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posted

Asaiga wrote:

you don't add ''vietnamese'' to tags? :'(
oh, you are right! i will add it before qualification for sure

ASPIRIN wrote:

hello there



[Insane]
01:23:919 (1,1,1) - and 01:32:918 (1,1,1) - has a spacing like triplets, this can confusing. NC's indicate that this has different rhythm than the triple before, i wanna keep this because it forces the player to actually pay attention to the song (since the sounds are special)

In the rest there is nothing to complain about, this is the perfect difficulty!

[Hard]
01:15:856 (4,5,6) - just visual thing - on my opinion this looks strange dont think its a reason to change when it only comes up to personal perference

Yeap, nothing to add, everything is fine.

Perfect mapset, good luck in ranking! ;)Thank You! :D
posted
fix tags and I'll qualify
posted
tags fixed
posted
this is a heart
posted
thank you very much both of you, Mir and Lasse! :)
posted
The mapset is really good, but the Insane leaves a bad taste in my mouth in a few ways.

00:07:794 (1,1,1) - Why are these all new combos?
00:10:231 (6,7) - There is no sound here.
00:20:919 (1,1,1) - The three 1/2 notes you have like this are, in my opinion, obnoxious. The spacing is the same as for the triplet that occurs a beat before this, and I can't see how the song supports it, let alone the new combo spam. Please consider revising.
00:23:544 (1,1) - Why are these both new combos?
00:37:794 (5,6) - Why did you stray from using the triplets/kicksliders that you've already introduced? Unless I'm mistaken, this pattern isn't used anywhere else in the map, and there's no reason to change it up here. Hell, you even use a different pattern on the same sound at 00:31:794 (3) - .

There are things I personally disagree with, like the AR, HP, and some rhythm choices, but that stuff boils down to style, in most cases. Here, I just wanted to point out issues I think are pretty significant.
posted
wow congratz xD
posted

Incomp wrote:

The mapset is really good, but the Insane leaves a bad taste in my mouth in a few ways.

00:07:794 (1,1,1) - Why are these all new combos? i skip sounds and use a rhythm that is different from to music to emphasize a special piece of the music (along with the decreasing spacing although its 1/1 snapped), to indicate that I use NC's so the player instantly knows that this part is something different and special
00:10:231 (6,7) - There is no sound here. of course there is, you dont exactly hear it at 25% (you still do hear it) but there is clearly the piano (? im not musician i tihnk its piano) sound - i can even count it while listening at full speed that there are 3 sounds
00:20:919 (1,1,1) - The three 1/2 notes you have like this are, in my opinion, obnoxious. The spacing is the same as for the triplet that occurs a beat before this, and I can't see how the song supports it, let alone the new combo spam. Please consider revising. the NC spam is the same concept i mentioned before, to indicate the player that he has to pay attention on what actually is going on in the song (and no blind sightread). along with that this is used to empahsize those 3 sounds (since they seem really important and unique to me) in a special way. I'm 100% sure you didnt missread this while playing, even on first time and since it is consistent throughout the map I dont see an issue using this method. Yes, you dont see same visual spacing for different rhythm in the same pattern in many maps, but who says its forbidden if its used in a neat way?
00:23:544 (1,1) - Why are these both new combos? i think both sounds (the first for the clap and the following clap, and second for strong finsih and end of section) deserve special empahsis through NC
00:37:794 (5,6) - Why did you stray from using the triplets/kicksliders that you've already introduced? Unless I'm mistaken, this pattern isn't used anywhere else in the map, and there's no reason to change it up here. Hell, you even use a different pattern on the same sound at 00:31:794 (3) - . they are not 100% the same sounds. yes, they both share the same sound but each spot has an individual addition to that sound, while 00:31:794 (3) - has sounds that are also on 00:31:419 (1,2) - (so you get what sound i mean), 00:37:794 (5,6) - has important sounds on the red and white tick (so i use sliderend for thje middle blue tick because its not improtant). Also i want to have 00:37:231 (2,3,4) - and 00:37:794 (5,6) - being different because 00:37:231 (2,3,4) - has the loud piano sounds on it which fit perfectly with triple, unlike the other spot which only supports clickable objects on the red and white tick

There are things I personally disagree with, like the AR, HP, and some rhythm choices, but that stuff boils down to style, in most cases. Here, I just wanted to point out issues I think are pretty significant.
Thank you for your concern, I hope I made things clear. Some points I already explained in earlier posts in this thread so you might wanna check them out too if smth isnt clear
posted
New combos are used to distinguish different parts of the song. Using them to emphasize different, individual sounds (on their own) is not effective. Use spacing for that instead.

Your answers are further from satisfying than I thought they would be. It seems like you care more about getting this set ranked rather than improving it. Or maybe you're seeing something that I'm not.

Either way, it's not like I'm in position to do anything more than I already have. Best of luck with your future mapsets.
posted

Incomp wrote:

New combos are used to distinguish different parts of the song. Using them to emphasize different, individual sounds (on their own) is not effective. Use spacing for that instead.

Your answers are further from satisfying than I thought they would be. It seems like you care more about getting this set ranked rather than improving it. Or maybe you're seeing something that I'm not.

Either way, it's not like I'm in position to do anything more than I already have. Best of luck with your future mapsets.
Its not my fault that you dont agree with my interpretation of the song, seriously. Who says that NC can only be used to indicate sections of a song, and not in any other way? Also many of your complaints got considered before the map got qualified and I explained why I dont agree with a suggestion, apparently people understood what my point is.

Claiming that my one and only goal is to rank the mapset is very cheeky and disrespectful. How would you know what my goals are, you don't even know me? Not even a tiny bit. I'm really satisfied with how the mapset turned out (especially the Insane) and I don't see any improvements. Only because the mapset gets ranked quite quickly, it doesn't mean the mappers intention is to rank as fast as possible (Am I even in the position to claim that I can rush a mapset to ranked? I think not, to be honest).
posted
Its not my fault that you dont agree with my interpretation of the song, seriously.
Never said it was.

Who says that NC can only be used to indicate sections of a song, and not in any other way?
No one. At least, I never did. I just said it is more effective to use spacing for individual note emphasis. Moreover, you said that your usage of new combos help with readability by indicating that the new combo has a different timing, which is fine. The wiki supports that. However, you should not have had all three of those 1/2 notes be new combos -- just the first. With the way it is now, it is implying that each of them has a different timing than one another.

Though I can see why you thought I said new combos can't be used to distinguish sounds. The wording was pretty dodgy on my part, and I apologize for that. Something along the lines of "Using them to emphasize different, individual sounds (on their own) is not as effective" would have been better.

Claiming that my one and only goal is to rank the mapset is very cheeky and disrespectful.
Again, I never did. I said that it seems like you're focusing on ranking. Please do not put words into my mouth.

I'm really satisfied with how the mapset turned out (especially the Insane) and I don't see any improvements.
If you don't see improvements, cool. That's kind of the point of modding: to get others' opinions on the mapset. I could even argue that the point of qualification is to give the map some exposure to the playerbase and see if any issues (particularly issues that you can't see) make themselves clear.

Anyway, I'm done on this topic. I don't have as much time as I'd like to continue, and there's a concern in the back of my mind regarding the discussion between us devolving into flaming.

Best of luck to your future mapsets.
posted
lol.. why am i wasting my time here xD
you are on my hidden list for sure
posted
Congrats~ :3
posted
Please respect everyone's opinion.

Anyway, congratz for the map.
posted
@Incomp : in a nutshell, the mapper used NC to indicate the difference between triplet and 1/2 circles. Why didnt he do appropriate spacing for 1/2? Because it emphasizes this part of the song better this way, from the mapper's perspective.
posted
Hello,

I believe the metadata you are using is wrong and must be fixed.
First of all, this is a Vietnamese song, but the unicode title and artist fields are not written using Vietnamese script: Quỳnh Như - Đơn Côi.
I tried looking for some official sources, but it's really difficult because of the language barrier, and I can't be 100% sure the sources I found are actually official:
  1. http://www.nhaccuatui.com/bai-hat/don-coi-truong-quynh-anh.ULDBf75KWbfA.html
  2. https://youtu.be/K7-jf70SIac?t=12s (00:12)


As you can see, the artist name should be "Trương Quỳnh Anh", "Quỳnh Như" seems to be an alias that is not really used.

Basically, I think your metadata should look like this:

posted
I have no idea abut metadata stuff, especially on vietnamese song.. I took ranked versions of this song as reference which causes this chaos.
I'll try to contact someone to confirm it (i dont even know who yet) and potentially fix it

https://osu.ppy.sh/s/448090 this mapset uses similar metadata you offered, but also not the exact same.. so idk
posted
tbh i kind of agree about 00:04:419 (1,2) - and 00:07:419 (1,1,1,1) - like, u say its to emphasize that instrument but theyre the same instrument and only 1 is nc spammed lol

01:23:919 (1,1,1) - if u cant read this it's your own fault. it's pretty well telegraphed in the song and intuitive even without the nc spam (which i also think is uneeded but still)

anyway yea this map is really nice, great job~
posted

Sakurauchi Riko wrote:

I have no idea abut metadata stuff, especially on vietnamese song.. I took ranked versions of this song as reference which causes this chaos.
I'll try to contact someone to confirm it (i dont even know who yet) and potentially fix it

https://osu.ppy.sh/s/448090 this mapset uses similar metadata you offered, but also not the exact same.. so idk
I have done some more research about this song, and it appears I was wrong about the artist.
Trương Quỳnh Anh is the vocalist, but you are mapping the instrumental version, so the artist should be the composer, whose name is Quỳnh Như.

The only source I have for this is this article that talks about the album this song was released in: http://megafun.vn/nghe-thuat/am-nhac/200906/truong-quynh-anh-khong-hat-nhac-teen-32546/

The name between the parentheses are the composers of the songs.

So yes, you are actually right, you should copy the metadata from https://osu.ppy.sh/s/448090 (those metadata were approved by IamKwaN so they should be trustworthy even though the logs expired).
posted
Here you go, also try to address what's mentioned by Naotoshi too.
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