also ignoring a lot of sounds like here 00:46:809 - you should switch to other layers when there is nothing to map to keep your map more densei think hard difficulties dont need to be very dense, and it would be strange if i follow the vocals, then suddenly follow the other rhythms
Smile
  1. For Easy diff you must use distance snap equally about 99% of the time. i'll remap the entire difficulty to fit distance snapping
  2. 00:52:730 (2,3) - avoid pixel overlap like this as they dont look so cool fixed
  3. 01:06:940 - I wouldn't skip over this sound, you should map it with circle done
  4. speaking of New Combo, For easy stuff you NC every 2 measure (2 downbeats) for harder stuff you NC every measure (every downbeat). Generally.i think i got it
GL you too :D
i know i have some issues with spacing and consistency but i'm trying to get better with each issue :) thx for the mod
Topic Starter
Nekoraw

WasserIstGut wrote:

Hey m4m from #modreqs :)

´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in between i'll make the "normal" difficulty harder (or at least try)

Smile
First off, you seem to be using a lot of different distance spacing, which is not rank-able in an easy diff.You have to use time-distance equality, which essentially means use distance snap, and use only one value. For easy, you should pick one that spaces the notes far enough to not overlap for a 1/1 rhythm, but not too far, or it will become too difficult. in most cases that value is between 0.7x and 1x.
[/color]

Now on with the rest:

00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1 done

00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317 i done a little different than your example but i think its good

00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.done

00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596these guides helped, but i have to pratice to do some neat sliders

00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too. done

00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms fixed

00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency i think it will be strange with more gaps

00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be betterfixed

00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523

01:19:572 (1,2) - please move 2 so they don't overlap and are symmetrical done

Sister
The slider velocity appears to be a bit too fast for a normal diff, but I didn't find anything in the ranking criteria, so you'll have to ask someone who's more knowledgeable than me.SV is 1.0x now

Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.ill replace every object

00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects. done

00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too. fixed

00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that. i changed the reverse slider and separated into 2 sliders and 1 circle

00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)i made some changes to fix these two things

00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thing i think is better as it is, because the claps are mostly in cirlces

Sweet Collab
To -Miyashiro- miyashiro will reply you with the changes he did soon, for now i'm doing only my changes

Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section

This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) -

The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.

In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) -

00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -

00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map.

01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls.

01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4


Nekoraw

Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.

00:31:414 (4) - nc? fixed

00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two. it'll be strange because there is a circle before 00:33:782 (5,6) - and it will be strange if i put more circles breaking the pattern

00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals i've rearranged the timing but i used a different spacing

00:43:059 (1) - a held sound -> should make this a slider i don't think what i did was good to the rhythm but i changed

I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.i'm not very experienced with sliders, so i think a basic slider style will be fine, but i did some changes

Sadistic
I'm really not good at modding Insanes :o


Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.

Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.

I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/i think since this song is a fast song it won't be nice to put a lot of 'complex' sliders, since the slider speed is very fast(2,7x) it will be more playable like this

-Miyashiro-'s Surprise
like sadistic diff sometimes feels random, unstructured and in general not very visually appealing.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.

However I found a few separate issues I want to address

00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map.

00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting

00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider.

The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency. thanks dude :3
i think the best way to get better is with your own errors, so i'm trying to get better following who are better than me, this is my first map what i really spend a lot of work on, so i hope i get a lot of knowledge and maybe be a good mapper thanks for the mod ♥
neuronio

WasserIstGut wrote:

Hey m4m from #modreqs :)

´The spread between 'sister' and 'sweet collab' is too wide, so I'd recommend making an additional difficulty that fits in between

Smile
First off, you seem to be using a lot of different distance spacing, which is not rank-able in an easy diff.You have to use time-distance equality, which essentially means use distance snap, and use only one value. For easy, you should pick one that spaces the notes far enough to not overlap for a 1/1 rhythm, but not too far, or it will become too difficult. in most cases that value is between 0.7x and 1x.


Now on with the rest:

00:03:782 (3) - following the logic of the previous two sliders this one should also be 2/1 instead of 3/1

00:00:625 (1,2,3) - Arrange those in a pattern that utilizes all three of the sliders for a pleasing aesthetic as well as a better representation of related bars of music.
Here's an example: https://osu.ppy.sh/ss/9401317

00:08:519 (1,2,3) - these objects cover essentially the same rhythms as 00:11:677 - to 00:13:256 - so you'll have to decide which on you like better in order to stay consistent in your mapping ideas. I think either will work fine for an easy, so it's up to you which you choose.

00:13:256 (1,2) - This doesn't relate to these two slider specifically, but in general some parts of the map seem to be kinda ... ugly. I understand that doesn't really help you, but all I can do is link a guide on how to make neat sliders
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/208596

00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (4) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.

00:21:151 (1,2,3,4) - I have an issue with this pattern, because clearly after 00:25:098 - the song starts picking up again, which you kinda ignored so I would advise you to map 00:25:098 - and after with more intense rhythms

00:32:993 (2) - if you want to leave a gap after this I think that's fine on an easy, however you should then also leave a gap here 00:36:940 (3,4) - and here 00:40:098 (3) - , again consistency

00:52:730 (2,3) - this is kinda ugly and hard to read for noobs, a more straightforward approach to this would be better

00:57:467 (3) - ugly imo here's a suggestion https://osu.ppy.sh/ss/9401523

01:19:572 (1,2) - please move 2 so they don't overlap and are symmetrical

Sister
The slider velocity appears to be a bit too fast for a normal diff, but I didn't find anything in the ranking criteria, so you'll have to ask someone who's more knowledgeable than me.

Again, the same thing that applies to easy applies to normals too; you'll have to use time-distance equality.

00:15:624 (3,4) - The beat on 4 is really minor, more so than the ones you chose to map passively with 00:14:046 (1,2) - , so I would recommend either making 00:15:624 (3,4) - a slider or completely erasing 4 which I would recommend to avoid both monotony in rhythm and in objects.

00:16:809 - why have the sound here played passively as a reverse, but then actively as a circle here 00:17:598 (6) - ?
Personally, I'd make them into two 1/1 sliders, but using 4 circles would probably work just as well too.

00:25:098 - I think the sound on here is too strong to be played passively, especially since a new line of vocals starts here too.
So break up 00:24:309 (3) - to represent that.

00:27:467 (1,2) - you chose to map this the same way as 00:21:151 (1,2) - when clearly this
00:27:467 (1,2) - is more intense with the drum roll going on simultaneously (following vocals is not an excuse you omitted vocals here 00:26:677 - here 00:27:072 - here 00:28:256 - and here 00:28:651 - as well)

00:57:467 (1) - I feel this and 00:58:256 (2,3) - should be mapped in the same way, since they represent the same thing

Sweet Collab
To -Miyashiro-

Overall you seem to be using 1/4 too excessively for a Hard, imo they should not be 90% of a section

This section especially is just too much 00:25:394 (1,2,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3) - changes were made, less 1/4

The distance snap is all over the place. A little variety is fine on a hard but going from 2.5 to 1.2 within the same section for what's basically all the same is overdoing it imo.

In general I would advise you to use the same distance snap for notes of the same pattern unless they are really different from one another
otherwise you'll end up with unnecessarily weird looking patterns like 00:50:361 (1,2,3,4,1) - changed the pattern and distance snap is now the same

00:58:453 (2,3) - this should use the same spacing as 00:57:664 (2,3) -

00:59:046 (1,1) - and 01:01:414 (3,1,2) -
I know it's a collab but please try to use the same idea to represent those sound at least, since you chose to make it a 3/4 rhythm here, which is unusual for this sort of difficulty and also this map. ok, done

01:16:414 (3,4) - / 01:17:993 (1) - and 01:18:782 (1) - I know it's not literally the same vocal but consistency pls. done

01:24:111 (1,2,3,4,1,2,3,1) - What I said at the beginning about 1/4 k changes were made


Nekoraw

Try to keep the spacing changes to a fair minimum with increased/decreased spacing only when suggested by the song, because spacing is all over the place.

00:31:414 (4) - nc?

00:34:572 (7,8,9,10) - feel like they are better represented by a 1/2 slider while 00:33:782 (5,6) - personally feel like they should be circles (because of the syllables in the vocals).
I recommend swapping these two.

00:38:519 (1,2,3,1,2,3) - rearrange this like so https://osu.ppy.sh/ss/9401867 for better expression of the vocals

00:43:059 (1) - a held sound -> should make this a slider

I won't sugarcoat it. I find this map to be kinda ugly in a lot of places. It needs lots of work on the visuals, so please take a look at the guides I have linked on the mod for the 'smile' diff.

Sadistic
I'm really not good at modding Insanes :o


Again, spacing. It's okay to vary on an Insane but pls don't do it son randomlyyyyyyyyyyyyyyyldfadas.

Rhythmically, I didn't find any faults, but visually this will need a lot of work.
Everything seems kinda all over the place and the slider shapes don't really follow any rules I could decipher, so generally it lacks structure and feels yeah... random at times.

I really can't mod anything specifically for this map, since I can't see which structure/ idea you're trying to follow here, sorry :/

-Miyashiro-'s Surprise
like sadistic diff sometimes feels random, unstructured and in general not very visually appealing.
A lot of different ideas being used to represent the same sounds contributes to that feel of randomness.

However I found a few separate issues I want to address

00:13:552 (1,2,3,4,5,6,1,2,1,2,1,2,1) - This seems way too difficulty a pattern for what you're representing here, looking at the rest of the map. nerfed

00:56:776 (3,1,3,5) - there is no sound supporting those notes, so a stream seems unfitting changed to sliders instead of a stream

00:59:934 (2) - same for this, the stream should be shortened to 5 notes and the first 3 notes should be replaced by a 1/2 slider. done


The mod for the Insane and Expert was shorter that what I had wished to do, however I am just not experienced enough to do any further
Good luck with your map set! I think you can turn all of these into really nice maps if you focus more on consistency.
thx for the mod
igorsprite
[Pixel's Service]
  • 00:10:690 (13,14) - Ctrl + G pq o 00:10:888 (14) - tem um som mais forte que o 00:11:184 (15) -, e o 00:10:690 (13) - tem que ser um d pra dar destaque no 00:10:888 (14) -
    00:11:677 (17,18,19,20,21) - K K K D K ja que vc fez a mesma coisa aqui 00:08:519 (7,8,9,10,11) - mas sem finish
    00:15:427 (30,31) - Ctrl + G
    00:19:572 (42,43,44,45,48,51) - finish nessas notas ai? visto que na musica tem isso
    00:26:085 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89) - acho que 1/4 demais ai, tenta pelo menos deixar mais organizado com um padrão
    00:32:203 (5,6) - Ctrl + G é o mesmo som(vocal) do 00:32:993 (7,8) -
    00:34:868 (15,16) - Ctrl + G e 00:35:164 (17) - , segue melhor o vocal e fica melhor de jogar
    00:37:532 (26,27) - Ctrl + G pra dar um destaque maior no 00:38:125 (28) - ja que é ai que muda de cantora digamos assim
    01:00:624 (127) - K? só uma sugestão msm pq pra mim parece muito subito esse kiai
    01:05:756 (150,151) - Ctrl + G ou 01:06:151 (151) - K, segue melhor o vocal
    01:17:993 (198,199,200,201,202) - isso ficou mt desconfortavel de jogar, tenta fazer algo diferente, mas mantendo o kd kd k
    01:27:960 (247,248) - Ctrl + G
    00:15:625 (31,32,33,34,35,36,37,38,39) - deleta e faz assim
[Pixel's butler]
  • 00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som
    00:11:677 (35,37) - Ctrl + G mesmo motivo da outra diff e 00:13:256 (39) - muda pra D
    00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade
    00:19:572 (54,55,56,57,58,64) - bota tudo pra finish e deleta o 00:25:789 (63) - , pra mim ficou mt legal de jogar
    00:32:105 (90) - deleta pra ficar claro a mudança de vocal
    00:37:730 (111) - mesmo motivo da outra diff, mas se vc nn mudou la nn precisa mudar aqui
    00:47:993 (4) - D e 00:47:598 (3,4) - Ctrl + G
    00:51:151 (13) - k?
    00:57:467 (37,40) - deleta ou muda pra d pros finishs serem só no vocal
    01:00:624 (51) - K?
    01:02:203 (57,58,59,60,61) - inverte as cores, no caso deixa d k k d d pq essa parte lembra muito aquele d k k d d do começo
    01:05:361 (67,68,69,70) - Ctrl + G?
    01:10:098 (85,86,87,88) - tira todos os finishs pra diferenciar o vocal do 01:11:480 (89) -
    01:27:664 (141,142,143) - D D K
acho que de mim é tudo, boa sorte ai era uma surpresa ;-;
zsPixel

Igor Sprite wrote:

Hello cutie :3
[Pixel's Service]
  • 00:10:690 (13,14) - Ctrl + G pq o 00:10:888 (14) - tem um som mais forte que o 00:11:184 (15) -, e o 00:10:690 (13) - tem que ser um d pra dar destaque no 00:10:888 (14) - Done c:
    00:11:677 (17,18,19,20,21) - K K K D K ja que vc fez a mesma coisa aqui 00:08:519 (7,8,9,10,11) - mas sem finish Eu fiz K K D K
    00:15:427 (30,31) - Ctrl + G Done c:
    00:19:572 (42,43,44,45,48,51) - finish nessas notas ai? visto que na musica tem issoFiz so nos 43,44,45 o resto achei desnecessario
    00:26:085 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89) - acho que 1/4 demais ai, tenta pelo menos deixar mais organizado com um padrãoo padrão seria o que a bateria toca, não tem algo a seguir alem disso então n mudei nada
    00:32:203 (5,6) - Ctrl + G é o mesmo som(vocal) do 00:32:993 (7,8) - estão intensificando silabas diferentes
    00:34:868 (15,16) - Ctrl + G e 00:35:164 (17) - , segue melhor o vocal e fica melhor de jogar Done
    00:37:532 (26,27) - Ctrl + G pra dar um destaque maior no 00:38:125 (28) - ja que é ai que muda de cantora digamos assim mas eu tb estou dando destaque para a ultima silaba da pattern :T
    01:00:624 (127) - K? só uma sugestão msm pq pra mim parece muito subito esse kiai Então eu entendi o por que ser um K mas eu não apliquei, caso alguém de essa sugestão novamente eu vou colocar c:
    01:05:756 (150,151) - Ctrl + G ou 01:06:151 (151) - K, segue melhor o vocal Não sou muito fã de deixa K D K D ou vice versa mas vou manter por que combinou mesmo com o vocal
    01:17:993 (198,199,200,201,202) - isso ficou mt desconfortavel de jogar, tenta fazer algo diferente, mas mantendo o kd kd ktirei os finish
    01:27:960 (247,248) - Ctrl + G done
    00:15:625 (31,32,33,34,35,36,37,38,39) - deleta e faz assim done
[Pixel's butler]
  • 00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som tu não marcou o que tu queria que era pra modificar tu so marcou uma nota :thinking:
    00:11:677 (35,37) - Ctrl + G mesmo motivo da outra diff e 00:13:256 (39) - muda pra D okie
    00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade mas já é um d e.e
    00:19:572 (54,55,56,57,58,64) - bota tudo pra finish e deleta o 00:25:789 (63) - , pra mim ficou mt legal de jogarokie
    00:32:105 (90) - deleta pra ficar claro a mudança de vocal okie dokie
    00:37:730 (111) - mesmo motivo da outra diff, mas se vc nn mudou la nn precisa mudar aqui sem mudanças
    00:47:993 (4) - D sem finish so pq todas cantaram e.ee 00:47:598 (3,4) - Ctrl + G pattern dkdk não vejo o pq deixar dkdk
    00:51:151 (13) - k? done
    00:57:467 (37,40) - deleta ou muda pra d pros finishs serem só no vocal deletei ficou melhor c:
    01:00:624 (51) - K? mesma coisa da anterior, não vai ter finish pq elas gritaram juntas :C
    01:02:203 (57,58,59,60,61) - inverte as cores, no caso deixa d k k d d pq essa parte lembra muito aquele d k k d d do começo okie
    01:05:361 (67,68,69,70) - Ctrl + G? nope
    01:10:098 (85,86,87,88) - tira todos os finishs pra diferenciar o vocal do 01:11:480 (89) - mas o outro vocal ta diferenciado, quis dar enfase aonde ta os finish
    01:27:664 (141,142,143) - D D K okie
acho que de mim é tudo, boa sorte ai era uma surpresa ;-; mals ai :c
igorsprite
não é pra dar kudosu

zsPixel wrote:

00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som tu não marcou o que tu queria que era pra modificar tu so marcou uma nota :thinking:
00:04:572 (16) - muda pra d, 00:04:769 - bota um d e 00:04:967 - bota um d. foi isso q eu quis dizer

zsPixel wrote:

00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade mas já é um d e.e
muda pra k* e.e
zsPixel

Igor Sprite wrote:

não é pra dar kudosu

zsPixel wrote:

00:04:572 (16) - d d d pra manter um padrão já que é o mesmo som tu não marcou o que tu queria que era pra modificar tu so marcou uma nota :thinking:
00:04:572 (16) - muda pra d, 00:04:769 - bota um d e 00:04:967 - bota um d. foi isso q eu quis dizer Pronto

zsPixel wrote:

00:22:730 (56) - d, nn tem pq ser diferente da outra diff ja que nn altera nada na dificuldade mas já é um d e.e
muda pra k* e.e ja tinha alterado
luv u mate ♥
Poii
General
wth, butler and service doesnt indicate the level of difficulty, change it pls, to normal taiko diff naming or, use GD name's Muzukashii Butler / GD name's Oni Service, consider it


i mapped (i mean make GD) for the same song, and maybe use a single kai, since this 01:22:532 - isnt downbeat kai
and miyashiro used only 2 kai

butler
00:02:499 (8) - snap this to red tick at 00:02:401 -

00:04:078 (14) - same, move to red tick at 00:03:980 -

00:04:769 - add don ? to fill the vocal

if you want to emphasize the trumpet(?) maybe 00:07:138 (21) - drag it to blue tick, at 00:07:236 -

00:10:690 (31,32) - these two, have a some sound (for me) maybe make it same ? dd

00:16:809 - why you dont map this song ? why ? it have strong sound

00:17:598 - ^same

01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it

01:24:506 (131) - what ? i dunno what are you doin there, but it doesnt fill any sound, so, del it


bcus i mapped the same song, it would be very subjective if i point all part that i feel incorrect, but yeah every mapper have their own style
good luck

service
00:04:671 (18) - hell why ? xD vocal is in 00:04:769 - not there

00:07:138 - same like in muzu(butler)

00:08:059 (5) - why 1/6 lul its off, maybe 1/4, and move to 00:08:026 -

just careful with that 7plet, bcus it make it too dense if you compared it with butler(muzu)

goodluck
zsPixel

Poii wrote:

General
wth, butler and service doesnt indicate the level of difficulty, change it pls, to normal taiko diff naming or, use GD name's Muzukashii Butler / GD name's Oni Service, consider it Okay i'll change the names


i mapped (i mean make GD) for the same song, and maybe use a single kai, since this 01:22:532 - isnt downbeat kai
and miyashiro used only 2 kaiDeleted c:

butler
00:02:499 (8) - snap this to red tick at 00:02:401 - Done

00:04:078 (14) - same, move to red tick at 00:03:980 - Done

00:04:769 - add don ? to fill the vocal sounds good lol

if you want to emphasize the trumpet(?) maybe 00:07:138 (21) - drag it to blue tick, at 00:07:236 - Done

00:10:690 (31,32) - these two, have a some sound (for me) maybe make it same ? dd I didnt notice its the same sound, thanks

00:16:809 - why you dont map this song ? why ? it have strong sound Sorry ;-;

00:17:598 - ^same

01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it I change to ddkkk, idk if this will be the best choice

01:24:506 (131) - what ? i dunno what are you doin there, but it doesnt fill any sound, so, del it Done


bcus i mapped the same song, it would be very subjective if i point all part that i feel incorrect, but yeah every mapper have their own style
good luck

service
00:04:671 (18) - hell why ? xD vocal is in 00:04:769 - not there Fixed

00:07:138 - same like in muzu(butler) okay

00:08:059 (5) - why 1/6 lul its off, maybe 1/4, and move to 00:08:026 - okay

just careful with that 7plet, bcus it make it too dense if you compared it with butler(muzu) i removed and changed to 5

goodluck thanks ♥
Poii

zsPixel wrote:

01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it I change to ddkkk, idk if this will be the best choice
mono color = single color, i mean like, kkkkk or ddddd
zsPixel

Poii wrote:

zsPixel wrote:

01:00:230 - uuhhh, 5plet is ok, but maybe use mono color, ddddk make it lil bit hard, and some new player will miss at this part, consider it I change to ddkkk, idk if this will be the best choice
mono color = single color, i mean like, kkkkk or ddddd im fucking dumb, sorry
Alfarai
General:
either increase hp of -Miyashiro-'s Surprise or decrease hp of Sadistic diff to balance hp since highest diff gets lower hp

-Miyashiro-'s Surprise



00:02:006 (1) - remove nc

00:02:204 (2) - nc

00:03:585 (1) - remove nc

00:03:782 (2) - nc

00:04:375 (1,2) - consider reducing these sliders' angles, maybe by 15 and -15 degrees respectively

00:06:151 (1) - ctrl+> then ctrl+g for better flow

00:07:384 (3) - this feels counter intuitive (did i use this word correctly), consider changing position like doing ctrl+< then putting it at x224 y 152 then just reposition (4) somewhere else

00:08:075 (2) - sliderend on strong beat, make it clickable

00:08:519 (1,2,3,4) - sounds like you're following the trumpet-like sounds,consider changing this pattern since 00:08:717 (2,4) - are weak sounds

00:09:309 (1,2,3,4) - ^

00:11:184 (6) - strong beat on sliderend

00:11:677 (1,2,3,4) - same as before

00:12:467 (5) - looks weird and out of place, maybe ctrl+< then ctrl+g and rotate -10 degrees?

00:13:256 (7) - also feels weird since it's placed in the middle of a quick, spaced stream section. Increase sv i guess

00:14:144 (1,2,1,2,1,2,1) - no beat representing that 1-2 pattern, make it a normal combo-ed stream

00:15:625 (6) - do someting like this for flow. Do that shape then rotate 45 degrees

00:17:993 (1) - reduce spacing

00:18:190 (2,3,4) - nc all cuz rhythm

00:27:861 (2) - move this to x 376 y 344 since it looked rather messy

00:27:269 (1,2,3) - 00:28:256 (1,2,3,1,2,3,4,5) - increase of spacing isn't needed here, not even at the chorus yet

00:45:032 (5) - ctrl+h

00:45:427 (3) - rotate 40 degrees for flow since it looks and plays kinda weird

00:53:125 (1) - whats with the spacing? should have the same as the previous ones,if not, more

00:53:322 (2) - overlap, also looks messy

00:54:309 (1) - consider turning this into a slider

01:09:703 (5) - rotate 60 degrees then ctrl+g then blanket under 01:09:308 (4) - for flow

01:16:414 (1,2,3) - increase sv like 01:17:993 (1,2,3). I see what you're trying to do but its better to represent that change in intensity by spacing intead of sv

01:20:361 (1,2) - kinda confusing overlap

01:27:960 (3) - ctrl+g?
yShadowXOP_
Ohaii :3

M4M
Sadistic:



  1. 00:10:098 (5) - NC
  2. 00:14:046 (1,2,3,4,5,6,7) - tenta arrumar essa stream, deixar ela mais redonda
  3. 00:18:190 (1,2) - Tira esses reverses e coloca slider normal :3
  4. 00:20:559 (4,5) - Ctrl G? na minha opinião fica melhor flow
  5. 00:27:467 (8) - NC
  6. 00:27:763 (9,10) - coloca em forma horizontal http://prntscr.com/hav605
  7. 00:32:006 (1,2,3,4) - isso não esta reto, tenta arrumar
  8. 00:43:059 (3) - NC
  9. 00:44:046 (1,2,3,4) - eu acho que ta muito longe, você poderia diminuir mais o DS delas
  10. 00:52:236 (4) - coloca em X:320 Y:104 fica melhor flow :>
  11. 01:25:296 - add circle?



Sister Collab:




  • Para:Nekoraw
  1. 00:01:217 (5) - deveria começar nesse tick branco 00:01:414 - e não no tick vermelho
  2. 00:03:289 - não tem som nesse tick azul
  3. 00:05:559 (1) - esse spinner ficaria melhor aqui 00:06:151 -
  4. 00:10:690 (1) - remova o clap
  5. 00:14:342 (4,5) - aqui você poderia dar um pouco mais de Espaçamento
  6. 00:15:131 - tem som
  7. 00:33:782 (5) - NC
  8. 00:38:519 (1,2) - Coloca mais para cima, como você fez aqui 00:39:309 (1,2,3) -
  9. 01:00:624 (1) - Add Finish
  10. 01:02:203 (5) - NC
  11. 01:02:993 (7) - colocar a -10° ?
  12. 01:04:769 (3,4,5,6) - mapa hard não pode ter stream ;-; no maximo pode ter triple
  13. 01:06:940 - tem som
  14. 01:13:256 (5) - NC

    Para:Miya
  15. 00:17:401 (4) - na minha opinião X:232 Y:208 ficaria melhor o flow
  16. 00:17:203 (3) - remova finish
  17. 00:17:401 (4) - ^ Same
  18. 00:18:190 (1,1) - tira esses reverses e coloque slider normal, acredite fica muito melhor
  19. 00:26:085 (1,2,3) - Movimento muito desconfortavel, se eu fosse você colocaria isso 00:26:578 (2,3) - na frente do reverse http://prntscr.com/hau3wg
  20. 00:26:874 (4) - remova whistle e coloque clap
  21. 00:28:157 - tem som
  22. 00:28:749 - ^ same
  23. 00:30:624 (5) - Faz um stack no 00:29:638 (2) - fica melhor flow
  24. 00:50:164 (4,1) - Fix Stack
  25. 00:53:519 (1,2,3,4) - Aqui poderia ter feito outro tipo de jump, não só um Ctrl C e Ctrl V
  26. 00:59:046 (1) - seria melhor um reverse aqui para enfatizar o vocal http://prntscr.com/hatv7n
  27. 00:59:835 - aqui ficaria melhor uma slider
  28. 01:16:414 (3) - mesma coisa http://prntscr.com/hatv7n
  29. 01:17:203 (1) - ^ Same


Sweet:


  1. 00:01:809 (2,3) - coloca um pouquinho pra baixo pra ficar consistente
  2. 00:05:361 (3) - NC
  3. 00:33:782 (5) - ^
  4. 00:36:940 (5) - ^
  5. 00:38:124 (8,1) - Deixa um pouco mais longe
  6. 00:40:098 (5) - NC
  7. 00:44:046 (1,2,3,4,5) - coloca um reverse 1/1 acho que ficaria melhor
GL man :)
Topic Starter
Nekoraw

yShadowXOP_ wrote:

Ohaii :3

M4M
Sadistic:



  1. 00:10:098 (5) - NC fixed
  2. 00:14:046 (1,2,3,4,5,6,7) - tenta arrumar essa stream, deixar ela mais redonda fixed
  3. 00:18:190 (1,2) - Tira esses reverses e coloca slider normal :3 fiz de um jeito, mas ficou meio overkill nessa dificuldade, qualquer coisa se dar ruim eu coloco do jeito que tava
  4. 00:20:559 (4,5) - Ctrl G? na minha opinião fica melhor flow fixed
  5. 00:27:467 (8) - NC fixed
  6. 00:27:763 (9,10) - coloca em forma horizontal http://prntscr.com/hav605 fiz desse jeito mas nerfei um pouco pra não acabar muito com o flow do mapa
  7. 00:32:006 (1,2,3,4) - isso não esta reto, tenta arrumar done
  8. 00:43:059 (3) - NC fixed
  9. 00:44:046 (1,2,3,4) - eu acho que ta muito longe, você poderia diminuir mais o DS delas acho que tá bom, mas diminui um pouco(quase nada)
  10. 00:52:236 (4) - coloca em X:320 Y:104 fica melhor flow :> nessas coordenadas acho que ficaria muito perto do tail do slider e quebraria o flow por ficar lento e rápido, movi o slider só um pouco pra esquerda
  11. 01:25:296 - add circle?não acho que ficaria bom, pois como é o final, pensei em dimínuir a quantidade de círculos na tela, sem falar que sem esse círculo, o flow fica melhor na minha opnião



Sister Collab:




  • Para:Nekoraw
  1. 00:01:217 (5) - deveria começar nesse tick branco 00:01:414 - e não no tick vermelho acho que não, porque eu teria que quebrar o triple
  2. 00:03:289 - não tem som nesse tick azul arrumei
  3. 00:05:559 (1) - esse spinner ficaria melhor aqui 00:06:151 - prefiro seguir o padrão das outras diffs, sem falar que acho que tem que ter o spinner longo
  4. 00:10:690 (1) - remova o clap acho que com o clap seria melhor mesmo não sendo em um tick branco, pois são em batidas fortes
  5. 00:14:342 (4,5) - aqui você poderia dar um pouco mais de Espaçamento fixed
  6. 00:15:131 - tem som coloquei um circulo
  7. 00:33:782 (5) - NC LOL já ta new combo
  8. 00:38:519 (1,2) - Coloca mais para cima, como você fez aqui 00:39:309 (1,2,3) - acho que arrumei
  9. 01:00:624 (1) - Add Finish fiz mudanças nos hitsounds
  10. 01:02:203 (5) - NC done
  11. 01:02:993 (7) - colocar a -10° ? fixed, e arrumei pra não ficar offscreen
  12. 01:04:769 (3,4,5,6) - mapa hard não pode ter stream ;-; no maximo pode ter triple fixed
  13. 01:06:940 - tem som fixed
  14. 01:13:256 (5) - NC
done



Sweet:


  1. 00:01:809 (2,3) - coloca um pouquinho pra baixo pra ficar consistente done
  2. 00:05:361 (3) - NC done
  3. 00:33:782 (5) - ^ done
  4. 00:36:940 (5) - ^ done
  5. 00:38:124 (8,1) - Deixa um pouco mais longe limitações de distance snapping
  6. 00:40:098 (5) - NC done
  7. 00:44:046 (1,2,3,4,5) - coloca um reverse 1/1 acho que ficaria melhor acho que arrumei
GL man :)
obrigado ♥
neuronio

Alfarai wrote:

General:
either increase hp of -Miyashiro-'s Surprise or decrease hp of Sadistic diff to balance hp since highest diff gets lower hp

-Miyashiro-'s Surprise



00:02:006 (1) - remove nc

00:02:204 (2) - nc

00:03:585 (1) - remove nc

00:03:782 (2) - nc

00:04:375 (1,2) - consider reducing these sliders' angles, maybe by 15 and -15 degrees respectively

00:06:151 (1) - ctrl+> then ctrl+g for better flow

00:07:384 (3) - this feels counter intuitive (did i use this word correctly), consider changing position like doing ctrl+< then putting it at x224 y 152 then just reposition (4) somewhere else

00:08:075 (2) - sliderend on strong beat, make it clickable

00:08:519 (1,2,3,4) - sounds like you're following the trumpet-like sounds,consider changing this pattern since 00:08:717 (2,4) - are weak sounds

00:09:309 (1,2,3,4) - ^

00:11:184 (6) - strong beat on sliderend

00:11:677 (1,2,3,4) - same as before

00:12:467 (5) - looks weird and out of place, maybe ctrl+< then ctrl+g and rotate -10 degrees?

00:13:256 (7) - also feels weird since it's placed in the middle of a quick, spaced stream section. Increase sv i guess

00:14:144 (1,2,1,2,1,2,1) - no beat representing that 1-2 pattern, make it a normal combo-ed stream

00:15:625 (6) - do someting like this for flow. Do that shape then rotate 45 degrees

00:17:993 (1) - reduce spacing

00:18:190 (2,3,4) - nc all cuz rhythm

00:27:861 (2) - move this to x 376 y 344 since it looked rather messy

00:27:269 (1,2,3) - 00:28:256 (1,2,3,1,2,3,4,5) - increase of spacing isn't needed here, not even at the chorus yet

00:45:032 (5) - ctrl+h

00:45:427 (3) - rotate 40 degrees for flow since it looks and plays kinda weird

00:53:125 (1) - whats with the spacing? should have the same as the previous ones,if not, more

00:53:322 (2) - overlap, also looks messy

00:54:309 (1) - consider turning this into a slider

01:09:703 (5) - rotate 60 degrees then ctrl+g then blanket under 01:09:308 (4) - for flow

01:16:414 (1,2,3) - increase sv like 01:17:993 (1,2,3). I see what you're trying to do but its better to represent that change in intensity by spacing intead of sv

01:20:361 (1,2) - kinda confusing overlap

01:27:960 (3) - ctrl+g?
ok i just fixed everything, thanks for the mod :)
show more
Please sign in to reply.

New reply