forum

BTS - FOR YOU

posted
Total Posts
34
show more
realy0_
got kudo sniped xd
this mod is for trying to polish the map only, the map itself is really good

Normal
00:32:156 (4) - place it a bit lower because it doesn't represent the same note as the precedent object
00:32:518 (1) - should be lower to keep the ABAB pattern, now you should have a pattern like this : https://i.imgur.com/YvveNgD.png
00:33:602 (3,4) - they aren't aligned, intended ?
01:11:554 (3) - maybe rotate it by -2° to align it with the precedent/next object
03:35:409 (2,3) - blanket better the slider head of 2 with 3 ?
03:47:699 (3) - rotate it by -6° ?
04:11:916 (3,1) - take care of the blanket ?

Advanced
01:20:951 (5,1) - take care of the blanket ?
can't find something else

For You
01:00:349 (1,2) - idk why you break the flow, it sound exactly like 00:59:988 (1,2) and it's unconfortable to play, ctrl+h to fix the flow.
01:00:349 (3) - remove NC if you fix this above
03:36:132 (1,2,1,2) - ^

gl
Topic Starter
Lilyanna

Hailie wrote:

Hello! From my queue ~

This will probably be a short mod idk yet since so far it looks pretty good and not much to say
but anyways, working on the mod right now currently and will edit this a bit later

EDIT: Yea pretty short lol


  • TOP
  1. 00:25:650 (7,8) - Right here these 2 notes are stronger and noticeably different the previous 2 00:25:289 (5,6) - so maybe different them to represent the music a bit better like how ya did here 00:59:988 (1,2,1,2) - except easier of course
  2. 01:01:072 (4,1) - For the start of the kiai - it just a slight bit underwhelming for it to be so close to 01:01:072 (4) -
    Whilst I do understand a little - maybe increase the spacing just a tad bit more?
  3. 02:20:771 - maybe map this? I don't see think inferring so much and the one previously doesn't exactly land on the vocals by paying attention to it 02:17:879 - so maybe just do it for some consistency


  • Advanced
  1. 00:29:626 (1,2,3) - Maybe ctrl+G this? I think it works a lot better with the vocals since it makes them all clickable (of course this would require a lot of adjustment so I would see why you may not go with this)
  2. 00:37:217 - I don't see why not mapping this note here to help the player prepare more for the 00:37:578 (5) - and for the next section that slightly more dense (also it works with the vocals) its an advance not hard not normal i just wanted to keep it simple as it is now also mapped those beats


  • Normal
  1. 00:15:168 (1) - Copy and paste this where this slider is 00:16:614 (2) - then Ctrl+H and Ctrl+G it
    Pretty minor but just to give it better symmetry
  2. 01:47:698 (1) - Idk but I feel the spinner is just underwhelming even for this difficulty imo - It doesn't really following the vocals like you been trying to do and compare to how dense this is on the advanced 01:44:807 (1,2,3,4,5,6,7) - it doesn't really do good justice when transitioning to it for new players
    even simple 1/1s would be more interesting or some form slider art I guess - just basically saying that it would be more fitting to actual mapped it and all the other spinners like this the spinner is not in the normal diff is in the advanced but it goes well with the vocals imo it shows how its fading xd
  3. 04:26:735 (1) - I find this NC a bit unnecessary for this difficulty and probably should remove it since 04:25:289 (1) - NC is pretty short
  4. 04:29:626 - Nothing much but it is strange how you mapped this on this difficulty while the top/advanced difficulty you just have a spinner - Not complaining but it would be nice to mapped it on all of your difficulties for a bit consistency (or if you remove the spinners like on my previous suggestion - just put a spinner here instead lol) id like to variate i think its fine if it fits if more complain about it il lchange

GL on your mapset and I hope this mod did help :)
thank u for mod !

realy0_ wrote:

got kudo sniped xd
this mod is for trying to polish the map only, the map itself is really good

Normal
00:32:156 (4) - place it a bit lower because it doesn't represent the same note as the precedent object it is a bit lower
00:32:518 (1) - should be lower to keep the ABAB pattern, now you should have a pattern like this : https://i.imgur.com/YvveNgD.png it better to keep like this because it shows the nc pattern
00:33:602 (3,4) - they aren't aligned, intended ?
01:11:554 (3) - maybe rotate it by -2° to align it with the precedent/next object
03:35:409 (2,3) - blanket better the slider head of 2 with 3 ?
03:47:699 (3) - rotate it by -6° ? i dont want big angle there xd
04:11:916 (3,1) - take care of the blanket ?

Advanced
01:20:951 (5,1) - take care of the blanket ?
can't find something else

For You
01:00:349 (1,2) - idk why you break the flow, it sound exactly like 00:59:988 (1,2) and it's unconfortable to play, ctrl+h to fix the flow.broke the flow cuz its more intense part more hype
01:00:349 (3) - remove NC if you fix this above
03:36:132 (1,2,1,2) - ^

gl
no reply = fix

thx for mod !
Cheri
This is just a recheck so no need for m4m

~ i'll check it out later but I do kind of wish ya get maybe a couple more mods before I decide to bubble since i'm still new to this bn thing lol :)
TmacBoris
For you
00:59:988 (1,2,1,2) - change this please, it's too much confusing pattern, kinda unexpected difficulty spike :?
ZekeyHache
I heard the korean was weird and then realized it was japanese lol

quick glance at highest diff~
If you don't have stacking enabled in the editor.. pls enable -w-

[General]
  1. 02:05:048 - you should start mapping here, the break is longer than 15 secs and feels looooooong
[For You]
  1. 00:17:879 (7,1) - check your spacing
  2. 00:33:602 (3,4) - make a jump here like you did at 00:32:156 (8,1) - . This is for emphasis in the vocals + consistency; besides, it's awkward that you didn't use a jump there considering it has a stronger vocal than the previous one, which has a jump.
  3. 00:35:048 (6,1) - same
  4. 01:17:337 (4) - stack it to the other two sliders once for all, for aesthetics 👌👌👌
  5. 02:51:674 (2,3) - 03:31:795 (1,2,3) - improve blankets.exe
  6. 02:52:578 (4,5,6) - use same visual spacing pls, it would look a lot nicer, same applies at 02:55:469 (4,5,6) -
gl~
Topic Starter
Lilyanna

Hailie wrote:

This is just a recheck so no need for m4m

~ i'll check it out later but I do kind of wish ya get maybe a couple more mods before I decide to bubble since i'm still new to this bn thing lol :)
thank you im getting mods > // <

TmacBoris wrote:

For you
00:59:988 (1,2,1,2) - change this please, it's too much confusing pattern, kinda unexpected difficulty spike :? oh this one, not sure if big problem ill as more opinions thank u tho
I asked about the break and i got a mod thanks ezek XD fixed everything tho

ezek wrote:

I heard the korean was weird and then realized it was japanese lol lmao

quick glance at highest diff~
If you don't have stacking enabled in the editor.. pls enable -w-

[General]
  1. 02:05:048 - you should start mapping here, the break is longer than 15 secs and feels looooooong
[For You]
  1. 00:17:879 (7,1) - check your spacing
  2. 00:33:602 (3,4) - make a jump here like you did at 00:32:156 (8,1) - . This is for emphasis in the vocals + consistency; besides, it's awkward that you didn't use a jump there considering it has a stronger vocal than the previous one, which has a jump.
  3. 00:35:048 (6,1) - same
  4. 01:17:337 (4) - stack it to the other two sliders once for all, for aesthetics 👌👌👌
  5. 02:51:674 (2,3) - 03:31:795 (1,2,3) - improve blankets.exe
  6. 02:52:578 (4,5,6) - use same visual spacing pls, it would look a lot nicer, same applies at 02:55:469 (4,5,6) -
gl~
-M4x
For You

00:51:494 (5) - | 00:54:385 (5) - I think NC'ing those would be really great! It provides more visual emphasis and makes the bluetick sliderstart more obvious imo! Additionally it fits the little rap part really well!

01:02:879 (5,7) - | 01:04:325 (1,2) - Blanket

01:25:831 (4) - Same thing with the NC's applies here! Would create a really cool effect and spice these sections up a bit :3 (Same applies for the other "after - kiai - parts"!)

01:40:289 (4,5,6) - I think, since you're obviously following vocals here, that the rhyhtm choice isn't the best. Since the sound on 01:40:650 - is more like a hold, use this rhyhtm: http://osu.ppy.sh/ss/10166507 (Ignore the pattern) :D

01:42:819 - I don't think skipping this beat is a good idea! It sounds like there is missing something. Please consider mapping this beat!

01:53:482 - let the break start here and let it end at this point 02:01:433 -

02:07:939 (1,3) - I'm not entirely sure if this hidden repeat is a problem. Please check this again.

02:10:831 (1,2,3,4,5,6,7,8) - This section has a lot of wasted rhythm potential if you ask me :D And you kinda did by asking me for this mod lol

02:16:253 (6) - NC for the ending rap part spice? You know what I mean :D

02:44:807 (4,5) - This stack is kinda random don't you think? I would either stack it on top of 02:45:168 (6) - and ctrl + g the slider, or map those notes as a slider like you did in the other kiais! Oh and if you ctrl + g 02:45:168 (6) - then also do the same on 02:45:530 (1) -

03:08:301 (8,1) - This is also very random compared to the other sections! Please space them! Just compare to 01:41:554 (8,1) -

04:21:313 (2,3) - Same thing. Just very random :D

04:22:940 (6,7) - I don't know if that's on purpose.. Please map the same rhythm like you did at 01:46:795 (6,7) - and 03:13:542 (6,7) - ! Additionally, this double blue tick stack is very confusing to read and play!


Lower diffs seem ready for me! Cool set, good luck with ranking it!
Topic Starter
Lilyanna

-M4x wrote:

For You

00:51:494 (5) - | 00:54:385 (5) - I think NC'ing those would be really great! It provides more visual emphasis and makes the bluetick sliderstart more obvious imo! Additionally it fits the little rap part really well! fixed

01:02:879 (5,7) - | 01:04:325 (1,2) - Blanket fixed

01:25:831 (4) - Same thing with the NC's applies here! Would create a really cool effect and spice these sections up a bit :3 (Same applies for the other "after - kiai - parts"!) applied for all

01:40:289 (4,5,6) - I think, since you're obviously following vocals here, that the rhyhtm choice isn't the best. Since the sound on 01:40:650 - is more like a hold, use this rhyhtm: http://osu.ppy.sh/ss/10166507 (Ignore the pattern) :D i could clearly hear "no" the vocal that i have it clickabele so i would like to keep it clickable

01:42:819 - I don't think skipping this beat is a good idea! It sounds like there is missing something. Please consider mapping this beat! okay mapped

01:53:482 - let the break start here and let it end at this point 02:01:433 - i made it start there but cant drag the end more xd and gonna make it start there for all diff to be consistent

02:07:939 (1,3) - I'm not entirely sure if this hidden repeat is a problem. Please check this again. i dont think so since it doesnt overlap it completely also there two beats in between xd

02:10:831 (1,2,3,4,5,6,7,8) - This section has a lot of wasted rhythm potential if you ask me :D And you kinda did by asking me for this mod lol

02:16:253 (6) - NC for the ending rap part spice? You know what I mean :D fixed

02:44:807 (4,5) - This stack is kinda random don't you think? I would either stack it on top of 02:45:168 (6) - and ctrl + g the slider, or map those notes as a slider like you did in the other kiais! Oh and if you ctrl + g 02:45:168 (6) - then also do the same on 02:45:530 (1) - fixed

03:08:301 (8,1) - This is also very random compared to the other sections! Please space them! Just compare to 01:41:554 (8,1) - fixed

04:21:313 (2,3) - Same thing. Just very random :D fixed

04:22:940 (6,7) - I don't know if that's on purpose.. Please map the same rhythm like you did at 01:46:795 (6,7) - and 03:13:542 (6,7) - ! Additionally, this double blue tick stack is very confusing to read and play! fixed


Lower diffs seem ready for me! Cool set, good luck with ranking it!
thank u a lot for mod x)
Topic Starter
Lilyanna

TmacBoris wrote:

For you
00:59:988 (1,2,1,2) - change this please, it's too much confusing pattern, kinda unexpected difficulty spike :?
I asked other mapper opinions well I removes the stack since doesn't fit and change it a bit ty
Cheri
I don't really have an issue with this set tbh since it pretty polish and only that I took too long to come back and most of the issues I had is gone >.>

Top difficulty

~ 02:26:012 (1) - I understand you probably did this for variation but it still feels like this part is under emphasizes compare to what happens at
00:59:265 (3,4,5,6,1,2,1,2,3,4) - and 03:35:409 (3,4,5,6,1,2,1,2,1,2) - and those fit more what is going on with the vocals and the build up to the kiai imo

other than that its cool

Middle difficulty

~ No issues with it


Low difficulty

~ 00:26:373 (5) - move this slightly to the left so it wouldn't to close to the slider end of 1 00:25:289 (3) - so it won't confused new players to clicking that

General

~ That hp on the top difficulty is pretty harsh and I don't really a reason for it being that way for this type of difficulty ~ 6 hp seems to be more reasonable


Just confirm the metadata and call me back preferably in-game please

Btw no kd
Topic Starter
Lilyanna

Hailie wrote:

I don't really have an issue with this set tbh since it pretty polish and only that I took too long to come back and most of the issues I had is gone >.>

Top difficulty

~ 02:26:012 (1) - I understand you probably did this for variation but it still feels like this part is under emphasizes compare to what happens at
00:59:265 (3,4,5,6,1,2,1,2,3,4) - and 03:35:409 (3,4,5,6,1,2,1,2,1,2) - and those fit more what is going on with the vocals and the build up to the kiai imo

yeah its true i wanted to variate since there is that wheeling sound xd in the bg but sure i guess the other sounds stands out more

other than that its cool

Middle difficulty

~ No issues with it


Low difficulty

~ 00:26:373 (5) - move this slightly to the left so it wouldn't to close to the slider end of 1 00:25:289 (3) - so it won't confused new players to clicking that i think you mean move it to the right not left xdd

General

~ That hp on the top difficulty is pretty harsh and I don't really a reason for it being that way for this type of difficulty ~ 6 hp seems to be more reasonable fixed


Just confirm the metadata and call me back preferably in-game please how to confirm it xd do i poke someone? btw i believe they are correct ill see what i can do

Btw no kd
thank you
Cerulean Veyron

Artist: BTS
Unicode Artist: 防彈少年團
Title: FOR YOU
Unicode Title: FOR YOU


===================
here u go, metadata

tags: kim namjoon, kim soekjin, min yoongi, jung hoseok, park jimin, kim taehyung, jung jungkook, BTS!!!!!!!!
Topic Starter
Lilyanna
thanks CV , metadata confirmed with new correct tags with help of a friend <3333 i cant confirm more than this XD updated.
Cheri
boop
ZekeyHache
beep
Topic Starter
Lilyanna
paab
Cerulean Veyron
boys taking shit

[- - General - -]
  • - The volume setting for the hisounds is literally too loud, well... the volume is wholly 100% despite how faint the hitsounds are. Even though the intro and the other parts like 00:15:168 - 02:16:614 - 03:26:373 - 04:25:289 - and so, the high volume doesn't really give a great feedback towards audibility of the hitsounds alongside the song track, so it would be best you could reduce them out in some way or somewhat.

[- - Normal - -]
  1. 01:16:976 (2,3) - 02:43:723 (2,3) - 03:53:121 (2,3) - The long sliders' ends probably have a pretty dense upbeat on the white tick that kinda stressed it intensely, which can possibly be clickable in rhythm composition. So, how about doing some Ctrl + G method over these parts and provide better rhythm composition? Might actually do well in emphasis too.
  2. 01:23:843 (4) - I kinda think you've missed some sort of a clap here because of the snare sound in the song track's background. So, maybe you could add a clap here too?
  3. 02:23:482 - Sounds pretty potential over this empty part, obviously for the vocal and somehow the percussion too. And it technicaly seems adible, so why not add one here on this red tick?
  4. 04:29:626 (1,2,1,2,1) - For a bit of consistency with the other two difficulties, you might either wanna; Redo these notes and add a spinner instead like in the other two difficulties, or remove spinner in the other two and map this part wholly. Applies to the whole set.

[- - Advanced - -]
  1. 00:30:710 (3,4,5,1) - 00:36:855 (3,4,5,1) - The visuals here seems really confusing compared to the distance spacing you've used through most of the structures despite the intensity of the song track and emphasis. Would really recommend to balance out the notes' placements and maybe the spacing for a bit.
  2. 01:01:433 (1,4,5) - I'm not sure about this... But if you're attempting a complete stack on a slider tail and circle here (regardless of the approach rate), I might think this could be stacked in for the patterning somehow.
  3. 02:14:446 (3) - The simplified rhythm here doesn't really correlate much with the music in my honest opninion. Well, maybe some rhythm composition like this could work out fine for some sweet rap line.
  4. 03:15:891 - until 03:26:012 - I guess this whole section kinda lacks that clap hitsound for the percussion or something, since you mapped it out plainly. But yeah, could probably add a few hitsounds here to at least keep up audibility of the objects.
  5. 03:48:422 (6,1) - Well, kinda not the best overlap around this difficulty though. Could've just flipped it vertically if you wanna keep the overlap, or split them out for visibility.

[- - For You - -]
  1. 00:25:289 (5,6) - Just a personal suggestion, so maybe you might wanna try out to Ctrl + G these two circles in order to create an all-round structural flow. Which can have some good visuals and gameplay in my opinion. Just saying if it would look okay to you or so...
  2. 02:42:638 (1,2) - I don't really think you should necessarily stack these out though. I mean, you could probably do more motion around these patterns rather than stacking, because this section seems really potent (especially when it's a chorus) for something more interesting. Either unstack the two sliders, or try to do the same thing as you did on 01:15:891 (1,2) - 03:52:036 (1,2) - if you care about consistency.
  3. 03:03:602 (3,1) - Despite the difficulty's level, this jump is literally way too big and pretty much random just by looking at how it is placed only for the stack and not emphasis. It can clearly be comparable to the similar parts as this one, even though the next part at 03:06:494 (3,4) - sounds way more audible than the previous. So yeah, you might wanna reconsider the spacing in-between those.
  4. 03:15:891 - I actually don't understand why you haven't map this part of the section, while in the Advanced difficulty it is already mapped out. So there are two options you can solve this one out; Either map this whole section in this difficulty, or consist the break times in every difficulty. Just so you know, consistency between mapping out such parts should matter a lot in case of the gameplay length/drain time.

jus some technical stuff ok nothing biggggg
hmu for recheck or sth, maybe qualify, idk aaaaa
bn strugglesss
ZekeyHache
#bnstruggles
Topic Starter
Lilyanna

Cerulean Veyron wrote:

boys taking shit

[- - General - -]
  • - The volume setting for the hisounds is literally too loud, well... the volume is wholly 100% despite how faint the hitsounds are. Even though the intro and the other parts like 00:15:168 - 02:16:614 - 03:26:373 - 04:25:289 - and so, the high volume doesn't really give a great feedback towards audibility of the hitsounds alongside the song track, so it would be best you could reduce them out in some way or somewhat. fixed

[- - Normal - -]
  1. 01:16:976 (2,3) - 02:43:723 (2,3) - 03:53:121 (2,3) - The long sliders' ends probably have a pretty dense upbeat on the white tick that kinda stressed it intensely, which can possibly be clickable in rhythm composition. So, how about doing some Ctrl + G method over these parts and provide better rhythm composition? Might actually do well in emphasis too. if i do so the slider body will slide over this strong drum here 01:17:337 - and
    its ok to let a clap beat on tail of slider personally for me is drum>clap its actually okay for the clap to be in tail specially in normals and easy, clap is a secondary beat first the drums / finishes on the downbeat second clap which u can usually find on the upbead which are the small white ticks and sometimes you find them on the red ticks and then comes the blue ticks which mostly are recognizable for the vocals or some 1/4 drums, there fore i believe that me mapping this is better than u suggestiing its simpler and more smooth for normals as a matter of fact the way i mapped it stands out more because i started that way mostly claps on tail if i suddenly change the way u asked it would be sudden and weird and since normal players might not have that sense of rhythm so it can bad for them
  2. 01:23:843 (4) - I kinda think you've missed some sort of a clap here because of the snare sound in the song track's background. So, maybe you could add a clap here too? fixed
  3. 02:23:482 - Sounds pretty potential over this empty part, obviously for the vocal and somehow the percussion too. And it technicaly seems adible, so why not add one here on this red tick? sure done
  4. 04:29:626 (1,2,1,2,1) - For a bit of consistency with the other two difficulties, you might either wanna; Redo these notes and add a spinner instead like in the other two difficulties, or remove spinner in the other two and map this part wholly. Applies to the whole set. tbh i dont kinda believe this kind of consistency is needed anymore but sure

[- - Advanced - -]
  1. 00:30:710 (3,4,5,1) - 00:36:855 (3,4,5,1) - The visuals here seems really confusing compared to the distance spacing you've used through most of the structures despite the intensity of the song track and emphasis. Would really recommend to balance out the notes' placements and maybe the spacing for a bit. i fixed into equal distance snap here 00:32:156 (5,1) - and 00:37:036 (4,5) - this should be balanced enough
  2. 01:01:433 (1,4,5) - I'm not sure about this... But if you're attempting a complete stack on a slider tail and circle here (regardless of the approach rate), I might think this could be stacked in for the patterning somehow. i dont get it like it looks fine whats wrong w/ it how can u type so much words regarding a stack lmaoo
  3. 02:14:446 (3) - The simplified rhythm here doesn't really correlate much with the music in my honest opninion. Well, maybe some rhythm composition like this could work out fine for some sweet rap line. fixed i also added a note here 02:15:349 - since i realized it should be mapped
  4. 03:15:891 - until 03:26:012 - I guess this whole section kinda lacks that clap hitsound for the percussion or something, since you mapped it out plainly. But yeah, could probably add a few hitsounds here to at least keep up audibility of the objects. fixed
  5. 03:48:422 (6,1) - Well, kinda not the best overlap around this difficulty though. Could've just flipped it vertically if you wanna keep the overlap, or split them out for visibility. fixed

[- - For You - -]
  1. 00:25:289 (5,6) - Just a personal suggestion, so maybe you might wanna try out to Ctrl + G these two circles in order to create an all-round structural flow. Which can have some good visuals and gameplay in my opinion. Just saying if it would look okay to you or so... sure changed
  2. 02:42:638 (1,2) - I don't really think you should necessarily stack these out though. I mean, you could probably do more motion around these patterns rather than stacking, because this section seems really potent (especially when it's a chorus) for something more interesting. Either unstack the two sliders, or try to do the same thing as you did on 01:15:891 (1,2) - 03:52:036 (1,2) - if you care about consistency. fixed
  3. 03:03:602 (3,1) - Despite the difficulty's level, this jump is literally way too big and pretty much random just by looking at how it is placed only for the stack and not emphasis. It can clearly be comparable to the similar parts as this one, even though the next part at 03:06:494 (3,4) - sounds way more audible than the previous. So yeah, you might wanna reconsider the spacing in-between those. fixed
  4. 03:15:891 - I actually don't understand why you haven't map this part of the section, while in the Advanced difficulty it is already mapped out. So there are two options you can solve this one out; Either map this whole section in this difficulty, or consist the break times in every difficulty. Just so you know, consistency between mapping out such parts should matter a lot in case of the gameplay length/drain time. i got carried away and accidently mapped it in the advanced but now its gone i did a break

jus some technical stuff ok nothing biggggg
hmu for recheck or sth, maybe qualify, idk aaaaa
bn strugglesss
thank u for mod,
tbh we struggle more cuz of bn

bns dont struggle

at all

stop crying ;w;

and ezek why you here?

lmao

ok

bye.

updated i guess

ok bye
Cerulean Veyron
recheck oof

advanced
00:36:855 (3,4,5) - fixed, yet the visuals still seems to be a little out of place based off distance spacing and the placements. cud just space it out with 1.4x each note until the tiny jump with 00:38:301 (1) -

top diff lol
00:37:036 (5,1) - might wan t to swap the new combo here for accentuating rm lines each three combo along with 00:37:578 (1,2,3) -
02:20:771 (2,3,4,5,6,1) - not a fan of copy-pasting the whole section and such, even tho the vocals and music sounds literally the same in intensity doesn't rlly mean u simply just copy them out to fill the rhythm. wud recommend to redo this part cuz it kinda doesnt show a gud concept over the map imo
04:23:843 (1,2) - maybe u cudve tried to stack on tail rather than two heads cuz u prob do that in the next few sliders too. so either chnage slidr position or just ctrlg 1st slider xdf


lmk when ur rdy after a few changes ok, ima quali w
Topic Starter
Lilyanna

Cerulean Veyron wrote:

recheck oof

advanced
00:36:855 (3,4,5) - fixed, yet the visuals still seems to be a little out of place based off distance spacing and the placements. cud just space it out with 1.4x each note until the tiny jump with 00:38:301 (1) -

top diff lol
00:37:036 (5,1) - might wan t to swap the new combo here for accentuating rm lines each three combo along with 00:37:578 (1,2,3) -
02:20:771 (2,3,4,5,6,1) - not a fan of copy-pasting the whole section and such, even tho the vocals and music sounds literally the same in intensity doesn't rlly mean u simply just copy them out to fill the rhythm. wud recommend to redo this part cuz it kinda doesnt show a gud concept over the map imo
04:23:843 (1,2) - maybe u cudve tried to stack on tail rather than two heads cuz u prob do that in the next few sliders too. so either chnage slidr position or just ctrlg 1st slider xdf


lmk when ur rdy after a few changes ok, ima quali w
fixed everything i am baka CV CV CV CV VCVCVCVCVCV
Cerulean Veyron
Please sign in to reply.

New reply