Incomp wrote:
Hey there.
Don't forget to hitsound your map. I totally forgot ^^ will do
[Insane]
00:05:507 (4) - Weird distance snapping here. Keep the slider at 00:05:507 - within the pattern.
fixed00:15:237 (4,5,6,7,8,9,10,11,12,13) - This slider does not follow the music. Listen closely: you can tell that there is no drum sound on 00:15:440 (6) - . You should emphasize the held sound and replace 00:15:237 (4,5,6,7,8,9) - accordingly, then you can have a 5-note stream at the end. Don't have that increasing spacing here, either: it's not supposed by the music and, even if it was, that kind of pattern is not recommended for these early Insane difficulties.
fixed00:18:277 (3) - Why did you emphasize this sound by giving it huge spacing? You should have emphasized 00:18:480 (4) - instead
fixed00:24:967 (4) - Angle this slider downwards so you don't break the flow. Something like
this would work.
fixed00:38:953 (2,3,4,5,6,7,8,9,10,11,12,13,14) - This is absolutely horrendous. The jumps here are all random with no regard for flow or emphasis, seemingly in efforts to increase the star rating. Look at other jumpy ranked maps are done and take some notes. Or watch
pishifat's video on jumps. Needless to say, you'll have to remap the jumpy parts of this difficulty.
Seems pretty obvious that these parts are the ones i struggled the most on ^^ will remap them after a little bit of study01:23:953 (1,2,3,4) - I get that you're emphasizing the clap that the first note of this combo lands on, but that is a technique best reserved for higher-end Insanes and above.
replaced with a standard stream
[Hard]
00:09:359 (7) - Replace this with a 1/4 kickslider, since you're mapping to the drums here. Also, this slider only needs 1 middle node, not 2.fixed
00:15:744 (5) - Move this forward one tick so that it's on the white tick. Avoid starting sliders on blue ticks, as 3/4 rhythms are generally not recommended. Shorten the repeats on this slider to just 1, as well. fixed
00:22:230 (4) - ^ ^
00:30:237 (3,4,5) - Consider putting a kickslider here instead of a triplet. kay
00:31:656 (1,2) - You should add a repeat to the first slider and replace the second slider's endpoint with a circle. Follows the music better. kay
00:40:575 (1,2,3,4,5,6,7) - Don't forget about distance snapping here. That seventh circle is just awkwardly out of place. If your goal was the emphasize the seventh circle, you'd have to make the jump larger. So large, in fact, that it would probably be an unnecessary difficulty spike, which is strongly discouraged in Hard difficulties. TL;DR: Put the seventh note back into the pattern. fixed
00:54:764 (6) - ^ fixed
01:14:629 (4) - ^ This one follows the guitar like the other sliders after it
01:19:494 (1) - ^ This one follows the guitar too, but i changed the pattern so it doesn't look like a broken symmetry
01:20:710 (6) - ^ fixed
00:44:832 (3) - Move this further away from 00:44:426 (4,5) - so that you can emphasize the transitive sound. fixed
00:57:805 (3) - ^ fixed
00:44:426 (1) - Don't NC here. NC at 00:44:832 (3) - instead, as the music changes a bit here. fixed
00:57:399 (1) - Don't NC here, either. Again, NC at 00:57:805 (3) - instead. fixed
01:10:575 (2) - Turn this kickslider into a normal circle. The slider repeat and slider end both land on sounds that you haven't been following for the whole map, and this point in the map is not the right point to introduce new concepts. Moved the slider 1/2 forward, that was the mistake here
01:27:196 (1) - The head of the slider here is mapped to nothing, and the sliderend lands on an actual sound. This should be avoided in any difficulty. Replace this slider with a single circle on 01:27:399 - . It actually lands on the guitar, i can clearly hear it on my end. Ill consider it if more people point it out
[Normal]
If I were you, I'd raise the slider velocity. 1/2 notes shouldn't be overlapping, and your Normal difficulty looks very messy because of it.
Much more better now 00:18:886 (5,6,7) - The emphasis is way off here. Try
this.
Nice, fixed00:25:372 (6,7,8,9) - ^
fixed00:23:142 (2) - This slider passes through a distinctive sound. Use the same rhythm you did for 00:21:115 (1,2) - .
fixed00:28:210 (4) - This slider ends too early. Have it end on the red tick, not the blue one just before it.
Whoops, fixed00:33:683 (3) - Avoid 1/4 rhythms in Normal difficulties.
I thought that passive objects like repeating sliders were fine, there is a 1/2 gap before and after the slider. But ill try something else00:46:656 (4) - ^
00:49:899 (6) - ^
00:59:629 (4) - ^
00:44:832 (1) - Move this further away from 00:44:426 (4,5) - so that you can emphasize the transitive sound.
You mean a small jump ? I'd rather not on a Normal difficulty01:10:777 (1) - ^
01:14:021 (1,2) - Should use a kickslider here instead.
fixed
[Easy]
This map is pretty good. The blankets are on point, as well as the aesthetics. Thanks ! However, there are two main issues I have regarding your Easy difficulty.
Firstly, this map is very slider-heavy, and the music doesn't force that. New players tend to follow sliders as if the air they breathe depends on it, and that tendency causes your map to be more straining on a new player than it is supposed to be. Consider revising the rhythms you chose and replacing a few of the sliders with circles. I replaced some sliders with circles, seems better now
Secondly, there doesn't seem to be an association between sounds and slider shapes. This is evident by 00:04:899 (4,1,2,7,9,1,1,3,1,3,2,4,1) - . These sliders are all on similar or identical sounds. Some of the sliders are curvy, some almost circular, and some are very angular. Since these are all within the same section of the song (the music doesn't really change intensity up until 00:32:467 (2) - ), they should be represented in the same or very similar ways. Good point, i modified most sliders in the first section
00:04:899 (4) - This slider shape is uncomfortable for new players. You should straighten it out a bit. fixed ^
00:08:142 (2) - ^
00:27:602 (1) - ^
00:27:602 (1) - ^
00:05:913 (5) - Avoid 1/2 rhythms in Easy difficulties. I modified the rhythm so i don't have to use 1/2 sliders
00:19:494 (3) - The sharp angle here doesn't really make sense.fixed ^