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Aqours - Mirai no Bokura wa Shitteru yo [OsuMania]

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Topic Starter
Akunosu

[ A v a l o n ] wrote:

M4M


  • [EZ]
  1. 00:14:016 (14016|1) - i think it would be better if you start this one with a LN, to give a different feels with previous single notes cuz the tempo start to be epic you're right but I'd just like the LNs were used for follows 1/4 sounds
  2. ^ and also 00:14:513 - the second LN would be more fit if you start that on there, cuz the drums (actually the strongest sound) is just started on that timing http://puu.sh/yccsm/d6039cd76b.jpg Done
  3. additional 2 notes on here 00:14:845 - cause of strong impact sound Done~
  4. 00:16:337 (16337|0,16668|0) - 00:17:000 (17000|1,17331|1) - it seems fun, but actually they're have a different sound, not really recommended to put the in the same column done
  5. 00:24:790 (24790|0,24955|2,25287|2,25453|0) - the only one that using a correct pattern for the two kind of sound (drum and kick), and why the other parts is different ? i think it's better to make them consistent with "different" pattern or "same" pattern like that Done
  6. 00:29:928 (29928|3,30094|2,30259|1) - that would be more fun if you put that in the same column, that's not really hard for the beginner diff i feel, cuz it's only 1/2 (half jacks) I thought the same... changed :3
  7. 00:33:740 - i don't know why you put 2 notes in here, there is not contains any strong sound or cymbal sound like this one 00:36:392 - fixed
  8. 00:41:696 (41696|1,42027|1,42193|0) - i feel this really give so much impact for your left hand, while the other column can be used for those sound, suggest to do something like this http://puu.sh/yccH1/2c3aad4da1.jpg to make them more balance to plays Done!
  9. 00:45:176 - add a note please . . . a strong kick sound here, like the other parts ok
  10. 00:53:630 (53630|2,54127|2) - remember that they're have exactly have a different sound I think they are same, but i guess you're right,
    fixed
  11. 00:55:950 - this would be more fun imo http://puu.sh/yccLy/2f5a21ebce.jpg yeah, done :3
  12. 01:04:071 (64071|2,64403|2,64569|3) - please make it balance as well for both hands done
  13. 01:08:381 (68381|2) - put this into 4th column, because different sound with the previous note ready

    [NM]
  14. 00:09:127 - add a note here, as i know in my experience in this mapping world, that's okay to put 1/4 notes in this Normal diff if only there is only in a short period . . . because that really awkward if you leave that with 1/2 notes only fixed
  15. 00:09:541 - missing an important sound here ? added
  16. 00:19:983 - you should add a note here, it's have a drum sound too like on above parts so it's really important to make that drum sound plays perfectly ohh, i didn't know it, fixed :3
  17. 00:45:176 - same problem as EZ diff, add a note for strong kick sound here, like the other parts ok
  18. 00:47:994 - this would be more fair if you put this impact part with 2 notes, because the sound itself was really strong here . . . far more stronger than 00:47:663 - this part done
  19. 00:55:121 - hmmm you can try something like this https://puu.sh/ycd0n/a8287ab0a2.jpg cuz actually the drum itself was start clearly in that timing sure
  20. ^ also don't for get to add this one too 00:55:784 - cuz there is have an important kick sound ok
  21. 01:00:425 (60425|2,60591|2) - i don't really know why you put a half jack for this Normal diff while the Hard diff itself was not contains any jack on that http://puu.sh/ycd5u/730af49d61.jpg reverse them ! well, i made other way, fixed
  22. 01:00:922 - i think this not really fair with kick sounds on this part, it should be something like this http://puu.sh/ycd7Q/f6c40492a3.png like you did on this part 01:15:508 - *
  23. 01:16:502 - that would be more better if you add a note on here, to keep the pattern flows are still alive *
  24. 01:24:292 - i think you've just missing a kick sound on here ^fixed

    [HD]
  25. 00:13:519 - i feel you need to put additional single note here (like on MX diff) cause of there is have big impact sound on that ok
  26. 00:14:845 - here, actually you can add a LN like this one http://puu.sh/ycds7/d6ee0d2bdc.jpg to give a respect for those long sound done
  27. 00:16:834 - please add a note here, make it consistent with other drum parts like 00:15:508 - 00:16:171 - etc
  28. 00:18:326 (18326|3,18657|1) - actually i feel you've put the LN in the wrong way, cuz the length of that impact sound itself is not really full with 1/1 beat, you can try something like this http://puu.sh/ycdzg/0c32482f4c.jpg
  29. 00:19:652 (19652|0,19734|1,19817|3,19900|0,19983|1,20066|3) - that's not really clear to give an 1/4 sound here, cuz it's actually close to 1/8 burst sound in here . . . i suggest you to keep focus to the drum sound like http://puu.sh/ycdCC/264e32c906.png it's more clearer for this difficulty level
  30. 00:23:795 (23795|2,23795|3,23961|1,23961|2) - why you put double notes here ? actually for other parts are only single note 00:22:304 (22304|2,22635|1) - 00:24:955 (24955|1) - please keep it consistent
  31. 00:26:447 (26447|1,26447|0,26613|1,26613|2) - again ^
  32. 00:37:055 (37055|2,37055|3,37221|1,37221|2) - same ^
  33. 00:38:547 (38547|1,38712|1,38878|0,39044|1) - they're have so much pressure for your left hand after pressing the LN, that's not really good to plays imo . . . suggest to separate them like http://puu.sh/ycdKg/894f6a9617.jpg
  34. 00:42:193 (42193|3) - this LN is actually wrong, the sound itself is not have a same length like on this one 00:41:696 (41696|0) - please hear it carefully
  35. 00:55:867 - missing a note here, still have a clear 1/4 drum sound
  36. 00:59:099 (59099|2,59099|0,59265|1,59265|2) - they're have a different strength of sound, not really recommended to map them in the same amount of notes, i would like suggest this one http://puu.sh/ycdSA/2d48c8dd38.jpg
  37. 01:01:585 - it should be http://puu.sh/ycdTA/1c138e7acc.jpg maybe you already know why
  38. 01:02:580 - this should be 2 notes according to strong impact sound like 01:02:746 -
  39. 01:05:232 - please add a note here, the drum sound itself is just like 01:04:569 - please be careful
  40. 01:06:392 (66392|2) - is there any long sound on that ? even your MX diff didn't use kind of this LN . . . please delete that
  41. 01:06:392 - Last, this would be more good to plays if https://puu.sh/yce0r/1f9eca9db4.jpg ALL APPLIED :D
Your pattern can be polished more, just keep improve yourself and dont give up
Good luck then
Thanks for the mod!
Topic Starter
Akunosu

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue!


MX
00:10:867 (10867|0) - ghost / serves no purpose to the song

00:11:861 (11861|0,12027|3) - ghost

00:12:856 (12856|1) - ghost

a note here 00:13:353 - for the clear beat

00:14:513 (14513|0,14513|2) - sound isnt loud enough for a double

https://osu.ppy.sh/ss/9502238 Weird and uncomfortable pattern to play, almost like 2 out of time trills https://osu.ppy.sh/ss/9502246 this plays better but i suggest you also take a look at it aswell

00:40:121 (40121|2,40204|1,40204|3,40535|1,40535|3,40867|1,40867|3,41198|1,41198|3) - you repeat the same pattern over about 3 times in this short segment, and its really bland, mix it up a bit

00:41:696 (41696|1,41696|0,41696|3) - make it a double this should be a triplet bcs this would be better to play if i follow the vocals

00:47:331 (47331|0,47662|0) - no need for a jack here

00:47:414 (47414|2,47579|2) - what are these mapped to? if your mapping to the descending sound 00:47:248 - should also be mapped

00:47:828 - map this

00:50:149 (50149|3,50480|3) - again no need for a jack like this here, move some notes around to avoid this

00:54:292 (54292|3) - ghost note

00:54:955 (54955|0) - move this note to 00:55:121 -

00:55:370 - 00:55:452 - these feel perfect to map a descending staircase to, fits with the beat

00:58:187 (58187|2,58187|0) - both ghost notes

00:58:602 (58602|0) - make a double

00:58:767 (58767|1,58767|3) - make a single

00:59:265 (59265|3,59265|2,59265|1) - delete 2 notes? the beat isnt loud at all

01:01:419 (61419|1) - ghost note

01:12:027 (72027|2) - ghost note

01:18:740 (78740|2,78740|3) - delete the note in col 4 I think this part can be a exception, i like this u.u

01:19:817 - beat here

01:20:646 - beat here because you mapped 01:21:309 (81309|2) -NO REPLY == DONE

I feel like youve missed alot of apparent beats and have a few ghost notes in, i also dont really agree with the vocal mapping youve done in the song, but thats for the most part opinionated

Copy Pasterino >:(
People call me the copy-paste cop (no-one does that) but i can see youve been doing some copy paste

MX compared to HD
https://osu.ppy.sh/ss/9502320, https://osu.ppy.sh/ss/9502338

HD compared to NM
https://osu.ppy.sh/ss/9502345,
(while checking in HD 01:25:453 (85453|0) - should be lined up on the white line to be consistant with all other diffs )

NM compared to EZ
https://osu.ppy.sh/ss/9502363

F*CK!, I WAS UNCOVERED :'C

Fix these similarites and also go through all the diffs to make sure ok u.u

Overall a fairly good map, needs some work but itll get there im sure
Thanks for the mod :3
Topic Starter
Akunosu

Tofu1222 wrote:

Hi, Acnos. NM Request from my modding queue. Sorry for delay ;w;.

4K:1|2|3|4


[HD]
  1. 00:06:226 - 00:06:392 - There are two string sounds that you missed.
  2. 00:07:221 - This sound is obviously stronger than 00:06:558 (6558|0,6889|3) - such string sounds, so adding a note on col2 will be better to emphasize it.
  3. 00:21:641 (21641|0,22967|3,25618|1) - By deleting these notes, you can focus your patterns on the drums completely, which will be a good thing since these notes (without drums) might mislead the players too.
  4. 00:23:795 (23795|3,23795|2,23961|1,23961|2) - You may wanna nerf this to single notes to discern with the note uses in MX. Also, they are claps (which you used to put single notes with) but not snares (things you mostly double), so single notes would fit more.
  5. 00:28:436 - It is the start of a bar, and the sound is indeed strong enough for you to put a double, then why not?
  6. 00:50:812 (50812|3,51143|2) - These two notes don't really have drum sounds, so better delete them.
  7. 00:58:188 (58188|1,58270|2,58353|3,58436|2,58519|1,58602|0) - 1/4 patterns in this diff had better not flip the direction of flow because it is quite a challenge for beginner players. How about this rearrangement: https://osu.ppy.sh/ss/9609802 (the stream should start at 00:58:105 - too.) OK, but stream start would be better if it starts in the tick blue
  8. 01:01:751 - Did you forget a drum sound here?
  9. 01:09:541 - The sound here, as I perceive, is weaker than 01:09:873 - , so a double note on 01:09:541 - is just enough, which can also help you prevent the stack of 01:09:375 (69375|2,69541|2) -
  10. 01:12:359 - Here you forgotten another drum sound too, and also I don't think 01:12:525 - is enough to put a triple note. You see, it's just chime + snare, so double note fits it better.
  11. 01:17:331 (77331|1) - There is no sound. Better delete this note.
  12. 01:18:491 (78491|2,78574|1,78657|0,78740|1) - This pattern is flipping the direction of the stream too. so why not just do this: https://osu.ppy.sh/ss/9609873. It will be easier to play.
  13. 01:21:309 (81309|0,82138|1,84624|2,84955|2) - You are still putting some notes where there are no drum sounds. Deleting them will help you focus on drums more instead of just "completing a 1/2 handstream pattern". here I follow the pianos sounds too, so I'll leave it like this
  14. 01:22:386 - I don't know if you want, but the drum here is indeed quite strong for you to put a note on col3. It won't cause much pressure here.
  15. Above suggestions are what I treat as mistakes. However, I do think that your pattern-making skill should be improved. For example, you are using 01:20:812 (80812|2,80812|0,80978|3,81143|2,81143|1,81309|0,81475|2,81475|1) - such pattern for multiple times. What's more, you have some improper stacks such as 01:08:712 (68712|3,68878|3) - and 00:51:641 (51641|1,51806|1) - .Stacks for same kind of sounds are good, such as 01:06:889 (66889|1,66889|0,67055|1,67221|3,67221|2,67386|3,67552|2,67552|1,67718|2) - , because they can help you emphasize these sounds and build the impacts of them. But for others that you can not figure out why stacks are there, rearrange the patterns to make it flow better. That's my general opinion on HD. Roger, thanks for this advice
[MX]
  1. 00:08:546 - Vocal and chime sounds are here, so why not make it into a double?
  2. 00:11:861 (11861|0) - Actually this stands for no drum sound, so delete it.
  3. 00:13:353 - But you forget a drum here. Maybe you wanna do some rearrangement to put the note in: https://osu.ppy.sh/ss/9609906
  4. 00:14:596 (14596|3,14679|2,14762|1) - It's better to make them into double notes because they are the apex part of the intro, and this is MX diff. You can try this rearrangement: https://osu.ppy.sh/ss/9609911
  5. 00:27:027 (27027|1) - This sound is quite weak in my opinion. Deleting it will make your pattern cleaner.
  6. 00:29:347 - 00:29:513 - Do you see there are some missing drums? My solution is this: https://osu.ppy.sh/ss/9609925
  7. 00:30:259 (30259|0) - This one should have the same length as 00:29:928 (29928|0,30093|3) - since they are the same sound.
  8. 00:30:425 - You may want to put another double note here since there is a snare.
  9. 00:31:088 - You make here double in HD, so in MX I think triple note here may be better. Also, the sound here isn't so strong for a quadruple note.
  10. 00:35:729 (35729|1) - This sound represent nothing for me too. Better delete it.
  11. 00:37:055 (37055|1,37220|1,37386|1) - To prevent this 3-note stack, you can put 00:37:386 (37386|1) - to col1.
  12. 00:37:635 (37635|1) - Also this note has no meaning. Better delete it.
  13. 00:39:707 (39707|1,39707|0) - Double note should not be here but should be on 00:39:375 - because of the snare sound. And on 00:39:707 - you don't even need a note since there is no sound.
  14. 00:40:121 (40121|2) - Here has no snare sound as 00:39:872 (39872|2,39955|1,40038|0) - this kind, so delete this note.
  15. 00:41:613 (41613|2) - No actual sound here too. Delete this note.
  16. 00:42:690 (42690|0) - Even though you put a snare hitsound here, there is still not even a drum. Delete this note then.
  17. 00:45:839 (45839|1,46005|2,46502|3) - Delete them because there are no actual sounds on these lines.
  18. From 00:47:165 - to 00:47:662 - ,the snaps are wrong. The right snap of those drums should be in this way: https://osu.ppy.sh/ss/9609961. My logic is, since you have LNs for the chime, the normal notes should focus on the drums more. Even though you were going to use 1/4 notes to represent the fast rolling chimes, they are still wrongly snapped. If you really want to have those chimes to be just rolls of notes, then the snaps should be 1/8 instead of 1/4.
  19. 00:48:491 (48491|3,48823|3) - 00:50:314 (50314|0) - I don't see any sound on these lines too. Delete them if you agree with me.
  20. 00:50:563 - You even have one note on this line in HD, why not adding one in MX too? The snare here is also quite obvious.
  21. 00:51:143 (51143|0,52469|1) - No sound on these two lines. Delete the notes.
  22. 00:54:292 (54292|3) - 00:54:955 (54955|0) - No sound here too. Delete these notes.
  23. 00:55:287 - You are missing a quite important roll of drums here. You may want to try this way: http://osu.ppy.sh/ss/9609981. I use double notes for the heavier drums and melodic sounds, and single notes for weaker drum rolls.
  24. 00:58:767 (58767|1,58767|3) - I don't see any reason you put a double here. Instead, the double should be on 00:58:602 - for the strong cymbal here.
  25. 01:00:756 (60756|3,61419|1) - 01:02:414 (62414|0) - 01:03:408 (63408|2) - 01:05:397 (65397|1) - These notes have no representation for any sound. I prefer to delete them.
  26. 01:04:734 - But you actually missed a kick here. Add a note on col3 then.
  27. 01:05:729 (65729|0,66226|3) - Also no real meaning notes. Delete them.
  28. 01:06:723 - There is a quite obvious snare here. Better add a double on col1 and col3 for it.
  29. 01:08:463 - Do you see a clap here? You may rearrange your pattern in this way then: https://osu.ppy.sh/ss/9609993. I deleted 01:08:215 (68215|0,68712|0) - these two notes because they have no representation in my opinion.
  30. 01:09:044 (69044|1,69126|2,69209|3,69292|2,69375|1,69458|2,69541|3,69541|1) - This pattern is quite challenging for this diff since the direction of the flow varies for 3 times. Why not just trying this: https://osu.ppy.sh/ss/9609995?
  31. 01:11:364 (71364|0,72027|2) - These two notes represent nothing too. Better delete them.
  32. 01:12:358 - But you forget a kick here. Add one note on col1 then. Also, I prefer to nerf 01:12:524 (72524|0,72524|2,72524|1) - to a double by deleting the note on col1 to prevent the stack if you apply my mod in the previous sentence. a triplet is fine bcs in this difficulty isn't so diifficult a triplet after of one note 1/2
  33. 01:13:021 (73021|3) - 01:16:005 (76005|2) - These notes have no sound on them. Better delete them.
  34. 01:15:342 - You may wanna add one note here for the melody.
  35. 01:17:662 (77662|1) - No sound here too. Delete the note.
  36. 01:17:994 (77994|0,78325|1) - You can just make them into double notes as this is the highest difficulty. It is quite proper since they are snares + chimes.
  37. 01:19:403 (79403|1,80066|3) - There are no sound on such 1/4 lines. Delete these notes.
  38. 01:23:629 (83629|1,83629|0) - 01:24:126 (84126|0,84126|3) - These double notes represent no drum here. Delete them instead.
  39. In the MX, I feel like you are following a wrong way to make it. I see multiple places that you place notes with even no sounds as only to "complete the flow" (e.g. 01:11:364 (71364|0,72027|2) - ) and to "construct 3 continuous notes" (e.g.01:19:403 (79403|1,80066|3) - ).They are some ways commonly used in osu!standard but not here in osu!mania. In such highest difficulty, you are supposed to place notes on exactly the sounds you hear. And I suggest you always think about some questions before you place a note on a certain line: What's the sound here? Is it strong or weak? What type of note (single, double, triple, quadruple, LN) should I use for such sound? These questions are what most mappers will consider, instead of just feeling that there are sounds here and just then complete patterns full of 1/2 notes at somewhere. I hope you can reconsider about your way of pattern-making in the future. You still have space to improve your own skills. Oh... I get it, i will be careful with the patterns for the map, Thanks for the advice man :3

That's all I would like to say about this map. Good luck and hope my suggestions help you more or less! You help me more e.e
Thanks for the mod!
Topic Starter
Akunosu

dudehacker wrote:

hitsound mod:

00:10:536 (10536|3) - add chime bell
00:12:525 (12525|1,12690|1,12856|1,13022|1,13188|1,13353|1,13519|1,13685|1) - add snare i'd like know, why? u.u, I think is fine if I just leave it like this

01:17:828 (77828|3,77994|3,78160|3,78326|3) - add snare

00:43:685 (43685|3,45011|3,46337|3) - change to kick GOOD IDEA!

Quite interesting way to hitsound this. I like your style, well done. (⁄ ⁄•⁄ω⁄•⁄ ⁄)
Thanks for the HS mod dude! :3
Larc
EZ ok i think

NM
00:59:265 - 01:01:917 - 01:09:873 - 01:12:525 - should make LN for that, so bland if u just follow drum.

HD
00:02:745 - 00:04:071 - 00:08:049 - feels like missing note

00:17:828 (17828|0) - the sound you follow is not single LN, is divide 2 LN , the sound repeat on 00:17:994 - . OR if u follow main guitar this LN 00:17:828 (17828|0) - will end on 00:18:657 - and this LN 00:18:657 (18657|1) - divide 2 LN ( i make 2 suggestion, accept 1 on of them or reject all)

00:21:641 (21641|0) - how about move to 00:21:143 - cause guitar more dominant than drum at this part, and review similar suggestion untill 00:27:110 - (and ya u make massive drum at kiai so why in intro part not reduce drum notes).

00:30:425 - make single or make it triple (so looks different with NM diff). i think the sound not similar with 00:29:928 (29928|2,29928|0,30094|0,30094|2,30259|2,30259|0) -

MX
00:01:917 - add 1 note dude? like you did on 00:03:242 - and make it makes a little bit different to HD diff

00:02:745 - i hear guitar~~

00:04:071 - 00:08:049 - i hear guitar sound , similar with 00:02:911 -

00:58:933 (58933|0) - i think this LN not suitable for starting to reff and on 01:09:541 - u not make LN, my suggestion : much better make this 00:59:265 - 01:09:872 - become LN cause on 00:59:430 - 01:10:038 - so blank no notes on there so why not to make LN.

01:01:585 (61585|3) - 01:12:193 (72193|3) - i think is ok to not make LN cause the sound is not dominant againts cymbal, guitar, and loud sound. and ya its make my suggestion at above more easier~ xD

sry for delay... good luck ^^
DoNotMess
dnm's mania queue~ sorry took so long to notice omg...
1|2|3|4
MX
00:09:541 - this could be stream actually if u listen closely to the instrument , u dont need to map 00:09:707 (9707|0,9707|2) - as 2...
00:20:231 - i would suggest to continue the piano till 00:20:314 - , put the note in 3| and 4|
00:29:347 (29347|2) - kinda inaudible at 100%, would suggest u to emphasize only 00:29:513 (29513|3) - this one and omit 00:29:347 (29347|2) -
00:30:591 (30591|2,30591|0,30591|3) - should end here 00:31:005 -
00:47:248 (47248|2,47414|2,47579|2) - kinda awkward , especially if this is for piano layering.. would suggest to be like this https://puu.sh/yS27X/0e8c0f2cd4.png to increase playability
00:56:281 - this layering should be the same as 00:29:928 -
01:06:475 (66475|2) - ghost
01:14:099 - u miss a kick here
01:19:403 - also here
01:25:784 - would suggest to add note at |3 to emphasize the note latter, also in 01:26:281 - if applied...

nice map XD love live~
Topic Starter
Akunosu
:lol:

CoffeeLatte- wrote:

EZ ok i think Good Good~ :3

NM
00:59:265 - 01:01:917 - 01:09:873 - 01:12:525 - should make LN for that, so bland if u just follow drum. sure

HD
00:02:745 - 00:04:071 - 00:08:049 - feels like missing note These notes don't have sound, is the reason the cuz they hadn't been mapped

00:17:828 (17828|0) - the sound you follow is not single LN, is divide 2 LN , the sound repeat on 00:17:994 - . OR if u follow main guitar this LN 00:17:828 (17828|0) - will end on 00:18:657 - and this LN 00:18:657 (18657|1) - divide 2 LN ( i make 2 suggestion, accept 1 on of them or reject all) Reject all u.u, this way is very comfortable to the playing for a Hard diff , but maybe I can change it in the MX diff

00:21:641 (21641|0) - how about move to 00:21:143 - cause guitar more dominant than drum at this part, and review similar suggestion untill 00:27:110 - (and ya u make massive drum at kiai so why in intro part not reduce drum notes). well, in mania, I think that is very necessary follow always the drums, btw, the guitar more dominant at this part??, In my opinion, here drum and guitar are dominatn in this part u.u

00:30:425 - make single or make it triple (so looks different with NM diff). i think the sound not similar with 00:29:928 (29928|2,29928|0,30094|0,30094|2,30259|2,30259|0) - well, a triplet o single here would be farce, inasmuch as, only in this diff I Just put triplets at parts like this 00:09:873 (9873|1,9873|3,9873|0) -

MX
00:01:917 - add 1 note dude? like you did on 00:03:242 - and make it makes a little bit different to HD diff ready

00:02:745 - i hear guitar~~ yeap, me too~

00:04:071 - 00:08:049 - i hear guitar sound , similar with 00:02:911 -

00:58:933 (58933|0) - i think this LN not suitable for starting to reff and on 01:09:541 - u not make LN, my suggestion : much better make this 00:59:265 - 01:09:872 - become LN cause on 00:59:430 - 01:10:038 - so blank no notes on there so why not to make LN. Good Idea :3

01:01:585 (61585|3) - 01:12:193 (72193|3) - i think is ok to not make LN cause the sound is not dominant againts cymbal, guitar, and loud sound. and ya its make my suggestion at above more easier~ xD e.e

sry for delay... good luck ^^
Thanks for the stars and mod :3
Topic Starter
Akunosu

DoNotMess wrote:

dnm's mania queue~ sorry took so long to notice omg...
1|2|3|4
MX
00:09:541 - this could be stream actually if u listen closely to the instrument , u dont need to map 00:09:707 (9707|0,9707|2) - as 2...
00:20:231 - i would suggest to continue the piano till 00:20:314 - , put the note in 3| and 4|
00:29:347 (29347|2) - kinda inaudible at 100%, would suggest u to emphasize only 00:29:513 (29513|3) - this one and omit 00:29:347 (29347|2) -
00:30:591 (30591|2,30591|0,30591|3) - should end here 00:31:005 -
00:47:248 (47248|2,47414|2,47579|2) - kinda awkward , especially if this is for piano layering.. would suggest to be like this https://puu.sh/yS27X/0e8c0f2cd4.png to increase playability
00:56:281 - this layering should be the same as 00:29:928 -
01:06:475 (66475|2) - ghost here yes there is a sound u.u
01:14:099 - u miss a kick here
01:19:403 - also here
01:25:784 - would suggest to add note at |3 to emphasize the note latter, also in 01:26:281 - if applied...

nice map XD love live~
No reply == Accepted
thanks for the mod :D
eyes


Setup: add tag "Mitsumasu Hajime" (composer) and "opening theme". Also I think you need to add exclamation marks on "Love Live! Sunshine!!"

1-9 / S+1-8 columns

MX

00:04:527 (4527|3,4548|2,5024|0,5045|1) - these seem to be ghost notes for me

00:06:392 - this sound is pretty audible, why not mapping it?

00:12:027 - it's the same sound as at 00:11:530 - so you should map it for consistency

00:24:458 - should be a triple for consistency with 00:23:132 -

00:21:309 (21309|1,21475|1) - 00:22:635 (22635|0,22800|0) - why do you place jacks here if you do not place jacks in next similar patterns? 00:24:789 (24789|2,24789|1,24955|0,24955|3) - and 00:25:287 (25287|0,25287|2,25452|1,25452|3) . They are absolutely the same, but you used jacks in the first pattern and avoid jacks in the second pattern. Try to make them similar for consistency.

00:31:916 - 00:33:242 - 00:34:568 - 00:36:889 - etc. Consider to emphasize them, you can use 1/4 LNs or something. It looks boring that you didn't emphasized this special sound because this part is repeat of previous part

00:31:419 (31419|2,31585|2) - 00:33:077 (33077|0,33242|0) - random jacking imo. Reconsider all your jack usage and make it consistency

00:41:696 (41696|1) - you can move it to 3 so you avoid this jack 00:41:530 (41530|1,41696|1)

00:47:662 - 00:47:994 - these sounds are pretty strong, use triple chords to emphasize them properly. If you accept this, then make 00:48:325 - a quadr chord because of the same reason

01:09:872 - triple too^


HD

00:09:541 (9541|1,9707|2,9873|1) - would be fine to CTRL+H this to avoid this anchor 00:09:210 (9210|1,9541|1,9873|1)

00:13:353 - add a note here to keep the temp and represent the drums

00:46:171 - these should be single notes because you use single notes for bass sound, like here 00:43:519 -

00:47:828 - you can add a note here

00:50:315 - missed note

00:55:618 (55618|3,55618|0,55950|3,55950|0,56281|0,56281|3,56447|3,56447|0) - better not to keep them on the same columns since the sounds and pitch are pretty different and placing them on different columns wil represent it

01:13:685 - 01:22:386 - missed note


NM

00:23:795 (23795|0,23961|0) - should be on different columns for consistency with 00:26:447 (26447|0,26613|2)

00:29:928 (29928|2,29928|0,30094|2,30094|0,30259|0,30259|2) - it's exactly the same with HD diff pattern, you should understand that NM diff players are weaker than HD diff players so you should reduce this pattern because it's too hard

00:39:044 - to 00:41:696 - it's too boring way to ignoring the drums, try to add notes for drums

01:06:889 - this pattern might be too hard as well

01:11:696 - 01:12:359 - missed note



Try to improve the consistency here, like chord priorities and jack usage.
Topic Starter
Akunosu

eyes wrote:



Setup: add tag "Mitsumasu Hajime" (composer) and "opening theme". Also I think you need to add exclamation marks on "Love Live! Sunshine!!" roger, added :3

1-9 / S+1-8 columns

MX

00:04:527 (4527|3,4548|2,5024|0,5045|1) - these seem to be ghost notes for me Now I think about it... would be better delete them xd

00:06:392 - this sound is pretty audible, why not mapping it? mapped :3

00:12:027 - it's the same sound as at 00:11:530 - so you should map it for consistency you're right, Done~

00:24:458 - should be a triple for consistency with 00:23:132 -

00:21:309 (21309|1,21475|1) - 00:22:635 (22635|0,22800|0) - why do you place jacks here if you do not place jacks in next similar patterns? 00:24:789 (24789|2,24789|1,24955|0,24955|3) - and 00:25:287 (25287|0,25287|2,25452|1,25452|3) . They are absolutely the same, but you used jacks in the first pattern and avoid jacks in the second pattern. Try to make them similar for consistency.

00:31:916 - 00:33:242 - 00:34:568 - 00:36:889 - etc. Consider to emphasize them, you can use 1/4 LNs or something. It looks boring that you didn't emphasized this special sound because this part is repeat of previous part

00:31:419 (31419|2,31585|2) - 00:33:077 (33077|0,33242|0) - random jacking imo. Reconsider all your jack usage and make it consistency

00:41:696 (41696|1) - you can move it to 3 so you avoid this jack 00:41:530 (41530|1,41696|1)

00:47:662 - 00:47:994 - these sounds are pretty strong, use triple chords to emphasize them properly. If you accept this, then make 00:48:325 - a quadr chord because of the same reason

01:09:872 - triple too^ *all aplied


HD

00:09:541 (9541|1,9707|2,9873|1) - would be fine to CTRL+H this to avoid this anchor 00:09:210 (9210|1,9541|1,9873|1)

00:13:353 - add a note here to keep the temp and represent the drums

00:46:171 - these should be single notes because you use single notes for bass sound, like here 00:43:519 -

00:47:828 - you can add a note here

00:50:315 - missed note

00:55:618 (55618|3,55618|0,55950|3,55950|0,56281|0,56281|3,56447|3,56447|0) - better not to keep them on the same columns since the sounds and pitch are pretty different and placing them on different columns wil represent it

01:13:685 - 01:22:386 - missed note *All Applied too


NM

00:23:795 (23795|0,23961|0) - should be on different columns for consistency with 00:26:447 (26447|0,26613|2) This I had fixed before xd

00:29:928 (29928|2,29928|0,30094|2,30094|0,30259|0,30259|2) - it's exactly the same with HD diff pattern, you should understand that NM diff players are weaker than HD diff players so you should reduce this pattern because it's too hard

00:39:044 - to 00:41:696 - it's too boring way to ignoring the drums, try to add notes for drums

01:06:889 - this pattern might be too hard as well

01:11:696 - 01:12:359 - missed note All applied too too



Try to improve the consistency here, like chord priorities and jack usage.
ok, This Mod is very Good, Thanks! :D
Mirea
hi acnos,
M4M here

1|2|3|4


HD
00:39:873 (39873|1,39873|3) - i think here u could definitely map the 1/4 drums to give more emphasize.
also 1 note is enough there. suggestion > https://osu.ppy.sh/ss/9960585

00:42:856 (42856|1) - isnt it too weak to put a note? i'd prefer to delete it since its not really clear.

00:59:265 - shouldnt it be 2 notes? the same sound as 00:59:928 - 01:00:591 -

01:01:751 (61751|1,61917|0) - swap the column to avoid 01:01:254 (61254|0,61585|0,61917|0,62248|0) -

01:08:464 - will be a lot better if u map this drum as well.

MX
00:02:911 (2911|1,3242|1,3574|1,3905|1,4237|1,4568|1) - rearrange to fix this anchor.
also 00:04:237 - shouldnt it be a note only? in fact, its too weak to put 2 notes and there's no loud sound to support.
and 00:03:905 - i'd prefer to put 1 note as well. the same reason as before. for another, put 2 notes on each of them will makes ur layering become confusing since u put 2 notes for kick and other loud sounds for sample 00:03:242 - 00:04:568 - etc.
suggestion > https://osu.ppy.sh/ss/9960374

00:08:436 - missed a note here? there's a minor sound in 1/6 snap after i heard carefully in 25% playrate.

00:09:624 (9624|2) - pretty sure its a ghost note, hear it in 25% playrate.

00:15:176 (15176|2) - move to col 4 for hand balance.

00:31:088 (31088|1) - will be better if u move it to col 3 since the LNs below are stopped at blue thick in order to give a space for those notes above.
seems u waste up the white thick on col 3 with the current arrangement.

00:33:740 (33740|3) - is this LN following the vocal? if its, the LN should be ended at 00:34:071 - according to the vocal.

00:36:060 (36060|0,36392|0,36723|0,37055|0,37386|0) - rearrange rip. the double notes are stacked on the left hand, check 00:36:392 (36392|0,36392|1,36723|0,36723|1,37055|0,37055|1) -
need to spread them more balance.
suggestion > https://osu.ppy.sh/ss/9960440

00:40:535 (40535|2,40701|2,40867|2,41033|2) - this notes are too gay to hit, seems pointless jack considering the kicks and snares are totally different.
suggestion > https://osu.ppy.sh/ss/9960450

00:42:607 - 00:42:690 - missed a note on each of them. u can hear the roll even in 100% playrate.

00:46:999 (46999|0,47165|3) - arent them should be 1/4 LNs eh? the trumpet sounds 1/4.
also, u can put them at the same column since the sounds are the same.
suggestion > https://osu.ppy.sh/ss/9960486

00:52:137 (52137|3) - move to col 1 to avoid 00:51:972 (51972|3,52137|3,52303|3) - unnecessary jack.

00:58:187 - ghost note. no drum.

00:59:762 - 2 notes eh? should be a note only, no kick.

01:05:894 - should be 2 notes for drum.

01:20:480 (80480|3,80646|3,80812|3) - this jack is pretty weird to play. suggestion > https://osu.ppy.sh/ss/9960527
---------------------------------------------------------------------------------------------------------------------------------------------------------------
SV
1917,331.491712707182,4,2,1,20,1,0
4568,-76.9230769230769,4,2,1,20,0,0
4734,-142.857142857143,4,2,1,20,0,0
4900,-100,4,2,1,20,0,0
5066,-76.9230769230769,4,2,1,20,0,0
5231,-142.857142857143,4,2,1,20,0,0
5397,-100,4,2,1,20,0,0
5563,-76.9230769230769,4,2,1,20,0,0
5729,-142.857142857143,4,2,1,20,0,0
5894,-100,4,2,1,20,0,0
6557,-133.333333333333,4,2,1,20,0,0
7220,-100,4,2,1,20,0,0
9873,-100,4,2,1,20,0,0
14928,-133.333333333333,4,2,1,20,0,0
15176,-100,4,2,1,20,0,0
18325,-71.4285714285714,4,2,1,20,0,0
18491,-166.666666666667,4,2,1,20,0,0
18657,-71.4285714285714,4,2,1,20,0,0
18823,-166.666666666667,4,2,1,20,0,0
18988,-71.4285714285714,4,2,1,20,0,0
19154,-166.666666666667,4,2,1,20,0,0
19320,-100,4,2,1,20,0,0
20480,-100,4,2,1,20,0,0
29928,-76.9230769230769,4,2,1,20,0,0
30010,-142.857142857143,4,2,1,20,0,0
30093,-76.9230769230769,4,2,1,20,0,0
30176,-142.857142857143,4,2,1,20,0,0
30259,-76.9230769230769,4,2,1,20,0,0
30342,-142.857142857143,4,2,1,20,0,0
30425,-100,4,2,1,20,0,0
30508,-142.857142857143,4,2,1,20,0,0
30591,-166.666666666667,4,2,1,20,0,0
31088,-100,4,2,1,20,0,0
31088,-100,4,2,1,20,0,0
42193,-62.5,4,2,1,20,0,0
42234,-100,4,2,1,20,0,0
43021,-62.5,4,2,1,20,0,0
43022,-100,4,2,1,20,0,0
43063,-100,4,2,1,20,0,0
47994,-62.5,4,2,1,20,0,0
48077,-250,4,2,1,20,0,0
48242,-100,4,2,1,20,0,0
48325,-62.5,4,2,1,20,0,0
48367,-100,4,2,1,20,0,0
58933,-100,4,2,1,20,0,1
80149,-100,4,2,1,20,0,0
85452,-62.5,4,2,1,20,0,0
85535,-100,4,2,1,20,0,0
85950,-62.5,4,2,1,20,0,0
86033,-100,4,2,1,20,0,0
86447,-62.5,4,2,1,20,0,0
86530,-100,4,2,1,20,0,0

sexy sick BG.
will be back with SV for MX SV done

goodluck <3
Topic Starter
Akunosu

chouyaa wrote:

hi acnos,
M4M here

1|2|3|4


HD
00:39:873 (39873|1,39873|3) - i think here u could definitely map the 1/4 drums to give more emphasize.
also 1 note is enough there. suggestion > https://osu.ppy.sh/ss/9960585 Sure, it's comfortable :3

00:42:856 (42856|1) - isnt it too weak to put a note? i'd prefer to delete it since its not really clear. Done~

00:59:265 - shouldnt it be 2 notes? the same sound as 00:59:928 - 01:00:591 - Fixed

01:01:751 (61751|1,61917|0) - swap the column to avoid 01:01:254 (61254|0,61585|0,61917|0,62248|0) - ok

01:08:464 - will be a lot better if u map this drum as well. Sure

MX
00:02:911 (2911|1,3242|1,3574|1,3905|1,4237|1,4568|1) - rearrange to fix this anchor.
also 00:04:237 - shouldnt it be a note only? in fact, its too weak to put 2 notes and there's no loud sound to support.
and 00:03:905 - i'd prefer to put 1 note as well. the same reason as before. for another, put 2 notes on each of them will makes ur layering become confusing since u put 2 notes for kick and other loud sounds for sample 00:03:242 - 00:04:568 - etc.
suggestion > https://osu.ppy.sh/ss/9960374

00:08:436 - missed a note here? there's a minor sound in 1/6 snap after i heard carefully in 25% playrate.

00:09:624 (9624|2) - pretty sure its a ghost note, hear it in 25% playrate.

00:15:176 (15176|2) - move to col 4 for hand balance.

00:31:088 (31088|1) - will be better if u move it to col 3 since the LNs below are stopped at blue thick in order to give a space for those notes above.
seems u waste up the white thick on col 3 with the current arrangement.

00:33:740 (33740|3) - is this LN following the vocal? if its, the LN should be ended at 00:34:071 - according to the vocal. Well this is following the sound that finish in 00:34:403 -

00:36:060 (36060|0,36392|0,36723|0,37055|0,37386|0) - rearrange rip. the double notes are stacked on the left hand, check 00:36:392 (36392|0,36392|1,36723|0,36723|1,37055|0,37055|1) -
need to spread them more balance.
suggestion > https://osu.ppy.sh/ss/9960440

00:40:535 (40535|2,40701|2,40867|2,41033|2) - this notes are too gay to hit, seems pointless jack considering the kicks and snares are totally different.
suggestion > https://osu.ppy.sh/ss/9960450

00:42:607 - 00:42:690 - missed a note on each of them. u can hear the roll even in 100% playrate.

00:46:999 (46999|0,47165|3) - arent them should be 1/4 LNs eh? the trumpet sounds 1/4.
also, u can put them at the same column since the sounds are the same.
suggestion > https://osu.ppy.sh/ss/9960486

00:52:137 (52137|3) - move to col 1 to avoid 00:51:972 (51972|3,52137|3,52303|3) - unnecessary jack.

00:58:187 - ghost note. no drum.

00:59:762 - 2 notes eh? should be a note only, no kick.

01:05:894 - should be 2 notes for drum.

01:20:480 (80480|3,80646|3,80812|3) - this jack is pretty weird to play. suggestion > https://osu.ppy.sh/ss/9960527

NO REPLY == ACCEPTED
---------------------------------------------------------------------------------------------------------------------------------------------------------------
SV
1917,331.491712707182,4,2,1,20,1,0
9873,-100,4,2,1,20,0,0
14928,-133.333333333333,4,2,1,20,0,0
15176,-100,4,2,1,20,0,0
18325,-71.4285714285714,4,2,1,20,0,0
18491,-166.666666666667,4,2,1,20,0,0
18657,-71.4285714285714,4,2,1,20,0,0
18823,-166.666666666667,4,2,1,20,0,0
18988,-71.4285714285714,4,2,1,20,0,0
19154,-166.666666666667,4,2,1,20,0,0
19320,-100,4,2,1,20,0,0
20480,-100,4,2,1,20,0,0
29928,-76.9230769230769,4,2,1,20,0,0
30010,-142.857142857143,4,2,1,20,0,0
30093,-76.9230769230769,4,2,1,20,0,0
30176,-142.857142857143,4,2,1,20,0,0
30259,-76.9230769230769,4,2,1,20,0,0
30342,-142.857142857143,4,2,1,20,0,0
30425,-100,4,2,1,20,0,0
30508,-142.857142857143,4,2,1,20,0,0
30591,-100,4,2,1,20,0,0
31088,-100,4,2,1,20,0,0
42193,-62.5,4,2,1,20,0,0
42234,-100,4,2,1,20,0,0
43021,-62.5,4,2,1,20,0,0
43022,-100,4,2,1,20,0,0
43063,-100,4,2,1,20,0,0
47994,-62.5,4,2,1,20,0,0
48077,-250,4,2,1,20,0,0
48242,-100,4,2,1,20,0,0
48325,-62.5,4,2,1,20,0,0
48367,-100,4,2,1,20,0,0
58933,-100,4,2,1,20,0,1
80149,-100,4,2,1,20,0,0
85452,-62.5,4,2,1,20,0,0
85535,-100,4,2,1,20,0,0
85950,-62.5,4,2,1,20,0,0
86033,-100,4,2,1,20,0,0
86447,-62.5,4,2,1,20,0,0
86530,-100,4,2,1,20,0,0

sexy sick BG. I'm testing many BGs, I don't still find a BG that I like u.u
will be back with SV for MX SV done

goodluck <3
SVs... :O
Thansk!
ah and the mod too xd
DustMoon
hi~
1|2|3|4|
EZ
i see you00:20:812 (20812|1,20978|3,21309|3,21475|1) - so i suggest you change 00:22:138 (22138|2,22304|0,22635|2,22801|0) - pattern to (3,1,1,3)
MX
00:09:707 (9707|1) - move to 3 to avoid this jack00:09:541 (9541|1,9707|1) -
01:18:160 (78160|2,78325|1) - Ctrl+h may be better
Good luck! :)
Topic Starter
Akunosu

DustMoon wrote:

hi~
1|2|3|4|
EZ
i see you00:20:812 (20812|1,20978|3,21309|3,21475|1) - so i suggest you change 00:22:138 (22138|2,22304|0,22635|2,22801|0) - pattern to (3,1,1,3)oh, it feelss better :3
MX
00:09:707 (9707|1) - move to 3 to avoid this jack00:09:541 (9541|1,9707|1) - Done~
01:18:160 (78160|2,78325|1) - Ctrl+h may be better I think that is like this, inasmuch as I like this pattern and is comfortable in the playing
Good luck! :)
Thanks for the mod! :D
[Ping]
Hi, from mod queue

1|2|3|4

HD
00:02:746 - I hear a sound here. You should try change pattern and put a note in.

00:09:044 - Suggestion for flow: https://osu.ppy.sh/ss/10015595

00:30:425 - I'd say that you should remove note on 4th column. It's not a loud sound.

01:17:083 - Change the pattern so you can add a note here

01:21:392 - Not neccessary for a note. The sound is very hard to hear.

01:21:972 - Suggestion for better balance and flow https://osu.ppy.sh/ss/10015970

01:23:298 - Add a note for trumpet

01:24:955 - Like this for balance: https://osu.ppy.sh/ss/10015980

01:26:447 - For consistency and correctness: osu.ppy.sh/ss/10015996

I know you try to emphasize vocals, but you should add note for kick sound on these timestamps
01:14:016 -
01:14:348 -

MX
A lot of flow problems and inconsistency in this diff, also try reduce jacks

00:05:066 - Move note on 1st column to 2nd column for flow

00:05:894 - For correctness: osu.ppy.sh/ss/10016051

00:08:436 - Pls just snap the note here at 00:08:381 -

00:09:541 - Flows, correctness, heaviness suggestion: https://osu.ppy.sh/ss/10016072

00:30:425 - Same with HD (this time delete the note on 2nd column then move the note on 4th column to replace it)

00:46:336 - Delete a note, not that loud

01:18:325 - I would move these two to the 3rd and 4th column respective because it gives better flow and balanceness
AHHHHHHHHHHHHHH
NM as requested in here
0|1|2|3
HD
00:36:392 (36392|2,36392|1,36392|3,36723|2,36723|1) - This feel really awkward. Would suggest you changing 00:36:723 (36723|1) to 0

01:01:917 (61917|2,61917|3,61917|1) - This shouldn't be a triple but rather a double like 00:59:265 (59265|3,59265|0) . Also at 00:59:099 (59099|1) you didn't map 1/2 jack, which is different at 01:01:751 (61751|0) so I would also recommend you changing that too

01:12:193 (72193|1) - Isn't the LN supposed to be at 01:12:525 like you did previously? Also 01:12:193 (72193|1,72193|2) should be a triple like before too

01:16:502 (76502|3,76668|3) - I don't think that 1/2 jack here represents the music really well, how about moving 01:16:502 (76502|3) to 1 and 01:16:668 (76668|1) to 0

01:21:392 (81392|0) - Isn't this supposed to be at 01:21:475 ?
Hope this help and gl for ranking :)
Topic Starter
Akunosu

TheNewBungping wrote:

Hi, from mod queue

1|2|3|4

HD
00:02:746 - I hear a sound here. You should try change pattern and put a note in.

00:09:044 - Suggestion for flow: https://osu.ppy.sh/ss/10015595

00:30:425 - I'd say that you should remove note on 4th column. It's not a loud sound.

01:17:083 - Change the pattern so you can add a note here

01:21:392 - Not neccessary for a note. The sound is very hard to hear.

01:21:972 - Suggestion for better balance and flow https://osu.ppy.sh/ss/10015970

01:23:298 - Add a note for trumpet

01:24:955 - Like this for balance: https://osu.ppy.sh/ss/10015980

01:26:447 - For consistency and correctness: osu.ppy.sh/ss/10015996 for cosistency? I guess that leave like this

I know you try to emphasize vocals, but you should add note for kick sound on these timestamps
01:14:016 -
01:14:348 -

MX
A lot of flow problems and inconsistency in this diff, also try reduce jacks

00:05:066 - Move note on 1st column to 2nd column for flow

00:05:894 - For correctness: osu.ppy.sh/ss/10016051

00:08:436 - Pls just snap the note here at 00:08:381 -

00:09:541 - Flows, correctness, heaviness suggestion: https://osu.ppy.sh/ss/10016072

00:30:425 - Same with HD (this time delete the note on 2nd column then move the note on 4th column to replace it) in this diff, the triplets have the loud sound, so a double isn't problem, more over, it's so funny! (well for me xd )

00:46:336 - Delete a note, not that loud

01:18:325 - I would move these two to the 3rd and 4th column respective because it gives better flow and balanceness Cool!
NO REPLY == ACCEPTED

Inconsistency in MX... I gonna check it :3
Thanks for the mod! :D
Topic Starter
Akunosu

B A D wrote:

NM as requested in here
0|1|2|3
HD
00:36:392 (36392|2,36392|1,36392|3,36723|2,36723|1) - This feel really awkward. Would suggest you changing 00:36:723 (36723|1) to 0

01:01:917 (61917|2,61917|3,61917|1) - This shouldn't be a triple but rather a double like 00:59:265 (59265|3,59265|0) . Also at 00:59:099 (59099|1) you didn't map 1/2 jack, which is different at 01:01:751 (61751|0) so I would also recommend you changing that too

01:12:193 (72193|1) - Isn't the LN supposed to be at 01:12:525 like you did previously? Also 01:12:193 (72193|1,72193|2) should be a triple like before too

01:16:502 (76502|3,76668|3) - I don't think that 1/2 jack here represents the music really well, how about moving 01:16:502 (76502|3) to 1 and 01:16:668 (76668|1) to 0

01:21:392 (81392|0) - Isn't this supposed to be at 01:21:475 ?
Hope this help and gl for ranking :)
NO REPLY == ACCEPTED

Thanks for modding! :D
FAMoss
hi Acnos o/
req from my queue

[General]
im not sure why you added keysound if you can apply it to notes


[EZ]
00:12:525 - add 1 note for snare

00:53:630 - 1 note for chime

[HD]
00:11:199 - kick sound, better to add 1 note

[MX]
00:08:546 - i suggest make like this for balance http://osu.ppy.sh/ss/10203508

00:58:021 (58021|3) - this note unused

01:17:331 - 01:17:662 - you miss note here sir

01:21:640 - add note on col 4 (balance)

cant find much, confused between singers with music
I hope this helps
Scotty
It's pretty cool that we finally get a mania version of this song after seeing it only in std. I've only looked at the HD difficulty but I'll try to be of help and I will definitely look at the other diffs.
HD
00:06:226 (6226|0) - I think the note here should be moved to column 1
00:43:022 (43022|0) - This kind of sounds like it should be a triple. It will give a consistent feel since you mapped the same noise with triples earlier.
01:09:044 (69044|2) - I think this LN feels kind of off. I think you should remove it and replace it with a similar pattern to what you used in 00:58:188 (58188|3)
I hope this helps and good luck with your map.
Topic Starter
Akunosu

FAMoss wrote:

hi Acnos o/
req from my queue

[General]
im not sure why you added keysound if you can apply it to notes i'm on it xd


[EZ]
00:12:525 - add 1 note for snare I put doubles for cymbals in this diff

00:53:630 - 1 note for chime I put doubles for cymbals in this diff too u.u

[HD]
00:11:199 - kick sound, better to add 1 note well, here only there is a sound, and 00:11:696 (11696|2,11696|1) - this part have the same sound and a drum, so i don't think that here would be a double :3

[MX]
00:08:546 - i suggest make like this for balance http://osu.ppy.sh/ss/10203508 good and done

00:58:021 (58021|3) - this note unused you're right, it was my mistake u.u, done!

01:17:331 - 01:17:662 - you miss note here sir DONE!

01:21:640 - add note on col 4 (balance) I agree with this, done

cant find much, confused between singers with music
I hope this helps of course that your mod helps me :3
ready, thanks for the mod! :D
Topic Starter
Akunosu

KeppSado wrote:

It's pretty cool that we finally get a mania version of this song after seeing it only in std. I've only looked at the HD difficulty but I'll try to be of help and I will definitely look at the other diffs. Cool! thank you so much!
HD
00:06:226 (6226|0) - I think the note here should be moved to column 1 i gues that is for the note previous, don't it?, if it's that, i agree e.e, Done!
00:43:022 (43022|0) - This kind of sounds like it should be a triple. It will give a consistent feel since you mapped the same noise with triples earlier. i got it, i will fix more like this, Done!
01:09:044 (69044|2) - I think this LN feels kind of off. I think you should remove it and replace it with a similar pattern to what you used in 00:58:188 (58188|3) Done!
I hope this helps and good luck with your map.
thanks for the mod! :3
Scotty
Hi again! I did say in my previous post that I was going to look at your map again so you really don't have to mod my map if you don't want to. Anyways here goes

EZ
00:10:536 (10536|0) - I think a note is missing here.
00:14:513 (14513|3) - I think this LN starts a bit late maybe it should start at 00:14:348 (14348|3) -
01:01:585 (61585|3) - I think this should be a double since the sound has a larger impact.
01:12:193 (72193|0) - Should be a double for the same reason as above.

NM
00:03:574 (3574|0) - Missing note.
00:14:513 (14513|3) - I think this LN is a bit too short maybe it should be extended up till 00:15:176 (15176|3) -
00:17:828 (17828|2) - Maybe it would be good to add 2 1/2 notes after this? One on the red line above it and the next on the white line above that.
01:22:138 (82138|4) - I think a note should be added here in column 4 just like you did in 01:20:812 (80812|1) -

HD
00:19:652 (19652|0) - It might be good to add a few notes here for the piano, but I'm not sure on how it would impact the difficulty of the map.
00:29:265 (29265|2) - Maybe you should make it something like this? http://prntscr.com/ifxo74 I think players who will be playing this difficulty should be able to handle this.

MX
00:12:524 (12524|2) - to 00:13:519 (13519|1) -I think this area might need a few more 1/2 notes. It seems kind of off to miss out on the buildup noises.
00:30:591 (30591|0) - Think there is space for an additional SV? I think it'd be fitting.
01:06:392 (66392|4) - Maybe this section should be rearranged to this http://prntscr.com/ifxq4e ? I added a note at column 4 to turn it into a double and rearranged the remaining notes.
01:11:364 (71364|4) - I'm unable to hear any sounds here, so I think this should be deleted.
01:19:817 (79817|1) - I think this should also be removed.

Alright this is what I've able to find. I hope you find this to be useful and good luck!
Topic Starter
Akunosu

KeppSado wrote:

Hi again! I did say in my previous post that I was going to look at your map again so you really don't have to mod my map if you don't want to. Anyways here goes

EZ
00:10:536 (10536|0) - I think a note is missing here. I put double in part with crash
00:14:513 (14513|3) - I think this LN starts a bit late maybe it should start at 00:14:348 (14348|3) - Done
01:01:585 (61585|3) - I think this should be a double since the sound has a larger impact. Done too
01:12:193 (72193|0) - Should be a double for the same reason as above. Done!

NM
00:03:574 (3574|0) - Missing note.you're right, done
00:14:513 (14513|3) - I think this LN is a bit too short maybe it should be extended up till 00:15:176 (15176|3) - the end LN is fine, but add other LN :3
00:17:828 (17828|2) - Maybe it would be good to add 2 1/2 notes after this? One on the red line above it and the next on the white line above that. you are right so, but I left the red line in blank bcs I feel uncomfortable in the playing
01:22:138 (82138|4) - I think a note should be added here in column 4 just like you did in 01:20:812 (80812|1) - Done

HD
00:19:652 (19652|0) - It might be good to add a few notes here for the piano, but I'm not sure on how it would impact the difficulty of the map. now that I think about it... add notes in this part don't make the level harder, done
00:29:265 (29265|2) - Maybe you should make it something like this? http://prntscr.com/ifxo74 I think players who will be playing this difficulty should be able to handle this. it's fine but add a triplet?, I think that in this dif only should add triplet in strong sounds with crash, Done

MX
00:12:524 (12524|2) - to 00:13:519 (13519|1) -I think this area might need a few more 1/2 notes. It seems kind of off to miss out on the buildup noises. done
00:30:591 (30591|0) - Think there is space for an additional SV? I think it'd be fitting. Chouya!
01:06:392 (66392|4) - Maybe this section should be rearranged to this http://prntscr.com/ifxq4e ? I added a note in column 4 to turn it into a double and rearranged the remaining notes. OK
01:11:364 (71364|4) - I'm unable to hear any sounds here, so I think this should be deleted. You have good ear xd, done
01:19:817 (79817|1) - I think this should also be removed. yeap, done

Alright, this is what I've able to find. I hope you find this to be useful and good luck!
Thank you for this mod!
Rhezie
hello i a little bit dont like Love Live tbh since i'm an IM@S fans *run,but since u requesting on my queue i have no choice but first i have to do this thing first

and here we go column |0|1|2|3|
EZ
- 00:17:000 (17000|2) - consider to move this one to col 0.you're going a llittle bit too heavy on the right side especially on column 2 .
- 00:20:812 (20812|1,20978|3,21309|1,21475|3) - idk why you create this to be a repetitive pattern the others too. you should hear it closely that this 00:20:812 (20812|1,21309|1) - have a different sound.and if hear it more closely you can find that they are reversed pattern so you should ctrl+g this 00:21:309 (21309|1,21475|3) - .make sure you change to others too
- 00:26:613 - why you leave this empty??? but in here 00:23:961 (23961|3) - is not ?? . ur consistency please
- 00:37:221 - ^^^
- 01:02:580 (62580|1) - should be on column 0 . too empty there
- 01:18:491 (78491|0) - you might want to change this to LN
-
NM
- 00:07:552 - miss note?
- 00:07:718 - ^^^
- 00:11:530 - 00:12:027 - ok you should add a note in there .
- 00:23:961 (23961|2,24127|1) - you should ctrl+h those and this 00:24:458 (24458|1,24790|0,24955|1) - should be like this image feels weird to play tbh
- 00:26:447 - ahh you do it again like ^^^^ you should re arrange that
- i'd like to move this 00:28:436 (28436|1) - to col 3 and move this 00:28:768 (28768|3) - to col 0. and again it feels so weird to play
- 00:53:795 - miss?
- 00:53:961 - ^^
- 00:55:950 (55950|2) - you should move that to col 1 dude.since there's another jump in 00:56:281 (56281|2,56447|2) - and its too heavy on the right side
-
tbh there's a lot to go.but i have to catch up with my job so i'm sorry.
Topic Starter
Akunosu

Agayers wrote:

hello i a little bit dont like Love Live tbh since i'm an IM@S fans *run,but since u requesting on my queue i have no choice but first i have to do this thing first Good... :'v

and here we go column |0|1|2|3|
EZ
- 00:17:000 (17000|2) - consider to move this one to col 0.you're going a llittle bit too heavy on the right side especially on column 2 . Done
- 00:20:812 (20812|1,20978|3,21309|1,21475|3) - idk why you create this to be a repetitive pattern the others too. you should hear it closely that this 00:20:812 (20812|1,21309|1) - have a different sound.and if hear it more closely you can find that they are reversed pattern so you should ctrl+g this 00:21:309 (21309|1,21475|3) - .make sure you change to others too omg, this pattern i make very bad, here i had to switch the position of the notes u.u, done!
- 00:26:613 - why you leave this empty??? but in here 00:23:961 (23961|3) - is not ?? . ur consistency please sorry u.u, done
- 00:37:221 - ^^^ ^
- 01:02:580 (62580|1) - should be on column 0 . too empty there I agree, done
- 01:18:491 (78491|0) - you might want to change this to LN I don't want it, all my diffs don't have ln in this part, so i'd like that is just like that :3
-
NM
- 00:07:552 - miss note? for this diff, i will leave that is just like
- 00:07:718 - ^^^ ^
- 00:11:530 - 00:12:027 - ok you should add a note in there . ok
- 00:23:961 (23961|2,24127|1) - you should ctrl+h those and this 00:24:458 (24458|1,24790|0,24955|1) - should be like this image feels weird to play tbh Done
- 00:26:447 - ahh you do it again like ^^^^ you should re arrange that OK
- i'd like to move this 00:28:436 (28436|1) - to col 3 and move this 00:28:768 (28768|3) - to col 0. and again it feels so weird to play OK
- 00:53:795 - miss? done
- 00:53:961 - ^^ ^
- 00:55:950 (55950|2) - you should move that to col 1 dude.since there's another jump in 00:56:281 (56281|2,56447|2) - and its too heavy on the right side
- ready :3
tbh there's a lot to go.but i have to catch up with my job so i'm sorry. Good... :'v x2
thanks for the mod! :3
RedBall
Hello~ I'm from RRM mania modding queue!


Here's NM you requested!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 0 | 1 | 2 | 3 |

-Before modding-
Didn't you apply the previous mod? You did reply to the previous mod. But, there are many suggestions which are not applied to the map even though you said ok or Done. Make sure to change and save the map if you accepted the suggestions :^)

Ok, Let's get started anyway

EZ
00:06:558 (6558|0) - consider changing this to LN which ends at 00:06:889 // it would be emphasize the wind sound by LN. It would be natural since you've put LNs from the start :3
00:26:613 - How about adding a note on column 0? // for consistency. you placed a note on 00:23:961 (23961|3) -
00:37:221 - add a note on column 2 // ^
00:42:856 (42856|3) - delete // to emphasize 00:43:022 (43022|0,43022|2) - this double.
00:51:475 - add a note on column 1 // 00:51:475 has drum sound.
00:51:641 (51641|1) - move this to column 3 if you applied the previous suggestion for hand balance
01:07:055 (67055|2) - delete // There is no vocal you've followed at that part. (even there is no drum or bell sound) + You didn't put a note on 01:17:663
01:19:983 (79983|0) - delete if you applied the suggestion I did at 00:42:856
01:20:978 - add a note on column 2 // There is a sound :^)
01:20:812 (80812|2) - move this one to column 1 if you applied the previous suggestion // for hand balance
01:21:972 - add a note on column 0 // for consistency. (also, there is a sound)

NM
00:09:044 (9044|2,9127|3) - Ctrl + G? // current one looks... awkward to me, considering the flow.
00:14:845 (14845|1) - change it to short note // seems awkward to me because of the LN before this.
00:33:740 (33740|1,33740|0) - delete one of them // this breaks consistency. Reference -> 00:23:132 (23132|2) -
00:39:541 (39541|3) - ends this LN at 00:39:873 // as you didn't put a note on 00:40:038 - notes in that section seemed to follow the vocal. So, I'm suggesting you to make the LN follow the vocal, not wind sound.
00:51:309 (51309|0,51309|2,51641|3,51641|1,51972|0,51972|2,52304|2,52304|1,52635|0,52635|3) - I think it would be better to change those doubles to single LNs. // You are following the wind sound, not the drum sound you've followed at that section. So, giving feedback to players would be nice.
01:01:585 (61585|2,61585|0,61917|3,61917|2) - 01:12:193 (72193|2,72193|0,72359|1,72525|0,72525|3) - choose one of them and make them same for consistency. //Or, make them like 00:58:933 (58933|0,58933|1,59265|3,59265|1,59596|2) - this (I personally prefer this one since you did this in HD diff)
01:21:972 - add a note on column 0 // 01:20:480 (80480|2,80812|0,80978|2,81143|1,81143|3) - 01:21:806 (81806|2,82138|3,82304|1,82469|2,82469|0) - They are same even though rhythm in the music is different. Consider make them different.

HD
00:18:326 (18326|3,18657|1) - make them short notes, or shorten them 1/2 // I think you are not following elec guitar sound because of 00:18:657 (18657|1) If you are focusing on the strong sound, do it :^)
00:43:022 (43022|2) - move to column 3 // cuz 00:42:856 - there is no note.
00:48:823 - add a note on column 0 // there is sound.
00:54:790 (54790|1,54790|2,55287|3,55536|1) - How about this? https://puu.sh/zsrlC/56c272fed8.png // 00:55:121 - there is tom sound. (I didn't put a note on 00:55:370 for flow)
00:58:188 (58188|3) - The sound acctually appears earlier than 00:58:188 Consider add a note at 00:58:105 // Reference -> 01:09:044 (69044|2,69127|1,69210|3,69292|0,69375|1,69458|2,69541|3,69541|0) -
01:16:668 (76668|3) - change this to LN which ends at 01:17:000 // Considering 01:08:049 (68049|1,68049|0,68381|2,68381|3,68464|1,68547|2,68547|0) - this part
01:08:381 (68381|3,68381|2) - 01:17:000 (77000|1) - choose one of them, and make them same
01:17:994 (77994|2) - move this to column 0 // to make them similar as 01:18:160 (78160|0,78160|1,78326|3,78326|2) - this one. (following the sound)
01:18:160 (78160|0,78160|1,78326|2,78326|3,78491|0,78574|1,78657|2,78740|3,78823|1,78823|0,79486|0,79486|2,79652|2,79652|0) - Ctrl + H if you applied the previous suggestion.
01:25:453 (85453|3,85950|0) - shorten them 1/3 as you did in NM diff // emphasizing the vocal

MX
I will not look over the SV because I don't know how to calculate SV. Sorry for this *cough...

00:12:856 - add a note // The sound does not support no note at the end of 00:12:524 (12524|3) - this LN
00:35:397 (35397|1) - change this to a short note. // It seems a bit off. As you can hear, it is much weaker than 00:29:928 (29928|0,29928|1,29928|2,30093|1,30093|2,30093|3,30259|0,30259|2,30259|1) - these.
00:42:607 (42607|0,42690|1) - delete these or add notes at the later part. (till 00:42:856 // after that, there are more drum sounds.
00:57:773 (57773|3) - shorten this LN if you are going to keep 00:56:281 (56281|2,56447|1,57276|0) - these notes.
00:57:939 (57939|0) - I suggest this https://puu.sh/zssst/c290efd531.png // just personal preference
01:00:756 - add a note // there is a pretty big sound.
01:11:364 - add a note // ^
01:17:828 - adda note on column 0 // the sound is pretty bigger than 01:17:662 (77662|3) - and similar to 01:17:994 (77994|3,77994|1) -
01:19:651 (79651|2) - change it to a short note, or shorten this by 1/2 // apply this if you're following the vocal.

You said you prefer being modded HD and MX. But, I just modded all diffs since I normally do like this. I hope you don't feel bad from this :?

Anyway, GL!
Topic Starter
Akunosu

RedBall wrote:

Hello~ I'm from RRM mania modding queue!


Here's NM you requested!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 0 | 1 | 2 | 3 |

-Before modding-
Didn't you apply the previous mod? You did reply to the previous mod. But, there are many suggestions which are not applied to the map even though you said ok or Done. Make sure to change and save the map if you accepted the suggestions :^) I'm stupid... I forgot to submit it! D:

Ok, Let's get started anyway

EZ
00:06:558 (6558|0) - consider changing this to LN which ends at 00:06:889 // it would emphasize the wind sound by LN. It would be natural since you've put LNs from the start :3 oh, it looks fine done
00:26:613 - How about adding a note on column 0? // for consistency. you placed a note on 00:23:961 (23961|3) - yeap, i did it except that i didn't submit it :c
00:37:221 - add a note on column 2 // ^ ^ :c
00:42:856 (42856|3) - delete // to emphasize 00:43:022 (43022|0,43022|2) - this double. Done
00:51:475 - add a note on column 1 // 00:51:475 has drum sound.Done
00:51:641 (51641|1) - move this to column 3 if you applied the previous suggestion for hand balance Done
01:07:055 (67055|2) - delete // There is no vocal you've followed at that part. (even there is no drum or bell sound) + You didn't put a note on 01:17:663 Done
01:19:983 (79983|0) - delete if you applied the suggestion I did at 00:42:856 Done
01:20:978 - add a note on column 2 // There is a sound :^) yeah, there is
01:20:812 (80812|2) - move this one to column 1 if you applied the previous suggestion // for hand balance
01:21:972 - add a note on column 0 // for consistency. (also, there is a sound)done

NM
00:09:044 (9044|2,9127|3) - Ctrl + G? // current one looks... awkward to me, considering the flow. ok
00:14:845 (14845|1) - change it to short note // seems awkward to me because of the LN before this. ok
00:33:740 (33740|1,33740|0) - delete one of them // this breaks consistency. Reference -> 00:23:132 (23132|2) - well, here i think that here there is a strong sound, so i'll let like this
00:39:541 (39541|3) - ends this LN at 00:39:873 // as you didn't put a note on 00:40:038 - notes in that section seemed to follow the vocal. So, I'm suggesting you to make the LN follow the vocal, not wind sound. i added a note 00:40:038 - because i'd like that the LN follow the wind sound
00:51:309 (51309|0,51309|2,51641|3,51641|1,51972|0,51972|2,52304|2,52304|1,52635|0,52635|3) - I think it would be better to change those doubles to single LNs. // You are following the wind sound, not the drum sound you've followed at that section. So, giving feedback to players would be nice. ohh, well add LNs is good idea and since now, i'm gonna request player feedback, done :3
01:01:585 (61585|2,61585|0,61917|3,61917|2) - 01:12:193 (72193|2,72193|0,72359|1,72525|0,72525|3) - choose one of them and make them same for consistency. //Or, make them like 00:58:933 (58933|0,58933|1,59265|3,59265|1,59596|2) - this (I personally prefer this one since you did this in HD diff) I pefer first option :3, done
01:21:972 - add a note on column 0 // 01:20:480 (80480|2,80812|0,80978|2,81143|1,81143|3) - ready
01:21:806 (81806|2,82138|3,82304|1,82469|2,82469|0) - They are same even though rhythm in the music is different. Consider make them different.ready

HD
00:18:326 (18326|3,18657|1) - make them short notes, or shorten them 1/2 // I think you are not following elec guitar sound because of 00:18:657 (18657|1) If you are focusing on the strong sound, do it :^) oh, it feels better, done
00:43:022 (43022|2) - move to column 3 // cuz 00:42:856 - there is no note. and move it on top of LN feels good to the playing, done
00:48:823 - add a note on column 0 // there is sound. yeap, i forgot it, done
00:54:790 (54790|1,54790|2,55287|3,55536|1) - How about this? https://puu.sh/zsrlC/56c272fed8.png // 00:55:121 - there is tom sound. (I didn't put a note on 00:55:370 for flow) Done
00:58:188 (58188|3) - The sound acctually appears earlier than 00:58:188 Consider add a note at 00:58:105 // Reference -> 01:09:044 (69044|2,69127|1,69210|3,69292|0,69375|1,69458|2,69541|3,69541|0) - you're right, done
01:16:668 (76668|3) - change this to LN which ends at 01:17:000 // Considering 01:08:049 (68049|1,68049|0,68381|2,68381|3,68464|1,68547|2,68547|0) - this part yeap for cossisntency u.u, done
01:08:381 (68381|3,68381|2) - 01:17:000 (77000|1) - choose one of them, and make them same Second option, done
01:17:994 (77994|2) - move this to column 0 // to make them similar as 01:18:160 (78160|0,78160|1,78326|3,78326|2) - this one. (following the sound)
01:18:160 (78160|0,78160|1,78326|2,78326|3,78491|0,78574|1,78657|2,78740|3,78823|1,78823|0,79486|0,79486|2,79652|2,79652|0) - Ctrl + H if you applied the previous suggestion. Ctrl+h Done
01:25:453 (85453|3,85950|0) - shorten them 1/3 as you did in NM diff // emphasizing the vocal Done thanks!

MX
I will not look over the SV because I don't know how to calculate SV. Sorry for this *cough...

00:12:856 - add a note // The sound does not support no note at the end of 00:12:524 (12524|3) - this LN I think that is fine, but here also there is a sound, so I added a note, done
00:35:397 (35397|1) - change this to a short note. // It seems a bit off. As you can hear, it is much weaker than 00:29:928 (29928|0,29928|1,29928|2,30093|1,30093|2,30093|3,30259|0,30259|2,30259|1) - these. ok
00:42:607 (42607|0,42690|1) - delete these or add notes at the later part. (till 00:42:856 // after that, there are more drum sounds. oh,
added

00:57:773 (57773|3) - shorten this LN if you are going to keep 00:56:281 (56281|2,56447|1,57276|0) - these notes. it's better, thanks
00:57:939 (57939|0) - I suggest this https://puu.sh/zssst/c290efd531.png // just personal preference I like my pattern, soyy u.u
01:00:756 - add a note // there is a pretty big sound. OMG, done :3
01:11:364 - add a note // ^ OMG, done too :3
01:17:828 - adda note on column 0 // the sound is pretty bigger than 01:17:662 (77662|3) - and similar to 01:17:994 (77994|3,77994|1) - yeah, fixed
01:19:651 (79651|2) - change it to a short note, or shorten this by 1/2 // apply this if you're following the vocal. Following the vocal,
done

You said you prefer being modded HD and MX. But, I just modded all diffs since I normally do like this. I hope you don't feel bad from this :? No problem, moreover thanks for modding all :3

Anyway, GL!
Thanks for the mod!
2 D - [LesTeR]
i DL the map 7times alrdy no VIDEO srsly >.>
Topic Starter
Akunosu

2 D - [LesTeR] wrote:

i DL the map 7times alrdy no VIDEO srsly >.>
:o
maybe someone want the video in the map
I play without video too xd
BanchoBot
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