no, I didn't mean the offset, I meant the drums in intro lol, exactly where I linked
! The BPM is constant along the whole music. The introduction part contains float vocals that's why you may feel the vocals are off-bit with the music, but it is very natural.... What decides the BPM and offset is the instrumental layer. The introduction is 2 pairs of 3/2 rhythmic melodies, and they are constant from the beginning to 00:05:366 - . Therefore there is no need to fix the BPM imho.Yh we sitting on both sides of the fence on this one. It does look like we a middle man to determine if my replies to your concerns are proper
But, the taiko set is a bit problematic:
! Tick Rate =1 please.... ok but why? how will this change the map?
! Why Oni has SV=1.6? Use inner built green timing point to adjust the scrolling velocity! Base SV =1.4 constantly. I don't know why people insist on this use of 1.4x. What difference does it make when actually playing the map? the scroll speed will be exactly the same
! Inconsistent Kiai settings despite the use of stream to link up two Kiai sections in Oni. The kiai of the same mapper should be exactly the same. Imo, having 2 separated sections is better. I wouldn't say it needs to be the same depending on who mapped it, though if I were to change it I would make the split in the oni at 01:00:037 being as this is the start of the stream
> Kiai's SV is even higher than that of Oni's (1.15 > 1.10), despite your different settings in base SVs (refer to General). Spread of SV changes should be highly considered when you are just doing a Muzukashii+Oni set. This is just not true, (1.4x1.15) < (1.6x1.1). Unless what you're saying you want the proportions to be the same and have me use the same greenline value for the kiai? In which case because I will say one felt too fast and the other felt too slow
> 00:31:419 - mild SV should be used, same rationale as above. Right here, you can just keep the 1.0x SV until 00:32:208 - which should be directly changed to 0.8x. Ladder SV could be done in Oni, to show a proper SV spread within two difficulties. You mention spread but I just don't get it at all. Is a smooth ladder SV supposed to be a much harder reading skill than flat abrupt SV change? If I applied your suggestion then it would just cause 00:32:208 (30,31) to overlap a stupendous amount and pose a possible reading problem for newer players. I deem the smooth gradual change much less hazardous than the overlap
> 01:16:419 - / 01:17:998 - dK / kD patterns are highly discouraged since they are hard to play and the flow is utterly uncomfortable here. Simple Finishers would be good already for Taiko. Since you used SV changes, you can do so as well for those 3x2 Finishers. Maybe 1.15x / 1.25x/ 1.4x can nicely present the effect you want to emphasize them, but not in a method of putting a small note accomplishment right before 1/4 beat of Finisher. That's too bad. All I can do is disagree, I'm very well aware of the guideline and I choose this pattern specifically so it plays out how I want to. SV changes won't have the desired effect as it would just be visual and not mechanical. I imagine you will probably hate this response but really all I can say is I like how it players; a few other people gave positive responses when playing though it could be a little bias given that they are my friends
Ask your previous Taiko BN (and QAT as well) to confirm the above issues, and find me to do a re-check if any things need to be changed.
I don't know why people insist on this use of 1.4x. What difference does it make when actually playing the map? the scroll speed will be exactly the sameit's not the exact same. it increases the scroll speed slightly, and generally isn't really needed. (the bpm isn't THAT slow here.)