So i guess.. a mod here?
2017-10-11 21:53 Weriko: BOIIIII, do you give mods on extreme maps :p?
2017-10-11 21:53 Atsuro: i barely even give normal mods
2017-10-11 21:53 Atsuro: buuut i can try
2017-10-11 21:53 Weriko: kek
2017-10-11 21:53 Weriko: ACTION is listening to [https://osu.ppy.sh/b/1435999 Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi Yoku no Sarugakuza.]
2017-10-11 21:53 Weriko: here xd
2017-10-11 21:54 Atsuro: 9.55
2017-10-11 21:54 Atsuro: well
2017-10-11 21:54 Weriko: :p
2017-10-11 21:55 Atsuro: 00:21:048 (1,2,3,4,5) - the way the flow breaks here is too forced for the kind of spacing you use
2017-10-11 21:55 Atsuro: looks
2017-10-11 21:56 Atsuro: waaaaaaaaay too hard to hit
2017-10-11 21:56 Atsuro: would judge better but cant play this stuff lol
2017-10-11 21:56 Weriko: rip
2017-10-11 21:56 Weriko: i have hit that
2017-10-11 21:56 Weriko: shouldnt be a real issue
2017-10-11 21:57 Weriko: plus the flow stays going back and forth
2017-10-11 21:57 Weriko: i think
2017-10-11 21:57 Atsuro: shits too fast aaaa
2017-10-11 21:58 Atsuro: 00:40:476 (3) - would make more sense to leave it as a single note
2017-10-11 21:58 Weriko: true
2017-10-11 21:59 Atsuro: 00:54:190 (1,2,3,4) - all those missed slider ends :(
2017-10-11 21:59 Weriko: ikr
2017-10-11 21:59 Weriko: i tought the same
2017-10-11 22:00 Weriko: but somehow people manage to hit those??? idk lol
2017-10-11 22:00 Weriko: will probably end up changing it anyway
2017-10-11 22:00 Atsuro: well i don't see it as being bad
2017-10-11 22:00 Atsuro: keeping in mind that this map's objective is to be as hard as possible lool
2017-10-11 22:01 Atsuro: 01:28:190 (1,2,3) - you could make the rhythm more clear here
2017-10-11 22:02 Weriko: kek
2017-10-11 22:02 Atsuro: specially since this is kind of a rest section
2017-10-11 22:02 Weriko: map objective is not to be hard as possible :c is to represent the song in an extreme way whic.... xd
2017-10-11 22:02 Weriko: okay
2017-10-11 22:02 Atsuro: extreme=hard :^)
2017-10-11 22:04 Weriko: shh
2017-10-11 22:04 Weriko: hard sounds like i just do it for the sr
2017-10-11 22:04 Weriko: i do it for the challenge!
2017-10-11 22:04 Atsuro: 01:47:332 (1,2,3,4,5,6) - these smoll things kind of break the... how you call it... speed in which u move the cursor? forgot the word
2017-10-11 22:04 Weriko: and because i feel better having more choises... and stuff xd
2017-10-11 22:04 Weriko: cursor momentum xd
2017-10-11 22:05 Atsuro: that thing
2017-10-11 22:05 Weriko: i just made that up but ok
2017-10-11 22:05 Atsuro: momentum is the word i think
2017-10-11 22:05 Weriko: i feel like bigger tripplets would be harder to hit
2017-10-11 22:05 Weriko: oo
2017-10-11 22:06 Atsuro: triples dont need to be bigger, only more spacing between eachother might feel better
2017-10-11 22:06 Weriko: okay
2017-10-11 22:06 Atsuro: you had these big jumps and then small spacing without a change it felt weird to me :p
2017-10-11 22:07 Weriko: yeah
2017-10-11 22:07 Atsuro: 01:51:189 (7,9) - vocal notes fall on the slider ends here, might want to make those clickable
2017-10-11 22:07 Weriko: wooops
2017-10-11 22:07 Atsuro: jesus those streams aaa
2017-10-11 22:08 Weriko: xd
2017-10-11 22:09 Atsuro: 02:11:618 (1,2,3,4,5,6) - these flow weird too, maybe make the second triple to have a different angle to keep the circular motion
2017-10-11 22:09 Weriko: sure
2017-10-11 22:13 Atsuro: 04:28:188 - this is cool
2017-10-11 22:13 Atsuro: that section
2017-10-11 22:13 Atsuro: idk what im looking at but its cool
2017-10-11 22:13 Weriko: xd
2017-10-11 22:14 Atsuro: can someone play the back and forths?
2017-10-11 22:15 Weriko: i have no idea
2017-10-11 22:15 Weriko: it was
2017-10-11 22:15 Weriko: ugly before
2017-10-11 22:15 Weriko: and it was kidnaaa playable
2017-10-11 22:15 Weriko: not sure how it is now
2017-10-11 22:15 Atsuro: 06:15:473 (1) - make the last one clickable plos
2017-10-11 22:16 Atsuro: it looks neat but who knows if someone can do it lool
2017-10-11 22:16 Atsuro: maybe rustbell :p
2017-10-11 22:17 Weriko: :p
2017-10-11 22:17 Atsuro: 06:59:830 - and here goes the spinner
2017-10-11 22:17 Atsuro: thats all from my quick mod i think
2017-10-11 22:18 Atsuro: too tired to look for smaller stuff :^d
2017-10-11 22:18 Weriko: :p
2017-10-11 22:18 Weriko: okok tyvm :p
2017-10-13 21:14 [[Pika]]: herro
2017-10-13 21:14 [[Pika]]: 00:13:905 (1,2,3,4,1,2,3,4,5) - changing spacing midstream without flow change kek
2017-10-13 21:14 Weriko: herro
2017-10-13 21:14 Weriko: yeah
2017-10-13 21:14 Weriko: it actually plays better that way imo
2017-10-13 21:14 Weriko: plus only reason is a bit more spaced is because drums in the back
2017-10-13 21:14 [[Pika]]: 00:14:405 (4,5,6,7,8,9,1,2,3) - this flow is complete ass lol
2017-10-13 21:15 [[Pika]]: 00:14:763 (6,7,8,9) - this implies something to the top top or bottom left but you go top right??!
2017-10-13 21:15 Weriko: ikr
2017-10-13 21:15 [[Pika]]: 00:15:335 (1,2,3) - flow 00:15:620 (2,3) - flow break
2017-10-13 21:15 Weriko: ?
2017-10-13 21:15 [[Pika]]: very confuus
2017-10-13 21:15 Weriko: well i mean
2017-10-13 21:15 Weriko: i tried to keep this scream section
2017-10-13 21:15 Weriko: back and forths
2017-10-13 21:15 Weriko: and flow breaks
2017-10-13 21:16 [[Pika]]: yeah but they dont feel gucc to play :/
2017-10-13 21:16 [[Pika]]: mechanical difficulty sucks
2017-10-13 21:16 [[Pika]]: it's giving people rsi
2017-10-13 21:16 Weriko: xd
2017-10-13 21:16 Weriko: i mean
2017-10-13 21:16 Weriko: it just felt fine when i played it
2017-10-13 21:16 Weriko: but ill think about it
2017-10-13 21:17 [[Pika]]: 00:20:906 (4,1) - the spaced as fuc stream should be more bent & star more at like 197|28 imo
2017-10-13 21:18 [[Pika]]: it's more comfortable but still requires speed & aim
2017-10-13 21:18 Weriko: well the previous motion was the high as fuk jumps that go up and dow
2017-10-13 21:18 Weriko: n
2017-10-13 21:19 Weriko: if i bent it it would feel weird imo
2017-10-13 21:19 Weriko: and it already starts at 197/28 wut xd
2017-10-13 21:19 Weriko: wat no
2017-10-13 21:19 [[Pika]]: 00:20:906 (4,1) - this starts at 10/361 lol
2017-10-13 21:19 [[Pika]]: the coordinates**
2017-10-13 21:19 Weriko: how is it going to start at 197/28
2017-10-13 21:19 Weriko: yeah
2017-10-13 21:20 Weriko: it would just be overlaping the other circle
2017-10-13 21:20 [[Pika]]: http://osu.ppy.sh/ss/9310455 probably like this
2017-10-13 21:20 [[Pika]]: overlaps are fine :/
2017-10-13 21:20 Weriko: ah
2017-10-13 21:20 Weriko: oh that might work
2017-10-13 21:21 Weriko: didnt understand the coordinate thing but whatever xd
2017-10-13 21:21 [[Pika]]: xd
2017-10-13 21:21 Weriko: ill change it to something like that
2017-10-13 21:21 [[Pika]]: 04:20:474 (1) - ctrl h
2017-10-13 21:21 [[Pika]]: ctrl g*
2017-10-13 21:22 [[Pika]]: flow
2017-10-13 21:22 [[Pika]]: 04:19:045 (3,1) - big hop to 04:19:616 (1,1) - tiny hop
2017-10-13 21:22 Weriko: its slow af xd
2017-10-13 21:22 Weriko: but ok
2017-10-13 21:22 [[Pika]]: 04:23:045 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - fuckin lazyass
2017-10-13 21:22 [[Pika]]: consistent spacing man w
2017-10-13 21:22 Weriko: shhh
2017-10-13 21:23 Weriko: okfixed
2017-10-13 21:23 [[Pika]]: 04:29:045 (1) - this entire section is a large lol.
2017-10-13 21:24 Weriko: kek
2017-10-13 21:24 [[Pika]]: 04:37:045 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - and then u have this dumb 1/1 section that's underwhelming
2017-10-13 21:24 Weriko: its best section 2017
2017-10-13 21:24 Weriko: o
2017-10-13 21:24 Weriko: why is it underwhelming
2017-10-13 21:25 [[Pika]]: cuz u have this grown-ass neckbeard beating his meat in the background
2017-10-13 21:25 [[Pika]]: and then some lame drum pattern
2017-10-13 21:25 Weriko: kek
2017-10-13 21:25 [[Pika]]: and u choose to use 1/1 circles instead of some jank 1/2 alien sliders
2017-10-13 21:25 Weriko: `holy
2017-10-13 21:25 Weriko: HOLY
2017-10-13 21:25 Weriko: 1/2 ALIEN SLIDERS!
2017-10-13 21:26 [[Pika]]: l i g h t b u l b
2017-10-13 21:26 Weriko: but nah its the calm section during the 300bpm epic wtf section
2017-10-13 21:26 [[Pika]]: but it feels out of place when the song's basically having the same intensity
2017-10-13 21:26 Weriko: nah its not having the same intensity imo
2017-10-13 21:27 [[Pika]]: uh
2017-10-13 21:27 [[Pika]]: slightly lower yeah because no guitar
2017-10-13 21:27 [[Pika]]: but
2017-10-13 21:27 [[Pika]]: imo still doesnt justify using 1/1
2017-10-13 21:27 Weriko: meh might consider doing something more interesting
2017-10-13 21:27 [[Pika]]: aka "too lazy and not ranking so nah" kek
2017-10-13 21:28 Weriko: kek
2017-10-13 21:28 Weriko: not ranking kek
2017-10-13 21:28 Weriko: xd
2017-10-13 21:28 [[Pika]]: 05:56:045 (1) - rawr xd
2017-10-13 21:28 Weriko: welcome to the
2017-10-13 21:28 Weriko: spaced af kiai
2017-10-13 21:29 [[Pika]]: can any1 even pass that shit
2017-10-13 21:29 Weriko: ye
2017-10-13 21:29 [[Pika]]: who lol
2017-10-13 21:29 [[Pika]]: poon?
2017-10-13 21:29 Weriko: no
2017-10-13 21:29 [[Pika]]: gayz?
2017-10-13 21:29 Weriko: poon tried
2017-10-13 21:29 Weriko: and failed
2017-10-13 21:29 Weriko: lmao
2017-10-13 21:29 [[Pika]]: lol
2017-10-13 21:29 Weriko: havent tried gayz
2017-10-13 21:29 Weriko: but kynan
2017-10-13 21:29 [[Pika]]: kynan lol.
2017-10-13 21:29 Weriko: got a big part of that stream
2017-10-13 21:29 Weriko: and passed
2017-10-13 21:30 Weriko: so ye xd
2017-10-13 21:30 [[Pika]]: shits on osu harder than peppy himself lol
2017-10-13 21:30 [[Pika]]: .
2017-10-13 21:30 Weriko: lmao
2017-10-13 21:30 Weriko: wwell i mean
2017-10-13 21:30 Weriko: ACTION is listening to [https://osu.ppy.sh/b/878369 xi - FREEDOM DiVE]
2017-10-13 21:30 Weriko: kukiezi has like
2017-10-13 21:30 Weriko: 1.7k combo on arles so
2017-10-13 21:30 Weriko: spaced streams not that hard anymore xdd
2017-10-13 21:32 Weriko: o
2017-10-13 21:33 Weriko: did you rip
2017-10-13 21:39 [[Pika]]: uh thats about it
2017-10-13 21:39 Weriko: okay
2017-10-13 21:39 Weriko: ACTION is listening to [https://osu.ppy.sh/b/1373482 Dean Fujitoka - History Maker (TV Size)]
2017-10-13 21:39 Weriko: can we get this loved
2017-10-13 21:41 Weriko: post for ur kds
2017-10-13 22:37 Weriko: p o st
2017-10-13 22:37 Weriko: e k s d e e
2017-10-13 22:41 [[Pika]]: xd
2017-10-13 22:41 [[Pika]]: l8r
2017-10-13 22:41 Weriko: ay
Thank you for mod :3
SkyLifeHope wrote:I modded one of your graveyarded maps, so I feel stupid. Here's a mod!
00:38:762 (7) - I think you can improve this slider. think it looks better now
00:42:332 (6,1) - You can improve this blanket. fixed
00:43:476 (5,1) - This one as well. (https://osu.ppy.sh/ss/9531470) fixed
00:44:333 (3,5) - This one as well. (Oh, here comes the "IMPROVE THIS BLANKET" spam...) fixed
00:45:904 (4) - - Well, I would think this would represent a sudden change considering the first 3 sliders in this combo are complicated shapes.
...so change it to something like this. agreed
00:46:903 (6,1) - OK maybe these improper blankets are intentional. But I am still going to point them out. okay, sometimes i move stuff and i dont realize i messed a blanket. sometimes i just eye them out, but usually those nonperfect blankets arent intentional xd, so thanks
00:54:190 (1,2,3,4,1,1,2,3,4,1,2,3) - This section has TONS of messy overlays. Do you have hit animations on? hmm, i dont have animations on, and i dont think its that messy, but might think something else.
01:28:190 (1,3) - Improve this blanket.tried to fix all blankets
01:29:333 (1,3) - Improve this blanket.
01:39:618 (2,3) - 2 is not exactly on the point of the red tick, but maybe this is intentional?not really, but okay
01:41:761 (1,2) - Improve this blanket.
01:44:904 (7,1) - Improve this blanket.
01:47:904 (7,1) - Is this even supposed to be a blanket?
01:50:189 (1,5) - Maybe this is supposed to be a blanket. But at the same time maybe not? i dont remember, but fixed anyway
02:43:618 (1,2,3) - Perfect 45 degree sliders really aren't that aesthetic. Maybe you can rotate them by 5 degrees? okay
02:44:189 (3,1) - Also, is this supposed to be a blanket? If so, improve it. nop, this time wasnt meant to be a blanket
02:49:761 (2,4,5,6,7) - These are triggering me. i tried to do something there
02:52:332 (7,2) - Improve this blanket.
03:08:475 (1,1,1,1) - I don't think this would flow well... Also, the first three sliders are on the same sound, but the third one changes shape when the fourth slider is the one with the different sound.flow wont matter with this spacing and sv, at least in my experience. changed last slider
03:31:046 (1,1) - Improve this blanket.
03:31:903 (3,5) - Improve this blanket.
03:35:331 (4,6) - Improve this blanket.
03:35:903 (7,8) - This isn't supposed to be a blanket, but if it is... then fix it.
03:44:474 (1) - I appreciate this slider ty xd
04:44:845 (5,2) - Considering how clean everything else looks... I think the end should be snapped instead of the start because even with hit animations off... you don't see the thing this thing is snapped to. tried to fix with a curved slider
04:48:445 (4,1) - Improve this blanket.
04:49:445 (2,3,4,5) - I don't know why but I feel like this is better as a square. Like, just imagine it, something completely... SQUARE after something chaotic would make you expect a break right? hmm.. i dont like squares but i will think about it
05:37:473 (1,1) - I know it's hard to do it, but you can improve this blanket. i think its good enough
06:04:806 (6,1) - Improve this blanket.
06:15:473 (1,2) - Are you actually trying to trigger me or something (I also think 1 is too curved.) easy fix, easy win
06:29:973 (32) - DAMN LOOK AT THAT 32 COMBO.intendeeeed xd
06:36:330 (3,4) - Not perfectly stacked.rip
06:58:902 (1) - I don't like this slider. Something like this would be perfectly fine by me. wat
Huh. Short mod for a long map. but useful :p
EDIT: Check AIMod. rip
aaaa, had irc chat
HML wrote:Your initial offset is incorrect, it's somehere around 10ms too late.00:24:763 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) -
00:01:334 (3) - Make this the same angle as 00:00:763 (1,2) - it looks really off when 00:01:620 (1,2) - is also at the same angle.
00:03:048 (5,6,7) - This is all 1/4th, there's no reason you should be undermining these rhythms, 00:03:334 (7) - is emphasized enough with the hold needed to complete the slider along with it being a slider.
00:04:191 (8) - This should be NC'd instead of 00:04:477 (1) - to be more consistent with the prior section 00:01:620 (1,2,3,4,5,6,7,8,9,10,11) - . The NC and change to stream from slider is enough to emphasize the blast beats imo.
00:05:333 (1,2,3,4,1,2,3,4,1,2,3) - these angles are way too wide for how short in time along with how fast they play these turns are, they play very poorly
00:07:620 (5) - NC this because it is the true start of the rhythm that follows, take away the NC from 00:07:905 (1) -
00:08:405 (8,1,2) - This pivot looks bad to me
00:14:477 (5) - NC this. Complete change in rhythm and rhythm structure, no reason it shouldn't be.
00:15:335 (1,2,3) - This plays bad because it completely ignores slider ends at this insane slider velocity. Generally it's a rule of thumb that slider ends should have some form of flow, and these are completely random.
00:17:048 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This stream doesn't start until 00:17:333 (5) - if you're mapping to the guitar. The reverb doesn't because equal until then, so it's safe to map the first part
00:21:334 (5) - I have no clue why you put a wide angle slider here when the burst before it was very curved. It also looks bad.
00:21:834 (4) - At least try to blanket this.
00:23:119 (2) - There is no sound here, it is overmapped.
00:23:905 (3) - This is also overmapped
00:24:763 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - These are WAY overdone the music is rather calm here, I'm having a hard time understanding what your thought process was in creating cross screen jumps in this rhythm was
00:29:048 (7) - NC this because its a new rhythm structure, also you can clean it up a bit, your imperfect tick placement shows in the finished shape. https://osu.ppy.sh/ss/9542601
00:32:476 (8) - NC this as well. The rhythm of 00:32:476 (8,9,10) - is no where near the rhythm of 00:28:191 (1,2,3,4,5,6) -
Drum shift 00:34:047 (7) - and 00:34:333 (11) - should be emphasized with NC's or NC's and pivots/turns like you do prior 00:07:905 (1) - , 00:11:334 (1) - , 00:14:190 (1) - , ect.
00:35:048 (3) - Why this this a special shape and 00:32:762 (10) - isn't?
00:36:476 (9) - NC for reasons I stated before.
00:36:762 (13) - ^ Ditto
00:39:618 (1) - There is zero reason this should be NC'd, and you know it to because you added a pivot 00:39:761 (3) -
00:40:905 (1,1,1) - This is actually 2 notes, not 3. Also, adding a NC to every note in a stack isn't useful. Make this a special slider to help the player realize its a weird rhythm without making them tap something they have no clue how to. https://osu.ppy.sh/ss/9542674
00:42:761 (1) - The slidertail (red tick) is the strong note, not where you put the head on the white tick.
00:45:047 (1,2,3,4) - This looks bad. None of the sliders here have anything to do with one another so it just ends up looking like slider art spam.
00:47:333 (1) - Same as before.
00:48:476 (9) - NC because of back up vocal's addition, on top of it being on a strong sound.
00:50:476 (1,2,3,4,1) - The stream starts 00:50:190 (3) - because that's where the drums are added.
00:53:047 (10) - NC, I don't care what reasoning you have, it's not good enough to justify these massive combos that are very put of place.
00:54:190 (1,2,3,4) - This is not fun for anyone to play. It has no correlation with previous flow so it feels unnatural on top of being over the top.
00:55:333 (1,1) - You're not following the vocals because of how you have mapped the section before, so this NC is not needed.
I'm stopping here
Conclusion: I have spent 1 hour modding 1 minute of your map. I believe you need to rethink your outlook on mapping for me to finish modding this. Your newcomboing is very poorly executed. You really need to work on it. There are very good reasons why ranked maps usually don't have more than 9 combo unless it is all a stream. This is because 99.9% of the time, rhythm is structured so strong and loud beats are placed frequently or else everything would sound boring and the same, shouldn't it be the same for maps the REFLECT the song?
That's just the smallest problem though. Your flow is not thought out and looks very lazy.
Your rhythm choice sounds more like the song is meant to accommodate the map, not the other way around. Weather it's severely overdoing patters or overmapping rhythms, you can only go so far saying this is how you interpret a song without it being too much.
Saying "this is how I see it" or "This is my style" is a very uneducated way of looking at things such as this. Everything you do in a map should be backed by a valid reason as to why you do something. There's a reason people map the way they do, because it works and works really well. Moldbreaking is done all the time, but this isn't one of them.
The map is overly difficult, and I can't figure it out. The reason people didn't have a problem with Promethean kings is it contrasted the softer parts with the intense craze riff of the main Kiai, your map is just 9* in and out, and the song isn't fit for it.
Your patterns are really simple with back and forth, broken triangles, and simple shapes everywhere which make the map look bad. some notes feel extremely random as to their placements on the grid.
Hopefully this helped, good luck