mod
i can't really say what's wrong with it in 3 sentences but i'll try my best to grab everything i can from the chart and flesh it from there
again, every single example is intertwined with each other so i apologize if there's a bit of an overlap here and there
00:11:535 (11535|2,11648|2,11760|1,11873|1) -
00:18:614 (18614|2,18726|2,18839|0,18951|0,19064|1,19176|1,19288|2,19401|2) -
the execution of these jacks is inconsistent with
a) your layeringbecause 00:10:299 (10299|1,10412|0,10524|3,10637|0,10749|1) - 00:12:547 (12547|3,12659|2,12771|0) - many, many of the 1/3s in the section have been made as normal streams and
b) the music itselfbecause the beats themselves are not more different at 00:18:614 - than at 00:14:232 -
this part ^ is really, explicitly non-negotiable
my suggestion would be to either make the 1/3s jacky or
ditch the damn LNs recommending the underlined one
to back up my point about ditching LNs
about ditching the small LNs:00:16:255 (16255|3,16255|0,16339|2,16423|1) - i can only assume these go to the guitar twitches in the music....
00:16:929 (16929|0,17013|1,17097|0,17266|2,17350|1,17434|2) - which makes these structurally inconsistent with the LNs, since they're essentially the same sounds
about ditching the long ones:00:11:535 (11535|3) - this one really doesn't make sense musically speaking - the guitar syncopates at 00:11:873 - 00:12:210 - all of these points in the music and yet it ends at the second inflection of tone
00:10:524 (10524|2) - 00:16:592 (16592|3) - don't even know what these go to
and personal opinion - it doesn't do much justice to the music if you slather the LNs all over the place at the start - whenever i listen to this song i'd focus more on the brooding build-up of the beginning percussion elements over the pretty much underlying synth lines/guitar lines in the music generally speaking
The jacks were originally there just because I didn't really have a choice. I could do a trill but I felt jacks just played better. I do agree though and I've made the rest more "jacky". As for the LNs, I do think you're missing out on the backing guitar. All the LNs are mapped to that backing guitar which sounds very strong and clear to me.________________________________________________________________________________________________
00:06:367 (6367|3,6479|3,7715|2,7828|2) - could these at least be on separate hands, there's not much musical justification for them to be off balanced
The next 2 are on the other hand00:09:513 (9513|0,9625|0) - these are really poor transitions into the roll, and again - there's no musical quirk there to warrant for you to jack the note there
00:13:558 (13558|0,13614|1,13670|0) - also a poor transition that isn't even a roll, similar lack of musical relevancy here
changed the above 200:17:659 (17659|2,17715|3,17771|2) - odd jack that comes up in this portion, still no musical relevancy here to me
dont think this one is a big deal________________________________________________________________________________________________
00:19:485 (19485|0,19541|1) - these are on 1/6s
why?
:thinking:a) it only makes sense because of snapping continuitysince the predominant snapping of this section is on 1/3 there's no reason to believe that it will suddenly resort to 1/8s when there's 0 indication of any kind of change in the music
b) it's actually the correct snapi placed this last because idk how to show you unless i used arrow vortex
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00:15:243 -
00:27:378 -
inconsistency
Different drums00:37:153 (37153|1,37153|0,37490|1,37490|0) - the musical justification for these doubles is too weak; if you claim that these deserve to be double then
00:36:142 - 00:35:131 - 00:35:468 - these should be doubled too
removed the doubleslet's get one thing clear - you have to be very, very certain as to what you want to layer and what you do not want to layer. i wish (and probably everyone else) there were an easier way of outlining, for every section, what should go to what according to the music but there isn't; you just have to grit your teeth and study everything carefully
00:11:198 (11198|1,12210|2) - bare in mind these are just single notes
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00:29:738 - your rolls are wayy too simple imo
https://i.imgur.com/BwuiFNB.pnghttps://i.imgur.com/pFR6ZwM.pnghttps://i.imgur.com/fDbdT7U.pngetc...
i'd understand if you want to do something easy here but i'm pretty sure the WHOLE chart utilizes pretty simple rolls; which is quite contrary to the music
You're right in that i wanted something easy but perhaps it's too easy. I used your suggestions to change the rolls. I think later on I will change it to become more easy though. I like hard maps that start simple and then progress into more difficult sections.________________________________________________________________________________________________
00:39:064 (39064|3,39176|3,39176|1,39401|0,39513|0,39513|2,39625|2) - these would've worked if not for the fact that the meaning of the jacks has been effectively muddied by patterning like 00:18:614 -
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00:39:850 - you would think that if you imposed a contrary rule there would be more precautions taken place but
00:39:850 (39850|0,40805|0) - different pitch but same column
4 columns with infinite pitches 00:50:917 (50917|3,51592|2,51901|2) - same pitch but different column
intentional to have the JS lead in on col 400:48:221 (48221|0,48558|1) - 00:48:895 (48895|3) - way too early, really
fixed________________________________________________________________________________________________
00:56:030 (56030|3,56114|3) - the emphasis is misplaced
00:56:030 - 00:56:114 - 00:56:198 - 00:56:283 - every single tick in this section has that really rough chug in the guitar, yet only 00:56:030 - 00:56:114 - deserve to be jacked?
It used to be a fulljack but i was told to change it ________________________________________________________________________________________________
00:59:738 (59738|0,59822|3) - you missed a chug which is a continuation from 00:59:316 (59316|1,59316|2,59401|1,59401|0) -
00:57:968 (57968|2,57968|3,58052|1,58052|2) - this pattern itself is flawed, i'll just paste the explanation from below here
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds
would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so
00:58:052 - the chug here is hit on at this point in the timeline
yet
00:57:968 - the note before the hit of the chug and that exact point in which the chug is hit is jacked
does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?
The jacks here aren't so much for the guitar chugs as they are for the vocals which start where the jack starts. But then again the vocals are just playing along to the guitar so why not shift the jack forward 1/4? Because I want the emphasis to be on the strong part of the chug which is on the white tick. The hard part about hitting a jack isnt the first note, it's the second and therefore the peak of effort (and therefore emphasis)
is on the second note which is why the jacks are positioned the way they are.________________________________________________________________________________________________
01:01:676 - no double?
01:02:041 (62041|2,62153|2) - 01:02:097 (62097|0,62210|0) - pretty poor transition out of the roll, also no musical justification pretty much
changed01:02:771 (62771|2,62884|2) - if you wanted to make jacks here have them be consistent with the music so everything's more polished - be it jacking at every guitar chug or whatever
in this set i wouldn't really consider notes >1/4 apart jacks.01:03:446 (63446|0,63502|3,63502|2,63558|0,63614|2,63614|3,63670|0,63726|1,63726|2) - burst is awkward in accordance to the music, i don't see anything differentiating the blast beats here from 01:19:288 -
in terms of patterning? I dont see what you mean________________________________________________________________________________________________
01:12:210 (72210|2,72547|1,72884|2,73221|1) -
LN woesLNs like these i get them - they go with the guitar strums and all, and my guess is that you're seemingly trying to make it less boring
here's the 3 deals about them though:
1) they're not pitch relevantit bugs me that they only repeat on 2 columns even though each and every one of the strums is different in pitch
2) they're not consistently placedsee
01:17:603 (77603|0,77940|2,78277|0,78614|2,78951|0) - exhibit A
01:06:816 (66816|0,67153|3,67490|0,67828|3,68165|0,68502|3,68839|0,69176|3) - exhibit B
and above linked part (which i will call C)
now i get that your justification is that "B is able to be longer than A because B has more breathing space layering wise - B doesn't have those snare 1/4s"
but it just seems odd since A can very easily be the same as B (https://i.imgur.com/lnmQtRh.png demonstrated) without much sacrifice made to any kind of "breathing space". the screenshot can very certainly be read and hit, especially with players that play such high SR maps
this also raises the questions as to why A and C are different too - besides, they all are exactly the same guitar runs
3) they're murdering your patterningnow we all know that these staccato LNs are pretty much everywhere in the mapping scene today and usually spices things up - but in this case it runs directly against what you were aiming for
https://i.imgur.com/PeAvXnu.png 01:07:490 (67490|0,67575|3,67575|1,67659|2,67743|0,67743|1) - these sets, they keep repeating and repeating - to what cause? there's certainly no more emphasis on the guitar, since the PR in the music doesn't match the PR in the patterning.
and because of that, the part becomes blander than the other JS around it
The LNs are really shit and lame and boring and I want to change them. They're my least favourite thing about this map so far and I'm going to remap every section that has them. I think I'll use your suggestion as well as some other ideas assuming I come up with some good ones. I'll make another post in this thread when I've changed them allsuggestionnow the most most important thing to remember is that there is no harm in breaking the rules you've set for a section (i.e. 1/4 jumpstream) if the music actively begs for you to do so; overlaying rules on top of other rules just diminishes the effect of every single one of them altogether and that emphasis you may or may not wish to convey is simply lost on the player
from 01:06:816 -i encourage you to lay the notes out first before looking at my explanation below so you can follow along and see how i set things up
01:07:153 (67153|1,67238|0,67322|1,67406|0) -
01:08:165 (68165|2,68249|3,68333|2,68417|3) - if you noticed, these are the only one-handed trills in the section. i worked with the PR to my advantage here and only dedicated the lowest/highest pitches in the guitar strum of this section to this patterning here
01:07:575 (67575|1,67743|1,67912|1,68080|1) -
01:08:249 (68249|3,68417|3,68586|3,68755|3) - most of these stacks are a result of, yes PR - if you look at the trills in individual sets:
01:07:490 (67490|2,67575|1,67659|2,67743|1) - is on 23
01:07:828 (67828|3,67912|1,67996|3,68080|1) - is on 24
01:08:165 (68165|2,68249|3,68333|2,68417|3) - is on 34
01:08:502 (68502|0,68586|3,68670|0,68755|3) - is on 14
the gradation in the patterning goes from left to right and right to left - which directly corresponds to the what the guitar strums are doing
01:13:558 - for the part here, you can stop following the guitar and stick to the percussion
you can always flip how the notes ascend/descend but the main gist is that it follows the giutar strum much much more clearly
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01:55:608 (115608|3,115693|3,115946|1,116030|1,116283|0,116367|0,116620|0,116704|0) -
minijack woesagain, i get what you're trying to do here - there's that light cymbal touching in the music
but i'm afraid there are a couple of issues with it though
1) they're not consistentnow this is an issue with how you placed the jacks
01:56:283 (116283|0,116367|0,116620|0,116704|0) - can't hear any reason for them to be stacked
02:06:395 (126395|1,126479|1,126732|1,126816|1,127069|3,127153|3,127406|3,127490|3) - same thing here
02:08:502 (128502|0,128586|3,128586|2,128670|0,128755|2,128755|3) - why isn't the whole pattern like
https://i.imgur.com/DwcjXwy.png so? i presume you jacked every snare-cymbal part
i probably missed a lot but this is a case AGAINST the patterning itself not how consistent they are
2) they don't have much patterning logici'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds
would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so
01:55:693 - the cymbal here is hit on at this point in the timeline
yet
01:55:608 - the note before the hit of the cymbal and that exact point in which the cymbal is hit is jacked
does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?
again, this is a case AGAINST the minijack pattern itself not how they're oriented since i'm saving the most important point for last
see above for the chugs, same reasoning3) they don't have much musical backingthese cymbal hits, in the grand scheme of things, are light - i'm not kidding by that
in fact, they're too light to be regarded as doubles (according to you)
if that's the case then i don't get why you would place minijacks emphasizing them within 178 bpm JS - it just seems way too spiky for what the music actually gives
and in this case it just gives a really light garnish of cymbals on top of what originally was there
I disagree in that they cymbals aren't strong enough, they're certainly there and without jacks to accent them, this section would just be another JS partsuggestionfrom 01:55:693 - again, highly encourage you to lay the notes out first and looking at my explanation
i sought to deviate from the current meta of 1/2 snares and looked at emphasizing the cymbal themselves with a light 1/2 JS
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getting tired, about as far as i will go
03:56:445 (236445|3,236503|2,236560|1,236618|3,236676|2,236733|1,236791|2) - mini LNs on OD 9 260 bpm are really fucken gay to time, no joke
well they're not meant to be easy. I know this is a shitty justification but making these SNs would defeat the theme of the kiai________________________________________________________________________________________________
02:48:444 (168444|0,168444|1,168528|1,168528|0,168612|1,168612|0) - no, these aren't very good - in fact they're real spiky
I think I disagree with you here, they're easy to read and on the same hand at a relatively low bpm. They're not difficult. The 1/6 ones later on are MUCH more difficult.a) the spikiness isn't justified in the music i personally don't think the music really is anything vastly different/jarring enough for you to put something such a vastly different/jarring pattern. it just comes off as an artificial attempt at making the map interesting whilst seeming falling flat on itself because:
b) it's not exactly very balanced in regards to itself02:44:062 - 02:45:073 - 02:46:084 - not sure why these are all on the same hand, nothing in the music points to such a thing happening - even in the next section you balanced them out. but not here
c) it's not exactly very balanced even in regards to the patterns 02:46:927 to 02:47:601 - i'd argue that these chugs are much more poignant and stand out way more than those 3 tick chugs because of how they're accompanied by the higher pitched guitar line. yet the patterning there doesn't seem to support the assertion the music gives, since 02:46:927 - is way less spiky and "normie" than 02:46:084 -