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Da Tweekaz - Wodka

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Topic Starter
makisokk
@Nekoraw
I do not think that this is a good idea, because the music in the end does not correspond to the main part of the music
And Thanks
m3gB3g
Zdravstvuy Comrade
My bear ask me for mod. So im here. Mod gonna be short or my personal home nuclear reactor gonna blow half of mother Russia..


General

Думаю лучше добавить ник гд в бг, ты ведь не один весь мапсет сделал.

Vodka

00:09:382 (3) - тут на этом звуке поставил кружок , а на этом 00:08:982 - пусто, хотя там и стоит тот же звук. Поставь кружок пжл.
00:08:582 (9,1) - алсо этот стак играется плохо. Даже если откажешься поставить круг на пустом месте который я указал свыше пожалуйста сделай спейсы между этими кругами. Обычно стаки ставят по одинаковым по силе звукам, тогда они и играются хорошо. 00:08:782 (1) - но этот по звуку куда сильнее предыдущего. Идеально будет если ты поставишь круг здесь 00:08:982 - и сделаешь из этих кругов полноценный паттерн 00:08:582 (9,1,2,3) - .

00:14:982 (9,1,2) - ^

00:05:382 (9,1) - этот стак в принципе можно оставить т.к логика музыки не будет требовать спейса 00:05:582 (1,2,3) - , хотя по прежнему стак для меня он неудобен .

00:11:782 (9,1,2,3) - ^

00:09:582 (4,5,6,7) - это скорее личная придирка. Я понимаю что твоя диффа не сложная по задумке . Но все равно в это не приятно играть когда 00:09:982 (6,7) - они по звуку конкретно громче, сильнее и отличаются от 00:09:582 (4,5) - . Думаю просто принцип змейки тут не пойдет...В идеале надо было делать их структуру так чтобы они максимально передавали музыку. Ну , ты сам знай.

00:39:982 (1,2,3,4) - ^ тут бы тоже усложнил структуру в угоду передачи музыки

00:19:382 (6,7,8) - поколдуй над их углами чтобы спейсанутая тройка смотрела по направлению 00:19:182 (5) - . Для большей эстетики. 00:18:782 (2,3,4) - например это тройка смотрит на "5" идеально.

00:30:782 (7) - этот звук на белом тике заслуживает куда больше спейсинга т.к по звуку он куда сильнее остальных звуков на белом тике 00:29:582 (1,3,5,7) -

00:32:382 (7) - ^ вот такому же аналогу ты уже передал больший спейсинг...

00:37:182 (7) - ^ больше спейса

00:29:582 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 00:35:982 (1,2,3,4,5,6,7,8,9) - а вообще стоит довести структуру этих джампов до более идеального состояния..Думаю они все еще не достаточно хороши.

00:42:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4) - вот начиная отсюда в принципе все близко к идеалу. Мне не к чему придраться.




ezek Hard
is perfect!


Normal

00:40:582 - хз, думаю тут всё таки надо поставить круг.. Это как бы конечный бёрст перед паузой. Так что консистенсию это не нарушит. 00:40:582 - и какую нибудь логику для игнорирования этого звука я не вижу.

00:53:382 - ^

00:52:182 - тут думаю ты тоже пропустил кружок.

Ну в целом тут считай так себе придирки. И без моих замечаний диффа довольная хороша и ранкабельна. Так что можешь на всё забить.

Easy is ok
Davai davai Rush Rank don't stop! AND STAY AWAY FROM MY VODKA CYKABLYAT!
Topic Starter
makisokk

m3gB3g wrote:

Zdravstvuy Comrade
My bear ask me for mod. So im here. Mod gonna be short or my personal home nuclear reactor gonna blow half of mother Russia..


General

Думаю лучше добавить ник гд в бг, ты ведь не один весь мапсет сделал. Спрошу это про у езека, вдруг ему это не так важно да и я не знаю куда можно присобачить

Vodka

00:09:382 (3) - тут на этом звуке поставил кружок , а на этом 00:08:982 - пусто, хотя там и стоит тот же звук. Поставь кружок пжл. Тот звук на который ты указал, не так сильльно выражен с тем который ты сравнил! Но если еще кто-нибудь напишет поставлю
00:08:582 (9,1) - алсо этот стак играется плохо. Даже если откажешься поставить круг на пустом месте который я указал свыше пожалуйста сделай спейсы между этими кругами. Обычно стаки ставят по одинаковым по силе звукам, тогда они и играются хорошо. 00:08:782 (1) - но этот по звуку куда сильнее предыдущего. Идеально будет если ты поставишь круг здесь 00:08:982 - и сделаешь из этих кругов полноценный паттерн 00:08:582 (9,1,2,3) - . Сделал

00:14:982 (9,1,2) - ^ ^

00:05:382 (9,1) - этот стак в принципе можно оставить т.к логика музыки не будет требовать спейса 00:05:582 (1,2,3) - , хотя по прежнему стак для меня он неудобен . ^

00:11:782 (9,1,2,3) - ^ ^

00:09:582 (4,5,6,7) - это скорее личная придирка. Я понимаю что твоя диффа не сложная по задумке . Но все равно в это не приятно играть когда 00:09:982 (6,7) - они по звуку конкретно громче, сильнее и отличаются от 00:09:582 (4,5) - . Думаю просто принцип змейки тут не пойдет...В идеале надо было делать их структуру так чтобы они максимально передавали музыку. Ну , ты сам знай. Сделал спейс по выростанию

00:39:982 (1,2,3,4) - ^ тут бы тоже усложнил структуру в угоду передачи музыки Тут особо ничего не изменил, только сделал первые 2 слайдеры с углом

00:19:382 (6,7,8) - поколдуй над их углами чтобы спейсанутая тройка смотрела по направлению 00:19:182 (5) - . Для большей эстетики. 00:18:782 (2,3,4) - например это тройка смотрит на "5" идеально. Фиксанул

00:30:782 (7) - этот звук на белом тике заслуживает куда больше спейсинга т.к по звуку он куда сильнее остальных звуков на белом тике 00:29:582 (1,3,5,7) - фиксанул

00:32:382 (7) - ^ вот такому же аналогу ты уже передал больший спейсинг... ^

00:37:182 (7) - ^ больше спейса ^

00:29:582 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 00:35:982 (1,2,3,4,5,6,7,8,9) - а вообще стоит довести структуру этих джампов до более идеального состояния..Думаю они все еще не достаточно хороши. Фиксану

00:42:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4) - вот начиная отсюда в принципе все близко к идеалу. Мне не к чему придраться.




ezek Hard
is perfect!


Normal

00:40:582 - хз, думаю тут всё таки надо поставить круг.. Это как бы конечный бёрст перед паузой. Так что консистенсию это не нарушит. 00:40:582 - и какую нибудь логику для игнорирования этого звука я не вижу. Оке

00:53:382 - ^ ^

00:52:182 - тут думаю ты тоже пропустил кружок. Тут нету звука

Ну в целом тут считай так себе придирки. И без моих замечаний диффа довольная хороша и ранкабельна. Так что можешь на всё забить.

Easy is ok
Davai davai Rush Rank don't stop! AND STAY AWAY FROM MY VODKA CYKABLYAT!
Thanks for mod and drink vodka every day
ZekeyHache

m3gB3g wrote:

ezek Hard
is perfect! sounds good!
Everything was applied, thanks!

Pachiru
[Easy]
  1. 00:06:382 (1) - I don't agree with the placement of that slider. You decided to use a long slider, that cover a clap that should've been mapped, since it's similar to the beat that are mapped by that slider: 00:05:582 (3) - so why not doing the same thing? Furthermore, at the end of this slider: 00:06:382 (1) - there is a bit that needs to be mapped, since it's an important one, so it cannot be avoided. Here is my suggestion
  2. 00:08:782 (3) - Would be better to make same as here since using a 3/2 reverse slider here is not a good idea, cause it's not focus on claps, and it can confuse the player, so for an Easy, try to keep the most basic rhythm, to avoid disturbing them.
  3. 00:12:782 (4) - As I said previously here 00:06:382 (1) - , that's not a good idea to make that beat on a sliderend. It would be a way better, and more easy to understand for a beginner, as a clickable beat, as you did before, with a circle. That sound is too important to make it on a sliderend.
  4. 00:19:982 (1,3) - I don't recommand you to make those stacks. It can be misleading for a beginner player, especially cause they're perfectly stacks, so the player might not see the difference. Moreover, this is wrote in the Ranking Criteria, that it shouldn't be stacked.
  5. I'm not a big fan of those 3/2 sliders in the kiai. To be honest, I think it would be better to have this as a long slider instead, like this. I'll list you the slider that are concerned by this. (The only one that is fitting well with the song is this one: 00:51:982 (3) - )
    1. 00:34:382 (3) -
    2. 00:39:182 (3) - (especially this one cause I feel it's not following the main beat at all)
    3. 00:47:182 (3) -
  6. 00:46:782 (2) - This beat is not respecting the DS like the other notes, don't forget to fix this.
[Normal]
  1. From here 00:16:782 (1) - you can try to add some diversified pattern. This is mostly based on double 1/2 sliders. I list you my suggestions.
    1. Suggestion 1
    2. Suggestion 2
    3. Suggestion 3 (that might be quite hard for this, but you can still try!)
  2. 00:38:982 (2,3) - I'm not a big fan of this pattern, I think that the turn is not really fitting well, and it's quite harming the flow. This could be more beautiful/easier to play with the flow.
  3. 00:31:982 (5,1,2) - It's kind of same for here, I think that the pattern isn't really clean. In my opinion, the placement for this one feels quite random, so I think that could be better to move this object, and his sliderbody, to make something more nice. Here is my suggestion (it's a suggestion, you're not forced to make it, but I highly recommand you to change this pattern.)
  4. 00:47:982 (2,3,4) - Why not converting this slider into a reverse? To me it looks more logic to have this as a reverse instead than 3 clicking circles. If you don't want, give me your opinion, that interest me.
[ezek's Hard]
  1. 00:31:582 (2,3,4,5) - I think that this can be misleading a bit, since you have the same stack but with a different gap before here 00:31:082 (5,1) - . The player might click too fast here and fail or having 100. In my opinion, that would be okay if they would have been more spaced in the timeline, but this time there close from each other. You did it elsewhere in the song, so I doubt you might change it, but I prefer to point it out, just in case.
[Vodka]
  1. 00:09:582 (4,5,6,7) - Since in the song we can notice an intensification of the music during this part, then why not doing an increasing space between objects? That would be a good way to emphasize it, no?
  2. 00:34:382 (1,2,3,4,5) - For this, I noticed that you're staying in the same part of the grid, that make the map less enjoyable, and more random. So try to extend your mapping, to make the player navigate easily on the playground!
  3. 00:51:882 - Add a circle here to make the triplet, since you made it before, you can avoid this here 00:50:182 (8,9,1) -
  4. To be honest, I think that the jump part need work, cause to me, it deserves it. Some of the jumps are interesting, like those one: 00:42:382 (1,2,3,4,5,6) - but some others like those one 00:43:982 (1,2,3,4,5,6,7,8) - looks like the circles are placed randomly. A small tip, when you're placing circles/sliders on the grid, ask yourself "Why did I placed that circle here?".
Beside that, I wish you best of luck for this set, you've got solid bases on mapping so it's a good thing! Don't hesitate to poke me if you need to clear up some stuffs :)
ask bakari for icon
ZekeyHache

Pachiru wrote:

[ezek's Hard]
  1. 00:31:582 (2,3,4,5) - I think that this can be misleading a bit, since you have the same stack but with a different gap before here 00:31:082 (5,1) - . The player might click too fast here and fail or having 100. In my opinion, that would be okay if they would have been more spaced in the timeline, but this time there close from each other. You did it elsewhere in the song, so I doubt you might change it, but I prefer to point it out, just in case. Ye, I did it for consistency here 00:37:982 (2,3,4,5) - since it's pretty much the same intensity. Besides the different gap, I also have a change of combo there, which should be helpful to distinguish the differences. If some players get to fail at first attmept is ok, it could be pretty easy doing it a second time and then the second pattern like that will be predictable since it's an easy rhythm to follow. Before anyone brings this up, 00:43:882 (5) - I mapped the 1/4 unstacked in the patterns for the second kiai because it's more intense and I want to represent it that way.
No changes, but thanks :3c

Pachiru asked me to rate his mod, but I suck at explaining stuff, so I'm gonna reply as if I was the mapper here on the easy diff and if possible, things I consider highly important. makisokk, the changes on your things are up to you, I'm just replying from my perspective so Pachiru improves his modding.

Pachiru wrote:

[Easy]
  1. 00:06:382 (1) - I don't agree with the placement of that slider. You decided to use a long slider, that cover a clap that should've been mapped, since it's similar to the beat that are mapped by that slider: 00:05:582 (3) - so why not doing the same thing? Furthermore, at the end of this slider: 00:06:382 (1) - there is a bit that needs to be mapped, since it's an important one, so it cannot be avoided. Here is my suggestion I agree with makisokk's placement of this slider. As you can see, the head starts on a clap, which is a strong sound, then goes down, but also, as the sound on the red tick starts and increases its volume/intensity, the slider goes upwards, which represents this. While it is true that there's a strong important sound at the tail of the slider, it also fits how the slider was created (going up as the intensity of the sound increases).
  2. 00:08:782 (3) - Would be better to make same as here since using a 3/2 reverse slider here is not a good idea, cause it's not focus on claps, and it can confuse the player, so for an Easy, try to keep the most basic rhythm, to avoid disturbing them. This is fine imo, he's using a rhythm variation that fits the song, making the Easy diff more interesting to play. I don't think this can confuse beginners since the gaps between his objects keeps staying constantly at 1/1 despite varying the rhythm.
  3. 00:12:782 (4) - As I said previously here 00:06:382 (1) - , that's not a good idea to make that beat on a sliderend. It would be a way better, and more easy to understand for a beginner, as a clickable beat, as you did before, with a circle. That sound is too important to make it on a sliderend. Here I agree with Pachiru, but not because of the same reason. The thing is that 00:13:182 - you're having this super strong beat in the middle of the slider, which feels kinda odd, I think it would be better if it was mapped. I don't think it matters much whether it's clickable or not since it's an easy diff and it's not a downbeat, but having some object ending or starting on it would be nice.
  4. 00:19:982 (1,3) - I don't recommand you to make those stacks. It can be misleading for a beginner player, especially cause they're perfectly stacks, so the player might not see the difference. Moreover, this is wrote in the Ranking Criteria, that it shouldn't be stacked. Oh, those stacks are fine for an easy diff since there's enough time after an object to realize what to click next. This is the kind of stacks that shouldn't be done in easy diffs, which are not present in this difficulty. (I made that one to show it as example).
  5. I'm not a big fan of those 3/2 sliders in the kiai. To be honest, I think it would be better to have this as a long slider instead, like this. I'll list you the slider that are concerned by this. (The only one that is fitting well with the song is this one: 00:51:982 (3) - )
    1. 00:34:382 (3) - I agree with Pachiru here, those 3/2 sliders feel out of place, mostly because you're ignoring the strong sound at 00:35:182 - . Pachiru's rhythm suggestion is ok, but I believe this would work even better in terms of representing the music.
    2. 00:39:182 (3) - (especially this one cause I feel it's not following the main beat at all)
    3. 00:47:182 (3) -
  6. 00:46:782 (2) - This beat is not respecting the DS like the other notes, don't forget to fix this. This is an objective issue, so yeah it must be fixed.
[Vodka]
  1. 00:51:882 - Add a circle here to make the triplet, since you made it before, you can avoid this here 00:50:182 (8,9,1) - Yeah you missed this one, makisokk. Pls add it~
The rest of the mod is mostly subjective, but it's fine and the mapper may or may not do changes; some of those are really nice suggestions, but I'm not putting direct feedback on them since it would be nice for the mapper to think by himself more on what to do and chose what better benefits his map. I say this is a nice mod.
Topic Starter
makisokk

Pachiru wrote:

[Easy]
  1. 00:06:382 (1) - I don't agree with the placement of that slider. You decided to use a long slider, that cover a clap that should've been mapped, since it's similar to the beat that are mapped by that slider: 00:05:582 (3) - so why not doing the same thing? Furthermore, at the end of this slider: 00:06:382 (1) - there is a bit that needs to be mapped, since it's an important one, so it cannot be avoided. Here is my suggestion Yes, I understood what you meant, and did as you showed
  2. 00:08:782 (3) - Would be better to make same as here since using a 3/2 reverse slider here is not a good idea, cause it's not focus on claps, and it can confuse the player, so for an Easy, try to keep the most basic rhythm, to avoid disturbing them. fix
  3. 00:12:782 (4) - As I said previously here 00:06:382 (1) - , that's not a good idea to make that beat on a sliderend. It would be a way better, and more easy to understand for a beginner, as a clickable beat, as you did before, with a circle. That sound is too important to make it on a sliderend. fix
  4. 00:19:982 (1,3) - I don't recommand you to make those stacks. It can be misleading for a beginner player, especially cause they're perfectly stacks, so the player might not see the difference. Moreover, this is wrote in the Ranking Criteria, that it shouldn't be stacked. Well i fix it, but i about stack I thought this was only for 1/1 moments
  5. I'm not a big fan of those 3/2 sliders in the kiai. To be honest, I think it would be better to have this as a long slider instead, like this. I'll list you the slider that are concerned by this. (The only one that is fitting well with the song is this one: 00:51:982 (3) - )
    1. 00:34:382 (3) -
    2. 00:39:182 (3) - (especially this one cause I feel it's not following the main beat at all)
    3. 00:47:182 (3) -

  6. 00:46:782 (2) - This beat is not respecting the DS like the other notes, don't forget to fix this.
i fix all Although ezek did not agree with everything, I hope this does not make the map worse

[Normal]
  1. From here 00:16:782 (1) - you can try to add some diversified pattern. This is mostly based on double 1/2 sliders. I list you my suggestions.
    1. Suggestion 1
    2. Suggestion 2
    3. Suggestion 3 (that might be quite hard for this, but you can still try!)
    Sorry, I believe that none of them do not fit Because I think that simple sliders are better here
  2. 00:38:982 (2,3) - I'm not a big fan of this pattern, I think that the turn is not really fitting well, and it's quite harming the flow. This could be more beautiful/easier to play with the flow.
  3. 00:31:982 (5,1,2) - It's kind of same for here, I think that the pattern isn't really clean. In my opinion, the placement for this one feels quite random, so I think that could be better to move this object, and his sliderbody, to make something more nice. Here is my suggestion (it's a suggestion, you're not forced to make it, but I highly recommand you to change this pattern.)
  4. 00:47:982 (2,3,4) - Why not converting this slider into a reverse? To me it looks more logic to have this as a reverse instead than 3 clicking circles. If you don't want, give me your opinion, that interest me. I do not agree, because I did this triple by the same type as these patterns 00:39:982 (1,2,3,4,5) - 00:52:782 (4,5,6,7) - ! If you do not agree with my opinion, write why

[Vodka]
  1. 00:09:582 (4,5,6,7) - Since in the song we can notice an intensification of the music during this part, then why not doing an increasing space between objects? That would be a good way to emphasize it, no? Well, I've already done spacing expansion, so I think that's enough
  2. 00:34:382 (1,2,3,4,5) - For this, I noticed that you're staying in the same part of the grid, that make the map less enjoyable, and more random. So try to extend your mapping, to make the player navigate easily on the playground!
  3. 00:51:882 - Add a circle here to make the triplet, since you made it before, you can avoid this here 00:50:182 (8,9,1) - This sound is almost not audible, so I think that it can be skipped
  4. To be honest, I think that the jump part need work, cause to me, it deserves it. Some of the jumps are interesting, like those one: 00:42:382 (1,2,3,4,5,6) - but some others like those one 00:43:982 (1,2,3,4,5,6,7,8) - looks like the circles are placed randomly. A small tip, when you're placing circles/sliders on the grid, ask yourself "Why did I placed that circle here?". Well remap some bad part


Beside that, I wish you best of luck for this set, you've got solid bases on mapping so it's a good thing! Don't hesitate to poke me if you need to clear up some stuffs :)
ask bakari for icon I had this in the plans after 12sp
No reply=fix
Big thanks for this mod, you so cool
ZekeyHache
Well, now the kiais on easy are just 1/1 (except this small variation at the end 00:51:982 (3) - )
That makes the diff a bit boring imo~ It follows the music but there's no variation in rhythm to make it more interesting to play. Check the variation on the suggestion I put on my reply to Pachiru at 00:34:382 (3) - . I think you should apply that at least (don't forget the similar parts) so the kiai isn't so repetitive.

It's still up to you~ It may or may not be mentioned by another modder or BN~
Topic Starter
makisokk
@ezek
Well i add 2 place with long slider
thx
PandaHero
m4m

[General]
1. У вас маппнуто 74% от трека, а рекомендуется оставлять не меньше 80% не замаппаным, сделай что-нибудь с этим кусочком в конце. Я бы наверное даже обрезала, но я девочка жестокая, лучше меня не слушать

[Easy]
  1. 00:27:982 - спиннер лучше вот здесь закончить, чтобы расстояние до следующего за спиннером объекта было 4 бита (гуйдлайны, все дела, их лучше не нарушать в младших диффах)
  2. 00:34:382 (3) - супер странный слайдер для киая, я бы на два 1/1 слайдера разбила
  3. 00:47:182 (3) - а вот тут 1/1 слайдер и две нотки на белых тиках, чтобы экшона добавить
  4. 00:51:982 (3) - ^, а то этот слайдер непонятно на чём лежит, только пугает нубиков
[Normal]
  1. 00:06:782 - ну вот чего ты его скипаешь, такой клэп сочный
  2. 00:12:782 (3) - ^
  3. 00:09:782 (3) - мм, может тут нотку+1/2 слайдер сделать? Опять сильный звук на белом тике сожрал
  4. 00:15:582 (1) - а тут нота+1/1 слайдер под водочку
  5. 00:27:382 (1) - как-то ты его рано начал, я бы со следующего белого тика начала, тем более что на красном по сути и нет ничего
  6. 00:39:982 (1,2,3,4,5) - внезапно очень сложно для нормала, может 1/2 слайдерами разбавить?
  7. 00:52:782 (4,5,6,7) - ^
  8. 00:45:382 - ой, отсюда куда-то триплет делся, ты в первом киае маппал этот тик
  9. 00:53:582 (1) - поставь всё же сюда нотку, спиннер не даёт звук от нажатия на его начало, а звук достаточно сильный, не надо его так оставлять. Спиннер можешь потом с голубого или красного тика начать, это вполне законно
[ezek's Hard]
nnnnice

[Vodka]
  1. 00:13:182 (5) - может горизонтально его расположить, так и угол приятнее выглядит, и звук лучше ловится
  2. 00:15:382 - как-то ты странно скипаешь этот звук, ты такие фолловишь в этой части. Я думаю можно перетащить 00:15:582 (2,3) - на этот красный тик, а на белый - 00:15:982 нотку. Ну или сам придумай, как тут лучше их покрыть
  3. 00:16:782 - 00:26:382 - меня немного смущает, что музыка поменялась, а по паттернам всё осталось примерно так же, как и в прошлой части. Если бы ты добавил немного вариаций, мапка бы стала круче.
  4. 00:22:682 (7) - вот хоть убей, не слышу под ней звука, я бы убрала эту ноту
  5. 00:22:782 (8) - а кстати, как насчёт разбить этот слайдер на две нотки, там вроде достаточно сильный звук на попе
  6. 00:23:182 (1,5) - сделай их с одинаковым изгибом, это же по сути одинаковые звуки, значит и визуально должны быть примерно одинаковы
  7. 00:24:382 (6,7,8) - вот тут я упорно слышу двоечку, а не троечку, ну может дело в моих ушах. Я бы двоечками маппнула, и не надо мне затирать про то что двоечки тяжело воспринимаются и играются, нота под слабый звук играется ещё хуже
  8. 00:27:182 (3,4) - как-то тут недостаточно эмфасиза, хотя тон звука резко поднимается, может ты их раздвинешь как-нибудь вот так? https://osu.ppy.sh/ss/9294509
  9. Про джампы в киае писать не буду, они мне совсем не нравятся, не могу проследить в них структуру, да и углы какие-то рандомные (00:29:582 (1,2,3,4,5,6,7) - тут, например, видно всё то, о чём я затирала выше). Подсказать вариант получше тоже не могу, потому что я не джампомаппер, попробуй посмотреть хорошие карты с джампиками (Fycho, например), понять логику, в соответствии с которой он их расставляет и сделать у себя так же хорошо :)
  10. 00:35:182 (3,4) - одинаковые изгибы на подобных слайдерах смотрелись бы куда более эстетично
  11. 00:37:182 (7) - финиш потерял
  12. 00:47:082 (5) - а тут вистл наверное должен был быть, финиш странновато звучит
  13. 00:48:782 (1,2,3,4,5,6,7) - во, вот здесь хороший джампо-паттерн, только немного неаккуратный, попробуй вот так - https://osu.ppy.sh/ss/9294596 (Монстрате привет)
  14. 00:51:782 (3,4) - ааа, чому тут не трипл, по музыке же трипл
  15. 00:52:782 (1,2,3) - шо это ты их так зажимаешь, раздвинь немного, дай людям подвигать курсором
  16. 00:53:582 (1) - тут то же самое, что я в нормале писала
Я всё
Topic Starter
makisokk

PandaHero wrote:

m4m

[General]
1. У вас маппнуто 74% от трека, а рекомендуется оставлять не меньше 80% не замаппаным, сделай что-нибудь с этим кусочком в конце. Я бы наверное даже обрезала, но я девочка жестокая, лучше меня не слушать хмм, ты же уже мне говорила про концовку, Но я все равно хочу оставить ее не замапаной, если что спрошу у бнов про это

[Easy]
  1. 00:27:982 - спиннер лучше вот здесь закончить, чтобы расстояние до следующего за спиннером объекта было 4 бита (гуйдлайны, все дела, их лучше не нарушать в младших диффах) Понял, принял! Я просто думал что он включает в себя 4 тика
  2. 00:34:382 (3) - супер странный слайдер для киая, я бы на два 1/1 слайдера разбила Мне писали про это в прошлом моду, я не так это сделал( сейчас ремапну
  3. 00:47:182 (3) - а вот тут 1/1 слайдер и две нотки на белых тиках, чтобы экшона добавить Лады, сделал так
  4. 00:51:982 (3) - ^, а то этот слайдер непонятно на чём лежит, только пугает нубиков Ну тут я его оставил, потому езеку и пачиру только он понравился из все других которые были тут, они сказали что он тут хоть как-то выделяет звук. Но я не знаю может еще фиксану в будущем
[Normal]
  1. 00:06:782 - ну вот чего ты его скипаешь, такой клэп сочный Сделал сгиб на белом тике
  2. 00:12:782 (3) - ^ Хмм, а сгиба не достаточно?
  3. 00:09:782 (3) - мм, может тут нотку+1/2 слайдер сделать? Опять сильный звук на белом тике сожрал Лады, сделал так
  4. 00:15:582 (1) - а тут нота+1/1 слайдер под водочку Да сделал, но начал слайдер на красном тике, там и звук сильный да и водка начинает говорить тоже тут
  5. 00:27:382 (1) - как-то ты его рано начал, я бы со следующего белого тика начала, тем более что на красном по сути и нет ничего оки
  6. 00:39:982 (1,2,3,4,5) - внезапно очень сложно для нормала, может 1/2 слайдерами разбавить? Разбавил 1 слайдером
  7. 00:52:782 (4,5,6,7) - ^ ^
  8. 00:45:382 - ой, отсюда куда-то триплет делся, ты в первом киае маппал этот тик фиксанул
  9. 00:53:582 (1) - поставь всё же сюда нотку, спиннер не даёт звук от нажатия на его начало, а звук достаточно сильный, не надо его так оставлять. Спиннер можешь потом с голубого или красного тика начать, это вполне законно Сделал
[ezek's Hard]
nnnnice

[Vodka]
  1. 00:13:182 (5) - может горизонтально его расположить, так и угол приятнее выглядит, и звук лучше ловится oki
  2. 00:15:382 - как-то ты странно скипаешь этот звук, ты такие фолловишь в этой части. Я думаю можно перетащить 00:15:582 (2,3) - на этот красный тик, а на белый - 00:15:982 нотку. Ну или сам придумай, как тут лучше их покрыть Добавил ноту на красном тике
  3. 00:16:782 - 00:26:382 - меня немного смущает, что музыка поменялась, а по паттернам всё осталось примерно так же, как и в прошлой части. Если бы ты добавил немного вариаций, мапка бы стала круче. Сделал там какую-то вариацию)
  4. 00:22:682 (7) - вот хоть убей, не слышу под ней звука, я бы убрала эту ноту Сделал тут слайдер
  5. 00:22:782 (8) - а кстати, как насчёт разбить этот слайдер на две нотки, там вроде достаточно сильный звук на попе Я считаю здесь лучше слайдер
  6. 00:23:182 (1,5) - сделай их с одинаковым изгибом, это же по сути одинаковые звуки, значит и визуально должны быть примерно одинаковы Сделал
  7. 00:24:382 (6,7,8) - вот тут я упорно слышу двоечку, а не троечку, ну может дело в моих ушах. Я бы двоечками маппнула, и не надо мне затирать про то что двоечки тяжело воспринимаются и играются, нота под слабый звук играется ещё хуже Я слышу тут троечку, да и прожимается это легко. посмотри что напишут бны
  8. 00:27:182 (3,4) - как-то тут недостаточно эмфасиза, хотя тон звука резко поднимается, может ты их раздвинешь как-нибудь вот так? https://osu.ppy.sh/ss/9294509 Сделал два последних слайдера с большим джампом
  9. Про джампы в киае писать не буду, они мне совсем не нравятся, не могу проследить в них структуру, да и углы какие-то рандомные (00:29:582 (1,2,3,4,5,6,7) - тут, например, видно всё то, о чём я затирала выше). Подсказать вариант получше тоже не могу, потому что я не джампомаппер, попробуй посмотреть хорошие карты с джампиками (Fycho, например), понять логику, в соответствии с которой он их расставляет и сделать у себя так же хорошо :) Чекнул монстрату куавер, сейчас так же забабаха0)
  10. 00:35:182 (3,4) - одинаковые изгибы на подобных слайдерах смотрелись бы куда более эстетично Испарвил
  11. 00:37:182 (7) - финиш потерял +
  12. 00:47:082 (5) - а тут вистл наверное должен был быть, финиш странновато звучит +
  13. 00:48:782 (1,2,3,4,5,6,7) - во, вот здесь хороший джампо-паттерн, только немного неаккуратный, попробуй вот так - https://osu.ppy.sh/ss/9294596 (Монстрате привет) Постарался сделать так ровно, как смог
  14. 00:51:782 (3,4) - ааа, чому тут не трипл, по музыке же трипл Cltkfk
  15. 00:52:782 (1,2,3) - шо это ты их так зажимаешь, раздвинь немного, дай людям подвигать курсором Сделал больше спейс
  16. 00:53:582 (1) - тут то же самое, что я в нормале писала Фиксанул
Я всё
Спасибо за мод Пандочка ;)
mulraf
o/ from my queue

General:
______________________________________________________________

- Isn't it a bit much kiai? it's like 22/49 secs, almost half the map :o maybe get rid of the first kiai section?


Easy:
______________________________________________________________

- 00:06:382 (1) - either undo NC here or 00:12:782 (4) - NC here
- 00:39:182 (3) - NC here instead of 00:37:982 (1) -
- 00:51:982 (3) - NC here instead of 00:50:782 (1) -

Normal:
______________________________________________________________

- 00:14:782 (4) - NC here instead
- 00:22:382 (3) - snap note correctly (yeah, aimod)
- 00:26:382 (4) - NC
- 00:29:582 (1) - until end: did you drink to much vodka while making the NC's? I think you know how to do them, looking at your other diffs, but just in case https://www.youtube.com/watch?v=neycvFQ5Ug4

ezek's Hard:
______________________________________________________________

- 00:29:582 (1) - everything after this part looks a bit like kroytz copy & paste. i mean yeah, it sounds nearly the same as the kiai section before and some things are changed but i guess you know what i mean.
other than that i like this :o

Vodka:
______________________________________________________________

- 00:27:982 (1,2,3,4) - sounds like vodka intensifies. how about making the spacing for each circle a bit larger :?
- 00:51:782 (3) - sounds empty. should be a triplet.
- 00:51:382 (1) - why the NC?


sorry for taking so long and mostly modding NC's. good luck with the map, it's nice :o
ZekeyHache

mulraf wrote:

General:
______________________________________________________________

- Isn't it a bit much kiai? it's like 22/49 secs, almost half the map :o maybe get rid of the first kiai section? Well, this song is a cut version, so it's not strange that this ended up happening (I mean, there would be a lot more non-kiai time if this was the full version). The song is begging for kiai where it currently is, so getting rid of some of it wouldn't represent the song well.


ezek's Hard:
______________________________________________________________

- 00:29:582 (1) - everything after this part looks a bit like kroytz copy & paste. i mean yeah, it sounds nearly the same as the kiai section before and some things are changed but i guess you know what i mean.
other than that i like this :o I didn't copy-paste whole patterns, just single objects to make patterns for aesthetics. However, now that you mention it, it does look like I copy-pasted whole patterns and just changed them, but that's not the case lol; I was just very consistent. This doesn't have any negative impact on the map anyway, so it's fine.
PandaHero
Тебе любой бн скажет про 80%, про это даже аймод пишет
Topic Starter
makisokk

mulraf wrote:

o/ from my queue

General:
______________________________________________________________

- Isn't it a bit much kiai? it's like 22/49 secs, almost half the map :o maybe get rid of the first kiai section? Answer ezek


Easy:
______________________________________________________________

- 00:06:382 (1) - either undo NC here or 00:12:782 (4) - NC here 00: 06: 382 (4) - I do not have here nc
- 00:39:182 (3) - NC here instead of 00:37:982 (1) - fix
- 00:51:982 (3) - NC here instead of 00:50:782 (1) - Fix

Normal:
______________________________________________________________

- 00:14:782 (4) - NC here instead I do not understand why here nc, if there is no sound at which it is worth it to put
- 00:22:382 (3) - snap note correctly (yeah, aimod) Fix
- 00:26:382 (4) - NC hmm, i think can try
- 00:29:582 (1) - until end: did you drink to much vodka while making the NC's? I think you know how to do them, looking at your other diffs, but just in case https://www.youtube.com/watch?v=neycvFQ5Ug4 hmm maybe

ezek's Hard:
______________________________________________________________

- 00:29:582 (1) - everything after this part looks a bit like kroytz copy & paste. i mean yeah, it sounds nearly the same as the kiai section before and some things are changed but i guess you know what i mean.
other than that i like this :o

Vodka:
______________________________________________________________

- 00:27:982 (1,2,3,4) - sounds like vodka intensifies. how about making the spacing for each circle a bit larger :?
- 00:51:782 (3) - sounds empty. should be a triplet. Have triplet.
- 00:51:382 (1) - why the NC? okay delete It's just that there comes out more combos than usual so I decided to split


sorry for taking so long and mostly modding NC's. good luck with the map, it's nice :o
Thanks for mod
Namki

PandaHero wrote:

Тебе любой бн скажет про 80%, про это даже аймод пишет



RC wrote:

This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped.
ну типа того, да
Topic Starter
makisokk
Well, cute song
ZekeyHache
update~
STAY AWAY FROM MY WODKA
osu file format v14

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AudioLeadIn: 0
PreviewTime: 27434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.1
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[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
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CircleSize:4
OverallDifficulty:7
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454,105,17434,1,0,0:0:0:0:
413,170,17634,2,0,P|409:213|420:245,1,70,4|0,0:0|0:0,0:0:0:0:
438,270,17934,1,0,0:0:0:0:
461,300,18034,2,0,P|465:343|454:375,1,70,8|0,0:0|0:0,0:0:0:0:
390,330,18434,6,0,L|312:321,1,70,8|0,0:0|0:0,0:0:0:0:
245,339,18834,1,8,0:0:0:0:
245,339,18934,1,0,0:0:0:0:
245,339,19034,1,0,0:0:0:0:
157,341,19234,2,0,L|79:332,1,70,4|0,0:0|0:0,0:0:0:0:
55,311,19534,1,0,0:0:0:0:
24,287,19634,2,0,P|18:227|24:205,1,70,8|0,0:0|0:0,0:0:0:0:
110,177,20034,6,0,P|116:117|110:95,1,70,8|0,0:0|0:0,0:0:0:0:
93,33,20434,1,8,0:0:0:0:
93,33,20534,1,0,0:0:0:0:
93,33,20634,1,0,0:0:0:0:
166,56,20834,2,0,B|185:65|185:65|241:55,1,70,4|0,0:0|0:0,0:0:0:0:
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176,51,26134,1,4,0:0:0:0:
176,51,26234,1,0,0:0:0:0:
277,132,26434,5,2,0:0:0:0:
256,192,26534,12,0,29234,0:0:0:0:
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294,151,30401,2,0,P|326:132|338:85,1,87.5,4|0,0:0|0:0,0:0:0:0:
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128,96,37601,6,0,L|168:16,1,87.5,6|0,0:0|0:0,0:0:0:0:
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268,28,38201,1,0,0:0:0:0:
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321,211,40401,5,2,0:0:0:0:
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296,230,43201,2,0,B|307:248|307:248|324:274|316:311,1,87.5,4|0,0:0|0:0,0:0:0:0:
218,232,43601,2,0,B|200:243|200:243|174:260|137:252,1,87.5,4|2,0:0|0:0,0:0:0:0:
100,219,43901,1,2,0:0:0:0:
70,181,44001,6,0,L|50:76,1,87.5,6|0,0:0|0:0,0:0:0:0:
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125,29,44601,1,0,0:0:0:0:
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371,94,45401,1,2,0:0:0:0:
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185,328,47201,6,0,P|189:281|175:239,1,87.5,6|0,0:0|0:0,0:0:0:0:
99,196,47601,1,4,0:0:0:0:
99,196,47801,1,0,0:0:0:0:
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341,306,51401,1,0,0:0:0:0:
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Topic Starter
makisokk
Update
Chalwa
o/
from #modreqs

[General]
  1. The ezek's Hard diff have preview point on red tick when your diffs have it on yellow 1/8 tick before this red one. Change it to got it the same in all mapset.

[Vodka]
  1. 00:09:634 (4,5,6) - Here are three the same patterns used in song, but you've made 00:10:034 (6) slider like sound in this song is similliar to 00:10:234 (7). But in (7) you haven't got the sound in blue tick, so better thing can be if you make 00:10:034 (6) slider similliar look to 00:09:634 (4,5) pattern.
  2. 00:23:634 (2,3,4), 00:24:434 (6,7,8) 00:25:234 (2,3,4), 00:26:034 (6,7,8) - I don't like how did you emphasasised a triplets here. I think more reasonable and comfortable is when you will put Finish hitsound on the red tick. In my opinion this one sounds much better.
  3. 00:28:834 - For emphasise "VODKA" here i think good will be put a 1/1 slider (maybe art). It's a little suggestion, because this one is subiective.
  4. 00:35:201 (3,4) - I think flow will be better and will more fit to kiai when you'll make this pattern like on screen, since it's more variety and it's more intuitive. Screen: https://osu.ppy.sh/ss/9309227
  5. 00:40:001 (1,2,3,4) - A bit similliar thing to above, but there're four sliders to make a nice look pattern. Maybe you can do here a square from this sliders. Maybe something like on screen: https://osu.ppy.sh/ss/9309250 Also you'll avoid kinda bad overlap on 00:39:601 (3,1).
  6. 00:56:001 - Please make here a green line with 5% volume, cause now it's scary when you're making that loud end of spinner on place where's no loud sound.

Just fast check for the highest diff.
Good Luck! c:
Yauxo
Hardstyle aw yiss

[General]
Im pretty sure the Offset should be somewhere around 4002, if not that exactly. Apply that to all the others as well by going into the Timing Panel, ctrl+a the Timing Points and use -32 change. nvm didnt update the changed mp3

[Vodka]
Generally fine, Ill just throw in some suggestions

■ 00:17:202 (2,3,4) - and any similar; I feel like straight/curved/anything that is not triangle shaped streams would be better. Those are just somewhat awkward to play (No movement, "no flow").
■ 00:24:802 (1) - Shape this one like basically any other Slider in this Map as well? Less curved :v
■ 00:37:169 (7) - 00:45:169 (7) - Could place this closer to 00:37:369 (8,9,1) - and 00:45:369 (8,9,1) - respectively to achieve the same effect as 00:30:769 (7,7) - do. Feels better for a combo reset.
■ If you can, space away those really-close-objects in the jump sections like 00:44:169 (2,4,6) - or 00:50:369 (1,3,5) - . Would look much better.

[ezek]
■ 00:14:234 (4,5) - Not sure if the spacing is derped here, but it isnt like this on any of the others.
■ 00:53:601 (3) - I feel like this one should be further spaced from (2) than (1) -> (2) is, since that's the last note (and stronger in general).

Well, the rest is fine. Sorry for the short post, but there isnt really anything to point out. Simple rhythms, short map \:v/
Topic Starter
makisokk

Chalwa wrote:

o/
from #modreqs

[General]
  1. The ezek's Hard diff have preview point on red tick when your diffs have it on yellow 1/8 tick before this red one. Change it to got it the same in all mapset. Fix in all diff

[Vodka]
  1. 00:09:634 (4,5,6) - Here are three the same patterns used in song, but you've made 00:10:034 (6) slider like sound in this song is similliar to 00:10:234 (7). But in (7) you haven't got the sound in blue tick, so better thing can be if you make 00:10:034 (6) slider similliar look to 00:09:634 (4,5) pattern. I kind of understood what you meant, and tried to do it
  2. 00:23:634 (2,3,4), 00:24:434 (6,7,8) 00:25:234 (2,3,4), 00:26:034 (6,7,8) - I don't like how did you emphasasised a triplets here. I think more reasonable and comfortable is when you will put Finish hitsound on the red tick. In my opinion this one sounds much better. Well, it's sounds better
  3. 00:28:834 - For emphasise "VODKA" here i think good will be put a 1/1 slider (maybe art). It's a little suggestion, because this one is subiective. In this complexity, I did not follow the vocals, so I do not consider it necessary to put the slider there! 00:28:834 - And here there is no sound
  4. 00:35:201 (3,4) - I think flow will be better and will more fit to kiai when you'll make this pattern like on screen, since it's more variety and it's more intuitive. Screen: https://osu.ppy.sh/ss/9309227 Hmm, yea i do so
  5. 00:40:001 (1,2,3,4) - A bit similliar thing to above, but there're four sliders to make a nice look pattern. Maybe you can do here a square from this sliders. Maybe something like on screen: https://osu.ppy.sh/ss/9309250 Also you'll avoid kinda bad overlap on 00:39:601 (3,1). Good idea man
  6. 00:56:001 - Please make here a green line with 5% volume, cause now it's scary when you're making that loud end of spinner on place where's no loud sound. fix in all diff

Just fast check for the highest diff.
Good Luck! c:

Yauxo wrote:

Hardstyle aw yiss

[General]
■ Im pretty sure the Offset should be somewhere around 4002, if not that exactly. Apply that to all the others as well by going into the Timing Panel, ctrl+a the Timing Points and use -32 change.
Ask Plaudible about this, fix to 4038

[Vodka]
Generally fine, Ill just throw in some suggestions

■ 00:17:202 (2,3,4) - and any similar; I feel like straight/curved/anything that is not triangle shaped streams would be better. Those are just somewhat awkward to play (No movement, "no flow"). Increased space
■ 00:24:802 (1) - Shape this one like basically any other Slider in this Map as well? Less curved :v I made it curved, because it's best suited for flow, I think that the direct slider will not look good here
■ 00:37:169 (7) - 00:45:169 (7) - Could place this closer to 00:37:369 (8,9,1) - and 00:45:369 (8,9,1) - respectively to achieve the same effect as 00:30:769 (7,7) - do. Feels better for a combo reset. I do not really understand why, and I specifically highlighted here the case, because there is a new combo, and I wanted to highlight it! especially in 2 kiai
■ If you can, space away those really-close-objects in the jump sections like 00:44:169 (2,4,6) - or 00:50:369 (1,3,5) - . Would look much better. Made them closer


Well, the rest is fine. Sorry for the short post, but there isnt really anything to point out. Simple rhythms, short map \:v/
Topic Starter
makisokk
Thanks for mod
@Chalwa
@Yauxo
Asuka_-
reqest mod

Easy
00:04:032 (1) -  00:07:232 -  00:13:632 -  there are identical to me, so you should unify if clickable or not for bignner.
00:16:832 (1,2,3,4,1,2,3,4) - of sound and 00:23:232 (1,2,3,4) - of sound are different... why you put same rhythm?
pls try https://i.gyazo.com/d625b6290daa2747b83 ... 692030.png

Normal
00:16:032 - big voice here, so here should be clickble or sliderend.
00:32:801 (1) - hm... HP bar...?? lol

ezek
00:51:601 (6,7) - why there spacing is close compared with other pattern (00:32:401 (6,7) - 00:38:801 (6,7) - 00:45:201 (6,7) - ) ?

top
00:40:901 - you shuold add spinner like hard diff imo.
00:48:001 (3,4,5) - 00:52:801 (1,2,3) - why there spacings are close compared with before pattern (00:35:201 (3,4,5) - 00:40:001 (1,2,3,4) - )
2nd kiai is slightly louder than 1st i think, so it's not good for spacing of 2nd kiai to be closer than 1st kiai's.
[]
okay that's all, good luck!
ZekeyHache

Asuka_- wrote:

ezek
00:51:601 (6,7) - why there spacing is close compared with other pattern (00:32:401 (6,7) - 00:38:801 (6,7) - 00:45:201 (6,7) - ) ? I adjusted small inconsistencies, but I don't see anything notably different
Thanks for the check~

Here's my update with 1/6
I've noticed that a hitsound that I leave at the end of my diff before the last spinner disappears. Please do not modify the hitsounds in my diff, in case that was you.

Woah
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27438
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vodka BG 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4032,400,4,2,1,40,1,0
16832,-100,4,2,1,50,0,0
29601,400,4,2,1,40,1,0
29601,-80,4,2,1,75,0,1
40801,-80,4,2,1,75,0,0
42401,-80,4,2,1,80,0,1
53601,-100,4,2,1,100,0,0
53701,-100,4,2,1,30,0,0
56001,-100,4,2,1,5,0,0


[Colours]
Combo1 : 213,43,30
Combo2 : 192,192,192
Combo3 : 0,57,166

[HitObjects]
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330,163,4432,2,0,L|325:211,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
324,235,4632,1,0,0:0:0:0:
313,311,4832,1,8,0:0:0:0:
237,295,5032,2,0,P|208:288|173:294,1,46.6666666666667
165,293,5232,2,0,P|127:304|96:339,1,70,8|0,0:0|0:0,0:0:0:0:
34,291,5632,6,0,B|24:246|24:246|29:201|29:201|20:148,1,140,8|8,0:0|0:0,0:0:0:0:
123,38,6432,2,0,B|133:83|133:83|128:128|128:128|137:181,1,140,8|8,0:0|0:0,0:0:0:0:
189,231,7032,1,0,0:0:0:0:
255,270,7232,6,0,P|290:276|326:270,1,70,8|0,0:0|0:0,0:0:0:0:
395,242,7632,2,0,L|401:188,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
406,170,7832,1,0,0:0:0:0:
391,94,8032,1,8,0:0:0:0:
318,120,8232,2,0,P|293:124|262:114,1,46.6666666666667
246,114,8432,2,0,P|218:93|202:60,1,70,8|0,0:0|0:0,0:0:0:0:
97,24,8832,6,0,L|24:25,1,70,8|2,0:0|0:0,0:0:0:0:
0,134,9232,2,0,L|73:133,1,70,8|2,0:0|0:0,0:0:0:0:
171,181,9632,2,0,P|170:210|162:233,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
147,246,9832,2,0,P|140:268|140:291,1,46.6666666666667
150,314,10032,2,0,P|149:343|141:366,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
130,381,10232,1,0,0:0:0:0:
239,353,10432,6,0,B|310:338,1,70,8|0,0:0|0:0,0:0:0:0:
382,320,10832,2,0,P|419:323|432:328,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
450,338,11032,1,0,0:0:0:0:
496,276,11232,1,8,0:0:0:0:
443,219,11432,2,0,P|437:190|443:162,1,46.6666666666667
442,147,11632,2,0,P|457:110|494:80,1,70,8|0,0:0|0:0,0:0:0:0:
425,32,12032,6,0,P|354:46|301:6,1,140,8|8,0:0|0:0,0:0:0:0:
167,83,12832,2,0,L|89:77,1,70,8|2,0:0|0:0,0:0:0:0:
216,161,13232,2,0,L|294:155,1,70,12|2,0:0|0:0,0:0:0:0:
98,193,13632,6,0,P|89:226|90:264,1,70,8|0,0:0|0:0,0:0:0:0:
113,335,14032,2,0,L|160:336,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
185,335,14232,1,0,0:0:0:0:
245,287,14432,1,8,0:0:0:0:
304,336,14632,2,0,P|328:353|359:360,1,46.6666666666667
368,368,14832,2,0,P|416:368|438:361,1,70,8|0,0:0|0:0,0:0:0:0:
487,303,15232,5,8,0:0:0:0:
256,192,15298,12,0,16432,0:0:0:0:
298,74,16832,6,0,P|330:57|365:56,1,70,12|0,0:0|0:0,0:0:0:0:
429,95,17232,2,0,L|450:140,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
458,160,17432,1,0,0:0:0:0:
485,231,17632,1,8,0:0:0:0:
451,300,17832,2,0,P|423:307|392:298,1,46.6666666666667
381,294,18032,2,0,L|301:316,1,70,8|0,0:0|0:0,0:0:0:0:
181,241,18432,6,0,L|261:263,1,70,8|0,0:0|0:0,0:0:0:0:
237,335,18832,2,0,P|220:356|203:364,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
178,372,19032,1,0,0:0:0:0:
101,360,19232,1,8,0:0:0:0:
61,293,19432,2,0,P|62:269|58:244,1,46.6666666666667
46,224,19632,2,0,L|55:140,1,70,8|0,0:0|0:0,0:0:0:0:
155,48,20032,6,0,L|146:132,1,70,8|0,0:0|0:0,0:0:0:0:
165,192,20432,2,0,P|189:206|207:211,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
232,214,20632,1,0,0:0:0:0:
297,173,20832,1,8,0:0:0:0:
356,221,21032,2,0,P|357:249|353:274,1,46.6666666666667
348,292,21232,2,0,L|365:364,1,70,8|0,0:0|0:0,0:0:0:0:
491,285,21632,6,0,L|474:213,1,70,8|0,0:0|0:0,0:0:0:0:
454,142,22032,2,0,P|451:108|454:92,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
465,72,22232,1,0,0:0:0:0:
408,20,22432,1,8,0:0:0:0:
365,84,22632,1,0,0:0:0:0:
289,96,22832,1,8,0:0:0:0:
223,55,23032,1,0,0:0:0:0:
333,164,23232,6,0,L|322:237,1,70,4|0,0:0|0:0,0:0:0:0:
311,309,23632,2,0,P|288:332|275:339,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
251,346,23832,1,0,0:0:0:0:
192,295,24032,1,8,0:0:0:0:
122,329,24232,1,0,0:0:0:0:
61,281,24432,2,0,P|60:248|64:234,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
76,212,24632,1,0,0:0:0:0:
218,189,24832,6,0,P|178:178|156:162,1,70,4|0,0:0|0:0,0:0:0:0:
150,84,25232,2,0,L|161:35,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
167,13,25432,1,0,0:0:0:0:
243,1,25632,2,0,P|283:12|305:28,1,70,8|0,0:0|0:0,0:0:0:0:
324,103,26032,2,0,L|313:152,1,46.6666666666667,8|0,0:0|0:0,0:0:0:0:
307,174,26232,1,0,0:0:0:0:
337,244,26432,5,4,0:0:0:0:
256,192,26532,12,0,29232,0:0:0:0:
218,233,29601,6,0,P|186:252|174:299,1,87.5,4|0,0:0|0:0,0:0:0:0:
297,230,30001,2,0,P|316:262|363:274,1,87.5,4|0,0:0|0:0,0:0:0:0:
294,151,30401,2,0,P|326:132|338:85,1,87.5,4|0,0:0|0:0,0:0:0:0:
215,154,30801,2,0,P|196:122|149:110,1,87.5,4|2,0:0|0:0,0:0:0:0:
104,127,31101,1,2,0:0:0:0:
104,127,31201,6,0,L|15:117,1,87.5,6|0,0:0|0:0,0:0:0:0:
56,204,31601,1,4,0:0:0:0:
56,204,31801,1,0,0:0:0:0:
27,295,32001,1,4,0:0:0:0:
27,295,32201,1,0,0:0:0:0:
124,285,32401,1,4,0:0:0:0:
228,284,32601,1,2,0:0:0:0:
228,284,32701,1,2,0:0:0:0:
228,284,32801,6,0,P|280:293|306:314,1,87.5,6|0,0:0|0:0,0:0:0:0:
404,248,33201,2,0,P|352:239|326:218,1,87.5,4|0,0:0|0:0,0:0:0:0:
275,112,33601,2,0,P|327:121|353:142,1,87.5,4|0,0:0|0:0,0:0:0:0:
451,76,34001,2,0,P|399:67|373:46,1,87.5,4|2,0:0|0:0,0:0:0:0:
333,17,34301,1,2,0:0:0:0:
333,17,34401,6,0,B|302:13|302:13|275:19|275:19|246:15,1,87.5,6|0,0:0|0:0,0:0:0:0:
151,28,34801,1,4,0:0:0:0:
151,28,35001,1,0,0:0:0:0:
173,121,35201,2,0,L|176:172,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
166,212,35601,2,0,P|115:240|80:236,1,87.5,6|0,0:0|0:0,0:0:0:0:
256,248,36001,6,0,B|246:281|246:281|202:320,1,87.5,4|0,0:0|0:0,0:0:0:0:
312,192,36401,2,0,B|345:202|345:202|384:246,1,87.5,4|0,0:0|0:0,0:0:0:0:
256,136,36801,2,0,B|266:103|266:103|310:64,1,87.5,4|0,0:0|0:0,0:0:0:0:
200,192,37201,2,0,B|167:182|167:182|128:138,1,87.5,4|2,0:0|0:0,0:0:0:0:
128,96,37501,1,2,0:0:0:0:
128,96,37601,6,0,L|168:16,1,87.5,6|0,0:0|0:0,0:0:0:0:
268,28,38001,1,4,0:0:0:0:
268,28,38201,1,0,0:0:0:0:
369,38,38401,1,4,0:0:0:0:
369,38,38601,1,0,0:0:0:0:
405,127,38801,1,4,0:0:0:0:
507,149,39001,1,2,0:0:0:0:
507,149,39101,1,2,0:0:0:0:
507,149,39201,6,0,B|513:193|513:193|493:236,1,87.5,4|0,0:0|0:0,0:0:0:0:
403,307,39601,2,0,B|397:263|397:263|417:220,1,87.5,4|0,0:0|0:0,0:0:0:0:
343,128,40001,2,0,B|349:172,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
321,211,40401,5,2,0:0:0:0:
204,253,40601,1,2,0:0:0:0:
124,158,40801,1,4,0:0:0:0:
256,192,40901,12,0,42001,0:0:0:0:
216,154,42401,6,0,B|205:136|205:136|188:110|196:73,1,87.5,4|0,0:0|0:0,0:0:0:0:
294,152,42801,2,0,B|312:141|312:141|338:124|375:132,1,87.5,4|0,0:0|0:0,0:0:0:0:
296,230,43201,2,0,B|307:248|307:248|324:274|316:311,1,87.5,4|0,0:0|0:0,0:0:0:0:
218,232,43601,2,0,B|200:243|200:243|174:260|137:252,1,87.5,4|2,0:0|0:0,0:0:0:0:
100,219,43901,1,2,0:0:0:0:
70,181,44001,6,0,L|50:76,1,87.5,6|0,0:0|0:0,0:0:0:0:
125,29,44401,1,4,0:0:0:0:
125,29,44601,1,0,0:0:0:0:
199,99,44801,1,4,0:0:0:0:
199,99,45001,1,0,0:0:0:0:
277,43,45201,1,4,0:0:0:0:
371,94,45401,1,2,0:0:0:0:
371,94,45501,1,2,0:0:0:0:
371,94,45601,6,0,L|458:112,1,87.5,6|0,0:0|0:0,0:0:0:0:
361,183,46001,2,0,L|275:200,1,87.5,4|0,0:0|0:0,0:0:0:0:
369,274,46401,2,0,L|454:291,1,87.5,4|0,0:0|0:0,0:0:0:0:
356,358,46801,2,0,L|270:375,1,87.5,4|2,0:0|0:0,0:0:0:0:
227,353,47101,1,2,0:0:0:0:
185,328,47201,6,0,P|189:281|175:239,1,87.5,6|0,0:0|0:0,0:0:0:0:
99,196,47601,1,4,0:0:0:0:
99,196,47801,1,0,0:0:0:0:
165,126,48001,2,0,L|158:79,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
199,56,48401,2,0,P|242:50|288:67,1,87.5,6|0,0:0|0:0,0:0:0:0:
256,248,48801,6,0,B|260:284|260:284|252:300|252:300|256:336,1,87.5,4|0,0:0|0:0,0:0:0:0:
200,192,49201,2,0,B|164:196|164:196|148:188|148:188|112:192,1,87.5,4|0,0:0|0:0,0:0:0:0:
256,136,49601,2,0,B|252:100|252:100|260:84|260:84|256:48,1,87.5,4|0,0:0|0:0,0:0:0:0:
312,192,50001,2,0,B|348:188|348:188|364:196|364:196|400:192,1,87.5,4|2,0:0|0:0,0:0:0:0:
443,205,50301,1,2,0:0:0:0:
489,218,50401,6,0,P|481:263|491:303,1,87.5,6|0,0:0|0:0,0:0:0:0:
417,366,50801,1,4,0:0:0:0:
417,366,51001,1,0,0:0:0:0:
341,306,51201,1,4,0:0:0:0:
341,306,51401,1,0,0:0:0:0:
262,362,51601,1,4,0:0:0:0:
196,306,51801,1,2,0:0:0:0:
196,306,51901,1,2,0:0:0:0:
196,306,52001,6,0,B|154:284|154:284|105:288,1,87.5,6|0,0:0|0:0,0:0:0:0:
43,221,52401,2,0,L|50:173,3,43.75,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
89,150,52801,2,0,L|96:102,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
135,80,53201,5,4,0:0:0:0:
273,128,53401,1,0,0:0:0:0:
364,33,53601,1,4,1:2:0:0:
256,192,53701,12,0,56001,0:0:0:0:
DeletedUser_423548
from PM

Easy
  1. 00:07:632 (2,2) - It is better to copy
  2. 00:13:632 - Why is this the end of the slider?
    00:04:032 (1,1,1) - It's better to have a circle like this
  3. 00:30:801 (2) - 00:34:401 (3) - stack miss?
Normal
  1. 00:06:432 (3) - 1/1 slider is better
  2. 00:12:832 (3) - ^
Vodka
  1. 00:09:632 (4,5,6,7) - Why are all distances different?
  2. 00:51:201 (5,7) - overlap
Good luck! :)
Djulus
гуляю~
оффсет у твоего второго бпма неправильный попробуй 29564
Vodka
00:52:801 (1,2) - 00:48:001 (3,4) - может отдалить друг от друга чтоб было чуточку интересней и проходить было бы куда лучше как на этом 00:40:001 (1,2,3,4) - 00:35:201 (3,4) -
00:50:401 (1) - думаю ты нацелен ставить NC в каждом сильном бите так почему же нк не ставил 00:52:001 (10) - на этом? 00:52:401 (12,13) - и на этом бы убрал нк потом 00:53:601 (17) - нк ставил бы :/
mulraf

mulraf wrote:

did you drink to much vodka while making the NC's?

mulraf wrote:

everything after this part looks a bit like kroytz copy & paste

mulraf wrote:

either undo NC here or 00:12:782 (4) - NC here 00: 06: 382 (4)
NC here instead
NC here instead
NC!!!!!!!
looking back i'm not really happy with my mod. was a bit late, sorry :/ it's a nice map, i'll gladly return the star :3
Topic Starter
makisokk
It's time to stop
I need remap vodka to 1/6
Thanks Asuka chan and Yasaija chan
Спасибо что заглянул Джулус
Thanks mulraf for kudosu star
Djulus
у основного бпма оффсет тоже неправильный кстати
лучше на 1/4 ремапай, не вижу причин ремапать на 1/6
Topic Starter
makisokk
Ты это пишифату скажи
Topic Starter
makisokk
It's time to start
Ready for mod with 1/6 part
ZekeyHache
and remember, people....


STAY AWAY FROM MY WODKA!!!
Cerulean Veyron
M4M from queue. Sorry for the delay

[- - General - -]
  • - To me personally, I don't really think adding too much finish hitsounds on the kiai times over here 00:29:601 - and 00:42:401 - is technically a good idea. And besides, the volume set actually made it somehow too loud over those sections. It applies to all dificulties, so either reduce the volume or remove the majority of the finishes and replace with other hitsounds than a ton of finishes.

[- - ezek - -]
  1. - I couldn't agree with a hard difficulty having such a really high Overall Difficulty, like... Woah! I would actually recommend OD 6 because your mapping concepts are pretty much less simple, pretty much complex to me or whatso, in structures and rhythm compositions. So I'd probably suggest reducing the OD to 6 to suffice the suitable setting for a Hard difficulty.
  2. 00:51:401 (5,6,7) - This part probably has some small issue obviously for distance spacing while the rest of the distance are like over 1.1x, but this one suddenly became around 0.9x or somewhat. Which I could really tell that this anti-jump is probably unnecessary, especially for song track's sections like this one. So either you wanna fix this or not, it's up to you.
  3. - ok

[- - oddka - -]
  1. 00:06:632 (4) - Distinctively okay, but in rhythm-wise, I kinda feel that this part over this slider probably missed some things that are supposed to be followed than the current one. So I do know you're following some sort of a ride sound on the background, but skipped a snare and somehow percussion without any forewarn of the rhythm composition. So, instead of following one ride sound in the song track, you could possibly follow others while its not too late. You can try out replacing this long slider into circle + 1/2 slider, or vise versa for this section. That would actually help out the rhythm to keep in touch with the overall music.
  2. 00:17:232 (2,3,4,6,7,8) - 00:20:432 (2,3,4,6,7,8) - I really do understand your point of the 1/6 rhythm in comparison to both circle and slider usages. But visually starting around these two parts, it could possibly be a bit tricky at times of cursor movements. I mean like, the distance spacing of thsoe slightly extended to undergo the 1/6 notes but it's most likely tricky when bypassing this one through gameplay. The thing you could resolve this kind of manoeuvre placement, is to redo the rhythm compositions or change the spacing-wise. I don't really know your way of mapping out such snappings, so yeah. Maybe you could possibly adjust the spacing or something at any point.
  3. 00:29:601 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - These circle-jump spam is significantly way too intolerable. Based on the whole distance spacing over these, most of the circles are placed pretty much random and could possibly be considered as overmapped for some overall structure reasons. I would actually say you can try to balance the placements of those circles out rather than just replacing them into sliders or so. Like, you could map out a polygon-shaped pattern or anything that appeals out with aesthetics. While in its current state, the circles looked way too random by the looks of it. You might wanna reconsider placing them somewhere else too.
  4. 00:48:801 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - 00:42:401 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Almost the same thing as above, but this one probably has a little bit of inconsistency structuring and rhythm alongside with 00:36:001 - section.

Just a few executions of the top difficulty that needs to reduce a little bit of those dense patterns in the kiai sections, small mod due short map. Nevertheless everything else looked really fine in my point of view.
Best of luck
Topic Starter
makisokk
Ohh nice
I answer later
I think i fix all

Cerulean Veyron wrote:

M4M from queue. Sorry for the delay

[- - General - -]
  • - To me personally, I don't really think adding too much finish hitsounds on the kiai times over here 00:29:601 - and 00:42:401 - is technically a good idea. And besides, the volume set actually made it somehow too loud over those sections. It applies to all dificulties, so either reduce the volume or remove the majority of the finishes and replace with other hitsounds than a ton of finishes. fix volume hitsound

[- - oddka - -]
  1. 00:06:632 (4) - Distinctively okay, but in rhythm-wise, I kinda feel that this part over this slider probably missed some things that are supposed to be followed than the current one. So I do know you're following some sort of a ride sound on the background, but skipped a snare and somehow percussion without any forewarn of the rhythm composition. So, instead of following one ride sound in the song track, you could possibly follow others while its not too late. You can try out replacing this long slider into circle + 1/2 slider, or vise versa for this section. That would actually help out the rhythm to keep in touch with the overall music. Well, i do 1 note 1 slider
  2. 00:17:232 (2,3,4,6,7,8) - 00:20:432 (2,3,4,6,7,8) - I really do understand your point of the 1/6 rhythm in comparison to both circle and slider usages. But visually starting around these two parts, it could possibly be a bit tricky at times of cursor movements. I mean like, the distance spacing of thsoe slightly extended to undergo the 1/6 notes but it's most likely tricky when bypassing this one through gameplay. The thing you could resolve this kind of manoeuvre placement, is to redo the rhythm compositions or change the spacing-wise. I don't really know your way of mapping out such snappings, so yeah. Maybe you could possibly adjust the spacing or something at any point.Reduced with a pace in this part and just slightly changed the pattern
  3. 00:29:601 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - These circle-jump spam is significantly way too intolerable. Based on the whole distance spacing over these, most of the circles are placed pretty much random and could possibly be considered as overmapped for some overall structure reasons. I would actually say you can try to balance the placements of those circles out rather than just replacing them into sliders or so. Like, you could map out a polygon-shaped pattern or anything that appeals out with aesthetics. While in its current state, the circles looked way too random by the looks of it. You might wanna reconsider placing them somewhere else too. fix too
  4. 00:48:801 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - 00:42:401 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Almost the same thing as above, but this one probably has a little bit of inconsistency structuring and rhythm alongside with 00:36:001 - section. Okay, I fixed the structure here

Just a few executions of the top difficulty that needs to reduce a little bit of those dense patterns in the kiai sections, small mod due short map. Nevertheless everything else looked really fine in my point of view.
Best of luck
Thanks for mod
Ryuusei Aika
m4m
lovely song
my map

General
00:29:601 - settings on red line and green line conflict in every diff
preview point should be on 00:27:432 - i think, current one seems like unsnapped

Easy
00:13:632 (5) - put it on like 512|260 can improve the flow and visual ds
00:13:632 (5,1) - swap nc?

Normal
00:27:632 (1) - i think it's better to put a note here and then use a 4/1 long slider at 00:27:632 (1) - to represent the following intense part
00:52:801 (4) - from here your nc setting seems a little messed up...... just keep setting nc at every (2) long white line(s) like on 00:32:801 (1) - and 00:34:401 (1) - (means like you can swap nc for 00:37:601 (5,1) - etc)

ezek
od5~6 and hp5? kinda weird for an od7 hard before an od6 insane

Vodka
00:26:832 (2,4) - why not just make them the same pattern with 00:26:432 (1,3) - , will look better imo
00:17:232 (2,3,4) - that's a cool idea but i think you can use this in kiai cuz in the kiai part i just see stacked 1/4 taps like 00:31:001 (8,9,1) - which is much more easier...... so maybe you can make kiai part harder by using this pattern in kiai instead of in the verse part

have fun :3
Topic Starter
makisokk

Ryuusei Aika wrote:

m4m
lovely song
my map

General
00:29:601 - settings on red line and green line conflict in every diff
preview point should be on 00:27:432 - i think, current one seems like unsnapped

Easy
00:13:632 (5) - put it on like 512|260 can improve the flow and visual ds
00:13:632 (5,1) - swap nc?

Normal
00:27:632 (1) - i think it's better to put a note here and then use a 4/1 long slider at 00:27:632 (1) - to represent the following intense part
00:52:801 (4) - from here your nc setting seems a little messed up...... just keep setting nc at every (2) long white line(s) like on 00:32:801 (1) - and 00:34:401 (1) - (means like you can swap nc for 00:37:601 (5,1) - etc)

ezek
od5~6 and hp5? kinda weird for an od7 hard before an od6 insane

Vodka
00:26:832 (2,4) - why not just make them the same pattern with 00:26:432 (1,3) - , will look better imo
00:17:232 (2,3,4) - that's a cool idea but i think you can use this in kiai cuz in the kiai part i just see stacked 1/4 taps like 00:31:001 (8,9,1) - which is much more easier...... so maybe you can make kiai part harder by using this pattern in kiai instead of in the verse part

have fun :3
Thanks for mod
Omg osu site crash o fix all except the last in vodka
ZekeyHache

Cerulean Veyron wrote:

[- - ezek - -]
  1. - I couldn't agree with a hard difficulty having such a really high Overall Difficulty, like... Woah! I would actually recommend OD 6 because your mapping concepts are pretty much less simple, pretty much complex to me or whatso, in structures and rhythm compositions. So I'd probably suggest reducing the OD to 6 to suffice the suitable setting for a Hard difficulty. Applied OD6
  2. 00:51:401 (5,6,7) - This part probably has some small issue obviously for distance spacing while the rest of the distance are like over 1.1x, but this one suddenly became around 0.9x or somewhat. Which I could really tell that this anti-jump is probably unnecessary, especially for song track's sections like this one. So either you wanna fix this or not, it's up to you. I don't know what you're talking about here, the part you pointed looks consistent with the other similar parts and I couldn't find the distance you mentioned :c
  3. - ok

Ryuusei Aika wrote:

ezek
od5~6 and hp5? kinda weird for an od7 hard before an od6 insane just moved hp to 5.5 and made od 6 from previous mod
Thanks for the mods!
@makisokk PLEASE do not modify my hitsounds. They're different than yours so when you put them on my diff it doesn't sound like I want, thanks.

UpDaTe
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27438
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Vodka BG 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4032,400,4,2,1,40,1,0
16832,-100,4,2,1,50,0,0
29601,400,4,2,1,40,1,0
29601,-80,4,2,1,75,0,1
40801,-80,4,2,1,75,0,0
42401,-80,4,2,1,80,0,1
53601,-100,4,2,1,100,0,0
53701,-100,4,2,1,30,0,0
56001,-100,4,2,1,5,0,0


[Colours]
Combo1 : 213,43,30
Combo2 : 192,192,192
Combo3 : 0,57,166

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Namki
Стой-стой, у тебя слишком торопится первый редлайн, подвинь примерно на -22. Это 4010.
Мне, кстати, поэтому и не нравится с твоим оффсетом, потому что сейчас тут00:04:410 (2,3) - явно конец слайдера на синем тике, а вот с 4010 всё идеально под 1/6.

в/е я дебил
July - San
Hi from mod req!
M4M
My map: https://osu.ppy.sh/s/597903

Okay let's see here

EASY

00:16:832 (1) - (Add Hitsound "Finish" , could make it sound better)

00:23:632 (2,3,4) - (Add "Finish" too)

wow, great diff!

NORMAL

00:48:001 (2,3,4) - Swap for one short slidder

00:50:001 (3,4) - (This too)

00:12:832 (3) - (Eliminate that, or you could do something like this? )

(Could look better this way)

HARD

00:16:832 (1) - (Add "Finish")

Perfect diff!

VODKA

00:16:832 (1) - (Add "Finish")

00:47:201 (1) - (NC not here, here it's better, 00:47:601 (2) - ) (I said in my opinion)

This is a perfect map dude! Sorry for the short mod, I could not find almost anything, even so incredible map and funny song!

GOOD LUCK!

:) :) :)
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