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posted
no, I didn't mean the offset, I meant the drums in intro lol, exactly where I linked
posted
then that must be fault of the song's performance since i extracted it from ep 1's audio, also looked like 2 different mp3 from different maps from this song (both ranked) and i guess it's the same case of late offset for the intro. not really sure but i think so.
posted
uhhh but you can fix it by adding additional timing points, even if it's the song's fault as you say...

I'm not an expert in timing but these seem to fit much better



offsets are: 630, 2208, 2592, 2986, 3365, 4165, 4578 and 5367 respectively
posted
hmm, gonna search a qat's opinion regarding that concern and look if that is dq worth. i personally don't see these lines needed, specially when that wasn't a problem for both ranked maps. in case a dq is really needed, then i will use them.
posted
! The BPM is constant along the whole music. The introduction part contains float vocals that's why you may feel the vocals are off-bit with the music, but it is very natural.... What decides the BPM and offset is the instrumental layer. The introduction is 2 pairs of 3/2 rhythmic melodies, and they are constant from the beginning to 00:05:366 - . Therefore there is no need to fix the BPM imho.

But, the taiko set is a bit problematic:

[General]

! Tick Rate =1 please....

! Why Oni has SV=1.6? Use inner built green timing point to adjust the scrolling velocity! Base SV =1.4 constantly.

! Inconsistent Kiai settings despite the use of stream to link up two Kiai sections in Oni. The kiai of the same mapper should be exactly the same. Imo, having 2 separated sections is better.

[Muzukashii]

> Kiai's SV is even higher than that of Oni's (1.15 > 1.10), despite your different settings in base SVs (refer to General). Spread of SV changes should be highly considered when you are just doing a Muzukashii+Oni set.

> 00:31:419 - mild SV should be used, same rationale as above. Right here, you can just keep the 1.0x SV until 00:32:208 - which should be directly changed to 0.8x. Ladder SV could be done in Oni, to show a proper SV spread within two difficulties.

[Oni]

> 01:16:419 - / 01:17:998 - dK / kD patterns are highly discouraged since they are hard to play and the flow is utterly uncomfortable here. Simple Finishers would be good already for Taiko. Since you used SV changes, you can do so as well for those 3x2 Finishers. Maybe 1.15x / 1.25x/ 1.4x can nicely present the effect you want to emphasize them, but not in a method of putting a small note accomplishment right before 1/4 beat of Finisher. That's too bad.

[]

Ask your previous Taiko BN (and QAT as well) to confirm the above issues, and find me to do a re-check if any things need to be changed.
posted
alright then, if you confirm it's okay then I'm fine with it~
posted
If you want to fix anything, please let me know!
posted

Skylish wrote:

! The BPM is constant along the whole music. The introduction part contains float vocals that's why you may feel the vocals are off-bit with the music, but it is very natural.... What decides the BPM and offset is the instrumental layer. The introduction is 2 pairs of 3/2 rhythmic melodies, and they are constant from the beginning to 00:05:366 - . Therefore there is no need to fix the BPM imho.

But, the taiko set is a bit problematic:

[General]

! Tick Rate =1 please.... ok but why? how will this change the map?

! Why Oni has SV=1.6? Use inner built green timing point to adjust the scrolling velocity! Base SV =1.4 constantly. I don't know why people insist on this use of 1.4x. What difference does it make when actually playing the map? the scroll speed will be exactly the same

! Inconsistent Kiai settings despite the use of stream to link up two Kiai sections in Oni. The kiai of the same mapper should be exactly the same. Imo, having 2 separated sections is better. I wouldn't say it needs to be the same depending on who mapped it, though if I were to change it I would make the split in the oni at 01:00:037 being as this is the start of the stream

[Muzukashii]

> Kiai's SV is even higher than that of Oni's (1.15 > 1.10), despite your different settings in base SVs (refer to General). Spread of SV changes should be highly considered when you are just doing a Muzukashii+Oni set. This is just not true, (1.4x1.15) < (1.6x1.1). Unless what you're saying you want the proportions to be the same and have me use the same greenline value for the kiai? In which case because I will say one felt too fast and the other felt too slow

> 00:31:419 - mild SV should be used, same rationale as above. Right here, you can just keep the 1.0x SV until 00:32:208 - which should be directly changed to 0.8x. Ladder SV could be done in Oni, to show a proper SV spread within two difficulties. You mention spread but I just don't get it at all. Is a smooth ladder SV supposed to be a much harder reading skill than flat abrupt SV change? If I applied your suggestion then it would just cause 00:32:208 (30,31) to overlap a stupendous amount and pose a possible reading problem for newer players. I deem the smooth gradual change much less hazardous than the overlap

[Oni]

> 01:16:419 - / 01:17:998 - dK / kD patterns are highly discouraged since they are hard to play and the flow is utterly uncomfortable here. Simple Finishers would be good already for Taiko. Since you used SV changes, you can do so as well for those 3x2 Finishers. Maybe 1.15x / 1.25x/ 1.4x can nicely present the effect you want to emphasize them, but not in a method of putting a small note accomplishment right before 1/4 beat of Finisher. That's too bad. All I can do is disagree, I'm very well aware of the guideline and I choose this pattern specifically so it plays out how I want to. SV changes won't have the desired effect as it would just be visual and not mechanical. I imagine you will probably hate this response but really all I can say is I like how it players; a few other people gave positive responses when playing though it could be a little bias given that they are my friends

[]

Ask your previous Taiko BN (and QAT as well) to confirm the above issues, and find me to do a re-check if any things need to be changed.
Yh we sitting on both sides of the fence on this one. It does look like we a middle man to determine if my replies to your concerns are proper
posted

Kisses wrote:

I don't know why people insist on this use of 1.4x. What difference does it make when actually playing the map? the scroll speed will be exactly the same
it's not the exact same. it increases the scroll speed slightly, and generally isn't really needed. (the bpm isn't THAT slow here.)
posted
Disqualified as some of the issues raised by Skylish are valid. Additional modding as follows.

  • [General]

  1. Muzukashii OD4 -> Oni OD6 seems rather abrupt in terms of difficulty transition. I would recommend you to use 4.5 in Muzukashii or 5.5 in Oni to reduce the gap.
  2. Kiai settings should be the same in both Taiko difficulties for consistency as they are made by the same mapper. It is up to you to choose separate kiais or merge as one.
  3. 1.6 base slider velocity in Oni increases the overall scrolling speed throughout the map, which is not really necessary for this song as 152 bpm is not low. If you want a greater SV increment in the kiai of Oni, you can always adjust the SV multiplier while keeping the base slider velocity as 1.4 as stated below.
  • [Kisses' Muzukashii]

    Consider using 1.1x for the kiai instead of 1.15x? As an intermediate difficulty I find the SV increase quite sudden. The song pace is not particularly faster as well so a milder SV change would be more appropriate for this level.

  1. 00:59:347 (44,45) - you may swap these notes to d k to accompany the pitch changes better.
  2. 01:17:801 - adding d here would follow the vocal and cohere with the patterning at 01:16:222 (12) -
  • [Kisses' Oni]

    As mentioned above, you may use 1.15x in the kiai session while keeping 1.4 as the base slider velocity.

  1. 00:18:393 (68,69,70,71) and 01:16:616 (21,22,23,24,29,30,31,32) - while these 1/4 kD and dK patterns are not unrankable, I would strongly recommend you to change them to kd and dk because of flow concern. Finishes at the end of 1/4 are okay to use but kD and dK are much harder to be hit compared to kkD and ddK as there is only one preceding note before the finish note.
  2. 01:17:801 (27) - similar to Muzukashii, you may change this note to d.


You may call me back after that.
posted

Nardoxyribonucleic wrote:

Disqualified as some of the issues raised by Skylish are valid.
Just for clarity can you tell me which ones are valid
posted

Kisses wrote:

Just for clarity can you tell me which ones are valid
Inconsistent kiai settings and questionable SV usage, plus the OD gap among Muzukashii and Oni as I brought up.
posted
> You mention spread but I just don't get it at all. Is a smooth ladder SV supposed to be a much harder reading skill than flat abrupt SV change? If I applied your suggestion then it would just cause 00:32:208 (30,31) to overlap a stupendous amount and pose a possible reading problem for newer players. I deem the smooth gradual change much less hazardous than the overlap

You used ladder decreasing SV in Oni, it belongs to an advanced usage of SV. Simple SV usage such as sharp cuts of changes are preferred in simpler difficulties (that is Muzukashii in your case). What you may want to do is to make the changes less progressive (progression means more settings, harder to catch the felling by the players). This suggestion is an optional one, and for improving the spread in terms of green timing point usage, nothing special! :D
posted
I don't really have the time or motivation given that a few things came up irl in such short notice. I asked Underforest to remove my diffs as I don't want to delay his set for this
posted
removed kisses diffs as requested by him
posted
Did an Irc, verified the hitsound soft-sliderslide55.wav is being used despite it saying otherwise in Modding Assistant . Discussed other small stuff too like stacks.

Bubbled ~
posted
rip kisses :(
posted
;w; wut
posted
Rip taiko diffs :'(
posted
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