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Da Tweekaz - Wodka

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Topic Starter
makisokk
Thanks for mod
@Chalwa
@Yauxo
Asuka_-
reqest mod

Easy
00:04:032 (1) -  00:07:232 -  00:13:632 -  there are identical to me, so you should unify if clickable or not for bignner.
00:16:832 (1,2,3,4,1,2,3,4) - of sound and 00:23:232 (1,2,3,4) - of sound are different... why you put same rhythm?
pls try https://i.gyazo.com/d625b6290daa2747b83 ... 692030.png

Normal
00:16:032 - big voice here, so here should be clickble or sliderend.
00:32:801 (1) - hm... HP bar...?? lol

ezek
00:51:601 (6,7) - why there spacing is close compared with other pattern (00:32:401 (6,7) - 00:38:801 (6,7) - 00:45:201 (6,7) - ) ?

top
00:40:901 - you shuold add spinner like hard diff imo.
00:48:001 (3,4,5) - 00:52:801 (1,2,3) - why there spacings are close compared with before pattern (00:35:201 (3,4,5) - 00:40:001 (1,2,3,4) - )
2nd kiai is slightly louder than 1st i think, so it's not good for spacing of 2nd kiai to be closer than 1st kiai's.
[]
okay that's all, good luck!
ZekeyHache

Asuka_- wrote:

ezek
00:51:601 (6,7) - why there spacing is close compared with other pattern (00:32:401 (6,7) - 00:38:801 (6,7) - 00:45:201 (6,7) - ) ? I adjusted small inconsistencies, but I don't see anything notably different
Thanks for the check~

Here's my update with 1/6
I've noticed that a hitsound that I leave at the end of my diff before the last spinner disappears. Please do not modify the hitsounds in my diff, in case that was you.

Woah
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27438
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vodka BG 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4032,400,4,2,1,40,1,0
16832,-100,4,2,1,50,0,0
29601,400,4,2,1,40,1,0
29601,-80,4,2,1,75,0,1
40801,-80,4,2,1,75,0,0
42401,-80,4,2,1,80,0,1
53601,-100,4,2,1,100,0,0
53701,-100,4,2,1,30,0,0
56001,-100,4,2,1,5,0,0


[Colours]
Combo1 : 213,43,30
Combo2 : 192,192,192
Combo3 : 0,57,166

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DeletedUser_423548
from PM

Easy
  1. 00:07:632 (2,2) - It is better to copy
  2. 00:13:632 - Why is this the end of the slider?
    00:04:032 (1,1,1) - It's better to have a circle like this
  3. 00:30:801 (2) - 00:34:401 (3) - stack miss?
Normal
  1. 00:06:432 (3) - 1/1 slider is better
  2. 00:12:832 (3) - ^
Vodka
  1. 00:09:632 (4,5,6,7) - Why are all distances different?
  2. 00:51:201 (5,7) - overlap
Good luck! :)
Djulus
гуляю~
оффсет у твоего второго бпма неправильный попробуй 29564
Vodka
00:52:801 (1,2) - 00:48:001 (3,4) - может отдалить друг от друга чтоб было чуточку интересней и проходить было бы куда лучше как на этом 00:40:001 (1,2,3,4) - 00:35:201 (3,4) -
00:50:401 (1) - думаю ты нацелен ставить NC в каждом сильном бите так почему же нк не ставил 00:52:001 (10) - на этом? 00:52:401 (12,13) - и на этом бы убрал нк потом 00:53:601 (17) - нк ставил бы :/
mulraf

mulraf wrote:

did you drink to much vodka while making the NC's?

mulraf wrote:

everything after this part looks a bit like kroytz copy & paste

mulraf wrote:

either undo NC here or 00:12:782 (4) - NC here 00: 06: 382 (4)
NC here instead
NC here instead
NC!!!!!!!
looking back i'm not really happy with my mod. was a bit late, sorry :/ it's a nice map, i'll gladly return the star :3
Topic Starter
makisokk
It's time to stop
I need remap vodka to 1/6
Thanks Asuka chan and Yasaija chan
Спасибо что заглянул Джулус
Thanks mulraf for kudosu star
Djulus
у основного бпма оффсет тоже неправильный кстати
лучше на 1/4 ремапай, не вижу причин ремапать на 1/6
Topic Starter
makisokk
Ты это пишифату скажи
Topic Starter
makisokk
It's time to start
Ready for mod with 1/6 part
ZekeyHache
and remember, people....


STAY AWAY FROM MY WODKA!!!
Cerulean Veyron
M4M from queue. Sorry for the delay

[- - General - -]
  • - To me personally, I don't really think adding too much finish hitsounds on the kiai times over here 00:29:601 - and 00:42:401 - is technically a good idea. And besides, the volume set actually made it somehow too loud over those sections. It applies to all dificulties, so either reduce the volume or remove the majority of the finishes and replace with other hitsounds than a ton of finishes.

[- - ezek - -]
  1. - I couldn't agree with a hard difficulty having such a really high Overall Difficulty, like... Woah! I would actually recommend OD 6 because your mapping concepts are pretty much less simple, pretty much complex to me or whatso, in structures and rhythm compositions. So I'd probably suggest reducing the OD to 6 to suffice the suitable setting for a Hard difficulty.
  2. 00:51:401 (5,6,7) - This part probably has some small issue obviously for distance spacing while the rest of the distance are like over 1.1x, but this one suddenly became around 0.9x or somewhat. Which I could really tell that this anti-jump is probably unnecessary, especially for song track's sections like this one. So either you wanna fix this or not, it's up to you.
  3. - ok

[- - oddka - -]
  1. 00:06:632 (4) - Distinctively okay, but in rhythm-wise, I kinda feel that this part over this slider probably missed some things that are supposed to be followed than the current one. So I do know you're following some sort of a ride sound on the background, but skipped a snare and somehow percussion without any forewarn of the rhythm composition. So, instead of following one ride sound in the song track, you could possibly follow others while its not too late. You can try out replacing this long slider into circle + 1/2 slider, or vise versa for this section. That would actually help out the rhythm to keep in touch with the overall music.
  2. 00:17:232 (2,3,4,6,7,8) - 00:20:432 (2,3,4,6,7,8) - I really do understand your point of the 1/6 rhythm in comparison to both circle and slider usages. But visually starting around these two parts, it could possibly be a bit tricky at times of cursor movements. I mean like, the distance spacing of thsoe slightly extended to undergo the 1/6 notes but it's most likely tricky when bypassing this one through gameplay. The thing you could resolve this kind of manoeuvre placement, is to redo the rhythm compositions or change the spacing-wise. I don't really know your way of mapping out such snappings, so yeah. Maybe you could possibly adjust the spacing or something at any point.
  3. 00:29:601 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - These circle-jump spam is significantly way too intolerable. Based on the whole distance spacing over these, most of the circles are placed pretty much random and could possibly be considered as overmapped for some overall structure reasons. I would actually say you can try to balance the placements of those circles out rather than just replacing them into sliders or so. Like, you could map out a polygon-shaped pattern or anything that appeals out with aesthetics. While in its current state, the circles looked way too random by the looks of it. You might wanna reconsider placing them somewhere else too.
  4. 00:48:801 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - 00:42:401 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Almost the same thing as above, but this one probably has a little bit of inconsistency structuring and rhythm alongside with 00:36:001 - section.

Just a few executions of the top difficulty that needs to reduce a little bit of those dense patterns in the kiai sections, small mod due short map. Nevertheless everything else looked really fine in my point of view.
Best of luck
Topic Starter
makisokk
Ohh nice
I answer later
I think i fix all

Cerulean Veyron wrote:

M4M from queue. Sorry for the delay

[- - General - -]
  • - To me personally, I don't really think adding too much finish hitsounds on the kiai times over here 00:29:601 - and 00:42:401 - is technically a good idea. And besides, the volume set actually made it somehow too loud over those sections. It applies to all dificulties, so either reduce the volume or remove the majority of the finishes and replace with other hitsounds than a ton of finishes. fix volume hitsound

[- - oddka - -]
  1. 00:06:632 (4) - Distinctively okay, but in rhythm-wise, I kinda feel that this part over this slider probably missed some things that are supposed to be followed than the current one. So I do know you're following some sort of a ride sound on the background, but skipped a snare and somehow percussion without any forewarn of the rhythm composition. So, instead of following one ride sound in the song track, you could possibly follow others while its not too late. You can try out replacing this long slider into circle + 1/2 slider, or vise versa for this section. That would actually help out the rhythm to keep in touch with the overall music. Well, i do 1 note 1 slider
  2. 00:17:232 (2,3,4,6,7,8) - 00:20:432 (2,3,4,6,7,8) - I really do understand your point of the 1/6 rhythm in comparison to both circle and slider usages. But visually starting around these two parts, it could possibly be a bit tricky at times of cursor movements. I mean like, the distance spacing of thsoe slightly extended to undergo the 1/6 notes but it's most likely tricky when bypassing this one through gameplay. The thing you could resolve this kind of manoeuvre placement, is to redo the rhythm compositions or change the spacing-wise. I don't really know your way of mapping out such snappings, so yeah. Maybe you could possibly adjust the spacing or something at any point.Reduced with a pace in this part and just slightly changed the pattern
  3. 00:29:601 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - These circle-jump spam is significantly way too intolerable. Based on the whole distance spacing over these, most of the circles are placed pretty much random and could possibly be considered as overmapped for some overall structure reasons. I would actually say you can try to balance the placements of those circles out rather than just replacing them into sliders or so. Like, you could map out a polygon-shaped pattern or anything that appeals out with aesthetics. While in its current state, the circles looked way too random by the looks of it. You might wanna reconsider placing them somewhere else too. fix too
  4. 00:48:801 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - 00:42:401 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Almost the same thing as above, but this one probably has a little bit of inconsistency structuring and rhythm alongside with 00:36:001 - section. Okay, I fixed the structure here

Just a few executions of the top difficulty that needs to reduce a little bit of those dense patterns in the kiai sections, small mod due short map. Nevertheless everything else looked really fine in my point of view.
Best of luck
Thanks for mod
Ryuusei Aika
m4m
lovely song
my map

General
00:29:601 - settings on red line and green line conflict in every diff
preview point should be on 00:27:432 - i think, current one seems like unsnapped

Easy
00:13:632 (5) - put it on like 512|260 can improve the flow and visual ds
00:13:632 (5,1) - swap nc?

Normal
00:27:632 (1) - i think it's better to put a note here and then use a 4/1 long slider at 00:27:632 (1) - to represent the following intense part
00:52:801 (4) - from here your nc setting seems a little messed up...... just keep setting nc at every (2) long white line(s) like on 00:32:801 (1) - and 00:34:401 (1) - (means like you can swap nc for 00:37:601 (5,1) - etc)

ezek
od5~6 and hp5? kinda weird for an od7 hard before an od6 insane

Vodka
00:26:832 (2,4) - why not just make them the same pattern with 00:26:432 (1,3) - , will look better imo
00:17:232 (2,3,4) - that's a cool idea but i think you can use this in kiai cuz in the kiai part i just see stacked 1/4 taps like 00:31:001 (8,9,1) - which is much more easier...... so maybe you can make kiai part harder by using this pattern in kiai instead of in the verse part

have fun :3
Topic Starter
makisokk

Ryuusei Aika wrote:

m4m
lovely song
my map

General
00:29:601 - settings on red line and green line conflict in every diff
preview point should be on 00:27:432 - i think, current one seems like unsnapped

Easy
00:13:632 (5) - put it on like 512|260 can improve the flow and visual ds
00:13:632 (5,1) - swap nc?

Normal
00:27:632 (1) - i think it's better to put a note here and then use a 4/1 long slider at 00:27:632 (1) - to represent the following intense part
00:52:801 (4) - from here your nc setting seems a little messed up...... just keep setting nc at every (2) long white line(s) like on 00:32:801 (1) - and 00:34:401 (1) - (means like you can swap nc for 00:37:601 (5,1) - etc)

ezek
od5~6 and hp5? kinda weird for an od7 hard before an od6 insane

Vodka
00:26:832 (2,4) - why not just make them the same pattern with 00:26:432 (1,3) - , will look better imo
00:17:232 (2,3,4) - that's a cool idea but i think you can use this in kiai cuz in the kiai part i just see stacked 1/4 taps like 00:31:001 (8,9,1) - which is much more easier...... so maybe you can make kiai part harder by using this pattern in kiai instead of in the verse part

have fun :3
Thanks for mod
Omg osu site crash o fix all except the last in vodka
ZekeyHache

Cerulean Veyron wrote:

[- - ezek - -]
  1. - I couldn't agree with a hard difficulty having such a really high Overall Difficulty, like... Woah! I would actually recommend OD 6 because your mapping concepts are pretty much less simple, pretty much complex to me or whatso, in structures and rhythm compositions. So I'd probably suggest reducing the OD to 6 to suffice the suitable setting for a Hard difficulty. Applied OD6
  2. 00:51:401 (5,6,7) - This part probably has some small issue obviously for distance spacing while the rest of the distance are like over 1.1x, but this one suddenly became around 0.9x or somewhat. Which I could really tell that this anti-jump is probably unnecessary, especially for song track's sections like this one. So either you wanna fix this or not, it's up to you. I don't know what you're talking about here, the part you pointed looks consistent with the other similar parts and I couldn't find the distance you mentioned :c
  3. - ok

Ryuusei Aika wrote:

ezek
od5~6 and hp5? kinda weird for an od7 hard before an od6 insane just moved hp to 5.5 and made od 6 from previous mod
Thanks for the mods!
@makisokk PLEASE do not modify my hitsounds. They're different than yours so when you put them on my diff it doesn't sound like I want, thanks.

UpDaTe
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27438
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vodka BG 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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4032,400,4,2,1,40,1,0
16832,-100,4,2,1,50,0,0
29601,400,4,2,1,40,1,0
29601,-80,4,2,1,75,0,1
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53601,-100,4,2,1,100,0,0
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Namki
Стой-стой, у тебя слишком торопится первый редлайн, подвинь примерно на -22. Это 4010.
Мне, кстати, поэтому и не нравится с твоим оффсетом, потому что сейчас тут00:04:410 (2,3) - явно конец слайдера на синем тике, а вот с 4010 всё идеально под 1/6.

в/е я дебил
July - San
Hi from mod req!
M4M
My map: https://osu.ppy.sh/s/597903

Okay let's see here

EASY

00:16:832 (1) - (Add Hitsound "Finish" , could make it sound better)

00:23:632 (2,3,4) - (Add "Finish" too)

wow, great diff!

NORMAL

00:48:001 (2,3,4) - Swap for one short slidder

00:50:001 (3,4) - (This too)

00:12:832 (3) - (Eliminate that, or you could do something like this? )

(Could look better this way)

HARD

00:16:832 (1) - (Add "Finish")

Perfect diff!

VODKA

00:16:832 (1) - (Add "Finish")

00:47:201 (1) - (NC not here, here it's better, 00:47:601 (2) - ) (I said in my opinion)

This is a perfect map dude! Sorry for the short mod, I could not find almost anything, even so incredible map and funny song!

GOOD LUCK!

:) :) :)
Yahuri
vODkA
m4m return, forgot i had mods to do sorry about being late xd

General
-nice bg

Easy
00:13:232 - could put a click here for that loud sound
00:15:232 (3,4) - alternate rhythm: 2 1/1 sliders so u have a slider for "VODKA"
00:20:432 (2,3,4) - kinda looks like really bad blankets right now, try angling the tails away from 3 more, or just make blankets
00:26:432 - spinner feels really awkward because it ends before the instruments stop, i would just map normally up until the instruments stop
00:34:001 (2,3) - DS

Normal
00:09:832 (3) - this note isnt that loud, u can delete circle
00:13:232 - cute red anchor
00:26:832 (2,1) - objects look uncomfortably close, u can curve 1 away from 2 more
00:28:032 (1,1) - blanket?

ezek's Hard
00:48:801 (1,2,3,4) - oof make this symmetrical pls

Vodka
00:09:032 - u can map this as a circle since u did the same for 00:09:432 (3)
00:13:232 (5) - could do something a little more interesting for this note, like increasing DS/weird slider shape/NC
00:27:632 (4,2) - visual spacing doesnt look good, spread these out more
00:28:032 (1,2,3,4) - u could make a square with these, or an equilateral/isosceles triangle with these 00:28:232 (2,3,4)
00:36:001 (1,2,3,4,5,6) - looks like this is increasing intensity, but suddenly it stops building here 00:37:001 (6,7) even though the pitch is still rising, i recommend increasing DS to 7 and to 8
00:46:801 (4,5,1) - why is the triple DS so small, its not this small anywhere else

good luck!
Topic Starter
makisokk
@July - San sorry denied all

Yahuri wrote:

vODkA
m4m return, forgot i had mods to do sorry about being late xd

General
-nice bg

Easy
00:13:232 - could put a click here for that loud sound [color=#0000F]Well, add note[/color]
00:15:232 (3,4) - alternate rhythm: 2 1/1 sliders so u have a slider for "VODKA" I do not think this is so necessary, 00: 15: 832 - There's a strong sound, so I just make a corner here on this slider 00: 15: 632 (4) -
00:20:432 (2,3,4) - kinda looks like really bad blankets right now, try angling the tails away from 3 more, or just make blankets hmm, I did not want to do blankets here, I think it's better to leave it that way, because in my opinion the flow goes better with such an expansion of the sliders
00:26:432 - spinner feels really awkward because it ends before the instruments stop, i would just map normally up until the instruments stop It seems there is a stream! So I decided to put it into the spinner
00:34:001 (2,3) - DS Fix

Normal
00:09:832 (3) - this note isnt that loud, u can delete circle Ok, deleted the note and the slider and made instead of them 2 sliders 1/2
00:13:232 - cute red anchor Did not quite understand what you meanXD
00:26:832 (2,1) - objects look uncomfortably close, u can curve 1 away from 2 more Try do so
00:28:032 (1,1) - blanket? Hmm, I made a blanket, and in my distance it has not changed, but I think it's better to stick here blanket

ezek's Hard
00:48:801 (1,2,3,4) - oof make this symmetrical pls

Vodka
00:09:032 - u can map this as a circle since u did the same for 00:09:432 (3) 00: 09: 032 - there's no sound like here 00: 09: 432 - So I think it's better not to map this place
00:13:232 (5) - could do something a little more interesting for this note, like increasing DS/weird slider shape/NC Did nc, and slightly increased spasing
00:27:632 (4,2) - visual spacing doesnt look good, spread these out more remap
00:28:032 (1,2,3,4) - u could make a square with these, or an equilateral/isosceles triangle with these 00:28:232 (2,3,4) I made a sharper triangle
00:36:001 (1,2,3,4,5,6) - looks like this is increasing intensity, but suddenly it stops building here 00:37:001 (6,7) even though the pitch is still rising, i recommend increasing DS to 7 and to 8 Try fix ds
00:46:801 (4,5,1) - why is the triple DS so small, its not this small anywhere else Slightly increased

good luck!
Thanks for mod
Affirmation
Q

[Vodka]
00:10:365 - Could you delete this beat? looks unnecessary.
00:22:432 - 00:22:632 - 00:22:832 - 00:23:032 - this four beats has same sounds. but all the notes' expression is different? looks little bit weird imo.
00:40:801 (5) - NC for emphasis

GL
Topic Starter
makisokk

Neoskylove wrote:

Q

[Vodka]
00:10:365 - Could you delete this beat? looks unnecessary. hmm, I think that it is not necessary then the pattern is lost
I will do at the end of the sliders volume 5%

00:22:432 - 00:22:632 - 00:22:832 - 00:23:032 - this four beats has same sounds. but all the notes' expression is different? looks little bit weird imo. This part looks exactly 00:18:832 (2,3,4,5,6) - like this, so I do not really understand what you do not like here
00:40:801 (5) - NC for emphasis Yes do so

GL
Thanks for mod
Underforest
ok finally got time to return your mod
wtf is this song? lol

[easy]
00:15:232 (3) - consider reducing a bit the distance, it has distance with previous slider at x1.06

[normal]
00:20:432 (2,3,4) - flow is kinda bad here, you can rotate this by 28°
00:22:032 (2,3,4) - ^ 21°
00:29:601 (1) - why is distance x0.65 instead of x0.80 or closer?

[hard]
ok

[vodka]
00:35:201 (3) - you can distance this, because being close to the other slider lacks of emphasis
some patterns are similar to other mapper styles :thonk:

gl
Topic Starter
makisokk

Underforest wrote:

ok finally got time to return your mod
wtf is this song? lol It's song need for drink vodka

[easy]
00:15:232 (3) - consider reducing a bit the distance, it has distance with previous slider at x1.06 Fix

[normal]
00:20:432 (2,3,4) - flow is kinda bad here, you can rotate this by 28° Okay here
00:22:032 (2,3,4) - ^ 21° Here it is not necessary, in comparison with the first time, here the flow goes better
00:29:601 (1) - why is distance x0.65 instead of x0.80 or closer? 00:28:032 (1) - Because this pattern has changed many times, 00:29:601 (1) - but I did not touch this slider, so there was such a space here! In my opinion, it does not affect the game either, but if bn's is said about it, I will change this moment

[hard]
ok

[vodka]
00:35:201 (3) - you can distance this, because being close to the other slider lacks of emphasis I do not know how to fix this better, so I'll leave it like this!
some patterns are similar to other mapper styles :thonk: I can not think of anything new in the mapping, so I have to use what I already have

gl
Thanks for mod
ZekeyHache
I fixed some weird shit
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vodka BG 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4032,400,4,2,1,30,1,0
16832,-100,4,2,1,40,0,0
23232,-100,4,2,1,50,0,0
29601,400,4,2,1,60,1,1
29601,-80,4,2,1,60,0,1
40801,-80,4,2,1,60,0,0
42401,-80,4,2,1,65,0,1
53601,-100,4,2,1,100,0,0
53701,-100,4,2,1,30,0,0
56001,-100,4,2,1,5,0,0


[Colours]
Combo1 : 213,43,30
Combo2 : 192,192,192
Combo3 : 0,57,166

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Topic Starter
makisokk
Ohh, okay
Update
Lilyanna
NM from my queue

i dont think mentioning russia and russian in tags are necessary maybe remove

easy

00:40:801 (3,1) - this should have equal distance snap as the other even thos the gap between the objects is big i think its still missleading for new players

00:53:601 (1) - spinner should end here 00:55:601 - imo the music fades there and what u had feels overdone (applies for all diffs)

normal

00:14:832 (4) - the nc should be here not here 00:15:632 (1) - to be consistent w/ the other patterns

00:24:832 (5,1) - same here nc on downbeat

00:23:232 - this sections seems a little bit dense for a normal difficultie maybe change some of these 00:25:232 (1,2) - to 1/2 repeats sliders

00:28:032 (1,1) - distance snap consistency should be equal

00:31:201 (4) - nc

00:32:801 (1) - isnt this slider tail supposed to have a finish hs if yes it should be fix

00:52:001 (3) - nc should he here not 00:52:801 (1) - to be consistent

overall even the kiai seems little dense but maybe its just me if u agree u should change few patterns specially those 00:43:601 (3,4,1) - for me they dont follow well the music id make this 00:43:201 (2,3) - a 1/1 slider and same for the rest

ezek's hard

looks good except for the spinner like i said in easy

vodka

00:06:632 (4,5) - how about change this to 1/1 slider start from 00:06:632 - to emphasize that wizzz hold sound xdd

00:09:432 (3) - maybe a 1/4 slider instead of a hitcircle it stands more for the wub sound or like 00:13:032 (4) -

00:40:901 - maybe a spinner here like in the hard difficulty it seems good

i hope i helped good luck x)
Namki
"Russia" and "russian" are suitable bc people mostly associate vodka with Russia
Shmiklak
I agree with Namki
Marmowka
D: чё
Lilyanna
might as well mention Kalashnikov or russia's flag colors might as well mention everyone in russia lmao
Topic Starter
makisokk

Lilyanna wrote:

might as well mention Kalashnikov or russia's flag colors might as well mention everyone in russia lmao
Good idea, I will do it
Topic Starter
makisokk

Lilyanna wrote:

NM from my queue

i dont think mentioning russia and russian in tags are necessary maybe remove

easy

00:40:801 (3,1) - this should have equal distance snap as the other even thos the gap between the objects is big i think its still missleading for new players I believe that this distance is normal, it does not look like the main part of the map 1/1. So beginners should not bring down a combo

00:53:601 (1) - spinner should end here 00:55:601 - imo the music fades there and what u had feels overdone (applies for all diffs) Well, I think it's worth to do so, before that there was another mp3 where after the speaker there were still sounds and there this sound ended here. We will discuss this with bn's

normal

00:14:832 (4) - the nc should be here not here 00:15:632 (1) - to be consistent w/ the other patterns Okay, do so

00:24:832 (5,1) - same here nc on downbeat ^

00:23:232 - this sections seems a little bit dense for a normal difficultie maybe change some of these 00:25:232 (1,2) - to 1/2 repeats sliders I do not think that this site is so dense, and even here 150 bpm. so it's not so difficult to play

00:28:032 (1,1) - distance snap consistency should be equal The same thing as easy

00:31:201 (4) - nc Do so

00:32:801 (1) - isnt this slider tail supposed to have a finish hs if yes it should be fix Fix

00:52:001 (3) - nc should he here not 00:52:801 (1) - to be consistent Fix

overall even the kiai seems little dense but maybe its just me if u agree u should change few patterns specially those 00:43:601 (3,4,1) - for me they dont follow well the music id make this 00:43:201 (2,3) - a 1/1 slider and same for the rest I do not know about this, I'll repeat again here bpm150. You need to solve the problem with bn's

ezek's hard

looks good except for the spinner like i said in easy

vodka

00:06:632 (4,5) - how about change this to 1/1 slider start from 00:06:632 - to emphasize that wizzz hold sound xdd I think it's not worth it, in my opinion, there are two "wizzz" sounds clearly heard, so I decided to highlight them with a note and a slider:)

00:09:432 (3) - maybe a 1/4 slider instead of a hitcircle it stands more for the wub sound or like 00:13:032 (4) - I think in the first case it's better to use a note, since a large number of sliders in 1/6 will not be appropriate to play, as in 2 cases

00:40:901 - maybe a spinner here like in the hard difficulty it seems good I do not think that it is necessary

i hope i helped good luck x)
Thanks for mode, dude:D
Sieg

  • Vodka
  1. 00:04:032 (1,2,3,4,5,6,7,1) - Очень озодачило отсутствие какого-либо эмпазиса на музыке. Ритм выбран нормально, но сам паттерн это нагрмождение объектов без какой-либо структуры и флоу. К деталям:

    Тут я сделал возможное разделение этой части на составляющие по основной линии в песне, далее
  2. 00:04:032 (1,2) - тут можно сделать переход, это либо ДС либо флоу, оба варианта сразу, к примеру: https://puu.sh/zk4hH/e7951509d5.png различных вариантов можно придумать кучу
  3. 00:05:032 (5,6,7) - тоже самое касается этой части
  4. Если у тебя есть желание держать дс, то можно попробывать делать симметричные\флоу переходы по типу того как сделан 00:07:632 (2,3,4,5,6,7)
    это будет симметричный переход https://puu.sh/zk4nL/30679dd837.png
    это будет флоу переход https://puu.sh/zk4pU/6471435b7f.png
  5. 00:05:432 (7,1) - переход на гап в ритме 00:05:632 (1,2,3) - на этом уровне сложноти лучше всего выделять спейсингом
  6. 00:06:832 (5) - лучше закончить на 00:07:165 т.к. это более соответствует звуку в бг, как вариант добавить смену СВ
  7. 00:08:832 (1,2,3) - пропущены биты 00:09:032 и 00:09:432 в этой части лучше сделать упор на них
  8. 00:09:632 (5,6,7,8,1) - такие "монстры" обычно получаются при не удачно выбранной СВ\спейсинге в целом и если это терпимо на низких сложностях засчет того, что они попадаются редко, то тут это не так. При этом сделать какой-то более-менее адекватный паттерн при такой плотности ритма и низком СВ\ДС довольно сложно. Хорошей идеей было бы разделение 00:09:632 (5,6) - 00:10:032 (7,8) - 00:10:432 (1) - со сменой дс\флоу или\и СВ между ними.
  9. 00:10:832 (2,3,4,5,6,7,1) - Пожалуй повторять я не буду, выше подобный паттерн уже обсуждался.
  10. 00:15:432 (2,4) - Хорошей идеей будет мапать одинаковые звуки в пределах хотя-бы пары секунд одинаковыми объектами, очень сильно повышает общее восприятие ритма и плейабилити.
  11. 00:13:632 (1,2,3,4,5,6,7,1,2,3,4) - Опять же в целом флоу этого паттерна не несет какого-либо смысла\никак не отражает музыку, идеи по улучшению выше.
  12. 00:22:632 (5,6) - Сильные биты тут 00:22:632 - 00:22:832 - 00:23:032 - При возможности их нужно делать играбельными объектами - круг\начало слайдера для лучшего следования музыке.
  13. 00:35:601 (5,1) - Новые части в музыке лучше выделять спейсингом если есть такая возможность.
  14. 00:40:001 (1,2,3,4) - В целом паттерн аха, но опять же 00:40:401 (3,4) - это дугая часть бита и если их отделть от 00:40:001 (1,2) - будет лучше.
  15. 00:52:401 (3) - Тут просто 1\4 же
  16. 00:53:701 (1) - Имо для большей смысловой нагрузки лучше закончить на 00:54:401
ezek's Hard
  1. 00:09:632 (3,4,5,6) - I think it would be great if you nerf patterns like this one, it's messy to read for target audience level, complicated enough to play and it's actually more intense than Kiai parts where music itself more intense. Yep rhythm choices is hard here because of 1\4 1\6 switch but I believe simplification like 00:11:432 (5,6) - would be better.
  2. 00:12:832 (2) - Hittable object on 00:13:032 will reflect music better.
  3. 00:24:032 (4,5) - Probably slider instead would be better because it more consistent with what you did previously and wont increase rhythm play difficulty. (hint: it's already high enough here)
  4. 00:53:701 (1) - Ending on 00:54:401 would make more sense to song's emphasis.
Normal
  1. 00:12:832 (3) - Если у тебя разделены 00:10:832 (2,3) - то более сильный 00:12:832 (3) разделить на 2 слайдера просто необходимо.
ZekeyHache

Sieg wrote:

ezek's Hard
  1. 00:09:632 (3,4,5,6) - I think it would be great if you nerf patterns like this one, it's messy to read for target audience level, complicated enough to play and it's actually more intense than Kiai parts where music itself more intense. Yep rhythm choices is hard here because of 1\4 1\6 switch but I believe simplification like 00:11:432 (5,6) - would be better. I was actually expecting someone to tell me this xD I think simplifying with just using one 1/6 is awkward, so I simplified with a 1/2 repeat slider and a circle :3c
  2. 00:12:832 (2) - Hittable object on 00:13:032 will reflect music better. true, applied~
  3. 00:24:032 (4,5) - Probably slider instead would be better because it more consistent with what you did previously and wont increase rhythm play difficulty. (hint: it's already high enough here) applied~
  4. 00:53:701 (1) - Ending on 00:54:401 would make more sense to song's emphasis. I prefer to focus on the fade out
Woah thanks, you're awesome, pls come back to the BNG ;w;

Update
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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DistanceSpacing: 1.1
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GridSize: 4
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[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

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CircleSize:4
OverallDifficulty:6
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61,293,19432,2,0,P|62:269|58:244,1,46.6666666666667,0|0,0:0|0:0,0:0:0:0:
46,224,19632,2,0,L|55:140,1,70,8|0,0:0|0:0,0:0:0:0:
155,48,20032,6,0,L|146:132,1,70,8|0,0:0|0:0,0:0:0:0:
165,192,20432,2,0,P|189:206|207:211,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
232,214,20632,1,0,0:0:0:0:
297,173,20832,1,8,0:0:0:0:
356,221,21032,2,0,P|357:249|353:274,1,46.6666666666667,0|0,0:0|0:0,0:0:0:0:
348,292,21232,2,0,L|365:364,1,70,8|0,0:0|0:0,0:0:0:0:
491,285,21632,6,0,L|474:213,1,70,8|0,0:0|0:0,0:0:0:0:
454,142,22032,2,0,P|451:108|454:92,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
465,72,22232,1,0,0:0:0:0:
408,20,22432,1,8,0:0:0:0:
365,84,22632,1,0,0:0:0:0:
289,96,22832,1,8,0:0:0:0:
223,55,23032,1,0,0:0:0:0:
333,164,23232,6,0,L|322:237,1,70,12|0,0:0|0:0,0:0:0:0:
311,309,23632,2,0,P|288:332|275:339,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
251,346,23832,1,0,0:0:0:0:
178,320,24032,2,0,L|108:342,1,70,8|0,0:0|0:0,0:0:0:0:
61,281,24432,2,0,P|60:248|64:234,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
76,212,24632,1,0,0:0:0:0:
218,189,24832,6,0,P|178:178|156:162,1,70,8|0,0:0|0:0,0:0:0:0:
150,84,25232,2,0,L|161:35,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
167,13,25432,1,0,0:0:0:0:
243,1,25632,2,0,P|283:12|305:28,1,70,8|0,0:0|0:0,0:0:0:0:
324,103,26032,2,0,L|313:152,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
307,174,26232,1,0,0:0:0:0:
337,244,26432,5,2,0:0:0:0:
256,192,26532,12,0,29232,0:0:0:0:
218,233,29601,6,0,P|186:252|174:299,1,87.5,4|0,0:0|0:0,0:0:0:0:
297,230,30001,2,0,P|316:262|363:274,1,87.5,4|0,0:0|0:0,0:0:0:0:
294,151,30401,2,0,P|326:132|338:85,1,87.5,4|0,0:0|0:0,0:0:0:0:
215,154,30801,2,0,P|196:122|149:110,1,87.5,4|2,0:0|0:0,0:0:0:0:
104,127,31101,1,2,0:0:0:0:
104,127,31201,6,0,L|15:117,1,87.5,2|0,3:0|0:0,0:0:0:0:
56,204,31601,1,2,3:0:0:0:
56,204,31801,1,0,0:0:0:0:
27,295,32001,1,2,3:0:0:0:
27,295,32201,1,0,0:0:0:0:
124,285,32401,1,2,3:0:0:0:
228,284,32601,1,2,0:0:0:0:
228,284,32701,1,2,0:0:0:0:
228,284,32801,6,0,P|280:293|306:314,1,87.5,2|0,3:0|0:0,0:0:0:0:
404,248,33201,2,0,P|352:239|326:218,1,87.5,2|0,3:0|0:0,0:0:0:0:
275,112,33601,2,0,P|327:121|353:142,1,87.5,2|0,3:0|0:0,0:0:0:0:
451,76,34001,2,0,P|399:67|373:46,1,87.5,2|2,3:0|0:0,0:0:0:0:
333,17,34301,1,2,0:0:0:0:
333,17,34401,6,0,B|302:13|302:13|275:19|275:19|246:15,1,87.5,2|0,3:0|0:0,0:0:0:0:
151,28,34801,1,2,3:0:0:0:
151,28,35001,1,0,0:0:0:0:
173,121,35201,2,0,L|176:172,3,43.75,2|0|2|0,3:0|0:0|0:0|0:0,0:0:0:0:
166,212,35601,2,0,P|115:240|80:236,1,87.5,2|2,3:0|3:0,0:0:0:0:
256,248,36001,6,0,B|246:281|246:281|202:320,1,87.5,4|0,0:0|0:0,0:0:0:0:
312,192,36401,2,0,B|345:202|345:202|384:246,1,87.5,4|0,0:0|0:0,0:0:0:0:
256,136,36801,2,0,B|266:103|266:103|310:64,1,87.5,4|0,0:0|0:0,0:0:0:0:
200,192,37201,2,0,B|167:182|167:182|128:138,1,87.5,4|2,0:0|0:0,0:0:0:0:
128,96,37501,1,2,0:0:0:0:
128,96,37601,6,0,L|168:16,1,87.5,2|0,3:0|0:0,0:0:0:0:
268,28,38001,1,2,3:0:0:0:
268,28,38201,1,0,0:0:0:0:
369,38,38401,1,2,3:0:0:0:
369,38,38601,1,0,0:0:0:0:
405,127,38801,1,2,3:0:0:0:
507,149,39001,1,2,0:0:0:0:
507,149,39101,1,2,0:0:0:0:
507,149,39201,6,0,B|513:193|513:193|493:236,1,87.5,2|0,3:0|0:0,0:0:0:0:
403,307,39601,2,0,B|397:263|397:263|417:220,1,87.5,2|0,3:0|0:0,0:0:0:0:
343,128,40001,2,0,B|349:172,3,43.75,2|0|2|0,3:0|0:0|0:0|0:0,0:0:0:0:
321,211,40401,5,2,3:0:0:0:
204,253,40601,1,2,0:0:0:0:
124,158,40801,1,4,0:0:0:0:
256,192,40901,12,0,42001,0:0:0:0:
216,154,42401,6,0,B|205:136|205:136|188:110|196:73,1,87.5,4|0,0:0|0:0,0:0:0:0:
294,152,42801,2,0,B|312:141|312:141|338:124|375:132,1,87.5,4|0,0:0|0:0,0:0:0:0:
296,230,43201,2,0,B|307:248|307:248|324:274|316:311,1,87.5,4|0,0:0|0:0,0:0:0:0:
218,232,43601,2,0,B|200:243|200:243|174:260|137:252,1,87.5,4|2,0:0|0:0,0:0:0:0:
100,219,43901,1,2,0:0:0:0:
70,181,44001,6,0,L|50:76,1,87.5,2|0,3:0|0:0,0:0:0:0:
125,29,44401,1,2,3:0:0:0:
125,29,44601,1,0,0:0:0:0:
199,99,44801,1,2,3:0:0:0:
199,99,45001,1,0,0:0:0:0:
277,43,45201,1,2,3:0:0:0:
371,94,45401,1,2,0:0:0:0:
371,94,45501,1,2,0:0:0:0:
371,94,45601,6,0,L|458:112,1,87.5,2|0,3:0|0:0,0:0:0:0:
361,183,46001,2,0,L|275:200,1,87.5,2|0,3:0|0:0,0:0:0:0:
369,274,46401,2,0,L|454:291,1,87.5,2|0,3:0|0:0,0:0:0:0:
356,358,46801,2,0,L|270:375,1,87.5,2|2,3:0|0:0,0:0:0:0:
227,353,47101,1,2,0:0:0:0:
185,328,47201,6,0,P|189:281|175:239,1,87.5,2|0,3:0|0:0,0:0:0:0:
99,196,47601,1,2,3:0:0:0:
99,196,47801,1,0,0:0:0:0:
165,126,48001,2,0,L|158:79,3,43.75,2|0|2|0,3:0|0:0|0:0|0:0,0:0:0:0:
199,56,48401,2,0,P|242:50|288:67,1,87.5,2|0,0:0|0:0,0:0:0:0:
256,248,48801,6,0,B|260:284|260:284|252:300|252:300|256:336,1,87.5,4|0,0:0|0:0,0:0:0:0:
200,192,49201,2,0,B|164:196|164:196|148:188|148:188|112:192,1,87.5,4|0,0:0|0:0,0:0:0:0:
256,136,49601,2,0,B|252:100|252:100|260:84|260:84|256:48,1,87.5,4|0,0:0|0:0,0:0:0:0:
312,192,50001,2,0,B|348:196|348:196|364:188|364:188|400:192,1,87.5,4|0,0:0|0:0,0:0:0:0:
443,205,50301,1,2,0:0:0:0:
489,218,50401,6,0,P|481:263|491:303,1,87.5,2|0,3:0|0:0,0:0:0:0:
417,366,50801,1,2,3:0:0:0:
417,366,51001,1,0,0:0:0:0:
341,306,51201,1,2,3:0:0:0:
341,306,51401,1,0,0:0:0:0:
262,362,51601,1,2,3:0:0:0:
196,306,51801,1,2,0:0:0:0:
196,306,51901,1,2,0:0:0:0:
196,306,52001,6,0,B|154:284|154:284|105:288,1,87.5,2|0,3:0|0:0,0:0:0:0:
43,221,52401,2,0,L|50:173,3,43.75,2|2|2|2,3:0|0:0|0:0|0:0,0:0:0:0:
89,150,52801,2,0,L|96:102,3,43.75,2|0|2|0,3:0|0:0|0:0|0:0,0:0:0:0:
135,80,53201,5,4,0:0:0:0:
273,128,53401,1,0,3:0:0:0:
364,33,53601,1,4,0:0:0:0:
256,192,53701,12,0,56001,0:0:0:0:
Topic Starter
makisokk
Well, remap diff after Seig mod)
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