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Aqours - Mirai no Bokura wa Shitteru yo

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Topic Starter
Kami-senpai
This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 10:58:48 PM

Artist: Aqours
Title: Mirai no Bokura wa Shitteru yo
Source: ラブライブ!サンシャイン!! 2
Tags: love live sunshine season 2 op tv size maffe naotoshi gaia
BPM: 181
Filesize: 27497kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2.78 stars, 200 notes)
  2. Destined Dream (5.12 stars, 328 notes)
  3. Maffe's Normal (1.76 stars, 124 notes)
  4. Nao's Hard (3.36 stars, 237 notes)
  5. Nico's Insane (4.19 stars, 270 notes)
Download: Aqours - Mirai no Bokura wa Shitteru yo
Download: Aqours - Mirai no Bokura wa Shitteru yo (no video)
Information: Scores/Beatmap Listing
---------------
Rabu Raibu!

mp3/video/timing credits to Doormat

Nico's Insane by Gaia
Nao's Hard by Naotoshi
Maffe's Normal by Maffe
SevenFrenzy
Imma mod this map at a later day. :)
Charles LecIerc
-First of all, offset should be at 1956 and not 1964
-00:03:447 (2) - If that's suppose to be a blanket, you might probably do it that way I think https://puu.sh/y1gIH/ab387683ca.jpg
-00:09:256 (3,4) - the 4 isn't really important because you almost don't hear this beat in the music, you should put a slider for the 3 and delete the 4 like that http://puu.sh/y1gZ3/fc25723685.jpg
-00:14:726 (1) - That spacing is way too big, you should put a lower spacing on that new combo
-00:20:113 (2,3) - Don't put a space between the slider and the double, you should stack it like there http://puu.sh/y1hcU/d7cddc7d6a.jpg
-00:22:350 (2,3) - Don't stack the 3 on it, the overlap could provoc missread of the timing and the timing with the 4 and 5 after http://puu.sh/y1hge/82dee97f5a.jpg
-00:25:002 (3) - You could just have done a blanket here
-00:27:654 (3) - You could exaggerate the curve of the slider instead of keeping it too "soft"
-00:33:289 (4) - The overlap doesn't look that good
-00:35:941 (1,2) - Doesn't flow really well, and nothing in the music actually explain that much spacing, something like that'd be better http://puu.sh/y1hxT/d18fc07b9e.jpg
-01:19:698 (2) - it's going a little bit too far away I think, or it actually works well if you put the double under the slider like that http://puu.sh/y1hFn/ac6486a075.jpg
-01:27:654 (2) - Too far from the double, try to put it in a symetric angle from the double/slider like that way (so it's also not too far) http://puu.sh/y1hOf/39be4b6948.jpg
This mod was a M4M for this map btw https://osu.ppy.sh/s/517064
Topic Starter
Kami-senpai

Barbex wrote:

-First of all, offset should be at 1956 and not 1964
-00:03:447 (2) - If that's suppose to be a blanket, you might probably do it that way I think https://puu.sh/y1gIH/ab387683ca.jpg
-00:09:256 (3,4) - the 4 isn't really important because you almost don't hear this beat in the music, you should put a slider for the 3 and delete the 4 like that http://puu.sh/y1gZ3/fc25723685.jpg I like the priming for difficulty. if i were to make it a slider, the gap between 00:09:248 (3,1) - thewe two would be too big for the amount of buildup. This way, the difficulty is a bit more fluid
-00:14:726 (1) - That spacing is way too big, you should put a lower spacing on that new combo its fine
-00:20:113 (2,3) - Don't put a space between the slider and the double, you should stack it like there http://puu.sh/y1hcU/d7cddc7d6a.jpg looks extremely ugly that way. Also the gap provides for continuous movement.
-00:22:350 (2,3) - Don't stack the 3 on it, the overlap could provoc missread of the timing and the timing with the 4 and 5 after its fine,
dont think theres risk of misreading
http://puu.sh/y1hge/82dee97f5a.jpg
-00:25:002 (3) - You could just have done a blanket here the triangle + flow is more important
-00:27:654 (3) - You could exaggerate the curve of the slider instead of keeping it too "soft" doesnt seem intense enough to be exaggerated,
which is why its "soft" in the first place

-00:33:289 (4) - The overlap doesn't look that good stack seems fine
-00:35:941 (1,2) - Doesn't flow really well, and nothing in the music actually explain that much spacing, something like that'd be better http://puu.sh/y1hxT/d18fc07b9e.jpg I think that flow is much worse. I do agree that it should be changed somehow, but I will come up with that later.
-01:19:698 (2) - it's going a little bit too far away I think, or it actually works well if you put the double under the slider like that http://puu.sh/y1hFn/ac6486a075.jpg This actually works better, since it keeps the cursor movement velocity high into that double, and the sharp angle jump will preserve that, so the distance won't be a problem.
-01:27:654 (2) - Too far from the double, try to put it in a symetric angle from the double/slider like that way (so it's also not too far) http://puu.sh/y1hOf/39be4b6948.jpg didn't fix it that way, symmetrical also looks too 2012 ish for me. Tried changing a bit though
This mod was a M4M for this map btw https://osu.ppy.sh/s/517064

Thanks for mod
SevenFrenzy
Righteo, TIME TO MOD (Not the best at it)

Destined Dream
00:54:165 (1) - Is there really a need for a new combo?
00:56:652 (3) - After the jumps of notes 1 and 2, I think 3 should be stacked on 00:56:983 (1).
01:07:259 (3) - Align it with 01:07:094 (2).
01:07:591 (1) - Align it with 01:06:928 (1).
01:20:851 (2) - With a gap like that, I'd stack it on top of the end of the previous slider.
01:27:480 (1) - Move it slightly to the direction of the last note (Just by a bit).

I like the hitsounds. Not bad. :D

Nico's Insane
00:09:165 (2) - Wouldn't it be better if it was on the bottom of the slider, not the top?
00:20:519 (1) - Fix stack.
00:47:536 (3) - Wouldn't it be better to stack it on 00:47:038 (1)?
01:09:580 (1) - With a slider velocity like that, I can already see a lot of players getting thrown off by that (Especially due to it's location and timing on the map).
01:26:486 (1) - Do we really need to decrease the slider velocity here?

Map is better than I thought.

I'll mod the other difficulties later. Right now, I'm too lazy to do anything. xD
Topic Starter
Kami-senpai

SevenFrenzy wrote:

Righteo, TIME TO MOD (Not the best at it)

Destined Dream
00:54:165 (1) - Is there really a need for a new combo? yes because emphasis and start of new statement
00:56:652 (3) - After the jumps of notes 1 and 2, I think 3 should be stacked on 00:56:983 (1). i like the overlap as it sort of gives a continued inertia sort of feeling
01:07:259 (3) - Align it with 01:07:094 (2).
01:07:591 (1) - Align it with 01:06:928 (1).
01:20:851 (2) - With a gap like that, I'd stack it on top of the end of the previous slider.same overlap concept as before
01:27:480 (1) - Move it slightly to the direction of the last note (Just by a bit).

I like the hitsounds. Not bad. :D

I'll mod the other difficulties later. Right now, I'm too lazy to do anything. xD
Thanks for mods!
Niva
Hiya, m4m here as discussed earlier :3

[General]

  1. Don't forget to add the guest mapper's names to the tags hehe *hides*
[Maffe's Normal]

  1. Umm, so many objects are left unsnapped here - I think (in my .osu version at least) you forget to re-snap all of the objects after changing the offset through Barbex's mod o.o
  1. 00:01:964 (1) - A small suggestion, perhaps try to curve this to the opposite direction here (as the vocals are actually going from higher pitch -> lower pitch instead from lower pitch -> higher pitch as on 00:03:289 (1))?
  2. 00:18:372 (2,3,1) - Take caution of the distance here ((3) -> (1) is noticeably closer than (2) -> (3) here hehe)
  3. 00:19:035 (1) - Just a thought here, I think you can end this slider on 00:20:188 instead (and then muffle the sliderticks somehow to avoid it sounding awkward) so that it'll end on a more distinct sound (the drums) xD
  4. 00:22:350 (2) - Perhaps try to curve this downward instead so that it'll flow to the next (1) more naturally?
  5. 00:29:477 (3,1) - Hmm, is the decrease in spacing here intentional? I can see what you're trying to achieve here but it just feels weird somehow seeing this kind of spacing appearing in Normal diff...
  6. 00:36:099 - Add note with clap? To be honest the gap here feels weird if left unfilled orz, and more than that you've also used a similar rhythm on 00:28:483 (1,2,3) so I think that it would be best to add a circle here with clap as well :3
  7. 00:40:251 (1) - Try a slider wave instead perhaps? It works so much better than forcing a curved slider imo due to how it fills up the horizontal space better here :
  8. 00:48:033 - Add circle here? (as you've been following the drums here previously and there's indeed another drum sound here that you've not yet followed hehe~)
  9. 01:01:632 (1) - Place this apart from the previous (3)? This is due to previously you've placed the spacing increase (on 00:59:975) on (3) -> (1), so I think it would be best here to use the spacing increase on the transition from (3) -> (1) as well instead of the transition from (1) -> (2)
  10. 01:10:914 (1,2,3,1) - The spacing between these four is very much inconsistent here
[Advanced]

  1. Many of the objects aren't snapped as well!
  1. 00:01:964 (1,2,3,4) - A suggestion here, perhaps you can arrange these four slightly more apart so that you can place (2) slightly lower than (4) for better flow and visual aesthetics :
  2. 00:10:914 (2) - Stack this over (3)'s top instead of on (1)'s end? I don't know, I just "felt" that it would be natural if the stack's there o.o
  3. 00:11:245 (3,4,5,1) - The overlap from (4) and (1) feels really abrupt here imo, especially considering how they're very much visible during the gameplay due to AR6.5 you're using. Perhaps space (3,4,5) a little bit further as well so that you can stack (1)'s end to (4)'s start perfectly here?
  4. 00:19:035 (1) - Make this 1/2 shorter and then add circle on 00:20:188 with whistle to represent the drum line better perhaps?
  5. 00:29:477 (4) - Remove the clap on slider's end? There are no strong drum sound there to be emphasized, and actually by making (4)'s end silent you can emphasize the next (1,2,3,4)'s spacing increase much more xD
  6. 00:29:975 (1,2,3,4) - Considering you've already using a larger spacing here to emphasize the trumpets, perhaps try to add a gradual spacing increase here to emphasize it further? Also imo it would be nice if (4), (1), and (3) be placed in a straight line like this :
  7. 00:47:378 (3) - Consider removing the whistle on slider's end here? The drum kick actually occurs on 00:47:867 though, not here o.o
  8. 00:53:842 (2) - Remove clap on slider's end to emphasize the finish on (3)'s start (as you did on the upcoming 01:22:516 (6)) perhaps?
  9. 01:04:947 (3) - A small suggestion here, I think it would be nice if you added a slight curve on the second half of the slider here so it'll give a nice extra flow in regards with your next (4)~
[Nao's Hard]

  1. Many of the objects aren't snapped as well!
  1. 00:04:615 (1,2,3) - Hmm, perhaps you can manual-stack these three a bit like this? I'm simply thinking because the previous 00:02:958 (3,4,1,2)'s stack is very much visible in play mode, I think it would be best to apply this kind of stacking as well so that (1,2,3) continues with the flow instead of being rigidly stacked over each other during gameplay :
  2. 00:08:254 - Add note perhaps? Aside from filling up the piano sound here (you already followed the piano instead of the vocals as well on 00:03:289 (1,2,3)), a 1/1 delay feels much more natural here imo compared to your 3/2 delay you're currently using here hehe xD
  3. 00:17:875 (1) - Perhaps put it further from the previous (5) slider (to the center of the screen maybe) and place (2) further from (1) as well? Personally I find it unfitting that this circle (which has a frantic whistle + finish hitsound already) is being emphasized with an anti-jump instead of a jump o.o
  4. 00:20:196 (5) - This should be on ~x:287 y:386 actually if you're intending to follow the circle faithfully, but it's nothing big hehe :3
  5. 00:21:522 (3) - Perhaps place this in ~x:251 y:332 so that (2), (3), and the next (2)'s end would be equally spaced for aesthetics?
  6. 00:29:477 (4) - Hmm, shouldn't the slider's end be either left unhitsounded or having a whistle instead of clap here? I'm not very sure which one would work better but I'm certain that there's nothing from the song here that fits the clap o.o
  7. 00:37:591 - Add note to fill in for the vocals? The rhythm feels a lot more right this way, really~ (Adding a repeat on (4) would be an easy solution that worked good already imo)
  8. 00:40:748 (2) - Personally I'd move this lower so that it'll cluster less with your current (4) for aesthetics hehe :3
  9. 00:50:022 - Add circle with clap here? Feels weird imo having a drum clap being missed out here ._.
  10. 00:53:345 (4) - Consider removing the clap on slider's end here to emphasize the other surrounding clap sounds perhaps?
  11. 00:59:312 (2) - A small suggestion here, perhaps shape it this way so that it'll carry out the flow to your next (3) as well while continuing the linear trend you're using here?
  12. 01:11:245 (2) - Perhaps move this to ~x:291 y:308 so that 01:09:919 (2), 01:10:582 (4), and 01:11:245 (2) would be equally spaced for aesthetics here?
  13. 01:16:715 (3,1,2) - Another suggestion, perhaps separate these three to each other more so that they don't directly contact each other (especially the (3) and (1)) like this?
[Nico's Insane]

  1. Many of the objects aren't snapped as well!
  1. 00:09:256 (1) - Try to put whistle instead of clap in slider's end perhaps? It blends better to the song imo (considering there's no hard sounds coming from the song here) xD
  2. 00:13:731 (1) - Small suggestion here, perhaps place this in ~x:318 y:94 so that 00:12:240 (3), 00:13:068 (2), and 00:13:731 (1) would be equally spaced?
  3. 00:14:892 (8) - Perhaps try to curve this upward a bit? It creates a greater flow in conjunction with your next (1) imo~
  4. 00:28:980 (2,3,4) - Hmm, I don't know... This is merely a personal thought but I prefer to unstack (3,4) and make it into a regular stream instead as the stacking doesn't really look that natural during gameplay :
  5. 00:30:140 (2) - Perhaps put this in ~x:359 y:156 instead? This way it'll be encircled by the next yellow (4) while being placed in the center of a cozy triangle between the blue (4)'s repeat, (3)'s end, and the yellow (4)'s start hehe~
  6. 00:33:787 (1) - A small suggestion here, perhaps try to shape it this way so that (4) would somehow be made encircling this slider's body :
  7. 00:44:394 (1) - Personally I'd place this a bit higher (on ~x:34 y:170 perhaps) in order to much more emphasize the kind of stacking you're trying to apply here
  8. 01:07:599 (1,2,3) - Umm, I don't know... Personally I think the pattern would be much more natural to play if (2) is placed in a higher place (instead of lower) compared to (1) in order to continue the triangle flow you've previously built up. Perhaps try to apply something like this instead?
  9. 01:17:129 (4,1) - - Minor stuff, but perhaps place this a bit lower so that (3), the green (1), and the blue (1) would be equally spaced for better aesthetics?
[Destined Dream]

  1. 00:06:928 (2) - Minor suggestion here, perhaps move this to ~x:160 y:225 so that the transition from (1) -> (2) will be parallel with 00:07:259 (1)'s direction?
  2. 00:13:226 (1,2,3) - Perhaps try to arrange these three like this so that (1), (2), and 00:12:563 (1)'s end as well as (2), (3), and the previous 00:13:060 (2) will be arranged in a tidy straight line?
  3. 00:14:718 (1) - Consider adding a gradual volume increase here (ie. 10% -> 20% -> 30% -> 40%) to emphasize the building tension even further perhaps?
  4. 00:17:701 (8) - Remove the clap here to emphasize the other surrounding claps more?
  5. 00:20:105 (2,3) - Perhaps this is just me, but I personally feel that these two circle are coming out of nowhere (mainly due to their placement being spaced afar from your previous (1)'s end without (1)'s shape hinting out to these two as on 01:13:889 (2,3,1)) - perhaps try to convert them into a slider instead to get a more intuitive and natural-looking jump?
  6. 00:29:635 (7) - Change the clap here into whistle? The drum's sound at this point is a thumping one though o.o
  7. 00:35:602 (3) - CTRL + G this slider perhaps to let the flow be consistent with your previous 00:34:773 (4,1)?
  8. 00:44:221 (1,2) - Although I can see you're trying to follow the vocals here, the downbeat actually lies on 00:44:386 - it's your call though, but personally I think it would be better to let the slider start on 00:44:386 (the downbeat) instead and 00:44:221 be filled with a circle instead (:
  9. 00:53:171 (3,4,5) - Perhaps put (4) in a lower (instead of higher) position instead to let (3,4,5) be arranged antithetically in regards to your next (6,7,8) for aesthetics?
  10. 00:58:143 (1) - Same thing as 00:14:718 (1) here regarding the gradual volume increase
  11. 01:05:105 (4,5) - Perhaps place them further so (3) -> (4) -> (5) -> (1)'s flow would be more natural? imo your sudden spacing decrease from (4) -> (5) quite slays off the player's momentum here ._.
  12. 01:21:845 (2) - A small suggestion here, perhaps place this circle in ~x:215 y:5 so that (1,2,3) would be more equally spaced and therefore would give this pattern a more balanced feeling here?
The mapset's already polished as is to be honest (as expected from a mapset coming from experienced mappers hehe), nothing really major that I found in particular instead of the missing tags and the unsnapped notes. Best of luck with this set Kami-senpai, I hope this mod helps~
Topic Starter
Kami-senpai

Niva wrote:

Hiya, m4m here as discussed earlier :3

[General]

  1. Don't forget to add the guest mapper's names to the tags hehe *hides*

[Advanced]

  1. Many of the objects aren't snapped as well!
  1. 00:01:964 (1,2,3,4) - A suggestion here, perhaps you can arrange these four slightly more apart so that you can place (2) slightly lower than (4) for better flow and visual aesthetics :
  2. 00:10:914 (2) - Stack this over (3)'s top instead of on (1)'s end? I don't know, I just "felt" that it would be natural if the stack's there o.o I think this fits more because 3 is the start of a new musical sentence, so the stack doesn't work too well
  3. 00:11:245 (3,4,5,1) - The overlap from (4) and (1) feels really abrupt here imo, especially considering how they're very much visible during the gameplay due to AR6.5 you're using. Perhaps space (3,4,5) a little bit further as well so that you can stack (1)'s end to (4)'s start perfectly here?
  4. 00:19:035 (1) - Make this 1/2 shorter and then add circle on 00:20:188 with whistle to represent the drum line better perhaps? nah i think this is ok, it might throw some people off if theres a circle after a long slider
  5. 00:29:477 (4) - Remove the clap on slider's end? There are no strong drum sound there to be emphasized, and actually by making (4)'s end silent you can emphasize the next (1,2,3,4)'s spacing increase much more xD
  6. 00:29:975 (1,2,3,4) - Considering you've already using a larger spacing here to emphasize the trumpets, perhaps try to add a gradual spacing increase here to emphasize it further? Also imo it would be nice if (4), (1), and (3) be placed in a straight line like this :
    I really like the equality of the triangles so imma keep it
  7. 00:47:378 (3) - Consider removing the whistle on slider's end here? The drum kick actually occurs on 00:47:867 though, not here o.o
  8. 00:53:842 (2) - Remove clap on slider's end to emphasize the finish on (3)'s start (as you did on the upcoming 01:22:516 (6)) perhaps?
  9. 01:04:947 (3) - A small suggestion here, I think it would be nice if you added a slight curve on the second half of the slider here so it'll give a nice extra flow in regards with your next (4)~
[Destined Dream]

  1. 00:06:928 (2) - Minor suggestion here, perhaps move this to ~x:160 y:225 so that the transition from (1) -> (2) will be parallel with 00:07:259 (1)'s direction?
  2. 00:13:226 (1,2,3) - Perhaps try to arrange these three like this so that (1), (2), and 00:12:563 (1)'s end as well as (2), (3), and the previous 00:13:060 (2) will be arranged in a tidy straight line?
  3. 00:14:718 (1) - Consider adding a gradual volume increase here (ie. 10% -> 20% -> 30% -> 40%) to emphasize the building tension even further perhaps?
  4. 00:17:701 (8) - Remove the clap here to emphasize the other surrounding claps more? hmm i think its fine
  5. 00:20:105 (2,3) - Perhaps this is just me, but I personally feel that these two circle are coming out of nowhere (mainly due to their placement being spaced afar from your previous (1)'s end without (1)'s shape hinting out to these two as on 01:13:889 (2,3,1)) - perhaps try to convert them into a slider instead to get a more intuitive and natural-looking jump? I think that a slider would be really weird rhythm, so I'll keep the circles, but I moved them a bit closer
  6. 00:29:635 (7) - Change the clap here into whistle? The drum's sound at this point is a thumping one though o.o
  7. 00:35:602 (3) - CTRL + G this slider perhaps to let the flow be consistent with your previous 00:34:773 (4,1)?
  8. 00:44:221 (1,2) - Although I can see you're trying to follow the vocals here, the downbeat actually lies on 00:44:386 - it's your call though, but personally I think it would be better to let the slider start on 00:44:386 (the downbeat) instead and 00:44:221 be filled with a circle instead (: I think since its not really an emphasized section
  9. 00:53:171 (3,4,5) - Perhaps put (4) in a lower (instead of higher) position instead to let (3,4,5) be arranged antithetically in regards to your next (6,7,8) for aesthetics?
  10. 00:58:143 (1) - Same thing as 00:14:718 (1) here regarding the gradual volume increase
  11. 01:05:105 (4,5) - Perhaps place them further so (3) -> (4) -> (5) -> (1)'s flow would be more natural? imo your sudden spacing decrease from (4) -> (5) quite slays off the player's momentum here ._.
  12. 01:21:845 (2) - A small suggestion here, perhaps place this circle in ~x:215 y:5 so that (1,2,3) would be more equally spaced and therefore would give this pattern a more balanced feeling here?
The mapset's already polished as is to be honest (as expected from a mapset coming from experienced mappers hehe), nothing really major that I found in particular instead of the missing tags and the unsnapped notes. Best of luck with this set Kami-senpai, I hope this mod helps~
Thanks for mod!!
Nao Tomori
legit fixed everything, god modder lol or bad map

also added some of the custom finish shouts cuz yea

https://pastebin.com/raw/AavXiYhj
Maffe
Umm, so many objects are left unsnapped here - I think (in my .osu version at least) you forget to re-snap all of the objects after changing the offset through Barbex's mod o.o

00:01:964 (1) - A small suggestion, perhaps try to curve this to the opposite direction here (as the vocals are actually going from higher pitch -> lower pitch instead from lower pitch -> higher pitch as on 00:03:289 (1))? - sure fixed
collapsed text
00:18:372 (2,3,1) - Take caution of the distance here ((3) -> (1) is noticeably closer than (2) -> (3) here hehe) - for sure fixed
00:19:035 (1) - Just a thought here, I think you can end this slider on 00:20:188 instead (and then muffle the sliderticks somehow to avoid it sounding awkward) so that it'll end on a more distinct sound (the drums) xD - fixed
00:22:350 (2) - Perhaps try to curve this downward instead so that it'll flow to the next (1) more naturally? - the way its now I think its a good disconnection to differentiate the start of a new measure and the song actually changing there enough
00:29:477 (3,1) - Hmm, is the decrease in spacing here intentional? I can see what you're trying to achieve here but it just feels weird somehow seeing this kind of spacing appearing in Normal diff...- fixed
00:36:099 - Add note with clap? To be honest the gap here feels weird if left unfilled orz, and more than that you've also used a similar rhythm on [00:28:483 (1,2,3) so I think that it would be best to add a circle here with clap as well :3 - fixed
00:40:251 (1) - Try a slider wave instead perhaps? It works so much better than forcing a curved slider imo due to how it fills up the horizontal space better here : -fixed
collapsed text
00:48:033 - Add circle here? (as you've been following the drums here previously and there's indeed another drum sound here that you've not yet followed hehe~) -fixed but ended up doing a weird overlap but well see
01:01:632 (1) - Place this apart from the previous (3)? This is due to previously you've placed the spacing increase (on 00:59:975) on (3) -> (1), so I think it would be best here to use the spacing increase on the transition from (3) -> (1) as well instead of the transition from (1) -> (2) Disconnected 01:01:624 (1) - with a reasonable movement change
01:10:914 (1,2,3,1) - The spacing between these four is very much inconsistent here -fixed and also made the arrangement more reflective of the song there by making another disconnection for 01:12:232 (1) - since its the reset part
https://pastebin.com/xZWHMaMb
Metaku
Me complaining about stupid things on Kami's map like usual so it's kinda like a mod
20:56 Kami-senpai: wanna mod my map
21:15 Metaku: depends
21:15 Metaku: I'm kinda sick atm so ehh
21:15 Metaku: but if the song is nice I could try
21:28 Kami-senpai: its animu
21:28 Kami-senpai: also feel better
21:28 *Kami-senpai is listening to [https://osu.ppy.sh/b/1435785 Aqours - Mirai no Bokura wa Shitteru yo]
21:28 Metaku: oh ye this map
21:29 Metaku: 00:05:105 (2,1) - idk this would be cooler imo if you ctrl g 00:05:105 (2) -
21:30 Kami-senpai: done
21:30 Metaku: 00:19:027 (1) - is it just me or is your sliderart slowly getting even weirder
21:30 Kami-senpai: wut
21:31 Kami-senpai: its an A
21:31 Kami-senpai: for aqours
21:31 Metaku: oh...
21:31 Metaku: Umm yeah it's obviously an A
21:31 Metaku: Why did I not see it
21:31 Kami-senpai: lmfao
21:32 Metaku: 00:23:171 (1,2,3,1,2,3,4,5) - nice triangle mapping
21:32 Kami-senpai: i tru
21:32 Kami-senpai: try
21:33 Metaku: 00:14:718 (1) - and well idk imo this is just too long
21:34 Metaku: 00:14:884 - starting here would work better
21:34 Metaku: I think
21:36 Kami-senpai: ok changed
21:39 Metaku: 00:35:933 (1) - is this nc on purpose
21:40 Kami-senpai: yea
21:40 Metaku: 00:43:060 (1) - idk this transition felt kinda awkward imo
21:40 Kami-senpai: but i dont think it should be
21:40 Metaku: the sv thing
21:40 Metaku: so uhh
21:40 Kami-senpai: qoh
21:40 Metaku: you could just 1/1 gap with a stack
21:40 Metaku: circle
21:40 Metaku: thing
21:40 Metaku: imo
21:40 Kami-senpai: the reason why i nced is because the follow lines look retarded
21:41 Metaku: that's a retarded reason to nc imo
21:41 Metaku: but w/e
21:42 Metaku: 00:50:188 (1) - aaa
21:42 Metaku: these ncs
21:42 Kami-senpai: its ok
21:43 Metaku: 00:58:143 (1,1) - this felt kinda weird to play
21:43 Metaku: since the start of 00:58:143 (1) - is barely audible
21:43 Metaku: But might just be me being shit while being sick
21:43 Kami-senpai: yea i havent had an issue
21:48 Metaku: yeah it worked fine on 2nd try
21:48 Metaku: 01:26:486 (1) - I'd ctrl g this but idk
21:48 Kami-senpai: i just rotated it a bity
21:49 Metaku: I meant like
21:49 Metaku: It'd feel better if it rotated clockwise
21:49 Metaku: since you changed rotations on 01:25:491 (1,2,3,1,2,3) - too
21:50 Metaku: 01:09:911 (1) - shouldn't this be a bit faster like 00:58:641 (2) - or smtng
21:50 Metaku: The difference in sv on 01:09:580 (1,1) - could be a bit more visible imo
21:52 Kami-senpai: ok done
21:54 Metaku: Tbh this map makes me question collabing with you since I've done a lot differently lol
21:54 Metaku: and the ncs trigger me
21:54 Metaku: but it's pretty okay otherwise
21:55 Metaku: 01:08:088 (1) - and stuff like this could be changed sv too
21:55 Metaku: Since if you start doing sv switches might as well do them more often imo
21:55 Metaku: when it fits
21:56 Kami-senpai: yea but some fit some dont need it
21:57 Metaku: but if you do it for smtng like this 01:05:602 -
21:57 Metaku: then it would fit well on 01:08:088 (1) -
21:58 Metaku: idk how to put it but... It just sometimes just feels you sometimes don't really plan ahead how you map stuff
21:58 Metaku: I
21:58 Metaku: I've probably said this before lol
22:01 Metaku: 00:58:972 (1,2) - and rhythms like this still trigger me
22:06 Kami-senpai: idk what youre talking about
22:06 Kami-senpai: i think its fine
22:06 Kami-senpai: i really dont understand why that rhythm triggers you
22:06 Kami-senpai: and i dont think it fits in that second place just because it fits somewhere else
22:06 Kami-senpai: theyre different
22:07 Kami-senpai: just because theyre hitsounded the same doesnt mean they are the same
22:07 Kami-senpai: theres only three fucking hitsounds for gods sake
22:07 Metaku: because imo 00:59:304 - should be clickable instead of 00:59:469 - but ehh
22:07 Metaku: or at least lower spacing or smtng
22:07 Kami-senpai: going into a kiai after sv change should have 1/1 spacing
22:07 Kami-senpai: 1/1 slider*
22:08 Kami-senpai: like you said earlier
22:08 Metaku: when did I even say that
22:08 Kami-senpai: 00:43:060 (1) -
22:09 Metaku: oh that
22:09 Kami-senpai: dont even remember your own arguments lol
22:09 Metaku: But I didn't even mention spacing there
22:11 Metaku: I just said I think a circle would work there better
22:11 Metaku: with 1/1 gap
22:11 Metaku: or smtng
22:11 Metaku: so the transition would feel better
22:12 Metaku: anyway do you want me to look at advanced or not
22:12 Metaku: My head is kinda aching so I'd rather not needlessly argue over your mapping choices
22:12 Metaku: since we'll disagree anyway
22:19 Kami-senpai: dont need
22:19 Kami-senpai: post if you want kds
22:19 Metaku: k
Bokkie
Hey!

M4M from my queue

[Maffe's Normal]
  1. There's a lot of unnecessary greenline that doesn't change a thing; consider deleting them
  2. 00:17:536 - I'd add small 1/2 slider here
[Advanced]
  1. 00:09:911 (1,2) - previously, you used stacking for 1/2 rhythm so this might be confusing for a newish players
  2. 01:03:613 - make this note clickable as it's an important one
[Nao's Hard]
  1. 00:01:956 - kinda pointless greenline since SV is 1.0x the same and you've set both hitsounds and volume on redline
  2. 00:09:911 (1,2) - 00:18:364 (3,3) - two nazi "blanket fix pls"
  3. 00:33:447 (3) - move down by at least 5px (sliderend is at y:-5 rn) cuz fancy hp bars and stuff
  4. 00:50:022 - missing a note here; don't forget to add a snare
  5. 01:16:707 (3,1) - move either to avoid overlap
[Nico's Insane]
  1. 00:03:281 (1,2,3) - not sure why don't you use the same rhythm as 00:01:956 (1,2,3) - it doesn't feel right
[Destined Dream]
  1. 00:05:105 (2,1) - not sure if it's okay to overlap them like this; consider moving either to the side even just by a bit
  2. You seem to use a lot of "backwards" movement which breaks the flow; I'm not really fan of that but you can just claim it's your style so meh
Sorry for keeping it short, I just couldn't find much that wouldn't be just my own subjective opinion.
Good luck!
Topic Starter
Kami-senpai

Catshy wrote:

Hey!

M4M from my queue

[Advanced]
  1. 00:09:911 (1,2) - previously, you used stacking for 1/2 rhythm so this might be confusing for a newish players
  2. 01:03:613 - make this note clickable as it's an important one should be ok, but ill see with other mods
[Destined Dream]
  1. 00:05:105 (2,1) - not sure if it's okay to overlap them like this; consider moving either to the side even just by a bit i think it should be fine
  2. You seem to use a lot of "backwards" movement which breaks the flow; I'm not really fan of that but you can just claim it's your style so meh
Sorry for keeping it short, I just couldn't find much that wouldn't be just my own subjective opinion.
Good luck!
thanks for mod!
Gaia
SevenFrenzy

SevenFrenzy wrote:

Righteo, TIME TO MOD (Not the best at it)

Nico's Insane
00:09:165 (2) - Wouldn't it be better if it was on the bottom of the slider, not the top? it wouldn't
00:20:519 (1) - Fix stack. it's not supposed to stack
00:47:536 (3) - Wouldn't it be better to stack it on 00:47:038 (1)? i like it like this
01:09:580 (1) - With a slider velocity like that, I can already see a lot of players getting thrown off by that (Especially due to it's location and timing on the map). well it is indicated by the NC, i can consider if more ppl point it out
01:26:486 (1) - Do we really need to decrease the slider velocity here? yes

Map is better than I thought.

I'll mod the other difficulties later. Right now, I'm too lazy to do anything. xD
Niva

Niva wrote:

Hiya, m4m here as discussed earlier :3


[Nico's Insane]

  1. Many of the objects aren't snapped as well!
  1. 00:09:256 (1) - Try to put whistle instead of clap in slider's end perhaps? It blends better to the song imo (considering there's no hard sounds coming from the song here) xD
  2. 00:13:731 (1) - Small suggestion here, perhaps place this in ~x:318 y:94 so that 00:12:240 (3), 00:13:068 (2), and 00:13:731 (1) would be equally spaced?
  3. 00:14:892 (8) - Perhaps try to curve this upward a bit? It creates a greater flow in conjunction with your next (1) imo~
  4. 00:28:980 (2,3,4) - Hmm, I don't know... This is merely a personal thought but I prefer to unstack (3,4) and make it into a regular stream instead as the stacking doesn't really look that natural during gameplay :
  5. 00:30:140 (2) - Perhaps put this in ~x:359 y:156 instead? This way it'll be encircled by the next yellow (4) while being placed in the center of a cozy triangle between the blue (4)'s repeat, (3)'s end, and the yellow (4)'s start hehe~ cool suggestion but i dont like that shape ><
  6. 00:33:787 (1) - A small suggestion here, perhaps try to shape it this way so that (4) would somehow be made encircling this slider's body :
  7. 00:44:394 (1) - Personally I'd place this a bit higher (on ~x:34 y:170 perhaps) in order to much more emphasize the kind of stacking you're trying to apply here
  8. 01:07:599 (1,2,3) - Umm, I don't know... Personally I think the pattern would be much more natural to play if (2) is placed in a higher place (instead of lower) compared to (1) in order to continue the triangle flow you've previously built up. Perhaps try to apply something like this instead?
  9. 01:17:129 (4,1) - - Minor stuff, but perhaps place this a bit lower so that (3), the green (1), and the blue (1) would be equally spaced for better aesthetics?
The mapset's already polished as is to be honest (as expected from a mapset coming from experienced mappers hehe), nothing really major that I found in particular instead of the missing tags and the unsnapped notes. Best of luck with this set Kami-senpai, I hope this mod helps~

Naotoshi wrote:

legit fixed everything, god modder lol or bad map
Catshy

Catshy wrote:

Hey!

M4M from my queue

[Nico's Insane]
  1. 00:03:281 (1,2,3) - not sure why don't you use the same rhythm as 00:01:956 (1,2,3) - it doesn't feel right i think they're slightly different?

Sorry for keeping it short, I just couldn't find much that wouldn't be just my own subjective opinion.
Good luck!

thx for modding, else were all applied
i had to post instead of nico because she doesn't have an osu account );

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Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
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Creator:Kami-senpai
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Tags:love live sunshine season 2 op tv size maffe naotoshi gaia
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226,284,33613,1,0,0:0:0:0:
191,153,33779,6,0,L|178:-2,1,150,2|8,0:0|0:0,0:0:0:0:
197,0,34442,1,2,0:0:0:0:
107,104,34607,1,2,0:0:0:0:
290,130,34773,2,0,P|298:88|296:32,1,75,8|0,0:0|0:0,0:0:0:0:
184,189,35105,6,0,P|215:233|324:238,1,150,2|8,0:0|0:0,0:0:0:0:
512,122,35602,2,0,P|439:125|390:180,1,150,2|2,0:0|0:0,0:0:0:0:
389,203,36016,1,2,0:0:0:0:
389,203,36099,2,0,L|401:304,1,75,8|0,0:0|0:0,0:0:0:0:
502,374,36431,5,6,0:0:0:0:
502,374,36762,2,0,P|466:362|405:363,1,75,8|0,0:0|0:0,0:0:0:0:
308,272,37094,1,2,0:0:0:0:
477,232,37259,1,2,0:0:0:0:
308,272,37425,2,0,P|272:283|211:283,1,75,8|0,0:0|0:0,0:0:0:0:
251,162,37757,6,0,L|264:12,1,150,2|8,0:0|0:0,0:0:0:0:
97,96,38254,2,0,P|60:138|107:243,1,150,2|2,0:0|0:0,0:0:0:0:
231,305,38751,1,8,0:0:0:0:
161,171,38917,1,0,0:0:0:0:
338,197,39083,6,0,L|325:247,2,37.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
264,13,39414,1,8,0:0:0:0:
279,133,39580,2,0,P|360:153|440:165,1,150,8|8,0:0|0:0,0:0:0:0:
424,149,39994,1,8,0:0:0:0:
423,131,40077,1,8,0:0:0:0:
297,239,40243,6,0,P|214:249|137:265,1,150,6|2,0:0|0:0,0:0:0:0:
31,353,40740,2,0,P|42:320|45:266,1,75,8|2,0:0|0:0,0:0:0:0:
146,98,41072,2,0,P|149:135|160:170,1,75,8|2,0:0|0:0,0:0:0:0:
283,267,41403,1,8,0:0:0:0:
317,111,41569,1,2,0:0:0:0:
283,267,41735,6,0,P|226:260|138:256,1,112.5,8|8,0:0|0:0,0:0:0:0:
148,262,42066,1,8,0:0:0:0:
369,329,42232,2,0,P|382:294|383:238,1,75,8|2,0:0|0:0,0:0:0:0:
216,45,42563,2,0,P|219:82|232:117,1,75,8|2,0:0|0:0,0:0:0:0:
367,240,42895,1,8,0:0:0:0:
241,138,43060,6,0,P|169:99|79:119,1,157.499995193482,6|2,0:0|0:0,0:0:0:0:
2,75,43723,2,0,L|18:197,1,104.999996795654,8|2,0:0|0:0,0:0:0:0:
34,170,44386,6,0,L|18:292,1,112.5,2|2,0:0|0:0,0:0:0:0:
126,363,45049,1,8,0:0:0:0:
115,258,45215,1,2,0:0:0:0:
264,288,45381,2,0,P|235:298|198:300,1,52.4999983978272,2|0,0:0|0:0,0:0:0:0:
349,220,45712,6,0,P|429:224|479:292,1,157.499995193482,2|2,0:0|0:0,0:0:0:0:
257,186,46375,2,0,P|242:147|252:71,1,104.999996795654,8|2,0:0|0:0,0:0:0:0:
267,71,47038,5,8,0:0:0:0:
131,108,47204,2,0,L|116:37,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
246,84,47536,1,2,0:0:0:0:
143,201,47701,2,0,P|105:192|53:188,1,75,8|2,0:0|0:0,0:0:0:0:
341,124,48033,2,0,P|397:117|452:104,1,112.5,8|0,0:0|0:0,0:0:0:0:
445,122,48364,6,0,P|427:162|434:207,1,75,6|0,0:0|0:0,0:0:0:0:
381,356,48696,2,0,P|351:316|253:307,1,150,8|2,0:0|0:0,0:0:0:0:
120,284,49193,2,0,L|130:384,1,75,2|8,0:0|0:0,0:0:0:0:
215,207,49525,6,0,P|256:155|235:58,1,150,2|2,0:0|0:0,0:0:0:0:
119,23,50022,1,8,0:0:0:0:
379,33,50188,2,0,P|368:108|363:191,1,150,2|2,0:0|0:0,0:0:0:0:
375,206,50602,1,0,0:0:0:0:
375,206,50685,2,0,P|413:200|461:172,1,75,8|0,0:0|0:0,0:0:0:0:
323,318,51016,6,0,P|293:268|185:253,1,150,6|8,0:0|0:0,0:0:0:0:
47,170,51514,1,0,0:0:0:0:
36,279,51679,2,0,P|70:274|128:239,1,75,2|2,0:0|0:0,0:0:0:0:
180,89,52011,2,0,P|157:128|156:187,1,75,8|0,0:0|0:0,0:0:0:0:
298,320,52342,6,0,L|275:152,1,150,6|8,0:0|0:0,0:0:0:0:
354,45,52839,2,0,B|332:83|332:83|224:69,1,150,2|8,0:0|0:0,0:0:0:0:
230,54,53254,1,8,0:0:0:0:
235,33,53337,1,8,0:0:0:0:
110,120,53502,1,8,0:0:0:0:
105,99,53585,1,8,0:0:0:0:
99,76,53668,5,8,0:0:0:0:
205,176,53834,2,0,P|203:218|188:265,1,75,8|8,0:0|0:0,0:0:0:0:
51,318,54165,2,0,P|103:311|190:374,1,150,12|2,0:0|0:0,0:0:0:0:
317,295,54663,1,8,0:0:0:0:
194,249,54828,6,0,P|182:200|177:80,1,150,8|2,0:0|0:0,0:0:0:0:
345,8,55326,1,8,0:0:0:0:
342,26,55408,1,8,0:0:0:0:
339,45,55491,1,8,0:0:0:0:
336,63,55574,1,8,0:0:0:0:
333,82,55657,2,0,P|371:66|410:67,1,75,2|8,0:0|0:0,0:0:0:0:
509,177,55906,1,8,0:0:0:0:
489,190,55989,2,0,P|431:191|382:143,1,112.5,8|0,0:0|0:0,0:0:0:0:
333,82,56320,5,12,0:0:0:0:
235,97,56486,1,8,0:0:0:0:
137,112,56652,1,8,0:0:0:0:
137,112,56983,6,0,P|167:154|168:223,1,104.999996795654,8|8,0:0|0:0,0:0:0:0:
38,300,57480,2,0,P|34:245|88:181,1,120,8|8,0:0|0:0,0:0:0:0:
174,226,57978,6,0,L|304:213,1,120,8|8,0:0|0:0,0:0:0:0:
291,227,58392,1,8,0:0:0:0:
288,242,58475,1,2,0:0:0:0:
372,145,58641,6,0,P|355:73|391:-10,1,146.249993305207,4|0,0:0|0:0,0:0:0:0:
395,20,58972,6,0,L|493:7,1,82.5000025177003,6|0,0:0|0:0,0:0:0:0:
266,96,59304,2,0,P|208:90|137:79,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
76,39,59635,2,0,P|117:76|124:196,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
35,314,60132,6,0,B|114:281|114:348|220:298,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
278,177,60630,2,0,P|271:146|265:84,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
389,125,60961,1,2,0:0:0:0:
157,162,61127,1,2,0:0:0:0:
399,144,61293,2,0,P|397:189|381:252,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
327,371,61624,6,0,P|366:359|435:357,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
211,291,61955,2,0,P|153:248|165:151,2,165.000005035401,8|2|8,0:0|0:0|0:0,0:0:0:0:
278,177,62784,6,0,P|287:98|290:8,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
153,53,63281,2,0,P|154:91|163:157,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
383,307,63613,2,0,P|384:268|393:203,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
478,114,63944,1,8,0:0:0:0:
274,198,64110,6,0,P|194:218|107:222,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
40,106,64607,2,0,P|83:100|123:122,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
123,343,64939,2,0,P|112:292|120:232,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
282,74,65270,2,0,P|281:144|268:220,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
262,219,65602,6,0,B|327:190|368:190|368:190|407:254,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
323,349,66099,2,0,P|239:344|152:330,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
71,183,66596,2,0,P|65:149|56:84,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
40,106,66845,1,0,0:0:0:0:
19,110,66928,5,2,0:0:0:0:
155,129,67094,1,2,0:0:0:0:
84,221,67259,1,8,0:0:0:0:
58,101,67425,1,2,0:0:0:0:
155,293,67591,5,8,0:0:0:0:
0,216,67757,1,2,0:0:0:0:
155,129,67922,1,8,0:0:0:0:
262,321,68088,6,0,P|343:335|414:342,1,146.249993305207,6|0,0:0|0:0,0:0:0:0:
510,311,68420,2,0,L|503:395,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
424,244,68585,6,0,P|394:190|443:103,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
463,39,68917,2,0,P|400:72|342:62,1,112.500004291535,8|2,0:0|0:0,0:0:0:0:
249,97,69165,5,2,0:0:0:0:
241,77,69248,2,0,L|233:7,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
103,88,69414,2,0,L|96:143,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
176,232,69580,6,0,P|210:207|269:208,1,78.7499975967408,6|0,0:0|0:0,0:0:0:0:
239,285,69911,6,0,P|180:282|56:264,2,165.000005035401,4|2|8,0:0|0:0|0:0,0:0:0:0:
456,292,70740,6,0,P|416:278|336:363,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
374,184,71237,2,0,B|403:135|389:79|389:79|319:62,1,165.000005035401,8|2,0:0|0:0,0:0:0:0:
200,30,71735,1,2,0:0:0:0:
245,173,71900,2,0,L|257:269,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
153,227,72232,5,2,0:0:0:0:
346,199,72397,1,2,0:0:0:0:
153,227,72563,2,0,P|113:187|132:104,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
200,30,72895,2,0,L|381:7,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
488,120,73392,6,0,P|437:106|374:186,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
411,363,73889,2,0,P|422:323|423:272,1,82.5000025177003,8|8,0:0|0:0,0:0:0:0:
406,274,74138,1,8,0:0:0:0:
406,274,74221,2,0,L|299:264,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
181,348,74552,1,8,0:0:0:0:
230,200,74718,6,0,P|250:107|210:40,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
92,180,75215,2,0,P|96:223|109:292,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
269,342,75547,1,2,0:0:0:0:
221,233,75712,1,2,0:0:0:0:
78,364,75878,2,0,P|119:358|172:349,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
323,266,76210,5,2,0:0:0:0:
230,200,76375,2,0,P|217:156|213:104,1,82.5000025177003,8|8,0:0|0:0,0:0:0:0:
352,57,76707,2,0,P|336:154|331:233,1,165.000005035401,8|2,0:0|0:0,0:0:0:0:
412,367,77121,1,0,0:0:0:0:
425,343,77204,6,0,P|396:314|336:312,1,90,8|0,0:0|0:0,0:0:0:0:
269,342,77536,6,0,L|92:360,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
5,250,78033,1,0,0:0:0:0:
191,247,78199,1,2,0:0:0:0:
80,76,78364,1,2,0:0:0:0:
64,102,78447,1,2,0:0:0:0:
70,130,78530,2,0,L|117:142,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
219,74,78696,2,0,L|261:62,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
402,34,78862,6,0,P|364:71|376:187,1,157.499995193482,4|2,0:0|0:0,0:0:0:0:
449,239,79442,1,2,0:0:0:0:
470,225,79525,2,0,P|474:198|478:156,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
342,188,79690,6,0,P|294:192|246:202,1,93.75,8|0,0:0|0:0,0:0:0:0:
230,216,80188,6,0,P|249:144|241:49,2,165.000005035401,6|8|2,0:0|0:0|0:0,0:0:0:0:
111,291,81016,1,2,0:0:0:0:
26,174,81182,2,0,P|58:160|126:146,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
295,323,81514,6,0,P|220:316|118:300,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
237,119,82011,2,0,P|246:173|250:228,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
108,132,82342,1,8,0:0:0:0:
108,132,82425,1,8,0:0:0:0:
108,132,82508,2,0,L|120:31,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
319,126,82839,6,0,P|374:128|421:30,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
437,30,83502,2,0,P|421:140|419:203,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
476,351,84000,6,0,B|467:301|467:301|326:284,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
185,228,84497,2,0,P|229:223|277:209,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
240,40,84828,2,0,P|221:80|218:135,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
87,308,85160,2,0,P|82:259|68:200,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
0,90,85491,6,0,P|41:125|122:105,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
340,114,85989,2,0,P|277:96|224:134,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
174,359,86486,6,0,P|166:276|154:199,1,150,12|0,0:0|0:0,0:0:0:0:
225,21,87315,1,2,0:0:0:0:
221,36,87397,1,2,0:0:0:0:
215,52,87480,1,12,0:0:0:0:
295,188,87646,5,12,0:0:0:0:
ItashaS13
  • Destined Dream
    00:05:105 (2,1) - I think you should add more overlaps before this so isnt an unexpected overlap, like this with 00:03:116 (1,2) - http://prntscr.com/h36fkw or smth else with the other sliders so prepare the player for overlaps
    00:08:254 (4) - imo this slider it's like.. out of the pattern with 00:07:259 (1,2,3) - maybe move like http://prntscr.com/h36gwc so it looks like connected to these prev sliders
    00:08:585 (1,1) - unexpected spacing tbh, took me for surprise 2 times
    00:11:237 (1,2) - I feel kinda nazi but, these sliders should have similar shapes since theyr representing the same sound, also similar to 00:09:911 (1) - (like more curvy you know)
    00:14:718 (7,8,1) - You should not break the flow here from 00:14:552 (6) - because the drum sound is continuous and you're like cutting it in the middle
    00:17:867 (1,2,3) - 00:19:027 (1,2,3) - there should be a triplet in the end of these, like 00:08:585 (1,1,2,3) - or opposite
    00:29:304 (4,5,6,7) - add more spacing, or reduce spacing on 00:29:967 (1,2,3) - the difference in spacing is too big imo
    00:30:630 (1,2) - this is unexpected because that 2 is stacked with prev slider so why not stack the 00:31:127 (1) - instead for better reading
    00:33:281 (4,5,6) - fix perfect trianglul
    00:32:453 (1) - should ctrl+g, for consistency with 00:31:458 (2,3) - you always break flow on 3 not 1
    00:33:779 (1,2,3,4) - 00:34:442 (3) - maybe make this 2 circles instead? like https://osu.ppy.sh/ss/9416533 or smth like that idk but, the current slider there looks like a bit messy or out of place
    00:37:922 (2,3,4) - very uncomfortable to play, I give this suggestion https://osu.ppy.sh/ss/9416551 imo would look and play better, and after that, you can make something better at 00:38:751 (5,6,1,2) - because song is building up there and the highest spacing should be on 00:39:083 (1,2) - sounds more powerful than 00:38:751 (5,6) -
    00:39:083 (1,2,3) - should add more spacing, more than 00:37:922 (2,3,4) - (but if you change it, just ignore this)
    00:40:077 (7,1) - the break of flow should be on these to emphasize that 00:40:243 (1) - and not on 00:39:580 (4,5) - just like 00:47:038 (1,2,3,4) -
    00:43:060 (1,2,3) - http://prntscr.com/h36yq3
    00:47:038 (1,2,3,4,5,1) - you should reduce spacing here, the change is too abrupt from 00:45:712 (1,2,3,4) - etc
    00:48:364 (1,2) - https://osu.ppy.sh/ss/9416655
    00:51:016 (1,2) - I don't really like how this plays but I can't find any easy solution, just keep in mind in case you find something better
    00:57:315 (2,1) - spacing here is too short, and coming from this 00:56:320 (1,2,3) - that low spacing feels like out of place maybe do this instead https://osu.ppy.sh/ss/9416697
    01:22:839 (1,2) - I don't really like the stop motion this 2 is doing there, its like it was 1/4 before sliderend but is 1/2
    01:23:834 (3,1) - spacing here too short imo
    01:25:491 (1,2,3) - maybe make perfect triangle? also I think these jumps doesn't really emphasize the sound properly, maybe make 01:25:491 (1,1) - kicksliders for better emphasize owo

    Nico's Insane
    I just feel like some parts could be emphasized better (with more spacing) like
    00:29:967 (1,2,3) -
    00:40:243 (1) -
    00:41:403 (4,5,1) -
    00:54:663 (4,1) -
    01:12:563 (3) -
    01:16:707 (3) -
    ^ these are the ones I feel like should have little bit more spacing
    01:17:121 (4,1) - too much spacing
gl
Topic Starter
Kami-senpai

Itasha_S13 wrote:

[list]Destined Dream
00:05:105 (2,1) - I think you should add more overlaps before this so isnt an unexpected overlap, like this with 00:03:116 (1,2) - http://prntscr.com/h36fkw or smth else with the other sliders so prepare the player for overlaps nah i think this is fine, since its not really an overlap but kind of just an emphasis thing
00:08:254 (4) - imo this slider it's like.. out of the pattern with 00:07:259 (1,2,3) - maybe move like http://prntscr.com/h36gwc so it looks like connected to these prev sliders
00:08:585 (1,1) - unexpected spacing tbh, took me for surprise 2 times
00:11:237 (1,2) - I feel kinda nazi but, these sliders should have similar shapes since theyr representing the same sound, also similar to 00:09:911 (1) - (like more curvy you know)
00:14:718 (7,8,1) - You should not break the flow here from 00:14:552 (6) - because the drum sound is continuous and you're like cutting it in the middle
00:17:867 (1,2,3) - 00:19:027 (1,2,3) - there should be a triplet in the end of these, like 00:08:585 (1,1,2,3) - or opposite The thing with the first one is that it's like super emphasized and not that fast so readable, but the others are less emphasized and faster SV so harder to read. Might change the first one if needed tho
00:29:304 (4,5,6,7) - add more spacing, or reduce spacing on 00:29:967 (1,2,3) - the difference in spacing is too big imo
00:30:630 (1,2) - this is unexpected because that 2 is stacked with prev slider so why not stack the 00:31:127 (1) - instead for better reading I don't think its that confusing when playing though
00:33:281 (4,5,6) - fix perfect trianglul
00:32:453 (1) - should ctrl+g, for consistency with 00:31:458 (2,3) - you always break flow on 3 not 1 I think I break flow on 1 and not 3 lol
00:33:779 (1,2,3,4) - 00:34:442 (3) - maybe make this 2 circles instead? like https://osu.ppy.sh/ss/9416533 or smth like that idk but, the current slider there looks like a bit messy or out of place
00:37:922 (2,3,4) - very uncomfortable to play, I give this suggestion https://osu.ppy.sh/ss/9416551 imo would look and play better, and after that, you can make something better at 00:38:751 (5,6,1,2) - because song is building up there and the highest spacing should be on 00:39:083 (1,2) - sounds more powerful than 00:38:751 (5,6) -
00:39:083 (1,2,3) - should add more spacing, more than 00:37:922 (2,3,4) - (but if you change it, just ignore this) disagreed since i think 2,3,4 is more emphasized
00:40:077 (7,1) - the break of flow should be on these to emphasize that 00:40:243 (1) - and not on 00:39:580 (4,5) - just like 00:47:038 (1,2,3,4) -
00:43:060 (1,2,3) - http://prntscr.com/h36yq3
00:47:038 (1,2,3,4,5,1) - you should reduce spacing here, the change is too abrupt from 00:45:712 (1,2,3,4) - etc
00:48:364 (1,2) - https://osu.ppy.sh/ss/9416655
00:51:016 (1,2) - I don't really like how this plays but I can't find any easy solution, just keep in mind in case you find something better
00:57:315 (2,1) - spacing here is too short, and coming from this 00:56:320 (1,2,3) - that low spacing feels like out of place maybe do this instead https://osu.ppy.sh/ss/9416697
01:22:839 (1,2) - I don't really like the stop motion this 2 is doing there, its like it was 1/4 before sliderend but is 1/2
01:23:834 (3,1) - spacing here too short imo
01:25:491 (1,2,3) - maybe make perfect triangle? also I think these jumps doesn't really emphasize the sound properly, maybe make 01:25:491 (1,1) - kicksliders for better emphasize owo

Thanks for mod!!
_handholding

Maffe
  1. 00:19:027 (4) - Feels more appropriate to end this on 00:20:022 or 00:20:188 based on the sound that you are mapping. And the gap you created made it awkward
  2. 00:23:834 (2) - try 2 circles. A quick explanation is that 00:23:171 (1) - is a held vocal sound and 00:23:834 (2,3) - are 2 distinct vocal sounds on both the head and tail. So yh. adds variety in rhythm too. Lol you did it here 00:34:442 (2,3) - xdd
  3. 00:28:972 (2,3) - Highly recommend to not stack objects under the tail in the lowest diffs. They are quite hard to read since they obstruct the approach circle
  4. 00:36:099 - Any particular reason why you didn't map this beat?
  5. 00:33:779 (1,2,3,4) - Try to use the same spacing for objects. Not only do players read by distance at these difficulties but it would look neater structurally; and they tend to be more well receive
  6. 00:43:392 (1,2,3,1,2) - I'm gonna recommend for you to stick to the vocals for this small section. You've been mapping the vocals for the majority of the map and changing layers for this small snippit when it isn't necessary as mappable vocals do exist here feels out of place
  7. 00:48:033 - ADD CIRCLE!
  8. 00:53:668 (1,2,3) - do this rhythm https://osu.ppy.sh/ss/9447768
  9. 00:57:315 (2,3,4) - From my perspective this rhythm is bad. But I want you to either see why it's bad or somehow prove me wrong by telling me how it's good. Tell me what each object is mapping on by the the beats they start and finish on.
  10. ok for the kiai you map loads of white ticks when a lot of the red ticks are more prominent eg 01:02:784 and 01:08:088 . YO've pretty much decided to metronome map this for either you think it's simple so it's beginner friendly or because forced polarity or. Like for 01:07:591 (2) - you could have mapped this as 3/2 reverse slider so you could get the big beat at 01:08:088 without "awkward breaks in polarity" that most mappers strive to avoid because reasons. But yh I highly suggest remapping the rhythm for the kiai as you're following neither the vocals or instruments. It's very important for you to follow the most obvious melodies/rhythms for lower diffs as mapping empty notes not only feels stale but it makes it extremely more difficult as that's what beginner players in rhythm games are looking out for
  11. 01:26:486 (3,1) - suggestion to use spinner like advanced diff for a whole list of reasons that i cba to explain but can do if you want lol

Advanced
  1. 00:11:237 (3) to 00:18:364 (2) - this is a massive train of objects without a break. I suggest you add one in somewhere, you could try using this rhythm at 00:14:221 (5) - https://osu.ppy.sh/ss/9447889 . Would add a natural break in rhythm density.
  2. 00:21:514 (3) - Suggest to turn into a circle for reasons similar to above also because unlike 00:22:839 (6) - there isn't a vocal here. So by mapping this as a circle you would be adding some contrast and giving more meaning to the slider at 00:22:839 (6) - (yes I'm not just bullshitting you xd )
  3. 00:31:127 (1,2,3,4) - Use same rhythm as 00:20:519 (1,2,3) ? (with my circle suggestion) . This new rhythm feels rather forced just for the sake of variety and upping the difficulty a bit
  4. 00:48:364 (1) - to 00:58:972 (1) - Same as first point xd. This rhythm density comes across as a hard. A massive increase from the lowest difficulty
  5. 01:25:491 (1) - 3/2 reverse slider feels more natural to me https://osu.ppy.sh/ss/9447977 . It captures the contrast of how the vocals and music drop their intensity (i know vocals are getting louder but im not talking about that lol) from 01:24:497 (4,5,6) -
  6. Overall your structure seems fine but there a few parts which are quite lacking and look really messy/unpolished eg 00:26:983 (3,4,5) . I dont think I need to explain why but on the off chance I do you can message me later

Nao
  1. Mod coming soon TM

Gaia
  1. 00:19:773 (2,3) - If you're going to have these 1/4 beats here then hitsound them
  2. 01:05:602 (1,2) - same as top diff
  3. 01:14:138 (3,4) - alter pattern positions so the stack is more visible. idk if you map with stacking on but it currently looks like this https://osu.ppy.sh/ss/9440642 And yh, looks kinda weird since the head of 01:14:221 (4) - is almost completely obscured
  4. 01:16:375 (2) - same as top diff. obvious hs copier is obvious hehe

Destined dream
  1. 00:09:414 (4) - This feels like a complete ghost note. Would be best to just delete especially considering the flow of 00:09:083 (1,2,3,4,1,2,3,4) - overall
  2. 00:09:580 (1,2,3,4,1) - I would delete 00:09:580 (1,2) too if you're following that instrument that starts at 00:09:746 . If not then I have no idea what you're following xd
  3. 00:17:867 (1) - I'm not sure what you're trying to achieve with this SV increase. The music at this point isn't that much intense compared to the rest of the section, in fact it's pretty similar
  4. 00:25:491 (5) - This feels like a bad place for a 1/1 pause, better to have the pause place at 00:25:823 instead. 1/1 pauses tend to work best on beats with the most emphasis; in this case it would be the downbeat. Also an extended slider doesn't really work at 00:25:823 (1) - because there isn't anything that's being followed in particular with this.
  5. 00:36:099 (2,1) - ^
  6. 00:35:933 (1) - oh and delete NC, it doesn't serve a purpose
  7. 00:47:701 (1,1) - Make these both 1/2 or 3/4 sliders. They are both mapping the same layer so having them differ in rhythm is a bit... off
  8. 00:50:602 (2) - You've mapped every drum triplet in the same so far so I'm kinda sceptical as to why you skipped this one
  9. 01:05:602 (1,2) - delete the finishes on the heads. They aren't strongly supported by the song and they sound jarring
  10. 01:16:375 (2) - There are no drum snares here so no need for claps
[]Will finish mod later ~
Gaia
nico said she fixed all

SPOILER
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Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
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Creator:Kami-senpai
Version:Nico's Insane
Source:ラブライブ!サンシャイン!! 2
Tags:love live sunshine season 2 op tv size maffe naotoshi gaia
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191,153,33779,6,0,L|178:-2,1,150,2|8,0:0|0:0,0:0:0:0:
197,0,34442,1,2,0:0:0:0:
107,104,34607,1,2,0:0:0:0:
290,130,34773,2,0,P|298:88|296:32,1,75,8|0,0:0|0:0,0:0:0:0:
184,189,35105,6,0,P|215:233|324:238,1,150,2|8,0:0|0:0,0:0:0:0:
512,122,35602,2,0,P|439:125|390:180,1,150,2|2,0:0|0:0,0:0:0:0:
390,192,36016,1,2,0:0:0:0:
390,205,36099,2,0,L|402:306,1,75,8|0,0:0|0:0,0:0:0:0:
502,374,36431,5,6,0:0:0:0:
502,374,36762,2,0,P|466:362|405:363,1,75,8|0,0:0|0:0,0:0:0:0:
308,272,37094,1,2,0:0:0:0:
477,232,37259,1,2,0:0:0:0:
308,272,37425,2,0,P|272:283|211:283,1,75,8|0,0:0|0:0,0:0:0:0:
251,162,37757,6,0,L|264:12,1,150,2|8,0:0|0:0,0:0:0:0:
97,96,38254,2,0,P|60:138|107:243,1,150,2|2,0:0|0:0,0:0:0:0:
231,305,38751,1,8,0:0:0:0:
161,171,38917,1,0,0:0:0:0:
338,197,39083,6,0,L|325:247,2,37.5,2|8|8,0:0|0:0|0:0,0:0:0:0:
264,13,39414,1,8,0:0:0:0:
279,133,39580,2,0,P|360:153|440:165,1,150,8|8,0:0|0:0,0:0:0:0:
424,149,39994,1,8,0:0:0:0:
423,131,40077,1,8,0:0:0:0:
297,239,40243,6,0,P|214:249|137:265,1,150,6|2,0:0|0:0,0:0:0:0:
31,353,40740,2,0,P|42:320|45:266,1,75,8|2,0:0|0:0,0:0:0:0:
146,98,41072,2,0,P|149:135|160:170,1,75,8|2,0:0|0:0,0:0:0:0:
283,267,41403,1,8,0:0:0:0:
317,111,41569,1,2,0:0:0:0:
283,267,41735,6,0,P|226:260|138:256,1,112.5,8|8,0:0|0:0,0:0:0:0:
148,262,42066,1,8,0:0:0:0:
369,329,42232,2,0,P|382:294|383:238,1,75,8|2,0:0|0:0,0:0:0:0:
216,45,42563,2,0,P|219:82|232:117,1,75,8|2,0:0|0:0,0:0:0:0:
367,240,42895,1,8,0:0:0:0:
241,138,43060,6,0,P|169:99|79:119,1,157.499995193482,6|2,0:0|0:0,0:0:0:0:
2,75,43723,2,0,L|18:197,1,104.999996795654,8|4,0:0|0:3,0:0:0:0:
34,170,44386,6,0,L|18:292,1,112.5,2|2,0:0|0:0,0:0:0:0:
126,363,45049,1,8,0:0:0:0:
115,258,45215,1,8,0:3:0:0:
264,288,45381,2,0,P|235:298|198:300,1,52.4999983978272,4|0,0:3|0:0,0:0:0:0:
349,220,45712,6,0,P|429:224|479:292,1,157.499995193482,2|2,0:0|0:0,0:0:0:0:
257,186,46375,2,0,P|242:147|252:71,1,104.999996795654,8|4,0:0|0:3,0:0:0:0:
267,71,47038,5,8,0:0:0:0:
131,108,47204,2,0,L|116:37,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
246,84,47536,1,2,0:0:0:0:
143,201,47701,2,0,P|105:192|53:188,1,75,8|2,0:0|0:0,0:0:0:0:
341,124,48033,2,0,P|397:117|452:104,1,112.5,8|0,0:0|0:0,0:0:0:0:
445,122,48364,6,0,P|427:162|434:207,1,75,6|0,0:0|0:0,0:0:0:0:
381,356,48696,2,0,P|351:316|253:307,1,150,8|2,0:0|0:0,0:0:0:0:
120,284,49193,2,0,L|130:384,1,75,2|8,0:0|0:0,0:0:0:0:
215,207,49525,6,0,P|256:155|235:58,1,150,2|2,0:0|0:0,0:0:0:0:
119,23,50022,1,8,0:0:0:0:
379,33,50188,2,0,P|368:108|363:191,1,150,2|2,0:0|0:0,0:0:0:0:
375,206,50602,1,2,0:0:0:0:
375,206,50685,2,0,P|413:200|461:172,1,75,8|0,0:0|0:0,0:0:0:0:
323,318,51016,6,0,P|293:268|185:253,1,150,6|8,0:0|0:0,0:0:0:0:
47,170,51514,1,2,0:0:0:0:
36,279,51679,2,0,P|70:274|128:239,1,75,2|2,0:0|0:0,0:0:0:0:
180,89,52011,2,0,P|157:128|156:187,1,75,8|2,0:0|0:0,0:0:0:0:
298,320,52342,6,0,L|275:152,1,150,6|8,0:0|0:0,0:0:0:0:
354,45,52839,2,0,B|332:83|332:83|224:69,1,150,2|8,0:0|0:0,0:0:0:0:
230,54,53254,1,8,0:0:0:0:
235,33,53337,1,8,0:0:0:0:
110,120,53502,1,8,0:0:0:0:
105,99,53585,1,8,0:0:0:0:
99,76,53668,5,8,0:0:0:0:
205,176,53834,2,0,P|203:218|188:265,1,75,8|8,0:0|0:0,0:0:0:0:
51,318,54165,2,0,P|103:311|190:374,1,150,12|2,0:0|0:0,0:0:0:0:
317,295,54663,1,8,0:0:0:0:
194,249,54828,6,0,P|182:200|177:80,1,150,8|2,0:0|0:0,0:0:0:0:
345,8,55326,1,8,0:0:0:0:
342,26,55408,1,8,0:0:0:0:
339,45,55491,1,8,0:0:0:0:
336,63,55574,1,8,0:0:0:0:
333,82,55657,2,0,P|371:66|410:67,1,75,2|8,0:0|0:0,0:0:0:0:
509,177,55906,1,8,0:0:0:0:
489,190,55989,2,0,P|431:191|382:143,1,112.5,8|0,0:0|0:0,0:0:0:0:
333,82,56320,5,12,0:0:0:0:
235,97,56486,1,8,0:0:0:0:
137,112,56652,1,8,0:0:0:0:
137,112,56983,6,0,P|167:154|168:223,1,104.999996795654,12|8,0:0|0:0,0:0:0:0:
38,300,57480,2,0,P|34:245|88:181,1,120,12|8,0:0|0:0,0:0:0:0:
174,226,57978,6,0,L|304:213,1,120,12|8,0:0|0:0,0:0:0:0:
291,227,58392,1,8,0:0:0:0:
288,242,58475,1,2,0:0:0:0:
372,145,58641,6,0,P|355:73|391:-10,1,146.249993305207,4|0,0:0|0:0,0:0:0:0:
395,20,58972,6,0,L|493:7,1,82.5000025177003,6|0,0:0|0:0,0:0:0:0:
266,96,59304,2,0,P|208:90|137:79,1,123.75000377655,12|0,0:0|0:0,0:0:0:0:
76,39,59635,2,0,P|117:76|124:196,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
35,314,60132,6,0,B|114:281|114:348|220:298,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
278,177,60630,2,0,P|271:146|265:84,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
389,125,60961,1,2,0:0:0:0:
157,162,61127,1,2,0:0:0:0:
399,144,61293,2,0,P|397:189|381:252,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
327,371,61624,6,0,P|366:359|435:357,1,82.5000025177003,6|0,0:0|0:0,0:0:0:0:
211,291,61955,2,0,P|153:248|165:151,2,165.000005035401,12|2|8,0:0|0:0|0:0,0:0:0:0:
278,177,62784,6,0,P|287:98|290:8,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
153,53,63281,2,0,P|154:91|163:157,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
383,307,63613,2,0,P|384:268|393:203,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
478,114,63944,1,8,0:0:0:0:
274,198,64110,6,0,P|194:218|107:222,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
40,106,64607,2,0,P|83:100|123:122,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
123,343,64939,2,0,P|112:292|120:232,1,82.5000025177003,2|2,0:0|0:0,0:0:0:0:
282,74,65270,2,0,P|281:144|268:220,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
262,219,65602,6,0,B|327:190|368:190|368:190|407:254,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
323,349,66099,2,0,P|239:344|152:330,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
71,183,66596,2,0,P|65:149|56:84,1,82.5000025177003,8|8,0:0|0:3,0:0:0:0:
40,106,66845,1,8,0:3:0:0:
19,110,66928,5,2,0:0:0:0:
155,129,67094,1,2,0:0:0:0:
84,221,67259,1,8,0:0:0:0:
58,101,67425,1,2,0:0:0:0:
155,293,67591,5,8,0:0:0:0:
0,216,67757,1,2,0:0:0:0:
155,129,67922,1,8,0:0:0:0:
262,321,68088,6,0,P|343:335|414:342,1,146.249993305207,6|0,0:0|0:0,0:0:0:0:
510,311,68420,2,0,L|503:395,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
424,244,68585,6,0,P|394:190|443:103,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
463,39,68917,2,0,P|400:72|342:62,1,112.500004291535,8|2,0:0|0:0,0:0:0:0:
249,97,69165,5,2,0:0:0:0:
241,77,69248,2,0,L|233:7,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
103,88,69414,2,0,L|96:143,1,56.2500021457673,8|8,0:0|0:0,0:0:0:0:
176,232,69580,6,0,P|210:207|269:208,1,78.7499975967408,6|0,0:0|0:0,0:0:0:0:
239,285,69911,6,0,P|180:282|56:264,2,165.000005035401,4|2|8,0:0|0:0|0:0,0:0:0:0:
456,292,70740,6,0,P|416:278|336:363,1,165.000005035401,2|2,0:0|0:0,0:0:0:0:
374,184,71237,2,0,B|403:135|389:79|389:79|319:62,1,165.000005035401,8|2,0:0|0:0,0:0:0:0:
200,30,71735,1,2,0:0:0:0:
245,173,71900,2,0,L|257:269,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
153,227,72232,5,2,0:0:0:0:
346,199,72397,1,2,0:0:0:0:
153,227,72563,2,0,P|113:187|132:104,1,123.75000377655,12|0,0:0|0:0,0:0:0:0:
200,30,72895,2,0,L|381:7,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
488,120,73392,6,0,P|437:106|374:186,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
411,363,73889,2,0,P|422:323|423:272,1,82.5000025177003,8|8,0:0|0:0,0:0:0:0:
404,280,74138,1,8,0:0:0:0:
387,277,74221,2,0,L|280:267,1,82.5000025177003,8|2,0:0|0:0,0:0:0:0:
181,348,74552,1,8,0:0:0:0:
230,200,74718,6,0,P|250:107|210:40,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
92,180,75215,2,0,P|96:223|109:292,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
269,342,75547,1,2,0:0:0:0:
221,233,75712,1,2,0:0:0:0:
78,364,75878,2,0,P|119:358|172:349,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
323,266,76210,5,2,0:0:0:0:
230,200,76375,2,0,P|217:156|213:104,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
352,57,76707,2,0,P|336:154|331:233,1,165.000005035401,4|2,0:0|0:0,0:0:0:0:
412,367,77121,1,2,0:0:0:0:
425,343,77204,6,0,P|396:314|336:312,1,90,8|0,0:0|0:0,0:0:0:0:
269,342,77536,6,0,L|92:360,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
5,250,78033,1,2,0:0:0:0:
191,247,78199,1,2,0:2:0:0:
80,76,78364,1,2,0:0:0:0:
64,102,78447,1,2,0:0:0:0:
70,130,78530,2,0,L|117:142,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
219,74,78696,2,0,L|261:62,1,41.2500012588501,8|8,0:0|0:0,0:0:0:0:
402,34,78862,6,0,P|364:71|376:187,1,157.499995193482,4|2,0:0|0:0,0:0:0:0:
449,239,79442,1,2,0:0:0:0:
470,225,79525,2,0,P|474:198|478:156,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
342,188,79690,6,0,P|294:192|246:202,1,93.75,8|0,0:0|0:0,0:0:0:0:
230,216,80188,6,0,P|249:144|241:49,2,165.000005035401,6|8|2,0:0|0:0|0:0,0:0:0:0:
111,291,81016,1,2,0:0:0:0:
26,174,81182,2,0,P|58:160|126:146,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
295,323,81514,6,0,P|220:316|118:300,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
237,119,82011,2,0,P|246:173|250:228,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
108,132,82342,1,8,0:0:0:0:
108,132,82425,1,8,0:0:0:0:
108,132,82508,2,0,L|120:31,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
319,126,82839,6,0,P|374:128|421:30,1,165.000005035401,6|8,0:0|0:0,0:0:0:0:
437,30,83502,2,0,P|421:140|419:203,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
476,351,84000,6,0,B|467:301|467:301|326:284,1,165.000005035401,6|2,0:0|0:0,0:0:0:0:
185,228,84497,2,0,P|229:223|277:209,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
240,40,84828,2,0,P|221:80|218:135,1,82.5000025177003,6|2,0:0|0:0,0:0:0:0:
87,308,85160,2,0,P|82:259|68:200,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
0,90,85491,6,0,P|41:125|122:105,1,134.999995880127,12|2,0:0|0:0,0:0:0:0:
340,114,85989,2,0,P|277:96|224:134,1,134.999995880127,12|2,0:0|0:0,0:0:0:0:
174,359,86486,6,0,P|166:276|154:199,1,150,12|0,0:0|0:0,0:0:0:0:
225,21,87315,1,2,0:0:0:0:
221,36,87397,1,2,0:0:0:0:
215,52,87480,1,12,0:0:0:0:
294,188,87646,6,0,B|336:134|407:165|407:165|387:173|370:195,1,157.499995193482,12|0,0:0|0:0,0:0:0:0:
_handholding
Hard
00:47:121 - The drum stream thing starts here so I recommend mapping this note

00:50:602 - map this drum triplet? You've mapped triplets like this at 00:53:254 (3,4) -

01:09:911 (2) - curving this like 1 and 3 would look good aesthetically imo

01:16:375 (2) - delete clap on tail
[]ok mod finished


kds this post instead of the other one
Cloudchaser
the bg triggers me
BanchoBot
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