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TrySail - adrenaline!!!

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LowAccuracySS
the real winner of this thread
Topic Starter
Mir
.
hikiko-
yuii you need jesus
celerih
I'm proud to have killed this anime map thanks to our shitposting.

I'd like to thank the amazing Mentorship Server for helping to make this possible.
Nao Tomori
alright yuii
Nevo
00:00:000 - the map starts here and i think it should start at - 09:59:758 -
pls???
Mordred
What the fuck did you just fucking say about me, you shitmapper? I’ll have you know I graduated top of my class in the Blanketing School, and I’ve been involved in numerous secret mods on Mir's maps, and I have over 300 confirmed kudosu. I am trained in nazi modding and I’m the top AImod user in the entire modding community. You are nothing to me but just another wallmod. I will mod your map the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking timestamps. You think you can get away with saying that shit to me over the Internet? Think again, noob. As we speak I am contacting my secret network of BNs across the USA and your BeatmapID is being traced right now so you better prepare for the storm, idiot. The storm that wipes out the pathetic little thing you call your map. You’re fucking restricted, kid. I can be anywhere, anytime, and I can veto your maps in over seven hundred ways, and that’s just with my bare keyboard. Not only am I extensively trained in writing essays, but I have access to the entire arsenal of the United States QAT and I will use them to their full extent to wipe your miserable map off the face of the forums, you little trash mapper. If only you could have known what unholy retribution your little “clever” blanket was about to bring down upon you, maybe you would have held your god damn cursor. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn moron. I will shit NC mods all over you and you will drown in it. You’re fucking restricted, kiddo.
sdafsf
i really respect mir for only using real pictures of herself eventhough theres alot of peer pressure to use anime girls
Shiguma
Why are bad mappers allowed to submit to bss? Waste of peppy's hard drive space
defiance
hikikochan: hi there
Chromoxx: yo boi whatsup mah dude
hikikochan: thanks for modding my map yesterday
Chromoxx: no problem
hikikochan: i was wondering if you were free later tonight?
Chromoxx: another m4m? Yeah, I’m free later tonight
hikikochan: Actually I was hoping to
Chromoxx: yo boi whatsup mah dude
anna apple
I'm the meat inspector
Foxy Grandpa
looks good bubbled!
sdafsf
b00

Mandatory shitpost
Vulkin
can i shoot stars here
Topic Starter
Mir
i cant really stop you
Evolution hax
Good! :)
Pira
You thought this was over

Maps get remembered

Memes never die
_handholding
So this is what mapping has become eh? Taking songs of high pitched (probably sexy) Japanese girls, dragging it in the editor and unloading all your circles and sliders all over face of a cute loli BG? Expected better, ngl; I see the experience you have gained from pythagorean theorem lessons and being tier 268 BN have all gone down the drain
Garden
adrenaline is pumpin

General
  1. I think for all diffs other than insane, 02:05:907 - kiai should last till 02:06:802 - like the one before first chorus
Easy
  1. 00:50:683 (3) - 01:05:011 (3) - etc. i find them a bit inconsistent cuz sometimes you're following vocal (01:01:429 (3) - for example), https://puu.sh/yRMeJ/ed0c2d95df.png might be a good alternative
  2. 01:42:175 (4,1) - 01:59:638 (5,1) - 02:30:086 (2) - 03:36:354 (2) - 03:49:339 (4) - 03:51:578 (3) - spacing umm, some are really off
  3. 02:47:101 (2) - sure there is sth on the blue tick but following 02:47:996 - sound seems more intuitive? you don't have to force a 1/1 gap imo
normal looks good

sdafsf's Hard
  1. 00:08:481 (3) - do some rotation so it could be closer to 1.4x? https://puu.sh/yRMQU/8624269664.png
  2. 00:14:078 (6,7,8) - 01:32:884 (6,7) - 04:26:392 (5,6) - well i know the drum patterns are different but imo following the melody would still be the best and most intuitive for players to follow after those buildups in this section, current rhythm pattern just seems off if you don't listen carefully to the drums (00:30:198 (5,6) - are just fine to me cuz there are no buildups)
  3. 00:23:369 (4,1) - larger spacing? the 1/2 pause isn't obvious enough
  4. 00:49:675 (5,6,7) - 00:56:056 (1,2,3) - 00:57:847 (1,2,3) - and etc. imo these overlaps are not arranged in a neat way, can you do sth else if possible?
  5. 01:26:504 - to 01:32:884 - add hitsoundss
  6. 01:26:504 (1,3) - hey if you're not forcing a blanket it's easy to move 3 farther for a decent ds
  7. 02:04:116 (1,2,3) - you'll need to rearrange hitsounding a bit based on ur rhythm patterns, obviously now it provides weird feedbacks
  8. 02:47:548 (2,3,4) - https://puu.sh/yRNw1/14b00b844e.png might look better visually
  9. 02:55:496 (6) - this is totally offbeat, you might wanna try https://puu.sh/yRNBG/dde87ca172.png instead
  10. 03:30:086 - no note here?
  11. 03:43:519 (3) - this note is mapped to nothing, I suggest turning 2 into a 1/2 slider and delete this one
Mo's Insane
  1. 00:00:198 (1) - ctrl-g? i find stacking at tail more intuitive to read, also the drum pitch is going upwards so an upward movement might be better
  2. 00:38:593 (5,6) - etc. I suggest lowering the slider velocity of 6 to better emphasize the trumpet sound at 00:38:593 - , unlike other spots, the intensity change here is pretty obvious
  3. 01:34:675 (1,2) - ctrl-g like other two similar patterns? the bass sounds seem exactly same to me
  4. 02:40:832 (1) - consider making it clockwise for some variation like 01:21:131 (1,1) - ? also the flow seems kinda weird for me to play, this can be personal tho
  5. 04:08:593 (1) - similar point
me irl
  1. 00:14:078 (2,3) - ctrl-g rhythm? similar point as i mentioned in hard, the transition from melody track to drums is too sudden
  2. 00:45:310 (1) - missing finish, also the volume is too low..
  3. 00:46:653 (1,2,3,4) - why not make the stream smoother?
  4. 00:53:145 (4) - better stack under 00:52:474 (1) - so the 00:53:257 - vocal is better emphasized with spacing (also it would improve playability a lot imo, with current spacing i played the patterns as if it's a 268bpm jumpy map which is super tiring), this can apply to many other similar spots too.
  5. 01:21:578 - 01:22:474 - etc. add some hitsounds? now the vocal has same feedback as 01:21:466 -
  6. 01:24:489 (4,5) - the spacing doesn't really indicate the music intensity well, it's even larger than those in the chorus
  7. 02:41:728 - 02:43:519 - 02:45:310 - 02:50:683 - 02:52:474 - finish?
  8. 03:06:131 - maybe add a finish to highlight the vocal like 03:02:548 (2,3,4) -
  9. 03:46:205 (1,2) - try this maybe https://puu.sh/yRXXF/cd66e93ae7.png emphasize is nice but playability is also important? maybe it's just me but i think this pattern is quite hard to hit
  10. 04:04:116 - 04:05:907 - missing finish it seems
[]
top diff looks ok, but not my dish when it comes to this bpm range.. good luck!
sdafsf

Garden wrote:

adrenaline is pumpin
sdafsf's Hard
  1. 00:08:481 (3) - do some rotation so it could be closer to 1.4x? https://puu.sh/yRMQU/8624269664.png did something
  2. 00:14:078 (6,7,8) - 01:32:884 (6,7) - 04:26:392 (5,6) - well i know the drum patterns are different but imo following the melody would still be the best and most intuitive for players to follow after those buildups in this section, current rhythm pattern just seems off if you don't listen carefully to the drums i feel like the drums stand out enough(00:30:198 (5,6) - are just fine to me cuz there are no buildups)
  3. 00:23:369 (4,1) - larger spacing? the 1/2 pause isn't obvious enough yes
  4. 00:49:675 (5,6,7) - 00:56:056 (1,2,3) - 00:57:847 (1,2,3) - and etc. imo these overlaps are not arranged in a neat way, can you do sth else if possible? moved some things in the last 2 around but i think the patterns are clear enough and not problematic
  5. 01:26:504 - to 01:32:884 - add hitsoundss section deleted cus its not in the topdiff either
  6. 01:26:504 (1,3) - hey if you're not forcing a blanket it's easy to move 3 farther for a decent ds yea kinda done
  7. 02:04:116 (1,2,3) - you'll need to rearrange hitsounding a bit based on ur rhythm patterns, obviously now it provides weird feedbacks done
  8. 02:47:548 (2,3,4) - https://puu.sh/yRNw1/14b00b844e.png might look better visually made it less curved but didnt do the blanket
  9. 02:55:496 (6) - this is totally offbeat, you might wanna try https://puu.sh/yRNBG/dde87ca172.png instead changed the rhythm but bot to this
  10. 03:30:086 - no note here? no this rhythm isnt based on the vocals but on the cymbals
  11. 03:43:519 (3) - this note is mapped to nothing, I suggest turning 2 into a 1/2 slider and delete this one done
[]
top diff looks ok, but not my dish when it comes to this bpm range.. good luck!
UPDATE
_handholding
Top
  1. 00:41:168 (2,3) - Kind of bothers me a bit that the structure of these sliders are very similar to 00:41:728 (1,2) - despite having so much contrast within the song.
  2. 00:51:019 (2) - triggered
  3. 03:24:713 (1) - Emphasising pauses like these would perform better when stacked on the following object 03:24:936 (2) imo. Same with 03:22:922 (1,2)
  4. 03:27:847 (1,2,1) - flow zzz
  5. 03:35:459 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok I have an idea on how to spice things up. You can split this into 2 groups with 03:35:459 (1,2,3,4) and 03:37:250 (1,2,3,4) being one group and the other 8 circles being another group. Because when you listen to the music the 1st group is very similar with the way the drums and the vocals, the same can be said for the second group. And having the groups structured similar to themselves would be a nice idea imo. This is like one of the few times where I try to put my ideas forward to another mapper w
  6. 04:16:653 (1,2) - why is this spacing so big? 2 isn't exactly emphasised
  7. 04:24:041 (2) - ^
  8. 04:28:742 (1) - looks more weird than good, sorry
[]
I think a problem with this map is that there isn't much creativity within it, as seen in both the rhythms and structure. Sorry to say it is pretty bland overall and is way too consistent, more variety would go well received. For example with 00:38:145 (1,2) , it's not particularly impressive to play such a pattern throughout the entire section and repeated for the other sections.
kwk
random play thoughts
top diff

00:31:429 - my god that durm whistle is the most irritating thing ive ever heard, literally cant hear anything else when its spammed in this section
01:02:436 (2,3) - uhh spacing? this is actually ridiculously hard to hit

i dont think its particularly bland, overall its good but i do think some of the slider sv changes are just cruel, lacks a lot of predictability

no kd
-Mo-
00:00:198 (1) - ctrl-g? i find stacking at tail more intuitive to read, also the drum pitch is going upwards so an upward movement might be better Flipped, just went and unstacked it since it didn't really add much anyway.
00:38:593 (5,6) - etc. I suggest lowering the slider velocity of 6 to better emphasize the trumpet sound at 00:38:593 - , unlike other spots, the intensity change here is pretty obvious +1
01:34:675 (1,2) - ctrl-g like other two similar patterns? the bass sounds seem exactly same to me Did something different since people don't seem to like it currently.
02:40:832 (1) - consider making it clockwise for some variation like 01:21:131 (1,1) - ? also the flow seems kinda weird for me to play, this can be personal tho
04:08:593 (1) - similar point As it is currently is keeping it varied relative to 01:21:131 (1,1) as opposed to having all three be basically the same thing, so I think it's fine as it is currently. Also is pretty hard to implement without redoing a bunch of other sections but I hate using that reason so I wrote another one.

.osu dropped in discord because Mir doesn't trust me anymore
Topic Starter
Mir

Garden wrote:

adrenaline is pumpin

General
  1. I think for all diffs other than insane, 02:05:907 - kiai should last till 02:06:802 - like the one before first chorus
Easy
  1. 00:50:683 (3) - 01:05:011 (3) - etc. i find them a bit inconsistent cuz sometimes you're following vocal (01:01:429 (3) - for example), https://puu.sh/yRMeJ/ed0c2d95df.png might be a good alternative - those are for the trumpet things in the back.. i think they're fine?
  2. 01:42:175 (4,1) - 01:59:638 (5,1) - 02:30:086 (2) - 03:36:354 (2) - 03:49:339 (4) - 03:51:578 (3) - spacing umm, some are really off
  3. 02:47:101 (2) - sure there is sth on the blue tick but following 02:47:996 - sound seems more intuitive? you don't have to force a 1/1 gap imo - this was probably a mistake
me irl
  1. 00:14:078 (2,3) - ctrl-g rhythm? similar point as i mentioned in hard, the transition from melody track to drums is too sudden
  2. 00:45:310 (1) - missing finish, also the volume is too low..
  3. 00:46:653 (1,2,3,4) - why not make the stream smoother?
  4. 00:53:145 (4) - better stack under 00:52:474 (1) - so the 00:53:257 - vocal is better emphasized with spacing (also it would improve playability a lot imo, with current spacing i played the patterns as if it's a 268bpm jumpy map which is super tiring), this can apply to many other similar spots too.
  5. 01:21:578 - 01:22:474 - etc. add some hitsounds? now the vocal has same feedback as 01:21:466 -
  6. 01:24:489 (4,5) - the spacing doesn't really indicate the music intensity well, it's even larger than those in the chorus
  7. 02:41:728 - 02:43:519 - 02:45:310 - 02:50:683 - 02:52:474 - finish?
  8. 03:06:131 - maybe add a finish to highlight the vocal like 03:02:548 (2,3,4) -
  9. 03:46:205 (1,2) - try this maybe https://puu.sh/yRXXF/cd66e93ae7.png emphasize is nice but playability is also important? maybe it's just me but i think this pattern is quite hard to hit
  10. 04:04:116 - 04:05:907 - missing finish it seems
[]
top diff looks ok, but not my dish when it comes to this bpm range.. good luck!

Kisses wrote:

Top
  1. 00:41:168 (2,3) - Kind of bothers me a bit that the structure of these sliders are very similar to 00:41:728 (1,2) - despite having so much contrast within the song.
  2. 00:51:019 (2) - triggered
  3. 03:24:713 (1) - Emphasising pauses like these would perform better when stacked on the following object 03:24:936 (2) imo. Same with 03:22:922 (1,2) - this definitely isn't a pause in the song so i didn't stack it
  4. 03:27:847 (1,2,1) - flow zzz - what about it? it's fine
  5. 03:35:459 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok I have an idea on how to spice things up. You can split this into 2 groups with 03:35:459 (1,2,3,4) and 03:37:250 (1,2,3,4) being one group and the other 8 circles being another group. Because when you listen to the music the 1st group is very similar with the way the drums and the vocals, the same can be said for the second group. And having the groups structured similar to themselves would be a nice idea imo. This is like one of the few times where I try to put my ideas forward to another mapper w - maybe you see it that way but i just see those two groups of 8 as different phrases, thus they're mapped slightly differently
  6. 04:16:653 (1,2) - why is this spacing so big? 2 isn't exactly emphasised
  7. 04:24:041 (2) - ^ - it's like 134 bpm 1/2 it's very easy to hit this and isn't much different than 04:26:392 (1,2) - only difference is 1 is a circle. that said nerfed the first, but not the second
  8. 04:28:742 (1) - looks more weird than good, sorry - subjective :dab:
[]
I think a problem with this map is that there isn't much creativity within it, as seen in both the rhythms and structure. Sorry to say it is pretty bland overall and is way too consistent, more variety would go well received. For example with 00:38:145 (1,2) , it's not particularly impressive to play such a pattern throughout the entire section and repeated for the other sections.

The song isn't very different rhythm wise, it's almost tearfully simple to map since it barely varies that much. The consistency is because the song is very consistent in what it does rhythmically and just generally within sections. The same melody repeats god knows how many times with different backing stuff but it's essentially the same thing. The map does have slight variations in it but nothing too massive. I don't think making a varied map over such a consistent song works imo but thats just how I see it

kwk wrote:

random play thoughts
top diff

00:31:429 - my god that durm whistle is the most irritating thing ive ever heard, literally cant hear anything else when its spammed in this section - lowered it a lot
01:02:436 (2,3) - uhh spacing? this is actually ridiculously hard to hit

i dont think its particularly bland, overall its good but i do think some of the slider sv changes are just cruel, lacks a lot of predictability - could you give some examples if you have some time (i can discord pm you)

no kd
Thanks all!

Updated with all diffs.
Yuii-
I wont doubt mir; hes that experienced he probably fucked the blanket up on purpose just to have extra points for the modders to make
LowAccuracySS
ROUND II

FIGHT
MaridiuS

Yuii- wrote:

I wont doubt mir; hes that experienced he probably fucked the blanket up on purpose just to have extra points for the modders to make
Topic Starter
Mir
Mun
I WONT DOUBT MIR; HES THAT EXPERIENCED HE PROBABLY FUCKED UP THE BLANKET ON PURPOSE JUST TO HAVE EXTRA POINTS FOR THE MODDERS TO MAKE

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Akitoshi
@Realazy long slidr is g00d + mir and corinn has different idea how to emphasize sth loler

thank memes for didn't see the m0d
defiance
YE XD
Shii
I wont doubt mir; hes that experienced he probably fucked the blanket up on purpose just to have extra points for the modders to make
Syns_old_1
I wont doubt mir
Nevo
this is my shortest mod as a bn lmfao

Mo's Insane
01:16:877 (1,2,3,4,5) - having this go counterclockwise flows better imo same with
01:36:578 (2) - maybe nc since new vocal thing
04:28:756 - there's some random timing line here

Trash
00:07:250 (1) - this slider is not perfectly aligned with 00:06:802 (1) - which is the only thing that matters in mapping therefore i will point it out UNPLAYABLE
00:21:802 (4) - stack is off
02:08:817 (2) - stack

maybe change diff name to something thats not literately trash

god tier modding skills
Topic Starter
Mir
i tried to deal with whatever stacks you pointed out

diff name changed

redownload :/

thanks Nevo!
Lasse
Nevo is a friend of Mir and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.
Mordred
Honestly, its not worth my time to mod this map because Mir has made it clear that he is satisfied with his mapping as is. Nevo is a friend of Mir and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.

Neither of these mappers like me since I have popped both of their maps before so it's quite useless for me to point out flaws with the map considering they both are arrogant and refuse to believe there is anything wrong with their maps.

All I have to say:

SPOILER
learn to blanket

Maybe one day you'll desire to actually improve your maps rather than seeking the bare minimum of qualification.
Vivyanne
Nevo is een vriend van Mir en het is waarschijnlijk geen toeval nadat als hij BN wordt, de set herleefd wordt precies zodat dit kon gebeuren.
Pachiru
trash diffname fit well with the anime quality :(
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