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Camellia - d:for the DELTA [OsuMania]

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Topic Starter
Leniane
This beatmap was submitted using in-game submission on zaterdag 2 juni 2018 at 13:08:57

Artist: Camellia
Title: d:for the DELTA
Tags: かめるかめりあ kamelcamellia kamel cametek planet//shaper planet shaper mijkolsmith m1kado c88 dnb dubstep drumstep drum and bass
BPM: 174
Filesize: 6868kb
Play Time: 05:03
Difficulties Available:
  1. A:Easy - 4Key (1,55 stars, 924 notes)
  2. B:Normal - 4Key (2,11 stars, 1420 notes)
  3. D:m1kado's Insane - 4Key (4,21 stars, 2624 notes)
  4. E:Smith's Epsilon - 4Key (4,71 stars, 4104 notes)
  5. G:Hard - 4Key (3,72 stars, 2448 notes)
Download: Camellia - d:for the DELTA
Information: Scores/Beatmap Listing
---------------
Ready for mods!

α Alpha
β Beta
γ Gamma
δ Delta
ε Epsilon

Special Thanks
mijkolsmith For the GD and +6 stars!!!
m1kado For the GD
mijkolsmith
03:28:874 (208874|1) - uh, this part in epsilon is just wrong timing
http://puu.sh/y5946/321d0b0339.jpg
should be 1/4

SPOILER
an irc mod for hyper in dutch aswell:
2017-10-23 20:18 mijkolsmith: ok paar dingetjes
2017-10-23 20:18 mijkolsmith: vooral consistency wise
2017-10-23 20:18 mijkolsmith: 00:29:219 (29219|0) - het stoppen van veel lns in het begin is niet echt duidelijk waarom
2017-10-23 20:19 mijkolsmith: 01:44:650 (104650|2) - ik snap geen enkele van deze triplets of waar ze op gemapt zijn
2017-10-23 20:20 mijkolsmith: 03:48:874 (228874|1,228874|2) - huh deze double
2017-10-23 20:20 mijkolsmith: 03:49:822 (229822|2,229909|0,229909|1) - heel raar
2017-10-23 20:20 mijkolsmith: 03:53:012 (233012|0,233184|3,233357|2,233529|1) - hierna is het veeeel te leeg maar dat zal wel een foutje zijn
2017-10-23 20:21 Leniane: die double had idd 1 moeten zijn
2017-10-23 20:21 mijkolsmith: 01:55:426 (115426|3,115512|1,115598|3,115684|1,115771|2,115857|0) - deze patterns zijn beetje questionary, kunnen wel iguess
2017-10-23 20:21 mijkolsmith: ik vind ze niet helemaal kloppen
2017-10-23 20:21 mijkolsmith: maar ze spelen wel oke
2017-10-23 20:21 mijkolsmith: 01:57:840 (117840|2) - double
2017-10-23 20:22 mijkolsmith: 01:54:736 (114736|2,114736|3) - geen ln, 02:00:253 (120253|2,120253|0) - wel ln
2017-10-23 20:22 mijkolsmith: 02:02:581 (122581|3) - miss anders
2017-10-23 20:22 mijkolsmith: 02:03:012 (123012|2) - dit moet miss makkelijker
2017-10-23 20:22 mijkolsmith: 02:05:943 (125943|1,125943|3) - weg ermee
2017-10-23 20:24 mijkolsmith: 01:50:426 (110426|0) - 01:50:943 (110943|1) - 01:51:633 (111633|2) -
Topic Starter
Leniane

mijkolsmith wrote:

03:28:874 (208874|1) - uh, this part in epsilon is just wrong timing
http://puu.sh/y5946/321d0b0339.jpg
should be 1/4
Ty smith ^^
error_exe777
metadata is pretty wrong tbh

take it from https://osu.ppy.sh/s/396370
snexe
Hello! I'm here to mod mijkolsmith's Epsilon.

But first things first; I'll have to put some stuff about the general info about the map that I think you should apply.

Tags:
cametek かめるかめりあ kamelcamellia c88 kamel planet//shaper planet shaper collab collaboration dnb dubstep drumstep drum and bass
Difficulty names:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. I propose and assume you can use this if it is in your liking:

a - α Alpha, b - β Beta, y - γ Gamma, d - δ Delta

a:easy
b:normal
y:hard
m1kado's d:insane

As for Smith's Epsilon, you can decide whether to change it or not. Hardest difficulties get their own special difficulty names.
That's pretty much it! Now, for Smith's Epsilon: (Keep in mind that these are all just suggestions and I'll be doing it to my own personal preferences.
#1 00:00:598 - 00:19:218 - I feel like starting on 0.50x is a little bit too much slow and you ended it in 00:19:218 - whereas I feel a little bit off. I suggest starting it on 0.60x and ending it on 00:24:046 - .

#2 00:44:735 - 00:45:253 - 00:45:770 - I think these kicks would still do well with triple notes.
00:46:115 - ^

#3 00:46:115 - 00:57:149 - Adding long notes on vocals would be great and it would give consistency as well on this section.

#4 01:02:666 - 01:05:425 - These jumptrills are pretty bad. Since they're still building up, I think split trills would do better.

#5 01:08:184 - 02:14:391 - If you're going to rank this one, I DEFINITELY do not recommend this kind of dumpstream because of obvious reasons.

#6 02:14:391 - I think it would be better to start in 1.0x and slowly reduce it up to 0.75x until 02:21:287 -

#7 02:36:460 - 02:55:770 - I think adding long notes here would make the section not that boring.

#8 02:58:529 - 03:20:598 - See mod #3.

#9 03:26:115 - 03:28:873 - See mod #4.

#10 03:28:873 - 03:30:253 - I think I would keep the jumptrill pattern on this one most likely because of consistency.

#11 03:31:632 - 04:59:908 - See mod #5.
Overall I think it is kind of boring due to the lack of technicality towards the whole map. Either way, good luck!
SyShawn
from my Q
first 2 mins since it's longer then 3
Gamma
01:14:736 (74736|3) - add a hold
01:14:909 (74909|2) - add a hold
01:19:564 (79564|1) - make it to two holds
01:20:943 (80943|3) - ^
01:21:633 (81633|0) - ^
01:23:012 (83012|0) - ^
01:23:357 (83357|2,83529|1) - single
01:24:219 (84219|1) - ^
01:23:702 (83702|3,84391|3) - make it to two holds
01:44:478 (104478|1,110253|1) - avoid the jacks, since it sounds the same as other notes in this part.
01:56:460 (116460|2) - suggest a SV
Monheim
Heya~ :D
1│2│3│4

[General]
Hitsounds broke my eaRDRums
Smith's Epsilon
00:13:011 - 1/4 should start here, as it's where it actually starts picking up a little.
01:07:667 (67667|3,67753|3,67840|3) - wah 3 notes in a row,,,,
01:13:587 (73587|1) - Snap this to 1/6
01:17:495 (77495|3,77495|1) - This unsnapped also
01:18:012 (78012|1,78012|0) - hdfshfhkdf lots of unsnapped stuff, please fix :)
01:21:977 - Could put an SV here
01:34:046 (94046|3,94046|1,94133|2,94133|0,94219|1,94219|3,94305|2,94305|0) - These jumptrills are uncomfortable
02:01:978 (121978|3) - This LN should extend up to the next note
02:02:193 (122193|1) - Remove
02:02:150 (122150|2) - Move to 1 and change it into a mini LN maybe?
02:07:552 - I think the sound starts here
02:23:874 (143874|2) - Should be a jump
02:43:874 (163874|3) - Remove
02:54:909 (174909|3) - ^
03:31:115 (211115|3,211202|3,211288|3) - This again
mijkolsmith

snexe wrote:

Hello! I'm here to mod mijkolsmith's Epsilon.

But first things first; I'll have to put some stuff about the general info about the map that I think you should apply.

Tags:
cametek かめるかめりあ kamelcamellia c88 kamel planet//shaper planet shaper collab collaboration dnb dubstep drumstep drum and bass
Difficulty names:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. I propose and assume you can use this if it is in your liking:

a - α Alpha, b - β Beta, y - γ Gamma, d - δ Delta

a:easy
b:normal
y:hard
m1kado's d:insane

As for Smith's Epsilon, you can decide whether to change it or not. Hardest difficulties get their own special difficulty names.
That's pretty much it! Now, for Smith's Epsilon: (Keep in mind that these are all just suggestions and I'll be doing it to my own personal preferences.
#1 00:00:598 - 00:19:218 - I feel like starting on 0.50x is a little bit too much slow and you ended it in 00:19:218 - whereas I feel a little bit off. I suggest starting it on 0.60x and ending it on 00:24:046 - .
considered this, decided it's okay like this, might change if others complain too or if you have a great solution
#2 00:44:735 - 00:45:253 - 00:45:770 - I think these kicks would still do well with triple notes.
00:46:115 - ^
agreed
#3 00:46:115 - 00:57:149 - Adding long notes on vocals would be great and it would give consistency as well on this section.
agreed
#4 01:02:666 - 01:05:425 - These jumptrills are pretty bad. Since they're still building up, I think split trills would do better.
agreed, did it like second drop
#5 01:08:184 - 02:14:391 - If you're going to rank this one, I DEFINITELY do not recommend this kind of dumpstream because of obvious reasons.
im okay with this even if it'll be hard to rank
#6 02:14:391 - I think it would be better to start in 1.0x and slowly reduce it up to 0.75x until 02:21:287 -
thanks for the tip, i made it like the ending and ended the slowdown at the last beep sound at 02:20:943 (140943|1) -
#7 02:36:460 - 02:55:770 - I think adding long notes here would make the section not that boring.
I was planning on adding SV's to this part to make it better
#8 02:58:529 - 03:20:598 - See mod #3.
done
#9 03:26:115 - 03:28:873 - See mod #4.
what's there to see
#10 03:28:873 - 03:30:253 - I think I would keep the jumptrill pattern on this one most likely because of consistency.
other way around
#11 03:31:632 - 04:59:908 - See mod #5.
haha
Overall I think it is kind of boring due to the lack of technicality towards the whole map. Either way, good luck!
Hey there guy
I didn't mod all the metadata stuff that's lenianes job
thanks boi
mijkolsmith

Civilization wrote:

Heya~ :D
1│2│3│4

[General]
Hitsounds broke my eaRDRums yes fixed
Smith's Epsilon
00:13:011 - 1/4 should start here, as it's where it actually starts picking up a little. tbh yes, fits better with sv too
01:07:667 (67667|3,67753|3,67840|3) - wah 3 notes in a row,,,, this okay
01:13:587 (73587|1) - Snap this to 1/6 resnapped
01:17:495 (77495|3,77495|1) - This unsnapped also resnapped
01:18:012 (78012|1,78012|0) - hdfshfhkdf lots of unsnapped stuff, please fix :) fixed all snapping
01:21:977 - Could put an SV here good idea thanks
01:34:046 (94046|3,94046|1,94133|2,94133|0,94219|1,94219|3,94305|2,94305|0) - These jumptrills are uncomfortable can't make every single one of them comfortable
02:01:978 (121978|3) - This LN should extend up to the next note okay alright alright alright
02:02:193 (122193|1) - Remove moved it
02:02:150 (122150|2) - Move to 1 and change it into a mini LN maybe? also okay
02:07:552 - I think the sound starts here sure sounds like it
02:23:874 (143874|2) - Should be a jump no
02:43:874 (163874|3) - Remove for consistency's sake,no (to justify more, it's because this section is easy)
02:54:909 (174909|3) - ^ ^
03:31:115 (211115|3,211202|3,211288|3) - This again this okay again
Thanks for the mod! I also noticed some other things which were wrong in the AiMod so I fixed those as well.
Also added SV's in the section of 02:36:460 (156460|0,156460|3,156460|1) - through 02:55:770 (175770|0,175770|3) - .
Shoegazer
epsilon
April - Today at 4:00 PM
seems like the chart is made to fulfill a specific difficulty slot more than anything, lots of sections that are really dense (i think the last run of HS makes it blatant), I have to look at it on the editor with snap colours to see what you're doing particularly with the bursts
it's a pretty complex song though, lots of unique bass wobbling that makes it difficult to dump in a systematic manner
the burst structure seemed pretty off to me, specifically how some wobs are captured and how some wobs aren't

April - Today at 4:03 PM
you got most of the prominent ones down (which is good) but I'm unsure about the non-prominent ones
interesting how you weren't compromising with the double placement in the bass wobble sections too
that could potentially work to your benefit but that's something I have to look at more systematically (and with a proper editor)
not particularly fond of the 5-chord split jumptrills/jumptrills but I can see what they're going to
just sounded way too soft

Smith - Today at 5:12 PM
@April thanks for taking a look, you'll find this in your mentions later on probably: you were saying it was charted to the difficulty, i can see why you're saying that. Actually I charted this before we really thought about the difficulty spread so that's not true, but the ending is indeed made hard to really test dat stamina. If you have any suggestions about that part, let me hear.

about any bursts whenever, i had the hardest time at that, they're pretty hard to hear tbh. let me hear what you think, I agree about maybe having skipped some, or having some timing(up to interpretation mostly) wrong. The beginning part features some too but i didn't really know how to chart those.

The 5 chord split jumptrills is actually pretty hearable throughout the song. when playing they feel more familiar than in the editor, as long as the timing is right you can hear the sounds aswell.

April - Today at 5:16 PM
@Smith still awake, no worries; the handstream point was the red flag for me, apologies for overlooking the rest of the chart in that respect.

i could tell that the bursts were the main problem for you, I tried listening to the bursts on the osu editor and it's fucking wild on the editor; I might be able to pick it out on arrowvortex/ddream but that'd essentially be doing a full blown mod at that point. the beginning is fine, song isn't intense enough and I'm kinda iffy on the 1/4s to begin with but I can see why you did it there (and it's better than the alternative of just doing 1/2s).

April - Today at 5:20 PM
the 5-chord split jumptrills are more prominent in the back half yeah, in the first half it's softer which was why I pointed out some of the split jumptrills
for the handstream bit I'd just layer kick-snare (and bursts if you want, I don't recall the song well enough) and that's it, no point in making it that difficult
mijkolsmith

Shoegazer wrote:

epsilon
April - Today at 4:00 PM
seems like the chart is made to fulfill a specific difficulty slot more than anything, lots of sections that are really dense (i think the last run of HS makes it blatant), I have to look at it on the editor with snap colours to see what you're doing particularly with the bursts
it's a pretty complex song though, lots of unique bass wobbling that makes it difficult to dump in a systematic manner
the burst structure seemed pretty off to me, specifically how some wobs are captured and how some wobs aren't

April - Today at 4:03 PM
you got most of the prominent ones down (which is good) but I'm unsure about the non-prominent ones
interesting how you weren't compromising with the double placement in the bass wobble sections too
that could potentially work to your benefit but that's something I have to look at more systematically (and with a proper editor)
not particularly fond of the 5-chord split jumptrills/jumptrills but I can see what they're going to
just sounded way too soft

Smith - Today at 5:12 PM
@April thanks for taking a look, you'll find this in your mentions later on probably: you were saying it was charted to the difficulty, i can see why you're saying that. Actually I charted this before we really thought about the difficulty spread so that's not true, but the ending is indeed made hard to really test dat stamina. If you have any suggestions about that part, let me hear.

about any bursts whenever, i had the hardest time at that, they're pretty hard to hear tbh. let me hear what you think, I agree about maybe having skipped some, or having some timing(up to interpretation mostly) wrong. The beginning part features some too but i didn't really know how to chart those.

The 5 chord split jumptrills is actually pretty hearable throughout the song. when playing they feel more familiar than in the editor, as long as the timing is right you can hear the sounds aswell.

April - Today at 5:16 PM
@Smith still awake, no worries; the handstream point was the red flag for me, apologies for overlooking the rest of the chart in that respect.

i could tell that the bursts were the main problem for you, I tried listening to the bursts on the osu editor and it's fucking wild on the editor; I might be able to pick it out on arrowvortex/ddream but that'd essentially be doing a full blown mod at that point. the beginning is fine, song isn't intense enough and I'm kinda iffy on the 1/4s to begin with but I can see why you did it there (and it's better than the alternative of just doing 1/2s).

April - Today at 5:20 PM
the 5-chord split jumptrills are more prominent in the back half yeah, in the first half it's softer which was why I pointed out some of the split jumptrills
for the handstream bit I'd just layer kick-snare (and bursts if you want, I don't recall the song well enough) and that's it, no point in making it that difficult
yes thanks for posting applied this already and such 8-)
Tailsdk
Heyo
Part 1

A:Easy

00:36:460 (36460|2,36978|1) - this is a minor thing but could you ctrl+H these in this section to the follow the pitch correctly
00:44:736 - i think something like this would follow the music better https://osu.ppy.sh/ss/11080384
00:46:115 (46115|3,46460|3) - i wouldnt stack these even if its for the same pitch since you dont stack these two 00:46:805 (46805|2,47150|1) -
choose one 00:47:495 (47495|0) - or 00:50:253 (50253|3,50598|3) - cant have both patterns
00:48:874 (48874|0,49219|0) - also more of these same issue check the rest of the map depending on what you have decided to do with them
00:54:736 - suddenly you dont follow your structure anymore
00:58:874 - would add notes on 1/1's here since this song is slowly building up here. this also makes a nice transition to the normal difficulty
01:02:667 - add LN for the drop untill 01:04:736 - and then from here add a LN to 01:06:805 - you can do this since there is a pitch change
01:07:150 (67150|0) - dont use this short LN's in easy they are too hard
01:07:840 - add a note here?
01:08:184 - in this section you chose to just map every 1/1 but i think it would be better if you just followed the drums in this section since they are way more clear to the new player.
and then you could have some LN's in places like this 01:16:115 - where theres really strong sounds
01:26:460 (86460|2,86805|3,87150|0) - dont really know what this is following
01:28:357 - if you're gonna have 1/2's there you need to add a note here since slider ends dont count as a sound
01:30:253 - again here the drums
01:50:943 (110943|1,111288|0) - i would avoid this since LN's are already hard enough for newer players
01:54:391 (114391|0) - and at 01:54:391 (114391|0) -
01:55:081 (115081|3) - dont really know what this is following
02:00:598 (120598|2) - avoid short LN's
02:01:460 (121460|0,121460|2) - suddenly a double? would move one to 02:01:202 -
02:02:322 - missed this one
02:02:667 (122667|2) - wrong snap
02:07:495 (127495|0) - wrong snap
02:08:529 (128529|0) - make this a LN
02:13:702 (133702|2) - move to 02:13:529 - to it follows the ding sound since you already have the LN for the drum
02:37:840 (157840|1) - move to 1 and move 02:38:357 (158357|2) - to 4 then you could move 02:38:874 (158874|3) - to 2
02:55:771 (175771|0,176115|1,176460|2,176805|1) - sudden notes if you want these you should also continue them i think making a Ln for the drum might be a better idea
03:01:288 (181288|0,181633|0) - same issue as before
03:15:081 (195081|0,195426|0,195771|2,196115|3,196460|1,196805|1) - structure from before ????
03:18:184 (198184|2,198529|0,198874|1,199219|3,199564|3) - same here
03:30:598 (210598|0) - make normal note
03:41:288 (221288|2,221288|3) - why is this a double???
03:53:702 - add a note here

i will take a look through the other difficulties and the easy again soonish
Topic Starter
Leniane
Thanks for the mod tails <3

tailsdk wrote:

Heyo
Part 1

A:Easy

00:36:460 (36460|2,36978|1) - this is a minor thing but could you ctrl+H these in this section to the follow the pitch correctly
00:44:736 - i think something like this would follow the music better https://osu.ppy.sh/ss/11080384
00:46:115 (46115|3,46460|3) - i wouldnt stack these even if its for the same pitch since you dont stack these two 00:46:805 (46805|2,47150|1) -
choose one 00:47:495 (47495|0) - or 00:50:253 (50253|3,50598|3) - cant have both patterns
00:48:874 (48874|0,49219|0) - also more of these same issue check the rest of the map depending on what you have decided to do with them
00:54:736 - suddenly you dont follow your structure anymore
00:58:874 - would add notes on 1/1's here since this song is slowly building up here. this also makes a nice transition to the normal difficulty
01:02:667 - add LN for the drop untill 01:04:736 - and then from here add a LN to 01:06:805 - you can do this since there is a pitch change
01:07:150 (67150|0) - dont use this short LN's in easy they are too hard
01:07:840 - add a note here?
01:08:184 - in this section you chose to just map every 1/1 but i think it would be better if you just followed the drums in this section since they are way more clear to the new player.
and then you could have some LN's in places like this 01:16:115 - where theres really strong sounds
01:26:460 (86460|2,86805|3,87150|0) - dont really know what this is following
01:28:357 - if you're gonna have 1/2's there you need to add a note here since slider ends dont count as a sound
01:30:253 - again here the drums
01:50:943 (110943|1,111288|0) - i would avoid this since LN's are already hard enough for newer players
01:54:391 (114391|0) - and at 01:54:391 (114391|0) - Uhh what?
01:55:081 (115081|3) - dont really know what this is following
02:00:598 (120598|2) - avoid short LN's
02:01:460 (121460|0,121460|2) - suddenly a double? would move one to 02:01:202 -
02:02:322 - missed this one
02:02:667 (122667|2) - wrong snap
02:07:495 (127495|0) - wrong snap
02:08:529 (128529|0) - make this a LN
02:13:702 (133702|2) - move to 02:13:529 - to it follows the ding sound since you already have the LN for the drum
02:37:840 (157840|1) - move to 1 and move 02:38:357 (158357|2) - to 4 then you could move 02:38:874 (158874|3) - to 2
02:55:771 (175771|0,176115|1,176460|2,176805|1) - sudden notes if you want these you should also continue them i think making a Ln for the drum might be a better idea
03:01:288 (181288|0,181633|0) - same issue as before
03:15:081 (195081|0,195426|0,195771|2,196115|3,196460|1,196805|1) - structure from before ????
03:18:184 (198184|2,198529|0,198874|1,199219|3,199564|3) - same here
03:30:598 (210598|0) - make normal note
03:41:288 (221288|2,221288|3) - why is this a double???
03:53:702 - add a note here

i will take a look through the other difficulties and the easy again soonish
BanchoBot
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