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Yun Yi Xing Chen - TriColour Heartbeat

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This beatmap was submitted using in-game submission on 25 January 2018 at 02:11:55

Artist: Yun Yi Xing Chen
Title: TriColour Heartbeat
Source: 三色△绘恋 -Tricolour Lovestory-
Tags: chinese eroge visual novel vn opening sakuragame yamayuri hl-galgame maru project lights tricolour lovestory left proezreal naotoshi
BPM: 178
Filesize: 29569kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1.61 stars, 101 notes)
  2. Ezreal's Hard (3.19 stars, 255 notes)
  3. Fine Art (4.88 stars, 300 notes)
  4. Left's Insane (4.33 stars, 317 notes)
  5. Nao's Normal (2.23 stars, 164 notes)
Download: Yun Yi Xing Chen - TriColour Heartbeat
Download: Yun Yi Xing Chen - TriColour Heartbeat (no video)
Information: Scores/Beatmap Listing
---------------




A Story of a Boy Who Doesn't Know How to Draw Out the True Love and Two Girls Who Want to Do So






Difficulties
Easy - Log Off Now
Normal - Naotoshi
Hard - ProEzreal
Insane - Left
Fine Art - Log Off Now
Special Thanks
Metadata Check - IamKwaN - Wafu
Rieri
fuck this took too long
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68116
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14352,15195,17386,17891,20588,23285,34071,42835,43341,44183,44858,52948,53453,53622,54127,54296,54801,54970,55644,62723,63734,66262,67610,68116,69127,77217,79914,88004,90700,94577,96094,101318
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:San Se Hui Lian
TitleUnicode:三色绘恋
Artist:Yun Yu Xing Chen
ArtistUnicode:云翼星辰
Creator:Log Off Now
Version:Ezreal's Hard
Source:三色△绘恋
Tags:eroge visual novel vn opening sakuragame yamayuri hl-galgame maru project lights Tricolour Lovestory ProEzreal
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5757,337.078651685393,4,2,1,30,1,0
5757,-125,4,2,1,30,0,0
17891,-100,4,2,1,50,0,0
23285,-125,4,2,1,40,0,0
33734,-100,4,2,1,50,0,0
44858,-125,4,2,1,30,0,0
55644,-100,4,2,1,50,0,0
69127,-90.9090909090909,4,2,1,70,0,1
90700,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,224,130
Combo2 : 151,151,255
Combo3 : 255,185,220
Combo4 : 140,255,140

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shitty quality cuz of rush keks

oh and change title and stuff
GRsama
键位之间的间距做的好棒!但是字与字之间的发音貌似有点小卡顿呢..0A0
Topic Starter
Log Off Now

GRsama wrote:

键位之间的间距做的好棒!但是字与字之间的发音貌似有点小卡顿呢..0A0
对不起,我不会说中国话非常好,但我认为这是一种恭维??哈哈哈哈哈哈
谢谢!

i dont speak chinese
Weedy
meow
easy

  1. 01:18:903 (4) - do something like this to prevent overshooting https://osu.ppy.sh/ss/9487835
  2. 01:41:318 - clickable pls


now

  1. 00:05:756 (1,1) - no srs please no this overlap hurts my soul
  2. 00:09:801 (1,2,3) - mirror (1) for cleanliness tbh
  3. 00:23:285 - lazy
  4. 00:34:071 - lol rip downbeat, have (1) be circle and have 1/2 slider start here
  5. 00:39:464 (1,2,3,4,1) - follow vocals pls, 00:33:734 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - consistent with this
  6. 00:46:206 - this is honestly so unbelievably lazy
  7. 00:56:150 (2,3,4,1,2,3,4) - i'd just map these with 1/1 sliders tbh, easier rhythm to visually comprehend
  8. 00:59:689 (1) - circle at slider head and new slider starting 00:59:858 - to cover syncopated stuffs and vocal
  9. 01:10:813 (1,2,3,4) - can this be a proper hexagon or pentagon or whatever the fuck you were going for
  10. 01:16:543 (5,6,7) - terrible time to increase density imo, it's just higher pitched with nothing to support the note in the middle
  11. 01:18:903 (4) - barf
  12. 01:28:509 (3,4) - blanket boss


im bad league player so i can't deal with ezreal's nukes

  1. 00:10:307 (2) - move a little top-left bc visual distance to (3) looks really cramped
  2. solid


the direction you get when you rotate a vertical line 90 degrees clockwise and delete the points in quadrant 1 and 4, to which you then proceed to draw a ray in the direction of x -> neg infinity with y = 0

  1. 00:15:195 (6) - space out this more bc it's really sharp and irritating compared to the rest of piano
  2. 00:22:610 (1,2,3,4,5) - you could've done a descending ds pattern like you did 00:14:352 (1,2,3,4,5,6) - here except reversed
  3. 00:37:948 (2,1) - oof blanket
  4. 00:44:521 (3) - nc bc different snap
  5. 00:44:296 (2,1) - irritated
  6. 01:02:723 (2) - idk if you should keep this, maybe do 1/4 like top diff did or something bc 1/3 slider here destroys map pulse
  7. 01:14:521 (1) - i'd lift this up so the slider tail is where the slider head used to be, downbeat emphasis https://osu.ppy.sh/ss/9487946
  8. 01:40:813 (1,2,3,4) - more emphasis pls, the hard emphasized more than this

fine loli

  1. 00:06:768 (3) - reposition to here, looks better & is cleaner https://osu.ppy.sh/ss/9487963
  2. 00:12:161 (3) - same thing except https://osu.ppy.sh/ss/9487969
  3. 00:19:914 (3,4,5,6,1) - did someone sit on this star )fix it)
  4. 00:22:442 (3) - make these be two circles, slider end has stronk sound
  5. 00:22:442 (3,4) - fuck it make both of these circles and have 00:21:768 (1,2,1,2,3,4,5,1) - this be jump section (dt pp lol)
  6. 00:40:476 (4) - move to here, looks better for aesthetics https://osu.ppy.sh/ss/9487986
  7. 00:40:644 (1,6) - touching HRRRNgNGGg
  8. 01:00:532 (2,3,4,1) - this feels like ass to play (not the good kind of ass)
  9. 01:18:228 (5) - move a little up so the legs of isosceles triangle (4,5,1), segments (4,5) and (5,1) are equilateral https://osu.ppy.sh/ss/9487999
  10. 01:20:419 (2,3) - really weird spot to switch flow, i'd switch on downbeat but thats just me
  11. 01:33:228 (7) - lift up for smoother entrance to next slider
  12. 01:34:408 (1) - tf is this snapping
  13. 01:40:813 (4,5,6,7) - no emphasis on strongest notes tbh, sadface


heres 1 professional mod from fake bn pika himself
Topic Starter
Log Off Now

[[Pika]] wrote:

meow
easy

  1. 01:18:903 (4) - do something like this to prevent overshooting https://osu.ppy.sh/ss/9487835 oki doki
  2. 01:41:318 - clickable pls i think its ok + the gap would be really hard to read since


fine loli

  1. 00:06:768 (3) - reposition to here, looks better & is cleaner https://osu.ppy.sh/ss/9487963 i fixed blanked instead
  2. 00:12:161 (3) - same thing except https://osu.ppy.sh/ss/9487969 no thanks i like the motion this slider gives
  3. 00:19:914 (3,4,5,6,1) - did someone sit on this star )fix it) this is not a star
  4. 00:22:442 (3) - make these be two circles, slider end has stronk sound maybe, i wanted to bring down the intensity here and the two tom toms in the drums are perfect opportunities for that
  5. 00:22:442 (3,4) - fuck it make both of these circles and have 00:21:768 (1,2,1,2,3,4,5,1) - this be jump section (dt pp lol) lol ^same reason above
  6. 00:40:476 (4) - move to here, looks better for aesthetics https://osu.ppy.sh/ss/9487986 ok
  7. 00:40:644 (1,6) - touching HRRRNgNGGg not visible in game
  8. 01:00:532 (2,3,4,1) - this feels like ass to play (not the good kind of ass) :( but i like it,and the different type of flow for the piano interjection works nice here i m o
  9. 01:18:228 (5) - move a little up so the legs of isosceles triangle (4,5,1), segments (4,5) and (5,1) are equilateral https://osu.ppy.sh/ss/9487999 i think i did it right lol
  10. 01:20:419 (2,3) - really weird spot to switch flow, i'd switch on downbeat but thats just me did it this way because of the clear up down up in the vocal pitch, so switching flow felt appropriate imo
  11. 01:33:228 (7) - lift up for smoother entrance to next slider k
  12. 01:34:408 (1) - tf is this snapping 1/6 which is what the music is lol
  13. 01:40:813 (4,5,6,7) - no emphasis on strongest notes tbh, sadface these are all equally intensity imo except for 7, which is spaced out more with different angle


heres 1 professional mod from fake bn pika himself
thanks for the mod! also hitsounded naos diff lol
Seolv
owo

underage characters :thinking:
2017-11-07 13:53 [ L u k a s ]: wanna irc your chinese eroge
2017-11-07 13:53 Log Off Now: uh ok i gues
2017-11-07 13:55 [ L u k a s ]: wait lemme redl
2017-11-07 13:55 Log Off Now: oki
2017-11-07 13:55 Log Off Now: naos diff has hitsounds
2017-11-07 13:55 Log Off Now: now
2017-11-07 13:55 Log Off Now: ACTION is listening to [https://osu.ppy.sh/b/1430316 Yun Yu Xing Chen - TriColour Heartbeat]
2017-11-07 13:58 [ L u k a s ]: ok lemme check easy just in case
2017-11-07 13:58 Log Off Now: l ol
2017-11-07 13:58 [ L u k a s ]: 00:08:116 (3) - what is this circle emphasizing btw
2017-11-07 13:59 Log Off Now: the repeated piano note
2017-11-07 13:59 Log Off Now: and is there for filler on the vocal
2017-11-07 13:59 [ L u k a s ]: I don't hear a paticularly strong sound there
2017-11-07 13:59 [ L u k a s ]: ohok
2017-11-07 13:59 Log Off Now: 00:08:116 - definitely a piano note here
2017-11-07 13:59 Log Off Now: and i dont wanna spam repeat sliders
2017-11-07 13:59 [ L u k a s ]: 00:08:116 (3) - TITTIES
2017-11-07 13:59 Log Off Now: cus thats residentsleeper
2017-11-07 14:00 Log Off Now: mate they're the circles of life
2017-11-07 14:00 Log Off Now: pls show more respecc
2017-11-07 14:00 [ L u k a s ]: OwO
2017-11-07 14:00 Log Off Now: ( . )
2017-11-07 14:00 [ L u k a s ]: 00:23:622 - OwO
2017-11-07 14:00 Log Off Now: LOL
2017-11-07 14:00 [ L u k a s ]: b o u n c e
2017-11-07 14:00 Log Off Now: dude on my monitor
2017-11-07 14:00 Log Off Now: cus its 21:9 it stretches the video
2017-11-07 14:00 Log Off Now: ]
2017-11-07 14:00 Log Off Now: [https://i.gyazo.com/c1ed5f7cb5767575837023e60e796128.jpg LOOOOOOOOL
2017-11-07 14:01 [ L u k a s ]: I actually think this is eroge
2017-11-07 14:01 [ L u k a s ]: you failed
2017-11-07 14:01 [ L u k a s ]: haha
2017-11-07 14:01 Log Off Now: it probably is
2017-11-07 14:01 Log Off Now: i was u n s u r e
2017-11-07 14:01 [ L u k a s ]: you can see it in the video.... style
2017-11-07 14:01 [ L u k a s ]: thing
2017-11-07 14:01 [ L u k a s ]: it shows characters so it's most probably eroge/visual novel
2017-11-07 14:01 Log Off Now: ya
2017-11-07 14:01 Log Off Now: that was my thought
2017-11-07 14:01 [ L u k a s ]: might as well keep it in the tags just in case
2017-11-07 14:02 Log Off Now: ye
2017-11-07 14:02 [ L u k a s ]: cause everyone associates log off now with eroge
2017-11-07 14:02 Log Off Now: nobody even knows me dude
2017-11-07 14:02 Log Off Now: LOL
2017-11-07 14:02 [ L u k a s ]: xdd
2017-11-07 14:02 [ L u k a s ]: i associate you with eroge :3
2017-11-07 14:02 Log Off Now: i havent made a pp map thats pp enough for cool kids
2017-11-07 14:02 Log Off Now: aw thanks <3
2017-11-07 14:02 [ L u k a s ]: anyways
2017-11-07 14:02 [ L u k a s ]: im bored of modding this shit Easy diff
2017-11-07 14:02 Log Off Now: thanks
2017-11-07 14:03 not shit it's just *snores*
2017-11-07 14:03 [ L u k a s ]: 00:07:105 (1) - there's a sound on this beat that gives you an opportunity to increase the spacing
2017-11-07 14:03 Log Off Now: so are all ez diffs
2017-11-07 14:03 Log Off Now: but i try
2017-11-07 14:03 [ L u k a s ]: aka the strong piano sound
2017-11-07 14:03 [ L u k a s ]: ACTION is editing [https://osu.ppy.sh/b/1429798 Yun Yu Xing Chen - TriColour Heartbeat [Fine Art]]
2017-11-07 14:03 Log Off Now: ya i originally had bigger spacing
2017-11-07 14:03 Log Off Now: but pika said it looked ugly
2017-11-07 14:03 [ L u k a s ]: fuck pika
2017-11-07 14:04 Log Off Now: w/e ill space it and angle it
2017-11-07 14:04 Log Off Now: AESTHETICS
2017-11-07 14:04 [ L u k a s ]: you can arrange it differently then
2017-11-07 14:04 [ L u k a s ]: to make it look better
2017-11-07 14:04 [ L u k a s ]: while still keeping the emphasizing
2017-11-07 14:04 Log Off Now: i did a thing
2017-11-07 14:04 [ L u k a s ]: 00:08:453 (1) - this song is quieter I think so you shouldn't increase spacing (and you didn't im just warning you xd)
2017-11-07 14:05 Log Off Now: man this almost looks hexgrid and im disgusted
2017-11-07 14:05 Log Off Now: ya
2017-11-07 14:05 [ L u k a s ]: 00:13:509 (3,4) - make this into a slider though
2017-11-07 14:05 [ L u k a s ]: 00:13:846 (1) - and space it out more
2017-11-07 14:05 [ L u k a s ]: cause it would look ugly if you kept the two circles like that and just space out the slider
2017-11-07 14:05 [ L u k a s ]: or stack the two circles
2017-11-07 14:05 Log Off Now: wanna keep those 2 circles because theres two obvious vocal hits on it + build note density
2017-11-07 14:06 Log Off Now: 00:12:161 (3) - where here for example is one vocal
2017-11-07 14:06 [ L u k a s ]: yeye
2017-11-07 14:06 [ L u k a s ]: stack and space the slider more
2017-11-07 14:06 Log Off Now: and they sound like different words but i dont speak chinese so :(/?
2017-11-07 14:06 Log Off Now: okidokji
2017-11-07 14:06 [ L u k a s ]: 00:14:352 (1,2,1,2,1,1) - you can gradually increase spacing here cause pitch
2017-11-07 14:06 Log Off Now: i just moved the whole pattern
2017-11-07 14:06 Log Off Now: dude i tried to do that
2017-11-07 14:07 Log Off Now: but i cant do it
2017-11-07 14:07 Log Off Now: left does it so nice in his diff
2017-11-07 14:07 Log Off Now: but mine is cancer
2017-11-07 14:07 Log Off Now: so i want to do that but i cant do that lol
2017-11-07 14:08 [ L u k a s ]: copy paste
2017-11-07 14:08 [ L u k a s ]: :^)
2017-11-07 14:08 Log Off Now: LUL
2017-11-07 14:08 [ L u k a s ]: ok moving on 00:23:285 (1) - you can make it smaller cause the piano is quiet
2017-11-07 14:08 [ L u k a s ]: a lot quieter and less intense than 00:22:779 (4,5) - for instance
2017-11-07 14:08 Log Off Now: ok
2017-11-07 14:08 Log Off Now: only a little tho so its not uncomfortable
2017-11-07 14:09 [ L u k a s ]: 00:40:644 (1) - woah woah w ooooooooooah why is the spacing so big here though xd
2017-11-07 14:09 Log Off Now: guitar
2017-11-07 14:09 Log Off Now: 00:39:127 (6,1) - i use the same logic here
2017-11-07 14:09 [ L u k a s ]: 00:40:644 (1) - wow praise you used the same sliders in this part
2017-11-07 14:10 [ L u k a s ]: legit the same
2017-11-07 14:10 [ L u k a s ]: nice concept xd
2017-11-07 14:10 Log Off Now: lol
2017-11-07 14:10 Log Off Now: i reduced the spacing a tinnny bit
2017-11-07 14:10 [ L u k a s ]: inb4 just copy pasted cause lazy
2017-11-07 14:10 Log Off Now: because the visual spacing was off a bit
2017-11-07 14:10 Log Off Now: tbh i try to use the same slider design for same parts
2017-11-07 14:10 Log Off Now: but sometimes i forgot
2017-11-07 14:10 Log Off Now: its all garvens fault when he roasted private sky in public
2017-11-07 14:11 [ L u k a s ]: 01:03:734 (1) - i think that the song starts to build up a tiiiny little bit here so splitting this into 2 1/2 circles would be a nice idea
2017-11-07 14:11 Log Off Now: mmmmm
2017-11-07 14:11 Log Off Now: i actually kinda disagree there and i see this part as decreasing intensity
2017-11-07 14:12 Log Off Now: especially considering the parts on the left and right
2017-11-07 14:12 Log Off Now: so i reduced note density there
2017-11-07 14:12 [ L u k a s ]: 01:08:116 (1,1,1) - just a suggestion, you could replace this with a slow 1/1 repeat slider
2017-11-07 14:12 [ L u k a s ]: 01:06:936 (1,2,1,2,3,4) - why does this seem.... familliar to me
2017-11-07 14:12 Log Off Now: nc spam is prettier
2017-11-07 14:12 [ L u k a s ]: ACTION is editing [https://osu.ppy.sh/b/1194953 solfa feat.nao - Love Love Sensation short ver, [Happy Wedding]]
2017-11-07 14:12 [ L u k a s ]: COUGH
2017-11-07 14:12 Log Off Now: i dont use that pattern anywhere in solfa
2017-11-07 14:12 Log Off Now: at least i dont htink i do LOL
2017-11-07 14:12 [ L u k a s ]: im trying to find it here
2017-11-07 14:13 [ L u k a s ]: i remember it
2017-11-07 14:13 [ L u k a s ]: a im lazy to go through it
2017-11-07 14:13 Log Off Now: ik i used spaced triples or w/e a lot
2017-11-07 14:13 Log Off Now: but thats just a style thing i think
2017-11-07 14:13 [ L u k a s ]: anyways
2017-11-07 14:13 [ L u k a s ]: let's continue with san se hui lian shall we
2017-11-07 14:14 Log Off Now: l u l
2017-11-07 14:14 [ L u k a s ]: 01:16:543 (2,3) - the vocals here get higher in pitch which you can emphasize with making the spacing bigger
2017-11-07 14:14 [ L u k a s ]: wait did you already
2017-11-07 14:14 [ L u k a s ]: nvm
2017-11-07 14:14 Log Off Now: even bigger than that?!?!?
2017-11-07 14:14 Log Off Now: i was gonna say lol
2017-11-07 14:14 [ L u k a s ]: 01:20:419 (2,3) - what the fuck is flow have you never heard of f l o w
2017-11-07 14:14 [ L u k a s ]: xd
2017-11-07 14:15 Log Off Now: said same thing to pika
2017-11-07 14:15 [ L u k a s ]: seriously this throws me off dude
2017-11-07 14:15 Log Off Now: did it this way because of the clear up down up in the vocal pitch, so switching flow felt appropriate imo
2017-11-07 14:15 Log Off Now: i used to have it ctrl + g'd
2017-11-07 14:15 [ L u k a s ]: it's so uncomfortable ;w;
2017-11-07 14:15 Log Off Now: m
2017-11-07 14:15 Log Off Now: fine u win
2017-11-07 14:15 Log Off Now: i ctrl g'd it
2017-11-07 14:15 Log Off Now: but then that feels terrible aswell
2017-11-07 14:15 [ L u k a s ]: 01:26:655 - this boi gonna get that pussy :^)
2017-11-07 14:16 Log Off Now: mate that character is underage
2017-11-07 14:16 Log Off Now: J A I L T I M E
2017-11-07 14:16 [ L u k a s ]: OH SHIT
2017-11-07 14:16 [ L u k a s ]: REEEEEEEEEEEE
2017-11-07 14:16 Log Off Now: LOOOOOOOOOOL
2017-11-07 14:16 Log Off Now: at least i think she is
2017-11-07 14:16 [ L u k a s ]: ok that's it xd
2017-11-07 14:16 [ L u k a s ]: you can keep the flow thing
2017-11-07 14:16 Log Off Now: iirc almost all of them are
2017-11-07 14:17 Log Off Now: ya i hate it more then ctrl + g'd the right way
2017-11-07 14:17 Log Off Now: lol
2017-11-07 14:17 Log Off Now: ty for the mod d a d
2017-11-07 14:17 [ L u k a s ]: nah its ok i just want kudosu
2017-11-07 14:17 Log Off Now: lol
2017-11-07 14:17 [ L u k a s ]: applying for the test next time
2017-11-07 14:18 [ L u k a s ]: need them points
2017-11-07 14:18 Log Off Now: BRO THIS NEW WEBSITE
2017-11-07 14:18 Log Off Now: FUCKING SUCKS
2017-11-07 14:18 Log Off Now: https://i.gyazo.com/3e88b382a6ae5a0ae35 ... afbc57.png WHY IS IT NOT UNDERSTANDING EMPTY LINES??
2017-11-07 14:18 Log Off Now: https://i.gyazo.com/d6307f8864f17098c41 ... 4fab83.png IT SHOULD LOOK LIKE THIS
2017-11-07 14:19 [ L u k a s ]: riiiiiiiip
2017-11-07 14:19 Log Off Now: dude im so triggered
2017-11-07 14:19 Log Off Now: its ruining all my aestheic map descriptions
2017-11-07 14:20 Log Off Now: anyway post
2017-11-07 14:20 Log Off Now: so i can drop a cheeky +1 to that kudosu tally
Fursum
b2d

[Ezreal Hard]

00:13:678 (4,1) - You could stack these to continue the stack-space structure in this section

ok done

[Left Insane]

You can use ncs to show the difference of gaps at 00:06:599 (3) - 00:09:296 (3) - 00:11:993 (3) - as you dont use the gimmick in map later.

It would be nice if you had shown some gap difference of both stacks at slider ends at 00:18:228 (2,2,2) -

00:44:183 (1,2,1,2) - I'd like to see more difference on the 1/3's, maybe nc spam? idk

You could do the ncs after 1/1 gaps unlike here 01:17:723 (1) - as you nc'd the next 1/1

01:28:678 - I think this snap is pretty appropriate for a filler to triple up even if there are no actual drums as the music is pretty intense and hitsounds overpower most of the drums so they arent very audible to notice a difference anyways, instead it feels of as it is just a double

[Top diff]

00:14:352 (1,2,1,2,1,1) - You could do the same thing with increasing ds at the previous diff, just copy and adjust spacing kek

As you skipped the kick at 00:19:240 - you could remove 00:21:936 (2) - and have a nice emphasis on the snare

01:34:408 (1) - I dont think you need the 1/6 here, i dont hear anything specific on that tick so instead you could snap to the piano bit in 1/2
Topic Starter
Log Off Now

Fursum wrote:

b2d

[Top diff]

00:14:352 (1,2,1,2,1,1) - You could do the same thing with increasing ds at the previous diff, just copy and adjust spacing kek i want to i just cant do it good lol

As you skipped the kick at 00:19:240 - you could remove 00:21:936 (2) - and have a nice emphasis on the snare don't want to miss the bass drum kick here as its part of the drum fill im following here

01:34:408 (1) - I dont think you need the 1/6 here, i dont hear anything specific on that tick so instead you could snap to the piano bit in 1/2 slider end lands on a snare drum
thanks!
DeletedUser_10209520
Hello!

Returning the M4M:

Fine Art
00:07:105 (1,2) - Point the end of slider 1 more towards slider 2 for a slightly better aesthetic here.
00:19:577 (2) - Maybe make this parallel with the tail of slider 1 for better aesthetic?
00:34:745 (3,4) - Blanket looks kind of lopsided and strange - rotate slider 4 clockwise a bit so that it points straight into the middle of slider 3 for a better aesthetic.
01:06:936 (1,2) - Music could fit a 4 note stack or stream better than 2 short sliders here.

Left's Insane
00:19:071 (1,5) - Make these two notes a straight line for better aesthetics.

Overall, nothing really wrong with this map :)

Ezreal's Hard
Preview point is different from the other diffs?

00:41:487 (7,8,1) - This area looks really "empty", try placing these notes closer together or in a more compact pattern (perfect triangle?) for a better aesthetic.
00:49:071 (7,8) - Looks lopsided, try moving slider 7 across to the right more and angling it to make it perpendicular to slider 8.
00:57:498 (3,4) - Might be too hard to read for a Hard diff.
01:00:195 (3,4) - ^

Looks like a good mapset so far!

GL, HF!
Topic Starter
Log Off Now

SuperCSGO wrote:

Hello!

Returning the M4M:

Fine Art
00:07:105 (1,2) - Point the end of slider 1 more towards slider 2 for a slightly better aesthetic here. did something
00:19:577 (2) - Maybe make this parallel with the tail of slider 1 for better aesthetic? i prefer the opposite tbh
00:34:745 (3,4) - Blanket looks kind of lopsided and strange - rotate slider 4 clockwise a bit so that it points straight into the middle of slider 3 for a better aesthetic. did something
01:06:936 (1,2) - Music could fit a 4 note stack or stream better than 2 short sliders here. it could but i think the rapid motion matches the song better and helps emphasise the guitar and piano more

Looks like a good mapset so far!

GL, HF!
thanks for the mod! also added naos name to tags lol
Crystal
a bit confused about "rominsed artist" info cuz "云翼" is spelled "Yun Yi" in pinyin (phonetic symbol for Chinese). it needs further confirmation i guess.
good luck! :D
Topic Starter
Log Off Now

Crystal wrote:

a bit confused about "rominsed artist" info cuz "云翼" is spelled "Yun Yi" in pinyin (phonetic symbol for Chinese). it needs further confirmation i guess.
good luck! :D
my bad, thanks for the double check!
Nao Tomori
normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68116
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14352,15195,17386,17891,20588,23285,34071,42835,43341,44183,44858,52948,53453,53622,54127,54296,54801,54970,55644,62723,63734,66262,67610,68116,69127,77217,79914,88004,90700,94577,96094,101318
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:TriColour Heartbeat
TitleUnicode:三色绘恋
Artist:Yun Yi Xing Chen
ArtistUnicode:云翼星辰
Creator:Log Off Now
Version:Nao's Normal
Source:三色△绘恋
Tags:eroge visual novel vn opening sakuragame yamayuri hl-galgame maru project lights tricolour lovestory left proezreal naotoshi
BeatmapID:1457381
BeatmapSetID:675957

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,23485,32684
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5757,337.078651685393,4,2,1,25,1,0
5757,-125,4,2,1,25,0,0
16880,-100,4,2,1,5,0,0
17386,-100,4,3,1,60,0,0
17891,-100,4,2,1,50,0,0
23285,-125,4,2,1,40,0,0
33734,-100,4,2,1,40,0,0
34071,-100,4,2,1,45,0,0
44858,-125,4,2,1,30,0,0
53622,-125,4,2,1,35,0,0
54296,-125,4,2,1,40,0,0
55644,-100,4,2,1,40,0,0
69127,-90.9090909090909,4,2,1,60,0,1
90700,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,224,130
Combo2 : 151,151,255
Combo3 : 255,185,220
Combo4 : 140,255,140

[HitObjects]
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356,316,6599,1,0,0:0:0:0:
224,296,7105,6,0,L|112:300,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
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200,116,9296,1,0,0:0:0:0:
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196,72,10813,1,0,0:0:0:0:
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428,120,13509,2,0,P|400:144|384:200,1,80,0|2,0:0|0:0,0:0:0:0:
508,232,14352,2,0,B|452:232|452:232|428:264|428:264|384:284|320:268,1,200,2|2,0:0|0:0,0:0:0:0:
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changed some stuff from pikas mod
Left
http://puu.sh/yif9b/ee1993e39e.jpg and i want this for bg

reworked thx for mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68116
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14352,15195,17386,17891,20588,23285,34071,42835,43341,44183,44858,52948,53453,53622,54127,54296,54801,54970,55644,62723,63734,66262,67610,68116,69127,77217,79914,88004,90700,94577,96094,101318
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:TriColour Heartbeat
TitleUnicode:三色绘恋
Artist:Yun Yu Xing Chen
ArtistUnicode:云翼星辰
Creator:Log Off Now
Version:Left's Insane
Source:三色△绘恋
Tags:eroge visual novel vn opening sakuragame yamayuri hl-galgame maru project lights tricolour lovestory left proezreal naotoshi
BeatmapID:1432607
BeatmapSetID:675957

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:7.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"movie_max.avi"
0,0,"background.jpg",0,0
//Break Periods
2,23485,33105
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,224,130
Combo2 : 151,151,255
Combo3 : 255,185,220
Combo4 : 140,255,140

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224,258,34745,2,0,L|233:171,1,75.9999979705811,2|0,3:2|0:0,0:0:0:0:
234,339,35082,5,0,3:0:0:0:
149,193,35251,1,2,0:0:0:0:
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221,178,37273,6,0,P|267:128|231:190,1,207.999990478516,8|0,0:0|0:0,0:0:0:0:
434,261,37779,69,8,3:2:0:0:
434,261,37948,2,0,P|373:199|424:273,1,264.0000025177,12|8,0:0|0:0,0:0:0:0:
512,279,38453,1,8,3:2:0:0:
444,124,38622,1,0,0:0:0:0:
323,224,38790,1,0,3:0:0:0:
323,224,39127,1,10,0:0:0:0:
404,205,39296,1,14,0:0:0:0:
263,164,39464,70,0,B|226:154|192:176|192:176|148:203|109:179,1,151.999995941162,0|0,3:0|3:0,0:0:0:0:
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109,169,41992,1,0,3:0:0:0:
184,203,42161,69,4,0:0:0:0:
184,203,42498,1,0,0:0:0:0:
117,253,42667,1,0,0:0:0:0:
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288,228,43004,1,8,0:0:0:0:
109,169,43172,1,8,0:0:0:0:
288,228,43341,70,0,B|325:238|359:216|359:216|403:189|442:213,1,151.999995941162,12|0,0:0|3:0,0:0:0:0:
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225,326,67104,1,10,0:0:0:0:
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266,214,67610,1,10,0:0:0:0:
289,296,68116,38,0,P|206:288|255:221,1,200,0|0,0:0|0:0,0:0:0:0:
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253,314,70307,2,0,P|197:308|175:265,1,88.000002685547,2|0,3:2|0:0,0:0:0:0:
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320,116,72498,1,0,3:0:0:0:
189,200,72667,1,2,0:0:0:0:
217,122,72835,5,8,0:0:0:0:
284,306,73004,2,0,B|327:326|368:299|368:299|417:270|462:295,1,176.000005371094,2|0,3:2|3:0,0:0:0:0:
317,228,73509,1,8,0:0:0:0:
342,150,73678,1,0,0:0:0:0:
342,150,73762,1,0,0:0:0:0:
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350,301,74183,1,8,0:0:0:0:
424,329,74352,1,0,0:0:0:0:
473,178,74521,6,0,B|516:162|516:162|495:282|495:282|453:246,1,207.999990478516,2|8,3:2|0:0,0:0:0:0:
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342,150,75110,1,0,0:0:0:0:
342,150,75195,1,0,3:0:0:0:
493,96,75363,1,2,3:2:0:0:
473,178,75532,5,8,0:0:0:0:
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342,334,76543,6,0,L|221:317,1,88.000002685547,2|0,3:2|3:0,0:0:0:0:
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371,35,77217,69,14,0:0:0:0:
358,144,77386,1,0,0:0:0:0:
343,251,77554,1,0,3:0:0:0:
253,64,77723,5,10,0:0:0:0:
257,142,77891,1,0,0:0:0:0:
262,221,78060,1,0,3:2:0:0:
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146,246,78397,1,6,3:2:0:0:
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101,322,79240,5,0,3:0:0:0:
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257,223,79830,69,8,0:0:0:0:
257,223,79914,2,0,P|331:241|378:154,1,160,4|0,3:2|3:0,0:0:0:0:
344,44,80419,1,0,0:0:0:0:
344,44,80588,1,0,3:0:0:0:
268,77,80925,1,0,3:0:0:0:
332,129,81262,1,2,3:2:0:0:
409,99,81599,1,0,3:0:0:0:
399,180,81936,1,2,3:2:0:0:
125,121,82273,1,8,0:0:0:0:
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202,150,86150,5,0,0:0:0:0:
32,207,86318,1,0,3:0:0:0:
152,302,86487,6,0,L|115:119,1,160,8|0,0:0|0:0,0:0:0:0:
280,99,86992,2,0,L|297:20,1,80,10|0,0:0|0:0,0:0:0:0:
100,63,87330,69,2,3:2:0:0:
200,123,87498,1,0,0:0:0:0:
120,145,87667,1,2,3:2:0:0:
182,42,87835,1,0,0:0:0:0:
38,121,88004,5,2,3:2:0:0:
182,206,88172,1,0,3:0:0:0:
53,203,88341,1,12,0:0:0:0:
200,123,88509,1,8,3:3:0:0:
200,123,88594,1,8,3:3:0:0:
337,347,88846,69,8,0:3:0:0:
408,317,89015,1,4,0:3:0:0:
480,288,89183,2,0,L|293:266,1,176.000005371094,12|8,0:0|0:3,0:0:0:0:
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404,141,89858,1,8,0:3:0:0:
274,192,90026,1,10,0:3:0:0:
295,187,90110,1,0,0:0:0:0:
317,187,90194,1,8,0:3:0:0:
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419,222,90615,1,0,0:0:0:0:
440,215,90700,1,4,3:2:0:0:
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152,254,91374,1,8,0:0:0:0:
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Topic Starter
Log Off Now

Left wrote:

http://puu.sh/yif9b/ee1993e39e.jpg and i want this for bg
lewd, updated, also updated nao's map with a new bg smh. redownload
Cerulean Veyron
LOg oFf NoW

[- - General - -]
  • - While you have a video file for the beatmap and input to all difficulties, Though Nao's Normal doesn't have one.
    - Not bad!

[- - Nao - -]
  1. - Because of the difficulty's structure being very much disproportionate towards each pattern in few parts like the occasional 1/2 (the kiai section of course) or so on, I might think approach rate 6 wouldn't fit at all due to being so-called "Normal". Would prefer it 5 or 4.5 at some point.
  2. 00:05:756 (1,1) - This one's some tiny overlap on the borders of the second slider. It looks pretty much noticeable in gameplay as well, which as well does not look appealing somehow. I would suggest either overlap it a little more for a bit of aesthetic aspects, or simply split them up for objects' visibility.
  3. 00:12:498 (1,2,3) - Okay so, this one kinda circulates okay, but the flux of the motion seems very odd regarding the flow being forced off from a pattern like this one. The angles are pretty sharp as well, making it look pretty uncomfortable when hovering the cursor towards slider (2) and (3). Maybe you could try placing slider (3) somewhere else than just rounding up to create a small bit of variation.
  4. 00:46:206 - Honestly, this whole section with bare circles doesn't really make sense of the calm part here. I mean like, you do really want to make this part less dense than any other sections, but somehow solid circles in composition doesn't really work out well here. I recommend adding a few more sliders, or replace some 1/2 circles into long sliders, or anything that could resolve this.
  5. 00:56:150 (2,3) - 00:57:161 (2,3) - 01:36:599 (3,4) - Speaking about rhythm compositions, some parts like these three sounds like they kinda deserve to have 2/3 sliders in order to follow vocals much more accurate. Not to mention that you've managed to make it on the next few parts like 01:01:037 (1,2,3) - or 01:37:442 (6,7,8) -. And besides, that kind of rhythm probably has a better emphasis of the vocal track, so why not try it out on these three parts as well?
  6. 01:13:509 - This tick has a good beat landing on it, probably some alternative downbeat or whatso. I guess this tick somehow needs to have a click on it rather than skipping that out just to follow the barely-audible piano notes in the background. I might suggest moving the circle on 01:13:678 (2) - backwards for that reason.
  7. 01:17:723 (2,3,4) - 01:25:813 (2,4) - Well, not a small overlap this time since the first mod. The overlaps on these two parts looked a little more worse than overlapping borderlines of a slider. Might you wanna reconsider not to keep up with structural flow too much especially when it comes to colliding objects for such reasons.

[- - Ezreal - -]
  1. 00:20:082 (4,5,1) - This just seems kinda going the other way around. For like, the small jump should've been in between 00:20:419 (5,1) - than the current one at the moment. To me personally, its just that intensity in the song track seems quite different than the other. So I'd guess switching the distance spacing between these notes would do better for the strong beat on 00:20:588 (1) - to land.
  2. 01:02:723 (2,3,4) - Not like the above mod of course, but technically the visuals here can be a little tricky, while these notes are mostly mapped on 1/2 beat snapping but the emphasis makes it look quite a lot complicating. So to avoid such cluster on this part, maybe balance out the distance spacing with 1.6x or maybe 2x possible for a jump?
  3. - Pretty good so far!

[- - some top diff - -]
  1. 00:15:195 (1) - A new combo here wasn't really that necessary, even right after the small jump from the other 1/2 circles previously aren't doing it so. So simply just remove this one just to keep pace of the combos.
  2. 00:39:464 - I just felt that this section pretty much lacks a bit of hitsounding. Although even if you're not casually following the percussion, I still feel that there's something around this part should possibly have a few hitsounds on it in order to not leave objects empty in audibility. So yeah, could just add a couple of claps or finishes on the downbeats.
  3. 01:20:251 - 01:20:925 - 01:21:599 - Maybe you've missed a few claps here partially in the chorus? Seems like it though. Self-explanatory.

nice executions of structure btw wew, despite nao's /runs
mapset is ok tho
Topic Starter
Log Off Now

Cerulean Veyron wrote:

LOg oFf NoW

[- - General - -]
  • - While you have a video file for the beatmap and input to all difficulties, Though Nao's Normal doesn't have one. fix
    - Not bad!

[- - some top diff - -]
  1. 00:15:195 (1) - A new combo here wasn't really that necessary, even right after the small jump from the other 1/2 circles previously aren't doing it so. So simply just remove this one just to keep pace of the combos. oki
  2. 00:39:464 - I just felt that this section pretty much lacks a bit of hitsounding. Although even if you're not casually following the percussion, I still feel that there's something around this part should possibly have a few hitsounds on it in order to not leave objects empty in audibility. So yeah, could just add a couple of claps or finishes on the downbeats. i dont rly wanna add much here since it feels a bit unnecessary to me because of what im following, and i think the default drum hitsounds on the bass hits are fine as they are imo, if more people suggest then fix
  3. 01:20:251 - 01:20:925 - 01:21:599 - Maybe you've missed a few claps here partially in the chorus? Seems like it though. Self-explanatory. these are left empty since there are no snare hits on these notes, the only occur like halfway into this part of the kiai

nice executions of structure btw wew, despite nao's /runs
mapset is ok tho
thanks for the mod!
Aistre
henlo

[Nao's Normal]
  1. 00:07:105 (1) - This could probably mapped another way since the repeat doesn't land on anything. Maybe 00:09:801 (1) - can be an alternative?
  2. 01:26:487 (3,4) - The overlap is very noticeable in gameplay and it looks clustered change pls
  3. 01:33:903 - Would be nice to map this since you seem to be emphasizing the drums in this section. You also mapped it here at 01:31:206 (2) -
[Ezreal's Hard]
  1. 00:42:835 (4) - How about you remove the clap and use drum sampleset for the repeat? It sounds better than using 3 claps
  2. 00:52:948 (1,1,1,1) - Not sure how I feel about the use of NCs here
[Left's Insane]
  1. 00:16:543 (1) - Pretty sure the vocal is snapped at 00:16:543 (1) -
  2. 00:21:431 (4) - Blanket because I'm a nazi
  3. 01:03:060 (1) - This could be unstacked slightly like 01:02:049 (1,1) -
  4. 01:07:610 (8) - I think this could use more emphasis instead of stacking it, the intensity of this could do with something more unique because stacking is used pretty often in this map
  5. 01:28:678 - I don't agree with this being skipped because it takes away the momentum you're building up previously. Mapping this would also make the rhythm flow better
[Fine Art]
  1. 00:47:217 (7) - I'd make this in line with the curve so it's not too unpredictable
  2. 00:54:801 (2,3,1) - Imo this should have bigger spacing than 00:53:622 (1,1) - because of the intensity
  3. 01:19:914 (1) - Blanket because I'm a nazi
  4. 01:21:936 (2) - Remove sliderwhistle
  5. 01:27:330 (1,2) - I'm not entirely sure but I feel that this should be 1/2. The beat at 01:27:835 - also feels ignored
  6. 01:40:813 (4) - NC?

Good luck
July - San
hiii

From mod req ! :)

okay let's see here..

Easy

00:20:588 (1) - That slider should be here 00:20:419 -

00:55:644 - 00:58:341 - 01:01:037 - for me, these kiai They are not necessary

01:06:262 (1) - This spinner starts very soon, start here 01:06:431 -

Nao's Normal

o-m-g this bg ;-;

00:11:992 (4) - This circle comes out very soon, You should put it here 00:12:161 -

00:35:419 (5) - NC here?

01:16:543 (5) - NC Here?

01:34:745 (7) - NC here?



try to repair the distance snap errors

Ezreal's Hard

00:14:521 (3) - Maybe NC Here?

00:22:610 (3) - And nc here?

00:47:554 (1,2,3,4,5,6,7,8,9) - This combo is very long, cut it

01:28:004 (1) - add hitsound "Finish" in the start, sounds better for me :)

Left's Insane

00:55:644 - 00:58:341 - 01:01:037 - for me, these kiai They are not necessary

01:14:521 (1) - add hitsound "Finish" in the start, sounds better for me :)

01:21:262 (6) - Nc here?

01:30:026 (3) - NC

Fine Art

01:14:521 (1) - Add hitsound finish

01:40:476 (2) - nc here or here? 01:40:644 (3) -

Nothing more to say, I love this diff

Actually, I would like to make a gd for this map, but I suppose you should already be full :(

Good luck!
Topic Starter
Log Off Now

Alphabet wrote:

henlo

[Fine Art]
  1. 00:47:217 (7) - I'd make this in line with the curve so it's not too unpredictable made a triangle instead
  2. 00:54:801 (2,3,1) - Imo this should have bigger spacing than 00:53:622 (1,1) - because of the intensity good idea
  3. 01:19:914 (1) - Blanket because I'm a nazi ok
  4. 01:21:936 (2) - Remove sliderwhistle plays on the same sound as 01:21:262 - 01:22:610 - 01:23:285 - etc
  5. 01:27:330 (1,2) - I'm not entirely sure but I feel that this should be 1/2. The beat at 01:27:835 - also feels ignored had this debate with somebody else earlier, its defo 1/3 and since im following the rising scale here i miss the snare :/
  6. 01:40:813 (4) - NC? i dont think its needed
Good luck

July - San wrote:

hiii

From mod req ! :)

okay let's see here..

Easy

00:20:588 (1) - That slider should be here 00:20:419 - slider is following the held note in the strings here

00:55:644 - 00:58:341 - 01:01:037 - for me, these kiai They are not necessary i think the fountains are cool additions tbh :( ill remove if these become a problem tho

01:06:262 (1) - This spinner starts very soon, start here 01:06:431 - its ok because spinners don't have acc tied to them so the 1/2 beat gap is fine

Fine Art

01:14:521 (1) - Add hitsound finish
there is no cymbal here though

01:40:476 (2) - nc here or here? 01:40:644 (3) - i don't think its necessary

Nothing more to say, I love this diff thank you :d

Actually, I would like to make a gd for this map, but I suppose you should already be full :( ya its a full set now :p

Good luck!
thanks for the mods!
Nao Tomori

Cerulean Veyron wrote:

LOg oFf NoW

[- - General - -]
  • - While you have a video file for the beatmap and input to all difficulties, Though Nao's Normal doesn't have one.
    - Not bad!

[- - Nao - -]
  1. - Because of the difficulty's structure being very much disproportionate towards each pattern in few parts like the occasional 1/2 (the kiai section of course) or so on, I might think approach rate 6 wouldn't fit at all due to being so-called "Normal". Would prefer it 5 or 4.5 at some point. 5.5 is the lowest i can go, the densest part shouldnt have more than 3 or 4 objects on screen atm
  2. 00:05:756 (1,1) - This one's some tiny overlap on the borders of the second slider. It looks pretty much noticeable in gameplay as well, which as well does not look appealing somehow. I would suggest either overlap it a little more for a bit of aesthetic aspects, or simply split them up for objects' visibility.
  3. 00:12:498 (1,2,3) - Okay so, this one kinda circulates okay, but the flux of the motion seems very odd regarding the flow being forced off from a pattern like this one. The angles are pretty sharp as well, making it look pretty uncomfortable when hovering the cursor towards slider (2) and (3). Maybe you could try placing slider (3) somewhere else than just rounding up to create a small bit of variation.
  4. 00:46:206 - Honestly, this whole section with bare circles doesn't really make sense of the calm part here. I mean like, you do really want to make this part less dense than any other sections, but somehow solid circles in composition doesn't really work out well here. I recommend adding a few more sliders, or replace some 1/2 circles into long sliders, or anything that could resolve this. ok remapped with boob blankets
  5. 00:56:150 (2,3) - 00:57:161 (2,3) - 01:36:599 (3,4) - Speaking about rhythm compositions, some parts like these three sounds like they kinda deserve to have 2/3 sliders in order to follow vocals much more accurate. Not to mention that you've managed to make it on the next few parts like 01:01:037 (1,2,3) - or 01:37:442 (6,7,8) -. And besides, that kind of rhythm probably has a better emphasis of the vocal track, so why not try it out on these three parts as well? i do not think it is needed to put always 1/1 sliders, and considering that hard diff, i need active 1/2 clicks. so i place them here since it follows the drums + piano well. you can see in the ending and the kiai i use them too.
  6. 01:13:509 - This tick has a good beat landing on it, probably some alternative downbeat or whatso. I guess this tick somehow needs to have a click on it rather than skipping that out just to follow the barely-audible piano notes in the background. I might suggest moving the circle on 01:13:678 (2) - backwards for that reason. yup, good catch
  7. 01:17:723 (2,3,4) - 01:25:813 (2,4) - Well, not a small overlap this time since the first mod. The overlaps on these two parts looked a little more worse than overlapping borderlines of a slider. Might you wanna reconsider not to keep up with structural flow too much especially when it comes to colliding objects for such reasons.

nice executions of structure btw wew, despite nao's /runs
mapset is ok tho

July - San wrote:

hiii

From mod req ! :)

okay let's see here..


Nao's Normal

o-m-g this bg ;-;

00:11:992 (4) - This circle comes out very soon, You should put it here 00:12:161 - its on a loud piano note tho

00:35:419 (5) - NC here?

01:16:543 (5) - NC Here?

01:34:745 (7) - NC here?



try to repair the distance snap errors theyre inconsequential.

Good luck!

Alphabet wrote:

henlo

[Nao's Normal]
  1. 00:07:105 (1) - This could probably mapped another way since the repeat doesn't land on anything. Maybe 00:09:801 (1) - can be an alternative? uh
  2. 01:26:487 (3,4) - The overlap is very noticeable in gameplay and it looks clustered change pls
  3. 01:33:903 - Would be nice to map this since you seem to be emphasizing the drums in this section. You also mapped it here at 01:31:206 (2) - i guess but itd b 2 dense so yehaj nothx
Good luck

https://pastebin.com/raw/04sJW2mS

re add hitsounding plz
Topic Starter
Log Off Now
updated
Syns_old_1
mod that you wanted (pls kill me this sucks)

[Easy]

didn't really find anything to point out
[Nao's Normal]

  1. 01:32:723 (4,5,6) - I felt like this overlap looked kind of unattractive if you made it something like this I think it'd look a lot more pleasing https://puu.sh/yiv1x/cb8bb753b5.png
  2. 01:11:824 (4,1) - saem :d
  3. 00:49:408 (6,1,3) - I believe you should space these out so that they're not touching

[Ezreal's Hard]


  1. 00:48:903 (6,7) - I kinda felt like these were underwhelming to play considering the vocals they're on. I feel that maybe spacing them out more would make them feel less underwhelming to play
  2. 01:01:037 (1,2,3) - I feel that since the music is repeating here these would feel better if they were spaced more like 00:56:150 (3,4,5) -
  3. 01:15:700 (4) - I feel like you should do something similar to 01:13:004 (4) - (flow wise) since the vocals sound similar

[Left's Insane]

nothing I could find

[Fine Art]

  1. 00:07:610 (2,3,4) - I feel like the vocal on 00:08:285 - is too important to be on a sliderend> I think maybe you should make the rhythm like https://puu.sh/yiwkM/4aa458ca80.png?
  2. 00:14:352 (1,2,1,2,1,2) - This is more personal and I feel what you have is already good on it's own but maybe consider gradually spacing out these notes rather than 00:15:195 (2) - be the only one noticeably space out. I felt like this represents the gradual pitch change in the piano better imo
  3. 00:18:397 (2,3) - I feel that spacing these closer to 00:17:891 (1) - would help emphasize 00:19:071 (1) - which I think is on a sound you're trying to emphasize. I feel this way because right now 00:18:397 (2) - and 00:19:071 (1) - have really similar spacing.
  4. 00:48:903 (5,6) - I feel like spacing these out more could help emphasize the vocals they are on. Right now I think it's a bit too underwhelming to play
  5. 01:16:206 (1) - I feel the spacing here is too similar to 01:16:543 (2,3) - which I feel are the more important vocals in this bit. I feel that nerfing this jump could help emphasize 01:16:543 (2,3) -

nice song gl sorry for bad mod :)
Topic Starter
Log Off Now

HeyItsSins wrote:

mod that you wanted (pls kill me this sucks)

[Fine Art]

  1. 00:07:610 (2,3,4) - I feel like the vocal on 00:08:285 - is too important to be on a sliderend> I think maybe you should make the rhythm like https://puu.sh/yiwkM/4aa458ca80.png? fair comment, but i don't want the note density to be very high here because this is so calm in comparison to the rest of the song, and i think the current repeat slider does a good job of hitting the main notes
  2. 00:14:352 (1,2,1,2,1,2) - This is more personal and I feel what you have is already good on it's own but maybe consider gradually spacing out these notes rather than 00:15:195 (2) - be the only one noticeably space out. I felt like this represents the gradual pitch change in the piano better imo i agree but i can't do it good xd, teach me
  3. 00:18:397 (2,3) - I feel that spacing these closer to 00:17:891 (1) - would help emphasize 00:19:071 (1) - which I think is on a sound you're trying to emphasize. I feel this way because right now 00:18:397 (2) - and 00:19:071 (1) - have really similar spacing. spaced (1) a bit more
  4. 00:48:903 (5,6) - I feel like spacing these out more could help emphasize the vocals they are on. Right now I think it's a bit too underwhelming to play space a tiny bit more
  5. 01:16:206 (1) - I feel the spacing here is too similar to 01:16:543 (2,3) - which I feel are the more important vocals in this bit. I feel that nerfing this jump could help emphasize 01:16:543 (2,3) - mmmm maybe, i think they're spaced more than the previous one enough and the change in angle is enough imo, but if more people suggest i'll do a thing here

nice song gl sorry for bad mod :)
thanks for the mod!
Rieri

[[Pika]] wrote:

meow

im bad league player so i can't deal with ezreal's nukes

  1. 00:10:307 (2) - move a little top-left bc visual distance to (3) looks really cramped true, fixed
  2. solid


heres 1 professional mod from fake bn pika himself

Fursum wrote:

[Ezreal Hard]

00:13:678 (4,1) - You could stack these to continue the stack-space structure in this section I'd rather not because this gives emphasis to the unusually low piano note

ok done

SuperCSGO wrote:

Hello!

Returning the M4M:

Ezreal's Hard
Preview point is different from the other diffs?

00:41:487 (7,8,1) - This area looks really "empty", try placing these notes closer together or in a more compact pattern (perfect triangle?) for a better aesthetic. It's not any different than the other sections..
00:49:071 (7,8) - Looks lopsided, try moving slider 7 across to the right more and angling it to make it perpendicular to slider 8. fixed it up a bit
00:57:498 (3,4) - Might be too hard to read for a Hard diff. I've made similar patterns on a hard difficulty before, it should be fine.
01:00:195 (3,4) - ^

Looks like a good mapset so far!

GL, HF!

Cerulean Veyron wrote:

[- - Ezreal - -]
  1. 00:20:082 (4,5,1) - This just seems kinda going the other way around. For like, the small jump should've been in between 00:20:419 (5,1) - than the current one at the moment. To me personally, its just that intensity in the song track seems quite different than the other. So I'd guess switching the distance spacing between these notes would do better for the strong beat on 00:20:588 (1) - to land. Seems okay to me because the stronger sound in this case was on the upbeat, not on the downbeat. In the song, you can clearly hear and feel that the sound on (5) has more power than the sound on (1)
  2. 01:02:723 (2,3,4) - Not like the above mod of course, but technically the visuals here can be a little tricky, while these notes are mostly mapped on 1/2 beat snapping but the emphasis makes it look quite a lot complicating. So to avoid such cluster on this part, maybe balance out the distance spacing with 1.6x or maybe 2x possible for a jump? Felt a bit awkward for me also, changed the pattern.
  3. - Pretty good so far!

mapset is ok tho

Alphabet wrote:

henlo

[Ezreal's Hard]
  1. 00:42:835 (4) - How about you remove the clap and use drum sampleset for the repeat? It sounds better than using 3 claps sure, but left a clap on the head.
  2. 00:52:948 (1,1,1,1) - Not sure how I feel about the use of NCs here I'll think about this one because I would personally like the sliders to have separate colors.
Good luck

July - San wrote:

hiii

From mod req ! :)

okay let's see here..

Ezreal's Hard

00:14:521 (3) - Maybe NC Here? The previous part is a whole stanza.

00:22:610 (3) - And nc here? same thing

00:47:554 (1,2,3,4,5,6,7,8,9) - This combo is very long, cut it I'm adding nc for every verse and break and it's only 2 notes longer so I don't think it's necessary.

01:28:004 (1) - add hitsound "Finish" in the start, sounds better for me :) There's nothing in the song supporting it though..

Good luck!

HeyItsSins wrote:

mod that you wanted (pls kill me this sucks)

[Ezreal's Hard]


  1. 00:48:903 (6,7) - I kinda felt like these were underwhelming to play considering the vocals they're on. I feel that maybe spacing them out more would make them feel less underwhelming to play The thing is, this is supposed to be a bit calmer section of the song. I'd keep it like this and avoid spacing during this section.
  2. 01:01:037 (1,2,3) - I feel that since the music is repeating here these would feel better if they were spaced more like 00:56:150 (3,4,5) - that part is remapped, idk how it was before to reply :p
  3. 01:15:700 (4) - I feel like you should do something similar to 01:13:004 (4) - (flow wise) since the vocals sound similar Actually it's more similar to the slider on 01:10:307 (4) - but not sure what you mean by do something similar

nice song gl sorry for bad mod :)
update.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68116
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14352,15195,17386,17891,20588,23285,34071,42835,43341,44183,44858,52948,53453,53622,54127,54296,54801,54970,55644,62723,63734,66262,67610,68116,69127,77217,79914,88004,90700,94577,96094,101318
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:TriColour Heartbeat
TitleUnicode:三色绘恋
Artist:Yun Yu Xing Chen
ArtistUnicode:云翼星辰
Creator:Log Off Now
Version:Ezreal's Hard
Source:三色△绘恋
Tags:eroge visual novel vn opening sakuragame yamayuri hl-galgame maru project lights Tricolour Lovestory Left ProEzreal
BeatmapID:1451267
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5757,337.078651685393,4,2,1,30,1,0
5757,-125,4,2,1,30,0,0
17891,-100,4,2,1,50,0,0
23285,-125,4,2,1,40,0,0
33734,-100,4,2,1,50,0,0
44858,-125,4,2,1,30,0,0
55644,-100,4,2,1,50,0,0
69127,-90.9090909090909,4,2,1,70,0,1
90700,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,224,130
Combo2 : 151,151,255
Combo3 : 255,185,220
Combo4 : 140,255,140

[HitObjects]
44,52,5757,6,0,P|84:84|140:68,1,96,2|0,0:0|0:0,0:0:0:0:
172,140,6262,2,0,P|212:108|268:124,1,96,0|0,0:0|0:0,0:0:0:0:
296,48,6768,1,0,0:0:0:0:
416,144,7105,6,0,L|300:156,1,96,2|0,0:0|0:0,0:0:0:0:
264,208,7610,2,0,L|148:196,1,96,0|0,0:0|0:0,0:0:0:0:
112,148,8116,1,0,0:0:0:0:
112,148,8453,6,0,P|152:188|140:244,1,96,2|0,0:0|0:0,0:0:0:0:
208,276,8959,2,0,P|168:316|180:372,1,96,0|0,0:0|0:0,0:0:0:0:
96,380,9464,1,0,0:0:0:0:
12,252,9801,6,0,L|128:240,1,96,2|0,0:0|0:0,0:0:0:0:
160,184,10307,2,0,L|276:196,1,96,0|0,0:0|0:0,0:0:0:0:
320,232,10813,1,0,0:0:0:0:
320,232,11150,6,0,P|356:184|336:136,1,96,2|0,0:0|0:0,0:0:0:0:
415,113,11655,2,0,P|379:65|399:17,1,96
309,25,12161,1,0,0:0:0:0:
152,20,12498,6,0,L|144:128,1,96,2|0,0:0|0:0,0:0:0:0:
208,160,13004,2,0,L|216:268,1,96,0|0,0:0|0:0,0:0:0:0:
160,308,13509,1,0,0:0:0:0:
160,308,13678,1,0,0:0:0:0:
208,368,13846,6,0,L|320:364,1,96,2|0,0:0|0:0,0:0:0:0:
372,324,14352,1,2,0:0:0:0:
416,260,14521,2,0,P|424:224|424:200,1,48,2|0,0:0|0:0,0:0:0:0:
368,164,14858,2,0,P|360:128|360:104,1,48,2|0,0:0|0:0,0:0:0:0:
392,48,15195,1,2,0:0:0:0:
256,192,15363,12,0,17049,0:0:0:0:
292,120,17386,5,0,0:0:0:0:
136,156,17554,1,0,0:0:0:0:
304,128,17891,6,0,L|300:248,1,120,6|0,0:0|3:0,0:0:0:0:
220,224,18397,2,0,L|228:296,1,60,0|0,0:0|3:0,0:0:0:0:
144,268,18734,2,0,L|136:340,1,60,0|0,0:0|3:0,0:0:0:0:
56,340,19071,6,0,P|32:280|68:220,1,120,2|0,0:0|0:0,0:0:0:0:
120,180,19577,1,0,3:0:0:0:
120,180,19745,2,0,P|155:183|184:176,1,60,2|0,0:0|3:0,0:0:0:0:
252,132,20082,2,0,P|288:128|316:136,1,60,10|0,0:0|3:0,0:0:0:0:
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415,155,48228,1,0,2:0:0:0:
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151,329,50251,5,2,0:0:0:0:
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169,212,58846,2,0,P|226:193|291:220,1,120,8|0,0:0|3:0,0:0:0:0:
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181,129,61543,2,0,P|183:99|177:70,1,60,8|0,0:0|3:0,0:0:0:0:
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247,223,62217,6,0,P|190:203|131:211,1,120,0|8,0:0|0:0,0:0:0:0:
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400,348,70139,1,8,0:0:0:0:
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280,248,72330,2,0,L|268:104,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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244,16,73004,2,0,P|312:36|372:8,1,132.00000402832,2|0,3:2|3:0,0:0:0:0:
472,24,73509,2,0,L|460:168,1,132.00000402832,8|0,0:0|3:0,0:0:0:0:
480,260,74015,1,0,3:0:0:0:
380,224,74183,1,8,0:0:0:0:
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380,224,74521,6,0,P|324:200|244:240,1,132.00000402832,2|8,3:2|0:0,0:0:0:0:
228,324,75026,2,0,P|172:348|92:308,1,132.00000402832,0|0,0:0|3:0,0:0:0:0:
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76,152,75700,2,0,L|220:160,1,132.00000402832,0|0,3:0|3:0,0:0:0:0:
328,64,76206,2,0,P|312:108|284:140,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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472,112,76880,2,0,P|441:76|428:35,1,66.0000020141602,8|0,0:0|3:0,0:0:0:0:
301,123,77217,6,0,L|312:284,1,132.00000402832,14|0,0:0|3:0,0:0:0:0:
220,160,77723,2,0,L|231:321,1,132.00000402832,8|2,0:0|3:2,0:0:0:0:
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106,304,78397,2,0,P|177:277|230:292,1,132.00000402832,6|0,3:2|3:0,0:0:0:0:
316,352,78903,2,0,P|360:360|392:352,1,66.0000020141602,10|0,0:0|0:0,0:0:0:0:
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240,44,80419,2,0,P|260:108|220:184,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
148,224,80925,1,0,3:0:0:0:
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156,332,81599,2,0,P|208:324|228:328,1,66.0000020141602,0|0,3:0|0:0,0:0:0:0:
324,352,81936,2,0,P|376:360|396:356,1,66.0000020141602,2|0,3:2|0:0,0:0:0:0:
488,324,82273,1,8,0:0:0:0:
488,324,82610,6,0,L|480:176,1,132.00000402832,2|8,3:2|3:2,0:0:0:0:
504,88,83116,2,0,P|436:108|376:88,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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192,60,83790,2,0,L|196:200,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
272,268,84296,2,0,L|276:128,1,132.00000402832,10|2,0:0|3:2,0:0:0:0:
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140,279,85307,6,0,L|280:267,1,132.00000402832,4|8,3:2|0:0,0:0:0:0:
364,216,85813,2,0,P|380:264|372:300,1,66.0000020141602,0|0,0:0|3:0,0:0:0:0:
284,176,86150,2,0,P|317:138|352:127,1,66.0000020141602,0|0,0:0|3:0,0:0:0:0:
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64,240,87835,1,0,0:0:0:0:
156,292,88004,6,0,L|240:284,1,66.0000020141602,2|0,3:2|3:0,0:0:0:0:
312,192,88341,1,12,0:0:0:0:
312,192,88509,2,0,L|308:264,1,66.0000020141602,8|8,3:3|3:3,0:0:0:0:
400,308,88846,2,0,L|396:236,1,66.0000020141602,8|4,0:3|0:3,0:0:0:0:
368,108,89183,6,0,P|316:92|236:128,1,132.00000402832,12|8,0:0|0:3,0:0:0:0:
176,196,89689,1,4,0:0:0:0:
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80,156,90026,2,0,L|76:72,1,66.0000020141602,10|8,0:3|0:3,0:0:0:0:
176,196,90363,2,0,L|172:280,1,66.0000020141602,4|4,0:3|0:3,0:0:0:0:
104,376,90700,6,0,P|164:352|232:388,1,120,4|0,3:2|3:0,0:0:0:0:
284,304,91206,1,0,3:0:0:0:
284,304,91374,2,0,P|344:328|412:292,1,120,8|0,0:0|0:0,0:0:0:0:
468,132,92049,6,0,L|396:136,1,60,0|8,3:0|0:0,0:0:0:0:
236,56,92554,1,0,3:0:0:0:
236,56,92722,2,0,L|308:60,1,60,8|0,0:0|3:0,0:0:0:0:
312,156,93060,2,0,L|240:152,1,60,0|0,0:0|3:0,0:0:0:0:
160,120,93397,6,0,P|176:188|140:248,1,120,0|0,3:0|3:0,0:0:0:0:
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320,240,95419,2,0,L|328:364,1,120,2|2,0:0|0:0,0:0:0:0:
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285,74,96599,1,2,3:2:0:0:
363,18,96768,2,0,P|378:47|379:94,1,60,8|2,0:0|3:2,0:0:0:0:
335,158,97105,1,0,0:0:0:0:
239,155,97273,6,0,P|198:101|204:32,1,120,2|8,0:0|0:0,0:0:0:0:
103,26,97779,2,0,P|112:71|106:99,1,60,0|2,3:0|3:2,0:0:0:0:
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330,290,98790,6,0,L|194:286,1,120,6|8,3:2|0:0,0:0:0:0:
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coco
modhelp
[top]
00:14:689 (1) - y
00:38:622 (4) - should lower spacing
01:06:936 (1,2,1) - looks like 1/2 spacing cuz notes at 01:06:094 (5,6,7,8) - have pretty much the same spacing as this
[left]
00:05:756 (1,2,3,4) - ik is intentional but i dont agree spacing


i dont like chinese eroge op
Topic Starter
Log Off Now

cococolaco wrote:

modhelp
[top]
00:14:689 (1) - y cus piano plays in 1/2 pattern
00:38:622 (4) - should lower spacing ok
01:06:936 (1,2,1) - looks like 1/2 spacing cuz notes at 01:06:094 (5,6,7,8) - have pretty much the same spacing as this thats because it is 1/2 spacing xd

i dont like chinese eroge op 😡
thanks for the mod! updated
6th
Hi

[Easy]
00:15:195 - Add break maybe
01:05:419 (2) - What does this slider follow exactly ? It doesn't seem to fit with the previous one, rhythmically.
01:06:262 (1) - The spinner is too short for an Easy.

[Normal]
The BG may be a bit inappropriate.
00:34:071 (2,3,4) - The spacing is not consistent and it is visible.
00:37:273 - Neglecting this red tick feels pretty weird actually because most of important things in the song are on it.
00:42:161 (1) - A circle would do perfectly, I don't really get what is the point of this slider since it removes any variation with the previous objects.
01:04:071 (1,2,3,4,5,6,7,1) - This seems to be an unfitting spike, the number of circles in a row make that part really emphasized for no real reason imo. You could make rhythm easier.
01:27:330 (5) - I think the player would expect the slider to be on red tick instead of white tick (here 01:27:161 - ) because this one 01:25:813 (2) - is on red tick.

[Hard]
00:27:330 (2,3,4,5,6) - Mapping the piano in such an intense way feels weird since you ignore it just before, you may want to make the rhythm less dense here.
00:35:756 (5,6,7,1) - Spacing is too high through the pattern to let (1) have proper emphasis.
00:37:779 (3,4) - This spacing seems to be a bit exagerated considering how sharp a 90° angle may be.
00:57:498 (3,4) - 00:56:487 (4,5) - 00:59:352 (4) - 01:00:195 (3,4) - 01:01:374 (2) - 01:02:891 (3,4) - Here you emphasize the finish by jumps but, although they sound the same, the spacing is not consistent at all. It is really obvious with, for instance, the first one that uses 2.60x when the second one uses 1.60x. You may want to work on that a bit.
01:10:307 (4,5,6,7,1) - I don't really like how this pattern looks clustered compared to the rest of the kiai... maybe change it a bit visually ?

[Insane]
00:16:543 (1) - You may want to remove that slider, it doesn't bring anything interesting to the map. 00:17:386 (1,2) - This already acts as a transition.
00:19:071 (2,3) - You should increase the spacing a bit to keep flow smooth, considering how high is the previous jump.
00:20:588 (1,2,3,4) - This works really bad imo, the whole pattern feels clustered because most of the players will hit (2) and then directly move their cursor to (3). It can work much better if you keep things simple https://osu.ppy.sh/ss/9533804
00:36:768 (1,1,1,2) - I assume you are searching for originality but I REALLY need explainations on how this is supposed to play lol, like this 00:37:273 (1,1,2) - is really counter-intuitive and those SV changes don't make much sense with the song
00:42:161 (1) - Why does spacing decrease that much ? It really disappointed me, and is really underwhelming. It doesn't seem to make much sense here. Make the spacing at least as high as previous circles.
00:47:554 (1) - offscreen ?
01:20:925 (5) - I think you have to make the 1/1 more obvious here because players could easily think it is on red tick according to how you mapped vocals before.
01:28:509 (4,5) - Again, 1/4 may be really unexpected here. I think you can just ignore the 1/4th sound because it doesn't really bring anything interesting in terms of gameplay and will just confuse players.

[Fine Art]
00:10:307 (2) - Reverse it for consistency with the beginning ? I don't feel like vocals deserve that 1/2 slider since you (and the player) mostly focus on piano for the beginning.
00:41:655 (4,5,6,1) - This doesn't seem to flow really well. The angle between (5), (6), (1) is a bit annoying. You may want to move (6) up a bit.
00:55:644 (1) - Why doesn't it look like the other sliders of this pattern ? I mean, doing that doesn't fit other patterns' structure where all sliders look the same (00:58:341 (1,2,3,4,5) - etc)
01:19:408 (4,5) - Subjective, but this feels overemphasized.
Good diff overall.

Good luck !
Rieri

6th wrote:

Hi

[Hard]
00:27:330 (2,3,4,5,6) - Mapping the piano in such an intense way feels weird since you ignore it just before, you may want to make the rhythm less dense here. the extended vocals make the piano stand out
00:35:756 (5,6,7,1) - Spacing is too high through the pattern to let (1) have proper emphasis. rotated the slider a bit
00:37:779 (3,4) - This spacing seems to be a bit exaggerated considering how sharp a 90° angle may be. fixed up the spacing as i rearrange that pattern
00:57:498 (3,4) - 00:56:487 (4,5) - 00:59:352 (4) - 01:00:195 (3,4) - 01:01:374 (2) - 01:02:891 (3,4) - Here you emphasize the finish by jumps but, although they sound the same, the spacing is not consistent at all. It is really obvious with, for instance, the first one that uses 2.60x when the second one uses 1.60x. You may want to work on that a bit. its just how my circle slider pattern goes for that specific rhythm
01:10:307 (4,5,6,7,1) - I don't really like how this pattern looks clustered compared to the rest of the kiai... maybe change it a bit visually ? yeah i was questioning myself on that lul


Good luck !
up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68116
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:TriColour Heartbeat
TitleUnicode:三色绘恋
Artist:Yun Yi Xing Chen
ArtistUnicode:云翼星辰
Creator:Log Off Now
Version:Ezreal's Hard
Source:三色△绘恋
Tags:eroge visual novel vn opening sakuragame yamayuri hl-galgame maru project lights tricolour lovestory left proezreal naotoshi
BeatmapID:1451267
BeatmapSetID:675957

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

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250,342,63060,2,0,L|246:210,1,120,12|8,0:0|0:0,0:0:0:0:
312,56,63734,6,0,L|384:60,1,60,4|0,3:0|0:0,0:0:0:0:
432,136,64071,2,0,L|360:140,1,60,0|0,3:0|0:0,0:0:0:0:
276,148,64408,2,0,L|204:144,1,60,8|0,0:0|0:0,0:0:0:0:
176,232,64745,2,0,L|248:228,1,60,0|0,3:0|0:0,0:0:0:0:
328,260,65082,5,0,3:0:0:0:
420,228,65251,1,0,0:0:0:0:
420,228,65419,2,0,L|416:304,1,60,0|0,3:0|0:0,0:0:0:0:
348,356,65756,2,0,L|264:352,2,60,0|0|8,3:0|0:0|0:0,0:0:0:0:
488,308,66262,6,0,P|500:248|480:184,1,120,4|0,3:2|3:0,0:0:0:0:
408,132,66768,1,8,0:0:0:0:
408,132,66852,1,0,0:0:0:0:
408,132,66936,2,0,L|352:136,4,30,2|0|10|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
468,56,67442,1,2,0:0:0:0:
328,24,67610,1,10,0:0:0:0:
328,24,68116,6,0,L|336:160,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,232,69127,6,0,P|352:256|420:240,1,132.00000402832,4|8,3:2|0:0,0:0:0:0:
504,176,69633,2,0,L|496:312,1,132.00000402832,0|0,0:0|3:0,0:0:0:0:
400,348,70139,1,8,0:0:0:0:
296,328,70307,2,0,P|232:360|164:340,1,132.00000402832,0|0,3:0|3:0,0:0:0:0:
90,311,70813,2,0,L|94:407,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
0,324,71150,2,0,L|2:258,1,66.0000020141602,0|0,3:0|3:0,0:0:0:0:
85,192,71487,1,8,0:0:0:0:
85,192,71824,6,0,P|153:160|217:184,1,132.00000402832,2|8,3:2|0:0,0:0:0:0:
285,242,72330,2,0,L|273:98,1,132.00000402832
173,78,72835,1,8,0:0:0:0:
249,5,73004,2,0,P|317:25|381:0,1,132.00000402832,2|0,3:2|3:0,0:0:0:0:
476,23,73509,2,0,L|464:167,1,132.00000402832,8|0,0:0|3:0,0:0:0:0:
480,260,74015,1,0,3:0:0:0:
380,224,74183,1,8,0:0:0:0:
392,328,74352,1,0,0:0:0:0:
380,224,74521,6,0,P|324:200|244:240,1,132.00000402832,2|8,3:2|0:0,0:0:0:0:
228,324,75026,2,0,P|172:348|92:308,1,132.00000402832,0|0,0:0|3:0,0:0:0:0:
36,248,75532,1,8,0:0:0:0:
76,152,75700,2,0,L|220:160,1,132.00000402832,0|0,3:0|3:0,0:0:0:0:
328,64,76206,2,0,P|312:108|284:140,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
360,212,76543,2,0,P|406:203|447:212,1,66.0000020141602,2|0,3:2|3:0,0:0:0:0:
472,112,76880,2,0,P|441:76|428:35,1,66.0000020141602,8|0,0:0|3:0,0:0:0:0:
301,123,77217,6,0,L|312:284,1,132.00000402832,14|0,0:0|3:0,0:0:0:0:
220,160,77723,2,0,L|231:321,1,132.00000402832,8|2,0:0|3:2,0:0:0:0:
176,384,78228,1,8,0:0:0:0:
106,304,78397,2,0,P|177:277|230:292,1,132.00000402832,6|0,3:2|3:0,0:0:0:0:
316,352,78903,2,0,P|360:360|392:352,1,66.0000020141602,10|0,0:0|0:0,0:0:0:0:
460,284,79240,1,0,3:0:0:0:
420,188,79408,1,0,0:0:0:0:
468,96,79577,1,10,0:0:0:0:
468,96,79914,6,0,L|324:88,1,132.00000402832,4|0,3:2|3:0,0:0:0:0:
240,44,80419,2,0,P|260:108|220:184,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
148,224,80925,1,0,3:0:0:0:
60,164,81094,2,0,P|40:228|80:304,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
156,332,81599,2,0,P|208:324|228:328,1,66.0000020141602,0|0,3:0|0:0,0:0:0:0:
324,352,81936,2,0,P|376:360|396:356,1,66.0000020141602,2|0,3:2|0:0,0:0:0:0:
488,324,82273,1,8,0:0:0:0:
488,324,82610,6,0,L|480:176,1,132.00000402832,2|8,3:2|3:2,0:0:0:0:
504,88,83116,2,0,P|436:108|376:88,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
292,28,83622,1,8,0:0:0:0:
192,60,83790,2,0,L|196:200,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
272,268,84296,2,0,L|276:128,1,132.00000402832,10|2,0:0|3:2,0:0:0:0:
64,112,84970,2,0,P|52:160|60:192,1,66.0000020141602,10|0,0:0|0:3,0:0:0:0:
140,279,85307,6,0,L|280:267,1,132.00000402832,4|8,3:2|0:0,0:0:0:0:
364,216,85813,2,0,P|380:264|372:300,1,66.0000020141602,0|0,0:0|3:0,0:0:0:0:
284,176,86150,2,0,P|317:138|352:127,1,66.0000020141602,0|0,0:0|3:0,0:0:0:0:
408,60,86487,2,0,L|256:48,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
176,20,86992,2,0,L|184:104,1,66.0000020141602,10|0,0:0|0:0,0:0:0:0:
76,64,87330,2,0,L|68:148,1,66.0000020141602,2|0,3:2|0:0,0:0:0:0:
156,188,87667,1,2,3:2:0:0:
64,240,87835,1,0,0:0:0:0:
156,292,88004,6,0,L|240:284,1,66.0000020141602,2|0,3:2|3:0,0:0:0:0:
312,192,88341,1,12,0:0:0:0:
312,192,88509,2,0,L|308:264,1,66.0000020141602,8|8,3:3|3:3,0:0:0:0:
400,308,88846,2,0,L|396:236,1,66.0000020141602,8|4,0:3|0:3,0:0:0:0:
368,108,89183,6,0,P|316:92|236:128,1,132.00000402832,12|8,0:0|0:3,0:0:0:0:
176,196,89689,1,4,0:0:0:0:
176,196,89858,1,8,0:3:0:0:
80,156,90026,2,0,L|76:72,1,66.0000020141602,10|8,0:3|0:3,0:0:0:0:
176,196,90363,2,0,L|172:280,1,66.0000020141602,4|4,0:3|0:3,0:0:0:0:
104,376,90700,6,0,P|164:352|232:388,1,120,4|0,3:2|3:0,0:0:0:0:
284,304,91206,1,0,3:0:0:0:
284,304,91374,2,0,P|344:328|412:292,1,120,8|0,0:0|0:0,0:0:0:0:
468,132,92049,6,0,L|396:136,1,60,0|8,3:0|0:0,0:0:0:0:
236,56,92554,1,0,3:0:0:0:
236,56,92722,2,0,L|308:60,1,60,8|0,0:0|3:0,0:0:0:0:
312,156,93060,2,0,L|240:152,1,60,0|0,0:0|3:0,0:0:0:0:
160,120,93397,6,0,P|176:188|140:248,1,120,0|0,3:0|3:0,0:0:0:0:
72,280,93903,1,0,3:0:0:0:
72,280,94071,2,0,L|0:272,1,60,8|0,0:0|3:0,0:0:0:0:
44,364,94408,2,0,L|116:356,1,60,8|0,0:0|0:0,0:0:0:0:
192,240,94745,6,0,L|184:364,1,120,4|8,3:2|0:0,0:0:0:0:
332,238,95419,2,0,L|340:362,1,120,2|2,0:0|0:0,0:0:0:0:
460,164,96094,6,0,L|336:152,1,120,6|0,3:2|3:0,0:0:0:0:
285,74,96599,1,2,3:2:0:0:
363,18,96768,2,0,P|378:47|379:94,1,60,8|2,0:0|3:2,0:0:0:0:
335,158,97105,1,0,0:0:0:0:
239,155,97273,6,0,P|198:101|204:32,1,120,2|8,0:0|0:0,0:0:0:0:
103,26,97779,2,0,P|112:71|106:99,1,60,0|2,3:0|3:2,0:0:0:0:
19,181,98116,2,0,L|155:177,1,120,14|0,0:0|0:0,0:0:0:0:
330,290,98790,6,0,L|194:286,1,120,6|8,3:2|0:0,0:0:0:0:
164,201,99296,1,0,3:0:0:0:
232,134,99464,2,0,L|312:136,1,60,8|8,0:0|0:3,0:0:0:0:
378,92,99801,1,4,3:0:0:0:
313,24,99970,2,0,P|286:71|305:156,1,120,14|0,0:0|0:0,0:0:0:0:
372,187,100476,2,0,P|378:219|376:249,1,60,0|8,0:0|3:2,0:0:0:0:
250,236,100813,5,8,3:2:0:0:
153,316,100981,1,8,3:2:0:0:
271,360,101150,1,8,3:2:0:0:
250,236,101318,1,8,3:2:0:0:

Thanks for modding!
Topic Starter
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6th wrote:

Hi

[Easy]
00:15:195 - Add break maybe i dont think the drain is that much but if more people think its too much then ok
01:05:419 (2) - What does this slider follow exactly ? It doesn't seem to fit with the previous one, rhythmically. m yea lol, also fixed a hitsound on the slider before
01:06:262 (1) - The spinner is too short for an Easy. its 1 bar long which fits the rc

[Fine Art]
00:10:307 (2) - Reverse it for consistency with the beginning ? I don't feel like vocals deserve that 1/2 slider since you (and the player) mostly focus on piano for the beginning. there is a pretty strong vocal on this red tick, but since i wanna keep the pianos clickable i made this a 1/2 slider so it gets both
00:41:655 (4,5,6,1) - This doesn't seem to flow really well. The angle between (5), (6), (1) is a bit annoying. You may want to move (6) up a bit. moved up a bit
00:55:644 (1) - Why doesn't it look like the other sliders of this pattern ? I mean, doing that doesn't fit other patterns' structure where all sliders look the same (00:58:341 (1,2,3,4,5) - etc) good point lol
01:19:408 (4,5) - Subjective, but this feels overemphasized. i think this vocal is pretty strong compared to the previous one and its building up into the 2nd half of the kiai so i think its ok
Good diff overall. thanks :d

Good luck !
thanks for the mod! updated
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