forum

Inferi - The Promethean Kings [OsuMania]

posted
Total Posts
24
Topic Starter
Litharrale
This beatmap was submitted using in-game submission on Sunday, 15 October 2017 at 4:09:33 PM

Artist: Inferi
Title: The Promethean Kings
Tags: melodic technical death metal marathon stamina jumpstream jack
BPM: 178
Filesize: 11004kb
Play Time: 05:53
Difficulties Available:
  1. The Path of Apotheosis - 4Key (5.73 stars, 5042 notes)
Download: Inferi - The Promethean Kings
Information: Scores/Beatmap Listing
---------------
Enemies of the golden throne must pay with their death
I am the king of all kings
You are blinded by rage and ignorance
These mortals must not be our enemies


stamina map


Inspired by mazzerin


Thanks to all the testplayers and modders!
Weber
p lame NGL
Ayachi Meme
hello

from my mod q

1\2\3\4

fdashjklafsljkdh
00:51:929 - add note
00:51:929 (51929|2) - move up 1 tick and shorten by 1 tick
04:38:563 - triple here? add note

so sorry i couldnt help further lol, not use to super hard maps >.<
NO HELP = NO KDS

also, i dont have any maps i need modded, but i do have something else, i send you a pm on the website inbox : )

goodluck with the map : )
Garalulu
M4M

Col
1|2|3|4

[]
[The Path of Apotheosis]
  1. 00:36:816 - 00:37:828 - You can use some drum roll sounds like here 00:34:794 - 00:35:805 - , instead a simple double note.
  2. 00:38:839 - 00:39:850 - To emphasis the hard drum's feeling, use a minijack structure to express heavier sound rather than just flowing stream pattern.
    I think it suits here.
    Here is my example about this
  3. 00:58:052 - 01:00:075 - I don't understand why double notes are placed like here. It doesn't have the reason to emphasis the 4/4 blue lines before the 1/4 white lines. rather than this 4/4 line, make 2/4 blue lines a double to use following guitar sound from the 1/1 white lines.
  4. 02:27:376 - 02:27:713 - man it's pretty thx
  5. 02:43:893 - 02:50:972 - I support this concept but it's too hand biased pattern. plz make this more balanced structure ;_;
    Here are some example about this part
    Only one triple jump per one hand is my opinion.
    02:43:893 - 02:45:916 -

    like this, more balanced, more sexy chart indeed

    02:47:938 - 02:49:960 -

    how about like this? actually triple after triple at one hand is too pain for player, and make a mindblock to him. so have a mercy plz :p
  6. 03:14:907 - 03:15:830 - hi delete dis jumptrills thx
    actually what the heck, it's too overmapped tho. There are some strong sound to make a reasonable double, not whole this part. moreover, suddenly changing bpm makes player have a confusion to adjust this. I recommend, reduce this density easier plz.
    My suggestion is here.
    03:14:907 - 03:15:541 - make a roll at this. even though you have a opinion 'hey it has some strong sound so I put double here', it has bpm changing issue and is too dense suddenly.
    Emphasis some special sound like 03:14:904 - 03:15:368 - 03:15:599 - 03:15:657 - 03:15:714 - 03:15:772 - only. It will be more comfortable, and player can adjust this bpm changing. Example structure is here
  7. 03:28:753 - 03:30:599 - same issue with above. My suggestion is here
    In addition, 14-23 jumptrill at 260bpm is too hard, you know
  8. 03:40:753 - 03:41:676 - I see this part is too col2 biased, spread more equally plz
  9. 03:44:445 - 03:45:368 - hey w u t
    make 12-34 trill at least, and being single note at tomdeep sound looks good. My suggestion is here
    Yes, I hate long jumptrill
[]

I'm oki with other thing, but has a question about this chart. It's not so heavy dense chart than my thought. you can add more notes at whole structure, to emphasis some drum and finish sound and etc. I didn't say about specific structure, just point out some doubt thing becuz it's not bad actually
anyway, nice trying on metal chart, and good hitsounding hehe
Good Luck!
Oscyy
i'm glad this is not for ranked
I'm picking this as tournament map next year kek
Topic Starter
Litharrale

Ayachi Meme wrote:

hello

from my mod q

1\2\3\4

fdashjklafsljkdh
00:51:929 - add note Definitely is a stronger sound here than the previous LNs but it's also weaker than the upcoming ones so if i add a note here i'd have to add a note there as well and I think that'd negatively affect the "impending doom" feeling
00:51:929 (51929|2) - move up 1 tick and shorten by 1 tick done
04:38:563 - triple here? add note no snare so no triple

so sorry i couldnt help further lol, not use to super hard maps >.<
NO HELP = NO KDS

also, i dont have any maps i need modded, but i do have something else, i send you a pm on the website inbox : )

goodluck with the map : ) thank you!

Garalulu wrote:

M4M

Col
1|2|3|4

[]
[The Path of Apotheosis]
  1. 00:36:816 - 00:37:828 - You can use some drum roll sounds like here 00:34:794 - 00:35:805 - , instead a simple double note. intentional choice to slow down play a bit before the LNs
  2. 00:38:839 - 00:39:850 - To emphasis the hard drum's feeling, use a minijack structure to express heavier sound rather than just flowing stream pattern.
    I think it suits here.
    Here is my example about this great idea, shows that this map has a lot of jacks as well
  3. 00:58:052 - 01:00:075 - I don't understand why double notes are placed like here. It doesn't have the reason to emphasis the 4/4 blue lines before the 1/4 white lines. rather than this 4/4 line, make 2/4 blue lines a double to use following guitar sound from the 1/1 white lines. Mapped to the vocal line "Filled with torment and suffering"
  4. 02:27:376 - 02:27:713 - man it's pretty thx :blobsweat:
  5. 02:43:893 - 02:50:972 - I support this concept but it's too hand biased pattern. plz make this more balanced structure ;_; rest in piece triple stacks, you'll be missed. Changed to your suggestion
    Here are some example about this part
    Only one triple jump per one hand is my opinion.
    02:43:893 - 02:45:916 -

    like this, more balanced, more sexy chart indeed

    02:47:938 - 02:49:960 -

    how about like this? actually triple after triple at one hand is too pain for player, and make a mindblock to him. so have a mercy plz :p
  6. 03:14:907 - 03:15:830 - hi delete dis jumptrills thx
    actually what the heck, it's too overmapped tho. There are some strong sound to make a reasonable double, not whole this part. moreover, suddenly changing bpm makes player have a confusion to adjust this. I recommend, reduce this density easier plz.
    My suggestion is here.
    03:14:907 - 03:15:541 - make a roll at this. even though you have a opinion 'hey it has some strong sound so I put double here', it has bpm changing issue and is too dense suddenly.
    Emphasis some special sound like 03:14:904 - 03:15:368 - 03:15:599 - 03:15:657 - 03:15:714 - 03:15:772 - only. It will be more comfortable, and player can adjust this bpm changing. Example structure is here
  7. 03:28:753 - 03:30:599 - same issue with above. My suggestion is here
    In addition, 14-23 jumptrill at 260bpm is too hard, you know Your suggestion has a lot of good reasoning in it but I was still unsure so I asked some people to testplay it and based on their reactions, I think it's fine. None of them had a problem with the bpm change and most recognized it was meant to be hard.I dont think it's overmapped relative to the rest of the 260bpm section. I'm going to keep your suggestion on hand just in case I do change it in the future
  8. 03:40:753 - 03:41:676 - I see this part is too col2 biased, spread more equally plz It's for PR, col 2 stack is the sacrifice that was made
  9. 03:44:445 - 03:45:368 - hey w u t changed it :blobsweat: I made all the toms singles though
    make 12-34 trill at least, and being single note at tomdeep sound looks good. My suggestion is here
    Yes, I hate long jumptrill
[]

I'm oki with other thing, but has a question about this chart. It's not so heavy dense chart than my thought. you can add more notes at whole structure, to emphasis some drum and finish sound and etc. I didn't say about specific structure, just point out some doubt thing becuz it's not bad actually
anyway, nice trying on metal chart, and good hitsounding hehe Thanks! Going to do some self mod now to make it more dense. Originally I thought that it was too hard but now I'm thinking its too easy. MORE JACKS!
Good Luck!

if you're reading this and about to do your mod, wait up cause I'm changing a bunch of stuff


Done


General changelog: (not uploaded yet, will edit when uploaded)
-Increasing variety in the pre-260bpm section
-Adding notes to guitar sections so they're not 1/4 as dense as the rest of the map
-even more jacks
-Making some pre-260bpm parts harder to accentuate guitar/vocals more
-making the post 260bpm part a lot harder because no one wants to play a 2.5* map for 1.5 minutes after their 6* vacation
Umo-
Hello!
M4M req from some random modding queue
The Path of Apotheosis
nice hitsounds
00:09:513 (9513|0,9625|0) - imo this feels very weird while playing
00:11:535 - I think this works better imo click
00:16:339 (16339|2) - ghost
I dont hear any sound on this notes 00:17:013 (17013|1,17097|0) - 00:17:350 (17350|1,17434|2) - :thinking:
00:27:715 - same as before
00:36:816 - to 00:37:828 - it triggers me that you didn't follow the drum sound
00:39:738 - add a LN for "psss" sound?
00:47:603 - I think those notes would work better as a 1/8 since they follow the piano sound a lot better
00:51:255 - is this snapping intended click ? I dont really see the point of that
00:56:198 (56198|3,56283|3) - this would work better as a stair going from 2 to 3
00:57:968 (57968|2,58052|2) - I think those jacks are a bit too much after a stream, why not make them something like this?
01:01:086 - add a note for a crash sound?
01:14:232 (74232|0,74401|0,74569|0,74738|0,74906|0) - anchor
01:19:962 (79962|2,79962|1) - I think that note should be snapped to 01:19:934 - 1/12
01:20:047 (80047|0,80047|3) - move to 01:20:019 -
actully all of those notes are snapped wrong, 01:20:131 (80131|1,80131|2,80215|0,80215|3,80299|1,80299|2,80384|3,80384|0) - they come a bit late when I listen to it at 25%
01:26:451 (86451|3,86535|2) - ctrl+g, feels better
01:28:305 (88305|3,88305|2) - this would work better as a single note
01:35:384 (95384|3,95468|3,95552|3,95637|3,95721|3,95805|3,95889|3) - my god
01:40:777 (100777|1,100861|1,101114|0,101198|0) - I dont see why those are jacks, I dont really hear any repetitive sound or anything01:42:041 (102041|2) - add a LN here and extend it to 01:42:210 - for a vocals, it feels a bit empty there
01:50:131 (110131|0,110215|0) - GN? I can't really hear anything while listening to it at 100%
01:55:440 (115440|1) - could remove that to represent the sound change in the song
02:45:073 (165073|2,165073|3,165157|3,165157|2,165241|3,165241|2) - ctrl+h, works better imo
02:46:084 (166084|1,166084|0,166168|0,166168|1,166253|0,166253|1) - ^
03:13:556 (193556|1,193556|3,193556|2,193556|0) - I think triple is enough
03:15:830 (195830|3,195830|0,195830|2) - I think this can be really tricky to press after 260 BPM roll, meybe remove this note 03:15:830 (195830|0) -
Interesting map
Good Luck!
Xinnoh
it's a great idea to mod a 6* map when you can't play most 3* ones

00:36:816 (36816|2) - Even if it's meant to slow down, just using basic 1/3 is still a significant decrease of tech needed from the previous section. Better to follow the obvious music.
00:39:625 (39625|3) - Adding a jack here follows the hi hat sound well, since it's fairly prominent to follow (this worked before but you changed structure rip)
00:56:198 (56198|3,56283|3) - The hek is a triple jack doing here, pitch of guitar changes on the downbeat + better emphasis to change lanes
01:26:957 (86957|2) - This really needs a note here, not sure why drums were skipped
Pitch of drums change at 01:35:382 (95382|3) - and 01:35:971 (95971|0) - , but the whole pattern is on the same two columns. Use lane 2/3 so it can reflect the changes
02:06:142 (126142|2) - 02:35:803 (155803|1) - There's no emphasis on this finish as it plays identical to the previous. Add a jack or change how this plays
02:43:893 (163893|1) - I can't figure out what pattern is being used when swapping sides. Normally it's 1/1 before a large white tick, but 02:46:590 (166590|1) - doesn't so bit confused. Next section at 02:47:938 (167938|3) - is a bit clearer that a triple means swap sides
03:15:599 (195599|2) - The guitar does a little rising thing here, it would be cool if you broke the jump trills and added some streams on 1/8 snap to emphasise it
03:23:214 (203214|1) - i'm sure :b:uan would love this
03:43:176 (223176|0) - Guitars on 1/4 around here that can be mapped
second half seems really inconsistent with how the first half was mapped, you disregarded a lot of drums and just focused guitar. It's simple enough that I can FC aside from the 1/6 jacks. I'd prefer if it was mapped consistent to the first half but I'm not the target player so I'll let others say if it needs consistency.
05:08:900 (308900|2) - I need an adult
05:19:518 (319518|2) - add jack for drum
Topic Starter
Litharrale

Umo- wrote:

Hello!
M4M req from some random modding queue
The Path of Apotheosis
nice hitsounds
00:09:513 (9513|0,9625|0) - imo this feels very weird while playing >1/4 jack is no problem in this map
00:11:535 - I think this works better imo click Doubles wouldn't work here because it's a normal bass
00:16:339 (16339|2) - ghost guitar
I dont hear any sound on this notes 00:17:013 (17013|1,17097|0) - 00:17:350 (17350|1,17434|2) - :thinking: ^
00:27:715 - same as before
00:36:816 - to 00:37:828 - it triggers me that you didn't follow the drum sound Would be boring to map the normal drums instead of the new unique sound
00:39:738 - add a LN for "psss" sound? done
00:47:603 - I think those notes would work better as a 1/8 since they follow the piano sound a lot better Already used a lot of 1/6 but a >350bpm stream here would be weird
00:51:255 - is this snapping intended click ? I dont really see the point of that whoops
00:56:198 (56198|3,56283|3) - this would work better as a stair going from 2 to 3 WEAK
00:57:968 (57968|2,58052|2) - I think those jacks are a bit too much after a stream, why not make them something like this? WEAKLING
01:01:086 - add a note for a crash sound? done
01:14:232 (74232|0,74401|0,74569|0,74738|0,74906|0) - anchor theres a lot of anchors in this song
01:19:962 (79962|2,79962|1) - I think that note should be snapped to 01:19:934 - 1/12 1/12 here would play really weirdly
01:20:047 (80047|0,80047|3) - move to 01:20:019 -
actully all of those notes are snapped wrong, 01:20:131 (80131|1,80131|2,80215|0,80215|3,80299|1,80299|2,80384|3,80384|0) - they come a bit late when I listen to it at 25% they're not timed wrong
01:26:451 (86451|3,86535|2) - ctrl+g, feels better setting up for the trill
01:28:305 (88305|3,88305|2) - this would work better as a single note that'd be inconsistent
01:35:384 (95384|3,95468|3,95552|3,95637|3,95721|3,95805|3,95889|3) - my god
01:40:777 (100777|1,100861|1,101114|0,101198|0) - I dont see why those are jacks, I dont really hear any repetitive sound or anything01:42:041 ran outta room
(102041|2) - add a LN here and extend it to 01:42:210 - for a vocals, it feels a bit empty there wrong timestamp? there's no vocals here
01:50:131 (110131|0,110215|0) - GN? I can't really hear anything while listening to it at 100% guitar
01:55:440 (115440|1) - could remove that to represent the sound change in the song i like this idea but making a snare a single would be wrong
02:45:073 (165073|2,165073|3,165157|3,165157|2,165241|3,165241|2) - ctrl+h, works better imo that'd break the pattern
02:46:084 (166084|1,166084|0,166168|0,166168|1,166253|0,166253|1) - ^
03:13:556 (193556|1,193556|3,193556|2,193556|0) - I think triple is enough neh
03:15:830 (195830|3,195830|0,195830|2) - I think this can be really tricky to press after 260 BPM roll, meybe remove this note 03:15:830 (195830|0) it is tricky but I think it could be ok, on the fence about it -
Interesting map
Good Luck!

[
Topic Starter
Litharrale
[quote="Sinnoh" ]it's a great idea to mod a 6* map when you can't play most 3* ones

00:36:816 (36816|2) - Even if it's meant to slow down, just using basic 1/3 is still a significant decrease of tech needed from the previous section. Better to follow the obvious music. Slowing like this is fine because the LN right before it acts as a "brake"
00:39:625 (39625|3) - Adding a jack here follows the hi hat sound well, since it's fairly prominent to follow (this worked before but you changed structure rip) waddya mean
00:56:198 (56198|3,56283|3) - The hek is a triple jack doing here, pitch of guitar changes on the downbeat + better emphasis to change lanes rip jackerino, you will be loved
01:26:957 (86957|2) - This really needs a note here, not sure why drums were skipped gonna pretend I didnt miss this one
Pitch of drums change at 01:35:382 (95382|3) - and 01:35:971 (95971|0) - , but the whole pattern is on the same two columns. Use lane 2/3 so it can reflect the changes already changed
02:06:142 (126142|2) - 02:35:803 (155803|1) - There's no emphasis on this finish as it plays identical to the previous. Add a jack or change how this plays eh i had jacks here before but it just played kinda weird since you had to triple jack
02:43:893 (163893|1) - I can't figure out what pattern is being used when swapping sides. Normally it's 1/1 before a large white tick, but 02:46:590 (166590|1) - doesn't so bit confused. Next section at 02:47:938 (167938|3) - is a bit clearer that a triple means swap sides triple jack +
1/1 triple = swap sides. Didnt swap sides on the last one because there's no more triple. I do agree though that's it a bit unclear so Ill probably change it



03:15:599 (195599|2) - The guitar does a little rising thing here, it would be cool if you broke the jump trills and added some streams on 1/8 snap to emphasise it

You want me. To add. 1/8 streams. in a 260bpm section. When it just begins and the player is used to 178 bpm.


I like it.

I dont know how to pull it off though



03:23:214 (203214|1) - i'm sure :b:uan would love this
03:43:176 (223176|0) - Guitars on 1/4 around here that can be mapped
second half seems really inconsistent with how the first half was mapped, you disregarded a lot of drums and just focused guitar. It's simple enough that I can FC aside from the 1/6 jacks. I'd prefer if it was mapped consistent to the first half but I'm not the target player so I'll let others say if it needs consistency.

I agree, I was going for "diversity" so it wouldnt all be the same but it's such a big change it kind of borders on weird. I'm going to keep an ear out on this one and see what people say about it
05:08:900 (308900|2) - I need an adult 267BPM JACKS WEW
05:19:518 (319518|2) - add jack for drumthe idea of more jacks is enticing but ive already missed a lot of drums in this section, mapping this one would be inconsistent[/quote]


had to do two replies because one wouldnt work for some reason
Kawawa
00:36:816 - to 00:37:828 - I think you ignored the 1/3 kick intentionally, but I don't think It needs to be excluded.
From around part, players already took a break time and It obviously audible sound. so It will be calculated as main rhythm.
so I would recommend that add 1/3th rhythm here. jack also fine, up to you.

00:47:659 (47659|1,47715|3) - I did not feel 1/6 here.
00:47:828 (47828|0,47884|1) - It's clearly 1/6th but the previous one is close to 1/4th 00:47:687 -

00:56:198 (56198|3) - It would be better If you move it to 3(column 1/2/3/4)
It does not make much sense, but you just do not have to stick to these hammers. https://puu.sh/xUoVo/307e7644a1.jpg

00:57:968 (57968|3,57968|2,58052|1,58052|2) - Honestly, those jacks are not good to feel to play.
I mean they don't have the feeling what they expressed as jack.
You need to listen carefully to the surrounding electric guitar for use of jack.
As an example, 00:58:389 - 00:58:474 - 00:58:558 - And 00:58:726 - 00:58:811 - 00:58:895 - And 00:59:064 - 00:59:148 - 00:59:232 -
Those parts can be jack reasonably. because they are clearly repeated the same instrument's pitch.

01:03:446 - to 01:04:007 - I honestly don't want to point out the patterns, but It needs to be improved
Actually you made a break time(01:04:007 - )a bit for the next sturcutre,
so If the patterns are easier before the next structure, it will have a better break. Feedback :: https://puu.sh/xUpcQ/887957d593.jpg

01:06:816 - to 01:09:260 - And 01:12:210 - to 01:13:221 - And 01:17:603 - to 01:18:951 - It's too repeated.
Rice with LNs were surely repeated much times, you can make it various. (I will not comment same spot for the above part)

01:19:794 - to 01:20:299 - Since the sounds are changed as tom from kick.
so It does not need to same column with previos trill 01:19:625 (79625|3,79625|0,79710|1,79710|2) -
so you can remove some notes intentially, don't be mindblock by note amounts. Feedback :: http://puu.sh/xUppp/ca8b18bdb7.jpg
(This is a good example that you did http://puu.sh/xUpUW/05dfb473d6.jpg&#41;

01:30:412 - to 01:31:086 - Same mod with 01:19:794 - to 01:20:299 - (I will not comment same spot for the above part)

01:35:384 - This chart clearly targeted hard maps, but it is overly excessive. I do not think this is a reasonable way.
what do you think about? https://puu.sh/xUpyA/70bbd33036.jpg

01:40:777 (100777|1,100861|1,101114|0,101198|0) - This does not induce a feeling of Jack.
If the next pattern is an inevitable column, it can be acceptable, but this is not. 01:41:788 (101788|0,101873|0) - so It's fine.

01:43:474 (103474|1) - 01:43:811 (103811|3) - 01:44:148 (104148|0) - Same mod with above.

01:44:569 - to 01:47:266 - The song becomes climax, but here is too weak. consider the notes.

02:43:893 - to 02:46:758 - separate overlapping columns from main white section, It would be better to rhythm. Feedback :: http://puu.sh/xUpYI/461a962545.jpg
like you did your best on the part 02:47:938 -

03:13:893 - 03:14:230 - It also can be 4note, Actually, I like that feeling and I think it is more appropriate in my opinion.

03:23:214 - to 03:28:753 - It changed as LN structure, It's good visually, but since you focused on one stream only,
This part is really weird(suddenly too easy)
I think you need to add some note, guess at least snare-rice? (I will not comment same spot for the above part)

03:28:753 - to 03:30:137 - I don't think It's reasonably done.
carefully listen them then you can catch the better patterns than suddenly 12/34 spam

04:48:675 - to 05:04:855 - well, something wrong for the structure. It feels too not solid.
At least I think it needs to be added something, too weak whole part suddenly.
Actually some parts are solid, but some are not, so I could not be sure for something.
I think it is necessary to make the solid structure of the whole, consider it.
Good luck for the future anyway!
Topic Starter
Litharrale

Kawawa wrote:

00:36:816 - to 00:37:828 - I think you ignored the 1/3 kick intentionally, but I don't think It needs to be excluded.
From around part, players already took a break time and It obviously audible sound. so It will be calculated as main rhythm.
so I would recommend that add 1/3th rhythm here. jack also fine, up to you. added

00:47:659 (47659|1,47715|3) - I did not feel 1/6 here.
00:47:828 (47828|0,47884|1) - It's clearly 1/6th but the previous one is close to 1/4th 00:47:687 - keep it all 1/6 for simplicity. it's hard to tell really and at full speed I dont think it will be noticeable

00:56:198 (56198|3) - It would be better If you move it to 3(column 1/2/3/4)
It does not make much sense, but you just do not have to stick to these hammers. https://puu.sh/xUoVo/307e7644a1.jpg fixed

00:57:968 (57968|3,57968|2,58052|1,58052|2) - Honestly, those jacks are not good to feel to play.
I mean they don't have the feeling what they expressed as jack.
You need to listen carefully to the surrounding electric guitar for use of jack.
As an example, 00:58:389 - 00:58:474 - 00:58:558 - And 00:58:726 - 00:58:811 - 00:58:895 - And 00:59:064 - 00:59:148 - 00:59:232 -
Those parts can be jack reasonably. because they are clearly repeated the same instrument's pitch. The jacks are meant to represent the vocals rather than the instruments here

01:03:446 - to 01:04:007 - I honestly don't want to point out the patterns, but It needs to be improved
Actually you made a break time(01:04:007 - )a bit for the next sturcutre,
so If the patterns are easier before the next structure, it will have a better break. Feedback :: https://puu.sh/xUpcQ/887957d593.jpg changed to your suggestion but flipped the last 2 notes in the last roll to represent the change from clap to tomtom

01:06:816 - to 01:09:260 - And 01:12:210 - to 01:13:221 - And 01:17:603 - to 01:18:951 - It's too repeated.
Rice with LNs were surely repeated much times, you can make it various. (I will not comment same spot for the above part) 100% agree.
Changed the first part so the LNs are in different columns and nothing for the second part. This is a tiny change and I want to make it a lot more varied but.... I don't know what to do. I'm stuck for ideas so this one might take a while


01:19:794 - to 01:20:299 - Since the sounds are changed as tom from kick.
so It does not need to same column with previos trill 01:19:625 (79625|3,79625|0,79710|1,79710|2) -
so you can remove some notes intentially, don't be mindblock by note amounts. Feedback :: http://puu.sh/xUppp/ca8b18bdb7.jpg
(This is a good example that you did http://puu.sh/xUpUW/05dfb473d6.jpg&#41;

01:30:412 - to 01:31:086 - Same mod with 01:19:794 - to 01:20:299 - (I will not comment same spot for the above part) This one is intentional to keep the handstream going

01:35:384 - This chart clearly targeted hard maps, but it is overly excessive. I do not think this is a reasonable way.
what do you think about? https://puu.sh/xUpyA/70bbd33036.jpg it breaks the pitch mapping and the idea I had for it but playability > all else so changed to your idea

01:40:777 (100777|1,100861|1,101114|0,101198|0) - This does not induce a feeling of Jack.
If the next pattern is an inevitable column, it can be acceptable, but this is not. 01:41:788 (101788|0,101873|0) - so It's fine.

01:43:474 (103474|1) - 01:43:811 (103811|3) - 01:44:148 (104148|0) - Same mod with above. fixed both

01:44:569 - to 01:47:266 - The song becomes climax, but here is too weak. consider the notes. fixed

02:43:893 - to 02:46:758 - separate overlapping columns from main white section, It would be better to rhythm. Feedback :: http://puu.sh/xUpYI/461a962545.jpg
like you did your best on the part 02:47:938 - fixed

03:13:893 - 03:14:230 - It also can be 4note, Actually, I like that feeling and I think it is more appropriate in my opinion. fixed

03:23:214 - to 03:28:753 - It changed as LN structure, It's good visually, but since you focused on one stream only,
This part is really weird(suddenly too easy)
I think you need to add some note, guess at least snare-rice? (I will not comment same spot for the above part) added some notes for the snares, still probably not enough but cant do a lot else without ruining the LNs. Didnt make changes for 1/3 because the guitar is 1/3 and the other sounds are 1/4 so it'd play weird

03:28:753 - to 03:30:137 - I don't think It's reasonably done.
carefully listen them then you can catch the better patterns than suddenly 12/34 spam I tried changing it to map the guitar but it doesn't really work well trying to do both the drums and the guitar. I think improving the transition to the jumptrill will help remedy it

04:48:675 - to 05:04:855 - well, something wrong for the structure. It feels too not solid.
At least I think it needs to be added something, too weak whole part suddenly.
Actually some parts are solid, but some are not, so I could not be sure for something.
I think it is necessary to make the solid structure of the whole, consider it. cleaned up and added more notes for consistency

Good luck for the future anyway!

Thanks for the mod!
puxtu
[i][i][/i][/i]
-The Path of Esteoporosis-
00:13:221 (13221|0) - hitsound sounds off, doesn't fit at all
00:16:255 (16255|3,16255|1,16339|2,16423|0) - :nauseated_face:
00:39:850 (39850|0) - i think you screwed your snapping here
00:56:114 - maybe put a note here
01:03:895 (63895|1,63951|3,64007|2) - wrong snaps, should be at 1/4
01:14:653 (74653|1,74653|2,74738|3,74738|0,74822|2,74822|1) - same pattern repeated, maybe try use another pattern like [14][23][14]?
01:19:878 (79878|2,80047|2,80215|2) - remove all of these, they are not the same sound as 01:19:794 (79794|1,79794|0,79962|0,79962|1,80131|1,80131|0) -
01:20:974 (80974|2) - double here for guitar jolt
01:21:648 (81648|2) - same, also by doing this you'll make the stream more variated (if you agree then apply this to other similar part)
01:33:783 (93783|1) - I can hear a crash here and here 01:34:457 (94457|1) - would be fine to add more notes
01:38:502 (98502|1,98502|2,98502|0) - overnoted, double is enough since it's not a big crash (compared to this 01:39:176 (99176|2,99176|3,99176|1) - )
01:39:513 (99513|0) - you can't just ignore the 1/4s here and then suddenly following them again a few moment later 01:40:524 (100524|1) -
01:41:620 (101620|2) - ln should start at white tick
01:41:873 - again with the 1/4s
01:49:120 (109120|3) - replace with hi-hat hitsound
01:54:850 (114850|2,114934|2,115271|2,115356|2) - are you sure gonna make these two jack at the same spot? this could be a lil bit tricky cuz they're not too far from each other.. might wanna put them on separated column
02:18:949 (138949|1,139034|3,139118|2,139202|0,139286|1,139371|2,139455|3,139539|0) - can use some rise on this mini noodles
02:25:354 (145354|3,145354|2,145691|1,145691|0,145859|3,145859|2,146028|0,146028|1,146196|2,146196|3) - keep using triple for this kind of sound (like previous one) would be a better idea i think
02:28:387 (148387|3) - same suggestion as I mentioned before and this time it's louder than before so you might wanna consider doubling this note
02:28:725 (148725|1) - and so on...
02:35:382 (155382|0,155382|3,155466|1,155466|2,155550|0,155550|3,155635|2,155635|1,155719|0,155719|3) - i've seen so much this kind of pattern, maybe try [13][24][13][24] just for once? :(
03:00:073 (180073|2,180073|3) - yeah this is what i'm talking about, you should do this on entire part
03:14:904 - free pp
03:28:753 - ayy more pp
03:31:060 (211060|3) - there's a snare sound here
03:31:522 (211522|3) - same, adding a double won't be a problem
04:23:058 (263058|2) - giving a short break to player huh? that's nice of you
04:30:474 (270474|0,270474|1,270474|2) - i think this shouldn't be tripled(?)
04:32:496 (272496|0,272496|3,272496|2) - is this part still in progress lol, everything is so undermapped :/
Topic Starter
Litharrale

puxtu wrote:

[i][i][/i][/i]
-The Path of Esteoporosis-
00:13:221 (13221|0) - hitsound sounds off, doesn't fit at all whamfix
00:16:255 (16255|3,16255|1,16339|2,16423|0) - :nauseated_face: whamfix
00:39:850 (39850|0) - i think you screwed your snapping here whamfix
00:56:114 - maybe put a note here whamfix
01:03:895 (63895|1,63951|3,64007|2) - wrong snaps, should be at 1/4whamfix
01:14:653 (74653|1,74653|2,74738|3,74738|0,74822|2,74822|1) - same pattern repeated, maybe try use another pattern like [14][23][14]? wouldn't fit with the theme
01:19:878 (79878|2,80047|2,80215|2) - remove all of these, they are not the same sound as 01:19:794 inconsistent and would play kinda weird (79794|1,79794|0,79962|0,79962|1,80131|1,80131|0) -
01:20:974 (80974|2) - double here for guitar joltnone of the other guitar jolts have doubles
01:21:648 (81648|2) - same, also by doing this you'll make the stream more variated (if you agree then apply this to other similar part)
01:33:783 (93783|1) - I can hear a crash here and here 01:34:457 (94457|1) - would be fine to add more notes cant hear it
01:38:502 (98502|1,98502|2,98502|0) - overnoted, double is enough since it's not a big crash (compared to this 01:39:176 (99176|2,99176|3,99176|1) - ) whamfix
01:39:513 (99513|0) - you can't just ignore the 1/4s here and then suddenly following them again a few moment later 01:40:524 (100524|1) - whamfix
01:41:620 (101620|2) - ln should start at white tick sound increases on blue so ill keep it the way it is
01:41:873 - again with the 1/4s This one is actually an exception because even though the song pattern is the same, for some reason now there's 1/4s there. I'll leave it to be consistent
01:49:120 (109120|3) - replace with hi-hat hitsound whamfix
01:54:850 (114850|2,114934|2,115271|2,115356|2) - are you sure gonna make these two jack at the same spot? this could be a lil bit tricky cuz they're not too far from each other.. might wanna put them on separated column I actually asked a high player about this because i was worried too and they said "if it's only once, meh"
02:18:949 (138949|1,139034|3,139118|2,139202|0,139286|1,139371|2,139455|3,139539|0) - can use some rise on this mini noodles whamfix
02:25:354 (145354|3,145354|2,145691|1,145691|0,145859|3,145859|2,146028|0,146028|1,146196|2,146196|3) - keep using triple for this kind of sound (like previous one) would be a better idea i think whamfix
02:28:387 (148387|3) - same suggestion as I mentioned before and this time it's louder than before so you might wanna consider doubling this note
02:28:725 (148725|1) - and so on...
02:35:382 (155382|0,155382|3,155466|1,155466|2,155550|0,155550|3,155635|2,155635|1,155719|0,155719|3) - i've seen so much this kind of pattern, maybe try [13][24][13][24] just for once? :( whamfix
03:00:073 (180073|2,180073|3) - yeah this is what i'm talking about, you should do this on entire part
03:14:904 - free pp
03:28:753 - ayy more pp
03:31:060 (211060|3) - there's a snare sound here whamfix
03:31:522 (211522|3) - same, adding a double won't be a problem whamfix
04:23:058 (263058|2) - giving a short break to player huh? that's nice of you whamfix (kappa)
04:30:474 (270474|0,270474|1,270474|2) - i think this shouldn't be tripled(?) whamfix
04:32:496 (272496|0,272496|3,272496|2) - is this part still in progress lol, everything is so undermapped :/trying to focus just on the guitars,
it does feel really empty though, I'll figure out something to add in.
akuma123
Hi, this is my mod for the M4M that i asqued for in your queue, lets start with this :)

The Path of Apotheosis
00:39:850 - 00:51:592 - This section doesnt follow properly the pitch, for example:
00:40:805 - 00:41:816 - Those 3 LNs are decreasing in pitch, not increasing so the stair should be in the other direction.
00:42:828 - 00:43:839 - Same thing.
But to be honest it does not feel bad either, also if you decide to make this to follow the pitch then it will be kinda repetitive, but well, if you want to change it or not is your choice, either way is fine i guess.

00:56:114 - Move that note to (1) because there is no need to have a minijack there, at least not if you want to be consistent in the placing of the minijacks in that section.
00:59:738 - The guitar sound still sounds here so you should add the 2 double notes here and in the next line, also there is no need to this last one to be a minijack because of that.
01:14:990 - Move the note one (3) to (4) to dont have the same type of jump as the trill before. Also in the next line move the note from (4) to (3).
01:20:215 - Since you have this kind of stuff all over the map i will just say it once, there is no need to end all your jumptrills in minijacks, specially in your map that have so many minijacks that are used to emphasize sounds or make more impactful some sections, just delete the notes that make the minijacks at the last double and that will be fine, is not an unrankable issue or something like that since a lot of maps do the same thing, also you could just ignore that, that is up to you xD.

01:49:794 (109794|3,109878|2) - I think these 2 should continue the stair so Ctrl+G
01:50:131 (110131|0,110215|0) - Move these 2 notes to (3) since the drum at 01:50:299 cuts the jack kinda feeling.
01:55:271 - Yeah, the minijack does look so random immediatly before of the other minijacks there

02:23:668 - Add a note on (4)
02:40:775 (160775|2,160859|2) - Try to move these 2 notes to another column since the pitch is not the same as the sound at 02:40:438 and also because you have not putted the 2 consecutive minijacks on the same column in any other place at this section.

02:52:236 - 02:55:017 - Instead of starting the minijacks before the jumps, i really suggest that you should start the minijacks with the jumps to emphasize the guitar better. If you change the patterns you should also add a minijack at 02:52:067.

03:15:772 - That minijack lol xD
03:28:753 - That really doesnt feel like it should be a jumptrill at all, This will be better if instead of a jumptrill you put just single notes to the beats and doubles to the snares, then the only jumptrill left will be the one that starts at 03:30:195
03:44:445 - I dont think that you should use so many 14 23 or 1324 jumptrills at 260 BPM, at that bpm is a lot more harder than what you need in your map.

04:05:698 - Why did you used doubles here and just singles at 04:03:507? change any of them.
04:32:496 - Man, this really feel like is still a WIP lol, i understand this kind of pauses at places like 04:35:529 to make a little rest while emphasize the guitar. but here really does not work at all. Also, if you want to make this a rest, the stream at 170 BPM will work fine, specially after the 260BPM sectionm but the empty section with the clearly audible sound of the drum feels like incomplete and boring xD.
05:05:866 - Instead of having a simple trill, i think it will be better if this was like 2 minijacks and a single jump like 12-12-34 instead of 12-34-12.
05:19:518 - The trill should start here and start with 3 jumps at 1/6 and the other 3 at 1/4.

And that is all, the map is pretty solid, really fun except for the "rests" at the end xD.
Well, good luck with the map :D
error_exe777
ahHHhhh this song lakjlkjsdflkjsdflkjsdflkjsdflkjsdf

gonna use my usual mod format

General
Difficulties: marathon
Spread: marathon
Hitsounds: done. i'm not even gonna look further
Metadata: tags listing the contents of the map is odd tbh. i mean, its fine i guess but it just feels like its there to fill the gap
AiMod: good
Other: add rsi to the tags ; ))))))))

path of something
00:09:513 (9513|0,9569|2,9625|0) - this is avoidable. kind of a hit to flow as well tbh. this repeats as well

00:11:535 (11535|2,11648|2) - as these two aren't the same sound i recommend CTRL+H ing 00:11:648 (11648|2,11760|1,11873|1) - ? its subjective so idk. this also repeats

00:17:771 (17771|2,17828|1,17884|0,17940|3) - would prefer a CTRL+H on these

00:33:108 (33108|3,33165|1,33221|2) - odd choice of pattern. i would just make it a roll tbh

00:40:131 (40131|3) - this is actually on the white tick above

00:49:457 - there is a fluctuation in the guitar here. i mean, you could map it but i can see why you skipped it. i just thought id put it out there

00:51:901 - ^^

01:54:766 (114766|0,114766|1,114850|3,114850|2,114934|1,114934|2,115019|0,115019|3) - whats with the pattern change?

02:08:839 (128839|2,129176|1) - i would shift these over and move the notes accordingly to map to PR a bit more accurately, and to include the first column

02:10:693 (130693|0,130693|3,130861|3,130861|0) - i don't see the point in this. yeah they are the same sound but for this kinda situation two different doubles might work better

02:18:949 (138949|1,139034|3,139118|1,139202|2,139286|0,139371|3,139455|1,139539|3) - LNs for drums? thats new and doesn't really fit the feel of the song honest;y.

02:26:365 - ^^

02:27:376 (147376|1,147460|1,147545|1,147629|1) - woah hold ya horses. these would be better as doubles tbh, so jump trills i think would suit best.

02:58:135 (178135|1,178219|0,178303|1,178387|1,178387|0) - ouch

03:19:522 (199522|3,200272|3) - ouch

03:56:503 (236503|2,236560|1,236676|2,236733|1,236791|2,236849|1,236964|1,237022|2) - thats a bit eeeeeeeeeeeeeeeeeeeeeeeeee

04:34:518 (274518|1,275024|1,275192|1) - thats an odd choice imo

from your queue but i cba to update the post so here is ya mod

good luck
AHHHHHHHHHHHHHH
Stuff

Litharrale wrote:

To be fair, you have to have a very high IQ to understand Promethean Kings.
Welp, I guess I don't then
0|1|2|3
The Path of R&M
00:32:856 (32856|3) - Add a note here?

00:33:165 (33165|1,33221|2) - These are 1/8

01:03:558 (63558|0) - This should be a double

01:09:513 (69513|0) - Why isn't this a LN?

01:13:558 (73558|2) - ^

02:18:949 (138949|1,139034|3,139118|1,139202|2,139286|0,139371|3,139455|1,139539|3) - Imo, instead of mapping the guitar here, mapping the drum is better

02:26:365 (146365|0,146449|2,146534|1,146618|3,146702|2,146786|0,146871|1,146955|3) - ^

03:25:118 - Maybe add a LN here?

03:30:195 (210195|1) - Instead of this being a single, make 03:30:137 (210137|3,210137|2) a single and make 03:30:195 (210195|1) a double

03:30:830 (210830|3) - This is a double

03:35:214 (215214|1,215214|0) - Make this a triple

03:35:330 (215330|3) - And double this

03:36:253 (216253|1,216368|3) - ^

03:36:599 (216599|1,216714|0) - ^

03:40:637 (220637|1,220753|1,220868|1,220983|1,221099|1,221214|1,221330|1,221445|1) - Even if this anchor is intentional, since the pitch here is raising up, I don't think it is fit for this part

03:56:907 (236907|0,236964|1,237022|2,237080|0,237137|3,237195|2,237253|0,237310|1) - These are 1/3

04:06:962 and 04:07:131 - I don't see why you don't map 2 notes here

04:55:796 (295796|3) - Add a note here?

05:12:524 - Add a note here
Hope this help and gl for ranking <3
Topic Starter
Litharrale

akuma123 wrote:

Hi, this is my mod for the M4M that i asqued for in your queue, lets start with this :)

The Path of Apotheosis
00:39:850 - 00:51:592 - This section doesnt follow properly the pitch, for example:
00:40:805 - 00:41:816 - Those 3 LNs are decreasing in pitch, not increasing so the stair should be in the other direction.
00:42:828 - 00:43:839 - Same thing.
But to be honest it does not feel bad either, also if you decide to make this to follow the pitch then it will be kinda repetitive, but well, if you want to change it or not is your choice, either way is fine i guess. does follow pitch, just in the other direction (:

00:56:114 - Move that note to (1) because there is no need to have a minijack there, at least not if you want to be consistent in the placing of the minijacks in that section. same pitch
00:59:738 - The guitar sound still sounds here so you should add the 2 double notes here and in the next line, also there is no need to this last one to be a minijack because of that. vocals
01:14:990 - Move the note one (3) to (4) to dont have the same type of jump as the trill before. Also in the next line move the note from (4) to (3).intentional since its the same sound
01:20:215 - Since you have this kind of stuff all over the map i will just say it once, there is no need to end all your jumptrills in minijacks, specially in your map that have so many minijacks that are used to emphasize sounds or make more impactful some sections, just delete the notes that make the minijacks at the last double and that will be fine, is not an unrankable issue or something like that since a lot of maps do the same thing, also you could just ignore that, that is up to you xD. it's a stronger sound, it does play a bit off but eh, the song fits it

01:49:794 (109794|3,109878|2) - I think these 2 should continue the stair so Ctrl+G leads into the jack better
01:50:131 (110131|0,110215|0) - Move these 2 notes to (3) since the drum at 01:50:299 cuts the jack kinda feeling. done
01:55:271 - Yeah, the minijack does look so random immediatly before of the other minijacks there true

02:23:668 - Add a note on (4) fixed
02:40:775 (160775|2,160859|2) - Try to move these 2 notes to another column since the pitch is not the same as the sound at 02:40:438 and also because you have not putted the 2 consecutive minijacks on the same column in any other place at this section. fixed

02:52:236 - 02:55:017 - Instead of starting the minijacks before the jumps, i really suggest that you should start the minijacks with the jumps to emphasize the guitar better. If you change the patterns you should also add a minijack at 02:52:067. fixed

03:15:772 - That minijack lol xD fixed
03:28:753 - That really doesnt feel like it should be a jumptrill at all, This will be better if instead of a jumptrill you put just single notes to the beats and doubles to the snares, then the only jumptrill left will be the one that starts at 03:30:195 I really like it though :c
03:44:445 - I dont think that you should use so many 14 23 or 1324 jumptrills at 260 BPM, at that bpm is a lot more harder than what you need in your map. eh its short

04:05:698 - Why did you used doubles here and just singles at 04:03:507? change any of them. guitar + hard drum, i think its strong enough
04:32:496 - Man, this really feel like is still a WIP lol, i understand this kind of pauses at places like 04:35:529 to make a little rest while emphasize the guitar. but here really does not work at all. Also, if you want to make this a rest, the stream at 170 BPM will work fine, specially after the 260BPM sectionm but the empty section with the clearly audible sound of the drum feels like incomplete and boring xD. aight imma fix this
05:05:866 - Instead of having a simple trill, i think it will be better if this was like 2 minijacks and a single jump like 12-12-34 instead of 12-34-12. fixed
05:19:518 - The trill should start here and start with 3 jumps at 1/6 and the other 3 at 1/4 i like the idea but its a bit too janky to pull off.

And that is all, the map is pretty solid, really fun except for the "rests" at the end xD. thank you! I'll fix them now
Well, good luck with the map :D

error_exe777 wrote:

ahHHhhh this song lakjlkjsdflkjsdflkjsdflkjsdflkjsdf

gonna use my usual mod format

General
Difficulties: marathon
Spread: marathon
Hitsounds: done. i'm not even gonna look further
Metadata: tags listing the contents of the map is odd tbh. i mean, its fine i guess but it just feels like its there to fill the gap
AiMod: good
Other: add rsi to the tags ; ))))))))

path of something
00:09:513 (9513|0,9569|2,9625|0) - this is avoidable. kind of a hit to flow as well tbh. this repeats as well eh

00:11:535 (11535|2,11648|2) - as these two aren't the same sound i recommend CTRL+H ing 00:11:648 (11648|2,11760|1,11873|1) - ? its subjective so idk. this also repeats plays kinda weird

00:17:771 (17771|2,17828|1,17884|0,17940|3) - would prefer a CTRL+H on these same

00:33:108 (33108|3,33165|1,33221|2) - odd choice of pattern. i would just make it a roll tbh intentional

00:40:131 (40131|3) - this is actually on the white tick above fixed

00:49:457 - there is a fluctuation in the guitar here. i mean, you could map it but i can see why you skipped it. i just thought id put it out there a bit subtle

00:51:901 - ^^

01:54:766 (114766|0,114766|1,114850|3,114850|2,114934|1,114934|2,115019|0,115019|3) - whats with the pattern change? change in sound and rhythm

02:08:839 (128839|2,129176|1) - i would shift these over and move the notes accordingly to map to PR a bit more accurately, and to include the first column fixed

02:10:693 (130693|0,130693|3,130861|3,130861|0) - i don't see the point in this. yeah they are the same sound but for this kinda situation two different doubles might work better same sound

02:18:949 (138949|1,139034|3,139118|1,139202|2,139286|0,139371|3,139455|1,139539|3) - LNs for drums? thats new and doesn't really fit the feel of the song honest;y. not for the drums

02:26:365 - ^^

02:27:376 (147376|1,147460|1,147545|1,147629|1) - woah hold ya horses. these would be better as doubles tbh, so jump trills i think would suit best. jacks are love

02:58:135 (178135|1,178219|0,178303|1,178387|1,178387|0) - ouch

03:19:522 (199522|3,200272|3) - ouch

03:56:503 (236503|2,236560|1,236676|2,236733|1,236791|2,236849|1,236964|1,237022|2) - thats a bit eeeeeeeeeeeeeeeeeeeeeeeeee

04:34:518 (274518|1,275024|1,275192|1) - thats an odd choice imoPR

from your queue but i cba to update the post so here is ya mod

good luck

[B A D] wrote:

Stuff

Litharrale wrote:

To be fair, you have to have a very high IQ to understand Promethean Kings.
Welp, I guess I don't then
0|1|2|3
The Path of R&M
00:32:856 (32856|3) - Add a note here? why

00:33:165 (33165|1,33221|2) - These are 1/8 they're not

01:03:558 (63558|0) - This should be a double simplified for difficulty

01:09:513 (69513|0) - Why isn't this a LN? why should it be :thinking:

01:13:558 (73558|2) - ^

02:18:949 (138949|1,139034|3,139118|1,139202|2,139286|0,139371|3,139455|1,139539|3) - Imo, instead of mapping the guitar here, mapping the drum is better trying to break up long drum sections

02:26:365 (146365|0,146449|2,146534|1,146618|3,146702|2,146786|0,146871|1,146955|3) - ^

03:25:118 - Maybe add a LN here? wouldnt fit

03:30:195 (210195|1) - Instead of this being a single, make 03:30:137 (210137|3,210137|2) a single and make 03:30:195 (210195|1) a double eh

03:30:830 (210830|3) - This is a double only snares are doubles here

03:35:214 (215214|1,215214|0) - Make this a triple

03:35:330 (215330|3) - And double this

03:36:253 (216253|1,216368|3) - ^

03:36:599 (216599|1,216714|0) - ^

03:40:637 (220637|1,220753|1,220868|1,220983|1,221099|1,221214|1,221330|1,221445|1) - Even if this anchor is intentional, since the pitch here is raising up, I don't think it is fit for this part it's for pitch and i think its an ok sacrifice

03:56:907 (236907|0,236964|1,237022|2,237080|0,237137|3,237195|2,237253|0,237310|1) - These are 1/3 eh ill follow mazzerin here

04:06:962 and 04:07:131 - I don't see why you don't map 2 notes here chabged

04:55:796 (295796|3) - Add a note here?

05:12:524 - Add a note here
Hope this help and gl for ranking <3

ty everyone
eyes


Setup: k

1-9 / S+1-8

The Path of Apotheosis
00:23:895 (23895|3,24007|3,24906|2,25019|2,25693|3,25805|3) - 3 1/3 jacks on right hand in a row, you can shift one of them to left hand for balance
00:32:097 - 00:32:434 - 00:36:142 - 00:36:479 - maybe notes for guitar
00:36:816 - deserves a triple
00:37:153 (37153|1,37490|1) - I guess doubles are not for drums (since they are same with 00:37:266 (37266|3,37378|2,37603|3,37715|2) ), if yes, then you might want to rearrange second double since pitches are different.
ALso I think this note 00:37:490 (37490|1) - can be snapped here 00:37:547
00:37:828 - deserves a triple
00:39:625 - should be a double
00:47:940 (47940|2) - should be on 00:47:996
01:28:389 - triple maybe
02:18:949 - looks undermapped
03:14:907 - jumpstream would be better
03:45:368 - double

why so undermapped in last parts

Abraxos
i promised a mod but i really don't have time so i'll give a very very condensed review of the whole thing


please approach this with an objective and clear mindset, and leave your personal woes that the door. only here to help ya out
heads up i will NOT repeat my points - this means that if you made a similar mistake i've pointed out down the line i will not point it out again

also pls use different colors for your replies it's hard to discern what was positive and what was discussion worthy

mod


i can't really say what's wrong with it in 3 sentences but i'll try my best to grab everything i can from the chart and flesh it from there
again, every single example is intertwined with each other so i apologize if there's a bit of an overlap here and there

00:11:535 (11535|2,11648|2,11760|1,11873|1) -
00:18:614 (18614|2,18726|2,18839|0,18951|0,19064|1,19176|1,19288|2,19401|2) -
the execution of these jacks is inconsistent with

a) your layering
because 00:10:299 (10299|1,10412|0,10524|3,10637|0,10749|1) - 00:12:547 (12547|3,12659|2,12771|0) - many, many of the 1/3s in the section have been made as normal streams and

b) the music itself
because the beats themselves are not more different at 00:18:614 - than at 00:14:232 -
this part ^ is really, explicitly non-negotiable

my suggestion would be to either make the 1/3s jacky or ditch the damn LNs recommending the underlined one
to back up my point about ditching LNs

about ditching the small LNs:
00:16:255 (16255|3,16255|0,16339|2,16423|1) - i can only assume these go to the guitar twitches in the music....
00:16:929 (16929|0,17013|1,17097|0,17266|2,17350|1,17434|2) - which makes these structurally inconsistent with the LNs, since they're essentially the same sounds

about ditching the long ones:
00:11:535 (11535|3) - this one really doesn't make sense musically speaking - the guitar syncopates at 00:11:873 - 00:12:210 - all of these points in the music and yet it ends at the second inflection of tone
00:10:524 (10524|2) - 00:16:592 (16592|3) - don't even know what these go to

and personal opinion - it doesn't do much justice to the music if you slather the LNs all over the place at the start - whenever i listen to this song i'd focus more on the brooding build-up of the beginning percussion elements over the pretty much underlying synth lines/guitar lines in the music generally speaking
________________________________________________________________________________________________

00:06:367 (6367|3,6479|3,7715|2,7828|2) - could these at least be on separate hands, there's not much musical justification for them to be off balanced

00:09:513 (9513|0,9625|0) - these are really poor transitions into the roll, and again - there's no musical quirk there to warrant for you to jack the note there
00:13:558 (13558|0,13614|1,13670|0) - also a poor transition that isn't even a roll, similar lack of musical relevancy here

00:17:659 (17659|2,17715|3,17771|2) - odd jack that comes up in this portion, still no musical relevancy here to me
________________________________________________________________________________________________

00:19:485 (19485|0,19541|1) - these are on 1/6s
why?

a) it only makes sense because of snapping continuity
since the predominant snapping of this section is on 1/3 there's no reason to believe that it will suddenly resort to 1/8s when there's 0 indication of any kind of change in the music

b) it's actually the correct snap
i placed this last because idk how to show you unless i used arrow vortex
________________________________________________________________________________________________

00:15:243 -
00:27:378 -
inconsistency

00:37:153 (37153|1,37153|0,37490|1,37490|0) - the musical justification for these doubles is too weak; if you claim that these deserve to be double then
00:36:142 - 00:35:131 - 00:35:468 - these should be doubled too

let's get one thing clear - you have to be very, very certain as to what you want to layer and what you do not want to layer. i wish (and probably everyone else) there were an easier way of outlining, for every section, what should go to what according to the music but there isn't; you just have to grit your teeth and study everything carefully

00:11:198 (11198|1,12210|2) - bare in mind these are just single notes
________________________________________________________________________________________________

00:29:738 - your rolls are wayy too simple imo
https://i.imgur.com/BwuiFNB.png
https://i.imgur.com/pFR6ZwM.png
https://i.imgur.com/fDbdT7U.png
etc...
i'd understand if you want to do something easy here but i'm pretty sure the WHOLE chart utilizes pretty simple rolls; which is quite contrary to the music
________________________________________________________________________________________________

00:39:064 (39064|3,39176|3,39176|1,39401|0,39513|0,39513|2,39625|2) - these would've worked if not for the fact that the meaning of the jacks has been effectively muddied by patterning like 00:18:614 -
________________________________________________________________________________________________

00:39:850 - you would think that if you imposed a contrary rule there would be more precautions taken place but

00:39:850 (39850|0,40805|0) - different pitch but same column
00:50:917 (50917|3,51592|2,51901|2) - same pitch but different column

00:48:221 (48221|0,48558|1) - 00:48:895 (48895|3) - way too early, really
________________________________________________________________________________________________

00:56:030 (56030|3,56114|3) - the emphasis is misplaced
00:56:030 - 00:56:114 - 00:56:198 - 00:56:283 - every single tick in this section has that really rough chug in the guitar, yet only 00:56:030 - 00:56:114 - deserve to be jacked?
________________________________________________________________________________________________

00:59:738 (59738|0,59822|3) - you missed a chug which is a continuation from 00:59:316 (59316|1,59316|2,59401|1,59401|0) -
00:57:968 (57968|2,57968|3,58052|1,58052|2) - this pattern itself is flawed, i'll just paste the explanation from below here
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds

would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so

00:58:052 - the chug here is hit on at this point in the timeline
yet
00:57:968 - the note before the hit of the chug and that exact point in which the chug is hit is jacked

does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?
________________________________________________________________________________________________

01:01:676 - no double?
01:02:041 (62041|2,62153|2) - 01:02:097 (62097|0,62210|0) - pretty poor transition out of the roll, also no musical justification pretty much

01:02:771 (62771|2,62884|2) - if you wanted to make jacks here have them be consistent with the music so everything's more polished - be it jacking at every guitar chug or whatever

01:03:446 (63446|0,63502|3,63502|2,63558|0,63614|2,63614|3,63670|0,63726|1,63726|2) - burst is awkward in accordance to the music, i don't see anything differentiating the blast beats here from 01:19:288 -
________________________________________________________________________________________________


01:12:210 (72210|2,72547|1,72884|2,73221|1) -
LN woes

LNs like these i get them - they go with the guitar strums and all, and my guess is that you're seemingly trying to make it less boring

here's the 3 deals about them though:

1) they're not pitch relevant
it bugs me that they only repeat on 2 columns even though each and every one of the strums is different in pitch

2) they're not consistently placed
see
01:17:603 (77603|0,77940|2,78277|0,78614|2,78951|0) - exhibit A
01:06:816 (66816|0,67153|3,67490|0,67828|3,68165|0,68502|3,68839|0,69176|3) - exhibit B
and above linked part (which i will call C)

now i get that your justification is that "B is able to be longer than A because B has more breathing space layering wise - B doesn't have those snare 1/4s"
but it just seems odd since A can very easily be the same as B (https://i.imgur.com/lnmQtRh.png demonstrated) without much sacrifice made to any kind of "breathing space". the screenshot can very certainly be read and hit, especially with players that play such high SR maps

this also raises the questions as to why A and C are different too - besides, they all are exactly the same guitar runs

3) they're murdering your patterning
now we all know that these staccato LNs are pretty much everywhere in the mapping scene today and usually spices things up - but in this case it runs directly against what you were aiming for

https://i.imgur.com/PeAvXnu.png
01:07:490 (67490|0,67575|3,67575|1,67659|2,67743|0,67743|1) - these sets, they keep repeating and repeating - to what cause? there's certainly no more emphasis on the guitar, since the PR in the music doesn't match the PR in the patterning.
and because of that, the part becomes blander than the other JS around it

suggestion

now the most most important thing to remember is that there is no harm in breaking the rules you've set for a section (i.e. 1/4 jumpstream) if the music actively begs for you to do so; overlaying rules on top of other rules just diminishes the effect of every single one of them altogether and that emphasis you may or may not wish to convey is simply lost on the player

from 01:06:816 -



i encourage you to lay the notes out first before looking at my explanation below so you can follow along and see how i set things up

01:07:153 (67153|1,67238|0,67322|1,67406|0) -
01:08:165 (68165|2,68249|3,68333|2,68417|3) - if you noticed, these are the only one-handed trills in the section. i worked with the PR to my advantage here and only dedicated the lowest/highest pitches in the guitar strum of this section to this patterning here

01:07:575 (67575|1,67743|1,67912|1,68080|1) -
01:08:249 (68249|3,68417|3,68586|3,68755|3) - most of these stacks are a result of, yes PR - if you look at the trills in individual sets:

01:07:490 (67490|2,67575|1,67659|2,67743|1) - is on 23
01:07:828 (67828|3,67912|1,67996|3,68080|1) - is on 24

01:08:165 (68165|2,68249|3,68333|2,68417|3) - is on 34
01:08:502 (68502|0,68586|3,68670|0,68755|3) - is on 14
the gradation in the patterning goes from left to right and right to left - which directly corresponds to the what the guitar strums are doing

01:13:558 - for the part here, you can stop following the guitar and stick to the percussion
you can always flip how the notes ascend/descend but the main gist is that it follows the giutar strum much much more clearly
________________________________________________________________________________________________

01:55:608 (115608|3,115693|3,115946|1,116030|1,116283|0,116367|0,116620|0,116704|0) -
minijack woes

again, i get what you're trying to do here - there's that light cymbal touching in the music
but i'm afraid there are a couple of issues with it though

1) they're not consistent
now this is an issue with how you placed the jacks

01:56:283 (116283|0,116367|0,116620|0,116704|0) - can't hear any reason for them to be stacked
02:06:395 (126395|1,126479|1,126732|1,126816|1,127069|3,127153|3,127406|3,127490|3) - same thing here
02:08:502 (128502|0,128586|3,128586|2,128670|0,128755|2,128755|3) - why isn't the whole pattern like https://i.imgur.com/DwcjXwy.png so? i presume you jacked every snare-cymbal part
i probably missed a lot but this is a case AGAINST the patterning itself not how consistent they are

2) they don't have much patterning logic
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds

would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so

01:55:693 - the cymbal here is hit on at this point in the timeline
yet
01:55:608 - the note before the hit of the cymbal and that exact point in which the cymbal is hit is jacked

does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?

again, this is a case AGAINST the minijack pattern itself not how they're oriented since i'm saving the most important point for last

3) they don't have much musical backing
these cymbal hits, in the grand scheme of things, are light - i'm not kidding by that

in fact, they're too light to be regarded as doubles (according to you)

if that's the case then i don't get why you would place minijacks emphasizing them within 178 bpm JS - it just seems way too spiky for what the music actually gives
and in this case it just gives a really light garnish of cymbals on top of what originally was there

suggestion

from 01:55:693 -



again, highly encourage you to lay the notes out first and looking at my explanation

i sought to deviate from the current meta of 1/2 snares and looked at emphasizing the cymbal themselves with a light 1/2 JS
________________________________________________________________________________________________

getting tired, about as far as i will go

03:56:445 (236445|3,236503|2,236560|1,236618|3,236676|2,236733|1,236791|2) - mini LNs on OD 9 260 bpm are really fucken gay to time, no joke
________________________________________________________________________________________________

02:48:444 (168444|0,168444|1,168528|1,168528|0,168612|1,168612|0) - no, these aren't very good - in fact they're real spiky

a) the spikiness isn't justified in the music
i personally don't think the music really is anything vastly different/jarring enough for you to put something such a vastly different/jarring pattern. it just comes off as an artificial attempt at making the map interesting whilst seeming falling flat on itself because:

b) it's not exactly very balanced in regards to itself
02:44:062 - 02:45:073 - 02:46:084 - not sure why these are all on the same hand, nothing in the music points to such a thing happening - even in the next section you balanced them out. but not here

c) it's not exactly very balanced even in regards to the patterns
02:46:927 to 02:47:601 - i'd argue that these chugs are much more poignant and stand out way more than those 3 tick chugs because of how they're accompanied by the higher pitched guitar line. yet the patterning there doesn't seem to support the assertion the music gives, since 02:46:927 - is way less spiky and "normie" than 02:46:084 -

sorry if i didn't mod the whole thing, but i think i can sum up concisely

1) the song
promethean kings is really 3 minutes too long for it's own sake; it repeats itself 10000 times and it really doesn't translate into interesting patterning choices

2) emphasis seems to be misplaced
there are points where you decided to jack to things that might be better off just being a double; and there are points where some patterns really just seem to be victims of circumstance rather than actual thought out stuff, you know

i don't really advocate for remapping but i think you should really revise how you choose to not only layer certain parts but also pattern them - because right now 4 minutes of the chart just looks like 178 jumpstream with a few awkward upticks, which sad to say is really boring. (which i don't blame you for, but there's certainly room where you can do better in which i hopefully outlined above)
i'm always available on discord though i always wake up late - feel free to ping me if you need some help (though i start school on monday)

GL dude
Drum-Hitnormal
ah... this is the type of song i hate, but I will bear with it for you.

I think you need a different hitnormal, reason being that it overlaps with some hat sound like this 01:41:873 (101873|0) - 01:42:210 (102210|1) - 01:43:558 (103558|0) - etc, it should also be more quiet as hitnormal if you aren't using it to match the song.

also 01:56:030 (116030|1) - this "ting.wav" seems really out of place, this is a metalic hat sound so I wouldn't use this hitsound

Other hitsounds are good, the only thing you can add more is hats imo.
I put bunch of hat sounds in this rar, you can play around with them and find what u like:

https://puu.sh/yun45/b7febcfed2.rar
Topic Starter
Litharrale

Abraxos wrote:

i promised a mod but i really don't have time so i'll give a very very condensed review of the whole thing


please approach this with an objective and clear mindset, and leave your personal woes that the door. only here to help ya out
heads up i will NOT repeat my points - this means that if you made a similar mistake i've pointed out down the line i will not point it out again WAT U SAYING ABOUT ME BOY?

also pls use different colors for your replies it's hard to discern what was positive and what was discussion worthy that's the point but ill do it for you

mod


i can't really say what's wrong with it in 3 sentences but i'll try my best to grab everything i can from the chart and flesh it from there
again, every single example is intertwined with each other so i apologize if there's a bit of an overlap here and there

00:11:535 (11535|2,11648|2,11760|1,11873|1) -
00:18:614 (18614|2,18726|2,18839|0,18951|0,19064|1,19176|1,19288|2,19401|2) -
the execution of these jacks is inconsistent with

a) your layering
because 00:10:299 (10299|1,10412|0,10524|3,10637|0,10749|1) - 00:12:547 (12547|3,12659|2,12771|0) - many, many of the 1/3s in the section have been made as normal streams and

b) the music itself
because the beats themselves are not more different at 00:18:614 - than at 00:14:232 -
this part ^ is really, explicitly non-negotiable

my suggestion would be to either make the 1/3s jacky or ditch the damn LNs recommending the underlined one
to back up my point about ditching LNs

about ditching the small LNs:
00:16:255 (16255|3,16255|0,16339|2,16423|1) - i can only assume these go to the guitar twitches in the music....
00:16:929 (16929|0,17013|1,17097|0,17266|2,17350|1,17434|2) - which makes these structurally inconsistent with the LNs, since they're essentially the same sounds

about ditching the long ones:
00:11:535 (11535|3) - this one really doesn't make sense musically speaking - the guitar syncopates at 00:11:873 - 00:12:210 - all of these points in the music and yet it ends at the second inflection of tone
00:10:524 (10524|2) - 00:16:592 (16592|3) - don't even know what these go to

and personal opinion - it doesn't do much justice to the music if you slather the LNs all over the place at the start - whenever i listen to this song i'd focus more on the brooding build-up of the beginning percussion elements over the pretty much underlying synth lines/guitar lines in the music generally speaking The jacks were originally there just because I didn't really have a choice. I could do a trill but I felt jacks just played better. I do agree though and I've made the rest more "jacky". As for the LNs, I do think you're missing out on the backing guitar. All the LNs are mapped to that backing guitar which sounds very strong and clear to me.
________________________________________________________________________________________________

00:06:367 (6367|3,6479|3,7715|2,7828|2) - could these at least be on separate hands, there's not much musical justification for them to be off balanced The next 2 are on the other hand

00:09:513 (9513|0,9625|0) - these are really poor transitions into the roll, and again - there's no musical quirk there to warrant for you to jack the note there
00:13:558 (13558|0,13614|1,13670|0) - also a poor transition that isn't even a roll, similar lack of musical relevancy herechanged the above 2

00:17:659 (17659|2,17715|3,17771|2) - odd jack that comes up in this portion, still no musical relevancy here to me dont think this one is a big deal
________________________________________________________________________________________________

00:19:485 (19485|0,19541|1) - these are on 1/6s
why? :thinking:

a) it only makes sense because of snapping continuity
since the predominant snapping of this section is on 1/3 there's no reason to believe that it will suddenly resort to 1/8s when there's 0 indication of any kind of change in the music

b) it's actually the correct snap
i placed this last because idk how to show you unless i used arrow vortex
________________________________________________________________________________________________

00:15:243 -
00:27:378 -
inconsistency Different drums

00:37:153 (37153|1,37153|0,37490|1,37490|0) - the musical justification for these doubles is too weak; if you claim that these deserve to be double then
00:36:142 - 00:35:131 - 00:35:468 - these should be doubled too removed the doubles

let's get one thing clear - you have to be very, very certain as to what you want to layer and what you do not want to layer. i wish (and probably everyone else) there were an easier way of outlining, for every section, what should go to what according to the music but there isn't; you just have to grit your teeth and study everything carefully

00:11:198 (11198|1,12210|2) - bare in mind these are just single notes
________________________________________________________________________________________________

00:29:738 - your rolls are wayy too simple imo
https://i.imgur.com/BwuiFNB.png
https://i.imgur.com/pFR6ZwM.png
https://i.imgur.com/fDbdT7U.png
etc...
i'd understand if you want to do something easy here but i'm pretty sure the WHOLE chart utilizes pretty simple rolls; which is quite contrary to the music You're right in that i wanted something easy but perhaps it's too easy. I used your suggestions to change the rolls. I think later on I will change it to become more easy though. I like hard maps that start simple and then progress into more difficult sections.
________________________________________________________________________________________________

00:39:064 (39064|3,39176|3,39176|1,39401|0,39513|0,39513|2,39625|2) - these would've worked if not for the fact that the meaning of the jacks has been effectively muddied by patterning like 00:18:614 -
________________________________________________________________________________________________

00:39:850 - you would think that if you imposed a contrary rule there would be more precautions taken place but

00:39:850 (39850|0,40805|0) - different pitch but same column 4 columns with infinite pitches
00:50:917 (50917|3,51592|2,51901|2) - same pitch but different columnintentional to have the JS lead in on col 4

00:48:221 (48221|0,48558|1) - 00:48:895 (48895|3) - way too early, really fixed
________________________________________________________________________________________________

00:56:030 (56030|3,56114|3) - the emphasis is misplaced
00:56:030 - 00:56:114 - 00:56:198 - 00:56:283 - every single tick in this section has that really rough chug in the guitar, yet only 00:56:030 - 00:56:114 - deserve to be jacked? It used to be a fulljack but i was told to change it
________________________________________________________________________________________________

00:59:738 (59738|0,59822|3) - you missed a chug which is a continuation from 00:59:316 (59316|1,59316|2,59401|1,59401|0) -
00:57:968 (57968|2,57968|3,58052|1,58052|2) - this pattern itself is flawed, i'll just paste the explanation from below here
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds

would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so

00:58:052 - the chug here is hit on at this point in the timeline
yet
00:57:968 - the note before the hit of the chug and that exact point in which the chug is hit is jacked

does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?
The jacks here aren't so much for the guitar chugs as they are for the vocals which start where the jack starts. But then again the vocals are just playing along to the guitar so why not shift the jack forward 1/4? Because I want the emphasis to be on the strong part of the chug which is on the white tick. The hard part about hitting a jack isnt the first note, it's the second and therefore the peak of effort (and therefore emphasis)
is on the second note which is why the jacks are positioned the way they are.

________________________________________________________________________________________________

01:01:676 - no double?
01:02:041 (62041|2,62153|2) - 01:02:097 (62097|0,62210|0) - pretty poor transition out of the roll, also no musical justification pretty much changed

01:02:771 (62771|2,62884|2) - if you wanted to make jacks here have them be consistent with the music so everything's more polished - be it jacking at every guitar chug or whatever in this set i wouldn't really consider notes >1/4 apart jacks.

01:03:446 (63446|0,63502|3,63502|2,63558|0,63614|2,63614|3,63670|0,63726|1,63726|2) - burst is awkward in accordance to the music, i don't see anything differentiating the blast beats here from 01:19:288 - in terms of patterning? I dont see what you mean
________________________________________________________________________________________________


01:12:210 (72210|2,72547|1,72884|2,73221|1) -
LN woes

LNs like these i get them - they go with the guitar strums and all, and my guess is that you're seemingly trying to make it less boring

here's the 3 deals about them though:

1) they're not pitch relevant
it bugs me that they only repeat on 2 columns even though each and every one of the strums is different in pitch

2) they're not consistently placed
see
01:17:603 (77603|0,77940|2,78277|0,78614|2,78951|0) - exhibit A
01:06:816 (66816|0,67153|3,67490|0,67828|3,68165|0,68502|3,68839|0,69176|3) - exhibit B
and above linked part (which i will call C)

now i get that your justification is that "B is able to be longer than A because B has more breathing space layering wise - B doesn't have those snare 1/4s"
but it just seems odd since A can very easily be the same as B (https://i.imgur.com/lnmQtRh.png demonstrated) without much sacrifice made to any kind of "breathing space". the screenshot can very certainly be read and hit, especially with players that play such high SR maps

this also raises the questions as to why A and C are different too - besides, they all are exactly the same guitar runs

3) they're murdering your patterning
now we all know that these staccato LNs are pretty much everywhere in the mapping scene today and usually spices things up - but in this case it runs directly against what you were aiming for

https://i.imgur.com/PeAvXnu.png
01:07:490 (67490|0,67575|3,67575|1,67659|2,67743|0,67743|1) - these sets, they keep repeating and repeating - to what cause? there's certainly no more emphasis on the guitar, since the PR in the music doesn't match the PR in the patterning.
and because of that, the part becomes blander than the other JS around it

suggestion

now the most most important thing to remember is that there is no harm in breaking the rules you've set for a section (i.e. 1/4 jumpstream) if the music actively begs for you to do so; overlaying rules on top of other rules just diminishes the effect of every single one of them altogether and that emphasis you may or may not wish to convey is simply lost on the player

from 01:06:816 -



i encourage you to lay the notes out first before looking at my explanation below so you can follow along and see how i set things up

01:07:153 (67153|1,67238|0,67322|1,67406|0) -
01:08:165 (68165|2,68249|3,68333|2,68417|3) - if you noticed, these are the only one-handed trills in the section. i worked with the PR to my advantage here and only dedicated the lowest/highest pitches in the guitar strum of this section to this patterning here

01:07:575 (67575|1,67743|1,67912|1,68080|1) -
01:08:249 (68249|3,68417|3,68586|3,68755|3) - most of these stacks are a result of, yes PR - if you look at the trills in individual sets:

01:07:490 (67490|2,67575|1,67659|2,67743|1) - is on 23
01:07:828 (67828|3,67912|1,67996|3,68080|1) - is on 24

01:08:165 (68165|2,68249|3,68333|2,68417|3) - is on 34
01:08:502 (68502|0,68586|3,68670|0,68755|3) - is on 14
the gradation in the patterning goes from left to right and right to left - which directly corresponds to the what the guitar strums are doing

01:13:558 - for the part here, you can stop following the guitar and stick to the percussion
you can always flip how the notes ascend/descend but the main gist is that it follows the giutar strum much much more clearly
________________________________________________________________________________________________

01:55:608 (115608|3,115693|3,115946|1,116030|1,116283|0,116367|0,116620|0,116704|0) -
minijack woes

again, i get what you're trying to do here - there's that light cymbal touching in the music
but i'm afraid there are a couple of issues with it though

1) they're not consistent
now this is an issue with how you placed the jacks

01:56:283 (116283|0,116367|0,116620|0,116704|0) - can't hear any reason for them to be stacked
02:06:395 (126395|1,126479|1,126732|1,126816|1,127069|3,127153|3,127406|3,127490|3) - same thing here
02:08:502 (128502|0,128586|3,128586|2,128670|0,128755|2,128755|3) - why isn't the whole pattern like https://i.imgur.com/DwcjXwy.png so? i presume you jacked every snare-cymbal part
i probably missed a lot but this is a case AGAINST the patterning itself not how consistent they are

2) they don't have much patterning logic
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds

would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so

01:55:693 - the cymbal here is hit on at this point in the timeline
yet
01:55:608 - the note before the hit of the cymbal and that exact point in which the cymbal is hit is jacked

does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?

again, this is a case AGAINST the minijack pattern itself not how they're oriented since i'm saving the most important point for last

3) they don't have much musical backing
these cymbal hits, in the grand scheme of things, are light - i'm not kidding by that

in fact, they're too light to be regarded as doubles (according to you)

if that's the case then i don't get why you would place minijacks emphasizing them within 178 bpm JS - it just seems way too spiky for what the music actually gives
and in this case it just gives a really light garnish of cymbals on top of what originally was there

suggestion

from 01:55:693 -



again, highly encourage you to lay the notes out first and looking at my explanation

i sought to deviate from the current meta of 1/2 snares and looked at emphasizing the cymbal themselves with a light 1/2 JS
________________________________________________________________________________________________

getting tired, about as far as i will go

03:56:445 (236445|3,236503|2,236560|1,236618|3,236676|2,236733|1,236791|2) - mini LNs on OD 9 260 bpm are really fucken gay to time, no joke
________________________________________________________________________________________________

02:48:444 (168444|0,168444|1,168528|1,168528|0,168612|1,168612|0) - no, these aren't very good - in fact they're real spiky

a) the spikiness isn't justified in the music
i personally don't think the music really is anything vastly different/jarring enough for you to put something such a vastly different/jarring pattern. it just comes off as an artificial attempt at making the map interesting whilst seeming falling flat on itself because:

b) it's not exactly very balanced in regards to itself
02:44:062 - 02:45:073 - 02:46:084 - not sure why these are all on the same hand, nothing in the music points to such a thing happening - even in the next section you balanced them out. but not here

c) it's not exactly very balanced even in regards to the patterns
02:46:927 to 02:47:601 - i'd argue that these chugs are much more poignant and stand out way more than those 3 tick chugs because of how they're accompanied by the higher pitched guitar line. yet the patterning there doesn't seem to support the assertion the music gives, since 02:46:927 - is way less spiky and "normie" than 02:46:084 -

sorry if i didn't mod the whole thing, but i think i can sum up concisely

1) the song
promethean kings is really 3 minutes too long for it's own sake; it repeats itself 10000 times and it really doesn't translate into interesting patterning choices

2) emphasis seems to be misplaced
there are points where you decided to jack to things that might be better off just being a double; and there are points where some patterns really just seem to be victims of circumstance rather than actual thought out stuff, you know

i don't really advocate for remapping but i think you should really revise how you choose to not only layer certain parts but also pattern them - because right now 4 minutes of the chart just looks like 178 jumpstream with a few awkward upticks, which sad to say is really boring. (which i don't blame you for, but there's certainly room where you can do better in which i hopefully outlined above)
i'm always available on discord though i always wake up late - feel free to ping me if you need some help (though i start school on monday)

GL dude
will look at the rest of this mod tomorrow (if you're reading this, pm me for a free bn check)
Abraxos

Litharrale wrote:

]

will look at the rest of this mod tomorrow (if you're reading this, pm me for a free bn check)


Expect 100 PMs from random people conflating this statement : )

Reserving space for replies to discussion points that need to be further addressed
Topic Starter
Litharrale
well apparently editing is still broken so i guess i have to make a new post.

Abraxos wrote:

i promised a mod but i really don't have time so i'll give a very very condensed review of the whole thing


please approach this with an objective and clear mindset, and leave your personal woes that the door. only here to help ya out
heads up i will NOT repeat my points - this means that if you made a similar mistake i've pointed out down the line i will not point it out again WAT U SAYING ABOUT ME BOY?

also pls use different colors for your replies it's hard to discern what was positive and what was discussion worthy that's the point but ill do it for you

mod


i can't really say what's wrong with it in 3 sentences but i'll try my best to grab everything i can from the chart and flesh it from there
again, every single example is intertwined with each other so i apologize if there's a bit of an overlap here and there

00:11:535 (11535|2,11648|2,11760|1,11873|1) -
00:18:614 (18614|2,18726|2,18839|0,18951|0,19064|1,19176|1,19288|2,19401|2) -
the execution of these jacks is inconsistent with

a) your layering
because 00:10:299 (10299|1,10412|0,10524|3,10637|0,10749|1) - 00:12:547 (12547|3,12659|2,12771|0) - many, many of the 1/3s in the section have been made as normal streams and

b) the music itself
because the beats themselves are not more different at 00:18:614 - than at 00:14:232 -
this part ^ is really, explicitly non-negotiable

my suggestion would be to either make the 1/3s jacky or ditch the damn LNs recommending the underlined one
to back up my point about ditching LNs

about ditching the small LNs:
00:16:255 (16255|3,16255|0,16339|2,16423|1) - i can only assume these go to the guitar twitches in the music....
00:16:929 (16929|0,17013|1,17097|0,17266|2,17350|1,17434|2) - which makes these structurally inconsistent with the LNs, since they're essentially the same sounds

about ditching the long ones:
00:11:535 (11535|3) - this one really doesn't make sense musically speaking - the guitar syncopates at 00:11:873 - 00:12:210 - all of these points in the music and yet it ends at the second inflection of tone
00:10:524 (10524|2) - 00:16:592 (16592|3) - don't even know what these go to

and personal opinion - it doesn't do much justice to the music if you slather the LNs all over the place at the start - whenever i listen to this song i'd focus more on the brooding build-up of the beginning percussion elements over the pretty much underlying synth lines/guitar lines in the music generally speaking The jacks were originally there just because I didn't really have a choice. I could do a trill but I felt jacks just played better. I do agree though and I've made the rest more "jacky". As for the LNs, I do think you're missing out on the backing guitar. All the LNs are mapped to that backing guitar which sounds very strong and clear to me.
________________________________________________________________________________________________

00:06:367 (6367|3,6479|3,7715|2,7828|2) - could these at least be on separate hands, there's not much musical justification for them to be off balanced The next 2 are on the other hand

00:09:513 (9513|0,9625|0) - these are really poor transitions into the roll, and again - there's no musical quirk there to warrant for you to jack the note there
00:13:558 (13558|0,13614|1,13670|0) - also a poor transition that isn't even a roll, similar lack of musical relevancy herechanged the above 2

00:17:659 (17659|2,17715|3,17771|2) - odd jack that comes up in this portion, still no musical relevancy here to me dont think this one is a big deal
________________________________________________________________________________________________

00:19:485 (19485|0,19541|1) - these are on 1/6s
why? :thinking:

a) it only makes sense because of snapping continuity
since the predominant snapping of this section is on 1/3 there's no reason to believe that it will suddenly resort to 1/8s when there's 0 indication of any kind of change in the music

b) it's actually the correct snap
i placed this last because idk how to show you unless i used arrow vortex
________________________________________________________________________________________________

00:15:243 -
00:27:378 -
inconsistency Different drums

00:37:153 (37153|1,37153|0,37490|1,37490|0) - the musical justification for these doubles is too weak; if you claim that these deserve to be double then
00:36:142 - 00:35:131 - 00:35:468 - these should be doubled too removed the doubles

let's get one thing clear - you have to be very, very certain as to what you want to layer and what you do not want to layer. i wish (and probably everyone else) there were an easier way of outlining, for every section, what should go to what according to the music but there isn't; you just have to grit your teeth and study everything carefully

00:11:198 (11198|1,12210|2) - bare in mind these are just single notes
________________________________________________________________________________________________

00:29:738 - your rolls are wayy too simple imo
https://i.imgur.com/BwuiFNB.png
https://i.imgur.com/pFR6ZwM.png
https://i.imgur.com/fDbdT7U.png
etc...
i'd understand if you want to do something easy here but i'm pretty sure the WHOLE chart utilizes pretty simple rolls; which is quite contrary to the music You're right in that i wanted something easy but perhaps it's too easy. I used your suggestions to change the rolls. I think later on I will change it to become more easy though. I like hard maps that start simple and then progress into more difficult sections.
________________________________________________________________________________________________

00:39:064 (39064|3,39176|3,39176|1,39401|0,39513|0,39513|2,39625|2) - these would've worked if not for the fact that the meaning of the jacks has been effectively muddied by patterning like 00:18:614 -
________________________________________________________________________________________________

00:39:850 - you would think that if you imposed a contrary rule there would be more precautions taken place but

00:39:850 (39850|0,40805|0) - different pitch but same column 4 columns with infinite pitches
00:50:917 (50917|3,51592|2,51901|2) - same pitch but different columnintentional to have the JS lead in on col 4

00:48:221 (48221|0,48558|1) - 00:48:895 (48895|3) - way too early, really fixed
________________________________________________________________________________________________

00:56:030 (56030|3,56114|3) - the emphasis is misplaced
00:56:030 - 00:56:114 - 00:56:198 - 00:56:283 - every single tick in this section has that really rough chug in the guitar, yet only 00:56:030 - 00:56:114 - deserve to be jacked? It used to be a fulljack but i was told to change it
________________________________________________________________________________________________

00:59:738 (59738|0,59822|3) - you missed a chug which is a continuation from 00:59:316 (59316|1,59316|2,59401|1,59401|0) -
00:57:968 (57968|2,57968|3,58052|1,58052|2) - this pattern itself is flawed, i'll just paste the explanation from below here
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds

would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so

00:58:052 - the chug here is hit on at this point in the timeline
yet
00:57:968 - the note before the hit of the chug and that exact point in which the chug is hit is jacked

does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?
The jacks here aren't so much for the guitar chugs as they are for the vocals which start where the jack starts. But then again the vocals are just playing along to the guitar so why not shift the jack forward 1/4? Because I want the emphasis to be on the strong part of the chug which is on the white tick. The hard part about hitting a jack isnt the first note, it's the second and therefore the peak of effort (and therefore emphasis)
is on the second note which is why the jacks are positioned the way they are.

________________________________________________________________________________________________

01:01:676 - no double?
01:02:041 (62041|2,62153|2) - 01:02:097 (62097|0,62210|0) - pretty poor transition out of the roll, also no musical justification pretty much changed

01:02:771 (62771|2,62884|2) - if you wanted to make jacks here have them be consistent with the music so everything's more polished - be it jacking at every guitar chug or whatever in this set i wouldn't really consider notes >1/4 apart jacks.

01:03:446 (63446|0,63502|3,63502|2,63558|0,63614|2,63614|3,63670|0,63726|1,63726|2) - burst is awkward in accordance to the music, i don't see anything differentiating the blast beats here from 01:19:288 - in terms of patterning? I dont see what you mean
________________________________________________________________________________________________


01:12:210 (72210|2,72547|1,72884|2,73221|1) -
LN woes

LNs like these i get them - they go with the guitar strums and all, and my guess is that you're seemingly trying to make it less boring

here's the 3 deals about them though:

1) they're not pitch relevant
it bugs me that they only repeat on 2 columns even though each and every one of the strums is different in pitch

2) they're not consistently placed
see
01:17:603 (77603|0,77940|2,78277|0,78614|2,78951|0) - exhibit A
01:06:816 (66816|0,67153|3,67490|0,67828|3,68165|0,68502|3,68839|0,69176|3) - exhibit B
and above linked part (which i will call C)

now i get that your justification is that "B is able to be longer than A because B has more breathing space layering wise - B doesn't have those snare 1/4s"
but it just seems odd since A can very easily be the same as B (https://i.imgur.com/lnmQtRh.png demonstrated) without much sacrifice made to any kind of "breathing space". the screenshot can very certainly be read and hit, especially with players that play such high SR maps

this also raises the questions as to why A and C are different too - besides, they all are exactly the same guitar runs

3) they're murdering your patterning
now we all know that these staccato LNs are pretty much everywhere in the mapping scene today and usually spices things up - but in this case it runs directly against what you were aiming for

https://i.imgur.com/PeAvXnu.png
01:07:490 (67490|0,67575|3,67575|1,67659|2,67743|0,67743|1) - these sets, they keep repeating and repeating - to what cause? there's certainly no more emphasis on the guitar, since the PR in the music doesn't match the PR in the patterning.
and because of that, the part becomes blander than the other JS around it The LNs are really shit and lame and boring and I want to change them. They're my least favourite thing about this map so far and I'm going to remap every section that has them. I think I'll use your suggestion as well as some other ideas assuming I come up with some good ones. I'll make another post in this thread when I've changed them all

suggestion

now the most most important thing to remember is that there is no harm in breaking the rules you've set for a section (i.e. 1/4 jumpstream) if the music actively begs for you to do so; overlaying rules on top of other rules just diminishes the effect of every single one of them altogether and that emphasis you may or may not wish to convey is simply lost on the player

from 01:06:816 -



i encourage you to lay the notes out first before looking at my explanation below so you can follow along and see how i set things up

01:07:153 (67153|1,67238|0,67322|1,67406|0) -
01:08:165 (68165|2,68249|3,68333|2,68417|3) - if you noticed, these are the only one-handed trills in the section. i worked with the PR to my advantage here and only dedicated the lowest/highest pitches in the guitar strum of this section to this patterning here

01:07:575 (67575|1,67743|1,67912|1,68080|1) -
01:08:249 (68249|3,68417|3,68586|3,68755|3) - most of these stacks are a result of, yes PR - if you look at the trills in individual sets:

01:07:490 (67490|2,67575|1,67659|2,67743|1) - is on 23
01:07:828 (67828|3,67912|1,67996|3,68080|1) - is on 24

01:08:165 (68165|2,68249|3,68333|2,68417|3) - is on 34
01:08:502 (68502|0,68586|3,68670|0,68755|3) - is on 14
the gradation in the patterning goes from left to right and right to left - which directly corresponds to the what the guitar strums are doing

01:13:558 - for the part here, you can stop following the guitar and stick to the percussion
you can always flip how the notes ascend/descend but the main gist is that it follows the giutar strum much much more clearly
________________________________________________________________________________________________

01:55:608 (115608|3,115693|3,115946|1,116030|1,116283|0,116367|0,116620|0,116704|0) -
minijack woes

again, i get what you're trying to do here - there's that light cymbal touching in the music
but i'm afraid there are a couple of issues with it though

1) they're not consistent
now this is an issue with how you placed the jacks

01:56:283 (116283|0,116367|0,116620|0,116704|0) - can't hear any reason for them to be stacked
02:06:395 (126395|1,126479|1,126732|1,126816|1,127069|3,127153|3,127406|3,127490|3) - same thing here
02:08:502 (128502|0,128586|3,128586|2,128670|0,128755|2,128755|3) - why isn't the whole pattern like https://i.imgur.com/DwcjXwy.png so? i presume you jacked every snare-cymbal part
i probably missed a lot but this is a case AGAINST the patterning itself not how consistent they are

2) they don't have much patterning logic
i'm sure you'd agree that sound only originates from the exact moment you hit the beat and the whole interval of time right behind it
say we have a timeline, and a computer hits the cymbal at exactly 4 seconds

would it make sense for me to say that the sound and resulting echo are all situated x>4 ? (where x is defined as time)
i presume you said yes to that so

01:55:693 - the cymbal here is hit on at this point in the timeline
yet
01:55:608 - the note before the hit of the cymbal and that exact point in which the cymbal is hit is jacked

does that make sense to you, given how we've established that beats that are hit at a specific point in time can only produce sounds that are only after that specific point?

again, this is a case AGAINST the minijack pattern itself not how they're oriented since i'm saving the most important point for last see above for the chugs, same reasoning

3) they don't have much musical backing
these cymbal hits, in the grand scheme of things, are light - i'm not kidding by that

in fact, they're too light to be regarded as doubles (according to you)

if that's the case then i don't get why you would place minijacks emphasizing them within 178 bpm JS - it just seems way too spiky for what the music actually gives
and in this case it just gives a really light garnish of cymbals on top of what originally was there I disagree in that they cymbals aren't strong enough, they're certainly there and without jacks to accent them, this section would just be another JS part

suggestion

from 01:55:693 -



again, highly encourage you to lay the notes out first and looking at my explanation

i sought to deviate from the current meta of 1/2 snares and looked at emphasizing the cymbal themselves with a light 1/2 JS
________________________________________________________________________________________________

getting tired, about as far as i will go

03:56:445 (236445|3,236503|2,236560|1,236618|3,236676|2,236733|1,236791|2) - mini LNs on OD 9 260 bpm are really fucken gay to time, no joke well they're not meant to be easy. I know this is a shitty justification but making these SNs would defeat the theme of the kiai
________________________________________________________________________________________________

02:48:444 (168444|0,168444|1,168528|1,168528|0,168612|1,168612|0) - no, these aren't very good - in fact they're real spiky I think I disagree with you here, they're easy to read and on the same hand at a relatively low bpm. They're not difficult. The 1/6 ones later on are MUCH more difficult.

a) the spikiness isn't justified in the music
i personally don't think the music really is anything vastly different/jarring enough for you to put something such a vastly different/jarring pattern. it just comes off as an artificial attempt at making the map interesting whilst seeming falling flat on itself because:

b) it's not exactly very balanced in regards to itself
02:44:062 - 02:45:073 - 02:46:084 - not sure why these are all on the same hand, nothing in the music points to such a thing happening - even in the next section you balanced them out. but not here

c) it's not exactly very balanced even in regards to the patterns
02:46:927 to 02:47:601 - i'd argue that these chugs are much more poignant and stand out way more than those 3 tick chugs because of how they're accompanied by the higher pitched guitar line. yet the patterning there doesn't seem to support the assertion the music gives, since 02:46:927 - is way less spiky and "normie" than 02:46:084 -

sorry if i didn't mod the whole thing, but i think i can sum up concisely

1) the song
promethean kings is really 3 minutes too long for it's own sake; it repeats itself 10000 times and it really doesn't translate into interesting patterning choices This is an issue and it's something I've been trying to battle. I do think it's possible to make an interesting map from this song, just difficult and I don't think I've found it yet

2) emphasis seems to be misplaced
there are points where you decided to jack to things that might be better off just being a double; and there are points where some patterns really just seem to be victims of circumstance rather than actual thought out stuff, you know

i don't really advocate for remapping but i think you should really revise how you choose to not only layer certain parts but also pattern them - because right now 4 minutes of the chart just looks like 178 jumpstream with a few awkward upticks, which sad to say is really boring. (which i don't blame you for, but there's certainly room where you can do better in which i hopefully outlined above)
i'm always available on discord though i always wake up late - feel free to ping me if you need some help (though i start school on monday)

I think with some sectional remapping and polish, I can make this map into something thats enjoyable and interesting to play. Maybe some vocal mapping. The chugs to the vocals at the start of the first JS are interesting to me but nothing like that ever repeats again. I think I'll work on this map some more over the coming weeks

GL dude
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply