Jennifer Karr - My Life As A Teenage Robot

posted
Total Posts
40
show more
Joe Castle
As requested on PM!

You forgot to disable widescreen support boi

1. 00:20:884 (2) - The shape of this slider doesnt really make sense for me, with that curve maybe you could try a blanket with 00:20:183 (1) (we talked about this in-game, but just a quick reminder hehe)

Normal looks perfect for me

1. 00:15:796 (1) - the ending of this slider isnt adjusted. fix uwu
1. 00:01:411 (3) - this slider looks kinda weird, maybe because of the angle, or because the red anchor? try something different, like a curved one?
2. 00:11:060 (1,1) - i dont really get the point of a NC here, could you explain real quick? :o
3. 00:15:797 (1) - keep this in the blue combo
4. 00:16:148 (2) - keep this in the yellow combo
5. 00:25:446 (1) - Delete NC, so the combo follows the vocals
I mean, i love Voli´s maps, specially the sonic ones <3

1. 00:03:341 (1,2) - the first slider should be have more angle to the right, it looks kinda weird how it is...
2. 00:11:235 (1,2,3) - it will sound very stupid, but why not doing sort of a triangle, like this? https://osu.ppy.sh/ss/9564789
3. 00:16:323 (1) - PREACH THIS SLIDER :O GOTTA GO FAST

Thats all, couldnt mod that much since the map looks pretty good! Take this star because of the childhood memories uwu
Topic Starter
Vespirit

Joe Castle wrote:

As requested on PM!

You forgot to disable widescreen support boi my bad lel

1. 00:20:884 (2) - The shape of this slider doesnt really make sense for me, with that curve maybe you could try a blanket with 00:20:183 (1) (we talked about this in-game, but just a quick reminder hehe) yeah i did this

Normal looks perfect for me

1. 00:01:411 (3) - this slider looks kinda weird, maybe because of the angle, or because the red anchor? try something different, like a curved one? its sharp angle for emphasis on the vocal
2. 00:11:060 (1,1) - i dont really get the point of a NC here, could you explain real quick? :olol i have no idea, i removed it xd
3. 00:15:797 (1) - keep this in the blue combo keeping it for consistency
4. 00:16:148 (2) - keep this in the yellow combo i meant it to start on the slider for it to stand out
5. 00:25:446 (1) - Delete NC, so the combo follows the vocals its a sv change, so i nc'd it

Thats all, couldnt mod that much since the map looks pretty good! Take this star because of the childhood memories uwu
Thanks a lot for the star and suggestions! :)
bite you death

Joe Castle wrote:

Hard 1. 00:15:796 (1) - the ending of this slider isnt adjusted. fix uwu ..? no change
Joe Castle

bite you death wrote:

Joe Castle wrote:

Hard 1. 00:15:796 (1) - the ending of this slider isnt adjusted. fix uwu ..? no change
check AiMod. it says the slider-end isnt ajusted.

https://imgur.com/a/wnMUe <-- proof (translation: the end of this object isnt adjusted!)
bite you death
adjusted=/=snapped, fix for me @hc
Topic Starter
Vespirit

bite you death wrote:

adjusted=/=snapped, fix for me @hc
ok should be good now
Hollow Delta
nm from irc

00:25:797 - to 00:31:762 - I feel should be kiai as well. It's the chorus, so having it empty feels underwhelming.

Voli's Extreme

  1. 00:10:183 (1,2,3,4) - I think these should be spaced out more so as to stay consistent with the difficulty. While they do look nice and fit with the map really well, they're so close together and are only 3/4 distance, which compared to the 1/2 jumps we've become accustomed to; It makes these 3/4 taps feel easier to play than they should.
  2. 00:16:323 (1) - This note might come as a surprise because of the sudden speed increase. It looks nice and represents the WOOOOOOW, but I feel it's unfair to not give any hints of the speed to the player. Shape alone simply lets the player know it's a weird sound, but it doesn't tell them how fast it will play. If you decide to add custom colors I suggest saving a red color for this particular slider so there's a hint to the speed.



For insane 00:16:323 (1) - having sv normal here when in Extreme it's comparably fast will be really surprising to play. I suggest increasing sv to 1.15 for this slider in insane so the player knows to look for it in Extreme.

http://www.imdb.com/title/tt0318233/sou ... tt_trv_snd

only official source I could find. Move 'TV Size' to the tags instead.

other diffs looked okay. gl!
bite you death
fuk u bubblun

first u cockblock my 2 kds and then u get 2 kds urself >:(
Hollow Delta
sucks.to.be.u

xpppppp
Topic Starter
Vespirit

Bubblun wrote:

nm from irc

00:25:797 - to 00:31:762 - I feel should be kiai as well. It's the chorus, so having it empty feels underwhelming. i used kiai for the most intense part of the map, and this part seems like a step down from the kiai imo


For insane 00:16:323 (1) - having sv normal here when in Extreme it's comparably fast will be really surprising to play. I suggest increasing sv to 1.15 for this slider in insane so the player knows to look for it in Extreme. ok

http://www.imdb.com/title/tt0318233/sou ... tt_trv_snd

only official source I could find. Move 'TV Size' to the tags instead. yeah fixed all the metadata stuff

other diffs looked okay. gl!
Voli
joe castle: the first two sliders are just 90 degrees so i'd like to keep them, as for 00:11:235 (1,2,3,1) - i didnt really understand the suggestion, i think the 25 degree rotate sliders are p cool?

bubblun: applied the slider combocolor, didnt apply the spacing change on 00:10:183 (1,2,3,4) - though because its supposed to be a contrast with the next part, hence the low sv here

i changed some minor stuff myself too

thx!

https://voli.s-ul.eu/qPqp64zW.osu
bite you death
hey add combo colors
Topic Starter
Vespirit

bite you death wrote:

hey add combo colors
ok added them in, if u guys want different combo colours feel free to put them in and send to me
Saltssaumure
m4m from modreqs

[Voli's Extra]
00:08:428 (5,6,7) - move slightly so it's in a line like 00:06:849 (3,4,5) - for aesthetic
00:16:323 (1) - 2x SV feels too extreme, especially with the unusual slider shape and slider tick making dropped combo more likely.

[Insane]
00:25:446 (1) - I'd turn up the hitsound a little.
00:22:639 (1) - Flow is slightly too uncomfortable here, rotate -10 degrees so the previous slider leads in more.

[byd's Hard]
00:08:077 (3) - Move the white anchor closer to the middle of the curve for smoother curve.

[Normal]
00:02:639 (4) - Rotate 90 degrees as it currently collides with the hp bar.

[Easy]
00:00:534 (1,2) - I'd change the shape of 1, as following natural flow going to 2 rn leads to the end of slider 2 instead of the head.
00:26:498 (2) - Slider overlaps with combo counter
00:29:305 (2) - Slider slightly overlaps with HP bar.

gl with rank, this is a cool set!
Topic Starter
Vespirit

Saltssaumure wrote:

m4m from modreqs

[Insane]
00:25:446 (1) - I'd turn up the hitsound a little. ok
00:22:639 (1) - Flow is slightly too uncomfortable here, rotate -10 degrees so the previous slider leads in more. fixed as well

[Normal]
00:02:639 (4) - Rotate 90 degrees as it currently collides with the hp bar. its just the follow circle from what i can tell

[Easy]
00:00:534 (1,2) - I'd change the shape of 1, as following natural flow going to 2 rn leads to the end of slider 2 instead of the head. fixed
00:26:498 (2) - Slider overlaps with combo counter
00:29:305 (2) - Slider slightly overlaps with HP bar. these should be ok, since its just the follow circle that does so

gl with rank, this is a cool set!
bite you death

Saltssaumure wrote:

[byd's Hard]
00:08:077 (3) - Move the white anchor closer to the middle of the curve for smoother curve. assuming first one, i guess changed?
Doj
[Voli]
- You might wanna add the snare hitsound to your diff lol
00:02:639 (4) - ctrl+g this. The guitar here is slightly different than the other sounds you mapped the other sliders too. Also it would add emphasis to the guitar strum 00:02:463 (3) - here.
00:04:218 (4,5) - These are stacked, yet the sounds here are different.
00:06:148 (1) - ctrl+h this for more emphasis. You could then ctrl+h 00:06:498 (2) - this
00:08:955 (1,2) - interesting sliders
00:12:112 (2,3,4) - I dont like the rhythm here. You should have just kept the one you had going like 00:07:376 (1,2,3,4,5,6) - here. Should go something like https://i.imgur.com/BEYLKrW.png this.

00:31:762 (1,1) - I would just put a slider starting where the slider is tbh. It's weird to hit that slider and then go into a spinner all in the same sound.

[Insane]
00:02:463 (3) - mmmmm this is weird. You start off mapping to the vocals and try to sneak that reverse in there. You should just make it a 1/1 slider. If you're really dead set on mapping that guitar you should do https://i.imgur.com/wwlgVjO.png this instead so you dont ignore the difference is strums there
00:26:148 - Starting here the ds you have is low, although the intesity of the song here is pretty much the same as the beginning. I think you could make it bigger

[Easy]
00:13:516 (5,6) - You could map more here. This little section kinda amps up the vocals so you could add a slider 00:13:691 (6) - here, and end it 00:14:042 - here.

gl
Topic Starter
Vespirit

Doj wrote:

[Insane]
00:02:463 (3) - mmmmm this is weird. You start off mapping to the vocals and try to sneak that reverse in there. You should just make it a 1/1 slider. If you're really dead set on mapping that guitar you should do https://i.imgur.com/wwlgVjO.png this instead so you dont ignore the difference is strums there did the second suggestion, i think its too prominent to be skipped
00:26:148 - Starting here the ds you have is low, although the intesity of the song here is pretty much the same as the beginning. I think you could make it bigger i think it works a lot nicer as it is since this part is following the most intense part of the song

[Easy]
00:13:516 (5,6) - You could map more here. This little section kinda amps up the vocals so you could add a slider 00:13:691 (6) - here, and end it 00:14:042 - here. ok

gl
Thanks for suggestions!
Voli

Saltssaumure wrote:

m4m from modreqs

[Voli's Extra]
00:08:428 (5,6,7) - move slightly so it's in a line like 00:06:849 (3,4,5) - for aesthetic yep
00:16:323 (1) - 2x SV feels too extreme, especially with the unusual slider shape and slider tick making dropped combo more likely. i think it fits the extraordinary sound. changed combo color to red tho so maybe tahts more indicative

Doj wrote:

[Voli]
- You might wanna add the snare hitsound to your diff lol yep
00:02:639 (4) - ctrl+g this. The guitar here is slightly different than the other sounds you mapped the other sliders too. Also it would add emphasis to the guitar strum 00:02:463 (3) - here. i prefer not having odd movement in the introduction, i think a double works fine here
00:04:218 (4,5) - These are stacked, yet the sounds here are different. they're just vocals, the second one is less powerful so i held the movement here so the next note has more emphasis again
00:06:148 (1) - ctrl+h this for more emphasis. You could then ctrl+h 00:06:498 (2) - this i ctrl+g'd it instead
00:08:955 (1,2) - interesting sliders
00:12:112 (2,3,4) - I dont like the rhythm here. You should have just kept the one you had going like 00:07:376 (1,2,3,4,5,6) - here. Should go something like https://i.imgur.com/BEYLKrW.png this. why not?

00:31:762 (1,1) - I would just put a slider starting where the slider is tbh. It's weird to hit that slider and then go into a spinner all in the same sound. 2 sliders there feels rather off imo..


thanks guys! (sorry for late reply)

https://voli.s-ul.eu/yWqZNjSr.osu
hydrocannon, could you add a copy of the snare as ''normal-hitnormal10'' to the set?
- Frontier -
byd asked me for a mod for you. gonna make short mod
can I have metadata?

[General]
  1. I think I have found a better resolution of your background image. Also, using .png file type really bloats the file space.
  2. Try to delete some unused 5%-volume green lines in lower difficulties. It could affect the ability for hitobjects to give feedback to players.


[Easy]
  1. 00:09:656 (2,3,4,5) - Hmm.. The hitobjects here don't really seem to follow the vocal's rhythm, unlike 00:06:849 (2,3,4) -. So why don't you make these hitobjects follow more the vocal's rhythm? I'd recommend you to make the rhythm like this, to make the hitobjects follow the vocal's rhythm.
  2. 00:11:762 (1,2,3) - The vocal's rhythm at here is mostly the same as 00:06:148 (1,2,3,4) -, but why are they mapped so differently? Consider making them the same for consistency in your difficulty.
  3. 00:30:709 (3,1) - kinda flows unnaturally. it might be better to move the hitcircle 00:31:762 (1) - to the right side of the slider 00:30:709 (3) -, like this, for a better flow.


[Normal]
  1. 00:07:726 (4,5,6) - The vocal's rhythm here is pretty consecutive, so I think using something like this would be suitable with the vocal's rhythm better.


[byd's Hard]
  1. 00:28:604 - The cymbal sound here is pretty dominant, you shouldn't skip it. Consider mapping this spot.


the rest seems pretty good. that's all.
show more
Please sign in to reply.

New reply