M3ATL0V3R wrote:
No, there are many many many maps with slider speed variation, hard to read patterns, weird AR/bpm combos, mapping that accentuates the less prominent instruments etc.
Over half of my maps I play are not farm maps and I'm not going to run out ever.
When you get a combination of predictable, high OD, easy, repetitive patterns its a farm map. Also there is diminishing pp returns for maps beyond 2k combo approx so no most marathon maps are not farm maps.
99% percent of farm map haters are either
1) mappers who want their content to be preferred
2) people who don't understand mapping
3) elitists who are bad at playing and want to be seen as actually better than their rank because they don't play dirty farm maps
People who are neutral or just don't prefer farm maps are not "haters" I'm talking about people who say farm maps are cancer and are not joking.
We could actually just agree to what Momiji said, everyone HAVE his own "pp farm" threshold. It depends on your ability to aim, read, snap... and right now ESPECIALLY speed. I could say - having speed makes you a better farmer since it opens you to way wider amount of maps which can be farmed.
For many people this map:
https://osu.ppy.sh/s/352714Is a nice pp farm map - simple readable patterns, not too high AR (I think its AR10 with DT on last diff), few bursts, just sit and farm till you get enough pp from it. But what it require?
Stable 210 bpm - trust me, there are people even in 4/3-digit groups who cannot play anything above 200 bpm. It looks like some kind of magical barrier because it holds down many players to the point where even maps like Kakushigoto are painfull and almost impossible to FC.
On side note - it is not matter of work out your speed in my case, long time ago I spend numerous amount of time playing only 200+ with mindset that having speed will just benefit my strongest skill which is consistency and only thing what it gave me is burn out of this game to the point where I just randomly run it and play just for sake to not forget how to click circles and hope one day I will get my motivation back.
So - at this point - people who don't have speed are limited and many maps what for one person was "ez pp", for them most like was cost of hard work to get this pp - do you call it at this point "pp farm"? For you it is, for them, it doesn't since they worked their ass and got FC either after 30-40-50+ retry as a lucky run.
Consistency - comes to the point where for one people long maps and marathons might be a farm maps due they doesn't really feel any nerves, they learned how to deal with them etc. For majority however, long maps are not a farm maps and will never be. Consistency is hardest, right after streaming skillset to maintain since it include dealing with nerves as they grow while you go to the end of map. Also, from my own experience, dealing with annoying songs is also hard, focusing for 5-6-7+ min while song is not in your taste just adds difficulty.
As you can see - map being a farm map is subjective at many points.
Now from mapping point of view:
Right now we have era of making a 30 second pure jump maps for sake of giving out gigantic amount of pp for just a one particular skillset - jump aim. How benefit from it? Everyone, like literally everyone. You must agree that jumping is a basic skillset which is in high tendency to be developed first. Considering how maps are builded and calculated, right now it is just a race between mappers who will squeeze more pp from shortest possible song. Again - it benefits all people, short song, even people without speed might just go through the pain and somehow get a score there, it is not a big deal to play for this 18-20sec.
I couldn't call out "people who doesn't know anything about mapping" so easily - In my opinion better judgment about playability and general map quality have players who can FC map with ease, even with mods - speaking about high tier players. Mappers know map from technical point but lets be honest - someone like Monstrata who cannot play his own maps for shit, cannot tell how players will feel about it (example of cookie monster being widely called out as garbage trash, yet Monstrata thinks its better than 98% of maps created this days). Yet - players have nothing to say about maps... that's why we have - what we have, playerbase split apart for this who hate pure pp maps and this who support them because they give extremely easy ranking points.
As I stated in one of posts in this forum - I tend to go for them but as much as it is in my power, I try to keep map being at least 2 min drain time after DT. So far it works, I feel less trashy but again, I don't hide that I am in group who support balanced maps over pure pp farm. Yet, my "pp farming" threshold is low, as I am speed capped + not motivated to play either for ranks or for progression (reason why I cba to even try to improve my remote control score and my overall acc drop over time).
"Haters" as you call it, yes, we are haters of pure pp farm maps, myself, I had moments of peace and just "don't give a single fuck" which created this mess in my top ranks but I wasn't able to hold down for long, probably after harumachi spam, I wasn't able to hold on and again started to hate whole idea of mapping for pure pp. I could just say to myself "pp farmers benefit from speed but others can just learn HDHR and farm this kind of maps". Yet:
- HDHR is way harder to learn than HDDT at range where people actually benefit from pure pp farm maps (due HDDT giving out AR9.6 and often OD9 while HDHR puts everything at 10 + higher CS which makes aiming harder)
- HDHR gives significant lower amount of pp from this maps which again puts speed players at heavy advantage in term of gaining ranks
- HDHR is generally not recommended for 5-digits (this statement comes from my own questions towards top ranked players who also stream, everyone said same thing, get your first 300pp nomod or HD then try to learn HR)
So what we have left? Right now practically nothing, people blessed with physical ability to work out their speed will benefit greatly from actual meta while slower players will just slowly go up or stay at their own rank (speaking about this not talented who most of the time work out for each score). Talented people will not have problem at all and they are mainly in group "I don't care".
For you I might have many "pp farm maps" in top ranks, for me some of them were actually a workout to get an actual score. You should get the point from now on, I look forward for nice discussion.