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Jennifer Karr - My Life As A Teenage Robot

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bite you death
fuk u bubblun

first u cockblock my 2 kds and then u get 2 kds urself >:(
Hollow Delta
sucks.to.be.u

xpppppp
Topic Starter
Vespirit

Bubblun wrote:

nm from irc

00:25:797 - to 00:31:762 - I feel should be kiai as well. It's the chorus, so having it empty feels underwhelming. i used kiai for the most intense part of the map, and this part seems like a step down from the kiai imo


For insane 00:16:323 (1) - having sv normal here when in Extreme it's comparably fast will be really surprising to play. I suggest increasing sv to 1.15 for this slider in insane so the player knows to look for it in Extreme. ok

http://www.imdb.com/title/tt0318233/sou ... tt_trv_snd

only official source I could find. Move 'TV Size' to the tags instead. yeah fixed all the metadata stuff

other diffs looked okay. gl!
Voli
joe castle: the first two sliders are just 90 degrees so i'd like to keep them, as for 00:11:235 (1,2,3,1) - i didnt really understand the suggestion, i think the 25 degree rotate sliders are p cool?

bubblun: applied the slider combocolor, didnt apply the spacing change on 00:10:183 (1,2,3,4) - though because its supposed to be a contrast with the next part, hence the low sv here

i changed some minor stuff myself too

thx!

https://voli.s-ul.eu/qPqp64zW.osu
bite you death
hey add combo colors
Topic Starter
Vespirit

bite you death wrote:

hey add combo colors
ok added them in, if u guys want different combo colours feel free to put them in and send to me
Saltssaumure
m4m from modreqs

[Voli's Extra]
00:08:428 (5,6,7) - move slightly so it's in a line like 00:06:849 (3,4,5) - for aesthetic
00:16:323 (1) - 2x SV feels too extreme, especially with the unusual slider shape and slider tick making dropped combo more likely.

[Insane]
00:25:446 (1) - I'd turn up the hitsound a little.
00:22:639 (1) - Flow is slightly too uncomfortable here, rotate -10 degrees so the previous slider leads in more.

[byd's Hard]
00:08:077 (3) - Move the white anchor closer to the middle of the curve for smoother curve.

[Normal]
00:02:639 (4) - Rotate 90 degrees as it currently collides with the hp bar.

[Easy]
00:00:534 (1,2) - I'd change the shape of 1, as following natural flow going to 2 rn leads to the end of slider 2 instead of the head.
00:26:498 (2) - Slider overlaps with combo counter
00:29:305 (2) - Slider slightly overlaps with HP bar.

gl with rank, this is a cool set!
Topic Starter
Vespirit

Saltssaumure wrote:

m4m from modreqs

[Insane]
00:25:446 (1) - I'd turn up the hitsound a little. ok
00:22:639 (1) - Flow is slightly too uncomfortable here, rotate -10 degrees so the previous slider leads in more. fixed as well

[Normal]
00:02:639 (4) - Rotate 90 degrees as it currently collides with the hp bar. its just the follow circle from what i can tell

[Easy]
00:00:534 (1,2) - I'd change the shape of 1, as following natural flow going to 2 rn leads to the end of slider 2 instead of the head. fixed
00:26:498 (2) - Slider overlaps with combo counter
00:29:305 (2) - Slider slightly overlaps with HP bar. these should be ok, since its just the follow circle that does so

gl with rank, this is a cool set!
bite you death

Saltssaumure wrote:

[byd's Hard]
00:08:077 (3) - Move the white anchor closer to the middle of the curve for smoother curve. assuming first one, i guess changed?
Doj
[Voli]
- You might wanna add the snare hitsound to your diff lol
00:02:639 (4) - ctrl+g this. The guitar here is slightly different than the other sounds you mapped the other sliders too. Also it would add emphasis to the guitar strum 00:02:463 (3) - here.
00:04:218 (4,5) - These are stacked, yet the sounds here are different.
00:06:148 (1) - ctrl+h this for more emphasis. You could then ctrl+h 00:06:498 (2) - this
00:08:955 (1,2) - interesting sliders
00:12:112 (2,3,4) - I dont like the rhythm here. You should have just kept the one you had going like 00:07:376 (1,2,3,4,5,6) - here. Should go something like https://i.imgur.com/BEYLKrW.png this.

00:31:762 (1,1) - I would just put a slider starting where the slider is tbh. It's weird to hit that slider and then go into a spinner all in the same sound.

[Insane]
00:02:463 (3) - mmmmm this is weird. You start off mapping to the vocals and try to sneak that reverse in there. You should just make it a 1/1 slider. If you're really dead set on mapping that guitar you should do https://i.imgur.com/wwlgVjO.png this instead so you dont ignore the difference is strums there
00:26:148 - Starting here the ds you have is low, although the intesity of the song here is pretty much the same as the beginning. I think you could make it bigger

[Easy]
00:13:516 (5,6) - You could map more here. This little section kinda amps up the vocals so you could add a slider 00:13:691 (6) - here, and end it 00:14:042 - here.

gl
Topic Starter
Vespirit

Doj wrote:

[Insane]
00:02:463 (3) - mmmmm this is weird. You start off mapping to the vocals and try to sneak that reverse in there. You should just make it a 1/1 slider. If you're really dead set on mapping that guitar you should do https://i.imgur.com/wwlgVjO.png this instead so you dont ignore the difference is strums there did the second suggestion, i think its too prominent to be skipped
00:26:148 - Starting here the ds you have is low, although the intesity of the song here is pretty much the same as the beginning. I think you could make it bigger i think it works a lot nicer as it is since this part is following the most intense part of the song

[Easy]
00:13:516 (5,6) - You could map more here. This little section kinda amps up the vocals so you could add a slider 00:13:691 (6) - here, and end it 00:14:042 - here. ok

gl
Thanks for suggestions!
Voli
Saltssaumure

Saltssaumure wrote:

m4m from modreqs

[Voli's Extra]
00:08:428 (5,6,7) - move slightly so it's in a line like 00:06:849 (3,4,5) - for aesthetic yep
00:16:323 (1) - 2x SV feels too extreme, especially with the unusual slider shape and slider tick making dropped combo more likely. i think it fits the extraordinary sound. changed combo color to red tho so maybe tahts more indicative

doj

Doj wrote:

[Voli]
- You might wanna add the snare hitsound to your diff lol yep
00:02:639 (4) - ctrl+g this. The guitar here is slightly different than the other sounds you mapped the other sliders too. Also it would add emphasis to the guitar strum 00:02:463 (3) - here. i prefer not having odd movement in the introduction, i think a double works fine here
00:04:218 (4,5) - These are stacked, yet the sounds here are different. they're just vocals, the second one is less powerful so i held the movement here so the next note has more emphasis again
00:06:148 (1) - ctrl+h this for more emphasis. You could then ctrl+h 00:06:498 (2) - this i ctrl+g'd it instead
00:08:955 (1,2) - interesting sliders
00:12:112 (2,3,4) - I dont like the rhythm here. You should have just kept the one you had going like 00:07:376 (1,2,3,4,5,6) - here. Should go something like https://i.imgur.com/BEYLKrW.png this. why not?

00:31:762 (1,1) - I would just put a slider starting where the slider is tbh. It's weird to hit that slider and then go into a spinner all in the same sound. 2 sliders there feels rather off imo..


thanks guys! (sorry for late reply)

https://voli.s-ul.eu/yWqZNjSr.osu
hydrocannon, could you add a copy of the snare as ''normal-hitnormal10'' to the set?
- Frontier -
byd asked me for a mod for you. gonna make short mod
can I have metadata?

[General]
  1. I think I have found a better resolution of your background image. Also, using .png file type really bloats the file space.
  2. Try to delete some unused 5%-volume green lines in lower difficulties. It could affect the ability for hitobjects to give feedback to players.
[Easy]
  1. 00:09:656 (2,3,4,5) - Hmm.. The hitobjects here don't really seem to follow the vocal's rhythm, unlike 00:06:849 (2,3,4) -. So why don't you make these hitobjects follow more the vocal's rhythm? I'd recommend you to make the rhythm like this, to make the hitobjects follow the vocal's rhythm.
  2. 00:11:762 (1,2,3) - The vocal's rhythm at here is mostly the same as 00:06:148 (1,2,3,4) -, but why are they mapped so differently? Consider making them the same for consistency in your difficulty.
  3. 00:30:709 (3,1) - kinda flows unnaturally. it might be better to move the hitcircle 00:31:762 (1) - to the right side of the slider 00:30:709 (3) -, like this, for a better flow.
[Normal]
  1. 00:07:726 (4,5,6) - The vocal's rhythm here is pretty consecutive, so I think using something like this would be suitable with the vocal's rhythm better.
[byd's Hard]
  1. 00:28:604 - The cymbal sound here is pretty dominant, you shouldn't skip it. Consider mapping this spot.
the rest seems pretty good. that's all.
bite you death

- Frontier - wrote:

byd asked me for a mod for you. gonna make short mod :d
can I have metadata?

Bubblun wrote:

http://www.imdb.com/title/tt0318233/soundtrack?ref_=tt_trv_snd
[General]
  1. I think I have found a better resolution of your background image. Also, using .png file type really bloats the file space. hc change for me
  2. Try to delete some unused 5%-volume green lines in lower difficulties. It could affect the ability for hitobjects to give feedback to players. did in my diff
[byd's Hard]
  1. 00:28:604 - The cymbal sound here is pretty dominant, you shouldn't skip it. Consider mapping this spot. changed but not as you suggested
the rest seems pretty good. that's all.
thanks! :D

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 11411
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:My Life As A Teenage Robot
TitleUnicode:My Life As A Teenage Robot
Artist:Peter Lurye
ArtistUnicode:Peter Lurye
Creator:HydroCannon13
Version:byd's Hard
Source:My Life As A Teenage Robot
Tags:voli bite you death tv size nickelodeon jennifer karr
BeatmapID:1445118
BeatmapSetID:676178

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mylifeasateenagerobot.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
534,350.877192982456,4,2,0,30,1,0
534,-125,4,2,0,30,0,0
5621,-100,4,3,1,60,0,0
11235,-100,4,3,1,60,0,0
21411,-100,4,3,1,90,0,0
21762,-100,4,3,1,60,0,0
21937,-100,4,3,1,60,0,0
22639,-100,4,3,1,60,0,0
22990,-100,4,3,1,60,0,0
24393,-95.2380952380952,4,3,1,30,0,0
25446,-100,4,3,1,30,0,0
25797,-100,4,3,1,70,0,1
26148,-100,4,3,1,60,0,1
31411,-90.9090909090909,4,3,1,60,0,0
31762,-100,4,3,1,60,0,0
32112,-100,4,3,1,60,0,0
32463,-100,4,3,1,50,0,0
32814,-100,4,3,1,40,0,0
33165,-100,4,3,1,30,0,0
33516,-100,4,3,1,20,0,0
33867,-100,4,3,1,10,0,0


[Colours]
Combo1 : 202,0,0
Combo2 : 1,209,254
Combo3 : 0,70,155
Combo4 : 255,228,43

[HitObjects]
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Topic Starter
Vespirit

- Frontier - wrote:

byd asked me for a mod for you. gonna make short mod
can I have metadata? Metadata for this set was from the source that Bubblun linked, which lists written by Peter Lurye and performed by Jennifer Karr, but seeing as the ranked CTB set has Jennifer Karr as artist ill change to that

[General]
  1. I think I have found a better resolution of your background image. Also, using .png file type really bloats the file space. used urs, thanks!
  2. Try to delete some unused 5%-volume green lines in lower difficulties. It could affect the ability for hitobjects to give feedback to players. removed all in easy/normal
[Easy]
  1. 00:09:656 (2,3,4,5) - Hmm.. The hitobjects here don't really seem to follow the vocal's rhythm, unlike 00:06:849 (2,3,4) -. So why don't you make these hitobjects follow more the vocal's rhythm? I'd recommend you to make the rhythm like this, to make the hitobjects follow the vocal's rhythm. did something like it
  2. 00:11:762 (1,2,3) - The vocal's rhythm at here is mostly the same as 00:06:148 (1,2,3,4) -, but why are they mapped so differently? Consider making them the same for consistency in your difficulty. ok fixed
  3. 00:30:709 (3,1) - kinda flows unnaturally. it might be better to move the hitcircle 00:31:762 (1) - to the right side of the slider 00:30:709 (3) -, like this, for a better flow. rotated the slider instead, but fixes the problem nonetheless
[Normal]
  1. 00:07:726 (4,5,6) - The vocal's rhythm here is pretty consecutive, so I think using something like this would be suitable with the vocal's rhythm better. i have to disagree here, to me the first syllable of "aliens" is held past the white tick so the slider should be longer
the rest seems pretty good. that's all.
Thanks =)
bite you death
remove jennifer karr from tags and add peter lurye instead
_handholding
Who placed the star icon?

Voli
  1. No streams?
Insane
  1. 00:11:498 (5,7) - add claps
  2. 00:31:147 (4,6) - ^
Hard
  1. I think you can make this AR 7; it would make it a bit more noob friendly whilst still fitting the diff

Normal
  1. 00:02:112 (3,4) - Since you follow the vocals for the rest of the section I think this rhythm would be better https://i.imgur.com/cddz0od.png
  2. It would be nice if you could turn some 1/2 sliders into circles. The hard uses quite a fair few of triples tied with circles so a few more 1/2 circles in the normal would decrease the skill gap a bit
Easy
  1. 00:22:990 (1) - Unsnapped slider end
  2. 00:24:393 (4) - more even (horizontal wise) slider?
[]call me back
Topic Starter
Vespirit

Kisses wrote:

Who placed the star icon? uhhh i didnt even know there was one on this map lmaoo
Maybe - Frontier -?


Insane
  1. 00:11:498 (5,7) - add claps
  2. 00:31:147 (4,6) - ^ ok
Hard
  1. I think you can make this AR 7; it would make it a bit more noob friendly whilst still fitting the diff fixed for byd

Normal
  1. 00:02:112 (3,4) - Since you follow the vocals for the rest of the section I think this rhythm would be better https://i.imgur.com/cddz0od.png nice idea
  2. It would be nice if you could turn some 1/2 sliders into circles. The hard uses quite a fair few of triples tied with circles so a few more 1/2 circles in the normal would decrease the skill gap a bit alright, i changed the ones that have a lot of buildup associated with them (only 2)
Easy
  1. 00:22:990 (1) - Unsnapped slider end lol whoops, fixed
  2. 00:24:393 (4) - more even (horizontal wise) slider?ok should be good
[]call me back
Thanks a ton <3
Voli
yea my diff doesn't have any streams because it's primarily an aim based map, so quick movements, sliderjumps etc. to go together with the small cs. I could add a stream somewhere but I didn't really design the map with that in mind so.. that would be rather out of place haha
bite you death

Kisses wrote:

Who placed the star icon? twas frontier
Hard
  1. I think you can make this AR 7; it would make it a bit more noob friendly whilst still fitting the diff fix for me @hc
ty for mod :d
_handholding
easy bubble farming
Aurele
the timing seems a bit off. I would recommend a timing of 548, which is +14

timing confirmed by frukoyurdakul
_handholding
call me back for rebubble call gabe instead ;)
Aurele
she is back!
Kimitakari
:eyes:
bite you death

Nelly wrote:

:eyes:
_handholding

Nelly wrote:

:eyes:
mindmaster107
00:28:969 (2,4,5) - The stacking offset makes it look messy ingame
-Mo-
Fixing stacking error.
-Mo-
Also added the website tags.
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