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Akiyama Uni - Wonderful Heaven [Arrange]

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Topic Starter
Cyron
This beatmap was submitted using in-game submission on Monday, November 13, 2017 at 9:38:47 PM

Artist: Akiyama Uni
Title: Wonderful Heaven [Arrange]
Source: Touhou
Tags: Scarlet Weather Rhapsody Wonderful Heaven Akiyama Uni Jazz あきやまうに
BPM: 197.33
Filesize: 11556kb
Play Time: 05:01
Difficulties Available:
  1. Rhapsody (5.81 stars, 1218 notes)
Download: Akiyama Uni - Wonderful Heaven [Arrange]
Information: Scores/Beatmap Listing
---------------
Finally done mapping.

Hitsounds Done
pimp
offset 2276

bpm 197,330

gl
Topic Starter
Cyron

pimpG wrote:

offset 2276

bpm 197,330

gl
Thanks!
Theosu27
I'm really enjoying this jazzy music :)
I hope this map gets some love because it was really fun to play!
Topic Starter
Cyron

Theosu27 wrote:

I'm really enjoying this jazzy music :)
I hope this map gets some love because it was really fun to play!
Thanks! I'm working as hard as i can to finish it.
tseegus
ok.... so
01:24:067 (2,3,4,5,6,7,8,9,10) - 01:24:067 (2,3,4,5,6,7,8,9,10) - instead of this stream could be done part with sliders (like this 01:17:074 (2,3,4,5,6,7) - ). I think it will fit more

01:21:027 (6,7,8) - this part by the sound is not 1/3, this is 1/4 (imo)
05:01:622 (1,2) - very unexpected notes :?

that all.... mb
cool map)
Topic Starter
Cyron
ok.... so
01:24:067 (2,3,4,5,6,7,8,9,10) - 01:24:067 (2,3,4,5,6,7,8,9,10) - instead of this stream could be done part with sliders (like this 01:17:074 (2,3,4,5,6,7) - ). I think it will fit more The stream fits perfectly there. It also makes the transition to the next change in the song.

01:21:027 (6,7,8) - this part by the sound is not 1/3, this is 1/4 (imo) Definitely not 1/4. You can hear a clear sound on 01:21:229 (8)
05:01:622 (1,2) - very unexpected notes :? I guess? idk might remove them later
not really sure if i can give kudos for this but w/e
udon337
No kiai section

dont give kudosu for this

mod will come soon just wait ill have in like 2 hours tops
my school just got cancelled tomorrow because of the fire in california, im pushing it back so i can crank out mods tomorrow
udon337
Catastrophe
why you calling your map a catastrophe? lol

General: The biggest problem with this song I think is the sliders and how none of them are really specifically placed or copied in order to show types of sounds. It seems like you wanted to have symmetrical sliders and stuff like that but you for got that you could copy + paste, rotate a slider 120 degrees and then do so one more time to make a nice slider triangle. In other words, I think this map needs some more copy + paste and some more thought in circle placement.
00:01:059 (1,2,3,4,5) - Reflect 1 (on y axis) to make 5, reflect 2 (on y axis) to make 3, 4 can be partially overlapping 5
00:02:276 (1,1) - Reflect first to create slider head for second
00:40:486 (1,2,1,2) - Way big difficulty spike
00:50:216 (1,2,1,2) - ^
00:53:560 (1,2,1,2,1,2,1,2) - really think you should space these types a bit less
00:55:993 (1,2,1,2,1,2,1,2) - ^ won't comment on these for the rest of the song because they seem to be a really big part of it
02:15:605 (3) - is this on the wrong tick on the timeline? slow it down and it shouldn't be there, it should be 1/6 tick later
Otherwise, besides things I told to watch out for this map is really consistent and keeps good parts throughout the song, but that also means it keeps the bad parts, so I recommend looking through and keeping in mind some of the suggestions I made so you could fix anything I may have missed
Add a Kiai
I know this mod wasn't too long, but it was overall things that I was trying to fix like the sliders because if I put every slider that I didn't like on the mod, it would take too much time for me and would be completely unnecessary.
from my queueueueueueueueueueueueueue
Topic Starter
Cyron

[Miko] wrote:

Catastrophe
why you calling your map a catastrophe? lol

General: The biggest problem with this song I think is the sliders and how none of them are really specifically placed or copied in order to show types of sounds. It seems like you wanted to have symmetrical sliders and stuff like that but you for got that you could copy + paste, rotate a slider 120 degrees and then do so one more time to make a nice slider triangle. In other words, I think this map needs some more copy + paste and some more thought in circle placement. TBH i didn't really pay much attention to symmetry all that much so there might be some patterns that aren't perfect and could be improved. Anyway i'll try to improve some patterns and I also want to remake some of them cause the map feels a bit too repetitive.
00:01:059 (1,2,3,4,5) - Reflect 1 (on y axis) to make 5, reflect 2 (on y axis) to make 3, 4 can be partially overlapping 5 I don't think that's really important but sure why not
00:02:276 (1,1) - Reflect first to create slider head for second I made sure to align the bit slider with the first one better
00:40:486 (1,2,1,2) - Way big difficulty spikeThere has to be some sort of diff spike but i guess i'll nerf the jumps a bit
00:50:216 (1,2,1,2) - ^ Those seem fine and i already nerfed them a bit
00:53:560 (1,2,1,2,1,2,1,2) - really think you should space these types a bit less Nah, those are fine. Unlike the previous double jumps those are more anticipated and you have time to read and react to them properly
00:55:993 (1,2,1,2,1,2,1,2) - ^ won't comment on these for the rest of the song because they seem to be a really big part of it
02:15:605 (3) - is this on the wrong tick on the timeline? slow it down and it shouldn't be there, it should be 1/6 tick later Yes, my bad.
Fixed it ofc

Otherwise, besides things I told to watch out for this map is really consistent and keeps good parts throughout the song, but that also means it keeps the bad parts, so I recommend looking through and keeping in mind some of the suggestions I made so you could fix anything I may have missed
Add a Kiai Totally forgot lol. Ez fix.
I know this mod wasn't too long, but it was overall things that I was trying to fix like the sliders because if I put every slider that I didn't like on the mod, it would take too much time for me and would be completely unnecessary.
from my queueueueueueueueueueueueueue
Thanks for mod, i'll try to take a look around the entire map and overhaul/remake some patterns.
Lorkee
Hey hey heeey m4m :D

Catastrophe

  1. The music very calm, so I don't really get the diff name. Maybe cuz it's some touhou thing and I don't know shit about that game, series or whatever.
  2. 01:03:391 - I think you should emphasize this sound here.
  3. 01:29:034 (4,7) - Avoid this overlap!
  4. 01:30:757 (3,1) - It's not perfect.
  5. 01:44:237 (3,5) - Again ths overlap :S
  6. 02:27:920 (2,1) - ^
  7. 02:37:042 - Emphasis on this!
  8. 03:00:758 (4,5) - Not perfect!
  9. 03:17:481 (5,1) - Uhm, again.
  10. 04:58:733 - imo you should do a circle here, and then spinner.
  11. So you have a lot of these hard to read parts, I don't really know if they are intentional, but you should look at them. I think you know what I'm talking about: eg. 00:15:654 (1,2,3,4) - , 00:17:479 (4,5,1) - , 01:10:841 (5,6,1) - etc...
Looks good!
Topic Starter
Cyron

Lorkee wrote:

Hey hey heeey m4m :D

Catastrophe

  1. The music very calm, so I don't really get the diff name. Maybe cuz it's some touhou thing and I don't know shit about that game, series or whatever. I think i'll change the diff name but i don't really know of a good name right now.
  2. 01:03:391 - I think you should emphasize this sound here. Good idea!
  3. 01:29:034 (4,7) - Avoid this overlap! Ok, sure.
  4. 01:30:757 (3,1) - It's not perfect. Don't think it's that important but fixed anyway.
  5. 01:44:237 (3,5) - Again ths overlap :S That is actually on purpose. As you see the stream takes sharp angled turns and it's supposed to overlap in order to emphasize that.
  6. 02:27:920 (2,1) - ^ Don't really see a problem with that but i changed it a bit.
  7. 02:37:042 - Emphasis on this! Sure.
  8. 03:00:758 (4,5) - Not perfect! How do you even notice those lol.
  9. 03:17:481 (5,1) - Uhm, again. Again this is on purpose.
  10. 04:58:733 - imo you should do a circle here, and then spinner.Don't think that would fit, i think the spinner is fine as it is right now.
  11. So you have a lot of these hard to read parts, I don't really know if they are intentional, but you should look at them. I think you know what I'm talking about: eg. 00:15:654 (1,2,3,4) - , 00:17:479 (4,5,1) - , 01:10:841 (5,6,1) - etc...
I usually make harder to read patterns in order to make the players focus more on the map and not get bored. Imo those are not even that hard to read.

Looks good!
Thanks for mod!
BlakeIsMyWaifu
From my modding Q

Catastrophe
Really nice map but it feels clunky and janky at times
Is OD 9 really need? 8.4 seems a bit better
00:08:863 (4,5) - I think this should be a jump
00:18:087 (1,2) - This really breaks the flow. Ctrl + J the first one
00:55:993 (1,2,1,2,1,2,1,2) - Instead of copy and paste + rotate 90, make them alternate going up or down
00:56:905 (1,2) - Make it large spaced than the others
00:57:614 (2,3) - That stack looks ugly
01:05:925 (5) - NC here not 01:06:027 (1)
01:32:581 (5) - Dodgy looking slider
01:38:358 (1,2,3,4,5) - I get what you were trying to go for but there are a few problems:
Rotate 01:38:865 (2) about 30 so that the tails are in the center of one and another
01:39:270 (3) - Should be a straight slider
01:39:574 (4,5) - Can look more like 01:38:358 (1,2)
01:43:933 (6) - NC here not 01:44:034 (1)
02:01:771 (5) - Remove that red anchor
02:29:643 (1,2,1,2,1,2,1,2) - This is how i think all the other sections like this should be. They should all go in opposite directions and not 90 turns
02:39:068 (12) - NC here not 02:39:170 (1)
02:39:575 (5) - NC here not 02:39:676 (1)
03:17:583 (6) - NC here not 03:17:684 (1)
04:35:422 (6,1) - You know what i am going to say
05:01:622 (1,2) - Remove those two notes. That is just mean

As mentioned by other modders the difficulty name doesn't quiet fit. Maybe name it [those fucking doubles] because fuck them doubles. Good luck!
Topic Starter
Cyron

BlakeBestWaifu wrote:

From my modding Q

Catastrophe
Really nice map but it feels clunky and janky at times
Is OD 9 really need? 8.4 seems a bit better Yeah maybe it's a bit too hard to acc. I think I'll settle for 8.6
00:08:863 (4,5) - I think this should be a jump This is mapped just like the rest of this section, no jump required
00:18:087 (1,2) - This really breaks the flow. Ctrl + J the first one Are you sure you meant Ctrl + J, that makes it ugly af.
00:55:993 (1,2,1,2,1,2,1,2) - Instead of copy and paste + rotate 90, make them alternate going up or down Nah, this plays pretty good imo and it also adds some diversity.
00:56:905 (1,2) - Make it large spaced than the others Why, it sounds just like the others except I've also added a clap on the end. It would create an unexpected diff spike
00:57:614 (2,3) - That stack looks ugly Fine , i just stacked them normaly.
01:05:925 (5) - NC here not 01:06:027 (1) I think it should actually be here 01:06:128 -
01:32:581 (5) - Dodgy looking slider I think it looks fine
01:38:358 (1,2,3,4,5) - I get what you were trying to go for but there are a few problems:
Rotate 01:38:865 (2) about 30 so that the tails are in the center of one and another I remade that part, hopefully it works
01:39:270 (3) - Should be a straight slider Why? there is no reason not to make this like the rest of them
01:39:574 (4,5) - Can look more like 01:38:358 (1,2) Ok i copy pasted the first 2 ones.
01:43:933 (6) - NC here not 01:44:034 (1) Ok sure.
02:01:771 (5) - Remove that red anchor Sure, that looked pretty ugly
02:29:643 (1,2,1,2,1,2,1,2) - This is how i think all the other sections like this should be. They should all go in opposite directions and not 90 turns It would be boring to have all of them the same plus it would be a pain in the ass to play. This is probably the hardest out of all of them and i want only one section like this.
02:39:068 (12) - NC here not 02:39:170 (1) This one is fine since it's NC after the song
02:39:575 (5) - NC here not 02:39:676 (1) Actually the NC should all be on the white thick
03:17:583 (6) - NC here not 03:17:684 (1) Fixed
04:35:422 (6,1) - You know what i am going to say Yeah lol fixed it too
05:01:622 (1,2) - Remove those two notes. That is just mean Sadly i can't cause the song would be too short. It's not that hard to hit anyway.


As mentioned by other modders the difficulty name doesn't quiet fit. Maybe name it [those fucking doubles] because fuck them doubles. Good luck! Thanks for mod. I'll definitely change the name. You must really hate doubles lol.
Awsisazeen
Hey! it's me from my modding queue.


Mapping
00:11:195 - (3) (4) Unnecessary large spacing that breaks the rythm. (4) (1) Also goes counter clockwise too suddenly. Try a different mode of emphasis. It needs to be understandable and predictable by the player.

00:22:039 - (2) (3) (4) This flow is terribly difficult to play with. Try flipping 3 and 4 upside down.

00:26:676 - Same as above.

00:47:124 - Same as above.

00:40:511 - There is no recognizable difference in timing. You could indicate a spacing in time by more spacing.

This goes on for the entire map, and it doesn't seem like it's rankable. If that's the gimmick you're going for, that's okay. But, I am not experienced enough to find errors within gimmicks based on twisting the rules of flow.


Hitsounding
01:04:380 - Piano stream could be better with a Drum Sampleset. Soft addition, and a whistle.

02:38:182 - Same as above.

04:47:276 - Same as above.

01:10:841 (5,6) - These two need the same hitsound as above.


01:25:892 (4) - Same as above

00:27:816 (1,2) - Slider ends should not have a whistle or a clap.

00:12:614 (4,5) - Slider end and 5 should only have clap.

00:15:654 (1,2) - Slider end and 2 should have clap.

Since I don't want to repeat myself too much, try to rethink ends of sliders within the first minute. They could be better.

01:27:128 - 01:32:983 - Not enough hitsounding.

03:12:000 - 03:27:000 - Slider ends need to be imrpoved

03:39:526 - 03:56:629 - This part is pretty bland. Attempt to spice it up with extra hitsounding!

04:08:966 - 04:38:156 Slider ends need to be re-thought. The slider ends in this section are usually less important that the begininning. This means they shouldn't be as audible, nor identical to the start.

04:55:845 - There's a more audible piano in the end. Start with the classic stream sound, end with piano hitsounds (Drum Sampleset. Soft addition, and a whistle.)
Topic Starter
Cyron

Awsisazeen wrote:

Hey! it's me from my modding queue.


Mapping
00:11:195 - (3) (4) Unnecessary large spacing that breaks the rythm. (4) (1) Also goes counter clockwise too suddenly. Try a different mode of emphasis. It needs to be understandable and predictable by the player. More people have play tested and it seemed fine. Still i might change it a bit if someone else points it out.

00:22:039 - (2) (3) (4) This flow is terribly difficult to play with. Try flipping 3 and 4 upside down.
It's not that hard to follow but i guess it depends a lot on the player. The entire map is made this way which is one thing that makes it unique and challenging. This would mean having to remap everything in order to follow the flow just like in every other map.

00:26:676 - Same as above.

00:47:124 - Same as above.

00:40:511 - There is no recognizable difference in timing. You could indicate a spacing in time by more spacing.
Yeah, that is probably because i nerfed the jumps too hard. they used to be more spaced which is how the should be.
This goes on for the entire map, and it doesn't seem like it's rankable. If that's the gimmick you're going for, that's okay. But, I am not experienced enough to find errors within gimmicks based on twisting the rules of flow. Have you seen any somewhat technical maps? This is not a standard me right from the start cause it's mapped 1/3. So the goal wasn't to create a map where everything flows perfeclty.


Hitsounding
01:04:380 - Piano stream could be better with a Drum Sampleset. Soft addition, and a whistle. Sure! I'm not very good with hitsounding but it feels better this way.

02:38:182 - Same as above. Changed

04:47:276 - Same as above. ^

01:10:841 (5,6) - These two need the same hitsound as above. Not sure what you mean here


01:25:892 (4) - Same as above ?

00:27:816 (1,2) - Slider ends should not have a whistle or a clap. But i think a whistle fits better on the end.

00:12:614 (4,5) - Slider end and 5 should only have clap. I tried changing most of them. So now slider end has a whistle and the other circle has a clap.

00:15:654 (1,2) - Slider end and 2 should have clap. Same.

Since I don't want to repeat myself too much, try to rethink ends of sliders within the first minute. They could be better. Changed some of them to make them

01:27:128 - 01:32:983 - Not enough hitsounding. Added some whistles on slider ends as well

03:12:000 - 03:27:000 - Slider ends need to be imrpoved No sure what you mean by that but i've added more whistles on slider ends.

03:39:526 - 03:56:629 - This part is pretty bland. Attempt to spice it up with extra hitsounding! I agree, i added more whistles.

04:08:966 - 04:38:156 Slider ends need to be re-thought. The slider ends in this section are usually less important that the begininning. This means they shouldn't be as audible, nor identical to the start. There were some accidental claps on some slider ends. Made sure to remove them.

04:55:845 - There's a more audible piano in the end. Start with the classic stream sound, end with piano hitsounds (Drum Sampleset. Soft addition, and a whistle.) Sure!
Thanks for checking hit sounds! It's pretty hard to find people who do that.
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Rhapsody]
Object at 00:18:999 - should be placed at: [339, 103] currently at: [344, 104] to blanket slider body at time 00:19:303 -
Object at 00:21:330 - should be placed at: [214, 298] currently at: [214, 294] to blanket slider body at time 00:21:735 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.

It didn't say much so yay
Topic Starter
Cyron

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Rhapsody]
Object at 00:18:999 - should be placed at: [339, 103] currently at: [344, 104] to blanket slider body at time 00:19:303 -
Object at 00:21:330 - should be placed at: [214, 298] currently at: [214, 294] to blanket slider body at time 00:21:735 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.

It didn't say much so yay
Well that doesn't really help much so idk
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