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Zella Day - Hypnotic

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Topic Starter
[ IWeenox ]
Hello thank you for the mod ! 8-)

Electoz wrote:

let's see what we have this time hmm

[General]

  1. Timing's not correct, according to how drums landed and stanzas are divided out, an offset at 00:09:718 - would make more sense musically with the reasoning stated which became really obvious musically around 00:17:218 - onward.
    done
[Easy]

  1. 00:16:843 - Dude from this part onward your rhythms are literally 1/1 all the way until 00:45:343 (3) - which plays really awkward, if anything try going for like occasional 2/1 rhythms in this section would make this whole thing a lot less bland to play.
    could you point me out 2/1 rythms i could use because while listening to the beginning i didn't notice any 2/1 rythms i could map
  2. 00:58:843 - You ended kiai inconsistently with other diffs in case you care
    done
[Normal]

  1. 00:16:843 (1,2) - 00:28:843 (1,2) - 00:51:718 (3,4) - DS can be polished a bit
    done 00:16:843 (1,2) - and 00:51:718 (3,4) -
    but should i really polish 00:28:843 (1,2) - ? I want to keep the overlap so badly D:
  2. 00:35:593 (2,3,4,5) - You can just use something like 00:29:968 (3,4) - ? What you have right now looks really cluttered and the rhythms are denser than everything else in that part.
    done
[Hard]

  1. 00:26:218 (1,3) - looks a bit too close oops
    moved it a bit
  2. 00:53:030 - 00:59:030 - Can you treat the way you do rhythms the same way for consistency please
    delete the circle at the red tick but i wonder if i let the circle where it is now if it is misleading for the players
  3. 01:04:093 (5,1,2) - dude your rhythm is messed up, should be something like https://puu.sh/y6DVa/7bf709386e.png so you don't have to force that weird 3 stack 01:05:218 (1,2,3) - lol
    done (should i put a circle on the red tick here 01:05:405 (7) - to catch the first singer note in her sentence or it would be kinda forced ?)
[Illusion]

  1. 00:11:593 (4,5) - Bigger spacing for emphasis pls
    done
  2. 00:15:905 (3,5) - Ctrl+G'ing these will emphasize 00:16:468 (6) - better just like what you did with 00:13:468 (6) .
    done
  3. 00:36:530 (4,1) - Bigger spacing on this like 00:24:343 (4,1) - would be nice
    done but can really go as far as 00:24:343 (4,1) - as it would look weird
  4. 00:42:718 (6) - Like most of slider shapes you have done in this diff are either straight or curved, if you did this to express vocal then the same idea can be implemented on stuff in the same section like 00:43:843 (3) - 00:45:343 (5) - 00:46:093 (6) - I guess?
    Contrary to the other sliders you point out, 00:42:718 (6) - is the one that sounds like there is a notable variation in her voice
  5. 00:46:093 (6) - NC for SV change pls
    done
  6. 00:47:780 (3,4,5,6) - Why soft sampleset tho, actually I’m not sure what the rhythm here is actually following compared to another measure like 01:05:405 - which follows vocal a lot better
    didn't want to put soft sampleset lol
    And i mapped it like this because if i mapped the vocal as it sounds i should delete those circles 00:47:780 (3,5) - and either it would sounds really soft for a kiai and also pretty boring
  7. 00:50:968 (2,3) - Not the best rhythm variation if that's what you're intending, instead of using that repeat slider, 2 circles like 01:10:843 (7,8) - serves way better as a variation while accurately prioritizing vocals while the slidertail at 00:51:343 - does not
    done
  8. 00:59:968 (1,2,3,4,5) - You spaced all these so big that they made the jump 01:01:093 (6,7) - less highlighted by a lot, so you should either decrease the spacing used at 00:59:968 (1,2,3,4,5) - or just make 01:01:093 (6,7) - noticeably bigger than the rest lol
    deacreased the jumps before
  9. 01:02:968 (1,2,3,4,5,6,7) - Same idea as above + 01:03:343 (3,5,7) - doesn't look like your usual aesthetics since you don't messily overlap things.
    done (+ decreased the jumps)
  10. 01:01:468 (7) - Would be more polished if you can make the slidertail leans toward the followpoint to 01:02:593 (8) - a bit more
    done
  11. 01:05:405 (1) - Vocal's not that significant to be mapped I think?
    It would be weird to have a gap essentialy when it is the kiai and the song tends to its climax imo
  12. 01:14:218 (2,3,4) - Actually you can just apply the same aesthetics idea from 01:11:218 (1,2,3) ? Since the rhythms are the same but 01:14:968 (4) - doesn't look related to 01:14:218 (2,3) - atm
    I prefer let it as it is because it looks better in my opinion but i might change it later it depends if i think it would be well structured
looks rankable, but I believe your future maps can be better than what you have currently, like you have the idea in mind but you sometimes tend to overlook things here and there which some of them came off as unpolished
and for some reason you said you changed AR in top diff but it didn't seem that way to me so I'm starting to wonder if what I modded is the latest version lmao
about the ar i first change it to 8.5 but then i thought that i map music i like + enjoy playing and i don't enjoy playing to < 9 ar difficulty so i change it to ar 9 it is only a subjective choices
good luck!
squirrelpascals
Hi, sorry this is so late D:

illusion
• 00:22:843 (3) - offscreen

• 00:28:655 (2) - This feels weird to click in between each vocal, theres no beat in between them so it feels kinda forced. consider removing. im starting to see you do a lot of this in the map too, 00:31:280 (2) - feels even more overmapped. 00:43:655 (2) - etc

• 00:32:968 (3,4,1) - snapping errors, the beats land here on the timeline (+ the white tick)



• 00:41:968 (2,3,4,5) - the sucen increast in spacing at 4,5 feels sudden, it doesnt look like it makes much sense because there's just as much intensity here as there was teh start of the pattern

• 00:48:343 (6,7) - i dont think a clickable on 7 works as well as making 6 a slider or just removing the circle altogether. the bass note at 7 (if thats what youre trying to map to) fades into volume slowly, the actual note starts at 00:48:343 -

• 00:50:593 (1,2,3) - Feels better if you switched 2,3 and 1 in the timeline (or ctrl+g) because it puts 00:50:780 - on a clickable note and gets rid of an overmapped circle at 00:51:155 -

• 01:02:593 (8,1,2) - dont like the transition into this jump pattern, its perfectly linear and with the exact same spacing with different timeline gaps. readable but very awkward flow wise

• 01:08:218 - why is this impact on a slidertail? you mapped it at 00:50:218 (4) -00:53:218 (9) - etc. and it makes the long slider you already mapped to vocals feel kinda forced

• 01:11:218 - this note is objectively louder and stronger than 01:11:030 - , since its a downbeat and its louder. therefore, shouldnt 01:11:030 (8,1) - have bigger spacing than 01:10:843 (7,8) - ?

hard
• 00:22:280 (5) -00:28:655 (5) - same issue with as top diff with notes in b/t vocals

• 00:33:155 (2,3) - same snapping errors also

• 00:52:093 (5,6) - because of time-distance equality this looks like it can as a 1/2 gap to a hard player, recommend spacing this

nice :)

normal
• 00:17:968 (3) - may work better as a circle, just because the note on the slidertail isnt as obvious. plus theres a vocal on most of your sliderends anyways. 00:34:468 - same suggestion

• 00:35:968 (3,4,1,2) - would flow better if you could move this 00:37:468 (1,2) - up, since normal player movement consists of very deliberate and straight mouse movements, so sharp angles down work as nice

• 00:41:593 (2) - move nc here, downbeat

• 01:10:093 (3,1,2) - same idea about flow, moving 01:11:218 (1,2) - left of sliderend 3 would help this

ez
• 00:38:968 (1) - remove nc, cant have combos of 1 in ez

• 00:40:843 (1) - same, move it to 00:41:593 (2) - to go with the next group of vocals better

• 00:45:343 (3) - dont think its that good to have the sliderhead and tail touch in an easy slider, it makes teh sliderpath not that clear (in this one you can't see the white slider boarder in between them)

• 01:11:218 (1,2,3,4,5,6,1,2,3,4,5,6) - a lot of circles in a row all the sudden, doesn't seem to fit because the intensity lessens here. try making like half of them or so sliders instead to better suit the difficulty


rhythm and some aesthetic choices that i dont like in the top diff, imo needs further improving
good luck :)
riffy
Looks like I'm not dead inactive yet, yay!

General
  1. The audio level of the mp3 is pretty low, and does not feel to be of high quality. I'd look for a better quality version of the mp3.
Easy
  1. 00:37:843 (1,1) - one of these new combos feel extra, you don't normally throw two new combos in a row. I'd probably just disable the second one.
  2. 00:45:343 (3) - being literally the only slider with such a sudden and sharp angle it feels out of place.

    My main issue is the lack of patterning, as every single obkect just connects with the previous one without forming any kind of patterns. Literally every combo chain has nothing to do with the previous/following one, which makes very little sense considereing that the song itself does not change much. Some visual/structural resemblence, a bit more consistency would've helped quite a lot, I suppose. For example, you can refer to Hard and tyhe way it reuses similar visuals, ideas and geometrical shapes to build patterns.
Normal
  1. 00:11:968 (3,4,5,6) - the rhythm here seems to be quite illogical. If you seemed to follow the instruments, then 00:12:530 (4,5) - do not follow any of those. If you were going for the vocals, then 00:12:343 - a vocal sound as strong as this should've had something clickable.
  2. 00:21:343 - this beat was clickable even in Easy, but you decite to simplify that pattern in Normal. Why? Assuming you have done that to follow vocals, you should add something like a circle 00:21:718 - to make the vocals here clickable?
    Note: I generally don't really get where the 1/1 reverse sliders come from. 00:25:843 (1,3) - these for example. Easy had more density as you splitted the sliders into circle+slider there, but in Normal you decide to make them easier.

    The main issue I have is that long 1/1 sliders with reverses don't match with the short 1/2 sliders. 00:41:593 (2,3,4,5,1) - these short 1/2 sliders and the general feel of that combo are quite intense and fast-paced for a Normal, then we get a kiai (which is supposed to be more intnse, right?) with long 1/1 sliders that are repeated 00:47:968 (3) - 00:50:593 (2,4) - making it a lot less dense and monotonous.
    Assuming the main aspect of the game is "clicking" (or at least pressing buttons) to the beat, I would focus on sliders less and try to make clickable objects follow the main line of the song.

    What that means is that I recommend less sliders and more circles for the vocals/beats (whatever you decide to prioritize) to get a very clear rhythmical line that players would be able to follow easier and actually *feel* through pressing buttons/clicking stuff. For instance, I like how 00:58:843 (4,5) - both (4) and (5) follow clear drums and the tail on (5) 00:59:593 - here isn't clickable because there are no vocals. But then 01:00:718 - 01:01:093 - 01:01:468 - all three of these are strong vocals, yet only 01:00:718 - has an actual object to press.

    I am not entirely sure what you wanted/intended to follow, but it feels a little random at times. Hence, the explanation on what I would really expect from a Normal. The visuals and hitsounds seemed okay, though.
Hard
  1. Can you explain the way your jumps work? I really don't see any pattern there, if you were going for highlighting stronger beats/vocals with jumps, then 00:48:718 (5,6) - 00:58:093 (5,6) - 01:04:093 (5,6) - you've definitely made some mistakes because both vocals and beats are strong, yet no jumps can be seen.
    If you wege going for visuals, and the jumps were based on patterns, then you probably could make things a bit more consistent, since patterns are quite diverse and there is very little visual/rhythmical repetition that could help players read your patterns.

    Maybe I'm missing on something, maybe not. Either way, I'd recommend working on visuals/jumps to make things a little more polished, for instance 00:51:343 (3,4,5) - here is a pattern consisting of three sliders that are very similar. So, by rotating/scaling the same slider you could get a perfect pattern that'd look a little neater

    So yeah, spacing and visuals are the two things I domn't feel quite confident about here.
Illusion
  1. 00:11:968 (5,1) - this part here might need a jump to match 00:13:468 (6,1) - which is literally identical in terms of music.
  2. 00:19:843 (4,1) - considering the way previous patterns were using jumps at the end, you might want to move these two further apart to make the 1/1 gap more readable.
  3. 00:21:718 (1) - why is there a 1/1 slider? Vocals are still quite tense, so is the music. The slider just doesn't give enough action to satisfy a player and it does not match the music. You could copy the rhythm from Hard or do something similar.
  4. 00:21:718 (1,2,3) - since (3) sounds kinda strong, I'd give it a slight jump like this, we'd also ease players into the next jump, which is also pretty cool.
  5. 00:48:530 (7,1) - assuming this is the most energetic part of the song and the increase in spacing from the previous parts is quite intense, the way you finish jumps feels sort of random.
  6. 00:52:093 (6,7,8) - take one slider, then copy-paste it two times and rotate 120 degrees each. Like this
    Note: why? because finished geometrical patterns feel neater. You can also make flow-based or repetition based things, or combine all three ways of desigining patterns.

    Kind of similar things as the ones I've mentioned for other difficulties. A bit of jumps, a bit of visuals, some minor things here and there. Not too bad, pretty good, in fact. But it definitely can be improved!
I feel like the set has a lot of potential, but at the same time there are things holding you from realising and using that potential. For instance, the mp3 quality, or the fact that it's cut, sometimes it's the lack of visual aesthetics or visible consistency. Either way, I'd say it needs some more work. Good luck!
Topic Starter
[ IWeenox ]
thank you for the mod ! :)

squirrelpascals wrote:

Hi, sorry this is so late D:

illusion
• 00:22:843 (3) - offscreen
changed

• 00:28:655 (2) - This feels weird to click in between each vocal, theres no beat in between them so it feels kinda forced. consider removing. im starting to see you do a lot of this in the map too, 00:31:280 (2) - feels even more overmapped. 00:43:655 (2) - etc
done

• 00:32:968 (3,4,1) - snapping errors, the beats land here on the timeline (+ the white tick)
wouldn't it feels weird to have a 1/3 out of nowhere especially on a low diff like this one ?



• 00:41:968 (2,3,4,5) - the sucen increast in spacing at 4,5 feels sudden, it doesnt look like it makes much sense because there's just as much intensity here as there was teh start of the pattern
In my opinion it is more to prepare the kiai that's getting closer

• 00:48:343 (6,7) - i dont think a clickable on 7 works as well as making 6 a slider or just removing the circle altogether. the bass note at 7 (if thats what youre trying to map to) fades into volume slowly, the actual note starts at 00:48:343 -
done

• 00:50:593 (1,2,3) - Feels better if you switched 2,3 and 1 in the timeline (or ctrl+g) because it puts 00:50:780 - on a clickable note and gets rid of an overmapped circle at 00:51:155 -
done (not really happy with the current pattern i'll find another one)

• 01:02:593 (8,1,2) - dont like the transition into this jump pattern, its perfectly linear and with the exact same spacing with different timeline gaps. readable but very awkward flow wise
Changed the position of 00:48:343 (6) - to get rid of the perfect linear jump

• 01:08:218 - why is this impact on a slidertail? you mapped it at 00:50:218 (4) -00:53:218 (9) - etc. and it makes the long slider you already mapped to vocals feel kinda forced
done

• 01:11:218 - this note is objectively louder and stronger than 01:11:030 - , since its a downbeat and its louder. therefore, shouldnt 01:11:030 (8,1) - have bigger spacing than 01:10:843 (7,8) - ?
done

hard
• 00:22:280 (5) -00:28:655 (5) - same issue with as top diff with notes in b/t vocals
done

• 00:33:155 (2,3) - same snapping errors also
and also could it be take as a rythme simplification as it is really low stars difficulty imo there shouldn't be 1/3 change out of nowhere as it is only on a really small part of the song (1 beat long)

• 00:52:093 (5,6) - because of time-distance equality this looks like it can as a 1/2 gap to a hard player, recommend spacing this
done (it was because there was a circle on the red tick :()

nice :)

normal
• 00:17:968 (3) - may work better as a circle, just because the note on the slidertail isnt as obvious. plus theres a vocal on most of your sliderends anyways. 00:34:468 - same suggestion
done (thank you DS i didn't have to change patterns !)

• 00:35:968 (3,4,1,2) - would flow better if you could move this 00:37:468 (1,2) - up, since normal player movement consists of very deliberate and straight mouse movements, so sharp angles down work as nice
changed the pattern

• 00:41:593 (2) - move nc here, downbeat
done

• 01:10:093 (3,1,2) - same idea about flow, moving 01:11:218 (1,2) - left of sliderend 3 would help this
I think it's ok to let the pattern like this as it is not the kiai anymore

ez
• 00:38:968 (1) - remove nc, cant have combos of 1 in ez
done

• 00:40:843 (1) - same, move it to 00:41:593 (2) - to go with the next group of vocals better
I don't know what you want me to change but the pattern seems good to me

• 00:45:343 (3) - dont think its that good to have the sliderhead and tail touch in an easy slider, it makes teh sliderpath not that clear (in this one you can't see the white slider boarder in between them)
done

• 01:11:218 (1,2,3,4,5,6,1,2,3,4,5,6) - a lot of circles in a row all the sudden, doesn't seem to fit because the intensity lessens here. try making like half of them or so sliders instead to better suit the difficulty
changed (put slider on vocals)


rhythm and some aesthetic choices that i dont like in the top diff, imo needs further improving
good luck :)
Topic Starter
[ IWeenox ]

Bakari wrote:

Looks like I'm not dead inactive yet, yay!

General
  1. The audio level of the mp3 is pretty low, and does not feel to be of high quality. I'd look for a better quality version of the mp3.
    It's weird as it the mp3 of the official video clip on youtube
Easy
  1. 00:37:843 (1,1) - one of these new combos feel extra, you don't normally throw two new combos in a row. I'd probably just disable the second one.
    change it from the previous mod
  2. 00:45:343 (3) - being literally the only slider with such a sudden and sharp angle it feels out of place.
    changed

    My main issue is the lack of patterning, as every single obkect just connects with the previous one without forming any kind of patterns. Literally every combo chain has nothing to do with the previous/following one, which makes very little sense considereing that the song itself does not change much. Some visual/structural resemblence, a bit more consistency would've helped quite a lot, I suppose. For example, you can refer to Hard and tyhe way it reuses similar visuals, ideas and geometrical shapes to build patterns.
    On a easy with a lot of rythme simplification in my opinion of you re-use too much of the same pattern it gets quickly really boring this is why i do differents patterns
Normal
  1. 00:11:968 (3,4,5,6) - the rhythm here seems to be quite illogical. If you seemed to follow the instruments, then 00:12:530 (4,5) - do not follow any of those. If you were going for the vocals, then 00:12:343 - a vocal sound as strong as this should've had something clickable.
    done
  2. 00:21:343 - this beat was clickable even in Easy, but you decite to simplify that pattern in Normal. Why? Assuming you have done that to follow vocals, you should add something like a circle 00:21:718 - to make the vocals here clickable?
    In the first part i mainly mapped the instrument but because i didn't want to leave a large gap between to guitar sounds i mapped the vocals this is why this beat is not prioritize for the vocal
    Note: I generally don't really get where the 1/1 reverse sliders come from. 00:25:843 (1,3) - these for example. Easy had more density as you splitted the sliders into circle+slider there, but in Normal you decide to make them easier.
    I know i can make it harder but as the whole map itself is harder than normal i wanted to have a "break" easier than everywhere else, and that is one of those breaks

    The main issue I have is that long 1/1 sliders with reverses don't match with the short 1/2 sliders. 00:41:593 (2,3,4,5,1) - these short 1/2 sliders and the general feel of that combo are quite intense and fast-paced for a Normal, then we get a kiai (which is supposed to be more intnse, right?) with long 1/1 sliders that are repeated 00:47:968 (3) - 00:50:593 (2,4) - making it a lot less dense and monotonous.
    Assuming the main aspect of the game is "clicking" (or at least pressing buttons) to the beat, I would focus on sliders less and try to make clickable objects follow the main line of the song.

    What that means is that I recommend less sliders and more circles for the vocals/beats (whatever you decide to prioritize) to get a very clear rhythmical line that players would be able to follow easier and actually *feel* through pressing buttons/clicking stuff. For instance, I like how 00:58:843 (4,5) - both (4) and (5) follow clear drums and the tail on (5) 00:59:593 - here isn't clickable because there are no vocals. But then 01:00:718 - 01:01:093 - 01:01:468 - all three of these are strong vocals, yet only 01:00:718 - has an actual object to press.

    I am not entirely sure what you wanted/intended to follow, but it feels a little random at times. Hence, the explanation on what I would really expect from a Normal. The visuals and hitsounds seemed okay, though.
Hard
  1. Can you explain the way your jumps work? I really don't see any pattern there, if you were going for highlighting stronger beats/vocals with jumps, then 00:48:718 (5,6) - 00:58:093 (5,6) - 01:04:093 (5,6) - you've definitely made some mistakes because both vocals and beats are strong, yet no jumps can be seen.
    As i've said before i feel like the kiai on this song sounds weaker than the other parts like, at the begining she makes fast sentences 00:23:593 (1,2,3,4) - contrary to the kiai where she sings way calmier in my opinion so i don't think jumps should be that important even if it is the kiai
    If you wege going for visuals, and the jumps were based on patterns, then you probably could make things a bit more consistent, since patterns are quite diverse and there is very little visual/rhythmical repetition that could help players read your patterns.

    Maybe I'm missing on something, maybe not. Either way, I'd recommend working on visuals/jumps to make things a little more polished, for instance 00:51:343 (3,4,5) - here is a pattern consisting of three sliders that are very similar. So, by rotating/scaling the same slider you could get a perfect pattern that'd look a little neater
    I have changed the pattern bc of a previous mod

    So yeah, spacing and visuals are the two things I domn't feel quite confident about here.
Illusion
  1. 00:11:968 (5,1) - this part here might need a jump to match 00:13:468 (6,1) - which is literally identical in terms of music.
  2. 00:19:843 (4,1) - considering the way previous patterns were using jumps at the end, you might want to move these two further apart to make the 1/1 gap more readable.
    moved a little bit i may have fixed it before you mod it
  3. 00:21:718 (1) - why is there a 1/1 slider? Vocals are still quite tense, so is the music. The slider just doesn't give enough action to satisfy a player and it does not match the music. You could copy the rhythm from Hard or do something similar.
    I prefer keeping this rythme i think it matchs the song better
  4. 00:21:718 (1,2,3) - since (3) sounds kinda strong, I'd give it a slight jump like this, we'd also ease players into the next jump, which is also pretty cool.
  5. 00:48:530 (7,1) - assuming this is the most energetic part of the song and the increase in spacing from the previous parts is quite intense, the way you finish jumps feels sort of random.
    made the changes before from the previous mod
  6. 00:52:093 (6,7,8) - take one slider, then copy-paste it two times and rotate 120 degrees each. Like this
    i'm really not sure firstly because i like my current pattern and secondly because as strange as it sounds because i have some repetitive pattern and this is a repetitive song, i'm not found off repetitive patterns i do like when everytime it changes a little to make it less boring
    Note: why? because finished geometrical patterns feel neater. You can also make flow-based or repetition based things, or combine all three ways of desigining patterns.

    Kind of similar things as the ones I've mentioned for other difficulties. A bit of jumps, a bit of visuals, some minor things here and there. Not too bad, pretty good, in fact. But it definitely can be improved!
I feel like the set has a lot of potential, but at the same time there are things holding you from realising and using that potential. For instance, the mp3 quality, or the fact that it's cut, sometimes it's the lack of visual aesthetics or visible consistency. Either way, I'd say it needs some more work. Good luck!
Anyways even if i didn't do the changes like you told me so i really took notes of your thoughts i will definitly improve my rythme and visual impact on all diffs especially normal and hard as i do understand that there is some problems :?
Mafumafu
M4M as requested. My map: https://osu.ppy.sh/s/680195
[General]
I think BPM might be 80 instead of 160.

[Easy]
Lower HP to 2 or 2.5 so that it is not the same as Normal.
Maybe you could raise up the spacing a little, for example by 0.1x so that it wont look crowded.
I think normal sample set in Kiai is quite noisy and not suitable for such a smooth piece of music.
I think you might consider replacing 1/1 with more 2/1 rhythms. Currently it sounds pretty 1/1 spammed.
00:38:968 (2) - Missing a clap (finish) on head.

[Normal]
00:28:843 (1,2) - Visual spacing looks a bit too low.
00:35:593 (2,3) - Spacing error, should be 1.1x
00:38:968 (3) - Same here.
00:39:343 (4,5,6,1) - ^ Maybe you need to go over this diff and keep the fluctuations of spacing below ±0.1x.
01:12:343 (4,5,6) - Two single-taps in a row is too hard here, compared to any other rhythms you chose. 01:15:343 (3,4,5) - Same.

[Hard]
00:22:468 (5,6) - This flow is pretty...awkward.
00:42:718 (4) - This sldier looks too twisted.
00:49:093 (6) - Same.
01:07:093 (5,6) - Place them further so that they wont be misread as 1/2

Spacing is a bit random in this diff uhm.

Continue later.
Topic Starter
[ IWeenox ]
Thank you for the mod !

Regraz wrote:

M4M as requested. My map: https://osu.ppy.sh/s/680195
[General]
I think BPM might be 80 instead of 160.
I'm not sure i'll leave it at 160 bpm but if it is really a problem to other people i'll change it

[Easy]
Lower HP to 2 or 2.5 so that it is not the same as Normal.
Maybe you could raise up the spacing a little, for example by 0.1x so that it wont look crowded.
It's DS 1.0x not to be like normal wich is 1.1x
I think normal sample set in Kiai is quite noisy and not suitable for such a smooth piece of music.
What should I choose ? As the soft sample is used for the other parts except kiai
I think you might consider replacing 1/1 with more 2/1 rhythms. Currently it sounds pretty 1/1 spammed.
done (another BN told me that too i finally found some patterns i like)
00:38:968 (2) - Missing a clap (finish) on head.
done

[Normal]
00:28:843 (1,2) - Visual spacing looks a bit too low.
done
00:35:593 (2,3) - Spacing error, should be 1.1x
done
00:38:968 (3) - Same here.
done
00:39:343 (4,5,6,1) - ^ Maybe you need to go over this diff and keep the fluctuations of spacing below ±0.1x.
01:12:343 (4,5,6) - Two single-taps in a row is too hard here, compared to any other rhythms you chose. 01:15:343 (3,4,5) - Same.
done

[Hard]
00:22:468 (5,6) - This flow is pretty...awkward.
done
00:42:718 (4) - This sldier looks too twisted.
done
00:49:093 (6) - Same.
done
01:07:093 (5,6) - Place them further so that they wont be misread as 1/2
done

Spacing is a bit random in this diff uhm.
i'm fixing it

Continue later.
DeRandom Otaku
Sounds like 80 bpm to me as well
Topic Starter
[ IWeenox ]

DeRandom Otaku wrote:

Sounds like 80 bpm to me as well
Ok then i fixed it
_handholding
ok quick mod

Hard
  1. This diff feels like an advanced overall and not a hard. The object density and spacing feels a bit lacking
  2. 00:13:093 - If you mapped the drum beats like these it would flow a lot better rhythmically. I know you're following the claps but your rhythm is also on top of drum beats. Also the 3/2 gaps 00:11:968 (4,5) - are quite awkward to play.
  3. weird inconsistent spacing like 00:20:218 (1,2,3) -
  4. The kiai is much better, if you could map the rest with similar note density and more consistent DS it would be a lot better and I'm sure more BNs would be interested in nominating
  5. 01:11:218 - Does feel fitting that this section uses a similar object density to the chorus when it's quite calm here. It's also twice as hard here than the intro when the music is pretty similar
  6. Ok so I just checked the Normal diff after looking at here and parts of the normal use more notes than this diff... so yeah
Top diff
  1. 00:16:843 (1,1) - spacing and structure makes this look like a 1/2 beat
  2. 00:28:843 (2) - I feel like 2 circles would just fit so much better
  3. 01:04:468 (7) - Not really feeling this slider shape tbh, just my opinion
  4. 01:07:468 (8) - Get rid of the SV change to match 00:49:468 (9) - 00:55:468 (7) - etc
  5. 01:12:530 (1,2,3,1,2,3) - I don't see a reason why the spacing decreases towards the end of the jumps. Making the jumps a bit more even like 01:15:530 (1,2,3,1,2) - would be much better
[]It's really the hard diff that's the biggest problem, I would recommend remapping it with considering the stuff I said and I'm sure a few BNs would be interested in nominating.

Good luck ~
Topic Starter
[ IWeenox ]
Thank you for your mod

Kisses wrote:

ok quick mod

Hard
  1. This diff feels like an advanced overall and not a hard. The object density and spacing feels a bit lacking
  2. 00:13:093 - If you mapped the drum beats like these it would flow a lot better rhythmically. I know you're following the claps but your rhythm is also on top of drum beats. Also the 3/2 gaps 00:11:968 (4,5) - are quite awkward to play.
  3. weird inconsistent spacing like 00:20:218 (1,2,3) -
  4. The kiai is much better, if you could map the rest with similar note density and more consistent DS it would be a lot better and I'm sure more BNs would be interested in nominating
  5. 01:11:218 - Does feel fitting that this section uses a similar object density to the chorus when it's quite calm here. It's also twice as hard here than the intro when the music is pretty similar
  6. Ok so I just checked the Normal diff after looking at here and parts of the normal use more notes than this diff... so yeah
Ok so actually i just find out i got a really big issue. My diff didn't look like that especially on the build up, notes were deleted and i don't know what happened it got uploaded like that. So i'm trying to fix it with an old version of it a friend of mine gave me... I'll continue through your mod after i fixed the problem


Top diff
  1. 00:16:843 (1,1) - spacing and structure makes this look like a 1/2 beat
  2. 00:28:843 (2) - I feel like 2 circles would just fit so much better
  3. 01:04:468 (7) - Not really feeling this slider shape tbh, just my opinion
  4. 01:07:468 (8) - Get rid of the SV change to match 00:49:468 (9) - 00:55:468 (7) - etc
  5. 01:12:530 (1,2,3,1,2,3) - I don't see a reason why the spacing decreases towards the end of the jumps. Making the jumps a bit more even like 01:15:530 (1,2,3,1,2) - would be much better
[]It's really the hard diff that's the biggest problem, I would recommend remapping it with considering the stuff I said and I'm sure a few BNs would be interested in nominating.

Good luck ~
_handholding
After looking back at my mod i dont think 00:16:843 (1,1) - is such problem in the top diff
Topic Starter
[ IWeenox ]

Kisses wrote:

ok quick mod

Hard
  1. This diff feels like an advanced overall and not a hard. The object density and spacing feels a bit lacking
  2. 00:13:093 - If you mapped the drum beats like these it would flow a lot better rhythmically. I know you're following the claps but your rhythm is also on top of drum beats. Also the 3/2 gaps 00:11:968 (4,5) - are quite awkward to play.
  3. weird inconsistent spacing like 00:20:218 (1,2,3) -
  4. The kiai is much better, if you could map the rest with similar note density and more consistent DS it would be a lot better and I'm sure more BNs would be interested in nominating
  5. 01:11:218 - Does feel fitting that this section uses a similar object density to the chorus when it's quite calm here. It's also twice as hard here than the intro when the music is pretty similar
  6. Ok so I just checked the Normal diff after looking at here and parts of the normal use more notes than this diff... so yeah
Fixed my diff there might be some problems i didn't notice but it should be better

Top diff
  1. 00:16:843 (1,1) - spacing and structure makes this look like a 1/2 beat
  2. 00:28:843 (2) - I feel like 2 circles would just fit so much better
    I prefer having a slider to represent the saxophone better
  3. 01:04:468 (7) - Not really feeling this slider shape tbh, just my opinion
    I like this slider shape so much because i represent the changes in her voice D: if it is really an issue i can fix it but i rather prefer not to change it
  4. 01:07:468 (8) - Get rid of the SV change to match 00:49:468 (9) - 00:55:468 (7) - etc
    done
  5. 01:12:530 (1,2,3,1,2,3) - I don't see a reason why the spacing decreases towards the end of the jumps. Making the jumps a bit more even like 01:15:530 (1,2,3,1,2) - would be much better
    done
[]It's really the hard diff that's the biggest problem, I would recommend remapping it with considering the stuff I said and I'm sure a few BNs would be interested in nominating.

Good luck ~
_handholding
Ok so I tried looking at ways to increase the normal to make it fit the spread better but i don't really think it's possible, instead I'll just trying to nerf your Hard instead.

So the one thing about the hard that doesn't make me want to push it forward is the amount of times you break DS. You break DS so often and it's not on particularly strong notes either. The reason why I don't think it fits in with the spread is because a hard diff tends to be a massive increase in object density and ofc they'll learn to read patterns that break DS, but when you break DS too much it makes it too much and is throwing too many elements in the diff for players to feel it as an appropriate jump in difficulty.

It would be nice if you avoided using multiple DS breaks in succession, for example 00:34:280 (5,6,7) - and 00:15:530 (4,5,6,7,1) - etc

Example of a patterns where you didn't overdo spacing and is quite nice 00:23:593 (1,2,3,4,5,6,1,2,3,4) - .

So yh a light remap of the hard is in order.

Easy
ok so there are a lot of places where you have a 1/2 slider end on a really strong beat. Example 00:28:843 (1) . This happens a lottttt. It would flow better rhythmically if you replaced it with a circle + 1/1 slider. This only applies to the verse

Before https://i.imgur.com/PcNVQWY.png

After https://i.imgur.com/Zf8b3xu.png
Topic Starter
[ IWeenox ]

Kisses wrote:

Ok so I tried looking at ways to increase the normal to make it fit the spread better but i don't really think it's possible, instead I'll just trying to nerf your Hard instead.

So the one thing about the hard that doesn't make me want to push it forward is the amount of times you break DS. You break DS so often and it's not on particularly strong notes either. The reason why I don't think it fits in with the spread is because a hard diff tends to be a massive increase in object density and ofc they'll learn to read patterns that break DS, but when you break DS too much it makes it too much and is throwing too many elements in the diff for players to feel it as an appropriate jump in difficulty.

It would be nice if you avoided using multiple DS breaks in succession, for example 00:34:280 (5,6,7) - and 00:15:530 (4,5,6,7,1) - etc

Example of a patterns where you didn't overdo spacing and is quite nice 00:23:593 (1,2,3,4,5,6,1,2,3,4) - .

So yh a light remap of the hard is in order.

Ok so i fixed my hard it should be better especially at the beginning

Easy
ok so there are a lot of places where you have a 1/2 slider end on a really strong beat. Example 00:28:843 (1) . This happens a lottttt. It would flow better rhythmically if you replaced it with a circle + 1/1 slider. This only applies to the verse

Personnaly i prefer to have a slider here 00:28:843 (1) - because it's like you held the saxophone's (?) sound

Before https://i.imgur.com/PcNVQWY.png

After https://i.imgur.com/Zf8b3xu.png
lazygirl
Gday!

[General]

  1. According to modding assistant, you have an unused file (thumb-1920-705440.png.png). Also for some reason, MA freaks out about unsnapped objects in the normal diff, whereas AImod does not, but I can't figure out why.
[Easy]

  1. 00:58:843 (4,5) - kinda being picky, but snapping isn't 1.0x from 3 to 4, making it so the follow lines actually appear. You should rotate 4-5 a little to fix it.
  2. Solid diff, not much to say, some objects don't lead well into each other for an easy diff (like 00:14:218 (2,3) - ) but that's all.
[Normal]

  1. 00:20:218 (1,3) - bad alignment http://puu.sh/yRvDF/e3424d671d.jpg better visible on my screenshot. This is something that occurs multiple times and kinda caught my eye (so it's not just slightly off alignment). You should consider taking a second look at the diff and realigning these straight sliders. Another example of this is here 00:29:593 (2,3) - . Some of your curved sliders could align nicer with next pbject too, like 00:34:093 (4,5) - but this is going a bit far from me,
    since it's barely noticeable ^^ Make sure the objects are either completely off alignment or perfectly aligned. Barely not aligned always looks sloppy.
Otherwise solid diff.

[Hard]

  1. 00:16:843 (1) - Ends on a very strong sound, better avoid this ^^ 00:28:843 (6) - same here, 00:34:843 (7) - here. Not sure whether to count this 00:40:843 (9) - or not, since it doesn't have the same sound, but you may as well for consistency's sake. You can use a 1/2 slider or a 3/4, both would work fine, but I really suggest making the tails of these sliders clickable.
  2. 00:33:343 (3) - snapping is wrong, it's on 1/3
  3. 00:41:593 (1,4) - less than stelar stacking here, consider adjusting a bit.
  4. 01:04:468 (6) - inconsistent and ends on a strong sound. Recommend removing repeat and adding a 7th note like you did previous times.
Clean up a few unused timing points if you want, not necessary but there's a few :p

[Illusion]

  1. 00:22:843 (3) - same applies as my first point to the hard diff. I know you did it intentionally but it's not the best imo. On the hard diff it's defendable as 3/4 sliders would make it harder, but here I think you should just go at it ^^
  2. 00:33:218 (4) - be mindful of this, snapping is in 1/6's instead of usual 1/4 (like in the hard diff)
  3. 01:01:468 (7) - again ending on a strong sound, this is a high enough diff that you could shorten by 1/4 and add a circle, same 01:04:468 (7) -
That's it for me, solid set ^^ Good luck for rank
Topic Starter
[ IWeenox ]

lazyboy007 wrote:

Gday!

Thank you for the mod :) !

[General]

  1. According to modding assistant, you have an unused file (thumb-1920-705440.png.png). Also for some reason, MA freaks out about unsnapped objects in the normal diff, whereas AImod does not, but I can't figure out why.
fixed about the old backround

[Easy]

  1. 00:58:843 (4,5) - kinda being picky, but snapping isn't 1.0x from 3 to 4, making it so the follow lines actually appear. You should rotate 4-5 a little to fix it.
    fixed
  2. Solid diff, not much to say, some objects don't lead well into each other for an easy diff (like 00:14:218 (2,3) - ) but that's all.
[Normal]

  1. 00:20:218 (1,3) - bad alignment http://puu.sh/yRvDF/e3424d671d.jpg better visible on my screenshot. This is something that occurs multiple times and kinda caught my eye (so it's not just slightly off alignment). You should consider taking a second look at the diff and realigning these straight sliders. Another example of this is here 00:29:593 (2,3) - . Some of your curved sliders could align nicer with next pbject too, like 00:34:093 (4,5) - but this is going a bit far from me,
    since it's barely noticeable ^^ Make sure the objects are either completely off alignment or perfectly aligned. Barely not aligned always looks sloppy.
Fixed some alignement but in general i didn't try to make them perfect for each slider, some of them are unaligned to have a better flow

Otherwise solid diff.

[Hard]

  1. 00:16:843 (1) - Ends on a very strong sound, better avoid this ^^ 00:28:843 (6) - same here, 00:34:843 (7) - here. Not sure whether to count this 00:40:843 (9) - or not, since it doesn't have the same sound, but you may as well for consistency's sake. You can use a 1/2 slider or a 3/4, both would work fine, but I really suggest making the tails of these sliders clickable.
    I did it on purpose on all my diff because in my opinion it sounds better, just a personnal choice
  2. 00:33:343 (3) - snapping is wrong, it's on 1/3
    someone told me this too but i did it because it's one of the only 1/3 rythme and having this kind of rythme out of nowhere would be misleading
  3. 00:41:593 (1,4) - less than stelar stacking here, consider adjusting a bit.
    fixed
  4. 01:04:468 (6) - inconsistent and ends on a strong sound. Recommend removing repeat and adding a 7th note like you did previous times.
Imo it makes it less repetitive i might change it i'm not sure about this


Clean up a few unused timing points if you want, not necessary but there's a few :p

[Illusion]

  1. 00:22:843 (3) - same applies as my first point to the hard diff. I know you did it intentionally but it's not the best imo. On the hard diff it's defendable as 3/4 sliders would make it harder, but here I think you should just go at it ^^
    it also makes it less repetitive :roll:
  2. 00:33:218 (4) - be mindful of this, snapping is in 1/6's instead of usual 1/4 (like in the hard diff)
    yeah but it would be misleading especially on dt i think if there is another rythme for like what 1 or 2 beat overall
  3. 01:01:468 (7) - again ending on a strong sound, this is a high enough diff that you could shorten by 1/4 and add a circle, same 01:04:468 (7) -
like it said before i'm not sure

That's it for me, solid set ^^ Good luck for rank
Nevo
Hard

00:22:468 (6) - blanket with 5 is kinda off in comparison to the other slider
00:42:718 (4) - tail stack with 00:41:593 (1) - is off
past that seems fine


Illusion

00:16:843 (1) - you could adjust this so the tail stacks to 00:15:905 (3) - (ik you already did but wait) and so that 00:17:218 (1) - can blanket to it and have its tail stack to 00:16:280 (5) - so it looks like this
00:21:718 (1) - pretty subjective but i dont like how 00:21:343 (5) - leads into this the spacing seems kinda small for no reason imo something like this flows better and has better emphasis
00:23:968 (3) - i feel this could have bigger spacing to emphasis the clap a little more
00:43:280 (1) - Ik its for the vocal but i just dislike how the clap is on the tail here maybe just a circle on 00:43:280 - and a slider from 00:43:468 - to 00:43:655 -
00:44:593 (2,3) - imo spacing of these could be different since 2 doesnt really have a beat on it
01:04:468 (7) - another subjective ass point but i dont see why this slider like is the shape it is like maybe some that flows through and doesn't go back on itself kinda would be better?

i suck at low diffs but they seemed fine to me
Topic Starter
[ IWeenox ]

Nevo wrote:

thank you for the mod :) !

Hard

00:22:468 (6) - blanket with 5 is kinda off in comparison to the other slider
fixed
00:42:718 (4) - tail stack with 00:41:593 (1) - is off
fixed
past that seems fine


Illusion

00:16:843 (1) - you could adjust this so the tail stacks to 00:15:905 (3) - (ik you already did but wait) and so that 00:17:218 (1) - can blanket to it and have its tail stack to 00:16:280 (5) - so it looks like this
done
00:21:718 (1) - pretty subjective but i dont like how 00:21:343 (5) - leads into this the spacing seems kinda small for no reason
imo something like this flows better and has better emphasis
this should be better
00:23:968 (3) - i feel this could have bigger spacing to emphasis the clap a little more
increased a bit
00:43:280 (1) - Ik its for the vocal but i just dislike how the clap is on the tail here maybe just a circle on 00:43:280 - and a slider from 00:43:468 - to 00:43:655 -
done
00:44:593 (2,3) - imo spacing of these could be different since 2 doesnt really have a beat on it
mhmhmhm i like it as it is for now
01:04:468 (7) - another subjective ass point but i dont see why this slider like is the shape it is like maybe some that flows through and doesn't go back on itself kinda would be better?
personnal preference i really feel this slider represent her voice variations

i suck at low diffs but they seemed fine to me
Pachiru
Comme tu m'as demandé un mod, je suis la :)

[Easy]

De ce que j'ai pu voir dans ton Easy diff, la structure en soi est super propre, même si je pense qu'il y a quelques flow a revoir. Par contre, y'a quelque chose qui me dérange pas mal dans cette diff, c'est le choix du rythme. C'est assez bancale, des fois tu décides de mettre des sons trés importants en fin de slider, voire des fois, tu map des sons avec des longs sliders alors qu'il n'y a pas vraiment besoin. Il y a quelques rythmes a fix selon moi.

  1. 00:16:843 (1,2) - Première suggestion: Je trouve que tu mets pas assez en avant le son qui se trouve la 00:17:218 - , selon moi, vu comment le son est fort, et vu la façon dont tu map les gros beats pour le moment, ça collerait beaucoup plus si tu faisais comme ça. Surtout qu'ici 00:13:468 (4,1) - tu utilise un modèle qui passe vraiment bien je trouve et qui donne une bonne transition vers le slider suivant. Si tu fais comme je t'ai dis, faudra que tu retires les greenlines que tu n'utilises pas et que tu ajoutes un NC ici 00:17:218 -

  2. 00:21:343 (3,4,1) - Pour ces patterns-la, j'ai plusieurs suggestions a te faire, en fonction de comment tu souhaite le mapper. La aussi, je trouve que l'utilisation des sliders n'est pas une mauvaise idée, mais par contre je trouve que la façon dont tu as disposé les beats clickables sont pas réellement bien choisi.


    1. Voici la première suggestion - Qui mettra en avant le vocal, comme tu as voulu le faire, mais cette fois-ci, en mettant bien en place les beats clickables pour que ça sonne moins faux a l'oreille.

    2. Et voila la seconde suggestion - Qui ressemblera au pattern que tu as utilisé précédemment, si tu préfères garder dans des patterns réguliers. Dans celui-la, tu as surement du choisir de baser ton pattern sur la basse en fond.
  3. 00:28:843 (1) - Sur ce passage-la, tu t'en es bien sorti selon moi. Je te conseillerais juste de faire comme je t'ai dis avant, de mettre le son important qui est ici: 00:29:218 - en cercle clickable. Ensuite, pour éviter que ce soit trop répétitif et ennuyant, j'ai quand même gardé ton idée de base qui était de mapper la suite avec deux cercles. Pour plus de détails, regarde le pattern que je te propose.

  4. 00:34:843 (1) - Il faudra que tu fasse un changement sur ce slider, pour mettre le son fort en cercle clickable. Essaie quelque chose comme ça.
    Je me suis dis que c'était pas la peine de mettre ce son 00:35:593 - clickable comme tu l'as fais, puisque le clap qui se trouve juste aprés est bien plus important a mettre en avant et ajoute un meilleur rythme a ta map si le joueur peut cliquer dessus.

  5. Etant donné qu'ici 00:37:843 (1,2,3,4) - je trouve que cette partie est vraiment dense comparé au reste où tu utilise plus de sliders en 1/1. C'est pour ça que je te conseille un autre pattern, qui pourrait calmer un peu le joueur, tout en gardant l'importance pour le clap. A partir d'ici 00:41:218 - c'est déja plus logique d'utiliser des patterns un peu plus dense, puisque la musique monte en intensité. Que penses-tu d'adapter ton rythme comme ceci? (Au passage n'oublies pas d'utiliser un NC ici 00:41:218 (5) - vu que le rythme change.)
Le reste de la map pour moi est trés clean, le rythme que tu as choisi pendant le kiai passe trés bien, et se joue même trés bien.

[Normal]

Comme pour la Easy, je trouve que certains rythmes que tu as choisis ne sont pas vraiment bien. De plus, j'ai remarqué que ton kiai a l'air moins dense que la partie calme qui se trouve juste avant. Je vais te donner des suggestions pour essayer un peu de rendre certains rythmes un peu plus clairs.


  1. 00:10:843 (1,2,3,4,5,6) - Sur ce pattern-la, je trouve que les cercles que tu as décidé de mettre clickables sont pas trés bien placés, puisqu'ils sont sur des sons qui sont pas trés précis pour des débutants. (j'espère que j'arrive a bien expliquer!) - Voici une suggestion, qui je pense, sera un peu plus adaptée pour les joueurs moyens. Si jamais tu veux aimes bien cette idée, ou que tu as une autre idée en tête, n'oublie pas de le faire ici: 00:13:843 (1,2,3,4,5,6) - pour rester cohérent ;)

  2. 00:16:843 (1) - Pour ici, je pourrais te suggérer de d'essayer un truc comme ceci. En faisant comme ceci, tu feras en sorte de rendre les vocals plus logiques et moins random pour les joueurs, tout en portant de l'attention au beat en fond qui donne le rythme de la musique.

  3. 00:22:843 (1) - La aussi, je te conseille de changer les beats clickables, comme dans la Easy, pour faire en sorte que les sons importants soient mis en avant. C'est une chose qui est importante a faire dans les low diffs, vu que les débutants souvent se basent sur les sons qui sont catchy et qui donne un rythme a la map, et généralement, ils ne vont pas faire attention aux faibles syllabes. Je sais bien qu'il y a un son de saxophone que tu veux couvrir avec ton slider, mais le soucis, c'est que si tu couvre ce son-la, tu ne mets pas en avant un son qui est bien plus important que le son de saxophone. Si tu décide de le changer ici, alors n'oublie pas de le faire aux autres endroits similaires aussi.

  4. 00:20:218 (1,2) - Pour éviter "d'overmapper" ce pattern, je pense qu'il serait mieux de remplacer ces deux objets en un seul slider. Le fait que tu l'ai mappé en deux objets m'a un peu alerté, parce que je trouve que le son sur lequel se finit le slider n'est pas assez important pour couper tout ceci en deux partie. Voici l'exemple.

  5. 01:05:780 (2) - Etant donné que c'est le seul endroit de la map ou tu utilises un stack, il serait bien mieux de unstack ce cercle, pour éviter de perturber le joueur, qui risque de mal lire le pattern a cause de l'AR circle. Par contre, je trouve que l'utilisation du rythme ici donne un bon retour de la musique ;)

  6. 00:41:593 (1,2,3,4,1,2,3,4) - Je pense que tu pourrais vraiment faire quelque chose de moins dense, tout en gardant un rythme plus ou moins similaire, pour marquer la montée d'intensité dans ce passage. Je te propose ceci. J'ai essayé de faire en sorte que les plus grosses syllabes des vocals soient mises en avant, tout en gardant le beat en fond qui rythme le pattern.

  7. 01:11:218 (1,2,3,4,5) - J'ai une suggestion a faire ici, qui sera un petit peu similaire a celle que j'ai faite au tout début. Etant donné que tu as un son de corde que tu ne mets pas assez en avant ici: 01:11:218 - je vais te suggerer quelque chose. Et ensuite, pour ce pattern 01:13:843 (1,2,3,4) - tu réadaptes ce que je t'ai suggéré au tout début, ici: 00:10:843 (1,2,3,4,5) -

  8. Pour finir sur cette diff, je te conseilles de mettre un AR 5.5 plutôt, vu que ta map est assez dense, ça peut vite déranger le joueur si jamais il y a trop d'éléments qui lui arrive dessus. Et aussi, je pense que tu peux monter l'OD de ta difficulté a 3.5 (voire 4), parce que pour moi 3 c'est un tout petit peu faible, comparé a ce que ta difficulté propose.
C'est tout pour moi sur cette difficulté. Comme je te l'ai dis, le plus gros soucis actuellement selon moi, c'est le rythme, parce que sinon, le flow est bien respecté et la structure aussi.

[Hard]

Je suis du même avis que Kisses a propos des soucis de DS sur ta Hard. Pour moi, il y a encore trop de patterns qui sont trop espacés, surtout dans la partie calme. Autant tu peux te permettre de faire ressortir les beats plus ou moins en montant le DS dans le kiai, mais dans la partie calme, il faut vraiment que le son soit trés important pour te permettre un gros DS. Faut pas oublier que cette difficulté la est censée faire le lien entre la Normal et la Insane, donc il faut juger sans trop abuser pour faire un spread assez linéaire ;)


  1. 00:22:468 (6,7) - Je comprends pas vraiment le spacing que tu as choisi ici. Le slider 6 marque un son bien plus intense que le 7, et c'est pourquoi tu dois espacer le 6 du 5 et reduire un peu le spacing que tu as mis entre le 6 et le 7, parce que même si le son de saxophone reste important, il ne faut pas oublier le spacing du clap.

  2. 00:28:843 (6) - Ce spacing-la est vraiment marquant, parce qu'il est trés espacé, mais pourtant, il ne marque pas de son important comme un clap ou une syllabe vraiment puissante. Rapproche le de ton objet précédent pour être sur que le spacing ne soit pas overdone.

  3. 01:11:593 (2,3) - Tu dois faire en sorte d'arranger le flow de ces deux pattern pour que les transitions entre ces deux sliders soient beaucoup plus fluides. Pour te donner l'exemple d'un pattern qui a un bon flow, tu as celui-la: 01:14:218 (1,2,3) - parce que le mouvement que le joueur doit faire sur le slider 01:14:593 (2) - accompagne le joueur vers le slider 01:14:968 (3) - c'est pour ça qu'il serait bien que tu le fasse dans le pattern que je t'ai timestamp. Une petite suggestion pour te donner une idée.

  4. 01:13:468 (3,4) - Ces deux objets sont vraiment trop espacés pour une Hard, et en plus de ça, il n'y a pas vraiment de son qui peut permettre un si gros espacement entre les deux. Même ici 01:11:593 (2,3) - je trouve que le spacing est vraiment élevé (et je pense aussi que tu devrais le réduire ici), même si la, ça a encore du sens puisqu'il met en avant le clap.
Mis a part les soucis de spacing dans cette difficulté, je pense que c'est bon.

J'espère que mon mod t'aura aidé, je te souhaite bon courage, et si jamais tu as des questions, bien entendu, n'hésite pas a venir me voir!
Topic Starter
[ IWeenox ]

Pachiru wrote:

Comme tu m'as demandé un mod, je suis la :)

merci pour le mod tu gères !

[Easy]

De ce que j'ai pu voir dans ton Easy diff, la structure en soi est super propre, même si je pense qu'il y a quelques flow a revoir. Par contre, y'a quelque chose qui me dérange pas mal dans cette diff, c'est le choix du rythme. C'est assez bancale, des fois tu décides de mettre des sons trés importants en fin de slider, voire des fois, tu map des sons avec des longs sliders alors qu'il n'y a pas vraiment besoin. Il y a quelques rythmes a fix selon moi.

  1. 00:16:843 (1,2) - Première suggestion: Je trouve que tu mets pas assez en avant le son qui se trouve la 00:17:218 - , selon moi, vu comment le son est fort, et vu la façon dont tu map les gros beats pour le moment, ça collerait beaucoup plus si tu faisais comme ça. Surtout qu'ici 00:13:468 (4,1) - tu utilise un modèle qui passe vraiment bien je trouve et qui donne une bonne transition vers le slider suivant. Si tu fais comme je t'ai dis, faudra que tu retires les greenlines que tu n'utilises pas et que tu ajoutes un NC ici 00:17:218 -
    ok c'est fait j'ai fait comme tu m'as dit ça sonne mieux mais après pour la hard et la insane je garderai quand même ce principe de tenir la note sur la fin d'un slider mais c'est vrai que pour une easy ça doit mieux sonner pour les nouveaux joueurs

  2. 00:21:343 (3,4,1) - Pour ces patterns-la, j'ai plusieurs suggestions a te faire, en fonction de comment tu souhaite le mapper. La aussi, je trouve que l'utilisation des sliders n'est pas une mauvaise idée, mais par contre je trouve que la façon dont tu as disposé les beats clickables sont pas réellement bien choisi.


    1. Voici la première suggestion - Qui mettra en avant le vocal, comme tu as voulu le faire, mais cette fois-ci, en mettant bien en place les beats clickables pour que ça sonne moins faux a l'oreille. fix avec cette solution

    2. Et voila la seconde suggestion - Qui ressemblera au pattern que tu as utilisé précédemment, si tu préfères garder dans des patterns réguliers. Dans celui-la, tu as surement du choisir de baser ton pattern sur la basse en fond.
  3. 00:28:843 (1) - Sur ce passage-la, tu t'en es bien sorti selon moi. Je te conseillerais juste de faire comme je t'ai dis avant, de mettre le son important qui est ici: 00:29:218 - en cercle clickable. Ensuite, pour éviter que ce soit trop répétitif et ennuyant, j'ai quand même gardé ton idée de base qui était de mapper la suite avec deux cercles. Pour plus de détails, regarde le pattern que je te propose.
    Au final j'ai eu un pattern qui s'est fait tout seul quand j'ai fix du coup je garde le principe de base qui est de rendre cliquable la note mais je laisse le rythme que j'avais

  4. 00:34:843 (1) - Il faudra que tu fasse un changement sur ce slider, pour mettre le son fort en cercle clickable. Essaie quelque chose comme ça.
    Je me suis dis que c'était pas la peine de mettre ce son 00:35:593 - clickable comme tu l'as fais, puisque le clap qui se trouve juste aprés est bien plus important a mettre en avant et ajoute un meilleur rythme a ta map si le joueur peut cliquer dessus.
    C'est changé normalement ça devrait être mieux

  5. Etant donné qu'ici 00:37:843 (1,2,3,4) - je trouve que cette partie est vraiment dense comparé au reste où tu utilise plus de sliders en 1/1. C'est pour ça que je te conseille un autre pattern, qui pourrait calmer un peu le joueur, tout en gardant l'importance pour le clap. A partir d'ici 00:41:218 - c'est déja plus logique d'utiliser des patterns un peu plus dense, puisque la musique monte en intensité. Que penses-tu d'adapter ton rythme comme ceci? (Au passage n'oublies pas d'utiliser un NC ici 00:41:218 (5) - vu que le rythme change.)
là pour le coup je préfère garder les patterns que j'ai déjà puisque selon moi comme tu as dit au sujet de la densité ça annonce le kiai (il faut savoir que de base j'avais un rythme similaire sur toute la map et que j'ai ensuite changé donc cette partie reflète vraiment la musique à mon avis puisque c'était mon idée de base)

Le reste de la map pour moi est trés clean, le rythme que tu as choisi pendant le kiai passe trés bien, et se joue même trés bien.
Je vais quand même essayer d'arranger mes patterns parce que en regardant bien le reste de la map le début est beaucoup moins bien emboîté

[Normal]

Comme pour la Easy, je trouve que certains rythmes que tu as choisis ne sont pas vraiment bien. De plus, j'ai remarqué que ton kiai a l'air moins dense que la partie calme qui se trouve juste avant. Je vais te donner des suggestions pour essayer un peu de rendre certains rythmes un peu plus clairs.


  1. 00:10:843 (1,2,3,4,5,6) - Sur ce pattern-la, je trouve que les cercles que tu as décidé de mettre clickables sont pas trés bien placés, puisqu'ils sont sur des sons qui sont pas trés précis pour des débutants. (j'espère que j'arrive a bien expliquer!) - Voici une suggestion, qui je pense, sera un peu plus adaptée pour les joueurs moyens. Si jamais tu veux aimes bien cette idée, ou que tu as une autre idée en tête, n'oublie pas de le faire ici: 00:13:843 (1,2,3,4,5,6) - pour rester cohérent ;)
    J'ai changé comme tu m'as dit j'ai pas grand chose à dire puisque c'est exactement ce que tu m'as proposé :roll:

  2. 00:16:843 (1) - Pour ici, je pourrais te suggérer de d'essayer un truc comme ceci. En faisant comme ceci, tu feras en sorte de rendre les vocals plus logiques et moins random pour les joueurs, tout en portant de l'attention au beat en fond qui donne le rythme de la musique.

  3. 00:22:843 (1) - La aussi, je te conseille de changer les beats clickables, comme dans la Easy, pour faire en sorte que les sons importants soient mis en avant. C'est une chose qui est importante a faire dans les low diffs, vu que les débutants souvent se basent sur les sons qui sont catchy et qui donne un rythme a la map, et généralement, ils ne vont pas faire attention aux faibles syllabes. Je sais bien qu'il y a un son de saxophone que tu veux couvrir avec ton slider, mais le soucis, c'est que si tu couvre ce son-la, tu ne mets pas en avant un son qui est bien plus important que le son de saxophone. Si tu décide de le changer ici, alors n'oublie pas de le faire aux autres endroits similaires aussi.
    mhmmhhm c'est vraiment un rythme qui me plait de laisser le saxo en fin de slider

  4. 00:20:218 (1,2) - Pour éviter "d'overmapper" ce pattern, je pense qu'il serait mieux de remplacer ces deux objets en un seul slider. Le fait que tu l'ai mappé en deux objets m'a un peu alerté, parce que je trouve que le son sur lequel se finit le slider n'est pas assez important pour couper tout ceci en deux partie. Voici l'exemple.
    fixed

  5. 01:05:780 (2) - Etant donné que c'est le seul endroit de la map ou tu utilises un stack, il serait bien mieux de unstack ce cercle, pour éviter de perturber le joueur, qui risque de mal lire le pattern a cause de l'AR circle. Par contre, je trouve que l'utilisation du rythme ici donne un bon retour de la musique ;)
    fixed

  6. 00:41:593 (1,2,3,4,1,2,3,4) - Je pense que tu pourrais vraiment faire quelque chose de moins dense, tout en gardant un rythme plus ou moins similaire, pour marquer la montée d'intensité dans ce passage. Je te propose ceci. J'ai essayé de faire en sorte que les plus grosses syllabes des vocals soient mises en avant, tout en gardant le beat en fond qui rythme le pattern.
    J'ai changé un peu la fin mais je préfère garder ce rythme un peu dense personnellement

  7. 01:11:218 (1,2,3,4,5) - J'ai une suggestion a faire ici, qui sera un petit peu similaire a celle que j'ai faite au tout début. Etant donné que tu as un son de corde que tu ne mets pas assez en avant ici: 01:11:218 - je vais te suggerer quelque chose. Et ensuite, pour ce pattern 01:13:843 (1,2,3,4) - tu réadaptes ce que je t'ai suggéré au tout début, ici: 00:10:843 (1,2,3,4,5) -
    J'ai refais exactement comme pour le début c'est vrai que le rythme était un peu bizarre

  8. Pour finir sur cette diff, je te conseilles de mettre un AR 5.5 plutôt, vu que ta map est assez dense, ça peut vite déranger le joueur si jamais il y a trop d'éléments qui lui arrive dessus. Et aussi, je pense que tu peux monter l'OD de ta difficulté a 3.5 (voire 4), parce que pour moi 3 c'est un tout petit peu faible, comparé a ce que ta difficulté propose.
fix

C'est tout pour moi sur cette difficulté. Comme je te l'ai dis, le plus gros soucis actuellement selon moi, c'est le rythme, parce que sinon, le flow est bien respecté et la structure aussi.

[Hard]

Je suis du même avis que Kisses a propos des soucis de DS sur ta Hard. Pour moi, il y a encore trop de patterns qui sont trop espacés, surtout dans la partie calme. Autant tu peux te permettre de faire ressortir les beats plus ou moins en montant le DS dans le kiai, mais dans la partie calme, il faut vraiment que le son soit trés important pour te permettre un gros DS. Faut pas oublier que cette difficulté la est censée faire le lien entre la Normal et la Insane, donc il faut juger sans trop abuser pour faire un spread assez linéaire ;)


  1. 00:22:468 (6,7) - Je comprends pas vraiment le spacing que tu as choisi ici. Le slider 6 marque un son bien plus intense que le 7, et c'est pourquoi tu dois espacer le 6 du 5 et reduire un peu le spacing que tu as mis entre le 6 et le 7, parce que même si le son de saxophone reste important, il ne faut pas oublier le spacing du clap.
    Je comprend bien l'idée que tu me propose mais pour moi le saxophone est plus important j'ai toujours plus espacé le son qui venait pendant le saxo

  2. 00:28:843 (6) - Ce spacing-la est vraiment marquant, parce qu'il est trés espacé, mais pourtant, il ne marque pas de son important comme un clap ou une syllabe vraiment puissante. Rapproche le de ton objet précédent pour être sur que le spacing ne soit pas overdone.
    j'ai supprimé l'objet qui était sur le blue tick qui faisait cliquer sur un son qu'il n'y avait pas et que je n'avais même pas mapper dans la insane du coup le spacing reste correcte selon moi maintenant que le circle est enlevé et qu'il y a un espace entre 2 objets suffisant

  3. 01:11:593 (2,3) - Tu dois faire en sorte d'arranger le flow de ces deux pattern pour que les transitions entre ces deux sliders soient beaucoup plus fluides. Pour te donner l'exemple d'un pattern qui a un bon flow, tu as celui-la: 01:14:218 (1,2,3) - parce que le mouvement que le joueur doit faire sur le slider 01:14:593 (2) - accompagne le joueur vers le slider 01:14:968 (3) - c'est pour ça qu'il serait bien que tu le fasse dans le pattern que je t'ai timestamp. Une petite suggestion pour te donner une idée.
    J'ai fais un pattern ça devrait être mieux déjà

  4. 01:13:468 (3,4) - Ces deux objets sont vraiment trop espacés pour une Hard, et en plus de ça, il n'y a pas vraiment de son qui peut permettre un si gros espacement entre les deux. Même ici 01:11:593 (2,3) - je trouve que le spacing est vraiment élevé (et je pense aussi que tu devrais le réduire ici), même si la, ça a encore du sens puisqu'il met en avant le clap.
j'ai changé le slider pour permettre un spacing plus court

Mis a part les soucis de spacing dans cette difficulté, je pense que c'est bon.

J'espère que mon mod t'aura aidé, je te souhaite bon courage, et si jamais tu as des questions, bien entendu, n'hésite pas a venir me voir!
Merci beaucoup jvais essayer de ré-arranger mes pattern surtout dans la normal et la easy parce que avec les changements ils ne me conviennent plus :(
Kilabarus
Cool stuff, keep it up

P.S.: Fix this 00:36:718 (1,4,5) - with stack view turned on
Topic Starter
[ IWeenox ]

MashaSG wrote:

Cool stuff, keep it up
thank you :)

P.S.: Fix this 00:36:718 (1,4,5) - with stack view turned on
fixed
realy0_
p'tit mod de #modreq

joli bg
attention au sliders presque offscreen dans les diffs

ez
probleme, c'est que quand tu fait des patterns ou ca forme un peu un triangle, par ex 00:22:468 (4,5,1,2,3) - qui est le cas le plus extreme, les joueurs peuvent facilement confondre le chemin a prendre, le joueur pensera qu'il faut clicker 00:23:968 (2) - et non 00:23:593 (1) -

00:37:843 (1) - faut essayer de rendre le son que tu skip clickable la
00:40:843 (4) - ^ (la fin du slider a un son important)
00:58:843 (4,5) - je crois que tu peux ameliorer plus le blanket

t normal
check aimod pour les distances inconsistantes presentes

00:15:905 (4) - offscreen, ca touche la barre d'acc la
00:16:843 (1) - a 00:45:343 (3) - cette partie la, le rhythme utilisé est un peu bizzare, ya plein de patterns qui peuvent etre bougés de 1/2 et de sliders qui skip/finit sur un son fort, quelques ex : 00:22:843 (1) - ca finit sur un son fort, il faut que ca soit clickable 00:25:843 (1) - tu skip un son fort. tout le rhythme utilisé dans cette partie est a revoir.

dur dur...
ya les memes problemes de rhythmes comme en normal ici
00:53:780 (2) - j'laurai unstack et mis a x428 y328 car ca se confond avec un triple note ici

Illusion
00:38:030 (5,1) - met les alignés ?
00:59:218 (5) - un peu offscreen pour que ca touche la barre d'acc
01:04:468 (7) - um pourquoi n'avoir par simplement utilisé une reverse arrow au lieu de cela ? c'est confus a jouer vu qu'il ya pas la fleche et que tu force le joueur a bouger en arriere.

voilou
Topic Starter
[ IWeenox ]

realy0_ wrote:

p'tit mod de #modreq

Merci pour le mod bg

joli bg
attention au sliders presque offscreen dans les diffs

ez
probleme, c'est que quand tu fait des patterns ou ca forme un peu un triangle, par ex 00:22:468 (4,5,1,2,3) - qui est le cas le plus extreme, les joueurs peuvent facilement confondre le chemin a prendre, le joueur pensera qu'il faut clicker 00:23:968 (2) - et non 00:23:593 (1) -
Je suis pas super sûr bon d'une part c'est pcq j'aime bien ce pattern et que veux pas le changer mais aussi pcq c'est le 3e objets et que je pense que les joueurs ont eu le temps de capter sur lequel cliquer en premier

00:37:843 (1) - faut essayer de rendre le son que tu skip clickable la
done
00:40:843 (4) - ^ (la fin du slider a un son important)
j'ai rendu clickable tout ces sons 00:22:468 (4,5) - 00:28:468 (5,6) - etc... là je le rend pas clickable parce qu'il est différent de tous les autres
00:58:843 (4,5) - je crois que tu peux ameliorer plus le blanket
ça devrait être un peu mieux

t normal
check aimod pour les distances inconsistantes presentes
il m'en reste plus qu'un mais ça me ferait chier de le fix parce que j'aime bien le pattern surtout pour 2 pixel on va pas en faire un fromage D:

00:15:905 (4) - offscreen, ca touche la barre d'acc la
f5 le playtest montre que ça dépasse pas donc c'est pas offscreen
00:16:843 (1) - a 00:45:343 (3) - cette partie la, le rhythme utilisé est un peu bizzare, ya plein de patterns qui peuvent etre bougés de 1/2 et de sliders qui skip/finit sur un son fort, quelques ex : 00:22:843 (1) - ca finit sur un son fort, il faut que ca soit clickable 00:25:843 (1) - tu skip un son fort. tout le rhythme utilisé dans cette partie est a revoir.
Pour ce qui est du son fort ( 00:22:843 (1)) mise à part la easy puisque c'est pour des joueurs débutant qui doivent vraiment suivre le rythme j'ai mis ce son en fin de sliders sur toutes mes diffs et puis (00:25:843 (1) -) n'est pas le seul endroit où je le skip normalement le pattern de la musique est plutôt bien choisi et ne devrait pas être dérangeant

dur dur...
ya les memes problemes de rhythmes comme en normal ici
00:53:780 (2) - j'laurai unstack et mis a x428 y328 car ca se confond avec un triple note ici
bof ces des grands garçon je pense qu'ils sauront que c'est pas un triple mais je vais quand même y réfléchir j'hésite à changer

Illusion
00:38:030 (5,1) - met les alignés ?
fix
00:59:218 (5) - un peu offscreen pour que ca touche la barre d'acc
f5 toujours et c bon tu vois que ça touche pas (les dimensions de l'éditeur ne sont pas exactement celle du jeu)
01:04:468 (7) - um pourquoi n'avoir par simplement utilisé une reverse arrow au lieu de cela ? c'est confus a jouer vu qu'il ya pas la fleche et que tu force le joueur a bouger en arriere.
C'est le principe, c'est le seul moment ou la voix de la chanteuse fait une variation aussi prononcé que j'ai voulu représenté

voilou
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
00:30:343 - should be placed at: [343, 275] (currently at: [344, 276]) to move in line with slider at time 00:29:593 -
00:38:968 - should be placed at: [213, 186] (currently at: [216, 188]) to blanket slider body at time 00:38:218 -
00:47:218 - should be placed at: [184, 111] (currently at: [183, 112]) to move in line with slider at time 00:47:593 -
00:49:093 - should be placed at: [304, 274] (currently at: [306, 270]) to blanket slider body at time 00:49:468 -
00:53:218 - should be placed at: [118, 223] (currently at: [114, 225]) to blanket slider body at time 00:53:593 -
00:55:093 - should be placed at: [267, 340] (currently at: [270, 343]) to blanket slider body at time 00:54:343 -
00:58:843 - should be placed at: [152, 156] (currently at: [152, 152]) to blanket slider body at time 00:59:218 -
[Hard]
00:11:968 - should be placed at: [283, 72] (currently at: [280, 72]) to blanket slider body at time 00:12:530 -
00:12:530 - should be placed at: [335, 130] (currently at: [337, 126]) to blanket slider body at time 00:12:905 -
00:15:530 - should be placed at: [265, 263] (currently at: [266, 260]) to blanket slider body at time 00:15:905 -
00:21:155 - should be placed at: [241, 190] (currently at: [247, 192]) to blanket slider body at time 00:21:343 -
00:47:968 - should be placed at: [308, 257] (currently at: [308, 253]) to blanket slider body at time 00:48:343 -
00:51:343 - should be placed at: [172, 196] (currently at: [172, 204]) to blanket slider body at time 00:51:718 -
00:57:343 - should be placed at: [208, 211] (currently at: [208, 208]) to blanket slider body at time 00:57:718 -
01:04:468 - should be placed at: [376, 138] (currently at: [380, 136]) to blanket slider body at time 01:04:093 -
01:13:468 - should be placed at: [309, 207] (currently at: [312, 208]) to blanket slider body at time 01:14:218 -
[Illusion]
00:27:155 - should be placed at: [344, 133] (currently at: [345, 127]) to blanket slider body at time 00:26:593 -
00:48:343 - should be placed at: [196, 290] (currently at: [199, 290]) to blanket slider body at time 00:48:718 -
00:54:343 - should be placed at: [200, 263] (currently at: [203, 263]) to blanket slider body at time 00:54:718 -
01:03:718 - should be placed at: [123, 258] (currently at: [128, 256]) to blanket slider body at time 01:04:093 -
[Normal]
00:20:218 - should be placed at: [184, 127] (currently at: [182, 130]) to blanket slider body at time 00:20:968 -
00:31:843 - should be placed at: [192, 230] (currently at: [192, 236]) to blanket slider body at time 00:32:968 -
00:42:155 - should be placed at: [111, 127] (currently at: [112, 128]) to move in line with slider at time 00:41:593 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.
Topic Starter
[ IWeenox ]
done thank you :)

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
00:30:343 - should be placed at: [343, 275] (currently at: [344, 276]) to move in line with slider at time 00:29:593 -
00:38:968 - should be placed at: [213, 186] (currently at: [216, 188]) to blanket slider body at time 00:38:218 -
00:47:218 - should be placed at: [184, 111] (currently at: [183, 112]) to move in line with slider at time 00:47:593 -
00:49:093 - should be placed at: [304, 274] (currently at: [306, 270]) to blanket slider body at time 00:49:468 -
00:53:218 - should be placed at: [118, 223] (currently at: [114, 225]) to blanket slider body at time 00:53:593 -
00:55:093 - should be placed at: [267, 340] (currently at: [270, 343]) to blanket slider body at time 00:54:343 -
00:58:843 - should be placed at: [152, 156] (currently at: [152, 152]) to blanket slider body at time 00:59:218 -
[Hard]
00:11:968 - should be placed at: [283, 72] (currently at: [280, 72]) to blanket slider body at time 00:12:530 -
00:12:530 - should be placed at: [335, 130] (currently at: [337, 126]) to blanket slider body at time 00:12:905 -
00:15:530 - should be placed at: [265, 263] (currently at: [266, 260]) to blanket slider body at time 00:15:905 -
00:21:155 - should be placed at: [241, 190] (currently at: [247, 192]) to blanket slider body at time 00:21:343 -
00:47:968 - should be placed at: [308, 257] (currently at: [308, 253]) to blanket slider body at time 00:48:343 -
00:51:343 - should be placed at: [172, 196] (currently at: [172, 204]) to blanket slider body at time 00:51:718 -
00:57:343 - should be placed at: [208, 211] (currently at: [208, 208]) to blanket slider body at time 00:57:718 -
01:04:468 - should be placed at: [376, 138] (currently at: [380, 136]) to blanket slider body at time 01:04:093 -
01:13:468 - should be placed at: [309, 207] (currently at: [312, 208]) to blanket slider body at time 01:14:218 -
[Illusion]
00:27:155 - should be placed at: [344, 133] (currently at: [345, 127]) to blanket slider body at time 00:26:593 -
00:48:343 - should be placed at: [196, 290] (currently at: [199, 290]) to blanket slider body at time 00:48:718 -
00:54:343 - should be placed at: [200, 263] (currently at: [203, 263]) to blanket slider body at time 00:54:718 -
01:03:718 - should be placed at: [123, 258] (currently at: [128, 256]) to blanket slider body at time 01:04:093 -
[Normal]
00:20:218 - should be placed at: [184, 127] (currently at: [182, 130]) to blanket slider body at time 00:20:968 -
00:31:843 - should be placed at: [192, 230] (currently at: [192, 236]) to blanket slider body at time 00:32:968 -
00:42:155 - should be placed at: [111, 127] (currently at: [112, 128]) to move in line with slider at time 00:41:593 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.
Nao Tomori
mm

[illusion]
biggest issue for me is the jumps at 00:12:530 (1,2,3,4,5) - 01:12:530 (1,2,3,1,2) - etc.. they feel really overspaced in the context of the rest of the map. consider the kiai which is ostensibly more intense, most of the spacing is way lower.. so it doesn't make sense to have jumps that are just as hard on a calmer part with less intense instrumental support and stuff. basically just buff some of the kiai and nerf those and it'll be ok

00:21:343 (5) - this plays kind of awkard cuz of the wide angle, can u try to do something about that

00:32:968 (3,4,5) - this is a 3/8 rhythm, ther is nothing on the blue tick. you should map something that represents the 3/8 rhythm instead

00:40:655 (2,3) - also flows kind of weird, maybe put 3 down and right instead? or ctrl g it but that kind of screws up spacing of the next note.

00:52:843 (4,5) - makes 5 feel really un emphasized, try to use a placement that puts more emphasis on 5..

01:05:405 (1) - delete, this is not consistent with your rhythm anywhere else and doesn't really fit anyway.

[hard]
intro to this diff also feels pretty overmapped, just stick to the solid instrumental sounds imo. stuff like 00:15:530 (4,5) - is just really awkward sounding cuz it doesnt come in on the first vocal anyway so it just seems out of place. lowering the intro density a lot would fit much better.

00:19:655 (7) - this is so weird to play, you emphasize this blue tick even tho the song has emphasis on the white and red ticks...

00:33:155 (2,3) - this is 3/8

00:43:280 (5,6) - repeat or 1/2 slider fits better here since it would emphasize the vocal more, the random drum thing is not that important imo

01:12:530 (1) - same as intro
[normal]
guess what im gonna say about the intro

overall you have way too many sliders, sliders are more complex than circles for noobs even if they make the sr lower. try to incorporate more circles into the map

like in the kiai u have these slider ends that arent on anything important, that kind of filler rhythm is okay on higher diffs but not really on normal. for example 00:54:718 (3) - as a circle works a lot better.

[easy]
intro is good
higher ar might be nice since the density is kind of high at some places

00:22:468 (4,5,1,2) - this looks kind of cramped and confusing, can you try to space stuff out more so there isnt 4 things at the same area and it is easier to read?

00:25:843 - this part should not have the same rhythm density as the kiai, try to nerf some of it so that ther is some contrast, you really need some breaks in the rhythm lol

01:12:874 - this part also too dense.


[]
yea idk.. some of the rhythm choice seems weird and low diffs need work. call me back and i'll see how things are
Voli
You requested

Illusion
  1. 00:17:593 (2,3,5,6) - make the visual distance the same for the doubles?
  2. 00:19:843 (4) - the gap makes the rhythm a bit unattractive imo and breaks the flow you had going, maybe try a rhythm like this? https://voli.s-ul.eu/ukiTQIW5.png
  3. 00:22:843 (3) - it's a bit unfortunate that the strong sound lands on that sliderend imo, surely you could do something to make it more interesting by adding a clickable element. same goes for others (00:28:843 (4) - etc)
  4. 01:03:343 (3,4) - why not something like this? seems a lot more visually appealing to have some sort of structure in the pattern https://voli.s-ul.eu/ilHU6D1J.png
  5. 01:16:093 (1,2) - the angle is kinda weird and you could make more use of the playfield rather than making the last pattern almost go off the grid like that. how about smth like this? https://voli.s-ul.eu/e2YX8URl.png
  6. 01:16:093 (1) - also maybe remove the nc here and add it on 01:16:468 (3) - instead since that last slider deserves the emphasis more imo

Hard
  1. Unrankable (Hard): If stacks are used, Stack Leniency must be set high enough for 1/2 hit objects to stack. Directly overlapping hit objects cause reading problems for players of this level.
  2. 00:11:968 (3,4) - i dont rly understand the patterning on those, the ''ohohohoh'' starts on 00:12:343 - so i'd say that should be a slider, but instead you made a jump to a blue tick note 00:12:530 (4) - that is less strong?
  3. 00:28:843 (5,1) - those sliders look like they should represent the same kind of sounds but they are completely different things. its also caused by the fact that they belong to different combos but you mapped them as one pattern
  4. 00:49:093 (6) - rotate by about 25 to make the angle into this slider less awkward?
  5. 01:11:968 (3,1) - this kind of spacing is way too much to lead into a slow part like this, especially compared to most spacing in the map
Low diffs seem generally okay to me except for some rhythms in normal that start on odd ticks like 00:17:405 (2) - , this might not play very intuitively for newer players. Anyway lmk what you/nao plan to do.
Topic Starter
[ IWeenox ]
going to do voli's and naotoshi's mods when i'll finish my exam that are until the end of the week
Mafumafu
Seems you have ot enough BNs.
If I am still in need, poke me later.
_handholding

Regraz wrote:

Seems you have ot enough BNs.
If I am still in need, poke me later.
yh, I'm waiting on the changes to voli and nao's mod as well
BanchoBot
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