Hey! it's me from my modding queue.
Mapping00:11:195 - (3) (4) Unnecessary large spacing that breaks the rythm. (4) (1) Also goes counter clockwise too suddenly. Try a different mode of emphasis. It needs to be understandable and predictable by the player.
00:22:039 - (2) (3) (4) This flow is terribly difficult to play with. Try flipping 3 and 4 upside down.
00:26:676 - Same as above.
00:47:124 - Same as above.
00:40:511 - There is no recognizable difference in timing. You could indicate a spacing in time by more spacing.
This goes on for the entire map, and it doesn't seem like it's rankable. If that's the gimmick you're going for, that's okay. But, I am not experienced enough to find errors within gimmicks based on twisting the rules of flow.
Hitsounding01:04:380 - Piano stream could be better with a Drum Sampleset. Soft addition, and a whistle.
02:38:182 - Same as above.
04:47:276 - Same as above.
01:10:841 (5,6) - These two need the same hitsound as above.
01:25:892 (4) - Same as above
00:27:816 (1,2) - Slider ends should not have a whistle or a clap.
00:12:614 (4,5) - Slider end and 5 should only have clap.
00:15:654 (1,2) - Slider end and 2 should have clap.
Since I don't want to repeat myself too much, try to rethink ends of sliders within the first minute. They could be better.
01:27:128 - 01:32:983 - Not enough hitsounding.
03:12:000 - 03:27:000 - Slider ends need to be imrpoved
03:39:526 - 03:56:629 - This part is pretty bland. Attempt to spice it up with extra hitsounding!
04:08:966 - 04:38:156 Slider ends need to be re-thought. The slider ends in this section are usually less important that the begininning. This means they shouldn't be as audible, nor identical to the start.
04:55:845 - There's a more audible piano in the end. Start with the classic stream sound, end with piano hitsounds (Drum Sampleset. Soft addition, and a whistle.)