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posted

FAMoss wrote:

hitsound done : https://puu.sh/AaysX/b9c6ca7e89.osz

pake timing dari hitsound diff, gausah di kodusu, udah saya mod dulu
enjoy~ :>
muantabb bosque owo

Updated all diffs hitsound!
posted
ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well

Ouya's Elementary
00:38:546 (38546|2,38851|1) - i still prefer to remove this for calm section
01:13:115 (73115|1) - how about move to 4?
01:17:988 (77988|3) - u can move to 2 to keep the stair flow here
01:50:729 (110729|1) - what is this LN following? if u follow the main chord it should end at 01:50:881 -

FAMoss' Normal
00:16:465 (16465|3,16465|2) - single note should be enough as it is similiar with 00:16:693 (16693|2) -
00:17:379 (17379|3,17683|3,17683|1,17988|0,18292|2,18292|0,18597|1,18901|1,18901|3) - the layer density are different compared with 00:12:506 (12506|0,12506|1,12810|3,13115|2,13115|3,13419|0,13724|3,13724|0,14028|2,14333|0,14333|2) - which are similiar, intended?
00:19:206 (19206|2,19206|3) - u can make slightly easier for normal diff by reducing a note here
00:19:815 (19815|1,20120|0,20120|1,20424|2) - same like before i mentioned
00:27:734 (27734|1,27734|2,27886|3,27886|0,28039|2,28039|1) - i don't think it was really necessary to layer double here as the sound here have a lesser impact, suggestion > https://osu.ppy.sh/ss/10928097 . this will keep your structure here
00:28:952 (28952|0,28952|1) - same suggestion before reducing a note
00:30:171 (30171|1,30323|2) - since the sound here are slightly different from 00:29:485 (29485|2,29714|1,29942|2) - , my suggestion > https://osu.ppy.sh/ss/10928110
00:49:967 (49967|2,50120|1,50272|2,50272|0,50577|1) - suggestion > https://osu.ppy.sh/ss/10928117
00:51:490 (51490|3) - how about move to 2? quite neat along with 00:52:099 (52099|0,52099|1) -
00:53:318 (53318|2,53622|1) - same thing here, u can make both double note at same col for each 2/1 timing by CTRL+H
01:10:374 (70374|2) - i don't think u will need double here since it sound the same with other notes
01:25:297 - u can use double here for cymbal
01:52:861 (112861|2,113013|0,113165|2,113318|0,113470|2,113622|1) - suggest CTRL+H and move to the left by 1

Sya's Advanced
00:06:110 - why not continue the 1/2 note flow here?
00:37:937 (37937|0) - i suggest to start catching the 1/4 sound here rather than LN
01:44:409 (104409|0,104638|1) - u can double here for cymbal as well
01:46:846 - add a note for kick

Re:Build
01:44:942 (104942|2) - only this note i find is quite annoying to hit when comes to sv play, how about removing it? it will flow better here
posted

Critical_Star wrote:

ok here i am

FAMoss' Normal
00:16:465 (16465|3,16465|2) - single note should be enough as it is similiar with 00:16:693 (16693|2) - how i say it, mhm. it feels a bit strange if left to jack single note,because this snap 00:16:693 (16693|2) - in blue link and 00:17:074 (17074|0,17074|1) - and suddenly apperead this note 00:16:922 (16922|0,17074|1,17074|0) - with double in00:17:074 (17074|0,17074|1) - also its 1/4 snap
00:17:379 (17379|3,17683|3,17683|1,17988|0,18292|2,18292|0,18597|1,18901|1,18901|3) - the layer density are different compared with 00:12:506 (12506|0,12506|1,12810|3,13115|2,13115|3,13419|0,13724|3,13724|0,14028|2,14333|0,14333|2) - which are similiar, intended? you right, rearranged
00:19:206 (19206|2,19206|3) - u can make slightly easier for normal diff by reducing a note here rearranged
00:19:815 (19815|1,20120|0,20120|1,20424|2) - same like before i mentioned rearranged
00:27:734 (27734|1,27734|2,27886|3,27886|0,28039|2,28039|1) - i don't think it was really necessary to layer double here as the sound here have a lesser impact, suggestion > https://osu.ppy.sh/ss/10928097 . this will keep your structure here look cool, applied
00:28:952 (28952|0,28952|1) - same suggestion before reducing a note applied
00:30:171 (30171|1,30323|2) - since the sound here are slightly different from 00:29:485 (29485|2,29714|1,29942|2) - , my suggestion > https://osu.ppy.sh/ss/10928110 ya cool, repetition of sounds from 00:31:084 (31084|0,31389|1) -
00:49:967 (49967|2,50120|1,50272|2,50272|0,50577|1) - suggestion > https://osu.ppy.sh/ss/10928117 applied
00:51:490 (51490|3) - how about move to 2? quite neat along with 00:52:099 (52099|0,52099|1) - more cool in widen imo, impact snare sound
00:53:318 (53318|2,53622|1) - same thing here, u can make both double note at same col for each 2/1 timing by CTRL+H maintained for a double sound in snare
01:10:374 (70374|2) - i don't think u will need double here since it sound the same with other notes lol, okay
01:25:297 - u can use double here for cymbal lol, i missed it, okay
01:52:861 (112861|2,113013|0,113165|2,113318|0,113470|2,113622|1) - suggest CTRL+H and move to the left by 1 nice structure

thank you CS
i have never checked this mapset for so long ):
posted

Critical_Star wrote:

ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well

Sya's Advanced
00:06:110 - why not continue the 1/2 note flow here? rest part n to make different w 00:07:480 - so keep
00:37:937 (37937|0) - i suggest to start catching the 1/4 sound here rather than LN okay
01:44:409 (104409|0,104638|1) - u can double here for cymbal as well sure n here too 01:44:638 -
01:46:846 - add a note for kick okay
thanks cs >w<
posted

Critical_Star wrote:

ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well okay owo

Ouya's Elementary
since Kyouya- trust me on this map, so i take charge of this diff
00:38:546 (38546|2,38851|1) - i still prefer to remove this for calm section accepted! :3
01:13:115 (73115|1) - how about move to 4? accepted! :3
01:17:988 (77988|3) - u can move to 2 to keep the stair flow here accepted! :3
01:50:729 (110729|1) - what is this LN following? if u follow the main chord it should end at 01:50:881 - accepted! :3

Re:Build
01:44:942 (104942|2) - only this note i find is quite annoying to hit when comes to sv play, how about removing it? it will flow better here many of the testers are complaining about this section, removed owo
much thanks CS OwO

Updated all diffs except V's Expert!
posted
Re:Construct > Re_Construct ?

https://soundcloud.com/zekk-doujin/zekk-re_construct

i also did refer to dynamix meta as well they both having underscore for the title
posted

Critical_Star wrote:

Re:Construct > Re_Construct ?

https://soundcloud.com/zekk-doujin/zekk-re_construct

i also did refer to dynamix meta as well they both having underscore for the title
since OverRapid(Re:Construct), Dynamix and Soundcloud(Re_Construct) have a different meta for the title, i choose "Re_Construct" as a title, removing the source meta, and adding "dynamix overrapid zekk_doujin soundcloud" tags
posted
ok thats cool, good luck there :)
posted

Critical_Star wrote:

ok thats cool, good luck there :)
GANBARIMASU~ :):):)
posted
Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
posted

Tofu1222 wrote:

Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
because im still concerned about the diff name too. the diff name comes from OverRapid.
I want to confirm, is it okay if i use Dynamix as a source meta while the diff name comes from OverRapid?
posted

FelixSpade wrote:

Tofu1222 wrote:

Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
because im still concerned about the diff name too. the diff name comes from OverRapid.
I want to confirm, is it okay if i use Dynamix as a source meta while the diff name comes from OverRapid?
There is no rule saying both should be related, as long as your diffnames show the difficulties of each one. It's only a personal preference. And besides if you are concerned more on this, you can also use OverRapid as the source, because as long as it is a game with this song, it can be listed in the source. It depends on you to use which actually.
posted

Tofu1222 wrote:

There is no rule saying both should be related, as long as your diffnames show the difficulties of each one. It's only a personal preference. And besides if you are concerned more on this, you can also use OverRapid as the source, because as long as it is a game with this song, it can be listed in the source. It depends on you to use which actually.
Done, updated with OverRapid Source meta ;) should be safe to be bubbled, i hope
posted
By the way, the highest diff has HP 10 are you sure??? HP 9 should be enough.
posted

Tofu1222 wrote:

By the way, the highest diff has HP 10 are you sure??? HP 9 should be enough.
Well, second thought on highest diff that has a high HP, i better use HP9.5.
Why i use high HP? I want this map more challenging with simple pattern but stamina-wise, and also i want other players can adapt themselves on the SV section. Especially on the Slowjam section where they must feel deeply on the music.


After I and Virtue- discussing about the ODHP problem on last diff, i decided to change ODHP to 8.5/9. Just know about ODHP before, its dumb.
posted
mmmmmmmm kapan nih?
posted
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