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Quynh Nhu - Don Coi

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Topic Starter
Sakurauchi Riko

My Angel Kanan wrote:

surprise mod but only 1 diff tho

[easy]
  1. maybe it's just me but 0.70x sv feels too slow what about 0.80x instead?
  2. 00:08:919 (1,2) - make 1 a 1/1 slider and then ctrl+g sounds better. The current one ignores the melody here and the change would show what the song actually offers here
  3. 00:19:044 - imo you don't need a gap here it sounds pretty empty and it's the kiai so having a gap here is kinda useless i guess?
  4. 01:22:044 - ^
  5. I'm not sure about the 2 circles in a row in the non-kiais something like this 00:30:669 (2,3) - doesn't work here. If you use that as a build-up it would be useless too because the music/melody doesn't increase at all while this 00:38:169 (4,5) - is okay tho
  6. 01:14:169 (5) - idk what i should think about this. it doesn't fit with the music and the overall diff imo but on the other hand side this is okay because there is a sound which Supports the 1/2 reverse but sound isn't really that noticeable I think it would not fit with the music if there are no sounds that support the objects (which is 100% the case), imo these sounds really do stand out and are noticeable
It's a good diff already I came from newton-'s modding q btw
Gl with the map
everything else changed, helpful mod - thank you! :)
Lasse
normal-slidertick.wav unused

00:23:919 (1) - could use some finish

yea normal-hitfinish2 is the default one but that one has like 5ms delay, use:
http://puu.sh/y61Mx/9e1ad2adf7.wav

easy
00:50:919 (1,2) - this just looks a bit unorganized, I think same shape on both would be really cute
01:19:419 (4,5,6) - this one can be a bit misleading since same visual spacing and 4 leads more into 6. easy fix: https://i.imgur.com/DCZZc0S.jpg
01:36:294 (1) - would start earlier to make it feel more connected with the last click as there no distinct sound on start

normal
00:53:169 (6) - would be nice as just a circle since rhythm gets a bit dense for a less intense part


hard
00:11:919 (1,2,3,4,1,2,3,4,1,2) - something like https://i.imgur.com/Iq8e7XH.jpg should feel a bit more organized
00:21:481 (4,5) - tone this down a bit it looks easy to misread as 1/2 (~2ds maybe)
00:36:294 (2) - but why. something like https://i.imgur.com/0VcpJk0.jpg would work much better
00:50:544 (8,9,1) - could be less linear to make the spacing change nicer to play, like https://i.imgur.com/d6vA8ZS.jpg


insane
i think slightly lower ar would be really nice to play, like 8.5-8.7
00:30:294 (2,3,4,5) - kinda overdone in a less intense part considering piano is 1/1
01:20:919 (1) - feels like it lacks some connection to your other visuals with how you rotated it etc something like https://i.imgur.com/UiUk1Xo.jpg looks nicer imo and plays the same
00:22:419 (1,2,3,4) - 01:34:419 (1,2,3,4,5) - dont really get rhythm choice here since song doesnt emphasize red ticks, something like https://i.imgur.com/GHE2V6Z.jpg looks reasonable


yea
Mir
my map: https://osu.ppy.sh/s/681410

Insane
- 01:12:669 (3,5) - I think these finishes could have more emphasis on them since comparing them to 01:10:981 (5,6) - they feel very weak.
- 01:13:419 - If you're trying to follow drums I think ctrl g 01:13:419 (5,6) - would work nicely. Atm 01:13:419 (5) - covers two very strong sounds and 01:13:794 (6) - isn't really on anything. Fixing that would leave less filler.
- 01:16:981 (2,3) - Idk about you but in-game I felt these were quite weak. Maybe do two circles for 3?

Hard
- 00:16:794 (2,3,4,5,6,7) - What about doing something like https://i.imgur.com/hMHxvTP.png? If you agree, apply to all areas like this eg. 01:19:794 (2,3,4,5,6,7) -
- 00:36:294 (2) - Contrary to what Lasse said I feel like removing this entirely and doing a rhythm like this would fit the piano much better: https://i.imgur.com/jxOeT2l.png
- 01:16:981 - Same, could have two circles for the snares instead of a slider since Normal has denser rhythm for this lol.

If you can provide a metadata link that would be nice.

I spoke to Lasse beforehand and we're both fine with pushing this forward. Do let us know when you're ready!
Icekalt
the bn collapse
:o
Topic Starter
Sakurauchi Riko

Lasse wrote:

normal-slidertick.wav unused removed

00:23:919 (1) - could use some finish

yea normal-hitfinish2 is the default one but that one has like 5ms delay, use:
http://puu.sh/y61Mx/9e1ad2adf7.wav

easy
00:50:919 (1,2) - this just looks a bit unorganized, I think same shape on both would be really cute
01:19:419 (4,5,6) - this one can be a bit misleading since same visual spacing and 4 leads more into 6. easy fix: https://i.imgur.com/DCZZc0S.jpg
01:36:294 (1) - would start earlier to make it feel more connected with the last click as there no distinct sound on start

normal
00:53:169 (6) - would be nice as just a circle since rhythm gets a bit dense for a less intense part


hard
00:11:919 (1,2,3,4,1,2,3,4,1,2) - something like https://i.imgur.com/Iq8e7XH.jpg should feel a bit more organized
00:21:481 (4,5) - tone this down a bit it looks easy to misread as 1/2 (~2ds maybe)
00:36:294 (2) - but why. something like https://i.imgur.com/0VcpJk0.jpg would work much better
00:50:544 (8,9,1) - could be less linear to make the spacing change nicer to play, like https://i.imgur.com/d6vA8ZS.jpg


insane
i think slightly lower ar would be really nice to play, like 8.5-8.7 8.7 sounds great
00:30:294 (2,3,4,5) - kinda overdone in a less intense part considering piano is 1/1 i nerfed the spacing by a tiny bit, i still think the piano sounds are kinda of strong, especially with the increasing pitch
01:20:919 (1) - feels like it lacks some connection to your other visuals with how you rotated it etc something like https://i.imgur.com/UiUk1Xo.jpg looks nicer imo and plays the same
00:22:419 (1,2,3,4) - 01:34:419 (1,2,3,4,5) - dont really get rhythm choice here since song doesnt emphasize red ticks, something like https://i.imgur.com/GHE2V6Z.jpg looks reasonable since 01:34:606 - this is the only red tick "clap" (idk how else to call it) in the kiai's i think emphasizing this sound makes sense because it is special and unique. also i think switching up the emphasis at the end of the kiai (i mapped a long the melody in the kiai and the last measure i mapped to the claps) is a neat addition for the variety in the map.


yea

Mir wrote:

my map: https://osu.ppy.sh/s/681410 ill mod next 24h!

Insane
- 01:12:669 (3,5) - I think these finishes could have more emphasis on them since comparing them to 01:10:981 (5,6) - they feel very weak.
- 01:13:419 - If you're trying to follow drums I think ctrl g 01:13:419 (5,6) - would work nicely. Atm 01:13:419 (5) - covers two very strong sounds and 01:13:794 (6) - isn't really on anything. Fixing that would leave less filler.
- 01:16:981 (2,3) - Idk about you but in-game I felt these were quite weak. Maybe do two circles for 3?

Hard
- 00:16:794 (2,3,4,5,6,7) - What about doing something like https://i.imgur.com/hMHxvTP.png? If you agree, apply to all areas like this eg. 01:19:794 (2,3,4,5,6,7) - great idea, i like it a lot
- 00:36:294 (2) - Contrary to what Lasse said I feel like removing this entirely and doing a rhythm like this would fit the piano much better: https://i.imgur.com/jxOeT2l.png this spot is basically the same as 00:26:919 (1,2,1,2,1,2) - these. if i change rhythm there i should do it for all of them for the sake of consistency. but i feel like having a less dense rhythm and skip sounds in the Hard fits more to the overall spread
- 01:16:981 - Same, could have two circles for the snares instead of a slider since Normal has denser rhythm for this lol.

If you can provide a metadata link that would be nice. i cant find any offical sources for this track .. i can only relate to the ranked version of this song .. https://osu.ppy.sh/s/30956 but i know that this is no serious source :(

I spoke to Lasse beforehand and we're both fine with pushing this forward. Do let us know when you're ready!
everything unmentioned got changed,
Thank You so much both of you!! :)
Mir
this is a bubble
Mir
p/5137523 and this is a pop
Mir
this is called a rebubble
Asaiga
you don't add ''vietnamese'' to tags? :'(
ASPIRIN

hello there



the mod
[Insane]
01:23:919 (1,1,1) - and 01:32:918 (1,1,1) - has a spacing like triplets, this can confusing.

In the rest there is nothing to complain about, this is the perfect difficulty!

[Hard]
01:15:856 (4,5,6) - just visual thing - on my opinion this looks strange

Yeap, nothing to add, everything is fine.

Perfect mapset, good luck in ranking! ;)
Topic Starter
Sakurauchi Riko

Asaiga wrote:

you don't add ''vietnamese'' to tags? :'(
oh, you are right! i will add it before qualification for sure

ASPIRIN wrote:

hello there



the mod
[Insane]
01:23:919 (1,1,1) - and 01:32:918 (1,1,1) - has a spacing like triplets, this can confusing. NC's indicate that this has different rhythm than the triple before, i wanna keep this because it forces the player to actually pay attention to the song (since the sounds are special)

In the rest there is nothing to complain about, this is the perfect difficulty!

[Hard]
01:15:856 (4,5,6) - just visual thing - on my opinion this looks strange dont think its a reason to change when it only comes up to personal perference

Yeap, nothing to add, everything is fine.

Perfect mapset, good luck in ranking! ;) Thank You! :D
Lasse
fix tags and I'll qualify
Topic Starter
Sakurauchi Riko
tags fixed
Lasse
this is a heart
Topic Starter
Sakurauchi Riko
thank you very much both of you, Mir and Lasse! :)
Incomp
The mapset is really good, but the Insane leaves a bad taste in my mouth in a few ways.

00:07:794 (1,1,1) - Why are these all new combos?
00:10:231 (6,7) - There is no sound here.
00:20:919 (1,1,1) - The three 1/2 notes you have like this are, in my opinion, obnoxious. The spacing is the same as for the triplet that occurs a beat before this, and I can't see how the song supports it, let alone the new combo spam. Please consider revising.
00:23:544 (1,1) - Why are these both new combos?
00:37:794 (5,6) - Why did you stray from using the triplets/kicksliders that you've already introduced? Unless I'm mistaken, this pattern isn't used anywhere else in the map, and there's no reason to change it up here. Hell, you even use a different pattern on the same sound at 00:31:794 (3) - .

There are things I personally disagree with, like the AR, HP, and some rhythm choices, but that stuff boils down to style, in most cases. Here, I just wanted to point out issues I think are pretty significant.
Rossi
wow congratz xD
Topic Starter
Sakurauchi Riko

Incomp wrote:

The mapset is really good, but the Insane leaves a bad taste in my mouth in a few ways.

00:07:794 (1,1,1) - Why are these all new combos? i skip sounds and use a rhythm that is different from to music to emphasize a special piece of the music (along with the decreasing spacing although its 1/1 snapped), to indicate that I use NC's so the player instantly knows that this part is something different and special
00:10:231 (6,7) - There is no sound here. of course there is, you dont exactly hear it at 25% (you still do hear it) but there is clearly the piano (? im not musician i tihnk its piano) sound - i can even count it while listening at full speed that there are 3 sounds
00:20:919 (1,1,1) - The three 1/2 notes you have like this are, in my opinion, obnoxious. The spacing is the same as for the triplet that occurs a beat before this, and I can't see how the song supports it, let alone the new combo spam. Please consider revising. the NC spam is the same concept i mentioned before, to indicate the player that he has to pay attention on what actually is going on in the song (and no blind sightread). along with that this is used to empahsize those 3 sounds (since they seem really important and unique to me) in a special way. I'm 100% sure you didnt missread this while playing, even on first time and since it is consistent throughout the map I dont see an issue using this method. Yes, you dont see same visual spacing for different rhythm in the same pattern in many maps, but who says its forbidden if its used in a neat way?
00:23:544 (1,1) - Why are these both new combos? i think both sounds (the first for the clap and the following clap, and second for strong finsih and end of section) deserve special empahsis through NC
00:37:794 (5,6) - Why did you stray from using the triplets/kicksliders that you've already introduced? Unless I'm mistaken, this pattern isn't used anywhere else in the map, and there's no reason to change it up here. Hell, you even use a different pattern on the same sound at 00:31:794 (3) - . they are not 100% the same sounds. yes, they both share the same sound but each spot has an individual addition to that sound, while 00:31:794 (3) - has sounds that are also on 00:31:419 (1,2) - (so you get what sound i mean), 00:37:794 (5,6) - has important sounds on the red and white tick (so i use sliderend for thje middle blue tick because its not improtant). Also i want to have 00:37:231 (2,3,4) - and 00:37:794 (5,6) - being different because 00:37:231 (2,3,4) - has the loud piano sounds on it which fit perfectly with triple, unlike the other spot which only supports clickable objects on the red and white tick

There are things I personally disagree with, like the AR, HP, and some rhythm choices, but that stuff boils down to style, in most cases. Here, I just wanted to point out issues I think are pretty significant.
Thank you for your concern, I hope I made things clear. Some points I already explained in earlier posts in this thread so you might wanna check them out too if smth isnt clear
Incomp
New combos are used to distinguish different parts of the song. Using them to emphasize different, individual sounds (on their own) is not effective. Use spacing for that instead.

Your answers are further from satisfying than I thought they would be. It seems like you care more about getting this set ranked rather than improving it. Or maybe you're seeing something that I'm not.

Either way, it's not like I'm in position to do anything more than I already have. Best of luck with your future mapsets.
Topic Starter
Sakurauchi Riko

Incomp wrote:

New combos are used to distinguish different parts of the song. Using them to emphasize different, individual sounds (on their own) is not effective. Use spacing for that instead.

Your answers are further from satisfying than I thought they would be. It seems like you care more about getting this set ranked rather than improving it. Or maybe you're seeing something that I'm not.

Either way, it's not like I'm in position to do anything more than I already have. Best of luck with your future mapsets.
Its not my fault that you dont agree with my interpretation of the song, seriously. Who says that NC can only be used to indicate sections of a song, and not in any other way? Also many of your complaints got considered before the map got qualified and I explained why I dont agree with a suggestion, apparently people understood what my point is.

Claiming that my one and only goal is to rank the mapset is very cheeky and disrespectful. How would you know what my goals are, you don't even know me? Not even a tiny bit. I'm really satisfied with how the mapset turned out (especially the Insane) and I don't see any improvements. Only because the mapset gets ranked quite quickly, it doesn't mean the mappers intention is to rank as fast as possible (Am I even in the position to claim that I can rush a mapset to ranked? I think not, to be honest).
Incomp
Its not my fault that you dont agree with my interpretation of the song, seriously.
Never said it was.

Who says that NC can only be used to indicate sections of a song, and not in any other way?
No one. At least, I never did. I just said it is more effective to use spacing for individual note emphasis. Moreover, you said that your usage of new combos help with readability by indicating that the new combo has a different timing, which is fine. The wiki supports that. However, you should not have had all three of those 1/2 notes be new combos -- just the first. With the way it is now, it is implying that each of them has a different timing than one another.

Though I can see why you thought I said new combos can't be used to distinguish sounds. The wording was pretty dodgy on my part, and I apologize for that. Something along the lines of "Using them to emphasize different, individual sounds (on their own) is not as effective" would have been better.

Claiming that my one and only goal is to rank the mapset is very cheeky and disrespectful.
Again, I never did. I said that it seems like you're focusing on ranking. Please do not put words into my mouth.

I'm really satisfied with how the mapset turned out (especially the Insane) and I don't see any improvements.
If you don't see improvements, cool. That's kind of the point of modding: to get others' opinions on the mapset. I could even argue that the point of qualification is to give the map some exposure to the playerbase and see if any issues (particularly issues that you can't see) make themselves clear.

Anyway, I'm done on this topic. I don't have as much time as I'd like to continue, and there's a concern in the back of my mind regarding the discussion between us devolving into flaming.

Best of luck to your future mapsets.
Topic Starter
Sakurauchi Riko
lol.. why am i wasting my time here xD
you are on my hidden list for sure
nextplay
Congrats~ :3
Pachiru
Please respect everyone's opinion.

Anyway, congratz for the map.
Asaiga
@Incomp : in a nutshell, the mapper used NC to indicate the difference between triplet and 1/2 circles. Why didnt he do appropriate spacing for 1/2? Because it emphasizes this part of the song better this way, from the mapper's perspective.
Kurai
Hello,

I believe the metadata you are using is wrong and must be fixed.
First of all, this is a Vietnamese song, but the unicode title and artist fields are not written using Vietnamese script: Quỳnh Như - Đơn Côi.
I tried looking for some official sources, but it's really difficult because of the language barrier, and I can't be 100% sure the sources I found are actually official:
  1. http://www.nhaccuatui.com/bai-hat/don-coi-truong-quynh-anh.ULDBf75KWbfA.html
  2. https://youtu.be/K7-jf70SIac?t=12s (00:12)
As you can see, the artist name should be "Trương Quỳnh Anh", "Quỳnh Như" seems to be an alias that is not really used.

Basically, I think your metadata should look like this:

Topic Starter
Sakurauchi Riko
I have no idea abut metadata stuff, especially on vietnamese song.. I took ranked versions of this song as reference which causes this chaos.
I'll try to contact someone to confirm it (i dont even know who yet) and potentially fix it

https://osu.ppy.sh/s/448090 this mapset uses similar metadata you offered, but also not the exact same.. so idk
Nao Tomori
tbh i kind of agree about 00:04:419 (1,2) - and 00:07:419 (1,1,1,1) - like, u say its to emphasize that instrument but theyre the same instrument and only 1 is nc spammed lol

01:23:919 (1,1,1) - if u cant read this it's your own fault. it's pretty well telegraphed in the song and intuitive even without the nc spam (which i also think is uneeded but still)

anyway yea this map is really nice, great job~
Kurai

Sakurauchi Riko wrote:

I have no idea abut metadata stuff, especially on vietnamese song.. I took ranked versions of this song as reference which causes this chaos.
I'll try to contact someone to confirm it (i dont even know who yet) and potentially fix it

https://osu.ppy.sh/s/448090 this mapset uses similar metadata you offered, but also not the exact same.. so idk
I have done some more research about this song, and it appears I was wrong about the artist.
Trương Quỳnh Anh is the vocalist, but you are mapping the instrumental version, so the artist should be the composer, whose name is Quỳnh Như.

The only source I have for this is this article that talks about the album this song was released in: http://megafun.vn/nghe-thuat/am-nhac/200906/truong-quynh-anh-khong-hat-nhac-teen-32546/
The name between the parentheses are the composers of the songs.

So yes, you are actually right, you should copy the metadata from https://osu.ppy.sh/s/448090 (those metadata were approved by IamKwaN so they should be trustworthy even though the logs expired).
Doyak
Here you go, also try to address what's mentioned by Naotoshi too.
Topic Starter
Sakurauchi Riko
nao

Naotoshi wrote:

tbh i kind of agree about 00:04:419 (1,2) - and 00:07:419 (1,1,1,1) - like, u say its to emphasize that instrument but theyre the same instrument and only 1 is nc spammed lol i agree that NC spam for the 1/1 circles doesnt really make much sense, I did these to avoid missreading because its closeley spaced to what 1/2 rhythm is visually spaced but I think its unnecessary, too

01:23:919 (1,1,1) - if u cant read this it's your own fault. it's pretty well telegraphed in the song and intuitive even without the nc spam (which i also think is uneeded but still) i think i will still keep the NC spam here as an indication for different rhythm, either way works fine i guess

anyway yea this map is really nice, great job~


Thank you for taking your time Kurai, metadata is now exact same of the other mapset that has confirmed metadata.
Should be all good now :D
Doyak
Since Naotoshi also said okay, we can go again.

don't koi
Topic Starter
Sakurauchi Riko
thank you!
Shiranai

Kurai wrote:

So yes, you are actually right, you should copy the metadata from https://osu.ppy.sh/s/448090 (those metadata were approved by IamKwaN so they should be trustworthy even though the logs expired).
The log is on my inbox haha, yet congrats on getting this one ranked, waiting for the next one :)
STCM
wow! congratulations! happy ranked!! :)
Topic Starter
Sakurauchi Riko

STCMXN_JPY wrote:

wow! congratulations! happy ranked!! :)
<3
STCM
Du bist cool !
Ich wünsche dir weiterhin viel Erfolg :)
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