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Kayzo - This Time

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Topic Starter
Geffern
This beatmap was submitted using in-game submission on Saturday, November 7, 2020 at 7:24:36 PM

Artist: Kayzo
Title: This Time
BPM: 150
Filesize: 2782kb
Play Time: 00:58
Difficulties Available:
  1. Normal (5.12 stars, 184 notes)
Download: Kayzo - This Time
Information: Scores/Beatmap Listing
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Kradfiz
Here for mod.

00:22:387 (1,2,3,4,5) - Until this point, you had been using circular flow. Unless if you were intentionally breaking the flow pattern here, I would ctrl+G 3 and 4 (or 1 and 2) to keep that.
00:23:987 (1,2,3,4,5) - ^
00:29:687 (4,5) - Very hard to read. It would be easier if you had an established pattern, like if you stacked these two notes instead of 00:28:187 (6,7) - Since that would set that only stacked notes are within a red tick of each other, with spaced notes being at least a white tick apart.
00:31:287 (10,11) - This is much easier to read because of the above idea.
00:34:787 (7) - Seems like this slider should extend longer.
00:36:387 (5) - ^
00:35:787 (2,3,4) - The song doesn't really emphasize the white tick that 3 is on. I feel like getting rid of 4 and moving 3 over a blue tick would fit the music better. If you still want to map that white tick, you could do it passively by making 2 a reverse slider.
00:37:987 (6) - This is already kind of pushing it for how fast your sliders should be. All the ones after this that are way faster need to be toned down.
00:40:787 (8) - Like this.
00:42:198 (7,8) - ^
00:43:798 (7,8) - ^
00:45:598 (8) - While the above sliders you maybe could get away with if you were really adamant about it, I would highly not recommend this one because it goes right into a stream, which forces the player to follow the hyper speed slider all the way to its end, which is much harder than just getting the slider head and getting a 100.
00:46:398 (6) - New combo here.
00:46:998 (1) - This shouldn't be the start of the next combo.
00:47:198 (1) - New combo here.
00:47:298 (2,3,4,5) - This curve in the stream feels really weird because it doesn't line up with any major sounds and kind of sticks out visually.
00:47:698 (6,7,8) - ^
00:47:998 (1) - New combo here.
00:48:798 (1) - ^
00:47:998 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This whole section looks kind of haphazard, and feels very awkward to play. You don't need to make the streams ugly just because they're hard. You can have them curve and spread, but do it in ways that still look visually appealing and fit with the important parts of the music (corners at 1 or 5, etc).
00:49:598 (1,2,3,2,6,3) - I would say that these sliders are too fast, but these are obviously the gimmick of this map. I don't think you'd be able to get this map ranked, or even close to that, while you have these turbo sliders.
00:56:798 (5) - This is a burai slider, which is unrankable.
00:49:298 (6,7,1) - 7 and 1 are farther apart musically than 6 and 7, but they're closer visually. This is misleading, especially in a spaced stream section where the player won't be paying attention to any potential pauses like this. The player will undoubtedly try to hit 1 early, likely resulting in a sliderbreak.
01:08:798 (1,2,1,2,1,2) - Weird flow that forces lots of micro movement in a really short time span. Why not just make these 6 circles into 3 sliders?

I liked the structure you had at the beginning of the map, but you didn't do anything with it afterwards. A song becoming more intense shouldn't equate to a map becoming more chaotic. Even if it seems like that with ranked maps, that kind of chaos still has structure and logic behind it. Try to have a reason for every single placement of each note, and your maps should look more clean.

Experimentation with mapping is good, though. Keep practicing. Good luck on your maps.
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