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MitiS - untitled guitar

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Spayyce

mancuso_JM_ wrote:

[Space's Challenging]

  1. 00:05:046 - This slider end sounds bad, this normal hitsound sounds pretty weird. I think it's a simple mistake (?) Rearranged some rhythm around to accomodate the music better.
  2. 00:10:437 (3,4) - Try using a 1/1 slider instead of this pattern. The music is pretty quite and using full 1/2 it looks excessive in this section and it won't provide anything. I believe this achieves both rhymic and visual consistency for this part so no change.
  3. 00:45:359 (2,3) - You can use a slider here instead of two single notes. The song become quieter than before and having 4 single notes here it doesn't play really good for that reason. As mentioned before in a previous mod I want this part to be a gradual comedown from the kiai so I think having some active clicking here would compliment it better.
  4. 00:45:125 ~ 00:56:140 - I'm pretty sure you can add some hitsound in this section, some whistles here and there sound pretty good in my opinion. Actually you have 11 secs. without any hitsound and I've to say that's not good at all.Threw in some whistles to liven things up a little :)
- Pretty clean difficulty, I liked in general. Nice rhythm usage, good flow, you did a good job :). Just make sure to add hitsounds in the last section of the map hehe.
Thank you! I appreciate the mod :)
Space
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Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
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Topic Starter
Gordon123
Chalwa have problems with his PC,so i'll check his diff(as his req)

mancuso_JM_ wrote:

[Chalwa's Average]

  1. 00:05:750 (5) - The song here sounds different than 00:02:000 (5) - but for a weird reason you're using the same rhythm. There is a sound in the white tick (generally there are sounds over white ticks) but the sound over the following red tick is higher and it deserves an object if you ask me.
    Following your rhythm selection, I think this is the best way to cover things in the music. You need to rearrange some things but you have a spinner near this pattern, so you don't need to touch a lot of things. a bit fixed
  2. 00:07:390 (x) - I personally think a note here is necessary to cover the instrumental as much as you can in this difficulty. yes, I hear it, but I want to leave such a structure with this flow
  3. 00:08:093 (2,3) - 00:09:968 (2,3) - I personally think average players can be a bit confused with this pattern, because the slider ends is too near from (2) and if you listen to the music makes sense to have an object there (especially in the second case), so they can click over that and probably miss the combo. You can say this is a Normal and not an Easy but still, some things should be a bit simple. So, would be better if you move these sliders end to avoid confusions. ok done
  4. 00:10:203 (x) - Not a must, but yeah, as I explained in the previous point you can add a note here. fixed
  5. 00:20:750 (5) - This is the only time in the whole map you decided to follow that sound in the music, and it looks really inconsistent even if you were looking for variety, at least you had to follow that somewhere else but you didn't. At least you should remove the reverse arrow and add a single note in 00:21:687 - to follow that clap sound that you always followed. in the variety is there something wrong? I understand that in this difficulty there is only one such moment, but this is not my choice, it is the author's selection, so not fixed
  6. 00:29:421 (6) - I'd say this note plays weird because you haven't followed that before in the map. If I were you, I'd delete this note and stack both sliders (5,1) as you did in the whole map. yeah,u're right)
- Aesthetically it's a good difficulty but rhythmically I was not really agree with it, sorry. I've pointed out the things that worried me during the gameplay especially in my mod, I hope you can fix those things.
In addition, I didn't like some stacks such as 00:02:000 (5,1) - and many more that you use in the whole map becuase they are not totally coherent with the music but I decided to don't mention them in my mod because you would change a lot of things in the map.
its fine
Thx ) ;)
Cloudchaser
Random mod from #modreqs

General
The SB load in the kiai is huge (around 6.3) if you can optimize a little more for wooden computers.

Space's Challenging
  1. 00:10:906 (4) - There's no sound in this part if you can hear well. I recommend you to remove that note and avoid the little overmap!
  2. 00:24:500 (1,2,3) - This pattern doesn't convince me at all, I feel like you changed your rhythm so suddenly after these patterns like in 00:18:875 (1,2,3) - . I suggest you this rhythm, it is way more consistent for what you're doing right now. https://i.imgur.com/1omtx0A.png
  3. 00:29:656 (3,1) - This part should be more emphasized with a jump since you're starting the Kiai (like you did 00:33:406 (6,1) - )
  4. 00:35:750 (1,2) - *NAZI* You could make them more parallel, I'm not sure if they are aligned enough.

    My opinion: I felt this map pretty nice, but! I would like to see a bit more of dynamic with jumps. I mean, it's not something unrankeable or smth but I felt like this should have more jumps in the downbeats.
Chalwa's Average
  • Something that I agree with Mancuso is that it's bit difficult for being a Normal, but not Hard enough tho. (Prob with the stack and long 1/2 patterns in general)
  1. 00:10:203 (2) - *NAZI* I'd like this position before the actual one, I consider the flow something you have to be really severe in low diffs. that's why I don't like mapping normals :(https://osu.ppy.sh/ss/9749202
  2. 00:32:000 (5,6,7) - Flow could be better, my suggestion is to move (6) more in the middle between the heads of (5) and (7) just like this https://osu.ppy.sh/ss/9749236 Remember to fix the alignment without losing your symmetry!
  3. 00:33:875 (1,2,3,4,5) - This is too hard to read, I'm sure someone will agree with me about this one. My suggestion in this case is to delete 00:34:578 (2,3) - and extend 00:33:875 (1) - with a repeat (1/1). I highly suggest you to change the entire pattern (aesthetically talking) to fit properly with the next notes.
  4. 00:39:265 (4,5) - Improve the blanket

    My opinion: It's a fact this need a bit more of modding but in general is pretty good. I would like to see more of this 00:48:875 (1,2,3,4,5) - around the diff,
    it is the most accurate pattern for the slow rhythm that provides the song, less is more. I hope you can take a look to it! :P
Simple
  1. 00:30:125 (1,2,3) - Flow can be improved here, my suggestion is: https://osu.ppy.sh/ss/9749308

    My opinion: well... It's just an easy, I don't have much to say :?
I hope this is useful for you all. Any feedback is welcome.
Chalwa

Cloudchaser wrote:

Random mod from #modreqs

Chalwa's Average
  • Something that I agree with Mancuso is that it's bit difficult for being a Normal, but not Hard enough tho. (Prob with the stack and long 1/2 patterns in general)
  1. 00:10:203 (2) - *NAZI* I'd like this position before the actual one, I consider the flow something you have to be really severe in low diffs. that's why I don't like mapping normals :(https://osu.ppy.sh/ss/9749202
  2. 00:32:000 (5,6,7) - Flow could be better, my suggestion is to move (6) more in the middle between the heads of (5) and (7) just like this https://osu.ppy.sh/ss/9749236 Remember to fix the alignment without losing your symmetry! no, cause i think circular flow is good now
  3. 00:33:875 (1,2,3,4,5) - This is too hard to read, I'm sure someone will agree with me about this one. My suggestion in this case is to delete 00:34:578 (2,3) - and extend 00:33:875 (1) - with a repeat (1/1). I highly suggest you to change the entire pattern (aesthetically talking) to fit properly with the next notes.
  4. 00:39:265 (4,5) - Improve the blanket

    My opinion: It's a fact this need a bit more of modding but in general is pretty good. I would like to see more of this 00:48:875 (1,2,3,4,5) - around the diff,
    it is the most accurate pattern for the slow rhythm that provides the song, less is more. I hope you can take a look to it! :P
I hope this is useful for you all. Any feedback is welcome.
thanks
SPOILER
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Title:untitled guitar
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Artist:MitiS
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Creator:Gordon123
Version:Chalwa's Average
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
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Spayyce

Cloudchaser wrote:

Random mod from #modreqs

General
The SB load in the kiai is huge (around 6.3) if you can optimize a little more for wooden computers.

Space's Challenging
  1. 00:10:906 (4) - There's no sound in this part if you can hear well. I recommend you to remove that note and avoid the little overmap! I don't want to leave the user too long without anything clickable before the spinner, so I feel this little bit of feedback keeps the consistency of 1/1. It used to be a 1/2 in the past xD
  2. 00:24:500 (1,2,3) - This pattern doesn't convince me at all, I feel like you changed your rhythm so suddenly after these patterns like in 00:18:875 (1,2,3) - . I suggest you this rhythm, it is way more consistent for what you're doing right now. https://i.imgur.com/1omtx0A.png The pattern in the song here is more reflective of 00:17:000 (1,2,3) , than anything else. The parts you mentions have more elongation on the strings imo and this is more fast paced coming off the triplet.
  3. 00:29:656 (3,1) - This part should be more emphasized with a jump since you're starting the Kiai (like you did 00:33:406 (6,1) - ) added a little jump thing, I didn't have a lot of space to work with here >.<
  4. 00:35:750 (1,2) - *NAZI* You could make them more parallel, I'm not sure if they are aligned enough. They're slightly inward but parallel at both sides xD

    My opinion: I felt this map pretty nice, but! I would like to see a bit more of dynamic with jumps. I mean, it's not something unrankeable or smth but I felt like this should have more jumps in the downbeats.
Thank you for the mod! <3
aa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6101,30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Gordon123

Cloudchaser wrote:

Random mod from #modreqs O:

General
The SB load in the kiai is huge (around 6.3) if you can optimize a little more for wooden computers. k

Simple
  1. 00:30:125 (1,2,3) - Flow can be improved here, my suggestion is: https://osu.ppy.sh/ss/9749308 nah,sorry,i like this version

    My opinion: well... It's just an easy, I don't have much to say :?
I hope this is useful for you all. Any feedback is welcome.
Thank you for mod Cloudchaser ;)
Voli
untitled bubble
Topic Starter
Gordon123
awwww ty Voli <3
Voli
uhh, looking at it another time, i just noticed that half of chalwa's difficulty isnt hitsounded at all, objects like 00:35:750 (5,7) - 00:38:796 (2,3,4) - etc. don't have any hitsounds on them, you can do better here, perhaps take example for the other diffs. popping it again, call me back when its fixed xD
DeRandom Otaku
fastest pop ever (?)
Topic Starter
Gordon123
haha :D
Voli
irc about the hs
19:05 Voli: go through the entire diff please
19:05 Voli: i noticed a lot of weird spots without hitsounds
19:07 Gordon123: sure
19:14 Gordon123: oke ,done u can check and tell me what u dont like in HS
19:14 Voli: 00:32:000 (5) -
19:14 Voli: strong sound missing hitsound
19:14 Voli: 00:33:875 (1) -
19:15 Voli: 00:39:031 (3) -
19:15 Voli: no hs
19:15 Voli: just a lot of the noticable sounds in the song have no hitsounds on them still
19:16 Voli: 00:56:375 (3) -
19:16 Voli: the finish there sounds kinda unfitting too
19:16 Voli: 00:22:625 (1) - no hs
19:16 Voli: 00:28:250 (1) - no hs again
19:18 Gordon123: done
19:19 Gordon123: :>
19:19 Voli: 00:32:000 (5) - still no hs
19:19 Voli: xD
19:19 Gordon123: yah
19:19 Gordon123: ;3
19:19 Gordon123: sorry
19:20 Voli: 00:34:812 (3) -
19:20 Voli: shouldnt that be a clap?
19:20 Voli: or uhh
19:20 Voli: no wait
19:20 Voli: 00:34:812 (3) - claps are only used here?
19:20 Voli: 00:28:480 - *
19:20 Voli: why o.o
19:20 Voli: thers like 2 claps and then no claps anymore
19:20 Voli: maybe just replace those
19:21 Gordon123: 00:28:484 (2) - added on center
19:22 Gordon123: or i need add in the tail too?
19:22 Voli: no thats fine
19:22 Voli: but what about the claps?
19:22 Voli: i think its really weird that it sonly used 2 times
19:23 Voli: i mean the normal addition ones
19:23 Voli: 00:31:062 (3) - and 00:32:937 (7) -
19:24 Gordon123: 00:27:312 (3) - +
19:24 Voli: yeah but
19:24 Voli: why are they different
19:24 Voli: from like 00:34:812 (3) -
19:24 Voli: 00:36:687 (7) -
19:24 Voli: etc.
19:24 Voli: could you make them the same xD
19:24 Voli: unless you have a reason for it
19:25 Gordon123: sure
19:25 Voli: oki
19:25 Voli: after that, i'll rebbuble it
19:25 Gordon123: yea
19:25 Gordon123: its better
19:25 Gordon123: wait
19:25 Gordon123: i update
19:25 Gordon123: and check it
19:25 Gordon123: LOL
19:25 Voli: yea
19:25 Gordon123: because i stupid
19:25 Gordon123: yuea
19:26 Gordon123: done
19:27 Voli: 00:21:687 (7) -
19:27 Voli: 00:23:562 (3) -
19:27 Voli: 00:25:437 (3) -
19:27 Voli: those are still differenet
19:29 Gordon123: done again LOL ;w;
19:29 Voli: ok
19:29 Voli: good
Topic Starter
Gordon123
ty again Voli <3
Cloudchaser
Such a speedranker

*runs*


Grats!!
Topic Starter
Gordon123

Cloudchaser wrote:

Such a speedranker

*runs*


Grats!!
btw after ur mod :^) ty
Cloudchaser
Now let's wait 1 year to get this ranked
Topic Starter
Gordon123

Cloudchaser wrote:

Now let's wait 1 year to get this ranked
XD lmao ...so now i waiting Cerulean Veyron I made a request in his "google form" :thinking: or Nozhomi lol (but he is now very busy)

ehh ;w;
Cerulean Veyron
ya rite ^ new page, o no ;c

general
ok tbh about ur hitsounding in ez and top diff, some of le sections r kinda lackluster cuz it has merely very few whistles or sth. like on 00:15:125 - and 00:45:125 - regardless of the number of notes, u cud just add some more whistles or other hs cuz it feels rlly faint while the song is monotoned melody.

cahlwa
some of the ncs thoughout the diff is probably not very consistent tho. cuz its like u add each nc in every two downbeats at a time, but somehow not linear and consistent. ther r parts leik 00:09:500 (1) - 00:24:500 (1) - 00:28:250 - and maybe 00:54:500 - idk, cud simply remove them ya

top diff
00:28:132 - maybe add a circle here on tis blue tick? wud be p cool if tis has a triplet for following the hi-hats tho
00:34:578 (2,3) - thats proly leik the biggest jump in the whole diff from wat i see h ere. some other jumps r like x2 avg, but tis one is overly ^2.4x which is p big tho. might also create a spike so maybe u cud reduce it a little bit by placing it somewher (maybe place it liek on x247 y182 ig), and adjust it similarly likr the other jumps to balance density.

p solid set, hmu when ur done!
Chalwa
Fixed all, thanks! (Gordon will do it manually cause faster than I'll do it, copy, paste, he will copy, paste, upadte XD)

Cerulean Veyron wrote:

cahlwa
no
Topic Starter
Gordon123

Cerulean Veyron wrote:

ya rite ^ new page, o no ;c ;w;

general
ok tbh about ur hitsounding in ez and top diff, some of le sections r kinda lackluster cuz it has merely very few whistles or sth. like on 00:15:125 - and 00:45:125 - regardless of the number of notes, u cud just add some more whistles or other hs cuz it feels rlly faint while the song is monotoned melody. k added in both diff

p solid set, hmu when ur done! :>
Thanks for mod Cerulean Veyron ;)
Spayyce

Cerulean Veyron wrote:

ya rite ^ new page, o no ;c


top diff
00:28:132 - maybe add a circle here on tis blue tick? wud be p cool if tis has a triplet for following the hi-hats tho Yep, this works insanely well and plays nice! Thanks for helping me find this!
00:34:578 (2,3) - thats proly leik the biggest jump in the whole diff from wat i see h ere. some other jumps r like x2 avg, but tis one is overly ^2.4x which is p big tho. might also create a spike so maybe u cud reduce it a little bit by placing it somewher (maybe place it liek on x247 y182 ig), and adjust it similarly likr the other jumps to balance density. I believe slider leniency will offset the difficulty of this jump somewhat - making it more achievable to hit
Thank you for the mod!

a
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

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CircleSize:4
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Cerulean Veyron
looks ok from here
Topic Starter
Gordon123
>w<
ty bro ;3 <3
Kyouren
Awesome :D
Congratulations, Gordon-kun! <3
Topic Starter
Gordon123
Yah ty :3
Cloudchaser
Topic Starter
Gordon123
lol :P
Shmiklak
грац
Krfawy
Сексовные карты Гордонёшка, Халвошка и -Спейсёшка-. оwо Поздравляю! о3о
Topic Starter
Gordon123
Oh ty guys owo
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