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posted

dudehacker wrote:

Sorry about delay. its okay ;)

hitsound done:

Changed your sample set from normal to soft, dont worry about overwrite, copy my files to your folder.
https://puu.sh/yXTxo/f662b5b4c4.rar

I keeped your piano in the SB, didnt change it im bad with piano. :|

You can use my Magic Copy to copy hitsound if you like it
https://osu.ppy.sh/forum/p/5392330
uwu thank you very much dudehacker :D:D
posted
OK
added new piano keysound
posted
Hai

1|2|3|4

00:02:340 - https://osu.ppy.sh/ss/10159041 like this so you can play extra note on piano

00:44:669 (44669|0) - move this from 1 to 4 and remove the note that was originally on 4 (heaviness consistency)
00:46:313 (46313|3) - remove this (heaviness consistency)
00:01:724 - and 00:05:012 - despite not being the same drum sound, it's a loud sounds, in which will help aid the playability when added.

00:12:614 - https://osu.ppy.sh/ss/10159104 like this to make it consistent like the double trill pattern on 00:09:327 -
00:00:799 - add a note for heaviness consistency
00:04:087 - ^
00:23:094 - ^


GL
posted

TheNewBungping wrote:

Hai Hello

1|2|3|4

00:02:340 - https://osu.ppy.sh/ss/10159041 like this so you can play extra note on piano // can't sorry, im only focus to crash 00:02:751 (2751|3,2957|0,3162|3,3368|0) - and sliders look a bit long

00:44:669 (44669|0) - move this from 1 to 4 and remove the note that was originally on 4 (heaviness consistency) // sure, and arregereredeed

00:46:313 (46313|3) - remove this (heaviness consistency) // ^
00:01:724 - and 00:05:012 - despite not being the same drum sound, it's a loud sounds, in which will help aid the playability when added. // hat i think no, keep

00:12:614 - https://osu.ppy.sh/ss/10159104 like this to make it consistent like the double trill pattern on 00:09:327 - // that was different sound, keep
00:00:799 - add a note for heaviness consistency
00:04:087 - ^
00:23:094 - ^ // all keep, a thing must be maintained, sorry


GL Thanks
posted
man the keysounds are so disorienting since the music is almost a quarter tone sharper than the key the piano is in
posted

qqqant wrote:

man the keysounds are so disorienting since the music is almost a quarter tone sharper than the key the piano is in
reduce keysound audio to 70%, so as not to clash with music. thank you for remind me
posted
fok, i will remake this one ;w;

new style :"D
posted
i wanna be famoss

1|2|3|4

- 00:13:025 (13025|1,13231|2,13436|3) - these notes perfectly match the song which is good, but i think you can make the pattern a little bit more interesting imo. Since these notes 00:12:614 (12614|2,12820|3) - are sort of similar to 00:13:025 (13025|1,13231|2) - these two notes in terms of how they rhythmically match, I would move 00:13:025 (13025|1) - this to column 3, 00:13:231 (13231|2) - this to column 4, and 00:13:436 (13436|3) - this to column 2.

- 00:19:292 (19292|0) - this should come in at 00:19:395 - instead. like these two LNs 00:17:751 (17751|3) - and 00:16:107 (16107|0) - , they both come in when the piano hits so its better to start at the piano with the drumroll.

- 00:38:299 (38299|1,38505|2,38710|0,38916|1,39121|0,39327|2,39532|1,39738|0) - i think you're over-complicating this for an easy diff and pattern here is extremely weird to hear and play. first off, what's the point of this LN 00:38:094 (38094|3) - ? is it resembling the piano sound that holds throughout that span of time? or is it emphasizing the build up of this specific part? to be honest, it's kind of unclear what is happening here. i would rather follow the piano here because it's the loudest and it's what the player can easily follow to. i would delete 00:38:299 (38299|1,38710|0,38916|1,39327|2,39532|1) - these notes and let the other notes cover the piano parts instead of this part being where the player holds an LN, unsure of what to follow.

- 00:39:738 - make this a double, this part leads in into a new part of the song and this sound here has emphasize on drum and piano.

- so i noticed with these LNs and the ones coming up that you didn't want to add a note in these specifics white ticks: 00:44:258 - , 00:45:902 - , 00:50:833 -
, 00:52:477 - . why not add a note in this spots? I think you should because the drum does have an emphasize on these ticks, but honestly its kind of weird and boring and holding an LN when you have a ton of things to emphasize. it's also weird how you don't them emphasized, but some of them you do 00:47:546 (47546|2) - . would definitely add them.

- 01:18:779 - I think you should add a note here because there's a lot going on between 01:18:573 - to 01:18:984 - and I think it's important to emphasize a major sound in between that point.
- 00:09:327 (9327|2,9532|3,9532|2,9635|1,9840|2,9943|0,9943|1) - hm i think you could've made this pattern a lot better. first off, add a note here 00:09:738 - , the piano can be heard and should be a note like the other piano, so put one on column 3. next, 00:09:635 (9635|1) - move this over to column 1, it honestly doesn't change much better i think would do a lot better if it was on column 1, and 00:09:840 (9840|2) - move this to column 4. this pattern should play out smooth than does right now imo and follow the patterns you have and the song pretty well.

- 00:46:313 (46313|1) - move this to column 4 and add a note at 00:46:210 - on column 2. i think this pattern is a lot more noticeable as it somewhat imitates these notes here 00:45:696 (45696|0,45799|1,45902|2,45902|3) - .

- 01:08:299 (68299|1,68505|1,68813|1,69121|1,69327|1) - i think these are a lot of notes in a short span of time on one column. to minimize this, i would move 01:09:121 (69121|1,69327|1) - to column 2 to fix this problem.

- 01:15:388 (75388|2,75696|2,75902|2,76210|2,76518|2) - same reason above, move 01:15:696 (75696|2,75902|2) - to column 4
overall not bad. it could be objectively argued that the diff is pretty generic and uses a lot of the same patterns over and over again. ex. 00:29:875 - to 00:38:094 - , but it's not wrong in any way. the diff looks alright to me, nice!
- 00:28:642 (28642|1) - I think you should place this on column 4 because the double here isn't the same as 00:28:436 (28436|0,28436|1) - this one, but more like 00:28:231 (28231|0,28231|3) - this one. makes it clear to the player to what sounds are the same are not by just looking/playing the map.

- the rest looks fine to me as well. wouldn't say it's perfect, but I didn't see too much problems with the patterns, they make sense to me at least. although,
01:19:190 (79190|0,79190|2,79190|1) - I don't think this should be a triple. I feel that there isn't too much emphasize there unlike other parts of the song that actually make sense to use a triple. in this case, i would just make it a double.


msg me if you need anything else, gl! (:
posted

Unpredictable wrote:

i wanna be famoss ✩◝(◍⌣̎◍)◜✩

1|2|3|4

- 00:13:025 (13025|1,13231|2,13436|3) - these notes perfectly match the song which is good, but i think you can make the pattern a little bit more interesting imo. Since these notes 00:12:614 (12614|2,12820|3) - are sort of similar to 00:13:025 (13025|1,13231|2) - these two notes in terms of how they rhythmically match, I would move 00:13:025 (13025|1) - this to column 3, 00:13:231 (13231|2) - this to column 4, and 00:13:436 (13436|3) - this to column 2. nope, lol. 00:13:025 - is starting new sound, im just make it defferent

- 00:19:292 (19292|0) - this should come in at 00:19:395 - instead. like these two LNs 00:17:751 (17751|3) - and 00:16:107 (16107|0) - , they both come in when the piano hits so its better to start at the piano with the drumroll. yup, but i only fokus to the clap, lol

- 00:38:299 (38299|1,38505|2,38710|0,38916|1,39121|0,39327|2,39532|1,39738|0) - i think you're over-complicating this for an easy diff and pattern here is extremely weird to hear and play. first off, what's the point of this LN 00:38:094 (38094|3) - ? is it resembling the piano sound that holds throughout that span of time? or is it emphasizing the build up of this specific part? to be honest, it's kind of unclear what is happening here. i would rather follow the piano here because it's the loudest and it's what the player can easily follow to. i would delete 00:38:299 (38299|1,38710|0,38916|1,39327|2,39532|1) - these notes and let the other notes cover the piano parts instead of this part being where the player holds an LN, unsure of what to follow. the sound was so noisy, so i focused on the sliders and notes :roll:

- 00:39:738 - make this a double, this part leads in into a new part of the song and this sound here has emphasize on drum and piano.nah, its still easy diff, fun if dilated rather than double

- so i noticed with these LNs and the ones coming up that you didn't want to add a note in these specifics white ticks: 00:44:258 - , 00:45:902 - , 00:50:833 -
, 00:52:477 - . why not add a note in this spots? I think you should because the drum does have an emphasize on these ticks, but honestly its kind of weird and boring and holding an LN when you have a ton of things to emphasize. it's also weird how you don't them emphasized, but some of them you do 00:47:546 (47546|2) - . would definitely add them. rearrange

- 01:18:779 - I think you should add a note here because there's a lot going on between 01:18:573 - to 01:18:984 - and I think it's important to emphasize a major sound in between that point. it already covered with 2 notes :roll:
- 00:09:327 (9327|2,9532|3,9532|2,9635|1,9840|2,9943|0,9943|1) - hm i think you could've made this pattern a lot better. first off, add a note here 00:09:738 - , the piano can be heard and should be a note like the other piano, so put one on column 3. next, 00:09:635 (9635|1) - move this over to column 1, it honestly doesn't change much better i think would do a lot better if it was on column 1, and 00:09:840 (9840|2) - move this to column 4. this pattern should play out smooth than does right now imo and follow the patterns you have and the song pretty well. hehe, i only follow drum and kick

- 00:46:313 (46313|1) - move this to column 4 and add a note at 00:46:210 - on column 2. i think this pattern is a lot more noticeable as it somewhat imitates these notes here 00:45:696 (45696|0,45799|1,45902|2,45902|3) - . i dont hear any sound there expect small hat, i wont add it :V

- 01:08:299 (68299|1,68505|1,68813|1,69121|1,69327|1) - i think these are a lot of notes in a short span of time on one column. to minimize this, i would move 01:09:121 (69121|1,69327|1) - to column 2 to fix this problem. in the part the music is very deep and the rhythm changes

- 01:15:388 (75388|2,75696|2,75902|2,76210|2,76518|2) - same reason above, move 01:15:696 (75696|2,75902|2) - to column 4 nope :v
overall not bad. it could be objectively argued that the diff is pretty generic and uses a lot of the same patterns over and over again. ex. 00:29:875 - to 00:38:094 - , but it's not wrong in any way. the diff looks alright to me, nice! i make it more impressive, thanks!
- 00:28:642 (28642|1) - I think you should place this on column 4 because the double here isn't the same as 00:28:436 (28436|0,28436|1) - this one, but more like 00:28:231 (28231|0,28231|3) - this one. makes it clear to the player to what sounds are the same are not by just looking/playing the map.nice

- the rest looks fine to me as well. wouldn't say it's perfect, but I didn't see too much problems with the patterns, they make sense to me at least. although,
01:19:190 (79190|0,79190|2,79190|1) - I don't think this should be a triple. I feel that there isn't too much emphasize there unlike other parts of the song that actually make sense to use a triple. in this case, i would just make it a double. lol haha, ok double


msg me if you need anything else, gl! (:
thanks! ( ͡° ͜ʖ ͡°)
posted


oh boi
posted
m4m
I'll help you nerf your NM, cuz diffspread looks not ok to me.

-NM-
00:12:922 (12922|1,12922|0,13128|0,13128|1) - judging from the sound here, they shouldn't be doubled. Single note works better here
00:19:292 (19292|2,19395|1,19498|2,19601|1) - I highly recommend to nerf this jumptrill, not suitable for normal diffs. I'd use simple stair here if I were you
00:57:409 (57409|3) - same
01:17:135 - too many 1/4s is involved in this pattern and not to mention the split roll is too hard to read so maybe remove the double notes and use single notes instead?
posted

puxtu wrote:

m4m
I'll help you nerf your NM, cuz diffspread looks not ok to me.

-NM-
00:12:922 (12922|1,12922|0,13128|0,13128|1) - judging from the sound here, they shouldn't be doubled. Single note works better here
00:19:292 (19292|2,19395|1,19498|2,19601|1) - I highly recommend to nerf this jumptrill, not suitable for normal diffs. I'd use simple stair here if I were you
00:57:409 (57409|3) - same
01:17:135 - too many 1/4s is involved in this pattern and not to mention the split roll is too hard to read so maybe remove the double notes and use single notes instead?
all applied, wow thanks :"D
posted
aaaaaaaaaaaaaaahhhhhhhhhhhh
combobreak.wav has delay more than 5ms

[Easy]
00:01:416 (1416|3,1518|2,1621|1) - Pls dont use 1/4 in EZ
[Hard]
00:00:286 - pls consider change the trill pattern a bit, the first 6s is just purely [12][34] spam img
kinda give me headache seeing so many [12][34] are used in this diff

No need to mod my map back, since i only modded 2 diff and it only took me 5mins to write it
no kudosu
posted

Sandalphon wrote:

aaaaaaaaaaaaaaahhhhhhhhhhhh reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
combobreak.wav has delay more than 5ms deleted, i will not use it again

[Easy]
00:01:416 (1416|3,1518|2,1621|1) - Pls dont use 1/4 in EZ done! using 1/2
[Hard]
00:00:286 - pls consider change the trill pattern a bit, the first 6s is just purely [12][34] spam img
kinda give me headache seeing so many [12][34] are used in this diff I will keep it for now

the reason i use [12] [34] for Hard, because every beat in white, blue and red have the same sound, and i only focus on that beat, unless there is a little sound or small hat sound mixed with the beat sound, as in this example here 00:00:799 - and 00:01:518 - but there still have the beat. including the sound of kick and snare, i just focus on double note only, if i make [23] [14] it will cause anchor and avoid, maybe other things will also collide, also if i consider the hard diff will affect the taste in the game :< and cant be said techical pattern anymore

No need to mod my map back, since i only modded 2 diff and it only took me 5mins to write it
no kudosu
thanks =w=b
posted
how the hell reduce Normal to N icon ;w;
posted
00:22:272 - 00:27:203 - 00:23:094 - 00:28:025 - 00:32:135 - C? and still several more
01:04:292 - F6S_s
01:04:395 - i believe this is should be G6. the other 3 SB keysound could be deleted
01:18:779 - C
01:18:881 - W
delete the useless 2 green lines on the outro

i also concerned as to why most of this SB keysound are not even mapped in the notes when its empty?

i'm not sure and i havent re-dl again but is there an "audio.mp3" unused in the folder?

[L]

ok related to C comment on top, those chords (exclude the last one before the end) should be three notes for consistency sake, else, idk why'd you do that. it sounds obvious from the start

00:04:395 - missing note?

00:05:628 (5628|1,5628|0,5731|1,5731|0) - shouldnt be stacked because the 2nd chord isnt the same thing as 1st

00:13:436 (13436|2,13436|3,13436|0) - too much for a kick?

00:14:566 (14566|2,14669|1) - and similar with the next two, could be a jacks. just so its not so uh.... straightforward

00:40:662 (40662|2) - ghost piano? or else? maybe its synth but then again things like - 00:43:128 - is ignored so.... whats the layering point here rather than just kick and clap?

00:44:155 (44155|2,44155|3,44258|3,44258|2) - 2
00:42:512 (42512|0,42614|0) - 1
only that (2) one breaks the jacks consistency so why is that?

00:59:669 (59669|1,59772|1) - 01:02:957 (62957|0,63059|0) - ehh

01:05:833 (65833|0,65833|1,65833|2) - delete one

01:06:347 (66347|0,66347|3) - idk i'd prefer closed chord rather than an open like this. it doesnt seem to flow well as it is also not even followed by a snare as well to get that feeling across

01:08:196 (68196|3) - ghost

01:09:943 (69943|2,69943|3) - seems the intention across 2nd half of this kiai is that you emphasized both kick and piano with triple, but this?

01:12:922 (72922|0,72922|3) - ^

[H]

00:04:395 - ^

00:20:628 (20628|0,20628|1) - here up to the preview point, is really bland. like.... all you do is 12|34 all the way. i guess some of them could be an open chords like 1|3 or 2|4 or 1|4

[N]

00:13:436 (13436|1) - low kick. dlete

00:19:292 (19292|0,19498|0) - delete here. gap between easy and this is high

00:41:690 (41690|2) - i'd say just ignore the kick and follows melody for the sake of its simplification

[E]

00:12:922 (12922|2,13128|1) - i'd rather have a 2 LN from - 00:12:614 (12614|0) - and - 00:13:025 - respectively.
the way of layering you did for this is somewhat confusing or disregarding whats important just for the sake of syncopated drums, which i feel its not a good thing to be done if you aiming for newer players
posted

Rivals_7 wrote:

00:22:272 - 00:27:203 - 00:23:094 - 00:28:025 - 00:32:135 - C? and still several more
01:04:292 - F6S_s
01:04:395 - i believe this is should be G6. the other 3 SB keysound could be deleted
01:18:779 - C
01:18:881 - W
delete the useless 2 green lines on the outro i will check hitsound

i also concerned as to why most of this SB keysound are not even mapped in the notes when its empty?

i'm not sure and i havent re-dl again but is there an "audio.mp3" unused in the folder? I deleted keysound lol

[L]

ok related to C comment on top, those chords (exclude the last one before the end) should be three notes for consistency sake, else, idk why'd you do that. it sounds obvious from the start

00:04:395 - missing note? its too small

00:05:628 (5628|1,5628|0,5731|1,5731|0) - shouldnt be stacked because the 2nd chord isnt the same thing as 1st moving 00:05:628 - from 2 ke col 3

00:13:436 (13436|2,13436|3,13436|0) - too much for a kick? for sv pressure its okay

00:14:566 (14566|2,14669|1) - and similar with the next two, could be a jacks. just so its not so uh.... straightforward keep for roll because it's look nice

00:40:662 (40662|2) - ghost piano? or else? maybe its synth but then again things like - 00:43:128 - is ignored so.... whats the layering point here rather than just kick and clap? those hat, lol, i forgot to fix it. this diff more taken into account the drum sound, and there is also piano cover by notes

00:44:155 (44155|2,44155|3,44258|3,44258|2) - 2
00:42:512 (42512|0,42614|0) - 1
only that (2) one breaks the jacks consistency so why is that? yup, you right

00:59:669 (59669|1,59772|1) - 01:02:957 (62957|0,63059|0) - ehh for the preparation of the next jack note :") and also it has its tone transition

01:05:833 (65833|0,65833|1,65833|2) - delete one yup

01:06:347 (66347|0,66347|3) - idk i'd prefer closed chord rather than an open like this. it doesnt seem to flow well as it is also not even followed by a snare as well to get that feeling across rearranged

01:08:196 (68196|3) - ghost okay

01:09:943 (69943|2,69943|3) - seems the intention across 2nd half of this kiai is that you emphasized both kick and piano with triple, but this? delete one note

01:12:922 (72922|0,72922|3) - ^ the sound transition still same with this two notes 01:12:922 (72922|0,73025|0) -

[H]

00:04:395 - ^ its too small

00:20:628 (20628|0,20628|1) - here up to the preview point, is really bland. like.... all you do is 12|34 all the way. i guess some of them could be an open chords like 1|3 or 2|4 or 1|4 the sound of kick is repeat and only distinguished by a small hat

[N]

00:13:436 (13436|1) - low kick. dlete its okay i guess because the end of the tone

00:19:292 (19292|0,19498|0) - delete here. gap between easy and this is high okay

00:41:690 (41690|2) - i'd say just ignore the kick and follows melody for the sake of its simplification its okay XD

[E]

00:12:922 (12922|2,13128|1) - i'd rather have a 2 LN from - 00:12:614 (12614|0) - and - 00:13:025 - respectively.
the way of layering you did for this is somewhat confusing or disregarding whats important just for the sake of syncopated drums, which i feel its not a good thing to be done if you aiming for newer players I have been thinking hard for it, fix it without a slider, and fixed. following piano

map sendiri terbengkalai XD makasih mod nya
posted
i assume you havent fixed the HS so i'll just commenting a bit about small stuf

[N]
01:18:779 (78779|2,78779|3) - should be single. piano like others
01:19:087 (79087|1) - not piano

[H]
00:20:833 (20833|2,21244|2) - choose one to move to 4. dont really like this - 00:20:833 (20833|2,21039|2,21244|2) - thing hangin'
00:25:765 (25765|1,26176|1) - ^ but to 1
posted

Rivals_7 wrote:

i assume you havent fixed the HS so i'll just commenting a bit about small stuf already fix it but forgot to update it

[N]
01:18:779 (78779|2,78779|3) - should be single. piano like others fixed
01:19:087 (79087|1) - not piano fixed

[H]
00:20:833 (20833|2,21244|2) - choose one to move to 4. dont really like this - 00:20:833 (20833|2,21039|2,21244|2) - thing hangin'
00:25:765 (25765|1,26176|1) - ^ but to 1 fixed in 00:20:833 - to col 4 also in 00:25:765 -
UPDATE WITH NEW HITSOUND!
posted

UPDATE!



- fixing outro hitsound
- delete unused green line
show more
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