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posted
This beatmap was submitted using in-game submission on Sunday, February 25, 2018 at 3:50:33 AM

Artist: ZUN
Title: Tomboyish Girl in Love
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil (MIDI)
Tags: Touhou EoSD Cirno MIDI SC-88Pro
BPM: 148
Filesize: 2820kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.33 stars, 95 notes)
  2. Hard (3.08 stars, 215 notes)
  3. Insane (3.73 stars, 292 notes)
  4. Normal (2.14 stars, 158 notes)


Download: ZUN - Tomboyish Girl in Love
Information: Scores/Beatmap Listing
---------------
Sources: Background - Song
posted
Uuuu touhou
Well, first time modding. Here goes,

[General]Your map should have Kiai. 01:11:386 - I would put it here. 01:29:280 - And end it here.
Source should be 東方Project. You can put 東方紅魔郷 ~ the Embodiment of Scarlet Devil (MIDI) in tags.

[Easy]00:44:426 (4,5) - 00:57:399 (5,6) - These circles are 1/2 beats from each other. They are too hard for beginner. Suggest changing them to sliders.
00:16:250 (3) - It is better to end slider tail on the white line, especially in easy diff. Since easy is all about being easy, not about following the song.

[Normal]01:02:467 (4) - This could be the same as 00:49:494 (4,5,6,7) Why make it different?
00:51:926 (2,3,4,5,6,7) - This part here should be the same as 01:04:899 (2,3,4,5,6,7) or the player will get confused.

[Hard]Don't see anything wrong here.

[Insane]00:41:791 (14,1) - Maybe stack them or overlap. They are 1 beat apart so stacking them would look neat.
00:54:764 (14,1) - ^same

Idk how to mod ._.
posted

Napat Jung wrote:

Uuuu touhou
Well, first time modding. Here goes,

[General]Your map should have Kiai. 01:11:386 - I would put it here. 01:29:280 - And end it here. I added Kiai, but i ended it a bit sooner
Source should be 東方Project. You can put 東方紅魔郷 ~ the Embodiment of Scarlet Devil (MIDI) in tags. This song actually comes from the sixth official Touhou game, but i might consider it if more people are confused

[Easy]00:44:426 (4,5) - 00:57:399 (5,6) - These circles are 1/2 beats from each other. They are too hard for beginner. Suggest changing them to sliders. fixed
00:16:250 (3) - It is better to end slider tail on the white line, especially in easy diff. Since easy is all about being easy, not about following the song. fixed

[Normal]01:02:467 (4) - This could be the same as 00:49:494 (4,5,6,7) Why make it different? I tried to add variation, but you're right
00:51:926 (2,3,4,5,6,7) - This part here should be the same as 01:04:899 (2,3,4,5,6,7) or the player will get confused. There is a guitar in the second section, the changes to the map here are made to follow that

[Hard]Don't see anything wrong here.

[Insane]00:41:791 (14,1) - Maybe stack them or overlap. They are 1 beat apart so stacking them would look neat. There is 1/2 stacks before and after those, i don't want to player to mix them up. Short spacing works pretty well imo
00:54:764 (14,1) - ^same

Idk how to mod ._. The goal of a mod is to improve a map, i think you did your job well here :D
Thanks !
posted
Hey there.

Don't forget to hitsound your map.

[Insane]
00:05:507 (4) - Weird distance snapping here. Keep the slider at 00:05:507 - within the pattern.
00:15:237 (4,5,6,7,8,9,10,11,12,13) - This slider does not follow the music. Listen closely: you can tell that there is no drum sound on 00:15:440 (6) - . You should emphasize the held sound and replace 00:15:237 (4,5,6,7,8,9) - accordingly, then you can have a 5-note stream at the end. Don't have that increasing spacing here, either: it's not supposed by the music and, even if it was, that kind of pattern is not recommended for these early Insane difficulties.
00:18:277 (3) - Why did you emphasize this sound by giving it huge spacing? You should have emphasized 00:18:480 (4) - instead.
00:24:967 (4) - Angle this slider downwards so you don't break the flow. Something like this would work.
00:38:953 (2,3,4,5,6,7,8,9,10,11,12,13,14) - This is absolutely horrendous. The jumps here are all random with no regard for flow or emphasis, seemingly in efforts to increase the star rating. Look at other jumpy ranked maps are done and take some notes. Or watch pishifat's video on jumps. Needless to say, you'll have to remap the jumpy parts of this difficulty.
01:23:953 (1,2,3,4) - I get that you're emphasizing the clap that the first note of this combo lands on, but that is a technique best reserved for higher-end Insanes and above.

[Hard]
00:09:359 (7) - Replace this with a 1/4 kickslider, since you're mapping to the drums here. Also, this slider only needs 1 middle node, not 2.
00:15:744 (5) - Move this forward one tick so that it's on the white tick. Avoid starting sliders on blue ticks, as 3/4 rhythms are generally not recommended. Shorten the repeats on this slider to just 1, as well.
00:22:230 (4) - ^
00:30:237 (3,4,5) - Consider putting a kickslider here instead of a triplet.
00:31:656 (1,2) - You should add a repeat to the first slider and replace the second slider's endpoint with a circle. Follows the music better.
00:40:575 (1,2,3,4,5,6,7) - Don't forget about distance snapping here. That seventh circle is just awkwardly out of place. If your goal was the emphasize the seventh circle, you'd have to make the jump larger. So large, in fact, that it would probably be an unnecessary difficulty spike, which is strongly discouraged in Hard difficulties. TL;DR: Put the seventh note back into the pattern.
00:54:764 (6) - ^
01:14:629 (4) - ^
01:19:494 (1) - ^
01:20:710 (6) - ^
00:44:832 (3) - Move this further away from 00:44:426 (4,5) - so that you can emphasize the transitive sound.
00:57:805 (3) - ^
00:44:426 (1) - Don't NC here. NC at 00:44:832 (3) - instead, as the music changes a bit here.
00:57:399 (1) - Don't NC here, either. Again, NC at 00:57:805 (3) - instead.
01:10:575 (2) - Turn this kickslider into a normal circle. The slider repeat and slider end both land on sounds that you haven't been following for the whole map, and this point in the map is not the right point to introduce new concepts.
01:27:196 (1) - The head of the slider here is mapped to nothing, and the sliderend lands on an actual sound. This should be avoided in any difficulty. Replace this slider with a single circle on 01:27:399 - .

[Normal]
If I were you, I'd raise the slider velocity. 1/2 notes shouldn't be overlapping, and your Normal difficulty looks very messy because of it.

00:18:886 (5,6,7) - The emphasis is way off here. Try this.
00:25:372 (6,7,8,9) - ^
00:23:142 (2) - This slider passes through a distinctive sound. Use the same rhythm you did for 00:21:115 (1,2) - .
00:28:210 (4) - This slider ends too early. Have it end on the red tick, not the blue one just before it.
00:33:683 (3) - Avoid 1/4 rhythms in Normal difficulties.
00:46:656 (4) - ^
00:49:899 (6) - ^
00:59:629 (4) - ^
00:44:832 (1) - Move this further away from 00:44:426 (4,5) - so that you can emphasize the transitive sound.
01:10:777 (1) - ^
01:14:021 (1,2) - Should use a kickslider here instead.

[Easy]
This map is pretty good. The blankets are on point, as well as the aesthetics. However, there are two main issues I have regarding your Easy difficulty.

Firstly, this map is very slider-heavy, and the music doesn't force that. New players tend to follow sliders as if the air they breathe depends on it, and that tendency causes your map to be more straining on a new player than it is supposed to be. Consider revising the rhythms you chose and replacing a few of the sliders with circles.

Secondly, there doesn't seem to be an association between sounds and slider shapes. This is evident by 00:04:899 (4,1,2,7,9,1,1,3,1,3,2,4,1) - . These sliders are all on similar or identical sounds. Some of the sliders are curvy, some almost circular, and some are very angular. Since these are all within the same section of the song (the music doesn't really change intensity up until 00:32:467 (2) - ), they should be represented in the same or very similar ways.

00:04:899 (4) - This slider shape is uncomfortable for new players. You should straighten it out a bit.
00:08:142 (2) - ^
00:27:602 (1) - ^
00:27:602 (1) - ^
00:05:913 (5) - Avoid 1/2 rhythms in Easy difficulties.
00:19:494 (3) - The sharp angle here doesn't really make sense.
posted

Incomp wrote:

Hey there.

Don't forget to hitsound your map. I totally forgot ^^ will do

[Insane]
00:05:507 (4) - Weird distance snapping here. Keep the slider at 00:05:507 - within the pattern. fixed
00:15:237 (4,5,6,7,8,9,10,11,12,13) - This slider does not follow the music. Listen closely: you can tell that there is no drum sound on 00:15:440 (6) - . You should emphasize the held sound and replace 00:15:237 (4,5,6,7,8,9) - accordingly, then you can have a 5-note stream at the end. Don't have that increasing spacing here, either: it's not supposed by the music and, even if it was, that kind of pattern is not recommended for these early Insane difficulties. fixed
00:18:277 (3) - Why did you emphasize this sound by giving it huge spacing? You should have emphasized 00:18:480 (4) - instead fixed
00:24:967 (4) - Angle this slider downwards so you don't break the flow. Something like this would work. fixed
00:38:953 (2,3,4,5,6,7,8,9,10,11,12,13,14) - This is absolutely horrendous. The jumps here are all random with no regard for flow or emphasis, seemingly in efforts to increase the star rating. Look at other jumpy ranked maps are done and take some notes. Or watch pishifat's video on jumps. Needless to say, you'll have to remap the jumpy parts of this difficulty. Seems pretty obvious that these parts are the ones i struggled the most on ^^ will remap them after a little bit of study
01:23:953 (1,2,3,4) - I get that you're emphasizing the clap that the first note of this combo lands on, but that is a technique best reserved for higher-end Insanes and above. replaced with a standard stream

[Hard]
00:09:359 (7) - Replace this with a 1/4 kickslider, since you're mapping to the drums here. Also, this slider only needs 1 middle node, not 2.fixed
00:15:744 (5) - Move this forward one tick so that it's on the white tick. Avoid starting sliders on blue ticks, as 3/4 rhythms are generally not recommended. Shorten the repeats on this slider to just 1, as well. fixed
00:22:230 (4) - ^ ^
00:30:237 (3,4,5) - Consider putting a kickslider here instead of a triplet. kay
00:31:656 (1,2) - You should add a repeat to the first slider and replace the second slider's endpoint with a circle. Follows the music better. kay
00:40:575 (1,2,3,4,5,6,7) - Don't forget about distance snapping here. That seventh circle is just awkwardly out of place. If your goal was the emphasize the seventh circle, you'd have to make the jump larger. So large, in fact, that it would probably be an unnecessary difficulty spike, which is strongly discouraged in Hard difficulties. TL;DR: Put the seventh note back into the pattern. fixed
00:54:764 (6) - ^ fixed
01:14:629 (4) - ^ This one follows the guitar like the other sliders after it
01:19:494 (1) - ^ This one follows the guitar too, but i changed the pattern so it doesn't look like a broken symmetry
01:20:710 (6) - ^ fixed
00:44:832 (3) - Move this further away from 00:44:426 (4,5) - so that you can emphasize the transitive sound. fixed
00:57:805 (3) - ^ fixed
00:44:426 (1) - Don't NC here. NC at 00:44:832 (3) - instead, as the music changes a bit here. fixed
00:57:399 (1) - Don't NC here, either. Again, NC at 00:57:805 (3) - instead. fixed
01:10:575 (2) - Turn this kickslider into a normal circle. The slider repeat and slider end both land on sounds that you haven't been following for the whole map, and this point in the map is not the right point to introduce new concepts. Moved the slider 1/2 forward, that was the mistake here
01:27:196 (1) - The head of the slider here is mapped to nothing, and the sliderend lands on an actual sound. This should be avoided in any difficulty. Replace this slider with a single circle on 01:27:399 - . It actually lands on the guitar, i can clearly hear it on my end. Ill consider it if more people point it out

[Normal]
If I were you, I'd raise the slider velocity. 1/2 notes shouldn't be overlapping, and your Normal difficulty looks very messy because of it. Much more better now ;)

00:18:886 (5,6,7) - The emphasis is way off here. Try this. Nice, fixed
00:25:372 (6,7,8,9) - ^ fixed
00:23:142 (2) - This slider passes through a distinctive sound. Use the same rhythm you did for 00:21:115 (1,2) - . fixed
00:28:210 (4) - This slider ends too early. Have it end on the red tick, not the blue one just before it. Whoops, fixed
00:33:683 (3) - Avoid 1/4 rhythms in Normal difficulties. I thought that passive objects like repeating sliders were fine, there is a 1/2 gap before and after the slider. But ill try something else
00:46:656 (4) - ^
00:49:899 (6) - ^
00:59:629 (4) - ^
00:44:832 (1) - Move this further away from 00:44:426 (4,5) - so that you can emphasize the transitive sound. You mean a small jump ? I'd rather not on a Normal difficulty
01:10:777 (1) - ^
01:14:021 (1,2) - Should use a kickslider here instead. fixed

[Easy]
This map is pretty good. The blankets are on point, as well as the aesthetics. Thanks ! However, there are two main issues I have regarding your Easy difficulty.

Firstly, this map is very slider-heavy, and the music doesn't force that. New players tend to follow sliders as if the air they breathe depends on it, and that tendency causes your map to be more straining on a new player than it is supposed to be. Consider revising the rhythms you chose and replacing a few of the sliders with circles. I replaced some sliders with circles, seems better now

Secondly, there doesn't seem to be an association between sounds and slider shapes. This is evident by 00:04:899 (4,1,2,7,9,1,1,3,1,3,2,4,1) - . These sliders are all on similar or identical sounds. Some of the sliders are curvy, some almost circular, and some are very angular. Since these are all within the same section of the song (the music doesn't really change intensity up until 00:32:467 (2) - ), they should be represented in the same or very similar ways. Good point, i modified most sliders in the first section

00:04:899 (4) - This slider shape is uncomfortable for new players. You should straighten it out a bit. fixed ^
00:08:142 (2) - ^
00:27:602 (1) - ^
00:27:602 (1) - ^
00:05:913 (5) - Avoid 1/2 rhythms in Easy difficulties. I modified the rhythm so i don't have to use 1/2 sliders
00:19:494 (3) - The sharp angle here doesn't really make sense.fixed ^
This was a really helpful and complete mod, thank you very much ! <3
posted
hello there, quick mod

Insane
00:44:426 (1) - stack it on 7 or move it farer away since there is a long pause between those notes
00:57:399 (1) - ^
00:35:102 (1) - this section is stronger than the before, maybe use linear flow
01:27:602 (1) - maybe indicate that heres a change going on (e.g breaking the flow or ctrl+g the upcoming sliders)
00:08:548 (3) - stack to 1 might be better
not a bad map, great work, keep it up
posted

Sugumikoku wrote:

hello there, quick mod

Insane
00:44:426 (1) - stack it on 7 or move it farer away since there is a long pause between those notes fixed
00:57:399 (1) - ^ fixed
00:35:102 (1) - this section is stronger than the before, maybe use linear flow modified the pattern
01:27:602 (1) - maybe indicate that heres a change going on (e.g breaking the flow or ctrl+g the upcoming sliders) modified the pattern
00:08:548 (3) - stack to 1 might be better modified the pattern
not a bad map, great work, keep it up Thanks :D
Thank you for your mod !
posted
:O
Thank you for your massive mod!
I will try to mod as much as you did :D
There is many spacing problems, work on spacing :)
00:08:142 (1,2,3,4) - Make them at the same distance
00:11:386 (1,2,3,4) - ^
00:17:872 (1,2,3,4) - Spacing
00:19:291 (1,2,3,4,5,6) - Make 3 at the same position with 6
00:24:967 (4) - Slider end creates a sound that not fit in the rhythm.Replace this slider with a note
00:31:859 (2) - Add New combo
00:52:534 (3,4,5,6) - Stack 3 with 6
00:57:399 (1,2,3,4,5) - Distance between them should be the same
01:15:845 (4,5,6,7) - try making a blanket
00:14:629 (1,2,3) - Fix spacing, hold Alt to toggle spacing mode
00:32:467 (1,2,3) - Stack 3 with the head of 1 maybe
00:36:318 (1,2,3,4) - Spacing
Fix all the spacing, so i will not point it anymore
00:06:115 (8,1,2,3,4) - Pretty messy there
00:18:480 (4,5) - Blanketize these sliders a bit
00:19:494 (1,2,3,4) - 2 over the 4 looks kinda awkward
00:31:656 (1,2,3) - Just can't miss that spacing problem
00:36:318 (5) - Add New combo
00:04:088 (3) - Inrease the length of this slider so it's end will be on the white line
00:44:426 (4) - You can add NC here
00:11:386 (5,6) - Make a blanket
00:55:575 (2,3,4,5) - 2 Overlaps 5
01:04:494 (1,2) - Stacks are not good in easy
01:20:710 (4,5) - Make a blanket


Good Luck with the mapset :D

I say it again, but fix the spacing ;)
posted

LowLevelPro wrote:

:O
Thank you for your massive mod!
I will try to mod as much as you did :D
There is many spacing problems, work on spacing :)
00:08:142 (1,2,3,4) - Make them at the same distance I emphasize the sound on the slider
00:11:386 (1,2,3,4) - ^ ^
00:17:872 (1,2,3,4) - Spacing ^
00:19:291 (1,2,3,4,5,6) - Make 3 at the same position with 6 Well spotted
00:24:967 (4) - Slider end creates a sound that not fit in the rhythm.Replace this slider with a note This slider follows a held note in the song
00:31:859 (2) - Add New combo The spacing between 1 and 2 is the same as the stream
00:52:534 (3,4,5,6) - Stack 3 with 6 If i move 6, i remove the jump to the next slider
00:57:399 (1,2,3,4,5) - Distance between them should be the same The song changes on 3
01:15:845 (4,5,6,7) - try making a blanket I might have made a change here after your mod
00:14:629 (1,2,3) - Fix spacing, hold Alt to toggle spacing mode
00:32:467 (1,2,3) - Stack 3 with the head of 1 maybe fixed
00:36:318 (1,2,3,4) - Spacing Made a change here too, whoops
Fix all the spacing, so i will not point it anymore
00:06:115 (8,1,2,3,4) - Pretty messy there Removed overlap with the slider body
00:18:480 (4,5) - Blanketize these sliders a bit Done
00:19:494 (1,2,3,4) - 2 over the 4 looks kinda awkward I'm not sure how i can fix it though
00:31:656 (1,2,3) - Just can't miss that spacing problem The jump between 2 and 3 is on purpose :)
00:36:318 (5) - Add New combo fixed
00:04:088 (3) - Inrease the length of this slider so it's end will be on the white line fixed
00:44:426 (4) - You can add NC here I followed the changes in the song here, it lands on the slider
00:11:386 (5,6) - Make a blanket Dunno why, but it fits the song better without a blanket here
00:55:575 (2,3,4,5) - 2 Overlaps 5 Not with the hit animation
01:04:494 (1,2) - Stacks are not good in easy It's a 1 beat gap, and it's the best way to map the held note here
01:20:710 (4,5) - Make a blanket Blanketing this slider can make reading confusing, but i modified the curve so it doesn't look like a failed blanket


Good Luck with the mapset :DThanks !

I say it again, but fix the spacing ;)I'm sorry if i repeated myself too much :?
posted

HardNeper wrote:

This beatmap was submitted using in-game submission on Monday, November 13, 2017 at 5:07:36 AM

Artist: ZUN
Title: Tomboyish Girl in Love
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil (MIDI)
Tags: Touhou EoSD Cirno MIDI SC-88Pro
BPM: 148
Filesize: 2820kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.33 stars, 95 notes)
  2. Hard (3.08 stars, 215 notes)
  3. Insane (3.73 stars, 292 notes)
  4. Normal (2.14 stars, 158 notes)


Download: ZUN - Tomboyish Girl in Love
Information: Scores/Beatmap Listing
---------------
For Ranking, looking for mods

Easy - me
Normal - me
Hard - me
Insane - me


Sources: Background - Song
posted
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