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Ai Nonaka & Eri Kitamura - and I'm Home

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Topic Starter
safawu
This beatmap was submitted using in-game submission on 2012年7月2日 at 23:04:11

Artist: Ai Nonaka & Eri Kitamura
Title: and I'm home
Source: Puella Magi Madoka Magica
Tags: bossandy Kyouko Sakura Sayaka Miki wowaka mahou shoujo
BPM: 125
Filesize: 7345kb
Play Time: 02:38
Difficulties Available:
  1. Boss Sweet Taiko (4.82 stars, 640 notes)
  2. Hard (4.78 stars, 414 notes)
  3. Normal (2.76 stars, 210 notes)
  4. Red & Blue (4.82 stars, 495 notes)
Download: Ai Nonaka & Eri Kitamura - and I'm home
Information: Scores/Beatmap Listing
---------------
My first map :D
The character song of Kyouko Sakura and Sayaka Miki
A nice song :D


2012/1/15 - [Red & Blue] remapped
2012/1/23 - BG changed & sb added!
2012/1/25 - [hard] remapped
2012/1/29 - taiko diff was renamed by bossandy & deleted taiko's sb
2012/2/01 - new taiko BG
2012/3/19 - taik diff's title changed

unfinshed...still remapping...sorry for those who had modded D:[/size]

If you have downloaded it before 2012/5/4,please redownload it, thanks.


hope you'll like it >A<
Sun Rainbow
唔~我的第一次MOD~ 赚KD~
【Hard]
00:28:090----00:31:450 有点让人不爽啊……那个FINISH
所有用到的蹦蹦蹦的音,全部最好保持一个音量。。。特定里声音音量大(高潮)

其他明天再看……
要去SLEEP了……
Topic Starter
safawu

Sun Rainbow wrote:

唔~我的第一次MOD~ 赚KD~
【Hard]
00:28:090----00:31:450 有点让人不爽啊……那个FINISH
所有用到的蹦蹦蹦的音,全部最好保持一个音量。。。特定里声音音量大(高潮)

其他明天再看……
要去SLEEP了……
已修改, 感谢提议:3
ClariS
【Red & Blue】
写了一大堆然后点了下面的【add reply】然后就没了【掩面
重写【画圈圈
一开始的开头有点匆忙~希望能延迟一点点【本沙包点不到【掩面
然后是NOTE的打击音蛮奇怪的~
一开始小然后慢慢增大很赞~
但是之后也会有忽然小下去的一串鼓点
还有很突兀的跟在小声NOTE后面的大声鼓点NOTE
有点小小的不和谐~
以上
沙发舞酱赛高——
Topic Starter
safawu

Mme_Perdre wrote:

【Red & Blue】
写了一大堆然后点了下面的【add reply】然后就没了【掩面
重写【画圈圈
一开始的开头有点匆忙~希望能延迟一点点【本沙包点不到【掩面
然后是NOTE的打击音蛮奇怪的~
一开始小然后慢慢增大很赞~
但是之后也会有忽然小下去的一串鼓点
还有很突兀的跟在小声NOTE后面的大声鼓点NOTE
有点小小的不和谐~
以上
沙发舞酱赛高——
fixed,thanks for your advice :)
Lambda Delta
[General]
At first,set an audio lead-in time,2s or 1.5s.
and this song needs a preview point [I'd like to set that at the beginning of the second chorus].

[Normal]
00:21:370 [11] - red point (232,172) end point (160,120)
00:30:010 [9,10,11] - end point and the next two notes (356,48)
00:40:570 [1] - remove new combo here.
01:04:570 [1] - same here.
01:07:930 [8] - new combo here.
01:53:050 [1] - hard to read for the easiest difficulty, don't stuff like this.
02:00:250 [6] - new combo.
02:06:250 [13] - remove this note.
02:41:770 the spin I think should end here.

[Hard]
00:28:930 [2] - perhaps remove this note?
00:32:770 [2] - same opinion here.
00:36:610 [11] - same here. and add two notes at 00:36:250 and 00:36:490 along the path.
01:16:090 [4,1,2] - my suggestion is not to put X X-X X, but X-X X X could be better?
01:54:010 [3] - clap & finish? only finish could be good I think.
02:08:410 [1,2,3,4,5,6,7,1,2,3,4,5,6,7,8] - ..five finish in a row..but the next 2,3,4,5 don't even have audio?
02:30:250 [10] - try new combo here?
02:31:930 [1] - remove this new combo.

[Red & Blue] (I think this insane diff)
01:24:490 [6,7,8,9,10,11,12] - I think you mean to make them symmetric?
01:45:130 [7,8] - unexpected jump.
02:21:130 [1,1,1] - new combos? don't need I think.
02:24:970 [1] - ^



far better than me for the first map XD.
Topic Starter
safawu
SPOILER

Lambda Delta wrote:

[General]
At first,set an audio lead-in time,2s or 1.5s.
and this song needs a preview point [I'd like to set that at the beginning of the second chorus].

[Normal]
00:21:370 [11] - red point (232,172) end point (160,120)
00:30:010 [9,10,11] - end point and the next two notes (356,48)
00:40:570 [1] - remove new combo here.
01:04:570 [1] - same here.
01:07:930 [8] - new combo here.
01:53:050 [1] - hard to read for the easiest difficulty, don't stuff like this.
02:00:250 [6] - new combo.
02:06:250 [13] - remove this note.
02:41:770 the spin I think should end here.

[Hard]
00:28:930 [2] - perhaps remove this note?
00:32:770 [2] - same opinion here.
00:36:610 [11] - same here. and add two notes at 00:36:250 and 00:36:490 along the path.
01:16:090 [4,1,2] - my suggestion is not to put X X-X X, but X-X X X could be better?
01:54:010 [3] - clap & finish? only finish could be good I think.
02:08:410 [1,2,3,4,5,6,7,1,2,3,4,5,6,7,8] - ..five finish in a row..but the next 2,3,4,5 don't even have audio?
02:30:250 [10] - try new combo here?
02:31:930 [1] - remove this new combo.

[Red & Blue] (I think this insane diff)
01:24:490 [6,7,8,9,10,11,12] - I think you mean to make them symmetric?
01:45:130 [7,8] - unexpected jump.
02:21:130 [1,1,1] - new combos? don't need I think.
02:24:970 [1] - ^



far better than me for the first map XD.
thanks for modding, all fixed :)
Kotone
先佔
ertyukjh010
小弟第一次MOD,搞不好下面有不少是地雷(咦?
嗯,自己看著辦=w=

General

Inherited Point我是習慣對齊線,不清楚有沒有影響。有空的話還是整理一下:>

Red & Blue

00:02:170 (6,7) - 刪掉(6),將後面的Slider搬到00:02:170
00:02:650 (x) - 放一個Slider,在00:03:130結束
00:25:690 (5,7) - 我覺得這裡沒需要加速,總體來說這部份節奏還是比較慢~ 00:29:050才開始加速如何
00:40:570 (5) - 我覺得INS放五來回的Slider有點怪=w= 改成這樣如何:http://osu.ppy.sh/ss/178086(位置亂排)
01:18:970 (1) - 這個轉盤三個難度沒有統一www 我覺得在01:21:370結束最好
01:26:650 (4) - New Combo?
01:45:130 (7) - ^
01:48:490 (2,3) - 將這個Note搬到01:48:130如何?
01:48:730 (4,1,1,1,1,1........) - 這部份好像是故意用New Combo分隔?如果沒特別理由就別這樣做比較好~~
01:53:050 (1,2) - 要不要排成減慢速度的樣子:http://osu.ppy.sh/ss/178093 不過前面有一串連點,有可能會被混淆就是XD
02:14:410 (1) - 要不要改從02:13:210開始減速??
02:38:170 (1) - 在02:43:450結束

Hard

00:37:450 (1,2,3,4,5) - 改成6個circle,每2個一組重疊
00:46:570 (1) - 我覺得轉盤有點急,改成一條Slider如何(同樣時間開始&結束) ,或者這樣:http://osu.ppy.sh/ss/178102(位置亂排)
00:47:770 (1,2,3) - 一開始減速比較好,三連點給人的感覺速度好快0.0
00:49:450 (1) - 別偷懶XD
00:51:610 (1) - Remove New Combo
01:18:970 (1) - 同INS
02:01:690 (2,3,4,5) - 改成這樣如何:http://osu.ppy.sh/ss/178104(位置亂排)
02:03:850 (X) - 加Slider在02:04:090結束
02:37:930 (1,1) - Slider跟後面的轉盤,換成一個大轉盤,在在02:43:450結束

Normal
由於這是整張圖最簡單的難度,所以盡量從新手角度出發,不要做太複雜的圖案

00:11:290 (2) - 與(1)平行
00:12:010 (1) - 在00:12:250開始,同樣時間結束
00:16:570 (3) - New Combo。 Easy、Normal難度不要讓太大的數字出現,就像這串就出現了"13"
00:19:930 (8) - New Combo。不過這個位置New Combo的話,(8)就不要跟(7)重疊了~~
00:21:370 (11) - New Combo
00:27:610 (7) - New Combo
00:32:890 (2) - 我覺得5來回改成3來回比較好(同樣時間點開始&結束)
00:34:330 (3) - New Combo
00:40:570 (3) - 這個位置新手容易看不見 ,另外New Combo
00:59:770 (1) - 同樣新手容易看不懂
01:18:970 (1) - 同INS
01:24:490 (5) - 我是覺得從紅線開始好像不太好0.0?
01:25:690 (6) - New Combo
01:40:570 (6) - New Combo,也是不要跟(5)重疊了~~
01:42:490 (10,11,12,13,14) - 對於新手來說太難了
01:47:770 (6) - New Combo
01:54:490 (4) - (1,2,3)的重疊效果做得不錯,所以搬開(4)別讓它破壞效果ww
02:01:690 (2) - 不要重疊,新手會看不懂
02:05:530 (6) - New Combo
02:08:410 (1) - 太複雜,新手會看不懂
02:20:410 (4) - New Combo?
02:27:610 (2,3) - 太複雜,新手會看不懂
02:28:570 (4) - New Combo?
02:37:930 (1) - 在02:43:450結束

我覺得這張圖不錯的說,Star~ 加油耶!

話說,別在自己的圖放星星,我的感覺mat bat是不會算~~ 別浪費KD ><

..
Topic Starter
safawu
SPOILER

ertyukjh010 wrote:

小弟第一次MOD,搞不好下面有不少是地雷(咦? 建议都很好:3
嗯,自己看著辦=w=

General

Inherited Point我是習慣對齊線,不清楚有沒有影響。有空的話還是整理一下:> 恩,会注意的

Red & Blue

00:02:170 (6,7) - 刪掉(6),將後面的Slider搬到00:02:170 done
00:02:650 (x) - 放一個Slider,在00:03:130結束 nice idea, done
00:25:690 (5,7) - 我覺得這裡沒需要加速,總體來說這部份節奏還是比較慢~ 00:29:050才開始加速如何 的确
00:40:570 (5) - 我覺得INS放五來回的Slider有點怪=w= 改成這樣如何:http://osu.ppy.sh/ss/178086(位置亂排)的确有点怪._.改成好玩的排列了:3
01:18:970 (1) - 這個轉盤三個難度沒有統一www 我覺得在01:21:370結束最好done,但是normal可能统一不了,怕后面来的太急
01:26:650 (4) - New Combo? done
01:45:130 (7) - ^ done
01:48:490 (2,3) - 將這個Note搬到01:48:130如何? nice idea:3
01:48:730 (4,1,1,1,1,1........) - 這部份好像是故意用New Combo分隔?如果沒特別理由就別這樣做比較好~~ 比较喜欢这样的^ ^
01:53:050 (1,2) - 要不要排成減慢速度的樣子:http://osu.ppy.sh/ss/178093 不過前面有一串連點,有可能會被混淆就是XD 恩,的确挺不错的,不过原来那个打出来稍有气势感觉:3
02:14:410 (1) - 要不要改從02:13:210開始減速?? done
02:38:170 (1) - 在02:43:450結束 同hard spin太长了@ @

Hard

00:37:450 (1,2,3,4,5) - 改成6個circle,每2個一組重疊 效果不错,但是bgm的"すがた"感觉还是要对着3个note,拆成2个就对不上了,不过我把2叠在1后面对应"後ろ"3个音
00:46:570 (1) - 我覺得轉盤有點急,改成一條Slider如何(同樣時間開始&結束) ,或者這樣:http://osu.ppy.sh/ss/178102(位置亂排)] 的确有点,已改
00:47:770 (1,2,3) - 一開始減速比較好,三連點給人的感覺速度好快0.0 done
00:49:450 (1) - 別偷懶XD 呀被发现了>///< 已修改
00:51:610 (1) - Remove New Combo done 其实本意是方便读图,不过好像不美观
01:18:970 (1) - 同INS 同NM
02:01:690 (2,3,4,5) - 改成這樣如何:http://osu.ppy.sh/ss/178104(位置亂排) 做了个差不多的修改:3
02:03:850 (X) - 加Slider在02:04:090結束 done
02:37:930 (1,1) - Slider跟後面的轉盤,換成一個大轉盤,在在02:43:450結束 slider删掉了,spin实在太长了,提前了点

Normal
由於這是整張圖最簡單的難度,所以盡量從新手角度出發,不要做太複雜的圖案

00:11:290 (2) - 與(1)平行 done
00:12:010 (1) - 在00:12:250開始,同樣時間結束 done
00:16:570 (3) - New Combo。 Easy、Normal難度不要讓太大的數字出現,就像這串就出現了"13"
00:19:930 (8) - New Combo。不過這個位置New Combo的話,(8)就不要跟(7)重疊了~~ 想要这个梗所以就不修改了^ ^
00:21:370 (11) - New Combo done
00:27:610 (7) - New Combo 我觉得在28570加个NC比较适合^ ^提醒我了这里应该有个NC
00:32:890 (2) - 我覺得5來回改成3來回比較好(同樣時間點開始&結束) 恩,的确
00:34:330 (3) - New Combo done
00:40:570 (3) - 這個位置新手容易看不見 ,另外New Combo 的确,已修改
00:59:770 (1) - 同樣新手容易看不懂 done
01:18:970 (1) - 同INS 好仔细,不过1:21:370可能离下一个note太近了,就提前了一拍^^
01:24:490 (5) - 我是覺得從紅線開始好像不太好0.0? 恩,done
01:25:690 (6) - New Combo done
01:40:570 (6) - New Combo,也是不要跟(5)重疊了~~ 我加了个NC上去
01:42:490 (10,11,12,13,14) - 對於新手來說太難了 没怎么玩过NM所以不知道,不过好像的确应该改掉,done
01:47:770 (6) - New Combo done
01:54:490 (4) - (1,2,3)的重疊效果做得不錯,所以搬開(4)別讓它破壞效果ww done ww
02:01:690 (2) - 不要重疊,新手會看不懂 这个梗我想留着,否则就太简单了^ ^
02:05:530 (6) - New Combo 是2:05:050吧?@ @
02:08:410 (1) - 太複雜,新手會看不懂 的确,已更正
02:20:410 (4) - New Combo? done
02:27:610 (2,3) - 太複雜,新手會看不懂 这个梗我也想留着:3
02:28:570 (4) - New Combo? done
02:37:930 (1) - 在02:43:450結束 听了几遍,的确,done

我覺得這張圖不錯的說,Star~ 加油耶!

感谢非常认真非常棒的mod和星星 ~ 抱一个 >A<
YTYuyu
Yo modding this map because of ur request :)

General:
I suggest that u make the spinners at the last part end in the same time.

Normal:[/ b]
00:01:690(2,3) - 1 grid down
00:06:490(5) - NC
00:19:930(6) - ^
00:35:770(3) - x:324 y:152
00:42:490(1) - Ctrl+H
00:53:570(5) - NC
00:57:510(5) - ^
01:09:850(5) - ^
01:38:650(3) - can u move this somewhere else or u can stack this on the beginning of (1)
02:01:690(2) - i dont think that this is a good idea because beginners may think that this slider goes straight but wont notice the turn
02:15:130(6) - 1 grid right
02:25:450(4) - NC

[b]Hard:

00:22:570(6) - NC
00:26:410(5) - ^
00:34:570(7) - ^
01:07:930(6) - ^
01:23:790(5) - ^
01:26:650(4,5) - spacing and fix the slider, and make it a NC the arc doesnt look even
01:28:090(3) - this doesnt look good mainly because the slider is covering the circle
01:50:410(1,2,3) - make 1 slider the same as the other 2

Red and Blue:
00:18:010(5) - NC
00:25:690(5) - ^
00:34:570(5) - ^
00:45:610(6) - ^
00:52:570(5) - ^
00:56:410(6) - ^
01:24:250(6) - ^
01:31:450(6) - ^
02:30:250(6) - ^

This is the best i can do. GL :D
Topic Starter
safawu
SPOILER

Byakugan249 wrote:

Yo modding this map because of ur request :)

General:
I suggest that u make the spinners at the last part end in the same time. since this is not the first time i have heard,so i'll make it end in the same time

Normal:[/ b]
00:01:690(2,3) - 1 grid down done
00:06:490(5) - NC done
00:19:930(6) - ^ done
00:35:770(3) - x:324 y:152 done
00:42:490(1) - Ctrl+H done
00:53:570(5) - NC done,did you mean to refer 52:570?:p
00:57:510(5) - ^ done
01:09:850(5) - ^ done
01:38:650(3) - can u move this somewhere else or u can stack this on the beginning of (1) yeah,nice idea,done
02:01:690(2) - i dont think that this is a good idea because beginners may think that this slider goes straight but wont notice the turn since many people said about this, i'll change it :3
02:15:130(6) - 1 grid right done
02:25:450(4) - NC done

[b]Hard:

00:22:570(6) - NC done
00:26:410(5) - ^ done
00:34:570(7) - ^ done
01:07:930(6) - ^ done
01:23:790(5) - ^ done
01:26:650(4,5) - spacing and fix the slider, and make it a NC the arc doesnt look even agree,done
01:28:090(3) - this doesnt look good mainly because the slider is covering the circle i've changed the slider
01:50:410(1,2,3) - make 1 slider the same as the other 2 done

Red and Blue:
00:18:010(5) - NC done
00:25:690(5) - ^ done
00:34:570(5) - ^ done
00:45:610(6) - ^ i think it's 45370?
00:52:570(5) - ^ done
00:56:410(6) - ^ done
01:24:250(6) - ^ done
01:31:450(6) - ^ done
02:30:250(6) - ^ done

This is the best i can do. GL :D

Thank you for your nice modding, very useful to me,especially NC parts :p
kanpakyin
烤多貓的高中同學阿 \:D/

求kodomo的真相 T_T

路過打醬油..
Topic Starter
safawu

kanpakyin wrote:

烤多貓的高中同學阿 \:D/

求kodomo的真相 T_T

路過打醬油..
哇...神mapper..怒拜 >A<
帮我mod帮我射星就给你看 >///<
Lucy_Heartfilia_old
:? 那些想放了平的NOTE,全用坐标对一下
节奏和音效都很不错的
Normal
00:40:570(3) - 这个滚轮偏了有点小难看 http://puu.sh/8ngb 建议这样
00:59:770(1) - 虽然你弯了很可爱,但是还是建议对称比较美观
01:08:890(4) - Y轴了偏了一点,应该是248的。用small Grid做图,要比较仔细的对下坐标,否则很容易偏一点,而且是肉眼看不出的
01:10:810(4)(5)(1) - 也是,当然如果你是故意下去点的,就不用改了
01:31:450(4) - 也偏了1小格
02:12:730(3) - 往右偏一格

Hard
00:02:890(2) - 这个偏了有点接棍
00:30:010(4)(5) - (4)和(2)对齐,(5)和(3)对齐会更美观
00:46:810(7) - 上去和(8)对齐
01:46:330(5) - 像这样想以中间跟线对称的滚轮要 Ctrl + r一下,看看头尾的纵坐标一样伐
当然我那首歌有点偷懒,全是直的,就是不想多考虑对称的问题。但是别的歌里还是弯的多的^ ^
02:11:050(1) - 距离错了,与(5)太近了,你看下(4)与(5)的距离,再看下头顶上的拍子
02:22:570(6) - 又要贴图了http://puu.sh/8nj9

Red & Blue
00:20:570(2)~(5) - 放成等边的多好
00:23:050(6) - 往上一格
00:44:410(4) - 距离(3)近了
01:38:890(4) - 上去两格

如果是人生中的前3张图之内的,可以算很好了,毕竟排位这种东西要做了几首才会注意的。
节奏什么的都很不错。star
Good luck :)
Topic Starter
safawu
SPOILER

kissfly wrote:

:? 那些想放了平的NOTE,全用坐标对一下 恩,做的时候随便放的,后来就忘记对齐了/.\
节奏和音效都很不错的
Normal
00:40:570(3) - 这个滚轮偏了有点小难看 http://puu.sh/8ngb 建议这样 done
00:59:770(1) - 虽然你弯了很可爱,但是还是建议对称比较美观 done
01:08:890(4) - Y轴了偏了一点,应该是248的。用small Grid做图,要比较仔细的对下坐标,否则很容易偏一点,而且是肉眼看不出的 的确,done
01:10:810(4)(5)(1) - 也是,当然如果你是故意下去点的,就不用改了
01:31:450(4) - 也偏了1小格 done
02:12:730(3) - 往右偏一格 done

Hard
00:02:890(2) - 这个偏了有点接棍 唔眼睛瓦特勒/.\ done
00:30:010(4)(5) - (4)和(2)对齐,(5)和(3)对齐会更美观 我排的太粗糙了/.\ done
00:46:810(7) - 上去和(8)对齐 done
01:46:330(5) - 像这样想以中间跟线对称的滚轮要 Ctrl + r一下,看看头尾的纵坐标一样伐 原来还能这么用的,第一次做图所以不知道... done
当然我那首歌有点偷懒,全是直的,就是不想多考虑对称的问题。但是别的歌里还是弯的多的^ ^全是直的感觉很硬朗,和你的bgm配:3
02:11:050(1) - 距离错了,与(5)太近了,你看下(4)与(5)的距离,再看下头顶上的拍子 done
02:22:570(6) - 又要贴图了http://puu.sh/8nj9 done

Red & Blue
00:20:570(2)~(5) - 放成等边的多好 的确,done
00:23:050(6) - 往上一格 观察的好仔细..done
00:44:410(4) - 距离(3)近了 的确,done
01:38:890(4) - 上去两格 done

如果是人生中的前3张图之内的,可以算很好了,毕竟排位这种东西要做了几首才会注意的。第一次做/.\没人告诉我note位置要严格对齐的囧....所以排的时候就随心所欲地排了
节奏什么的都很不错。star
Good luck :)

真的非常感谢mod和star^ ^排版问题我会注意的
祝你的图早日rank :D
Kotone
來..
General
- Title : and I'm home (這個才是官方的..必須改
- 統一每個難度的Lead-in,現在不一樣
- Hard和Normal沒tag,統一

Normal
00:16:090 (2) - 加finish
00:31:450 (1) - 頭finish?
00:32:890 (2) - 中間的點沒用..頭尾加clap
00:46:810 (7) - ...好怪 刪掉再把6改成1/2的slider吧
00:47:770 (1) - 尾去clap
00:57:130 (3,4) - 好怪 去clap
00:59:050 (3,4) - ^..
01:06:010 (1) - newcombo
01:17:290 (1) - 01:17:530開始,01:19:930結束
01:22:810 (3) - 沒叠好
01:36:250 (4) - 尾finish
01:52:090 (6) - 同
01:53:530 (2,4) - 去finish
02:43:450 - 干脆靜音吧..

Hard
槽點太多了..

Red & Blue
00:15:850 (5,6) - 5去clap,6 finish
...懶得打了 第一張算不錯
...嗯就醬
Deif
GuaB safawu :3

General:

TITLE: I agree that the title should be "and I'm home". Call me in-game if you don't know how to change the title without submitting a 2nd map by mistake.

COMBO COLOURS: I really like the idea of using red-ish and blue-ish colours to distinguish both voices. But I'd like you to make some changes there:
- Combo 4: This colour is quite similar to Combo 3. I suggest using a pure red (255,0,0) to make a better contrast with that pink.
And, as this song is related to red & blue colours, I suggest this:
- Combo 1 <---> Combo 2.
- Combo 3 <---> Combo 4.
It can be easily done if you copy this code to [Colours], in your .osu files:

[Colours]
Combo1 : 255,181,210
Combo2 : 120,192,252
Combo3 : 164,164,255
Combo4 : 255,0,0
Anyway, I've seen some unconsistency while applying that colors. That's my opinion of how colours should be:
SPOILER
00:00:730 - 00:12:250: Instrumental - Consider using there pink and violet.
00:14:650 - 00:31:450: R
00:31:690 - 00:38:650: B
00:38:890 - 00:42:250: R
00:42:490 - 01:18:970: Both voices sing together (remember to use the 4 colours, there were some parts with 3 only).
01:22:090 - 01:36:730: B
01:36:970 - 01:43:930: R
01:44:170 - 01:47:530: B
01:47:770 - end: Both voices sing together.
CREATOR'S WORDS: This is a common bug, when you try to put some colors in there and you do a submission, it'll appear like that in the Creator's Words section:

The character song of[color=#whatever] Kyouko Sakura [/color]and [color=#whatever]Sayaka Miki[/color]
It can be fixed by copying the text you have in your 1st post and pasting it in the text box while you do the submission.
There's a 2nd solution: After the submission, go to your 1st post > Edit it (with no changes) and click on Submit. TA-DAA ♪♫

TAGS: "red blue" should be removed from tags, as there's a difficulty called Red & Blue. Unless that was intentional, they're not really neccesary in tags.

Normal:

As this is the easiest level of the mapset, I disagree of the stacks you do after the sliders, like 00:39:130 (1,2), 00:56:410 (2,3,4), 01:37:210 (1,2,3,4),... as they're not really intuitive patterns for new players. If you could de-stack them all...

No major errors in this diffy, though.

Hard:

00:54:970 (1) - Too close to the previous slider, in my opinion.
01:02:410 (1,2,3,4,5) - Instead of stacking all those notes, consider using a little distance between them, as you did previously in 00:59:050 (3,4,5).
01:43:930 (1) - I suggest splitting this slider into 2 notes, as you'll need to apply a NC in that 2nd note because of the change of voices.
02:14:410 (6) - This slider can look better if you use 4 slider points instead of 3.
02:15:610 (1) - This one, as well.

Red & Blue:

Some of the timing points during kiai times are 2,0x BPM'd, which is too much imo. I'd use a constant 1,5x during kiais, but that's only my opinion, of course.

02:30:250 (1) - Could you do a better curve for this slider?


Really nice job for your 1st map =) Good luck~
WoodLZM
Nice song~ Cute hitsound~

Just done with the last difficulty

Red & Blue
volume of hitsound between 00:04:450-00:08:165 a bit too low?(Maybe something to do with the zoom-in effect of later hitsound?)
Also, um...maybe too easy for a difficulty meant for INSANE ? XD
Genkishi
Hi!
requested via my queue

[General]
fine

[Normal]
00:45:370 (4)-new combo
00:46:810 (7)-delete note
00:56:410 (2)-add clap in the end of the slider
01:04:090 (2)-finish
01:06:490 (7)-new combo
01:07:930 (1)-remove new combo
01:44:410 (1)-finish
01:52:090 (6)-delete note
01:51:850 (x)-add note
01:53:530 (2)-remove finish

[Hard]
00:46:810 (7)-delete note
00:47:050 (8)-delete note
01:52:090 (5)-delete note
01:54:490 (1)-remove clap in the end of the slider and add clap in the firstpart of the slider

[Red & Blue]
00:46:690 (8)-delete note
00:46:810(9)-delete note


Nice Song! and Map!

Fight~! and Goodluck also!
hxaccker
For R & B:
0. Really nice map.
1. 01:18:970 You see...Some short breaktime would be better.
2.
00:01:450
00:31:690
00:33:130
00:36:970
00:50:170
01:12:010
01:13:930
01:15:850
01:16:810
01:25:690
01:36:970
01:45:130
02:23:290
02:28:570
2-combos are almost at the same position, for insane, better separate them or replace with one note.
3. Red & Blue. I like the colors on the notes.>///<
Topic Starter
safawu
SPOILER

karenying wrote:

來..
General
- Title : and I'm home (這個才是官方的..必須改 done
- 統一每個難度的Lead-in,現在不一樣 done
- Hard和Normal沒tag,統一 done

Normal
00:16:090 (2) - 加finish done
00:31:450 (1) - 頭finish? done
00:32:890 (2) - 中間的點沒用..頭尾加clap 原本是弯的后来偷懒就没重拉/.\ done
00:46:810 (7) - ...好怪 刪掉再把6改成1/2的slider吧 done
00:47:770 (1) - 尾去clap done
00:57:130 (3,4) - 好怪 去clap done
00:59:050 (3,4) - ^.. done
01:06:010 (1) - newcombo 我怎么觉得1:06:490?
01:17:290 (1) - 01:17:530開始,01:19:930結束 done
01:22:810 (3) - 沒叠好 done
01:36:250 (4) - 尾finishdone
01:52:090 (6) - 同done
01:53:530 (2,4) - 去finishdone
02:43:450 - 干脆靜音吧..done

Hard
槽點太多了..

Red & Blue
00:15:850 (5,6) - 5去clap,6 finishdone
...懶得打了 第一張算不錯
...嗯就醬
非常感谢你的mod.音效问题我会花时间处理好的:D

SPOILER

Deif wrote:

GuaB safawu :3 No,i'm noob >///< Deif is GuaB

General:

TITLE: I agree that the title should be "and I'm home". Call me in-game if you don't know how to change the title without submitting a 2nd map by mistake. thank you very much for teaching me how to change the title :D

COMBO COLOURS: I really like the idea of using red-ish and blue-ish colours wow,you observed it,so~ cool :Dto distinguish both voices. But I'd like you to make some changes there:
- Combo 4: This colour is quite similar to Combo 3. I suggest using a pure red (255,0,0) to make a better contrast with that pink.
And, as this song is related to red & blue colours, I suggest this:
- Combo 1 <---> Combo 2.
- Combo 3 <---> Combo 4.
It can be easily done if you copy this code to [Colours], in your .osu files:

[Colours]
Combo1 : 255,181,210
Combo2 : 120,192,252
Combo3 : 164,164,255
Combo4 : 255,0,0
yeah,combo3 and 4 are really similar,but 255,0,0may be too red(because combo 1 and 2 are not pure blue) :D so i choose 194,61,101 to use as a redish combo
Anyway, I've seen some unconsistency while applying that colors. That's my opinion of how colours should be:
00:00:730 - 00:12:250: Instrumental - Consider using there pink and violet. quite nice idea!
00:14:650 - 00:31:450: R
00:31:690 - 00:38:650: B
00:38:890 - 00:42:250: R i think it's red till 40581(from the lyrc):3
00:42:490 - 01:18:970: Both voices sing together (remember to use the 4 colours, there were some parts with 3 only).yeah,agree :3
01:22:090 - 01:36:730: B
01:36:970 - 01:43:930: R
01:44:170 - 01:47:530: B
01:47:770 - end: Both voices sing together. all fixed
CREATOR'S WORDS: This is a common bug, when you try to put some colors in there and you do a submission, it'll appear like that in the Creator's Words section:

The character song of[color=#whatever] Kyouko Sakura [/color]and [color=#whatever]Sayaka Miki[/color]
It can be fixed by copying the text you have in your 1st post and pasting it in the text box while you do the submission.
There's a 2nd solution: After the submission, go to your 1st post > Edit it (with no changes) and click on Submit. TA-DAA ♪♫ acctually, i can edit my post,and just press the preview button,then it works :3

TAGS: "red blue" should be removed from tags, as there's a difficulty called Red & Blue. Unless that was intentional, they're not really neccesary in tags. no one told me that D:, fixed

Normal:

As this is the easiest level of the mapset, I disagree of the stacks you do after the sliders, like 00:39:130 (1,2), 00:56:410 (2,3,4), 01:37:210 (1,2,3,4),... as they're not really intuitive patterns for new players. If you could de-stack them all... fixed some:3

No major errors in this diffy, though.

Hard:

00:54:970 (1) - Too close to the previous slider, in my opinion.done
01:02:410 (1,2,3,4,5) - Instead of stacking all those notes, consider using a little distance between them, as you did previously in 00:59:050 (3,4,5). nice idea :3
01:43:930 (1) - I suggest splitting this slider into 2 notes, as you'll need to apply a NC in that 2nd note because of the change of voices. nice! fixed
02:14:410 (6) - This slider can look better if you use 4 slider points instead of 3. done:3
02:15:610 (1) - This one, as well. done

Red & Blue:

Some of the timing points during kiai times are 2,0x BPM'd, which is too much imo. I'd use a constant 1,5x during kiais, but that's only my opinion, of course. because that time is climax of the song, so if i choose 1.5,the long slider could not be that long i expected . but if more peole point out that i'll consider that :3

02:30:250 (1) - Could you do a better curve for this slider? i tried my best..but you know..D:


Really nice job for your 1st map =) Good luck~
thank your for your very nice modding and your star, GuaB Deif >///<
Topic Starter
safawu
SPOILER

Genkishi wrote:

Hi!
requested via my queue

[General]
fine

[Normal]
00:45:370 (4)-new combo i think 43450 is not bad :3
00:46:810 (7)-delete note karenying has pointed it out,already fixed :3
00:56:410 (2)-add clap in the end of the slider done
01:04:090 (2)-finish done
01:06:490 (7)-new combo already done:3
01:07:930 (1)-remove new combo i think NC here is not bad :3
01:44:410 (1)-finish done
01:52:090 (6)-delete note done
01:51:850 (x)-add note i think this will be a little bit hard for newers to read the rhythm:3
01:53:530 (2)-remove finish :3 done

[Hard]
00:46:810 (7)-delete note
00:47:050 (8)-delete note 7,8 done
01:52:090 (5)-delete note done
01:54:490 (1)-remove clap in the end of the slider and add clap in the firstpart of the slider done

[Red & Blue]
00:46:690 (8)-delete note
00:46:810(9)-delete note i think 5 note are not bad :3


Nice Song! and Map!

Fight~! and Goodluck also!
thank your very much for your mod. it helped me a lot :3

SPOILER

WoodLZM wrote:

Nice song~ Cute hitsound~

Just done with the last difficulty

Red & Blue
volume of hitsound between 00:04:450-00:08:165 a bit too low?(Maybe something to do with the zoom-in effect of later hitsound?) i'll fix that when i remake my hitsound:3
Also, um...maybe too easy for a difficulty meant for INSANE ? XD because you are PRO >A<
Anyway,thank you for your advice and your cute star :3

SPOILER

hxaccker wrote:

For R & B:
0. Really nice map. //typical programmer :3 start from 0 lol
1. 01:18:970 You see...Some short breaktime would be better. i shortened the slider:3
2.
00:01:450 unchange
00:31:690 done
00:33:130 done
00:36:970 unchange,too
00:50:170 done
01:12:010
01:13:930
01:15:850
01:16:810 these four, for rhythm..um... unchange
01:25:690 done,by changing 2 & 3 :3
01:36:970 done
01:45:130 done
02:23:290 rhythm,unchange :3
02:28:570 it's one word "は",so put the two note separately may be unsuitable:3
2-combos are almost at the same position, for insane, better separate them or replace with one note.
3. Red & Blue. I like the colors on the notes.>///<
thank you for your mod and your star >///<
bossandy
Megurine Luka
Mod4mod

[General]

Letterbox In Breaks 和 breakdown关掉

[Normal]

HP+1

00:30:970 (3) - 远离1
00:40:090 (2) - 没stack好
00:44:410 (2) - 1 grid right
00:51:130 (4) - spacing
00:54:010 (4,5) - 远离1
01:00:730 (2) - 这里开始的节奏这样试试看 http://puu.sh/8BPm
01:13:210 (1,2) - 1 grid up
01:27:610 (2,3,4) - 远离前面的1,2, 让谱面看上去比较干净的方法就是EDIT里,如果前面的note没有消失,不是使用梗的话就尽量不要放在之前note的地方。你的谱面里很多地方都是前后重叠的,哪怕是部分重叠都会使谱面显得不干净
01:43:450 (6) - 1 grid left
01:44:890 (2) - 远离6,之前说的就是类似这种,记得全部改掉。后面就不指出了
02:12:250 (2) - 和之前的6重叠
02:15:610 (1,2) - 1 grid down
02:21:370 (2) - spacing
02:21:850 (3,4) - ^
02:27:610 (2,3) - NM里不建议放这种梗
02:30:970 (5,6,7,8,1) - 摆成一个五角星会好看一点


[Hard]

摆放的问题同NM我就不多说了o.o

00:04:090 (5) - 没stack好
00:23:050 (2,3,4,5,6) - 五角星歪了
00:52:810 (2) - 1 grid down
00:53:290 (3) - 1 grid left
01:08:650 (2) - 没stack好
01:47:290 (7) - ^
01:50:890 (2) - 和前面的6重合
02:08:410 (1,2,3,4,5) - 五角星歪了o.o,后面那个就比较正
02:18:730 (1) - 和前面的4重合
02:22:570 (6) - 拉长到白线


还有一个问题o.o
太依赖Vocal了,很多可以加节奏的地方空着,就给人感觉缺了点什么
Hard以上就应该不仅仅依靠Vocal了


[Red&Blue]

摆放问题依然同前

有些摆放真的可以不用叠起来,比如00:06:490 (2) 就和前面的三连重合了。使谱面显得很乱

00:08:410 (1,2,3,4,1,2,3,4) - 现阶段的作图水平这样放没问题。但是其实可以考虑逐渐拉大spacing。不建议你现在就这么做的原因是新手拉大spacing会控制不好使谱面显得很乱o.o等多做图之后回过头来看就知道怎么摆了。
还有一点。slider的跳跃不同于note。一般slider的这种跳可以摆到正常circle与circle之间的1.5到2倍左右。比如00:08:410 (1,2) - 可以这么摆 > http://puu.sh/8BTo
00:15:130 (3,4) - 移到和1水平位置,5,6也记得调整一下
00:17:050 (3,4,1) - 同第一条


O.o 要mod的话问题会很多很多。基本都是重复的和前面差不多._.我就不多说了
音效方面也比较乱所以就先放着了o.o
有不懂的可以直接in-game pm我

加油恩~
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