p/5543582 already modded top diffs here
general
metadata: http://gmtn.sub.jp/gumtune/
04:24:097 (1,2,1,2,1,2,1,2) - why is the hs volume so low here? it's one of the most intense parts of the song so low volume is ?_?
how about 70-75-80 for volume ?
04:13:430 - similar here
looks like more parts will need some time signature changes, you can use https://osu.ppy.sh/b/1420629 as a reference
add collab mappers for hyper to the map description so people know who actually mapped it
skystar
03:24:431 - missing hs on spinner end
insane
maybe rename to another because of bms difficulty naming?
00:12:101 (1,2,3) - https://i.imgur.com/Pc35mb0.jpg ...
00:41:767 (1,2,3) - 00:49:767 (1,2,3) - due to sliderhead placement these patterns suddenly have like no movement at all so they feel much weaker for no reason. spacing them out a bit more, like https://i.imgur.com/caUcUHL.jpg would be nice
01:09:684 (4,5) - cover a bit less of this repeat
02:49:097 (1,2,3,4) - triple doesn't fit blue tick emphasis in the song well, at least do something like https://i.imgur.com/egpTeWJ.jpg
03:02:597 (2,3,4) - 03:07:931 (2,3,4) - 03:13:264 (2,3,4) - similar here, other rhyhthms in this part made more sense
03:24:431 - missing hs on spinner end
04:18:764 - no, just don't do this please. this doesn't follow the intensity of the song at all, just use more sliders or something like higher diffs did
collab hyper
02:56:431 (1) - 04:25:430 (1) - for a lower diff it would be nice to remove one of the repeats to make it easier
normal
ar is kinda low for how dense this is, would use around 5.5-6
03:37:431 (3) - https://i.imgur.com/fd2EcYz.jpg would go so well with the melody and less dense rhythm fits this part
03:41:430 (1,2) - could be something like https://i.imgur.com/oKltpdC.jpg for similar reason
easy
ar4 pls, it's pretty dense + cs 2.4 makes it feel even more cluttered
00:42:101 (4) - just change this into a single circle to give players a little rest from aiming sliders all the time https://i.imgur.com/T4ySDKG.jpg
similar thing could be applied on some more spots like 01:28:099 (2) - 01:36:099 (2) - to make the diff much nicer for beginners
02:51:097 - 3/2 rhythm would be more intuitive cause it doesn't randomly change what you're following. suddenly following https://i.imgur.com/JlnguF1.jpg since right now start of this thing follows melody, then goes to drums/piano then back to melody all the time which is just really weird to follow
02:53:764 (2) - 04:20:097 (2) - 04:22:763 (2) - ^
04:05:430 (1,2) - make this actually follow the song (check normal rhythm)
04:42:764 - missing hs on tail
[]
should be fine after this
general
metadata: http://gmtn.sub.jp/gumtune/
04:24:097 (1,2,1,2,1,2,1,2) - why is the hs volume so low here? it's one of the most intense parts of the song so low volume is ?_?
how about 70-75-80 for volume ?
04:13:430 - similar here
looks like more parts will need some time signature changes, you can use https://osu.ppy.sh/b/1420629 as a reference
add collab mappers for hyper to the map description so people know who actually mapped it
skystar
03:24:431 - missing hs on spinner end
insane
maybe rename to another because of bms difficulty naming?
00:12:101 (1,2,3) - https://i.imgur.com/Pc35mb0.jpg ...
00:41:767 (1,2,3) - 00:49:767 (1,2,3) - due to sliderhead placement these patterns suddenly have like no movement at all so they feel much weaker for no reason. spacing them out a bit more, like https://i.imgur.com/caUcUHL.jpg would be nice
01:09:684 (4,5) - cover a bit less of this repeat
02:49:097 (1,2,3,4) - triple doesn't fit blue tick emphasis in the song well, at least do something like https://i.imgur.com/egpTeWJ.jpg
03:02:597 (2,3,4) - 03:07:931 (2,3,4) - 03:13:264 (2,3,4) - similar here, other rhyhthms in this part made more sense
03:24:431 - missing hs on spinner end
04:18:764 - no, just don't do this please. this doesn't follow the intensity of the song at all, just use more sliders or something like higher diffs did
collab hyper
02:56:431 (1) - 04:25:430 (1) - for a lower diff it would be nice to remove one of the repeats to make it easier
normal
ar is kinda low for how dense this is, would use around 5.5-6
03:37:431 (3) - https://i.imgur.com/fd2EcYz.jpg would go so well with the melody and less dense rhythm fits this part
03:41:430 (1,2) - could be something like https://i.imgur.com/oKltpdC.jpg for similar reason
easy
ar4 pls, it's pretty dense + cs 2.4 makes it feel even more cluttered
00:42:101 (4) - just change this into a single circle to give players a little rest from aiming sliders all the time https://i.imgur.com/T4ySDKG.jpg
similar thing could be applied on some more spots like 01:28:099 (2) - 01:36:099 (2) - to make the diff much nicer for beginners
02:51:097 - 3/2 rhythm would be more intuitive cause it doesn't randomly change what you're following. suddenly following https://i.imgur.com/JlnguF1.jpg since right now start of this thing follows melody, then goes to drums/piano then back to melody all the time which is just really weird to follow
02:53:764 (2) - 04:20:097 (2) - 04:22:763 (2) - ^
04:05:430 (1,2) - make this actually follow the song (check normal rhythm)
04:42:764 - missing hs on tail
[]
should be fine after this