forum

gmtn. vs. kozato (fw. LUZE) - squartatrice

posted
Total Posts
50
show more
Topic Starter
Dailycare
Sure i will rank this before going to navy
scanter
ㅎㅇㅎㅇ

Easy

  1. 슬라 끝쪽에 강한 음이 많이 들어가있는데, 제가 븐이 아니라 괜찮은지 어떤지 확신이 안 서네요. 쾃 같은 사람들한테 물어보시는게 좋을듯.
  2. 01:45:431 (3) - 뉴콤
  3. 02:15:431 (2) - 이런 박자는 어떠심?
  4. 04:21:430 (1) - 담요?

Normal

  1. 00:54:767 (1) - 슬라 끝에 서클 2개 겹치는 거 플레이하기 힘들다고 하던데. 차라리 간격 떨어뜨리시는 게 어떨까요?
  2. 01:02:601 (6,1) - 여기도
  3. 01:45:431 (1) - 흐름이 째끔 안 좋아 보이네요. 걍 위로 올리는게 나아보임
  4. 03:19:597 (2,3) - ㄹㅇ
  5. 04:16:097 (1) - 띠용

Insane

  1. 00:39:434 (1,2) - 서로 바꾸는게 더 플레이하기는 편해보여요
  2. 01:41:682 - 개인적으로는 서클 하나 추가해도 그렇게 어려워지지는 않을 것 같음
  3. 01:44:598 (1) - 01:44:848 - 01:44:931 - 요 두 군데에 소리가 있어서 그런가 슬라이더만으로 처리하기에는 약간 어색한 느낌이 있네요. 다르게 바꿔보셔도 괜찮아질듯
  4. 02:06:431 (1) - 3/4박으로 줄이고 끝자리에 서클 하나 놓으시는건 어때요?
  5. 02:27:764 (9,13) - 02:27:764 - 여기부터 음 패턴이 바끼는데 저 부분에 각각 뉴콤 쳐보는 건 어떨까요?

Skystar's Descent

  1. 01:45:098 (7,8,9,1) - before you did high jumps, but here seems too short. what about to extend like this?
제 실력으로는 이게 한계. 맵 다 찍고 뭐 더 필요하심 말하셈. good luck 8-)
Moa
늦었으니 별도 5개 박고감 ㅎ

Easy
딱봐도 잡을거 별로 없어보이지만 함 보겠음 근데 이지에서 1/2박자 써도됨?
00:24:101 (2) - 이지에선 깔끔하게 5틱 S자 만드는게 나아보임 가운데 빨간점 있는거 ㅋㅋ
02:38:431 (1) - 이거 1/1슬라랑 서클하나로 나누는게 더 나아보임 02:39:098 - 이박자 살리기위해서
03:57:430 - ^

Normal
이것도 잡을거 업어보임 ㅎ;;
http://puu.sh/zl0tl/9ae016c1a0.png zzz
https://puu.sh/zl0uH/533e9d38b7.png ㅋㅋㅋ
나머진 깔끔하네용

Hard
피아노 다 잡아줫으니 00:20:018 - 여기도 잡아주는게 나아보임
02:08:431 - 차임(확실한 소리)은 여기서 울리는데 서클이 02:08:598 - 여기있으니 헷갈림
02:49:764 (1,1) - 더 강조해줄 수 있지않음? 노말보다 강조가 안되는거같음
04:18:764 (1,1) - 마찬가지

Collab Hyper
01:18:682 - 여기도 서클 넣는편이 나아보임 01:20:682 (4) - 여기도 넣었으니 다른곳은 다 넣으셧네용
02:27:098 (2,3,4,5,1,1) - 이거 너무 복잡해보임 ㄹㅇ;; 02:27:431 (1) - 이건 하이퍼 하는 랭킹대의 친구들이라면 100퍼 틀릴듯

Insane
일단 키아이 스냅 해주시구
02:27:431 - 하이퍼에선 이런소리 1/8슬라로 잡아주셧는데 인세인도 잡아주시는게 어떠신지
04:06:930 (3,1) - 여긴 DS 더 넓혀서 강조해줘도 괜찮을듯
04:18:430 (4,1) - 이건 DS 더 넓혀서 강조해주는게 나을듯


전체적으로 무난하네용 잡을게업음^^
Cubby
Insane: 00:09:268 (1,2,3) - these should be stacked properly
00:14:934 (2) - this is overlapping 1
02:51:264 (1,2,1,2,3,4) - make this more comfortable
01:16:766 (1,2,3) - 1/8 reverse slider here would have been better
Eir_DELETED
you make this map be ranked plz!
so i just drop my sh*t suggestions so ye

General
- unused files(prob):
sb
sb\bg.jpg
sb\burst.png
sb\Flare.png
sb\highlight.png
sb\spotlight.png

Easy
- 00:22:768 - ~ 00:54:434 - RC Guideline is noted "Avoid slider-only sections".
- 01:21:265 (5) - it would work properly to be 1/1 slider tbh 01:25:265 (5) - same
- 01:39:765 - remove finish? it should be on 01:39:599 - imo
- 01:44:098 (2) - off screen ;; 04:12:097 (3) - same
- 02:47:264 (1) - wat happen lol 03:45:514 (1) - same

Normal
- od4 would make the spread sense. (easy is 2 and hard is 6)
- 01:39:099 (2) - i prefer to replace circle instead
- 03:17:764 (1) - idk the reason why you put nc here cuz you dont nc each 1 measure 04:28:097 (1) - same

Hard
- 01:10:866 - is this unsnapped green line intentional?
- 01:38:432 (2,1) - overlap slightly... i hate im meticulous LOL
- 02:25:848 (2) - it's kinda weird for me to start kick slider on blue tick in hard diff. why dont you replace 1/1 slider + circle?
- 02:31:098 (1) - off screen
- 02:47:097 (1) - eh it's weird you ignore 02:47:931 - despite you catch it in lower diffs zz 04:05:430 (1) - same
- 03:57:764 (1,2) - stack ero
- 04:25:430 (1) - can you end this repeat slider on 04:26:264 - ? i feel it's kinda unplayable for new players to extend it on 1/6 interval

Collab Hyper
- od is decreased to 7? it's kinda weird it is same as Insane
- 01:09:767 (7) - i would prefer to add nc here since to be more visible
- 01:37:682 (5) - it's likely overmap? i couldnt listen anything on here
- 02:51:764 (1,1) - also stack ero

Insane
- 01:26:432 (1) - remove nc? it feels kinda nc spamming since singularity is nothing here
- 02:13:598 - why would you ignore this sound? in your rhythm pattern, i wonder u would make it sense to beat imo

i wont mod two extra diffs cuz they archived to gather much mods on the previous form.
but i suggest only one suggestion that the last spinner(04:51:264 (1) - ) is unnesesarry. this mapset is surely DQ by QAT due to add the spinner is ineffectual i know.

i hope i could be help your map. Good Luck Everybody!!!
Topic Starter
Dailycare
I actually forgot both unused files and the spinner stuff lmao. I'm pretty surprised that you modded it suddenly. Anyway thanks for the check, And I'm going to check suggestions after WISPG_G's mod
KappaPraise
Collab Hyper

00:09:268 (1) - did you really mean put 2nd point for this slider?
00:45:601 (4,5,6,7,1) - some kind of this https://osu.ppy.sh/ss/10349407 patterns would be nice for comfortable movement
01:09:267 (4,5,6,7) - triple covers almost half of slider, hard to notice. May be move 7 somewhere a bit?
02:29:264 (4,1) - thats a "huge" jump to triple dont you think? There is no reasons for such spacing a long with 02:36:431 (1,2,3) - this emphasizing. May be here 02:39:931 (3,1) - as well
C O I N

Hard

  1. 00:20:018 (1) -



    요렇게 ㄱ? 일단 이부분에 소리 꽤 커서 넣으면 조을것같아오. 모양은 노트 1이랑 슬라 2 겹쳐도 상관없는듯.




  2. 03:41:930 (2) -



    이부분 이거 괜찮지 않을까요? 각도는 -20도 한건데

    뒤에 오는 슬라는 슬라 꼭지에 붙이면 될것같아오





    04:40:097 (1,2) -



    이 부분 일적선으로 맞춰 두는게 좋지않을까요? 개인적으론 뒤의 노트랑 더 연관성 있다 생각

    그리고 뒷 노트 좀 디스턴스 벌려놓는것도 나쁘지않은것같고 ㅎ..







    아 갓맵 제가 진작에 라이크 해둬서 맨앞에잇내요 ㅎ 수고하세옹
Topic Starter
Dailycare

scanter wrote:

Insane

  1. 01:41:682 - 개인적으로는 서클 하나 추가해도 그렇게 어려워지지는 않을 것 같음 이건 나은 배치가 떠오르지 않네요. 그리고 서클 패턴도 괜찮아 보이구요
  2. 02:27:764 (9,13) - 02:27:764 - 여기부터 음 패턴이 바끼는데 저 부분에 각각 뉴콤 쳐보는 건 어떨까요? 전 개인적으로 02:27:931 (11) - 에 뉴콤보 넣는게 좋다고 생각했었는데, 막상 해보니까 별로더라구요. 차라리 할로윈님 난이도처럼 뉴콤보 없이 찍는게 낫다고 생각해요.
이지에 언급한 슬라 끝부분 음은 나중에 븡들한테 자세하게 체크해달라고 해 볼게요.

Moa wrote:

Easy
딱봐도 잡을거 별로 없어보이지만 함 보겠음 근데 이지에서 1/2박자 써도됨? 과도하지만 않으면 상관없죠
00:24:101 (2) - 이지에선 깔끔하게 5틱 S자 만드는게 나아보임 가운데 빨간점 있는거 ㅋㅋ ㄱㅊ음
03:57:430 - ^ 얘는 ㄱㅊ음

Hard
02:08:431 - 차임(확실한 소리)은 여기서 울리는데 서클이 02:08:598 - 여기있으니 헷갈림 벨 말고 신스음이라고하나요 그거 따라감

Collab Hyper
01:18:682 - 여기도 서클 넣는편이 나아보임 01:20:682 (4) - 여기도 넣었으니 다른곳은 다 넣으셧네용 여긴 드럼이업슴

Insane
일단 키아이 스냅 해주시구
02:27:431 - 하이퍼에선 이런소리 1/8슬라로 잡아주셧는데 인세인도 잡아주시는게 어떠신지 하이퍼 바꿈

Cubbby wrote:

Insane: 00:09:268 (1,2,3) - these should be stacked properly i think it's okay
02:51:264 (1,2,1,2,3,4) - make this more comfortable intended it
01:16:766 (1,2,3) - 1/8 reverse slider here would have been better i didn't want to make it complex

joker- wrote:

Normal
- 03:17:764 (1) - idk the reason why you put nc here cuz you dont nc each 1 measure 04:28:097 (1) - same to emphasize the pattern
arigato!!!!!!!! fixed all other than this

WISPG_G wrote:

Collab Hyper
00:45:601 (4,5,6,7,1) - some kind of this https://osu.ppy.sh/ss/10349407 patterns would be nice for comfortable movement changed a bit
01:09:267 (4,5,6,7) - triple covers almost half of slider, hard to notice. May be move 7 somewhere a bit? added nc on it
02:29:264 (4,1) - thats a "huge" jump to triple dont you think? There is no reasons for such spacing a long with 02:36:431 (1,2,3) - this emphasizing. May be here 02:39:931 (3,1) - as wellthe diff is hard enough so it's fine

C O I N wrote:

Hard

  1. 03:41:930 (2) -



    이부분 이거 괜찮지 않을까요? 각도는 -20도 한건데

    뒤에 오는 슬라는 슬라 꼭지에 붙이면 될것같아오

    이것은 ㄱㅊ아보입니다
Thanks for mods guys! Just removed what I fixed following your suggestion.
Lasse
p/5543582 already modded top diffs here


general
metadata: http://gmtn.sub.jp/gumtune/
04:24:097 (1,2,1,2,1,2,1,2) - why is the hs volume so low here? it's one of the most intense parts of the song so low volume is ?_?
how about 70-75-80 for volume ?
04:13:430 - similar here

looks like more parts will need some time signature changes, you can use https://osu.ppy.sh/b/1420629 as a reference

add collab mappers for hyper to the map description so people know who actually mapped it



skystar
03:24:431 - missing hs on spinner end


insane
maybe rename to another because of bms difficulty naming?
00:12:101 (1,2,3) - https://i.imgur.com/Pc35mb0.jpg ...
00:41:767 (1,2,3) - 00:49:767 (1,2,3) - due to sliderhead placement these patterns suddenly have like no movement at all so they feel much weaker for no reason. spacing them out a bit more, like https://i.imgur.com/caUcUHL.jpg would be nice
01:09:684 (4,5) - cover a bit less of this repeat
02:49:097 (1,2,3,4) - triple doesn't fit blue tick emphasis in the song well, at least do something like https://i.imgur.com/egpTeWJ.jpg
03:02:597 (2,3,4) - 03:07:931 (2,3,4) - 03:13:264 (2,3,4) - similar here, other rhyhthms in this part made more sense
03:24:431 - missing hs on spinner end
04:18:764 - no, just don't do this please. this doesn't follow the intensity of the song at all, just use more sliders or something like higher diffs did


collab hyper
02:56:431 (1) - 04:25:430 (1) - for a lower diff it would be nice to remove one of the repeats to make it easier


normal
ar is kinda low for how dense this is, would use around 5.5-6
03:37:431 (3) - https://i.imgur.com/fd2EcYz.jpg would go so well with the melody and less dense rhythm fits this part
03:41:430 (1,2) - could be something like https://i.imgur.com/oKltpdC.jpg for similar reason


easy
ar4 pls, it's pretty dense + cs 2.4 makes it feel even more cluttered
00:42:101 (4) - just change this into a single circle to give players a little rest from aiming sliders all the time https://i.imgur.com/T4ySDKG.jpg
similar thing could be applied on some more spots like 01:28:099 (2) - 01:36:099 (2) - to make the diff much nicer for beginners
02:51:097 - 3/2 rhythm would be more intuitive cause it doesn't randomly change what you're following. suddenly following https://i.imgur.com/JlnguF1.jpg since right now start of this thing follows melody, then goes to drums/piano then back to melody all the time which is just really weird to follow
02:53:764 (2) - 04:20:097 (2) - 04:22:763 (2) - ^
04:05:430 (1,2) - make this actually follow the song (check normal rhythm)
04:42:764 - missing hs on tail

[]
should be fine after this
Skystar

scanter wrote:

Skystar's Descent

  1. 01:45:098 (7,8,9,1) - before you did high jumps, but here seems too short. what about to extend like this? oki

Lasse wrote:

skystar
03:24:431 - missing hs on spinner end me irl
@morinaga: could you move this triplet 01:45:098 (7,8,9) - to around x:397 y:218 and add a whistle on 03:21:097 (1) - for me? thanks o/o
Topic Starter
Dailycare
Okeoke gonna fix it tomorrow!!
Topic Starter
Dailycare
@lasse

fixed all and an unsnapped green line. and i added red lines at 01:40:765 - , 03:20:764 - , 03:25:431 - as the set you gave
Lasse
hard
03:21:097 (1) - unsnapped
also why does this diff have different kiai settings than all other diffs you mapped?

everything else looks fine now
Topic Starter
Dailycare
idk lmao just fixed all
Lasse
yea
Topic Starter
Dailycare
!!!!!!
Reol
a dream come true
ailv
Skystar:

01:00:934 (2,1) - emphasis is on the blue tick here, i'd suggest this rhythm https://i.imgur.com/8AfR343.png, and stacking 2 on top of 01:01:101 (1) -

04:35:098 (3,4,5,6,7,8,9,10,11) - this rhythm is completely overmapped, there no notes 04:35:180 - and 04:35:847 - here. It's not like the over overmaps, this one essentially ignores the rhythm and doesn't support it, so i'd like to see it changed.

02:36:264 (1) - remove nc? it's the same phrase as 1.

04:15:097 - adding a note here to complete the piano is a good rhythm here, or removing 04:14:930 (2) - since it has no drum would be okay as well.

HLW:

02:27:931 (11) - i think it's cool to nc here to show off the piano.

04:08:930 (5) - can you reduce the spacing of this? it's quite weird to play 04:08:930 (5) - moving it down to blanket it is okay i guess

04:15:097 - skipping this white tick here doens't make much sense, it completes the piano, the emphasis is on the blue and the white , so if anything a double move 1 tick later would fit better.

Another
04:07:764 (4) - here, the major beat 04:07:930 - exists here too, so for rhythm i think it's better to change to two circles instead of slider.

04:13:680 - i'd like if you could add circles here and 04:14:347 - for the piano, it's fine to play cuz of slider leiency anyways, and improves the rhythm here in this section.
Reol

ailv wrote:

HLW:

02:27:931 (11) - i think it's cool to nc here to show off the piano. Not so bad, but in my opinion, it is already emphasized as changing spacing.
so, I want to keep it.


04:08:930 (5) - can you reduce the spacing of this? it's quite weird to play 04:08:930 (5) - moving it down to blanket it is okay i guess ok

04:15:097 - skipping this white tick here doens't make much sense, it completes the piano, the emphasis is on the blue and the white , so if anything a double move 1 tick later would fit better. fixed
Thank you!

code
Topic Starter
Dailycare
헉 않이 휴가이십니까??? 조금있다가 업로드할게요
Topic Starter
Dailycare
fixed all but im gonna update the set after skystar's reply
Skystar

ailv wrote:

Skystar:

01:00:934 (2,1) - emphasis is on the blue tick here, i'd suggest this rhythm https://i.imgur.com/8AfR343.png, and stacking 2 on top of 01:01:101 (1) - yea

04:35:098 (3,4,5,6,7,8,9,10,11) - this rhythm is completely overmapped, there no notes 04:35:180 - and 04:35:847 - here. It's not like the over overmaps, this one essentially ignores the rhythm and doesn't support it, so i'd like to see it changed. yea

02:36:264 (1) - remove nc? it's the same phrase as 1. nah

04:15:097 - adding a note here to complete the piano is a good rhythm here, or removing 04:14:930 (2) - since it has no drum would be okay as well.. nah
https://puu.sh/zISfB/2151c46810.osu
ailv
who is dailycare, i only know morinaga
Topic Starter
Dailycare
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Satellite
congrats :3
Topic Starter
Dailycare
arigatouu
Reol
조는 넘무나 기쁜것이어요
Topic Starter
Dailycare
꺄악
sahuang
wow this is quick
gratz!
Down
굿
pw384
IT'S BACK!!!
Topic Starter
Dailycare
Yeah xdd
banter
dude this map is so fuckin good
Topic Starter
Dailycare
Thanks lmao
Please sign in to reply.

New reply