forum

ZUN - Tsukidokei ~ Luna Dial [OsuMania]

posted
Total Posts
92
show more
Topic Starter
FAMoss

UPDATE!



- fixing outro hitsound
- delete unused green line
Rivals_7
.
Asherz007
Ok, couple of problems...

rip keysounds

man, this thing looks drastically different to when I last looked at it lol
tfw entire set is plagued by the update bug for some reason

[General]
Not too happy about the soft-hitnormal being basically indistinguishable, where places like 00:04:395 have essentially no feedback whatsoever. I'd suggest either making the hitnormal louder or replacing it with a (more conventional) hi-hat sound.

Might want to increase the volume of the soft-hitfinish and LR_Hat Normal a little bit as well since they're not too distinguishable.

Tags etc I will assume you nabbed from mage's set

1|2|3|4 should I need it

Not checking hitsound application at this point, will do that upon second check just so my brain doesn't melt that much

Easy
The start of this difficulty (until like 00:05:628) worries me a little in that it's not entirely obvious what the player is meant to be following since most of the notes around here lie on a 1/4. It's a little weird, but I'm not sure whether there's really any viable alternatives here.

  1. 00:17:957 - Feels a little weird to omit the note for the kick here. I can understand the 1/4, but this is for a 1/2 movement (probably a note in col 1 would do)
  2. 00:30:388 (30388|1) - Not sure whether this is misplaced but I'm pretty sure the emphasis is a little more on the kick 1/4 later. Feels a little more intuitive that way, at least to me.
  3. 00:37:477 (37477|2,37888|3) - More of a gut feeling, but this kind of movement in an Easy is a little awkward? It's pretty much the only place within this 1/2 section where are three consecutive notes in the same hand (ignoring stacks), whilst being at different intervals (1/2 and 1/1). Would probably move to col 1 and 3 respectively.
  4. 00:52:477 (52477|0,52683|2,52888|1) - no stack? (like 00:45:902 (45902|3,46107|3,46313|3))
  5. 01:18:779 (78779|0,78984|1) - Might want to move these one col right to avoid the 1/2 one-handed minitrill, which might be a tiny bit too awkward.

Normal
Maybe a little weird layering-wise, but looks fine from what I can see. Just one thing then.

00:53:505 (53505|3,53505|2) - why double? Doesn't make much sense compared to 00:59:875 (59875|3).

Hard (priority box)
Long story short, this is hella boring. It could be argued that the Normal is more difficult than the Hard for quite a fair part of the map just because the patterns used here are too simple and monotonous and, in a sense, not really providing that much in terms of progression towards lunatic. To that effect, I will veto this mapset until something is done about this. (grats on being my first proper veto for anything other than hitsounds lul)

Seriously, with most of these jumps being one-handed you're severely limiting what you can do and essentially boring the player. Like fine for some, but not all. Like, you might have your own reason for all this [12][34] business, but there's a point where it's too much and I think you're over that and pattern diversity really needs to come into play

Just be wary about having extended OH trills though like 00:11:176 (11176|3,11279|2,11381|3,11484|2,11587|3,11690|2,11792|3). Though this is somewhat justified, the difficulty here does spike somewhat.

Otherwise seems structurally fine(?), but just really really meh.

Lunatic
wew

  1. 00:10:662 (10662|2) - Tiny bit confused as to why only a single here when there's the hitwhistle present (same with 00:12:306 (12306|2)). Especially when 00:11:279 (11279|1,11279|0,11484|1,11484|0) are doubles.
  2. 00:13:436 - SV values feel a little like they were plucked from thin air? Not entirely sure whether they really work too well here (or whether they're appropriate at all), but at the very least I would think about making these slightly weaker, seeing as these are the only SVs in the mapset.
  3. 00:19:498 (19498|3) - The minijack I feel just comes in at the wrong time here (like I can't find anything to justify other than arbitrary separation), so you could move this note to 3 to have the minijacks before both kicks.
  4. 00:24:738 (24738|3,24840|3,24840|2,24943|3) - This hurts lol (but seriously that is pretty nasty to play so might want to change to something like [124][123][34] if you wanted to reduce pattern difficulty slightly)
  5. 00:29:875 to 00:39:738 - Just a little side note that there are more jacks in the right hand. Not critical to change, just slightly imbalanced is all.
  6. 00:52:580 (52580|3,52683|3,52785|0,52837|1,52888|0) - This burst is mega ass to play. It's more difficult pattern wise than the end (OH trill and minijack), so I'd suggest swapping to all singles and reducing the final triple at the end by one note.
  7. 01:11:279 (71279|0) - the triple minijack here might be a tiny bit too much, but if you wanted to keep the jacky feel then it might be better to move this to col 4.
kudos to you for the kiai, nice slow increase in difficulty, nicely done.

Hope to god this doesn't push through to v2 for some random reason
Topic Starter
FAMoss

Asherz007 wrote:

Ok, couple of problems...

rip keysounds // cry

man, this thing looks drastically different to when I last looked at it lol
tfw entire set is plagued by the update bug for some reason // i change it bit owo

[General]
Not too happy about the soft-hitnormal being basically indistinguishable, where places like 00:04:395 have essentially no feedback whatsoever. I'd suggest either making the hitnormal louder or replacing it with a (more conventional) hi-hat sound. // fixed

Might want to increase the volume of the soft-hitfinish and LR_Hat Normal a little bit as well since they're not too distinguishable. // fixed

Tags etc I will assume you nabbed from mage's set // :"D

1|2|3|4 should I need it

Not checking hitsound application at this point, will do that upon second check just so my brain doesn't melt that much

Easy
The start of this difficulty (until like 00:05:628) worries me a little in that it's not entirely obvious what the player is meant to be following since most of the notes around here lie on a 1/4. It's a little weird, but I'm not sure whether there's really any viable alternatives here. // well, piano for easy

  1. 00:17:957 - Feels a little weird to omit the note for the kick here. I can understand the 1/4, but this is for a 1/2 movement (probably a note in col 1 would do) // fixed
  2. 00:30:388 (30388|1) - Not sure whether this is misplaced but I'm pretty sure the emphasis is a little more on the kick 1/4 later. Feels a little more intuitive that way, at least to me. // fixed, using 1/2
  3. 00:37:477 (37477|2,37888|3) - More of a gut feeling, but this kind of movement in an Easy is a little awkward? It's pretty much the only place within this 1/2 section where are three consecutive notes in the same hand (ignoring stacks), whilst being at different intervals (1/2 and 1/1). Would probably move to col 1 and 3 respectively. // fixed, using loud sound as point
  4. 00:52:477 (52477|0,52683|2,52888|1) - no stack? (like 00:45:902 (45902|3,46107|3,46313|3)) // i made it different for piano roll
  5. 01:18:779 (78779|0,78984|1) - Might want to move these one col right to avoid the 1/2 one-handed minitrill, which might be a tiny bit too awkward. // fixed

Normal
Maybe a little weird layering-wise, but looks fine from what I can see. Just one thing then.

00:53:505 (53505|3,53505|2) - why double? Doesn't make much sense compared to 00:59:875 (59875|3). // fixed

Hard (priority box)
Long story short, this is hella boring. It could be argued that the Normal is more difficult than the Hard for quite a fair part of the map just because the patterns used here are too simple and monotonous and, in a sense, not really providing that much in terms of progression towards lunatic. To that effect, I will veto this mapset until something is done about this. (grats on being my first proper veto for anything other than hitsounds lul)

Seriously, with most of these jumps being one-handed you're severely limiting what you can do and essentially boring the player. Like fine for some, but not all. Like, you might have your own reason for all this [12][34] business, but there's a point where it's too much and I think you're over that and pattern diversity really needs to come into play

Just be wary about having extended OH trills though like 00:11:176 (11176|3,11279|2,11381|3,11484|2,11587|3,11690|2,11792|3). Though this is somewhat justified, the difficulty here does spike somewhat.

Otherwise seems structurally fine(?), but just really really meh. smh monotone chart, // fixed

Lunatic
wew

  1. 00:10:662 (10662|2) - Tiny bit confused as to why only a single here when there's the hitwhistle present (same with 00:12:306 (12306|2)). Especially when 00:11:279 (11279|1,11279|0,11484|1,11484|0) are doubles. i forgot that part, :residentsleeper: fixed
  2. 00:13:436 - SV values feel a little like they were plucked from thin air? Not entirely sure whether they really work too well here (or whether they're appropriate at all), but at the very least I would think about making these slightly weaker, seeing as these are the only SVs in the mapset. // fixed
  3. 00:19:498 (19498|3) - The minijack I feel just comes in at the wrong time here (like I can't find anything to justify other than arbitrary separation), so you could move this note to 3 to have the minijacks before both kicks. // agree
  4. 00:24:738 (24738|3,24840|3,24840|2,24943|3) - This hurts lol (but seriously that is pretty nasty to play so might want to change to something like [124][123][34] if you wanted to reduce pattern difficulty slightly) // fixed
  5. 00:29:875 to 00:39:738 - Just a little side note that there are more jacks in the right hand. Not critical to change, just slightly imbalanced is all. // fixed
  6. 00:52:580 (52580|3,52683|3,52785|0,52837|1,52888|0) - This burst is mega ass to play. It's more difficult pattern wise than the end (OH trill and minijack), so I'd suggest swapping to all singles and reducing the final triple at the end by one note. // yappari, fixed
  7. 01:11:279 (71279|0) - the triple minijack here might be a tiny bit too much, but if you wanted to keep the jacky feel then it might be better to move this to col 4. // fixed
kudos to you for the kiai, nice slow increase in difficulty, nicely done.

Hope to god this doesn't push through to v2 for some random reason
Re-download this!
new thing :
- New Hard
- New samples
- Resize BG

thank you Asherz :hug:
Asherz007
I is back

Hitsounds are much better, hitfinish might still be a tad too quiet but not so critical now.

Hard
Much much better. Maybe a concern about using the minijacks at the start; might want to keep those reserved for the top difficulty. Could use js here like you kinda do at 00:12:203. (also you're technically putting the difficulty spike at the start, which might be a little bit weird)

  1. 00:11:176 (11176|2,11176|0,11279|3,11381|1,11381|2,11484|0,11587|1,11587|3) - nice pattern but technically inaccurate when looking at hitsounds, looks intentional but it also looks weird, especially when compared to normal
  2. 00:32:340 (32340|3,32340|1) - feels like this breaks the jack pattern?
  3. 01:18:779 (78779|1,78779|2) - double because......
I'd nuke it further, but it's late, I want to sleep, and I also don't really want to blindly nitpick? You can try to explain the layering/get another person to look through or something, but assuming the layering hasn't changed much then this is pretty good

Lunatic
Maybe just the issue feels not quite resolved yet
00:52:785 (52785|1,52888|1) - burst is better (cus rolly lul), but still a small concern cus minijack in a 1/8 stream I guess, might wanna remove

00:52:683 (52683|0) - link w/ above also worried about the double in the stream? Technically fine cus burst is short but just asking anyway.

Should I sleep yet it's nearly 4am
Topic Starter
FAMoss

Asherz007 wrote:

I is back

Hitsounds are much better, hit01:18:779 (78779|1,78779|2) - double because......inish might still be a tad too quiet but not so critical now.

Hard
Much much better. Maybe a concern about using the minijacks at the start; might want to keep those reserved for the top difficulty. Could use js here like you kinda do at 00:12:203. (also you're technically putting the difficulty spike at the start, which might be a little bit weird) // will keep that, it can cover for piano and differentiate it with lunatic

  1. 00:11:176 (11176|2,11176|0,11279|3,11381|1,11381|2,11484|0,11587|1,11587|3) - nice pattern but technically inaccurate when looking at hitsounds, looks intentional but it also looks weird, especially when compared to normal //xd, delete one note in 00:11:381 -
  2. 00:32:340 (32340|3,32340|1) - feels like this breaks the jack pattern? // a bit no xd changed
  3. 01:18:779 (78779|1,78779|2) - double because...... // forgot to compare with lunatic aaA
I'd nuke it further, but it's late, I want to sleep, and I also don't really want to blindly nitpick? You can try to explain the layering/get another person to look through or something, but assuming the layering hasn't changed much then this is pretty good

Lunatic
Maybe just the issue feels not quite resolved yet
00:52:785 (52785|1,52888|1) - burst is better (cus rolly lul), but still a small concern cus minijack in a 1/8 stream I guess, might wanna remove // same, remove

00:52:683 (52683|0) - link w/ above also worried about the double in the stream? Technically fine cus burst is short but just asking anyway. // ok remove this AAaAA

Should I sleep yet it's nearly 4am // LOL, working hard, good job =w= thanks again ash!
Asherz007
Can I do the "." thing as well?

Had another quick look through, seems fine; maybe still a tiny concern about those minijacks as they are a little bit of a stretch when it comes to spread(?), but it should be okay.
Topic Starter
FAMoss

Asherz007 wrote:

Can I do the "." thing as well?

Had another quick look through, seems fine; maybe still a tiny concern about those minijacks as they are a little bit of a stretch when it comes to spread(?), but it should be okay.
:blobsweat: page 6
tatatat
hi
Rivals_7
[N]

00:07:888 (7888|1,7888|2,8094|3,8299|1,8299|0) - why is this different from - 00:09:532 (9532|3,9532|2,9635|1,9840|2,9943|1,9943|0) - 00:11:176 (11176|1,11176|2,11279|3,11484|0,11587|2,11587|1) - ?

probably just it
Topic Starter
FAMoss

Rivals_7 wrote:

[N]

00:07:888 (7888|1,7888|2,8094|3,8299|1,8299|0) - why is this different from - 00:09:532 (9532|3,9532|2,9635|1,9840|2,9943|1,9943|0) - 00:11:176 (11176|1,11176|2,11279|3,11484|0,11587|2,11587|1) - ?

probably just it
fixed!
Rivals_7
no more H icon Normal
Topic Starter
FAMoss

Rivals_7 wrote:

no more H icon Normal

:bug:ged

i was mentioned in #announce :pingagery:

thanks everyone
thanks rivals
thanks ash

also 499 posts ahah
Kawawa
Hello, my dude FAMoss.
I saw possibilities for improving the map. It's mostly for the hitsound stuff.

[Lunatic]Let me give an example at Lunatic difflculty.
https://puu.sh/AOWDm/f4384cfd4d.jpg https://puu.sh/AOWDv/bda48fb664.jpg https://puu.sh/AOWLd/752ca92ea1.jpg

I'm simply wonder why type of hitsound should be used seperately on them.
actually there is a hihat instrument here and you focused on it to apply them as section of hitsound.
so what I mean It does not need to be seperated at all as two type hitsound.
your intention is close to apply a smiliar type hitsound on instrument of the song. so for all of them, LR_Hat Normal Sounds should be applied
instead of F(F sound is close to small drum)
also you don't seem to do that hitsounding in the same section of the hihat part of the song except these three part(screenshot)
As an example :: 00:45:696 - 00:45:799 - 00:46:107 - 00:46:210 - 00:51:861 - 00:51:964 - 00:52:272 - 00:52:375 - 00:53:094 - 00:53:196 - etc..(not pointed all the part)

and I feel hitsounds are missing a lot on bundle of drum part. like "W" hitsound.
like 00:38:094 - to 00:39:738 - 01:17:546 - to 01:19:190 -

patterns are okay to me but one thing I suggest.
00:19:087 (19087|2,19087|1,19190|3,19190|0,19292|2,19292|1,19395|3,19395|0,19498|1,19498|2) - I feel weird on it.
The part actually "W" hitsounded http://puu.sh/AOXlm/0313c918c5.jpg and "C" hitsounded http://puu.sh/AOXlK/94075e63f4.jpg
As your hitsound they having a drum opposite to each other. so It's better to seperate a rhythm than to keep them as same trill.
Sample :: http://puu.sh/AOXuA/f8c087c5c3.jpg
chart really fun to me. well done. best of luck!! :)
Topic Starter
FAMoss

Kawawa wrote:

Hello, my dude FAMoss.
I saw possibilities for improving the map. It's mostly for the hitsound stuff.

[Lunatic]Let me give an example at Lunatic difflculty.
https://puu.sh/AOWDm/f4384cfd4d.jpg https://puu.sh/AOWDv/bda48fb664.jpg https://puu.sh/AOWLd/752ca92ea1.jpg

I'm simply wonder why type of hitsound should be used seperately on them.
actually there is a hihat instrument here and you focused on it to apply them as section of hitsound.
so what I mean It does not need to be seperated at all as two type hitsound.
your intention is close to apply a smiliar type hitsound on instrument of the song. so for all of them, LR_Hat Normal Sounds should be applied
instead of F(F sound is close to small drum)
also you don't seem to do that hitsounding in the same section of the hihat part of the song except these three part(screenshot)
As an example :: 00:45:696 - 00:45:799 - 00:46:107 - 00:46:210 - 00:51:861 - 00:51:964 - 00:52:272 - 00:52:375 - 00:53:094 - 00:53:196 - etc..(not pointed all the part)

and I feel hitsounds are missing a lot on bundle of drum part. like "W" hitsound.
like 00:38:094 - to 00:39:738 - 01:17:546 - to 01:19:190 -

patterns are okay to me but one thing I suggest.
00:19:087 (19087|2,19087|1,19190|3,19190|0,19292|2,19292|1,19395|3,19395|0,19498|1,19498|2) - I feel weird on it.
The part actually "W" hitsounded http://puu.sh/AOXlm/0313c918c5.jpg and "C" hitsounded http://puu.sh/AOXlK/94075e63f4.jpg
As your hitsound they having a drum opposite to each other. so It's better to seperate a rhythm than to keep them as same trill.
Sample :: http://puu.sh/AOXuA/f8c087c5c3.jpg
chart really fun to me. well done. best of luck!! :)
agree with hitsound
thank you my dude
Lasse
disqualified on request
Topic Starter
FAMoss

UPDATE!


thanks Lasse
Kawawa
hitsound confirmed, it would be fine now.
and fixed some in discord. best of luck for ranked!
Topic Starter
FAMoss

Kawawa wrote:

hitsound confirmed, it would be fine now.
and fixed some in discord. best of luck for ranked!
haha thanks! owo
Rivals_7
z
Asherz007
a
Topic Starter
FAMoss
super fast tapping mode activated :nyab: thanks rivals, thanks ash
error_exe777
this is really fuckin good
Unpredictable
i wanna be famoss
Please sign in to reply.

New reply