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Camellia - Ethnik Khemikal Teknologi [Taiko|OsuMania]

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Arzenvald
just passing by because furry album w
mania

01:34:854 (94854|0,94954|0,95054|0,95254|0,95354|0,95454|0) - something like this are kinda too much
the OD9 - HP 8.7 are way too much, please consider to use bigger HP rate and lower OD rate, 8 or lower and higher HP is somehow better for jacky map like this imo

and 02:01:954 (121954|2,121954|3,122054|1) - i suppose the double should be at 02:02:054 (122054|1,122354|2) - instead to highlight the kick, its louder

04:55:054 (295054|1) - stuttering sv would be great

05:02:854 (302854|2,302954|1,303154|1,303254|0) - kinda unfortunate to not layer the playing synth around this part and using JS-ish jack instead

wee
Surono
nice buff, thx son.
Topic Starter
Faputa

Surono wrote:

nice buff, thx son.
Nice
Curiossity

Arzenvald wrote:

just passing by because furry album w owo
mania

01:34:854 (94854|0,94954|0,95054|0,95254|0,95354|0,95454|0) - something like this are kinda too much ok, no consecutive triple jacks here
the OD9 - HP 8.7 are way too much, please consider to use bigger HP rate and lower OD rate, 8 or lower and higher HP is somehow better for jacky map like this imo i guess that's fair, and with some of the shorter lns a lower od makes sense. od->8, hp->9.1

and 02:01:954 (121954|2,121954|3,122054|1) - i suppose the double should be at 02:02:054 (122054|1,122354|2) - instead to highlight the kick, its louder meh, i think it's more of the double highlighting the end of the snare sound instead, the kick isn't super apparent to me in this case

04:55:054 (295054|1) - stuttering sv would be great if i get around to it i will add this for sure

05:02:854 (302854|2,302954|1,303154|1,303254|0) - kinda unfortunate to not layer the playing synth around this part and using JS-ish jack instead yea, but the sound you show here kinda dissolves into the rest of the music so i think it'd be better to follow stuff you can hear

wee
Thanks for the mod! I'd love to add svs at some point, just when i get around to it, but the map seems fine on its own anyway.

Also added some of my own changes, mostly for the slow parts and some of the first kiai: new edition
vrnl
here for taiko :3

general: none

map:

00:39:254 (81) - k? for high vocal
00:59:454 (196) - d, i think K K k is a little uncomfortable to play. and lower pitch here
01:15:454 - personal preference, but (dddd)k is weird. having dddk instead works better for me and id say most players? but im not sure
01:42:654 - ^
01:50:854 - is the green line here on purpose? if it was here 01:50:654 - it would work fine too.
02:06:654 - no 1/6?
02:41:654 (754) - i dont think finisher is needed, the finisher sound is good enough on this note 02:41:454 (753) -
02:54:454 - this looks cool :3
03:26:354 - this feels better if it is 1/4 triple starting on the red tick.
04:37:154 (104,105) - maybe delete these 2, there is a pause in the music. if you do that then i think there should be a note here 04:37:454 -
04:53:154 (248) - delete? to give more emphasis on this stream 04:53:254 -
05:20:554 (503,504,505) - very quiet here, maybe dont use finisher or SV
05:27:454 - kddk 1/6?
06:00:254 (17) - k , 06:01:054 (19) - d , (small detail but fits better)


wow.. i like modding v2 better lol
Curiossity
Topic Starter
Faputa

Curiossity wrote:

~new sv diff~

https://puu.sh/zjPcf/1259af3e60.osu
Nice SV :D

Astolfo wrote:

here for taiko :3

general: none

map:

00:39:254 (81) - k? for high vocal I keep because of the dkd dkd pattern. I use it quite often in these parts
00:59:454 (196) - d, i think K K k is a little uncomfortable to play. and lower pitch here Change to D instead for consistency with later parts.
01:15:454 - personal preference, but (dddd)k is weird. having dddk instead works better for me and id say most players? but im not sure They are mapped for the progression of harder 1/6s
01:42:654 - ^ Same as above
01:50:854 - is the green line here on purpose? if it was here 01:50:654 - it would work fine too. I want all the big notes in the kiai stay a high SV, so I mapped like this
02:06:654 - no 1/6? The 1/6 here is not obvious and it would be too straining for players as it is going to another kiai
02:41:654 (754) - i dont think finisher is needed, the finisher sound is good enough on this note 02:41:454 (753) - It is to be consistent with the previous parts
02:54:454 - this looks cool :3 Thanks :D
03:26:354 - this feels better if it is 1/4 triple starting on the red tick. Changed to start at the first blue tick.
04:37:154 (104,105) - maybe delete these 2, there is a pause in the music. if you do that then i think there should be a note here 04:37:454 - I don't think so. I make pauses here when every melody sound sustains/breaks.
04:53:154 (248) - delete? to give more emphasis on this stream 04:53:254 - Nice catch
05:20:554 (503,504,505) - very quiet here, maybe dont use finisher or SV Again. I want it to be consistent.
05:27:454 - kddk 1/6? I use 1/6s here at specific locations. In this case, I choose not to include it
06:00:254 (17) - k , 06:01:054 (19) - d , (small detail but fits better) I think it is fine because I purposely mapped kk dk dk kk dk dk... to make it more fun to play.


wow.. i like modding v2 better lol
Thanks for the mod :D
Otosaka-Yu
star~
Surono
* 00:53:054 - finish this, to give a significant alteration
* 01:43:754 - kat, same as above on reason. 01:43:854 - to emphasis this note alteration
* 01:45:654 - 01:47:254 - 01:46:454 (323,324,325) - and 01:48:054 (336,337,338) - how about kkd these? you seem applied something not monotone overall
* 01:52:054 - 01:52:854 (373,374,375) - 01:53:654 - its time for kkd to shine! and.. 01:54:454 - kkdk maybe from here?
* 01:55:554 - don and 01:55:954 - kat
* 02:29:854 - and 02:30:654 - ^
* 02:31:454 - don maybe, symmetry alteration
* 02:35:454 - finish and this part from here is.. pasta pasta.. fine fine
* 02:40:854 - dd(kkkd)
* 02:48:254 - this part from here, I saw 5plet.. maybe try to make it as 3plet concept, because 5plet seems over to mapped. example by deleting every 02:48:554 - second notes from each 5plet

ok just it, selfmod to check if there are notes which you forgot to add such finisher
good luck
Topic Starter
Faputa

Surono wrote:

* 00:53:054 - finish this, to give a significant alteration
* 01:43:754 - kat, same as above on reason. 01:43:854 - to emphasis this note alteration yes
* 01:45:654 - 01:47:254 - 01:46:454 (323,324,325) - and 01:48:054 (336,337,338) - how about kkd these? you seem applied something not monotone overall yes
* 01:52:054 - 01:52:854 (373,374,375) - 01:53:654 - its time for kkd to shine! and.. 01:54:454 - kkdk maybe from here? yes also changed some of the other parts
* 01:55:554 - don and 01:55:954 - kat Changed differently
* 02:29:854 - and 02:30:654 - ^ My mistake. Done the change
* 02:31:454 - don maybe, symmetry alteration ^
* 02:35:454 - finish and this part from here is.. pasta pasta.. fine fine ^
* 02:40:854 - dd(kkkd) Changed
* 02:48:254 - this part from here, I saw 5plet.. maybe try to make it as 3plet concept, because 5plet seems over to mapped. example by deleting every 02:48:554 - second notes from each 5plet Changed differently again

ok just it, selfmod to check if there are notes which you forgot to add such finisher
good luck
Surono
👌

for
01:43:854 -
02:33:854 -
04:54:654 -
there 2 timelines at same time, delete one of them ( x1,00 ) each timestamps
Curiossity

Surono wrote:

👌

for
01:43:854 -
02:33:854 -
04:54:654 -
there 2 timelines at same time, delete one of them ( x1,00 ) each timestamps

aye aye captain

new .osu: https://puu.sh/zVOjC/cc1e2e3f49.osu
Topic Starter
Faputa

Surono wrote:

👌

for
01:43:854 -
02:33:854 -
04:54:654 -
there 2 timelines at same time, delete one of them ( x1,00 ) each timestamps
Aye Thanks
Got so used to V2 and forgot the kudos rule eww
Shima Rin
4K:1|2|3|4


[Kuriossiti's Jungle Karnage]
  1. 00:27:654 - 00:31:454 - 00:32:054 - 00:33:054 - As for consistency, I think you need double notes for these points to represent the vocal sounds.

  2. 00:36:654 (36654|1,36654|2,37054|0,37054|2,37054|3,37254|3,37254|1,37454|2,37454|0,37654|3,37654|1) - Actually I would prefer you to make them into single so you can keep your focus rather on the vocals throughout this part, which adds to consistency here.-

  3. 00:37:854 - 00:38:054 - 00:38:454 - 00:39:054 - Then for these points, you can have double notes for vocal.

  4. 00:39:254 - And you don't need double here.

  5. 00:43:254 - 00:46:654 - 00:51:654 - 00:52:054 - More places to make things into double notes for vocal.

  6. 00:52:454 (52454|3,52454|0,52520|2) - I think the snap here should not be like that if you use double for vocal. Instead, the double should be placed on 00:52:587 - , 1/6 snap, where the vocal really starts, so I would suggest you try this pattern: http://osu.ppy.sh/ss/10854556

  7. 00:56:954 (56954|2,57054|1,57154|2,57254|1,57354|2,57454|1) - 00:58:554 (58554|1,58654|2,58754|1,58854|2,58854|0,58954|1,58954|3) - I don't really think you need such stacks at the beginning part of this map. Try to rearrange them a bit.

  8. 01:05:054 (65054|3,65354|3) - LN end on 1/8 makes less sense than ending them to 1/4 as they are the right place where the sounds stop. 01:05:654 (65654|3) - For this you can have some difference but I'd prefer 1/4 for simplification.

  9. 01:06:254 (66254|1,66354|1) - Move to col[1] so you can use each column for a jack for once in this bar.

  10. Better change 01:09:854 - to 01:09:854 - to the same patterns as 01:11:454 - to 01:12:254 - for more variation but not random since you are using different patterns each for twice.

  11. As you can see, from 01:15:454 - you are first using rolls to the left, and then 01:15:854 - right, so I would suggest 01:16:254 - here to use left roll and then 01:16:654 - right roll for balance.

  12. 01:18:654 - Some general problem for me starts from here. As I go through this buildup part, the patterns are rather too repetitive for me. As you can see, those continuous jacks are already very challenging, so I wonder if you really can rearrange a bit to mix more patterns into it, like you can move 01:18:954 (78954|1,78954|0) - this kind of double notes to col[2][3], or you can do them to col[1][4]. It is better for you to use patterns that repeats for twice but not four times to actually reduce a bit on the pressure about the original patterns and have more varieties into your map.It continues until 01:37:454 -

  13. 01:43:054 (103054|3,103104|1) - ctrl+h so that from 01:43:054 - to 01:43:454 - you can have all your notes rolling to the right.

  14. 01:43:754 (103754|0,103804|1) - Also, ctrl+g so that you can then have notes rolling to the left for the next interval between white lines. Maybe then you can move 01:43:604 (103604|1) - to col[1] for consistency.

  15. 01:44:254 - This whole kiai has some similar problems with 01:18:654 -, as the stacks are repeated for a bit too many times that really add unnecessary pressure to the players. I think you can do something similar as before too, like mixing more patterns and making them repeating for twice each.

  16. 01:50:654 - Double note fits better here as no C sound is present.

  17. 02:03:454 - Same as above. You can delete this LN 02:03:454 (123454|0) - instead.

  18. 02:06:654 - Something similar as previous rolls. Better making them rolling to one direction between one interval formed by white lines, and then to the inverse for the next.

  19. 02:35:454 - Still similar problem as before. Non-kiai is even much harder than kiai.02:35:554 (155554|1,155954|2,156354|1,156754|2,157154|1,157554|3,158754|2,159154|1,159554|2,159954|1,160754|0,161554|1,161954|2,162354|3,162754|1,163154|3,163554|2,163954|0,165154|0,165554|2,165954|1,166354|2,167154|0,167954|1) - These notes first can be deleted as they are not the major part of the music here. Besides, you don't need those double stacks at all in my opinion, as the drums here don't have such big impact that requires emphasis from the stacks. This ends at 02:48:254 -

  20. 03:04:254 - 03:07:454 - 03:11:454 - 03:13:854 - 03:14:654 - 03:17:054 - 03:17:854 - 03:20:254 - 03:21:054 - 03:21:854 - 03:22:654 - 03:23:454 - 03:24:254 - 03:25:054 - If you really wanna emphasize, double notes are enough.

  21. 03:26:387 (206387|1,206454|2) - How about moving these notes to col[1] and col[2] and then 03:26:254 (206254|2) - make this into a LN that ends at 03:26:654 - ? It resembles what you did for 00:52:654 (52654|1) -

I will continue my check later. I think the map really needs some improvements in its variety and hand balance Since it is a very challenging map, you have to always consider about these elements and mix basic patterns to avoid overly repetitive parts. Good luck!
Curiossity

Tofu1222 wrote:

4K:1|2|3|4


[Kuriossiti's Jungle Karnage]
  1. 00:27:654 - 00:31:454 - 00:32:054 - 00:33:054 - As for consistency, I think you need double notes for these points to represent the vocal sounds. sure, applied most. for a few of them, adding a double would have made the 4 note stream a bit messy, and i feel there wasn't enough to emphasize with a double.

  2. 00:36:654 (36654|1,36654|2,37054|0,37054|2,37054|3,37254|3,37254|1,37454|2,37454|0,37654|3,37654|1) - Actually I would prefer you to make them into single so you can keep your focus rather on the vocals throughout this part, which adds to consistency here.- okay

  3. 00:37:854 - 00:38:054 - 00:38:454 - 00:39:054 - Then for these points, you can have double notes for vocal. fixed all but first and last. for first, i think that it's more important to emphasize the note after, since the vocals don't really do anything there, but i added a note. for the last one, i think the main emphasis on the word is one beat later instead.

  4. 00:39:254 - And you don't need double here. see last point, i think there's more emphasis here instead

  5. 00:43:254 - 00:46:654 - 00:51:654 - 00:52:054 - More places to make things into double notes for vocal. accepted some, but in some places i think the instruments and vocals aren't loud enough to make it a double

  6. 00:52:454 (52454|3,52454|0,52520|2) - I think the snap here should not be like that if you use double for vocal. Instead, the double should be placed on 00:52:587 - , 1/6 snap, where the vocal really starts, so I would suggest you try this pattern: http://osu.ppy.sh/ss/10854556 eh, i don't think it starts there... pretty sure it starts on the white line.

  7. 00:56:954 (56954|2,57054|1,57154|2,57254|1,57354|2,57454|1) - 00:58:554 (58554|1,58654|2,58754|1,58854|2,58854|0,58954|1,58954|3) - I don't really think you need such stacks at the beginning part of this map. Try to rearrange them a bit. conversely, i believe that they add a nice element to the map of a somewhat 'back and forth' rhythm. just streams here would be boring, and the jungle drums end up playing quite nicely with the stacks/trills/current patterns.

  8. 01:05:054 (65054|3,65354|3) - LN end on 1/8 makes less sense than ending them to 1/4 as they are the right place where the sounds stop. 01:05:654 (65654|3) - For this you can have some difference but I'd prefer 1/4 for simplification. i think i see what you mean. i just tried to do this for some consistency since the sounds are the same, but i'll see what i can do.

  9. 01:06:254 (66254|1,66354|1) - Move to col[1] so you can use each column for a jack for once in this bar. oops good catch

  10. Better change 01:09:854 - to 01:09:854 - to the same patterns as 01:11:454 - to 01:12:254 - for more variation but not random since you are using different patterns each for twice. added variation, and tried to follow some sort of pattern that you mentioned.

  11. As you can see, from 01:15:454 - you are first using rolls to the left, and then 01:15:854 - right, so I would suggest 01:16:254 - here to use left roll and then 01:16:654 - right roll for balance. i made some changes to get closer to what you asked for

  12. 01:18:654 - Some general problem for me starts from here. As I go through this buildup part, the patterns are rather too repetitive for me. As you can see, those continuous jacks are already very challenging, so I wonder if you really can rearrange a bit to mix more patterns into it, like you can move 01:18:954 (78954|1,78954|0) - this kind of double notes to col[2][3], or you can do them to col[1][4]. It is better for you to use patterns that repeats for twice but not four times to actually reduce a bit on the pressure about the original patterns and have more varieties into your map.It continues until 01:37:454 - i did as you asked, made the patterns only repeat twice. feels a lot better now, thanks

  13. 01:43:054 (103054|3,103104|1) - ctrl+h so that from 01:43:054 - to 01:43:454 - you can have all your notes rolling to the right. i made some changes here, good call

  14. 01:43:754 (103754|0,103804|1) - Also, ctrl+g so that you can then have notes rolling to the left for the next interval between white lines. Maybe then you can move 01:43:604 (103604|1) - to col[1] for consistency. fixed i think

  15. 01:44:254 - This whole kiai has some similar problems with 01:18:654 -, as the stacks are repeated for a bit too many times that really add unnecessary pressure to the players. I think you can do something similar as before too, like mixing more patterns and making them repeating for twice each. aye, fixed like the prev. part you mentioned

  16. 01:50:654 - Double note fits better here as no C sound is present. nah, i think a triple suits it better as it's a heavy sound regardless.

  17. 02:03:454 - Same as above. You can delete this LN 02:03:454 (123454|0) - instead. same as above, i think the sound is strong enough to require a triple

  18. 02:06:654 - Something similar as previous rolls. Better making them rolling to one direction between one interval formed by white lines, and then to the inverse for the next. i split up the direction between intervals of two white ticks, but still much better than before

  19. 02:35:454 - Still similar problem as before. Non-kiai is even much harder than kiai.02:35:554 (155554|1,155954|2,156354|1,156754|2,157154|1,157554|3,158754|2,159154|1,159554|2,159954|1,160754|0,161554|1,161954|2,162354|3,162754|1,163154|3,163554|2,163954|0,165154|0,165554|2,165954|1,166354|2,167154|0,167954|1) - These notes first can be deleted as they are not the major part of the music here. Besides, you don't need those double stacks at all in my opinion, as the drums here don't have such big impact that requires emphasis from the stacks. This ends at 02:48:254 - I did end up removing all the triple jacks in this part, but i still kept the double stacks as i think there's still enough going on to make it reasonable. i want to keep up the intensity going into this part, as the driving kick is still quite intense as well.

  20. 03:04:254 - 03:07:454 - 03:11:454 - 03:13:854 - 03:14:654 - 03:17:054 - 03:17:854 - 03:20:254 - 03:21:054 - 03:21:854 - 03:22:654 - 03:23:454 - 03:24:254 - 03:25:054 - If you really wanna emphasize, double notes are enough. yup, fixed all

  21. 03:26:387 (206387|1,206454|2) - How about moving these notes to col[1] and col[2] and then 03:26:254 (206254|2) - make this into a LN that ends at 03:26:654 - ? It resembles what you did for 00:52:654 (52654|1) - alrighty, i made some pattern changes to make it a bit better.


I will continue my check later. I think the map really needs some improvements in its variety and hand balance Since it is a very challenging map, you have to always consider about these elements and mix basic patterns to avoid overly repetitive parts. Good luck!
Thanks for the mod! I definitely appreciated the changes you suggested to both the rolls and the sections with triple jacks. I went ahead and propogated those changes to the rest of the map, and also made some pattern improvements in the second half - hopefully the map gets updated before you continue.

~ New .osu file: https://puu.sh/AfsDn/3b70e0d298.osu ~
Topic Starter
Faputa
Updated!
Shima Rin
4K:1|2|3|4


[Kuriossiti's Jungle Karnage]
  1. 00:37:854 - Double for vocal.

  2. 00:44:254 - 00:44:854 - 00:45:854 - You have doubles here but not 00:31:454 - 00:32:054 - and 00:33:054 - .These are essentially the same music going, so please double check the consistency of note-catch and note amount used in these two similar parts.You might also need to add a few notes such as on 00:44:454 - to be consistent with the previous part as well.

  3. 01:25:654 (85654|2,85654|1,85754|1,85754|2) - Shouldn't you repeat this pattern first then going to 01:26:054 (86054|3,86054|0,86154|0,86154|3) - , just like the previous patterns? Also, 01:28:454 (88454|1,88454|0,88554|0,88554|1,88854|2,88854|0,88954|0,88954|2) - Why you suddenly change to another one? It just doesn't follow a good consistency here.

  4. 01:34:854 - Same inconsistent thing goes from here.Well things should be grouped in 4 first, so like, 01:36:054 (96054|1,96154|1) - these two should be on col[1].

  5. 03:37:054 - Double for vocal.

  6. 03:41:454 (221454|1,221454|3) - Just single should be enough since no sound actually needs to be emphasized here.

  7. 03:47:054 - ^

  8. 03:55:554 - I think from here you can try something like this to more accurately follow the music: http://osu.ppy.sh/ss/10912949

  9. 04:03:354 - For consistency you should have a W hitsound and a double here.

  10. 04:07:454 (247454|3,247454|1,247554|3,247554|1,247654|0,247654|2,247754|0,247754|2,247854|3,247854|1,247954|3,247954|1,248054|0,248054|2,248154|0,248154|2) - 04:09:054 (249054|2,249054|1,249154|2,249154|1,249254|3,249254|0,249354|0,249354|3,249454|2,249454|1,249554|1,249554|2,249654|3,249654|0,249754|3,249754|0) - I don't mean it'
    s wrong, but using such tiring jacks inside this long jumptrill part really makes it not suitable for a build-up part for the second-kiai. These kinds of jacks are some of the most exhausting kinds.

  11. 04:27:454 (267454|0,267554|0,267654|0,267804|0,267954|0,268104|0) - 04:27:554 (267554|3,267704|3,267854|3,267954|3,268054|3,268204|3,268354|3,268504|3) - Can you rearrange this part a bit to avoid these imbalance?

  12. 04:37:454 - Add W.

  13. 04:49:454 - I would suggest delete C here cuz the drum isn't like W+C.

  14. 04:54:654 - Maybe add a C?

Patterns of latter half part looks way better. Call me back when everything is replied. Also I would strongly suggest you to double check the hitsounds in the map as a whole, and be aware of the consistency of the calm vocal part in the beginning and in the middle.

To Faputa: Do you have metadata proof?
Topic Starter
Faputa

Tofu1222 wrote:

Patterns of latter half part looks way better. Call me back when everything is replied. Also I would strongly suggest you to double check the hitsounds in the map as a whole, and be aware of the consistency of the calm vocal part in the beginning and in the middle.

To Faputa: Do you have metadata proof?
Metadata check: http://cametek.jp/jungle/
This is from the official album site, so I believe it is definitely okay
As stated in my map’s description
Curiossity

Tofu1222 wrote:

4K:1|2|3|4


[Kuriossiti's Jungle Karnage]
  1. 00:37:854 - Double for vocal. fiiine

  2. 00:44:254 - 00:44:854 - 00:45:854 - You have doubles here but not 00:31:454 - 00:32:054 - and 00:33:054 - .These are essentially the same music going, so please double check the consistency of note-catch and note amount used in these two similar parts.You might also need to add a few notes such as on 00:44:454 - to be consistent with the previous part as well. i changed quite a bit of the slower part, hopefully it's more consistent.

  3. 01:25:654 (85654|2,85654|1,85754|1,85754|2) - Shouldn't you repeat this pattern first then going to 01:26:054 (86054|3,86054|0,86154|0,86154|3) - , just like the previous patterns? Also, 01:28:454 (88454|1,88454|0,88554|0,88554|1,88854|2,88854|0,88954|0,88954|2) - Why you suddenly change to another one? It just doesn't follow a good consistency here. I was hoping to avoid having 1313 jack twice, but i realize i did the same with 14 and 12, so i fixed it

  4. 01:34:854 - Same inconsistent thing goes from here.Well things should be grouped in 4 first, so like, 01:36:054 (96054|1,96154|1) - these two should be on col[1]. aye, fixed up a bit (but this one was less important imo)

  5. 03:37:054 - Double for vocal. yep

  6. 03:41:454 (221454|1,221454|3) - Just single should be enough since no sound actually needs to be emphasized here. done

  7. 03:47:054 - ^ ^

  8. 03:55:554 - I think from here you can try something like this to more accurately follow the music: http://osu.ppy.sh/ss/10912949 i added more lns, but the 1/4 are fine since there's sounds there for sure. not sure about extending that first ln, i feel like it has a natural cut off that allows for the player to focus on something else when this stuff kicks in

  9. 04:03:354 - For consistency you should have a W hitsound and a double here. mkay, jacked it

  10. 04:07:454 (247454|3,247454|1,247554|3,247554|1,247654|0,247654|2,247754|0,247754|2,247854|3,247854|1,247954|3,247954|1,248054|0,248054|2,248154|0,248154|2) - 04:09:054 (249054|2,249054|1,249154|2,249154|1,249254|3,249254|0,249354|0,249354|3,249454|2,249454|1,249554|1,249554|2,249654|3,249654|0,249754|3,249754|0) - I don't mean it'
    s wrong, but using such tiring jacks inside this long jumptrill part really makes it not suitable for a build-up part for the second-kiai. These kinds of jacks are some of the most exhausting kinds. i think it's fine as a buildup part, but i see where you're coming from. i made some changes that fix those issues.

  11. 04:27:454 (267454|0,267554|0,267654|0,267804|0,267954|0,268104|0) - 04:27:554 (267554|3,267704|3,267854|3,267954|3,268054|3,268204|3,268354|3,268504|3) - Can you rearrange this part a bit to avoid these imbalance? that's intentional, i wanted to get away from the 1/8 js i had earlier. this is less dense, but much more difficult, which fits i think. plus, there's no imbalance hand-wise, it goes from left to right, twice. and it fits the theme of the first half with triple jacks. it's just really hard lol

  12. 04:37:454 - Add W. ok w

  13. 04:49:454 - I would suggest delete C here cuz the drum isn't like W+C. yea dunno what that was doing there, fixed

  14. 04:54:654 - Maybe add a C? sure, why not

Patterns of latter half part looks way better. Call me back when everything is replied. Also I would strongly suggest you to double check the hitsounds in the map as a whole, and be aware of the consistency of the calm vocal part in the beginning and in the middle.
thanks for part 2! c:

i think i made some fixes to the slow parts, and hopefully smoothed out the hitsounds.

new .osu: https://puu.sh/AjJBL/c0e9955ff5.osu
Topic Starter
Faputa
Updated!
Shima Rin
00:52:654 - Redundant green line, please delete it.

Otherwise the whole map is fine. Faputa you can just fix this for Curiossity :3
Topic Starter
Faputa

Tofu1222 wrote:

00:52:654 - Redundant green line, please delete it.

Otherwise the whole map is fine. Faputa you can just fix this for Curiossity :3
done!
Surono
Nominated
Topic Starter
Faputa

lucari0lu wrote:

00:34:254 (34254|3,34254|0,34320|2) - These currently start on the beat, in the music the instrument ends these 2 notes on the beat. This should be mapped accordingly and should be moved back by one space

Fun map to play
I believe Curiossity has fixed this part already later in Tofu’s mod. So it is resolved
Shima Rin
Give me some fresh taiko pp :3

Done a last minute hitsound file and aimod check and they look fine.
Surono

Tofu1222 wrote:

Give me some fresh taiko pp :3
nope nope nopp e `_J`
Maxus
Hello, Congrats for qualify, but i think there's something that needs to be addressed first here.

[Mania]
03:39:187 (219187|1) - Quite sure this note is misplaced, should be at 03:39:320 - , a bit fatal one here.

03:52:054 (232054|0,232120|1,232187|2,232254|0) - These should be 1/8 and isn't 1/6 , the sound here sounded 5 times instead of 4 times.

Want to hear your opinion first about this matter.
Regardless though, this is quite nice map you have here, good luck.
Protastic101
Maxus is correct about the snaps, they should be moved up by 1/6 and made 1/8 respectively.

Otherwise, looking through this section, I have not come across anything else, so I believe you'll be fine to get this renominated after the snaps are fixed.
tatatat

Protastic101 wrote:

Maxus is correct about the snaps, they should be moved up by 1/6 and made 1/8 respectively.

Otherwise, looking through this section, I have not come across anything else, so I believe you'll be fine to get this renominated after the snaps are fixed.
hi. cute sheepie is serious about her work! Go go sheepster!!!
Curiossity

Maxus wrote:

Hello, Congrats for qualify, but i think there's something that needs to be addressed first here.

[Mania]
03:39:187 (219187|1) - Quite sure this note is misplaced, should be at 03:39:320 - , a bit fatal one here.

03:52:054 (232054|0,232120|1,232187|2,232254|0) - These should be 1/8 and isn't 1/6 , the sound here sounded 5 times instead of 4 times.

Want to hear your opinion first about this matter.
Regardless though, this is quite nice map you have here, good luck.
Yeah, took a look and both snaps needed to be fixed. Good call, thanks.

Should be updated soon, sent the .osu through discord.
Topic Starter
Faputa
Updated!
Shima Rin
Maxus and I have discusssed about a few more concerns of the snaps in the osu!mania difficulty. We come up with the following suggestions:

[Kuriossiti's Jungle Karnage]
  1. 00:52:354 - The snaps around here is a bit questionable. To accurately follow the soft bell-like drums, you can implement the following suggestion shown in this screenshot: https://osu.ppy.sh/ss/10944254
    The double note is due to the heavier presence of that drum sound compared to others, and as we have discussed, they should be snapped to 1/8

  2. 03:25:854 - The snaps of piano sounds from here actually is not merely evenly spreaded to 1/6, but do have varied snaps. The suggestion is shown in this screenshot: https://osu.ppy.sh/ss/10944259
    At first it is 1/2 snapped pianos, when it gets to 03:26:054 - , a sudden 1/12 sound on 03:26:087 - happens, and then the sounds are just evenly spreaded with 1/6 intervals with each other from that point until the very end, 03:26:487 - . The wub sound is still snapped to 03:26:254 - , however. Though it might be a bit awkward to play, it is the best way we can think of to accurately snap these pianos.

After resolving this, I think this diff is already good to go again ;)
Curiossity

Tofu1222 wrote:

Maxus and I have discusssed about a few more concerns of the snaps in the osu!mania difficulty. We come up with the following suggestions:

[Kuriossiti's Jungle Karnage]
  1. 00:52:354 - The snaps around here is a bit questionable. To accurately follow the soft bell-like drums, you can implement the following suggestion shown in this screenshot: https://osu.ppy.sh/ss/10944254
    The double note is due to the heavier presence of that drum sound compared to others, and as we have discussed, they should be snapped to 1/8 seems good

  2. 03:25:854 - The snaps of piano sounds from here actually is not merely evenly spreaded to 1/6, but do have varied snaps. The suggestion is shown in this screenshot: https://osu.ppy.sh/ss/10944259
    At first it is 1/2 snapped pianos, when it gets to 03:26:054 - , a sudden 1/12 sound on 03:26:087 - happens, and then the sounds are just evenly spreaded with 1/6 intervals with each other from that point until the very end, 03:26:487 - . The wub sound is still snapped to 03:26:254 - , however. Though it might be a bit awkward to play, it is the best way we can think of to accurately snap these pianos. definitely, some changes needed to be made here. However, I found it closer to the piano to have the first two notes 1/6 from each other, then a 3/12 gap between the next note, and then 1/16 spacing after that. The first note sounded closer than 1/2, same with the second. let me know if i'm wrong

After resolving this, I think this diff is already good to go again ;)
Thanks for the snap check! new .osu through discord
Topic Starter
Faputa
Updated the diff once again :D
Shima Rin
03:25:920 (205920|2,206020|0,206087|1) - Still these snaps are not exactly right. 03:25:920 (205920|2) - This one is definitely a bit too early, should be on 03:25:954 - , while the interval between 03:26:020 (206020|0,206087|1) - is not the same as the further notes: this one is shorter, which is why i suggest this 03:26:020 (206020|0) - to be on 03:26:054 -
Curiossity

Tofu1222 wrote:

03:25:920 (205920|2,206020|0,206087|1) - Still these snaps are not exactly right. 03:25:920 (205920|2) - This one is definitely a bit too early, should be on 03:25:954 - , while the interval between 03:26:020 (206020|0,206087|1) - is not the same as the further notes: this one is shorter, which is why i suggest this 03:26:020 (206020|0) - to be on 03:26:054 -
I see what you're saying. Still not sure that the 1/4 snapping is perfect but I suppose it's better than what I've got right now. Update should be on the way.
Topic Starter
Faputa
Updated once again!
Surono
I love you, diksonblekewing.
ABD007
PP map for mania ><
Arzenvald
wow ily
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