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Kake Tamashi-tai - Ai no Yokan (TV size)

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Topic Starter
Nymph
thanks for star sreader~
AoiX
Request from Queue

从此以后要领银SS请找尼姆芙~~
Aoi's Mod
  1. General
    1. 背景略囧,能否换一个(自己画的另当别论
  2. 王长喜

    • //好善良啊
    1. 00:21:074 (4,1) - 加finish,和前面的配合
    2. 00:58:199 (3) - 这边的finish好轻啊,都听不出来了
    3. 01:09:824 (5) - 从曲子的走势来讲5应该是和6叠在一起而不是4。建议:2,3,4不要叠,就按原有的排列三个排过去;5,6和下一个1叠在一起
  3. Hard
    1. 00:02:699 (3) - 如果是要拜正三角的话请把这个点放在(424,224)位置
    2. 01:25:762 (2,3) - 换下个儿打上去感觉更顺
  4. Easy
    1. 00:44:887 (3,4) - 最好不要这样而且还是在这种边角的位置。换成一个circle和一个1/2的slider吧~
    2. 00:52:387 (1,2,1,2) - 也是这个问题
    3. 00:55:199 (3,1) - 因为是1/2beat所以叠加在一起?
Topic Starter
Nymph

AoiX wrote:

Request from Queue

从此以后要领银SS请找尼姆芙~~ 我鬼畜mapper呀
Aoi's Mod
  1. General
    1. 背景略囧,能否换一个(自己画的另当别论 确实一般……不过没找到更好的
  2. 王长喜

    • //好善良啊
    1. 00:21:074 (4,1) - 加finish,和前面的配合
    2. 00:58:199 (3) - 这边的finish好轻啊,都听不出来了
    3. 01:09:824 (5) - 从曲子的走势来讲5应该是和6叠在一起而不是4。建议:2,3,4不要叠,就按原有的排列三个排过去;5,6和下一个1叠在一起
  3. Hard
    1. 00:02:699 (3) - 如果是要拜正三角的话请把这个点放在(424,224)位置
    2. 01:25:762 (2,3) - 换下个儿打上去感觉更顺 这个不觉得 应该是个人习惯问题
  4. Easy
    1. 00:44:887 (3,4) - 最好不要这样而且还是在这种边角的位置。换成一个circle和一个1/2的slider吧~好吧第二次被吐槽啦 弄成circle
    2. 00:52:387 (1,2,1,2) - 也是这个问题 这个应该没问题
    3. 00:55:199 (3,1) - 因为是1/2beat所以叠加在一起?不好 还是这样吧

谢了~
DeadAlready
:<這次不是第八顆星了(喂) 不過還是star~:3

SPOILER
對了...我又來挑offset的問題了(喂)
感覺好像這次還是有點晚耶...覺得或許offset -120ms(以現在的-7ms)聽起來好些?xD
嘛...可以自己試試看再決定要不要換了:P 只是建議而已~
Topic Starter
Nymph

quintitem wrote:

:<這次不是第八顆星了(喂) 不過還是star~:3

SPOILER
對了...我又來挑offset的問題了(喂)
感覺好像這次還是有點晚耶...覺得或許offset -120ms(以現在的-7ms)聽起來好些?xD
嘛...可以自己試試看再決定要不要換了:P 只是建議而已~
谢moe五条姐~我不太确定Timing问题……似乎现在怎么打也不会打歪……等MAT来挑好了……
SapphireGhost
I couldn't find many mistakes, so the mod for [Hard] is just subjective stuff. I'm also tired.

[General]
- [Normal] / [Hard] felt more like [Normal] / [Insane]. It would be really beneficial to add another difficulty, like you did in Renai Circulation.
- I'm not sure if I've told you to use Tick Rate 2 on all difficulties before, I think Sakura Hana has. The main reasons that people (like me) bring up to encourage people to use it are less empty sliders, appropriate HP recovery during sliders, and it'll make the player follow the track more closely. This is still your choice though so yeah.
- The green sections appear to be slightly different on each difficulty, make them consistent?
- People might bother me about bubbling a map that's only been in Pending for 6 days...

[Hard]
00:32:887 (4,5,6,7) - I'm not so sure about the accelerated spacing here. It seemed a bit unpredictable, but then as I thought it over more, it didn't really seem that bad. So yes, it should be fine after all.
01:00:074 (7,8,9,1) - For something that personally bothers me, putting new combos under stacks like this looks a bit odd (in my opinion) so it might be good to avoid patterns like this. Then again, I'm tired.

I couldn't really find anything else wrong with the other difficulties. Forum PM me after fixes... but it might be a good idea to wait for a couple more days/mods, as this map hasn't been Pending for very long yet. So yeah. Thanks.
Topic Starter
Nymph

SapphireGhost wrote:

I couldn't find many mistakes, so the mod for [Hard] is just subjective stuff. I'm also tired. ^^thanks for modding late in the night

[General]
- [Normal] / [Hard] felt more like [Normal] / [Insane]. It would be really beneficial to add another difficulty, like you did in Renai Circulation.
sorry but this time I really disagree... My hard diff don't have stream nor many jumps nor high SV AR OD, and it is even not a 5 stars diff....I really don't think it is a Insane...
- I'm not sure if I've told you to use Tick Rate 2 on all difficulties before, I think Sakura Hana has. The main reasons that people (like me) bring up to encourage people to use it are less empty sliders, appropriate HP recovery during sliders, and it'll make the player follow the track more closely. This is still your choice though so yeah.sorry but everything has two sides...for me if the slider rate is 2, the slider ticks on normal diff seems really ugly....so I really want to keep it 1.
- The green sections appear to be slightly different on each difficulty, make them consistent? sorry but I didn't get your meaning o.o...any reasons to make them consistent?.. I just thought they can be different on each diff...
- People might bother me about bubbling a map that's only been in Pending for 6 days... sorry I won't do anything to push you to give me a bubble, but I finished my map completely and asked a few friends to tested it before I submit. I may told you this takes us more then a week. After we think it is all done, I finally submitted it, just want to make sure it is perfect for any of us. If pending time too short is a big issue that I can't have a bubble, Then I highly doubt it, ....next time I should submit the mp3 only, and map it when it is pending for a while? oh well..I really don't think it is good T.T anyway if this really bothers you, I won't mind you skip me map. I will try to find another bubble^^ waiting for your response

[Hard]
00:32:887 (4,5,6,7) - I'm not so sure about the accelerated spacing here. It seemed a bit unpredictable, but then as I thought it over more, it didn't really seem that bad. So yes, it should be fine after all. sorry but I think this is fine...I'd rather keep it.
01:00:074 (7,8,9,1) - For something that personally bothers me, putting new combos under stacks like this looks a bit odd (in my opinion) so it might be good to avoid patterns like this. Then again, I'm tired. yeah maybe. Then I changed the combo to another way.

I couldn't really find anything else wrong with the other difficulties. Forum PM me after fixes... but it might be a good idea to wait for a couple more days/mods, as this map hasn't been Pending for very long yet. So yeah. Thanks. ...un I don't think so=.= I think mods are enough...
thanks Sapphire!
Anshi_old
hi~ :) Anshi Sunday modding queue - Anshi10952(只有一只吧 = =
为您服务... =-= 嗤嗤 周日嘛。。但是呢...没有咱能mod的地方啊... :cry:

射星星吧。。。 只能说WCX那张遇到了该加finish却无法加上的时候 =-= 嗤嗤(结果没能赚到KD反而射了一颗吗 =-= :?

会继续关注的哟 =-=
Topic Starter
Nymph

Anshi wrote:

hi~ :) Anshi Sunday modding queue - Anshi10952(只有一只吧 = =
为您服务... =-= 嗤嗤 周日嘛。。但是呢...没有咱能mod的地方啊... :cry:

射星星吧。。。 只能说WCX那张遇到了该加finish却无法加上的时候 =-= 嗤嗤
谢谢你~
SapphireGhost
Oh. I meant the green sections during the spinner decrescendo only, sorry about that. Could you make those consistent?
Also, I wasn't aware that the map had already been through some testing and stuff before upload. That's great, I can bubble after the green section fix. (I think.)
Topic Starter
Nymph

SapphireGhost wrote:

Oh. I meant the green sections during the spinner decrescendo only, sorry about that. Could you make those consistent?
Also, I wasn't aware that the map had already been through some testing and stuff before upload. That's great, I can bubble after the green section fix. (I think.)
oh got it, then make them consistent~ thanks for checking!
updated.
SapphireGhost
Alright then, if the map has been tested by friends before upload and modded after upload, that should be sufficient. The map itself plays nicely and it should be alright, so yay.
Bubbled!
Topic Starter
Nymph
Thanks Sapphire!
Kotone
你泡圖怎麼這麼快
Garven
「General]
Add kaminomi to tags.

[Hard]
01:09:637 (1) - I wasn't feeling this beat much. There's no really strong attack in the music here, so it's awkward to play.

Otherwise, a really nice set.
Topic Starter
Nymph

Garven wrote:

「General]
Add kaminomi to tags. un added.

[Hard]
01:09:637 (1) - I wasn't feeling this beat much. There's no really strong attack in the music here, so it's awkward to play.really? then delete this note.

Otherwise, a really nice set.
thanks Garven!
Garven
And ranked~
Topic Starter
Nymph
thanks Garven~=A=
merchat7
Grats on rank, nice map.
wcx19911123
给我点GD啊魂淡
wule
我去,神RANKER自重
hoLysoup
恭喜~~!
kanpakyin

KayeSara wrote:

我無壓力
JoJo
地球生物已经阻止不了Hentai rank图了 =v=

Grats! =A=/
Topic Starter
Nymph
thanks guys~=A=
KayeSara
楼上KPY侵权两次= =。。。。恭喜!
Dino99
Congrats~ :D :D
L_P
link broken

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