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Zekk - Re_Construct [OsuMania]

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Topic Starter
FelixSpade

Umo- wrote:

Hello

NM req from some random modding queue
1|2|3|4
[Re:Build]

00:01:922 (1922|0,2074|1) - those should be doubles too since the sound is the same as 00:01:846 (1846|1,1846|3,1998|2,1998|3) - changing into single notes
00:07:632 (7632|2,7632|3) - I dont see why this is a double, there aren't any strong sounds that should support it the roll in this part i use jumpstream
00:30:475 - LNs here would be nice i want this map has no LN
00:45:856 - missing note? it would be really nice to represent the drum nope, this part i focus on SV
00:54:460 (54460|2,54460|1) - any reason why this is a double? the sound is not the same as 00:54:231 (54231|3,54231|0,54308|2,54308|1,54384|0,54384|3) - to support that double i use doubles for the jumpy synth sound
00:54:612 (54612|1) - Ghost note,sound is really silent so there is no reason to follow it fixed
01:05:805 - it would be nice if you followed loud piano sounds 01:05:805 (65805|0,66262|0,66719|0) - with doubles keep on one note
01:09:917 (69917|1,69917|2,70069|0,70069|1) - change to singles, sound is less dense then 01:10:221 (70221|3,70221|2,70374|0,70374|1,70526|2,70526|1) - fixed
01:11:973 (71973|0,72049|3) - ctrl+j, plays better okay :3
01:21:186 (81186|2,81186|0,81490|3,81490|1) - this doubles all imo out of place, there are no strong sounds that they follow so I dont understand why place them there at the first place represent synth
01:21:795 (81795|3,81795|0) - Ghost doubles for the jumpy synth sound
01:29:790 (89790|1) - ^ okay :3
01:29:942 - add a note
01:30:704 (90704|1,90780|0) - ctrl+j, plays better okay :3
01:51:033 - there is 1/8 sound like at 01:51:338 - too subtle, maybe no

Good luck! Much thanks! :3

FAMoss wrote:

riunosk wrote:

helo 1234568906890-67890-67-8069-078967-08 1234
from my queue
famous fa moooos
00:46:313 - missing note for symbal oK
01:37:632 (97632|0,97937|0,98242|0) - & 01:39:308 (99308|0,99612|0,99917|0) - seems to have more notes than the other cols oK
01:48:749 (108749|2) - col 2 seems rather empty and it'll be better if you moved it there to prevent a "stack" with the next LN oH sOrry
01:58:191 (118191|1) - move to col 3 to even the notes out oK
good chart
gud luk for renk
Thanks ><
Updated Re:Build & FAMoss' Normal!
Virtue-
Topic Starter
FelixSpade

Virtue- wrote:

UPDATE NGENG
SIYAP NGENG

Updated V's Expert!
AHHHHHHHHHHHHHH
M4M as requested in here
0|1|2|3
Re:Build
Since this song is from overrapid, I'd suggest changing this diff name into professional
00:02:150 (2150|0,2302|0,2455|0,2607|0,2759|0) - This anchor is totally avoidable
00:04:891 (4891|1,4891|3,4891|2) - This shouldn't be a triple. The snare is at 00:04:739 (4739|1,4739|0)
00:26:516 (26516|2,26516|1,26516|3,26668|1,26668|2,26668|3) - Consider making these doubles
00:30:475 (30475|2,30475|0,30475|3) - Make this a double
00:30:780 (30780|0,30780|3,31084|1,31084|2,31389|3,31389|0) - I think it is inappropriate to use doubles here
00:41:440 to 00:48:749 - Since you're mapping the main sound(?) at this part, I'd suggest you map this part as a jumpstream
01:14:790 (74790|3) - Make this a double. You did it previously
01:15:094 (75094|2) - ^
01:15:399 (75399|1) - ^
01:20:120 (80120|3,80120|1,80120|2) - This should be a double
01:20:424 - The same goes to this kiai. I'd suggest you map this part as a jumpstream
01:56:363 (116363|3,116516|3,116668|3,116820|3,116973|3,117125|3) - This anchor is avoidable
Wow a lot of interesting pattern in this diff
Elementary
00:06:110 (6110|0,6719|2) - ctrl+g to fit with the pitch
01:10:069 (70069|0,70221|2,70374|0,70526|2,70678|0) - imo, this is hard for an easy diff
01:17:988 (77988|3) - Move to 1
01:59:105 (119105|1) - I'd suggest remove this and make 01:59:409 (119409|3) as a double
Hope this help and gl 8-)
Ayachi Meme
hi
m4m from mod q
1\2\3\4

Ouya's Elementary
00:04:434 (4434|0) - this can be a ln ?? stop at the next note
00:24:079 - u can move something to column 3 cant u? looks pretty empty
01:10:678 (70678|3) - this will be better at 2
01:22:176 (82176|3) - move this foward by 1/4 to the white tick same with the other ones ahead

FAMoss' Normal
this map literally has 0 hitsounds and 0% hs vol throughout the whole map, if ur bad at hitsounding then pls just get someone else to do it instead of making it 0% with no hitsounds, not rankable???
thats all im saying about this diff because i cant mod a map with no hs : )

Sya's Advanced
this map is literally 0 hs too

V's Expert
this map is literally 0 hs too

ill get back to this when there are hitsounds : )
Navyzeap09
Well uhhm I have only a few concerns on the difficulty rebuild and some hitsoundings:
01:52:099 (112099|0,112099|3) - I think this notes are excess no matching beats

01:00:932 (60932|3,60932|1,60932|0,61084|2,61237|1,61389|3,61541|2,61693|1,61846|3,61998|2,62150|1,62302|3,62455|2,62607|1,62759|3,62912|2,63064|1,63216|3,63368|2,63521|1,63673|3,63825|2,63978|1,64130|3,64282|2,64434|1,64587|3,64739|2,64891|1,65044|3,65196|2,65348|1,65500|3,65653|2,65805|0,65957|1,66110|3,66262|0,66414|1,66566|3,66719|0,66871|1,67023|3,67176|0,67328|1,67480|3,67632|0,67785|1,67937|3,68089|0,68242|1,68394|3,68546|0,68698|1,68851|3,69003|0,69155|1,69308|3,69460|0,69612|1,69764|3,69917|2,70069|0) - I think piano hitsounds will help because songs are too bland without keysounds and of course I can help you on that later I will give you piano hitsounds I'll comeback at this after my queue :)

I think you should reduce the amount of stairs in the Re build because sometimes it does not match anymore like in 00:52:556 (52556|0,52632|1,52709|0,52785|1) and in 00:54:917 (54917|3,54993|2,55069|1,55145|0)

and also I think long notes are a bit missing because long notes puts more justice on the beatmap :P maybe you could replace this into this just my opinion tho ^_^ but great map
SyShawn
General
hitsounds
Sya's Advanced
00:07:328 (7328|2) - sugget two more holds
00:08:546 (8546|3) - ^
00:31:846 (31846|1) ~ 00:37:937 (37937|0) - sugget to recheck the holds since i can't understand them,
or maybe they're not strong enough to be a hold.
00:42:506 (42506|0) - hold should start here
00:52:252 (52252|3) - hold should start here
00:54:688 (54688|0) - hold should start here
01:15:627 (75627|1,75932|3,76237|0,76541|2) - suggest notes here
01:20:424 (80424|3) ~ 01:36:262 (96262|0) - suggest to recheck the holds since i can't understand them
01:55:450 (115450|3,115602|2) - single notes
FAMoss

Ayachi Meme wrote:

hi ~ hello

FAMoss' Normal
this map literally has 0 hitsounds and 0% hs vol throughout the whole map, if ur bad at hitsounding then pls just get someone else to do it instead of making it 0% with no hitsounds, not rankable???
thats all im saying about this diff because i cant mod a map with no hs : )
HS will update soon :^)
Syadow-

SyShawn wrote:

General
hitsounds
Sya's Advanced
00:07:328 (7328|2) - sugget two more holds consider, tbh i focus on the beat here
00:08:546 (8546|3) - ^ same
00:31:846 (31846|1) ~ 00:37:937 (37937|0) - sugget to recheck the holds since i can't understand them,
or maybe they're not strong enough to be a hold. make a LN to cover 1/4 sound, make a safe gap between expert n normal diff
00:42:506 (42506|0) - hold should start here consider, i can't get the feeling when the LN start there owo
00:52:252 (52252|3) - hold should start here same
00:54:688 (54688|0) - hold should start here same
01:15:627 (75627|1,75932|3,76237|0,76541|2) - suggest notes here flow
01:20:424 (80424|3) ~ 01:36:262 (96262|0) - suggest to recheck the holds since i can't understand them same
01:55:450 (115450|3,115602|2) - single notes consider, more fit with LN imo
thanks for mod >w<
Topic Starter
FelixSpade

[B A D] wrote:

M4M as requested in here
0|1|2|3
Re:Build
Since this song is from overrapid, I'd suggest changing this diff name into professional still prefer that last diff can become a custom diff name
00:02:150 (2150|0,2302|0,2455|0,2607|0,2759|0) - This anchor is totally avoidable oops
00:04:891 (4891|1,4891|3,4891|2) - This shouldn't be a triple. The snare is at 00:04:739 (4739|1,4739|0) triple because +cymbal
00:26:516 (26516|2,26516|1,26516|3,26668|1,26668|2,26668|3) - Consider making these doubles doubles on the second, triple on the first because +"woo" sound eff on the music
00:30:475 (30475|2,30475|0,30475|3) - Make this a double triple because has a finish sound
00:30:780 (30780|0,30780|3,31084|1,31084|2,31389|3,31389|0) - I think it is inappropriate to use doubles here imitating Virtue's pattern but SN only
00:41:440 to 00:48:749 - Since you're mapping the main sound(?) at this part, I'd suggest you map this part as a jumpstream im following the synth, and the synth becomes a jumptrills on these kiai part. for the drum rolls, it will be jumpstreams then jumptrills
01:14:790 (74790|3) - Make this a double. You did it previously
01:15:094 (75094|2) - ^
01:15:399 (75399|1) - ^ nice catch!
01:20:120 (80120|3,80120|1,80120|2) - This should be a double fixed
01:20:424 - The same goes to this kiai. I'd suggest you map this part as a jumpstream ^same reason as above
01:56:363 (116363|3,116516|3,116668|3,116820|3,116973|3,117125|3) - This anchor is avoidable oops
Wow a lot of interesting pattern in this diff

Navyzeap09 wrote:

Well uhhm I have only a few concerns on the difficulty rebuild and some hitsoundings:
01:52:099 (112099|0,112099|3) - I think this notes are excess no matching beats synth sounds?

01:00:932 - 01:10:678 - I think piano hitsounds will help because songs are too bland without keysounds and of course I can help you on that later I will give you piano hitsounds I'll comeback at this after my queue :) much thanks :)

I think you should reduce the amount of stairs in the Re build because sometimes it does not match anymore like in 00:52:556 (52556|0,52632|1,52709|0,52785|1) and in 00:54:917 (54917|3,54993|2,55069|1,55145|0) woah, theres still have a weak beat there, so i go on with stairs patterns

and also I think long notes are a bit missing because long notes puts more justice on the beatmap :P maybe you could replace this into this just my opinion tho ^_^ but great map
uhm, no. because i want this map only consist only notes

Much thanks for the mods guys :D and sorry for the late kudos because rl problem :( i'll come back again with hitsounds :3

Updated Re:Build!
FAMoss
hitsound done : https://puu.sh/AaysX/b9c6ca7e89.osz

pake timing dari hitsound diff, gausah di kodusu, udah saya mod dulu
enjoy~ :>
Topic Starter
FelixSpade

FAMoss wrote:

hitsound done : https://puu.sh/AaysX/b9c6ca7e89.osz

pake timing dari hitsound diff, gausah di kodusu, udah saya mod dulu
enjoy~ :>
muantabb bosque owo

Updated all diffs hitsound!
Critical_Star
ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well

Ouya's Elementary
00:38:546 (38546|2,38851|1) - i still prefer to remove this for calm section
01:13:115 (73115|1) - how about move to 4?
01:17:988 (77988|3) - u can move to 2 to keep the stair flow here
01:50:729 (110729|1) - what is this LN following? if u follow the main chord it should end at 01:50:881 -

FAMoss' Normal
00:16:465 (16465|3,16465|2) - single note should be enough as it is similiar with 00:16:693 (16693|2) -
00:17:379 (17379|3,17683|3,17683|1,17988|0,18292|2,18292|0,18597|1,18901|1,18901|3) - the layer density are different compared with 00:12:506 (12506|0,12506|1,12810|3,13115|2,13115|3,13419|0,13724|3,13724|0,14028|2,14333|0,14333|2) - which are similiar, intended?
00:19:206 (19206|2,19206|3) - u can make slightly easier for normal diff by reducing a note here
00:19:815 (19815|1,20120|0,20120|1,20424|2) - same like before i mentioned
00:27:734 (27734|1,27734|2,27886|3,27886|0,28039|2,28039|1) - i don't think it was really necessary to layer double here as the sound here have a lesser impact, suggestion > https://osu.ppy.sh/ss/10928097 . this will keep your structure here
00:28:952 (28952|0,28952|1) - same suggestion before reducing a note
00:30:171 (30171|1,30323|2) - since the sound here are slightly different from 00:29:485 (29485|2,29714|1,29942|2) - , my suggestion > https://osu.ppy.sh/ss/10928110
00:49:967 (49967|2,50120|1,50272|2,50272|0,50577|1) - suggestion > https://osu.ppy.sh/ss/10928117
00:51:490 (51490|3) - how about move to 2? quite neat along with 00:52:099 (52099|0,52099|1) -
00:53:318 (53318|2,53622|1) - same thing here, u can make both double note at same col for each 2/1 timing by CTRL+H
01:10:374 (70374|2) - i don't think u will need double here since it sound the same with other notes
01:25:297 - u can use double here for cymbal
01:52:861 (112861|2,113013|0,113165|2,113318|0,113470|2,113622|1) - suggest CTRL+H and move to the left by 1

Sya's Advanced
00:06:110 - why not continue the 1/2 note flow here?
00:37:937 (37937|0) - i suggest to start catching the 1/4 sound here rather than LN
01:44:409 (104409|0,104638|1) - u can double here for cymbal as well
01:46:846 - add a note for kick

Re:Build
01:44:942 (104942|2) - only this note i find is quite annoying to hit when comes to sv play, how about removing it? it will flow better here
FAMoss
CS

Critical_Star wrote:

ok here i am

FAMoss' Normal
00:16:465 (16465|3,16465|2) - single note should be enough as it is similiar with 00:16:693 (16693|2) - how i say it, mhm. it feels a bit strange if left to jack single note,because this snap 00:16:693 (16693|2) - in blue link and 00:17:074 (17074|0,17074|1) - and suddenly apperead this note 00:16:922 (16922|0,17074|1,17074|0) - with double in00:17:074 (17074|0,17074|1) - also its 1/4 snap
00:17:379 (17379|3,17683|3,17683|1,17988|0,18292|2,18292|0,18597|1,18901|1,18901|3) - the layer density are different compared with 00:12:506 (12506|0,12506|1,12810|3,13115|2,13115|3,13419|0,13724|3,13724|0,14028|2,14333|0,14333|2) - which are similiar, intended? you right, rearranged
00:19:206 (19206|2,19206|3) - u can make slightly easier for normal diff by reducing a note here rearranged
00:19:815 (19815|1,20120|0,20120|1,20424|2) - same like before i mentioned rearranged
00:27:734 (27734|1,27734|2,27886|3,27886|0,28039|2,28039|1) - i don't think it was really necessary to layer double here as the sound here have a lesser impact, suggestion > https://osu.ppy.sh/ss/10928097 . this will keep your structure here look cool, applied
00:28:952 (28952|0,28952|1) - same suggestion before reducing a note applied
00:30:171 (30171|1,30323|2) - since the sound here are slightly different from 00:29:485 (29485|2,29714|1,29942|2) - , my suggestion > https://osu.ppy.sh/ss/10928110 ya cool, repetition of sounds from 00:31:084 (31084|0,31389|1) -
00:49:967 (49967|2,50120|1,50272|2,50272|0,50577|1) - suggestion > https://osu.ppy.sh/ss/10928117 applied
00:51:490 (51490|3) - how about move to 2? quite neat along with 00:52:099 (52099|0,52099|1) - more cool in widen imo, impact snare sound
00:53:318 (53318|2,53622|1) - same thing here, u can make both double note at same col for each 2/1 timing by CTRL+H maintained for a double sound in snare
01:10:374 (70374|2) - i don't think u will need double here since it sound the same with other notes lol, okay
01:25:297 - u can use double here for cymbal lol, i missed it, okay
01:52:861 (112861|2,113013|0,113165|2,113318|0,113470|2,113622|1) - suggest CTRL+H and move to the left by 1 nice structure
thank you CS
i have never checked this mapset for so long ):
Syadow-

Critical_Star wrote:

ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well

Sya's Advanced
00:06:110 - why not continue the 1/2 note flow here? rest part n to make different w 00:07:480 - so keep
00:37:937 (37937|0) - i suggest to start catching the 1/4 sound here rather than LN okay
01:44:409 (104409|0,104638|1) - u can double here for cymbal as well sure n here too 01:44:638 -
01:46:846 - add a note for kick okay
thanks cs >w<
Topic Starter
FelixSpade

Critical_Star wrote:

ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well okay owo

Ouya's Elementary
since Kyouya- trust me on this map, so i take charge of this diff
00:38:546 (38546|2,38851|1) - i still prefer to remove this for calm section accepted! :3
01:13:115 (73115|1) - how about move to 4? accepted! :3
01:17:988 (77988|3) - u can move to 2 to keep the stair flow here accepted! :3
01:50:729 (110729|1) - what is this LN following? if u follow the main chord it should end at 01:50:881 - accepted! :3

Re:Build
01:44:942 (104942|2) - only this note i find is quite annoying to hit when comes to sv play, how about removing it? it will flow better here many of the testers are complaining about this section, removed owo
much thanks CS OwO

Updated all diffs except V's Expert!
Critical_Star
Re:Construct > Re_Construct ?

https://soundcloud.com/zekk-doujin/zekk-re_construct

i also did refer to dynamix meta as well they both having underscore for the title
Topic Starter
FelixSpade

Critical_Star wrote:

Re:Construct > Re_Construct ?

https://soundcloud.com/zekk-doujin/zekk-re_construct

i also did refer to dynamix meta as well they both having underscore for the title
since OverRapid(Re:Construct), Dynamix and Soundcloud(Re_Construct) have a different meta for the title, i choose "Re_Construct" as a title, removing the source meta, and adding "dynamix overrapid zekk_doujin soundcloud" tags
Critical_Star
ok thats cool, good luck there :)
Topic Starter
FelixSpade

Critical_Star wrote:

ok thats cool, good luck there :)
GANBARIMASU~ :) :) :)
Shima Rin
Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
Topic Starter
FelixSpade

Tofu1222 wrote:

Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
because im still concerned about the diff name too. the diff name comes from OverRapid.
I want to confirm, is it okay if i use Dynamix as a source meta while the diff name comes from OverRapid?
Shima Rin

FelixSpade wrote:

Tofu1222 wrote:

Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
because im still concerned about the diff name too. the diff name comes from OverRapid.
I want to confirm, is it okay if i use Dynamix as a source meta while the diff name comes from OverRapid?
There is no rule saying both should be related, as long as your diffnames show the difficulties of each one. It's only a personal preference. And besides if you are concerned more on this, you can also use OverRapid as the source, because as long as it is a game with this song, it can be listed in the source. It depends on you to use which actually.
Topic Starter
FelixSpade

Tofu1222 wrote:

There is no rule saying both should be related, as long as your diffnames show the difficulties of each one. It's only a personal preference. And besides if you are concerned more on this, you can also use OverRapid as the source, because as long as it is a game with this song, it can be listed in the source. It depends on you to use which actually.
Done, updated with OverRapid Source meta ;) should be safe to be bubbled, i hope
Shima Rin
By the way, the highest diff has HP 10 are you sure??? HP 9 should be enough.
Topic Starter
FelixSpade

Tofu1222 wrote:

By the way, the highest diff has HP 10 are you sure??? HP 9 should be enough.
Well, second thought on highest diff that has a high HP, i better use HP9.5.
Why i use high HP? I want this map more challenging with simple pattern but stamina-wise, and also i want other players can adapt themselves on the SV section. Especially on the Slowjam section where they must feel deeply on the music.


After I and Virtue- discussing about the ODHP problem on last diff, i decided to change ODHP to 8.5/9. Just know about ODHP before, its dumb.
FAMoss
mmmmmmmm kapan nih?
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