mfw i forgot to remove that
thanks for modding my trashRealazy wrote:
jk i'm not editing that other post
[General]
oFFSET +16
changed bg res to make it 16/10, use it if you want
drum-hitwhistle without delay
normal-hitnormal80 without delay
drum-hitwhistle81 is unused too
did all
[Easy]
01:57:383 (2) - this is sliiiiightly offscreen on 800x600
04:28:726 (1) - could've really had a slider here instead, you have more than enough time to have one even on easy
did things here
[me_irl]
hp0 blablabla
00:05:443 (1,2,3,4) - why does the spacing not increase here? - pitch decrease tbh
00:07:234 (1) - could be a nice idea to ctrl+g this to have a cute back and forth movement to go with the much faster slider
01:12:159 (1) - yes this is also slightly offscreen
01:13:503 (1) - why use a different rhythm here? i think the 1/2 slider + circle thing worked great here, especially here 02:32:309 (1) - where you can hear the drums in the background - i did not hear the drums there but i made different rhythm
yes
-Mikan wrote:
sdafsf's Hard
- Check ai-mod done
- 00:08:241 (2) - I think this note shouldn't be here, for this lvl players it's hard to aim 1/4 note after 1/2 revers slider. Maybe replace it under slider end? this is the base 1/4 spacing of this map
- 00:22:458 (2,3,4) - That seems like a bad overlap for hard diff, I would make like 1 sliderend -> 2 sliderstart... its very clear
- 00:30:070 (5) - i don't hear here any sound, so make like this? theres a loud drum lol
- 00:47:980 (2,3,4,5,6) - seems better emphasized and playable except theres nothing on that tick
- 00:56:712 (3) - replace to [141;241]? why? i doesnt even make a difference
- 02:27:383 (1) - uhhh, bad overlap imo fixed stack
- 03:07:906 (6) - place closer to slider no more follow point
fine
Realazy wrote:
[sdafsf's Hard]
00:02:309 (1,2) - what's with the significantly lower spacing? there's nothing particularly different in the song here yes
00:23:801 (1,2) - not sure about the readability of this pattern considering it's still a hard diff, it's also the only time this happens in the map iirc? might be better to change this to something similar to the other 1/2 breaks changed
01:17:532 (1,2) - why are those 1/2 sliders when the rest of this part and all other similar parts in the song use that 1/4 repeat + 1/2 slider rhythm? fixed
02:05:891 (1) - I wont doubt mir; hes that experienced he probably asked his gders to make interesting sliders on purpose just to have extra points for the modders to make dab
02:27:159 (8,1) - hello, stack? fixed
03:30:070 - why skip the crash here? you mapped 03:31:861 (2,3) - so why not here? only mapping the finishes
UPDATEGarden wrote:
adrenaline is pumpin
sdafsf's Hard[]
- 00:08:481 (3) - do some rotation so it could be closer to 1.4x? https://puu.sh/yRMQU/8624269664.png did something
- 00:14:078 (6,7,8) - 01:32:884 (6,7) - 04:26:392 (5,6) - well i know the drum patterns are different but imo following the melody would still be the best and most intuitive for players to follow after those buildups in this section, current rhythm pattern just seems off if you don't listen carefully to the drums i feel like the drums stand out enough(00:30:198 (5,6) - are just fine to me cuz there are no buildups)
- 00:23:369 (4,1) - larger spacing? the 1/2 pause isn't obvious enough yes
- 00:49:675 (5,6,7) - 00:56:056 (1,2,3) - 00:57:847 (1,2,3) - and etc. imo these overlaps are not arranged in a neat way, can you do sth else if possible? moved some things in the last 2 around but i think the patterns are clear enough and not problematic
- 01:26:504 - to 01:32:884 - add hitsoundss section deleted cus its not in the topdiff either
- 01:26:504 (1,3) - hey if you're not forcing a blanket it's easy to move 3 farther for a decent ds yea kinda done
- 02:04:116 (1,2,3) - you'll need to rearrange hitsounding a bit based on ur rhythm patterns, obviously now it provides weird feedbacks done
- 02:47:548 (2,3,4) - https://puu.sh/yRNw1/14b00b844e.png might look better visually made it less curved but didnt do the blanket
- 02:55:496 (6) - this is totally offbeat, you might wanna try https://puu.sh/yRNBG/dde87ca172.png instead changed the rhythm but bot to this
- 03:30:086 - no note here? no this rhythm isnt based on the vocals but on the cymbals
- 03:43:519 (3) - this note is mapped to nothing, I suggest turning 2 into a 1/2 slider and delete this one done
top diff looks ok, but not my dish when it comes to this bpm range.. good luck!
Garden wrote:
adrenaline is pumpin
GeneralEasy
- I think for all diffs other than insane, 02:05:907 - kiai should last till 02:06:802 - like the one before first chorus
me irl
- 00:50:683 (3) - 01:05:011 (3) - etc. i find them a bit inconsistent cuz sometimes you're following vocal (01:01:429 (3) - for example), https://puu.sh/yRMeJ/ed0c2d95df.png might be a good alternative - those are for the trumpet things in the back.. i think they're fine?
- 01:42:175 (4,1) - 01:59:638 (5,1) - 02:30:086 (2) - 03:36:354 (2) - 03:49:339 (4) - 03:51:578 (3) - spacing umm, some are really off
- 02:47:101 (2) - sure there is sth on the blue tick but following 02:47:996 - sound seems more intuitive? you don't have to force a 1/1 gap imo - this was probably a mistake
[]
- 00:14:078 (2,3) - ctrl-g rhythm? similar point as i mentioned in hard, the transition from melody track to drums is too sudden
- 00:45:310 (1) - missing finish, also the volume is too low..
- 00:46:653 (1,2,3,4) - why not make the stream smoother?
- 00:53:145 (4) - better stack under 00:52:474 (1) - so the 00:53:257 - vocal is better emphasized with spacing (also it would improve playability a lot imo, with current spacing i played the patterns as if it's a 268bpm jumpy map which is super tiring), this can apply to many other similar spots too.
- 01:21:578 - 01:22:474 - etc. add some hitsounds? now the vocal has same feedback as 01:21:466 -
- 01:24:489 (4,5) - the spacing doesn't really indicate the music intensity well, it's even larger than those in the chorus
- 02:41:728 - 02:43:519 - 02:45:310 - 02:50:683 - 02:52:474 - finish?
- 03:06:131 - maybe add a finish to highlight the vocal like 03:02:548 (2,3,4) -
- 03:46:205 (1,2) - try this maybe https://puu.sh/yRXXF/cd66e93ae7.png emphasize is nice but playability is also important? maybe it's just me but i think this pattern is quite hard to hit
- 04:04:116 - 04:05:907 - missing finish it seems
top diff looks ok, but not my dish when it comes to this bpm range.. good luck!
Kisses wrote:
Top[]
- 00:41:168 (2,3) - Kind of bothers me a bit that the structure of these sliders are very similar to 00:41:728 (1,2) - despite having so much contrast within the song.
- 00:51:019 (2) - triggered
- 03:24:713 (1) - Emphasising pauses like these would perform better when stacked on the following object 03:24:936 (2) imo. Same with 03:22:922 (1,2) - this definitely isn't a pause in the song so i didn't stack it
- 03:27:847 (1,2,1) - flow zzz - what about it? it's fine
- 03:35:459 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok I have an idea on how to spice things up. You can split this into 2 groups with 03:35:459 (1,2,3,4) and 03:37:250 (1,2,3,4) being one group and the other 8 circles being another group. Because when you listen to the music the 1st group is very similar with the way the drums and the vocals, the same can be said for the second group. And having the groups structured similar to themselves would be a nice idea imo. This is like one of the few times where I try to put my ideas forward to another mapper w - maybe you see it that way but i just see those two groups of 8 as different phrases, thus they're mapped slightly differently
- 04:16:653 (1,2) - why is this spacing so big? 2 isn't exactly emphasised
- 04:24:041 (2) - ^ - it's like 134 bpm 1/2 it's very easy to hit this and isn't much different than 04:26:392 (1,2) - only difference is 1 is a circle. that said nerfed the first, but not the second
- 04:28:742 (1) - looks more weird than good, sorry - subjective :dab:
I think a problem with this map is that there isn't much creativity within it, as seen in both the rhythms and structure. Sorry to say it is pretty bland overall and is way too consistent, more variety would go well received. For example with 00:38:145 (1,2) , it's not particularly impressive to play such a pattern throughout the entire section and repeated for the other sections.
The song isn't very different rhythm wise, it's almost tearfully simple to map since it barely varies that much. The consistency is because the song is very consistent in what it does rhythmically and just generally within sections. The same melody repeats god knows how many times with different backing stuff but it's essentially the same thing. The map does have slight variations in it but nothing too massive. I don't think making a varied map over such a consistent song works imo but thats just how I see it
Thanks all!kwk wrote:
random play thoughts
top diff
00:31:429 - my god that durm whistle is the most irritating thing ive ever heard, literally cant hear anything else when its spammed in this section - lowered it a lot
01:02:436 (2,3) - uhh spacing? this is actually ridiculously hard to hit
i dont think its particularly bland, overall its good but i do think some of the slider sv changes are just cruel, lacks a lot of predictability - could you give some examples if you have some time (i can discord pm you)
no kd