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posted
Well uhhm I have only a few concerns on the difficulty rebuild and some hitsoundings:
01:52:099 (112099|0,112099|3) - I think this notes are excess no matching beats

01:00:932 (60932|3,60932|1,60932|0,61084|2,61237|1,61389|3,61541|2,61693|1,61846|3,61998|2,62150|1,62302|3,62455|2,62607|1,62759|3,62912|2,63064|1,63216|3,63368|2,63521|1,63673|3,63825|2,63978|1,64130|3,64282|2,64434|1,64587|3,64739|2,64891|1,65044|3,65196|2,65348|1,65500|3,65653|2,65805|0,65957|1,66110|3,66262|0,66414|1,66566|3,66719|0,66871|1,67023|3,67176|0,67328|1,67480|3,67632|0,67785|1,67937|3,68089|0,68242|1,68394|3,68546|0,68698|1,68851|3,69003|0,69155|1,69308|3,69460|0,69612|1,69764|3,69917|2,70069|0) - I think piano hitsounds will help because songs are too bland without keysounds and of course I can help you on that later I will give you piano hitsounds I'll comeback at this after my queue :)

I think you should reduce the amount of stairs in the Re build because sometimes it does not match anymore like in 00:52:556 (52556|0,52632|1,52709|0,52785|1) and in 00:54:917 (54917|3,54993|2,55069|1,55145|0)

and also I think long notes are a bit missing because long notes puts more justice on the beatmap :P maybe you could replace this into this just my opinion tho ^_^ but great map
posted
hitsounds
00:07:328 (7328|2) - sugget two more holds
00:08:546 (8546|3) - ^
00:31:846 (31846|1) ~ 00:37:937 (37937|0) - sugget to recheck the holds since i can't understand them,
or maybe they're not strong enough to be a hold.
00:42:506 (42506|0) - hold should start here
00:52:252 (52252|3) - hold should start here
00:54:688 (54688|0) - hold should start here
01:15:627 (75627|1,75932|3,76237|0,76541|2) - suggest notes here
01:20:424 (80424|3) ~ 01:36:262 (96262|0) - suggest to recheck the holds since i can't understand them
01:55:450 (115450|3,115602|2) - single notes
posted

Ayachi Meme wrote:

hi ~ hello

this map literally has 0 hitsounds and 0% hs vol throughout the whole map, if ur bad at hitsounding then pls just get someone else to do it instead of making it 0% with no hitsounds, not rankable???
thats all im saying about this diff because i cant mod a map with no hs : )
HS will update soon :^)
posted

SyShawn wrote:

hitsounds
00:07:328 (7328|2) - sugget two more holds consider, tbh i focus on the beat here
00:08:546 (8546|3) - ^ same
00:31:846 (31846|1) ~ 00:37:937 (37937|0) - sugget to recheck the holds since i can't understand them,
or maybe they're not strong enough to be a hold. make a LN to cover 1/4 sound, make a safe gap between expert n normal diff
00:42:506 (42506|0) - hold should start here consider, i can't get the feeling when the LN start there owo
00:52:252 (52252|3) - hold should start here same
00:54:688 (54688|0) - hold should start here same
01:15:627 (75627|1,75932|3,76237|0,76541|2) - suggest notes here flow
01:20:424 (80424|3) ~ 01:36:262 (96262|0) - suggest to recheck the holds since i can't understand them same
01:55:450 (115450|3,115602|2) - single notes consider, more fit with LN imo
thanks for mod >w<
posted

[B A D] wrote:

M4M as requested in here
0|1|2|3
Since this song is from overrapid, I'd suggest changing this diff name into professional still prefer that last diff can become a custom diff name
00:02:150 (2150|0,2302|0,2455|0,2607|0,2759|0) - This anchor is totally avoidable oops
00:04:891 (4891|1,4891|3,4891|2) - This shouldn't be a triple. The snare is at 00:04:739 (4739|1,4739|0) triple because +cymbal
00:26:516 (26516|2,26516|1,26516|3,26668|1,26668|2,26668|3) - Consider making these doubles doubles on the second, triple on the first because +"woo" sound eff on the music
00:30:475 (30475|2,30475|0,30475|3) - Make this a double triple because has a finish sound
00:30:780 (30780|0,30780|3,31084|1,31084|2,31389|3,31389|0) - I think it is inappropriate to use doubles here imitating Virtue's pattern but SN only
00:41:440 to 00:48:749 - Since you're mapping the main sound(?) at this part, I'd suggest you map this part as a jumpstream im following the synth, and the synth becomes a jumptrills on these kiai part. for the drum rolls, it will be jumpstreams then jumptrills
01:14:790 (74790|3) - Make this a double. You did it previously
01:15:094 (75094|2) - ^
01:15:399 (75399|1) - ^ nice catch!
01:20:120 (80120|3,80120|1,80120|2) - This should be a double fixed
01:20:424 - The same goes to this kiai. I'd suggest you map this part as a jumpstream ^same reason as above
01:56:363 (116363|3,116516|3,116668|3,116820|3,116973|3,117125|3) - This anchor is avoidable oops
Wow a lot of interesting pattern in this diff

Navyzeap09 wrote:

Well uhhm I have only a few concerns on the difficulty rebuild and some hitsoundings:
01:52:099 (112099|0,112099|3) - I think this notes are excess no matching beats synth sounds?

01:00:932 - 01:10:678 - I think piano hitsounds will help because songs are too bland without keysounds and of course I can help you on that later I will give you piano hitsounds I'll comeback at this after my queue :)much thanks :)

I think you should reduce the amount of stairs in the Re build because sometimes it does not match anymore like in 00:52:556 (52556|0,52632|1,52709|0,52785|1) and in 00:54:917 (54917|3,54993|2,55069|1,55145|0) woah, theres still have a weak beat there, so i go on with stairs patterns

and also I think long notes are a bit missing because long notes puts more justice on the beatmap :P maybe you could replace this into this just my opinion tho ^_^ but great map
uhm, no. because i want this map only consist only notes
Much thanks for the mods guys :D and sorry for the late kudos because rl problem :( i'll come back again with hitsounds :3

Updated Re:Build!
posted
hitsound done : https://puu.sh/AaysX/b9c6ca7e89.osz

pake timing dari hitsound diff, gausah di kodusu, udah saya mod dulu
enjoy~ :>
posted

FAMoss wrote:

hitsound done : https://puu.sh/AaysX/b9c6ca7e89.osz

pake timing dari hitsound diff, gausah di kodusu, udah saya mod dulu
enjoy~ :>
muantabb bosque owo

Updated all diffs hitsound!
posted
ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well

Ouya's Elementary
00:38:546 (38546|2,38851|1) - i still prefer to remove this for calm section
01:13:115 (73115|1) - how about move to 4?
01:17:988 (77988|3) - u can move to 2 to keep the stair flow here
01:50:729 (110729|1) - what is this LN following? if u follow the main chord it should end at 01:50:881 -

FAMoss' Normal
00:16:465 (16465|3,16465|2) - single note should be enough as it is similiar with 00:16:693 (16693|2) -
00:17:379 (17379|3,17683|3,17683|1,17988|0,18292|2,18292|0,18597|1,18901|1,18901|3) - the layer density are different compared with 00:12:506 (12506|0,12506|1,12810|3,13115|2,13115|3,13419|0,13724|3,13724|0,14028|2,14333|0,14333|2) - which are similiar, intended?
00:19:206 (19206|2,19206|3) - u can make slightly easier for normal diff by reducing a note here
00:19:815 (19815|1,20120|0,20120|1,20424|2) - same like before i mentioned
00:27:734 (27734|1,27734|2,27886|3,27886|0,28039|2,28039|1) - i don't think it was really necessary to layer double here as the sound here have a lesser impact, suggestion > https://osu.ppy.sh/ss/10928097 . this will keep your structure here
00:28:952 (28952|0,28952|1) - same suggestion before reducing a note
00:30:171 (30171|1,30323|2) - since the sound here are slightly different from 00:29:485 (29485|2,29714|1,29942|2) - , my suggestion > https://osu.ppy.sh/ss/10928110
00:49:967 (49967|2,50120|1,50272|2,50272|0,50577|1) - suggestion > https://osu.ppy.sh/ss/10928117
00:51:490 (51490|3) - how about move to 2? quite neat along with 00:52:099 (52099|0,52099|1) -
00:53:318 (53318|2,53622|1) - same thing here, u can make both double note at same col for each 2/1 timing by CTRL+H
01:10:374 (70374|2) - i don't think u will need double here since it sound the same with other notes
01:25:297 - u can use double here for cymbal
01:52:861 (112861|2,113013|0,113165|2,113318|0,113470|2,113622|1) - suggest CTRL+H and move to the left by 1

Sya's Advanced
00:06:110 - why not continue the 1/2 note flow here?
00:37:937 (37937|0) - i suggest to start catching the 1/4 sound here rather than LN
01:44:409 (104409|0,104638|1) - u can double here for cymbal as well
01:46:846 - add a note for kick

Re:Build
01:44:942 (104942|2) - only this note i find is quite annoying to hit when comes to sv play, how about removing it? it will flow better here
posted

Critical_Star wrote:

ok here i am

FAMoss' Normal
00:16:465 (16465|3,16465|2) - single note should be enough as it is similiar with 00:16:693 (16693|2) - how i say it, mhm. it feels a bit strange if left to jack single note,because this snap 00:16:693 (16693|2) - in blue link and 00:17:074 (17074|0,17074|1) - and suddenly apperead this note 00:16:922 (16922|0,17074|1,17074|0) - with double in00:17:074 (17074|0,17074|1) - also its 1/4 snap
00:17:379 (17379|3,17683|3,17683|1,17988|0,18292|2,18292|0,18597|1,18901|1,18901|3) - the layer density are different compared with 00:12:506 (12506|0,12506|1,12810|3,13115|2,13115|3,13419|0,13724|3,13724|0,14028|2,14333|0,14333|2) - which are similiar, intended? you right, rearranged
00:19:206 (19206|2,19206|3) - u can make slightly easier for normal diff by reducing a note here rearranged
00:19:815 (19815|1,20120|0,20120|1,20424|2) - same like before i mentioned rearranged
00:27:734 (27734|1,27734|2,27886|3,27886|0,28039|2,28039|1) - i don't think it was really necessary to layer double here as the sound here have a lesser impact, suggestion > https://osu.ppy.sh/ss/10928097 . this will keep your structure here look cool, applied
00:28:952 (28952|0,28952|1) - same suggestion before reducing a note applied
00:30:171 (30171|1,30323|2) - since the sound here are slightly different from 00:29:485 (29485|2,29714|1,29942|2) - , my suggestion > https://osu.ppy.sh/ss/10928110 ya cool, repetition of sounds from 00:31:084 (31084|0,31389|1) -
00:49:967 (49967|2,50120|1,50272|2,50272|0,50577|1) - suggestion > https://osu.ppy.sh/ss/10928117 applied
00:51:490 (51490|3) - how about move to 2? quite neat along with 00:52:099 (52099|0,52099|1) - more cool in widen imo, impact snare sound
00:53:318 (53318|2,53622|1) - same thing here, u can make both double note at same col for each 2/1 timing by CTRL+H maintained for a double sound in snare
01:10:374 (70374|2) - i don't think u will need double here since it sound the same with other notes lol, okay
01:25:297 - u can use double here for cymbal lol, i missed it, okay
01:52:861 (112861|2,113013|0,113165|2,113318|0,113470|2,113622|1) - suggest CTRL+H and move to the left by 1 nice structure

thank you CS
i have never checked this mapset for so long ):
posted

Critical_Star wrote:

ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well

Sya's Advanced
00:06:110 - why not continue the 1/2 note flow here? rest part n to make different w 00:07:480 - so keep
00:37:937 (37937|0) - i suggest to start catching the 1/4 sound here rather than LN okay
01:44:409 (104409|0,104638|1) - u can double here for cymbal as well sure n here too 01:44:638 -
01:46:846 - add a note for kick okay
thanks cs >w<
posted

Critical_Star wrote:

ok here i am

General
add dynamix to tag like we discussed since the song appear in dynamix as well okay owo

Ouya's Elementary
since Kyouya- trust me on this map, so i take charge of this diff
00:38:546 (38546|2,38851|1) - i still prefer to remove this for calm section accepted! :3
01:13:115 (73115|1) - how about move to 4? accepted! :3
01:17:988 (77988|3) - u can move to 2 to keep the stair flow here accepted! :3
01:50:729 (110729|1) - what is this LN following? if u follow the main chord it should end at 01:50:881 - accepted! :3

Re:Build
01:44:942 (104942|2) - only this note i find is quite annoying to hit when comes to sv play, how about removing it? it will flow better here many of the testers are complaining about this section, removed owo
much thanks CS OwO

Updated all diffs except V's Expert!
posted
Re:Construct > Re_Construct ?

https://soundcloud.com/zekk-doujin/zekk-re_construct

i also did refer to dynamix meta as well they both having underscore for the title
posted

Critical_Star wrote:

Re:Construct > Re_Construct ?

https://soundcloud.com/zekk-doujin/zekk-re_construct

i also did refer to dynamix meta as well they both having underscore for the title
since OverRapid(Re:Construct), Dynamix and Soundcloud(Re_Construct) have a different meta for the title, i choose "Re_Construct" as a title, removing the source meta, and adding "dynamix overrapid zekk_doujin soundcloud" tags
posted
ok thats cool, good luck there :)
posted

Critical_Star wrote:

ok thats cool, good luck there :)
GANBARIMASU~ :):):)
posted
Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
posted

Tofu1222 wrote:

Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
because im still concerned about the diff name too. the diff name comes from OverRapid.
I want to confirm, is it okay if i use Dynamix as a source meta while the diff name comes from OverRapid?
posted

FelixSpade wrote:

Tofu1222 wrote:

Since you select the name appeared in Dynamix, why not use Dynamix as a source in the metadata?
because im still concerned about the diff name too. the diff name comes from OverRapid.
I want to confirm, is it okay if i use Dynamix as a source meta while the diff name comes from OverRapid?
There is no rule saying both should be related, as long as your diffnames show the difficulties of each one. It's only a personal preference. And besides if you are concerned more on this, you can also use OverRapid as the source, because as long as it is a game with this song, it can be listed in the source. It depends on you to use which actually.
posted

Tofu1222 wrote:

There is no rule saying both should be related, as long as your diffnames show the difficulties of each one. It's only a personal preference. And besides if you are concerned more on this, you can also use OverRapid as the source, because as long as it is a game with this song, it can be listed in the source. It depends on you to use which actually.
Done, updated with OverRapid Source meta ;) should be safe to be bubbled, i hope
posted
By the way, the highest diff has HP 10 are you sure??? HP 9 should be enough.
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