forum

Zella Day - Hypnotic

posted
Total Posts
56
show more
ShinodaYuu
Hi, from my queue

[Normal]
00:22:468 - Here's a clap which were represented by a click everywhere else, so think of giving a click
00:54:905 - There's no real sound here, so maybe cirlce instead of 00:54:718 (4) - plus better fit with vocals
01:01:468 - Here's a clap which were represented by a click everywhere else, so think of giving a click
01:01:468 - There's no real sound here, so maybe cirlce instead of 01:06:718 (5) - plus better fit with vocals

I've seen other diffs but can't tell anything else, good job :)
Hope will be helpful
mulraf
o/ from my queue

General:
  1. Disable widescreen support in the song setup > design tab. It's only needed if you have a storyboard.
  2. 00:47:218 (1) - Add kiai? (maybe until 00:59:218 (4) - )

Easy:
  1. 00:25:843 (6) - NC here instead of next note
  2. 01:16:468 (1) - Why the NC?
Normal:
  1. 00:25:843 (1) - How about flipping it vertically for better flow :?
  2. 00:38:968 (1) - Why the NC?
  3. 00:56:218 (6) - NC and fix the ones after this
Hard:
  1. 00:11:030 (2) - stack with sliderend of 00:11:968 (4) - ?
  2. I don't get your NC's in this difficulty. they're all over the place. In the beginning you did it like in the diffs before. after the second downbeat (big white tick in the timeline). Then 00:20:218 (1) - you do it exactly one tick after the slider on the downbeat. still okay i think. but then 00:26:218 (4,1) - here i don't get it at all? it sounds the same so why not just do it at the note before the one you nc'ed. but then 00:35:593 (1,2,3,4,1,1,2,3,4) - what? this seems random to me.
    Please make it more consistant.
ILLUSION:
  1. AR9 might be a bit much for this difficulty? I don't know, looking at similar difficulties something like 8 or 8.5 might be a bit better suited.
  2. Same thing with the weird NC's as in hard.
  3. 00:11:968 (5) - pull the sliderhead a bit up to prevent overlap imho. (same with 00:40:843 (3) - a bit more to the left and it'd look better in my opinion) those are the only 2 overlaps in your whole mapset so it looks a bit odd :x
Nice mapset :3 sorry for mostly modding NC's but as a rather 'new' modder i didn't find to many other things :/ Good luck anyways!
udon337
Offset should be 11218, although it doesn't really affect the playing of the map, its just one beat to early. Object placement is fine

Easy
00:16:843 (1) - Slider ends on a bigger note than it starts
00:22:843 (1) - ^^
00:34:843 (1) - ^^

Normal
00:16:843 (1) - Slider ends on a bigger note than it starts
00:22:093 (4) - A single circle could work in place of this
00:40:843 (1) - Slider ends on a bigger note than it starts

Hard
Ok your going to have to ask someone more experienced to mod this because it looks good to me

I agree with the other people that said the ILLUSION probably shouldn't be capped...
ILLUSION
wait wtf why is this so good lol
00:11:593 (4,5) - If you could get rid of the overlap that would be nice, but that's pretty nit-picky
00:11:968 (5) - This slider ends on a big note, maybe change that
00:22:843 (3) - I think you should replace this with two notes, maybe on top of eachother
00:28:843 (3) - ^^
01:11:030 (8,1) - I feel like you should but 8 right on top of 1


I had to hard reset my pc so that's why it took so long. Sorry
from my queueueueueueueue
Topic Starter
[ IWeenox ]
Thanks for the mod !

Milar001 wrote:

Hi, from my queue

[Normal]
00:22:468 - Here's a clap which were represented by a click everywhere else, so think of giving a click
done
00:54:905 - There's no real sound here, so maybe cirlce instead of 00:54:718 (4) - plus better fit with vocals
I prefer leaving the slider as it emphasize the next slider and also because she says "some" and so the slider glide to emphasize the word
01:01:468 - Here's a clap which were represented by a click everywhere else, so think of giving a click
The reverse slider was to represent "come back"
01:01:468 - There's no real sound here, so maybe cirlce instead of 01:06:718 (5) - plus better fit with vocals
^^^^

I've seen other diffs but can't tell anything else, good job :)
Hope will be helpful
Topic Starter
[ IWeenox ]
Thank you for the mod :)

mulraf wrote:

o/ from my queue

General:
  1. Disable widescreen support in the song setup > design tab. It's only needed if you have a storyboard.
    done
  2. 00:47:218 (1) - Add kiai? (maybe until 00:59:218 (4) - )
    done and extended it to 01:11:218 (1) -

Easy:
  1. 00:25:843 (6) - NC here instead of next note
    done
  2. 01:16:468 (1) - Why the NC?
    removed it was a copy-paste
Normal:
  1. 00:25:843 (1) - How about flipping it vertically for better flow :?
    don't have the room to do that i like how it is
  2. 00:38:968 (1) - Why the NC?
    done
  3. 00:56:218 (6) - NC and fix the ones after this
    done
Hard:
  1. 00:11:030 (2) - stack with sliderend of 00:11:968 (4) - ?
    done, good looking :p
  2. I don't get your NC's in this difficulty. they're all over the place. In the beginning you did it like in the diffs before. after the second downbeat (big white tick in the timeline). Then 00:20:218 (1) - you do it exactly one tick after the slider on the downbeat. still okay i think. but then 00:26:218 (4,1) - here i don't get it at all? it sounds the same so why not just do it at the note before the one you nc'ed. but then 00:35:593 (1,2,3,4,1,1,2,3,4) - what? this seems random to me.
    Please make it more consistant.
    ahaha wtf i didn't even noticed how fucked up were my NC i did some changes it should be cool now
ILLUSION:
  1. AR9 might be a bit much for this difficulty? I don't know, looking at similar difficulties something like 8 or 8.5 might be a bit better suited.
    I'm not sure maybe i'll change it in the future
  2. Same thing with the weird NC's as in hard.
    done
  3. 00:11:968 (5) - pull the sliderhead a bit up to prevent overlap imho. (same with 00:40:843 (3) - a bit more to the left and it'd look better in my opinion) those are the only 2 overlaps in your whole mapset so it looks a bit odd :x
    I did those overlap on aesthetic purpose it's good looking as it is and not that misleading
Nice mapset :3 sorry for mostly modding NC's but as a rather 'new' modder i didn't find to many other things :/ Good luck anyways!
Topic Starter
[ IWeenox ]

[Miko] wrote:

I agree with the other people that said the ILLUSION probably shouldn't be capped...
ILLUSION
removed the cap lol
wait wtf why is this so good lol
00:11:593 (4,5) - If you could get rid of the overlap that would be nice, but that's pretty nit-picky
00:11:968 (5) -
As i said i find this kind of aesthetic and not misleading so i prefer keeping it



ok... im having pc problems, :( please give me some time
Chewin
Hello! Your map has ben chosen from my Queue!

~General~

  1. I think kiai time should start from here 00:47:218 (1) - instead of when the vocal starts, it fits better imo. If you agree, this should be applied for the second part as well where is should start at 00:59:218 (2) - setting the end of the first one at 00:59:030 instead. I would even reduce the volume till 40% like the previous part because the normal sampleset is already enough strong and it sounds too loud actually: do not forget that the song is soft and calm!
~Easy~

  1. 00:22:093 (5,1) - I have two things to say here: first, (personal taste) I do not like how you directed the (5) because it doesn't connect the previous (4) with the next (1) as it should. I would direct it on bot-left and so you can make the 00:22:843 (1) - parallel to it, like: https://osu.ppy.sh/ss/9300126. Second, that can even fix the flowing issue on first point, I think the tick at 00:23:218 should be clickable due to the higher pitch. I would suggest this rhythm instead that would make even the pattern consistent with the previous 00:19:843 (1,2,3,4) - where you are using an 1/1 slider - circle - 1/1 slider: https://puu.sh/xWswV.png It's the best option tbh. This applies for the next 00:28:843 (1) - and following ones that I won't mention again (if you agree with this, do not forget to fix the NCing properly);
  2. Nothing to say, solid beatmap, just that mentioned above.
~Normal~

  1. 00:17:405 (2) - I would remove this circle even if it fills the vocal melody to be consistent with the previous patterns (and next ones) that would even make the rhyhm a little easier tbh;
  2. 00:43:655 (7) - Well, there is no vocal here, I would remove this circle as well because the whole pattern is a bit too pushed and long for a normal diff imo;
  3. I am just disappointed because the Kiai time looks easier than the previous part but I guess it's because the vocal is much easier to map properly. Btw, I have nothing to say here as well except the two points above, solid map, I liked it.
~Hard~

  1. 00:10:843 (1,2,3) - Make the spacing the same between these 3 elements?
  2. 00:42:718 (4) - This slider looks a bit overpushed on the bot side and it's indeed covered by accuracy bar: I would try something else instead or just fix it so it doesn't get covered? It would be cool.
  3. 00:46:093 (4) - I highly suggest you to move this circle further from the previous element. It's a bit confusing for an Hard diff (expecially when played in DT) since this spacing is smaller than an 1/2 rhythm being an 1/1 one;
  4. This map is very clean. Just perfect :3
~Illusion~

  1. AR 8.5 fits best for this kind of song and it's even funnier to play with DT. AR 9 is kinda too pushed IMO
  2. 00:16:843 (1) - What about making a light slowdown on this slider so it gets longer? It would be awesome imo;
  3. 00:20:030 (1) - I suggest you the same concept I mentioned in easy here. The higher pitch on the white tick should be clickable and emphasized and it should not be covered by the reverse arrow. Even if the rhythm keeps the same the difference between clicking it and not clicking it is huge while gameplaying, trust me. This applies to the next reverses you used, for example at 00:26:030 (1) - and the following ones (i won't mention them again);
  4. 00:37:843 (4,1) - I didn't get this antijump honestly, it's unconsistent with all previous parts. The (1) should actually be placed a bit further from (4) to make a small jump;
  5. 00:40:843 (3) - Consider to move this slider some grid down because it's actually covered by HP bar and it looks ugly;
  6. 00:46:093 (1) - This is the same of Hard diff: you could snap it with previous slider's tail maybe? Or just increase the spacing avoiding this antijump;
  7. 00:50:218 (4) - Same here. You should emphasize this circle by using a small jump like you did for the next 00:56:218 (8) - and 00:59:218 (8) - and so on. An other idea is to stack it with the previous slider just like you did for the first 01:02:593 (8) - part of the next kiai time!
  8. 01:07:468 (8) - All the previous long sliders are completely filling the vocal melody while this one doesn't. The vocal ends 1/2 earlier so you could reduce this slider by 1/2 and add a circle where it actually ends at 01:08:030
  9. 01:10:843 (1) - This NC looks totally random considering that you didn't use similar NCing on previous parts, I would just remove it;
  10. 01:14:030 (1) - What about stacking this circle with 01:14:593 (3) - 's tail? The upcoming 01:14:218 (2) - should be emphasize due to the higher pitch and a little jump would be perfect (the actually antijump makes the stronger pitch look too empty imo);
  11. This map is very good and flowing. I think that applying my suggestion would improve the map much better making it perfect for the rank.
I really enjoyed modding this mapset. Clean and flowing maps. Good job my friend!
I wish you good luck for the rank, it deserves it :3
Topic Starter
[ IWeenox ]

Chewin wrote:

Hello! Your map has ben chosen from my Queue!

~General~

  1. I think kiai time should start from here 00:47:218 (1) - instead of when the vocal starts, it fits better imo. If you agree, this should be applied for the second part as well where is should start at 00:59:218 (2) - setting the end of the first one at 00:59:030 instead. I would even reduce the volume till 40% like the previous part because the normal sampleset is already enough strong and it sounds too loud actually: do not forget that the song is soft and calm!
~Easy~

  1. 00:22:093 (5,1) - I have two things to say here: first, (personal taste) I do not like how you directed the (5) because it doesn't connect the previous (4) with the next (1) as it should. I would direct it on bot-left and so you can make the 00:22:843 (1) - parallel to it, like: https://osu.ppy.sh/ss/9300126.
    done
    Second, that can even fix the flowing issue on first point, I think the tick at 00:23:218 should be clickable due to the higher pitch. I would suggest this rhythm instead that would make even the pattern consistent with the previous 00:19:843 (1,2,3,4) - where you are using an 1/1 slider - circle - 1/1 slider: https://puu.sh/xWswV.png It's the best option tbh. This applies for the next 00:28:843 (1) - and following ones that I won't mention again (if you agree with this, do not forget to fix the NCing properly);
    For now i'm good with the rythme it could be changed in the future btw
  2. Nothing to say, solid beatmap, just that mentioned above.
~Normal~

  1. 00:17:405 (2) - I would remove this circle even if it fills the vocal melody to be consistent with the previous patterns (and next ones) that would even make the rhyhm a little easier tbh;
    done
  2. 00:43:655 (7) - Well, there is no vocal here, I would remove this circle as well because the whole pattern is a bit too pushed and long for a normal diff imo;
    donne
  3. I am just disappointed because the Kiai time looks easier than the previous part but I guess it's because the vocal is much easier to map properly. Btw, I have nothing to say here as well except the two points above, solid map, I liked it.
    done
~Hard~

  1. 00:10:843 (1,2,3) - Make the spacing the same between these 3 elements?
    done
  2. 00:42:718 (4) - This slider looks a bit overpushed on the bot side and it's indeed covered by accuracy bar: I would try something else instead or just fix it so it doesn't get covered? It would be cool.
    done
  3. 00:46:093 (4) - I highly suggest you to move this circle further from the previous element. It's a bit confusing for an Hard diff (expecially when played in DT) since this spacing is smaller than an 1/2 rhythm being an 1/1 one;
    done
  4. This map is very clean. Just perfect :3
~Illusion~

  1. AR 8.5 fits best for this kind of song and it's even funnier to play with DT. AR 9 is kinda too pushed IMO
    done are you not the only one complaining ;-;
  2. 00:16:843 (1) - What about making a light slowdown on this slider so it gets longer? It would be awesome imo;
    done, down to 0,9
  3. 00:20:030 (1) - I suggest you the same concept I mentioned in easy here. The higher pitch on the white tick should be clickable and emphasized and it should not be covered by the reverse arrow. Even if the rhythm keeps the same the difference between clicking it and not clicking it is huge while gameplaying, trust me. This applies to the next reverses you used, for example at 00:26:030 (1) - and the following ones (i won't mention them again);
    done
  4. 00:37:843 (4,1) - I didn't get this antijump honestly, it's unconsistent with all previous parts. The (1) should actually be placed a bit further from (4) to make a small jump;
    ^^^ fixed before
  5. 00:40:843 (3) - Consider to move this slider some grid down because it's actually covered by HP bar and it looks ugly;
  6. 00:46:093 (1) - This is the same of Hard diff: you could snap it with previous slider's tail maybe? Or just increase the spacing avoiding this antijump;
    done
  7. 00:50:218 (4) - Same here. You should emphasize this circle by using a small jump like you did for the next 00:56:218 (8) - and 00:59:218 (8) - and so on. An other idea is to stack it with the previous slider just like you did for the first 01:02:593 (8) - part of the next kiai time!
    I have increased the jump only for the first one because it is the only one which have a beat gap
  8. 01:07:468 (8) - All the previous long sliders are completely filling the vocal melody while this one doesn't. The vocal ends 1/2 earlier so you could reduce this slider by 1/2 and add a circle where it actually ends at 01:08:030
    sounds better like this as the "deep" isn't totaly finished on the red tick
  9. 01:10:843 (1) - This NC looks totally random considering that you didn't use similar NCing on previous parts, I would just remove it;
    done
  10. 01:14:030 (1) - What about stacking this circle with 01:14:593 (3) - 's tail? The upcoming 01:14:218 (2) - should be emphasize due to the higher pitch and a little jump would be perfect (the actually antijump makes the stronger pitch look too empty imo);
    done
  11. This map is very good and flowing. I think that applying my suggestion would improve the map much better making it perfect for the rank.
I really enjoyed modding this mapset. Clean and flowing maps. Good job my friend!
I wish you good luck for the rank, it deserves it :3
Shunao
From Q my boi

(j'veux faire le mod en anglais mddr)

  • Easy
  1. 00:45:343 (3,4) - a 2/1 slider should be better because there is no special reason to make a 1/1 slider here 00:45:343 (3) - and more on the tail there is no important sound to emphasize imo
  2. 00:58:843 (1) - remove nc
  3. 00:59:968 (3) - add nc for the consistence with 01:02:968 (1,2,3)
  4. 01:10:093 (3,3) - make them similar
  • Normal
  1. open aimod
  2. 00:32:968 (3) - renverse should be on blue tick for emphasize vocals and it's sound a bit off..
  3. 00:45:343 (4,5) - like i said in easy diff
  • Hard
  1. 00:11:780 - 00:14:780 - map these drums to be better able to follow the rhythm, they need to be emphasized i find and it's sound good too
  2. 00:16:468 (7,1) - imperfect stack
  3. 00:37:093 (5,4) - this overlap is kinda bad
  4. 01:05:218 (1,2,3) - unstacked them, on the previous pattern there was no stack example: 00:53:593 (1,2,3)
  5. 01:16:468 (7) - should be at x:184 y:268 for a perfect triangle lul
  • Illusion
  1. 00:59:218 (8) - it's limit to offscreen
  2. 01:05:405 (1) - remove this note there is no specific sound here, it's sound like overmapped..
Clean and good mapset!

gl!~
Topic Starter
[ IWeenox ]
Merci pour le mod gros BG

ShogunMoon wrote:

From Q my boi

(j'veux faire le mod en anglais mddr)

  • Easy
  1. 00:45:343 (3,4) - a 2/1 slider should be better because there is no special reason to make a 1/1 slider here 00:45:343 (3) - and more on the tail there is no important sound to emphasize imo
    done
  2. 00:58:843 (1) - remove nc
    done
  3. 00:59:968 (3) - add nc for the consistence with 01:02:968 (1,2,3)
    done
  4. 01:10:093 (3,3) - make them similar
    done ? i don't know if this is what you meant
  • Normal
  1. open aimod
    nothing unusual what is wrong ?
  2. 00:32:968 (3) - renverse should be on blue tick for emphasize vocals and it's sound a bit off..
    yes but the rythme has been simplified as it is a normal diff and also it sounds pretty weird on the blue tick for me
  3. 00:45:343 (4,5) - like i said in easy diff
    done
  • Hard
  1. 00:11:780 - 00:14:780 - map these drums to be better able to follow the rhythm, they need to be emphasized i find and it's sound good too
    done
  2. 00:16:468 (7,1) - imperfect stack
    not meant to be stack or i missed the thing you point me out
  3. 00:37:093 (5,4) - this overlap is kinda bad
    done
  4. 01:05:218 (1,2,3) - unstacked them, on the previous pattern there was no stack example: 00:53:593 (1,2,3)
    It is stacked because the first note isn't mapped to the vocal and i can't place it somewhere else as it would be misleading
  5. 01:16:468 (7) - should be at x:184 y:268 for a perfect triangle lul
    Am i monstrata now 8-) ?
  • Illusion
  1. 00:59:218 (8) - it's limit to offscreen
    It should be better now but i don't really want to touch the pattern
  2. 01:05:405 (1) - remove this note there is no specific sound here, it's sound like overmapped..
    Personnaly even on the 25% reduced i hear the beginning of her sentence starting at "cause" on the red tick
Clean and good mapset!

gl!~
Osatia
cool song!

General

Considering the AR and OD on the other diffs, maybe make the Normal AR4 or 4.5?

Normal

Looking at the ncing and mapping, I assume you are mapping to the vocals, so why did you end 00:43:280 (6) - to the instrument? Look at the 1/2 sliders before, you didn't end them on the instrument.

Why is 00:53:218 (1) - nced, but 00:56:218 (6) - isn't?

00:59:030 - Remove green line since it affects nothing.

01:04:843 (4,1,2) - This is really confusing imo, since you mapped 01:04:843 (4) - and skipped 01:05:030 - it feels weird going into the next part.
Hard

Overall for this diff, I think you should raise ds at parts with significant noises, cause right now it's kinda random at times.

00:13:843 - Why do you skip this when you mapped it at the start?

If you don't want to change the ds raising to significant sounds, at least not raise anything at 01:11:218 -

Illusion

00:12:530 (1,2,3,4,5) - Jumps like these are really overdone, their isn't even any strong sounds here, but yet you make them as high as the ones in the kiai.

00:22:843 (3) - Why don't you emphasize this like you did at 00:16:843 (1) -

00:26:218 (1) - If going with the vocals, I really think 00:26:218 (1) - should be a 3/4 slider (ends at 00:26:499 - )

00:27:718 (1) - Why is the sliderend the strongest part of the slider here, but not even be emphasized with a sliderhead or repeat?

00:47:405 - What are you mapping here exactly? Cause I really think it starts at 00:47:593 (2) - not 00:47:405 -

00:49:468 (3,4,1) - Maybe make all the distances the same?

You could probably nc 00:52:468 (6) - and turn 00:52:843 (7) - into 2 circles and (maybe) 00:53:218 (8) - into a slider.

01:04:468 (7) - Why did you use 2 1/2 sliders for this before and a 1/1 now?

01:12:530 (1,2,3,4,5,6) - This is seriously overdone

nice set : p
Topic Starter
[ IWeenox ]
Thanks for the mod :)

Waku wrote:

cool song!

General

Considering the AR and OD on the other diffs, maybe make the Normal AR4 or 4.5?

Normal

Looking at the ncing and mapping, I assume you are mapping to the vocals, so why did you end 00:43:280 (6) - to the instrument? Look at the 1/2 sliders before, you didn't end them on the instrument.
done

Why is 00:53:218 (1) - nced, but 00:56:218 (6) - isn't?
changed 00:53:218 (5) -

00:59:030 - Remove green line since it affects nothing.
it stopped the kiai and also it's pretty annoying to delete every useless green line into each difficulties because they often are hitsounds-copy which cause useless green lines in some cases

01:04:843 (4,1,2) - This is really confusing imo, since you mapped 01:04:843 (4) - and skipped 01:05:030 - it feels weird going into the next part.
I may change it in the future if it is really big deal for other people but in this case it's a rythme simplification as it is only a normal diff and also because i mapped the vocal and not really the drum behind
Hard

Overall for this diff, I think you should raise ds at parts with significant noises, cause right now it's kinda random at times.

00:13:843 - Why do you skip this when you mapped it at the start?
Because i mainly mapped the vocal and then mapped the "guitar ?" sound not to let empty spaces

If you don't want to change the ds raising to significant sounds, at least not raise anything at 01:11:218 -
This music is kinda weird as the "drop" is softer than the rest of the song soooo

Illusion

00:12:530 (1,2,3,4,5) - Jumps like these are really overdone, their isn't even any strong sounds here, but yet you make them as high as the ones in the kiai.
reduced a bit the ds

00:22:843 (3) - Why don't you emphasize this like you did at 00:16:843 (1) -
Mainly because 00:16:843 (1) - is the first slider starting the song and it has a 3/4 rythme which other sliders haven't

00:26:218 (1) - If going with the vocals, I really think 00:26:218 (1) - should be a 3/4 slider (ends at 00:26:499 - )
It is also a rythme simplification as for a 3,8* it would be kinda misleading to have 3/4 sliders in the middle of nowhere

00:27:718 (1) - Why is the sliderend the strongest part of the slider here, but not even be emphasized with a sliderhead or repeat?
I could have done an other rythmic but i wanted to have something softer at certain part and i choose the one before the wub sound 00:28:843 (3) -

00:47:405 - What are you mapping here exactly? Cause I really think it starts at 00:47:593 (2) - not 00:47:405 -
hmhhmh for me it starts at 00:47:405 (2) - if you try to delete this slider you might be able to hear the difference

00:49:468 (3,4,1) - Maybe make all the distances the same?
It is what i should do and tried but a e s t h e t i c before the rythme ds è_é (the difference isn't that noticable)

You could probably nc 00:52:468 (6) - and turn 00:52:843 (7) - into 2 circles and (maybe) 00:53:218 (8) - into a slider.
I'd like to let it like it is as having a gap between 00:53:218 (8) - and 00:53:593 (1) - let the player breath a bit (don't forget it's only a 3,8*)

01:04:468 (7) - Why did you use 2 1/2 sliders for this before and a 1/1 now?
Because imo it would have been weird to cut this part 01:04:468 (7) - with other object as she said "ground" during the whole part

01:12:530 (1,2,3,4,5,6) - This is seriously overdone
did some changes

nice set : p
mantasu
o/ from my modding q
ez
00:39:718 (3) - after this slider for new players it is confusing where to click and the might click on 00:41:593 (2) - this slider's tail
Kiai- I suggest putting here a custom silent sliderslide sound
01:02:968 (1) - even though movement changes, visually it is spaced the same. This would be better
Normal
00:29:593 (2) - visually it could be spaced further
01:13:280 (5) - a stronger sound (clap) is on the slider's tail unlike 01:11:968 (3) - here. That's why I suggest you making 01:13:280 (5) - this into 2 circles
01:16:280 (4) - ^
Hard
00:16:280 (7) - I think it's hard to notice
00:26:218 (1,3) - it's nitpicking but don't make them touch :D
00:38:593 (4) - imao this one is space a little too far
01:05:405 (2) - this one can be where it is but 01:05:218 (1) - this is way different sound it shouldn't be in the same pattern
01:13:280 (3) - hard to notice
Insane
00:33:155 (4) - this is a passive sound, this object should be closer
00:42:718 (6) - looks ugly for me xd
00:50:218 (4) - this one is spaced almost the same as 1/2 jumps in your kiai, it confuses. It'd be better if it was under slider's tail
01:02:593 (8) - this one is also hard to click, imao it'd be better if it was under 01:02:968 (1) -
Nice song, nice map, I see this ranked. GL :)
Topic Starter
[ IWeenox ]

seselis1 wrote:

o/ from my modding q
ez
00:39:718 (3) - after this slider for new players it is confusing where to click and the might click on 00:41:593 (2) - this slider's tail
Kiai- I suggest putting here a custom silent sliderslide sound
done
01:02:968 (1) - even though movement changes, visually it is spaced the same. This would be better

done
Normal
00:29:593 (2) - visually it could be spaced further
done a bit but i want to keep the 1.1 ds all the way through the map
01:13:280 (5) - a stronger sound (clap) is on the slider's tail unlike 01:11:968 (3) - here. That's why I suggest you making 01:13:280 (5) - this into 2 circles
01:16:280 (4) - ^
done
Hard
00:16:280 (7) - I think it's hard to notice
done
00:26:218 (1,3) - it's nitpicking but don't make them touch :D
done ahaha
00:38:593 (4) - imao this one is space a little too far
reduced the spacing
01:05:405 (2) - this one can be where it is but 01:05:218 (1) - this is way different sound it shouldn't be in the same pattern
I know but it would be very misleading to place this note anywhere else
01:13:280 (3) - hard to notice
done
Insane
00:33:155 (4) - this is a passive sound, this object should be closer
Not that noticable in my opinion
00:42:718 (6) - looks ugly for me xd
looks b e a u t i f u l for me 8-)
00:50:218 (4) - this one is spaced almost the same as 1/2 jumps in your kiai, it confuses. It'd be better if it was under slider's tail
Good for me but might change it in the future
01:02:593 (8) - this one is also hard to click, imao it'd be better if it was under 01:02:968 (1) -
changed but not the way you told me to
Nice song, nice map, I see this ranked. GL :)
UselessXD
Hi! From my Q.

Illusion
00:22:843 (3) and 00:34:843 (5) - how about making here 1/2 bounced slider? I think it fits better. At 00:28:843 (3) and 00:40:843 (3) - voice chills down, so 1/1 slider matches it perfectly.
00:46:093 (1) - 00:46:843 - maybe make here a slider with: 0,5 slider vel, 20% volume while clicking and muted sliderend? It may nicely fill the gap, and effect is also pretty cool.
01:07:468 (8) - this slider should look more like the previous ones ( 01:01:468 (7) 01:04:468 (7) ), its just too 'straigth'.
01:16:093 (1,2) - make a bit bigger spacing between these and a bit smaller between these - 01:16:280 (2,3)

Hard
00:31:655 (6,7,1) - this pattern seems to be uncomfortable, especially for hard diff.
00:33:155 (2,3,4) - same here, cursor flow isn't pleasant for new players i guess.
01:12:343 - there is a new vocal effect, slider should begin, not end at this place
01:15:343 - same here^

Map looks really cool imo. GL :D
Topic Starter
[ IWeenox ]
Thank you for the mod :)

UselessXD wrote:

Hi! From my Q.

Illusion
00:22:843 (3) and 00:34:843 (5) - how about making here 1/2 bounced slider? I think it fits better. At 00:28:843 (3) and 00:40:843 (3) - voice chills down, so 1/1 slider matches it perfectly.
I prefer let it as a 1/1 slider because i mapped the wub sounds which sounds pretty linear
00:46:093 (1) - 00:46:843 - maybe make here a slider with: 0,5 slider vel, 20% volume while clicking and muted sliderend? It may nicely fill the gap, and effect is also pretty cool.
done
01:07:468 (8) - this slider should look more like the previous ones ( 01:01:468 (7) 01:04:468 (7) ), its just too 'straigth'.
Yes but it represent better the changes in her voice that sounds like 2 distinct tone
01:16:093 (1,2) - make a bit bigger spacing between these and a bit smaller between these - 01:16:280 (2,3)
done a little bit

Hard
00:31:655 (6,7,1) - this pattern seems to be uncomfortable, especially for hard diff.
00:33:155 (2,3,4) - same here, cursor flow isn't pleasant for new players i guess.
done for both of them
01:12:343 - there is a new vocal effect, slider should begin, not end at this place
01:15:343 - same here^
sounds good for me as i mapped the guitar sound before

Map looks really cool imo. GL :D
O D P A D
Normal:
00:12:530 (4,5,6) - more space
Illusion:
00:26:030 (5) - x: 288 y: 312

Other Diffs are ok
Topic Starter
[ IWeenox ]

Gibcio wrote:

Normal:
00:12:530 (4,5,6) - more space
Can't make more space as it is mapped with DS 1.1
Illusion:
00:26:030 (5) - x: 288 y: 312
why should i make this change ? it is already blanket and your position makes it completly wrong

Other Diffs are ok

Thank you for taking the time to look at my map but i can't give a kudosu to a light mod like this sorry
-M4x
quick irc mod
2017-10-24 23:08 [ IWeenox ]: ACTION is listening to [https://osu.ppy.sh/b/1429790 Zella Day - Hypnotic]
2017-10-24 23:11 -M4x: ay this is nice
2017-10-24 23:12 -M4x: for my personal taste, you could have played a bit more with sv changes
2017-10-24 23:12 -M4x: but thats just me
2017-10-24 23:12 [ IWeenox ]: i wanted to have it soft as it as finished with less than 4 stars
2017-10-24 23:12 [ IWeenox ]: has
2017-10-24 23:13 -M4x: true!
2017-10-24 23:13 -M4x: plays really well!
2017-10-24 23:13 [ IWeenox ]: thank you :)
2017-10-24 23:13 -M4x: 00:16:843 (1) - you maybe wanna silence the end here :D
2017-10-24 23:14 [ IWeenox ]: fixed :p
2017-10-24 23:14 -M4x: only thing i notice is that you skip almost every downbeat in the beginning
2017-10-24 23:14 -M4x: well, not skip
2017-10-24 23:14 -M4x: more like have it on sliderends
2017-10-24 23:15 -M4x: but i guess you did that intentionally so you probably have a reason to map it that way! overall noice map :D
2017-10-24 23:16 [ IWeenox ]: in that case i mostly follow the singer so it is intentionally in a way :p
2017-10-24 23:17 -M4x: 00:20:030 - oh yea, and i don't really know about this little break (mapping a slider instead of 00:19:843 (4) - sounds better imo)
2017-10-24 23:17 -M4x: but if you follow the singer, shouldnt the first AH be clickable o:
2017-10-24 23:18 [ IWeenox ]: for 00:19:843 (4) - at first i did a slider but then i thought that it would be better to have a circle as it sounds like she's "holding" the note
2017-10-24 23:18 [ IWeenox ]: the first ah ?
2017-10-24 23:18 [ IWeenox ]: at the beginning ?
2017-10-24 23:19 -M4x: 00:12:343 -
2017-10-24 23:19 [ IWeenox ]: i thought it sounds nicer like this ;-;
2017-10-24 23:19 [ IWeenox ]: can really explain my choice here
2017-10-24 23:19 [ IWeenox ]: can't
2017-10-24 23:20 -M4x: 00:19:843 (4) - if you listen very closely you notice that the held note ends on the red tick
2017-10-24 23:20 -M4x: you could use an extended slider maybe
2017-10-24 23:21 [ IWeenox ]: oh you're right i didn't notice
2017-10-24 23:21 -M4x: but a normal 1/2 fits very well cuz that way you have a clear difference to the "real" singing breaks like 00:23:218 -
2017-10-24 23:22 -M4x: about the sliders in the beginning.. i'm not saying they are not good or anything, i'm just pointing out that other people could have a problem with them :D
2017-10-24 23:22 -M4x: maybe even BN's, so i'm just making sure you're aware of that :)
2017-10-24 23:23 [ IWeenox ]: yeah i understand it's only a personnal taste and if there is severals complains i might change it but i like the way it is D:
2017-10-24 23:23 -M4x: sure thing!
2017-10-24 23:25 -M4x: 01:10:843 (7) - what about moving this to
2017-10-24 23:25 -M4x: x59
2017-10-24 23:25 -M4x: y344
2017-10-24 23:25 -M4x: looks a bit nicer imo :D
2017-10-24 23:26 [ IWeenox ]: mhhm i did the x but i prefer my y è_é
2017-10-24 23:27 -M4x: ah, not the straight line fan, i get it :D
2017-10-24 23:28 -M4x: 01:16:468 (3) - end with a 0.5x sv 1/1 slider?
2017-10-24 23:28 -M4x: you mentioned the singer holding notes earlier
2017-10-24 23:28 -M4x: would fit here
2017-10-24 23:29 [ IWeenox ]: done the slider at the end it fits well indeed :p
2017-10-24 23:29 -M4x: 01:14:968 (4) -
2017-10-24 23:29 -M4x: woooop
2017-10-24 23:29 -M4x: s
2017-10-24 23:29 -M4x: ignore the stamp
2017-10-24 23:29 -M4x: https://osu.ppy.sh/ss/9390034
2017-10-24 23:29 -M4x: ^just an example
Nice map, well done! :)
Electoz
let's see what we have this time hmm

[General]

  1. Timing's not correct, according to how drums landed and stanzas are divided out, an offset at 00:09:718 - would make more sense musically with the reasoning stated which became really obvious musically around 00:17:218 - onward.
[Easy]

  1. 00:16:843 - Dude from this part onward your rhythms are literally 1/1 all the way until 00:45:343 (3) - which plays really awkward, if anything try going for like occasional 2/1 rhythms in this section would make this whole thing a lot less bland to play.
  2. 00:58:843 - You ended kiai inconsistently with other diffs in case you care
[Normal]

  1. 00:16:843 (1,2) - 00:28:843 (1,2) - 00:51:718 (3,4) - DS can be polished a bit
  2. 00:35:593 (2,3,4,5) - You can just use something like 00:29:968 (3,4) - ? What you have right now looks really cluttered and the rhythms are denser than everything else in that part.
[Hard]

  1. 00:26:218 (1,3) - looks a bit too close oops
  2. 00:53:030 - 00:59:030 - Can you treat the way you do rhythms the same way for consistency please
  3. 01:04:093 (5,1,2) - dude your rhythm is messed up, should be something like https://puu.sh/y6DVa/7bf709386e.png so you don't have to force that weird 3 stack 01:05:218 (1,2,3) - lol
[Illusion]

  1. 00:11:593 (4,5) - Bigger spacing for emphasis pls
  2. 00:15:905 (3,5) - Ctrl+G'ing these will emphasize 00:16:468 (6) - better just like what you did with 00:13:468 (6) .
  3. 00:36:530 (4,1) - Bigger spacing on this like 00:24:343 (4,1) - would be nice
  4. 00:42:718 (6) - Like most of slider shapes you have done in this diff are either straight or curved, if you did this to express vocal then the same idea can be implemented on stuff in the same section like 00:43:843 (3) - 00:45:343 (5) - 00:46:093 (6) - I guess?
  5. 00:46:093 (6) - NC for SV change pls
  6. 00:47:780 (3,4,5,6) - Why soft sampleset tho, actually I’m not sure what the rhythm here is actually following compared to another measure like 01:05:405 - which follows vocal a lot better
  7. 00:50:968 (2,3) - Not the best rhythm variation if that's what you're intending, instead of using that repeat slider, 2 circles like 01:10:843 (7,8) - serves way better as a variation while accurately prioritizing vocals while the slidertail at 00:51:343 - does not
  8. 00:59:968 (1,2,3,4,5) - You spaced all these so big that they made the jump 01:01:093 (6,7) - less highlighted by a lot, so you should either decrease the spacing used at 00:59:968 (1,2,3,4,5) - or just make 01:01:093 (6,7) - noticeably bigger than the rest lol
  9. 01:02:968 (1,2,3,4,5,6,7) - Same idea as above + 01:03:343 (3,5,7) - doesn't look like your usual aesthetics since you don't messily overlap things.
  10. 01:01:468 (7) - Would be more polished if you can make the slidertail leans toward the followpoint to 01:02:593 (8) - a bit more
  11. 01:05:405 (1) - Vocal's not that significant to be mapped I think?
  12. 01:14:218 (2,3,4) - Actually you can just apply the same aesthetics idea from 01:11:218 (1,2,3) ? Since the rhythms are the same but 01:14:968 (4) - doesn't look related to 01:14:218 (2,3) - atm
looks rankable, but I believe your future maps can be better than what you have currently, like you have the idea in mind but you sometimes tend to overlook things here and there which some of them came off as unpolished
and for some reason you said you changed AR in top diff but it didn't seem that way to me so I'm starting to wonder if what I modded is the latest version lmao
good luck!
Topic Starter
[ IWeenox ]
Hello thank you for the mod ! 8-)

Electoz wrote:

let's see what we have this time hmm

[General]

  1. Timing's not correct, according to how drums landed and stanzas are divided out, an offset at 00:09:718 - would make more sense musically with the reasoning stated which became really obvious musically around 00:17:218 - onward.
    done
[Easy]

  1. 00:16:843 - Dude from this part onward your rhythms are literally 1/1 all the way until 00:45:343 (3) - which plays really awkward, if anything try going for like occasional 2/1 rhythms in this section would make this whole thing a lot less bland to play.
    could you point me out 2/1 rythms i could use because while listening to the beginning i didn't notice any 2/1 rythms i could map
  2. 00:58:843 - You ended kiai inconsistently with other diffs in case you care
    done
[Normal]

  1. 00:16:843 (1,2) - 00:28:843 (1,2) - 00:51:718 (3,4) - DS can be polished a bit
    done 00:16:843 (1,2) - and 00:51:718 (3,4) -
    but should i really polish 00:28:843 (1,2) - ? I want to keep the overlap so badly D:
  2. 00:35:593 (2,3,4,5) - You can just use something like 00:29:968 (3,4) - ? What you have right now looks really cluttered and the rhythms are denser than everything else in that part.
    done
[Hard]

  1. 00:26:218 (1,3) - looks a bit too close oops
    moved it a bit
  2. 00:53:030 - 00:59:030 - Can you treat the way you do rhythms the same way for consistency please
    delete the circle at the red tick but i wonder if i let the circle where it is now if it is misleading for the players
  3. 01:04:093 (5,1,2) - dude your rhythm is messed up, should be something like https://puu.sh/y6DVa/7bf709386e.png so you don't have to force that weird 3 stack 01:05:218 (1,2,3) - lol
    done (should i put a circle on the red tick here 01:05:405 (7) - to catch the first singer note in her sentence or it would be kinda forced ?)
[Illusion]

  1. 00:11:593 (4,5) - Bigger spacing for emphasis pls
    done
  2. 00:15:905 (3,5) - Ctrl+G'ing these will emphasize 00:16:468 (6) - better just like what you did with 00:13:468 (6) .
    done
  3. 00:36:530 (4,1) - Bigger spacing on this like 00:24:343 (4,1) - would be nice
    done but can really go as far as 00:24:343 (4,1) - as it would look weird
  4. 00:42:718 (6) - Like most of slider shapes you have done in this diff are either straight or curved, if you did this to express vocal then the same idea can be implemented on stuff in the same section like 00:43:843 (3) - 00:45:343 (5) - 00:46:093 (6) - I guess?
    Contrary to the other sliders you point out, 00:42:718 (6) - is the one that sounds like there is a notable variation in her voice
  5. 00:46:093 (6) - NC for SV change pls
    done
  6. 00:47:780 (3,4,5,6) - Why soft sampleset tho, actually I’m not sure what the rhythm here is actually following compared to another measure like 01:05:405 - which follows vocal a lot better
    didn't want to put soft sampleset lol
    And i mapped it like this because if i mapped the vocal as it sounds i should delete those circles 00:47:780 (3,5) - and either it would sounds really soft for a kiai and also pretty boring
  7. 00:50:968 (2,3) - Not the best rhythm variation if that's what you're intending, instead of using that repeat slider, 2 circles like 01:10:843 (7,8) - serves way better as a variation while accurately prioritizing vocals while the slidertail at 00:51:343 - does not
    done
  8. 00:59:968 (1,2,3,4,5) - You spaced all these so big that they made the jump 01:01:093 (6,7) - less highlighted by a lot, so you should either decrease the spacing used at 00:59:968 (1,2,3,4,5) - or just make 01:01:093 (6,7) - noticeably bigger than the rest lol
    deacreased the jumps before
  9. 01:02:968 (1,2,3,4,5,6,7) - Same idea as above + 01:03:343 (3,5,7) - doesn't look like your usual aesthetics since you don't messily overlap things.
    done (+ decreased the jumps)
  10. 01:01:468 (7) - Would be more polished if you can make the slidertail leans toward the followpoint to 01:02:593 (8) - a bit more
    done
  11. 01:05:405 (1) - Vocal's not that significant to be mapped I think?
    It would be weird to have a gap essentialy when it is the kiai and the song tends to its climax imo
  12. 01:14:218 (2,3,4) - Actually you can just apply the same aesthetics idea from 01:11:218 (1,2,3) ? Since the rhythms are the same but 01:14:968 (4) - doesn't look related to 01:14:218 (2,3) - atm
    I prefer let it as it is because it looks better in my opinion but i might change it later it depends if i think it would be well structured
looks rankable, but I believe your future maps can be better than what you have currently, like you have the idea in mind but you sometimes tend to overlook things here and there which some of them came off as unpolished
and for some reason you said you changed AR in top diff but it didn't seem that way to me so I'm starting to wonder if what I modded is the latest version lmao
about the ar i first change it to 8.5 but then i thought that i map music i like + enjoy playing and i don't enjoy playing to < 9 ar difficulty so i change it to ar 9 it is only a subjective choices
good luck!
squirrelpascals
Hi, sorry this is so late D:

illusion
• 00:22:843 (3) - offscreen

• 00:28:655 (2) - This feels weird to click in between each vocal, theres no beat in between them so it feels kinda forced. consider removing. im starting to see you do a lot of this in the map too, 00:31:280 (2) - feels even more overmapped. 00:43:655 (2) - etc

• 00:32:968 (3,4,1) - snapping errors, the beats land here on the timeline (+ the white tick)



• 00:41:968 (2,3,4,5) - the sucen increast in spacing at 4,5 feels sudden, it doesnt look like it makes much sense because there's just as much intensity here as there was teh start of the pattern

• 00:48:343 (6,7) - i dont think a clickable on 7 works as well as making 6 a slider or just removing the circle altogether. the bass note at 7 (if thats what youre trying to map to) fades into volume slowly, the actual note starts at 00:48:343 -

• 00:50:593 (1,2,3) - Feels better if you switched 2,3 and 1 in the timeline (or ctrl+g) because it puts 00:50:780 - on a clickable note and gets rid of an overmapped circle at 00:51:155 -

• 01:02:593 (8,1,2) - dont like the transition into this jump pattern, its perfectly linear and with the exact same spacing with different timeline gaps. readable but very awkward flow wise

• 01:08:218 - why is this impact on a slidertail? you mapped it at 00:50:218 (4) -00:53:218 (9) - etc. and it makes the long slider you already mapped to vocals feel kinda forced

• 01:11:218 - this note is objectively louder and stronger than 01:11:030 - , since its a downbeat and its louder. therefore, shouldnt 01:11:030 (8,1) - have bigger spacing than 01:10:843 (7,8) - ?

hard
• 00:22:280 (5) -00:28:655 (5) - same issue with as top diff with notes in b/t vocals

• 00:33:155 (2,3) - same snapping errors also

• 00:52:093 (5,6) - because of time-distance equality this looks like it can as a 1/2 gap to a hard player, recommend spacing this

nice :)

normal
• 00:17:968 (3) - may work better as a circle, just because the note on the slidertail isnt as obvious. plus theres a vocal on most of your sliderends anyways. 00:34:468 - same suggestion

• 00:35:968 (3,4,1,2) - would flow better if you could move this 00:37:468 (1,2) - up, since normal player movement consists of very deliberate and straight mouse movements, so sharp angles down work as nice

• 00:41:593 (2) - move nc here, downbeat

• 01:10:093 (3,1,2) - same idea about flow, moving 01:11:218 (1,2) - left of sliderend 3 would help this

ez
• 00:38:968 (1) - remove nc, cant have combos of 1 in ez

• 00:40:843 (1) - same, move it to 00:41:593 (2) - to go with the next group of vocals better

• 00:45:343 (3) - dont think its that good to have the sliderhead and tail touch in an easy slider, it makes teh sliderpath not that clear (in this one you can't see the white slider boarder in between them)

• 01:11:218 (1,2,3,4,5,6,1,2,3,4,5,6) - a lot of circles in a row all the sudden, doesn't seem to fit because the intensity lessens here. try making like half of them or so sliders instead to better suit the difficulty


rhythm and some aesthetic choices that i dont like in the top diff, imo needs further improving
good luck :)
riffy
Looks like I'm not dead inactive yet, yay!

General
  1. The audio level of the mp3 is pretty low, and does not feel to be of high quality. I'd look for a better quality version of the mp3.
Easy
  1. 00:37:843 (1,1) - one of these new combos feel extra, you don't normally throw two new combos in a row. I'd probably just disable the second one.
  2. 00:45:343 (3) - being literally the only slider with such a sudden and sharp angle it feels out of place.

    My main issue is the lack of patterning, as every single obkect just connects with the previous one without forming any kind of patterns. Literally every combo chain has nothing to do with the previous/following one, which makes very little sense considereing that the song itself does not change much. Some visual/structural resemblence, a bit more consistency would've helped quite a lot, I suppose. For example, you can refer to Hard and tyhe way it reuses similar visuals, ideas and geometrical shapes to build patterns.
Normal
  1. 00:11:968 (3,4,5,6) - the rhythm here seems to be quite illogical. If you seemed to follow the instruments, then 00:12:530 (4,5) - do not follow any of those. If you were going for the vocals, then 00:12:343 - a vocal sound as strong as this should've had something clickable.
  2. 00:21:343 - this beat was clickable even in Easy, but you decite to simplify that pattern in Normal. Why? Assuming you have done that to follow vocals, you should add something like a circle 00:21:718 - to make the vocals here clickable?
    Note: I generally don't really get where the 1/1 reverse sliders come from. 00:25:843 (1,3) - these for example. Easy had more density as you splitted the sliders into circle+slider there, but in Normal you decide to make them easier.

    The main issue I have is that long 1/1 sliders with reverses don't match with the short 1/2 sliders. 00:41:593 (2,3,4,5,1) - these short 1/2 sliders and the general feel of that combo are quite intense and fast-paced for a Normal, then we get a kiai (which is supposed to be more intnse, right?) with long 1/1 sliders that are repeated 00:47:968 (3) - 00:50:593 (2,4) - making it a lot less dense and monotonous.
    Assuming the main aspect of the game is "clicking" (or at least pressing buttons) to the beat, I would focus on sliders less and try to make clickable objects follow the main line of the song.

    What that means is that I recommend less sliders and more circles for the vocals/beats (whatever you decide to prioritize) to get a very clear rhythmical line that players would be able to follow easier and actually *feel* through pressing buttons/clicking stuff. For instance, I like how 00:58:843 (4,5) - both (4) and (5) follow clear drums and the tail on (5) 00:59:593 - here isn't clickable because there are no vocals. But then 01:00:718 - 01:01:093 - 01:01:468 - all three of these are strong vocals, yet only 01:00:718 - has an actual object to press.

    I am not entirely sure what you wanted/intended to follow, but it feels a little random at times. Hence, the explanation on what I would really expect from a Normal. The visuals and hitsounds seemed okay, though.
Hard
  1. Can you explain the way your jumps work? I really don't see any pattern there, if you were going for highlighting stronger beats/vocals with jumps, then 00:48:718 (5,6) - 00:58:093 (5,6) - 01:04:093 (5,6) - you've definitely made some mistakes because both vocals and beats are strong, yet no jumps can be seen.
    If you wege going for visuals, and the jumps were based on patterns, then you probably could make things a bit more consistent, since patterns are quite diverse and there is very little visual/rhythmical repetition that could help players read your patterns.

    Maybe I'm missing on something, maybe not. Either way, I'd recommend working on visuals/jumps to make things a little more polished, for instance 00:51:343 (3,4,5) - here is a pattern consisting of three sliders that are very similar. So, by rotating/scaling the same slider you could get a perfect pattern that'd look a little neater

    So yeah, spacing and visuals are the two things I domn't feel quite confident about here.
Illusion
  1. 00:11:968 (5,1) - this part here might need a jump to match 00:13:468 (6,1) - which is literally identical in terms of music.
  2. 00:19:843 (4,1) - considering the way previous patterns were using jumps at the end, you might want to move these two further apart to make the 1/1 gap more readable.
  3. 00:21:718 (1) - why is there a 1/1 slider? Vocals are still quite tense, so is the music. The slider just doesn't give enough action to satisfy a player and it does not match the music. You could copy the rhythm from Hard or do something similar.
  4. 00:21:718 (1,2,3) - since (3) sounds kinda strong, I'd give it a slight jump like this, we'd also ease players into the next jump, which is also pretty cool.
  5. 00:48:530 (7,1) - assuming this is the most energetic part of the song and the increase in spacing from the previous parts is quite intense, the way you finish jumps feels sort of random.
  6. 00:52:093 (6,7,8) - take one slider, then copy-paste it two times and rotate 120 degrees each. Like this
    Note: why? because finished geometrical patterns feel neater. You can also make flow-based or repetition based things, or combine all three ways of desigining patterns.

    Kind of similar things as the ones I've mentioned for other difficulties. A bit of jumps, a bit of visuals, some minor things here and there. Not too bad, pretty good, in fact. But it definitely can be improved!
I feel like the set has a lot of potential, but at the same time there are things holding you from realising and using that potential. For instance, the mp3 quality, or the fact that it's cut, sometimes it's the lack of visual aesthetics or visible consistency. Either way, I'd say it needs some more work. Good luck!
Topic Starter
[ IWeenox ]
thank you for the mod ! :)

squirrelpascals wrote:

Hi, sorry this is so late D:

illusion
• 00:22:843 (3) - offscreen
changed

• 00:28:655 (2) - This feels weird to click in between each vocal, theres no beat in between them so it feels kinda forced. consider removing. im starting to see you do a lot of this in the map too, 00:31:280 (2) - feels even more overmapped. 00:43:655 (2) - etc
done

• 00:32:968 (3,4,1) - snapping errors, the beats land here on the timeline (+ the white tick)
wouldn't it feels weird to have a 1/3 out of nowhere especially on a low diff like this one ?



• 00:41:968 (2,3,4,5) - the sucen increast in spacing at 4,5 feels sudden, it doesnt look like it makes much sense because there's just as much intensity here as there was teh start of the pattern
In my opinion it is more to prepare the kiai that's getting closer

• 00:48:343 (6,7) - i dont think a clickable on 7 works as well as making 6 a slider or just removing the circle altogether. the bass note at 7 (if thats what youre trying to map to) fades into volume slowly, the actual note starts at 00:48:343 -
done

• 00:50:593 (1,2,3) - Feels better if you switched 2,3 and 1 in the timeline (or ctrl+g) because it puts 00:50:780 - on a clickable note and gets rid of an overmapped circle at 00:51:155 -
done (not really happy with the current pattern i'll find another one)

• 01:02:593 (8,1,2) - dont like the transition into this jump pattern, its perfectly linear and with the exact same spacing with different timeline gaps. readable but very awkward flow wise
Changed the position of 00:48:343 (6) - to get rid of the perfect linear jump

• 01:08:218 - why is this impact on a slidertail? you mapped it at 00:50:218 (4) -00:53:218 (9) - etc. and it makes the long slider you already mapped to vocals feel kinda forced
done

• 01:11:218 - this note is objectively louder and stronger than 01:11:030 - , since its a downbeat and its louder. therefore, shouldnt 01:11:030 (8,1) - have bigger spacing than 01:10:843 (7,8) - ?
done

hard
• 00:22:280 (5) -00:28:655 (5) - same issue with as top diff with notes in b/t vocals
done

• 00:33:155 (2,3) - same snapping errors also
and also could it be take as a rythme simplification as it is really low stars difficulty imo there shouldn't be 1/3 change out of nowhere as it is only on a really small part of the song (1 beat long)

• 00:52:093 (5,6) - because of time-distance equality this looks like it can as a 1/2 gap to a hard player, recommend spacing this
done (it was because there was a circle on the red tick :()

nice :)

normal
• 00:17:968 (3) - may work better as a circle, just because the note on the slidertail isnt as obvious. plus theres a vocal on most of your sliderends anyways. 00:34:468 - same suggestion
done (thank you DS i didn't have to change patterns !)

• 00:35:968 (3,4,1,2) - would flow better if you could move this 00:37:468 (1,2) - up, since normal player movement consists of very deliberate and straight mouse movements, so sharp angles down work as nice
changed the pattern

• 00:41:593 (2) - move nc here, downbeat
done

• 01:10:093 (3,1,2) - same idea about flow, moving 01:11:218 (1,2) - left of sliderend 3 would help this
I think it's ok to let the pattern like this as it is not the kiai anymore

ez
• 00:38:968 (1) - remove nc, cant have combos of 1 in ez
done

• 00:40:843 (1) - same, move it to 00:41:593 (2) - to go with the next group of vocals better
I don't know what you want me to change but the pattern seems good to me

• 00:45:343 (3) - dont think its that good to have the sliderhead and tail touch in an easy slider, it makes teh sliderpath not that clear (in this one you can't see the white slider boarder in between them)
done

• 01:11:218 (1,2,3,4,5,6,1,2,3,4,5,6) - a lot of circles in a row all the sudden, doesn't seem to fit because the intensity lessens here. try making like half of them or so sliders instead to better suit the difficulty
changed (put slider on vocals)


rhythm and some aesthetic choices that i dont like in the top diff, imo needs further improving
good luck :)
Topic Starter
[ IWeenox ]

Bakari wrote:

Looks like I'm not dead inactive yet, yay!

General
  1. The audio level of the mp3 is pretty low, and does not feel to be of high quality. I'd look for a better quality version of the mp3.
    It's weird as it the mp3 of the official video clip on youtube
Easy
  1. 00:37:843 (1,1) - one of these new combos feel extra, you don't normally throw two new combos in a row. I'd probably just disable the second one.
    change it from the previous mod
  2. 00:45:343 (3) - being literally the only slider with such a sudden and sharp angle it feels out of place.
    changed

    My main issue is the lack of patterning, as every single obkect just connects with the previous one without forming any kind of patterns. Literally every combo chain has nothing to do with the previous/following one, which makes very little sense considereing that the song itself does not change much. Some visual/structural resemblence, a bit more consistency would've helped quite a lot, I suppose. For example, you can refer to Hard and tyhe way it reuses similar visuals, ideas and geometrical shapes to build patterns.
    On a easy with a lot of rythme simplification in my opinion of you re-use too much of the same pattern it gets quickly really boring this is why i do differents patterns
Normal
  1. 00:11:968 (3,4,5,6) - the rhythm here seems to be quite illogical. If you seemed to follow the instruments, then 00:12:530 (4,5) - do not follow any of those. If you were going for the vocals, then 00:12:343 - a vocal sound as strong as this should've had something clickable.
    done
  2. 00:21:343 - this beat was clickable even in Easy, but you decite to simplify that pattern in Normal. Why? Assuming you have done that to follow vocals, you should add something like a circle 00:21:718 - to make the vocals here clickable?
    In the first part i mainly mapped the instrument but because i didn't want to leave a large gap between to guitar sounds i mapped the vocals this is why this beat is not prioritize for the vocal
    Note: I generally don't really get where the 1/1 reverse sliders come from. 00:25:843 (1,3) - these for example. Easy had more density as you splitted the sliders into circle+slider there, but in Normal you decide to make them easier.
    I know i can make it harder but as the whole map itself is harder than normal i wanted to have a "break" easier than everywhere else, and that is one of those breaks

    The main issue I have is that long 1/1 sliders with reverses don't match with the short 1/2 sliders. 00:41:593 (2,3,4,5,1) - these short 1/2 sliders and the general feel of that combo are quite intense and fast-paced for a Normal, then we get a kiai (which is supposed to be more intnse, right?) with long 1/1 sliders that are repeated 00:47:968 (3) - 00:50:593 (2,4) - making it a lot less dense and monotonous.
    Assuming the main aspect of the game is "clicking" (or at least pressing buttons) to the beat, I would focus on sliders less and try to make clickable objects follow the main line of the song.

    What that means is that I recommend less sliders and more circles for the vocals/beats (whatever you decide to prioritize) to get a very clear rhythmical line that players would be able to follow easier and actually *feel* through pressing buttons/clicking stuff. For instance, I like how 00:58:843 (4,5) - both (4) and (5) follow clear drums and the tail on (5) 00:59:593 - here isn't clickable because there are no vocals. But then 01:00:718 - 01:01:093 - 01:01:468 - all three of these are strong vocals, yet only 01:00:718 - has an actual object to press.

    I am not entirely sure what you wanted/intended to follow, but it feels a little random at times. Hence, the explanation on what I would really expect from a Normal. The visuals and hitsounds seemed okay, though.
Hard
  1. Can you explain the way your jumps work? I really don't see any pattern there, if you were going for highlighting stronger beats/vocals with jumps, then 00:48:718 (5,6) - 00:58:093 (5,6) - 01:04:093 (5,6) - you've definitely made some mistakes because both vocals and beats are strong, yet no jumps can be seen.
    As i've said before i feel like the kiai on this song sounds weaker than the other parts like, at the begining she makes fast sentences 00:23:593 (1,2,3,4) - contrary to the kiai where she sings way calmier in my opinion so i don't think jumps should be that important even if it is the kiai
    If you wege going for visuals, and the jumps were based on patterns, then you probably could make things a bit more consistent, since patterns are quite diverse and there is very little visual/rhythmical repetition that could help players read your patterns.

    Maybe I'm missing on something, maybe not. Either way, I'd recommend working on visuals/jumps to make things a little more polished, for instance 00:51:343 (3,4,5) - here is a pattern consisting of three sliders that are very similar. So, by rotating/scaling the same slider you could get a perfect pattern that'd look a little neater
    I have changed the pattern bc of a previous mod

    So yeah, spacing and visuals are the two things I domn't feel quite confident about here.
Illusion
  1. 00:11:968 (5,1) - this part here might need a jump to match 00:13:468 (6,1) - which is literally identical in terms of music.
  2. 00:19:843 (4,1) - considering the way previous patterns were using jumps at the end, you might want to move these two further apart to make the 1/1 gap more readable.
    moved a little bit i may have fixed it before you mod it
  3. 00:21:718 (1) - why is there a 1/1 slider? Vocals are still quite tense, so is the music. The slider just doesn't give enough action to satisfy a player and it does not match the music. You could copy the rhythm from Hard or do something similar.
    I prefer keeping this rythme i think it matchs the song better
  4. 00:21:718 (1,2,3) - since (3) sounds kinda strong, I'd give it a slight jump like this, we'd also ease players into the next jump, which is also pretty cool.
  5. 00:48:530 (7,1) - assuming this is the most energetic part of the song and the increase in spacing from the previous parts is quite intense, the way you finish jumps feels sort of random.
    made the changes before from the previous mod
  6. 00:52:093 (6,7,8) - take one slider, then copy-paste it two times and rotate 120 degrees each. Like this
    i'm really not sure firstly because i like my current pattern and secondly because as strange as it sounds because i have some repetitive pattern and this is a repetitive song, i'm not found off repetitive patterns i do like when everytime it changes a little to make it less boring
    Note: why? because finished geometrical patterns feel neater. You can also make flow-based or repetition based things, or combine all three ways of desigining patterns.

    Kind of similar things as the ones I've mentioned for other difficulties. A bit of jumps, a bit of visuals, some minor things here and there. Not too bad, pretty good, in fact. But it definitely can be improved!
I feel like the set has a lot of potential, but at the same time there are things holding you from realising and using that potential. For instance, the mp3 quality, or the fact that it's cut, sometimes it's the lack of visual aesthetics or visible consistency. Either way, I'd say it needs some more work. Good luck!
Anyways even if i didn't do the changes like you told me so i really took notes of your thoughts i will definitly improve my rythme and visual impact on all diffs especially normal and hard as i do understand that there is some problems :?
Mafumafu
M4M as requested. My map: https://osu.ppy.sh/s/680195
[General]
I think BPM might be 80 instead of 160.

[Easy]
Lower HP to 2 or 2.5 so that it is not the same as Normal.
Maybe you could raise up the spacing a little, for example by 0.1x so that it wont look crowded.
I think normal sample set in Kiai is quite noisy and not suitable for such a smooth piece of music.
I think you might consider replacing 1/1 with more 2/1 rhythms. Currently it sounds pretty 1/1 spammed.
00:38:968 (2) - Missing a clap (finish) on head.

[Normal]
00:28:843 (1,2) - Visual spacing looks a bit too low.
00:35:593 (2,3) - Spacing error, should be 1.1x
00:38:968 (3) - Same here.
00:39:343 (4,5,6,1) - ^ Maybe you need to go over this diff and keep the fluctuations of spacing below ±0.1x.
01:12:343 (4,5,6) - Two single-taps in a row is too hard here, compared to any other rhythms you chose. 01:15:343 (3,4,5) - Same.

[Hard]
00:22:468 (5,6) - This flow is pretty...awkward.
00:42:718 (4) - This sldier looks too twisted.
00:49:093 (6) - Same.
01:07:093 (5,6) - Place them further so that they wont be misread as 1/2

Spacing is a bit random in this diff uhm.

Continue later.
Topic Starter
[ IWeenox ]
Thank you for the mod !

Regraz wrote:

M4M as requested. My map: https://osu.ppy.sh/s/680195
[General]
I think BPM might be 80 instead of 160.
I'm not sure i'll leave it at 160 bpm but if it is really a problem to other people i'll change it

[Easy]
Lower HP to 2 or 2.5 so that it is not the same as Normal.
Maybe you could raise up the spacing a little, for example by 0.1x so that it wont look crowded.
It's DS 1.0x not to be like normal wich is 1.1x
I think normal sample set in Kiai is quite noisy and not suitable for such a smooth piece of music.
What should I choose ? As the soft sample is used for the other parts except kiai
I think you might consider replacing 1/1 with more 2/1 rhythms. Currently it sounds pretty 1/1 spammed.
done (another BN told me that too i finally found some patterns i like)
00:38:968 (2) - Missing a clap (finish) on head.
done

[Normal]
00:28:843 (1,2) - Visual spacing looks a bit too low.
done
00:35:593 (2,3) - Spacing error, should be 1.1x
done
00:38:968 (3) - Same here.
done
00:39:343 (4,5,6,1) - ^ Maybe you need to go over this diff and keep the fluctuations of spacing below ±0.1x.
01:12:343 (4,5,6) - Two single-taps in a row is too hard here, compared to any other rhythms you chose. 01:15:343 (3,4,5) - Same.
done

[Hard]
00:22:468 (5,6) - This flow is pretty...awkward.
done
00:42:718 (4) - This sldier looks too twisted.
done
00:49:093 (6) - Same.
done
01:07:093 (5,6) - Place them further so that they wont be misread as 1/2
done

Spacing is a bit random in this diff uhm.
i'm fixing it

Continue later.
DeRandom Otaku
Sounds like 80 bpm to me as well
Topic Starter
[ IWeenox ]

DeRandom Otaku wrote:

Sounds like 80 bpm to me as well
Ok then i fixed it
_handholding
ok quick mod

Hard
  1. This diff feels like an advanced overall and not a hard. The object density and spacing feels a bit lacking
  2. 00:13:093 - If you mapped the drum beats like these it would flow a lot better rhythmically. I know you're following the claps but your rhythm is also on top of drum beats. Also the 3/2 gaps 00:11:968 (4,5) - are quite awkward to play.
  3. weird inconsistent spacing like 00:20:218 (1,2,3) -
  4. The kiai is much better, if you could map the rest with similar note density and more consistent DS it would be a lot better and I'm sure more BNs would be interested in nominating
  5. 01:11:218 - Does feel fitting that this section uses a similar object density to the chorus when it's quite calm here. It's also twice as hard here than the intro when the music is pretty similar
  6. Ok so I just checked the Normal diff after looking at here and parts of the normal use more notes than this diff... so yeah
Top diff
  1. 00:16:843 (1,1) - spacing and structure makes this look like a 1/2 beat
  2. 00:28:843 (2) - I feel like 2 circles would just fit so much better
  3. 01:04:468 (7) - Not really feeling this slider shape tbh, just my opinion
  4. 01:07:468 (8) - Get rid of the SV change to match 00:49:468 (9) - 00:55:468 (7) - etc
  5. 01:12:530 (1,2,3,1,2,3) - I don't see a reason why the spacing decreases towards the end of the jumps. Making the jumps a bit more even like 01:15:530 (1,2,3,1,2) - would be much better
[]It's really the hard diff that's the biggest problem, I would recommend remapping it with considering the stuff I said and I'm sure a few BNs would be interested in nominating.

Good luck ~
Topic Starter
[ IWeenox ]
Thank you for your mod

Kisses wrote:

ok quick mod

Hard
  1. This diff feels like an advanced overall and not a hard. The object density and spacing feels a bit lacking
  2. 00:13:093 - If you mapped the drum beats like these it would flow a lot better rhythmically. I know you're following the claps but your rhythm is also on top of drum beats. Also the 3/2 gaps 00:11:968 (4,5) - are quite awkward to play.
  3. weird inconsistent spacing like 00:20:218 (1,2,3) -
  4. The kiai is much better, if you could map the rest with similar note density and more consistent DS it would be a lot better and I'm sure more BNs would be interested in nominating
  5. 01:11:218 - Does feel fitting that this section uses a similar object density to the chorus when it's quite calm here. It's also twice as hard here than the intro when the music is pretty similar
  6. Ok so I just checked the Normal diff after looking at here and parts of the normal use more notes than this diff... so yeah
Ok so actually i just find out i got a really big issue. My diff didn't look like that especially on the build up, notes were deleted and i don't know what happened it got uploaded like that. So i'm trying to fix it with an old version of it a friend of mine gave me... I'll continue through your mod after i fixed the problem


Top diff
  1. 00:16:843 (1,1) - spacing and structure makes this look like a 1/2 beat
  2. 00:28:843 (2) - I feel like 2 circles would just fit so much better
  3. 01:04:468 (7) - Not really feeling this slider shape tbh, just my opinion
  4. 01:07:468 (8) - Get rid of the SV change to match 00:49:468 (9) - 00:55:468 (7) - etc
  5. 01:12:530 (1,2,3,1,2,3) - I don't see a reason why the spacing decreases towards the end of the jumps. Making the jumps a bit more even like 01:15:530 (1,2,3,1,2) - would be much better
[]It's really the hard diff that's the biggest problem, I would recommend remapping it with considering the stuff I said and I'm sure a few BNs would be interested in nominating.

Good luck ~
_handholding
After looking back at my mod i dont think 00:16:843 (1,1) - is such problem in the top diff
Topic Starter
[ IWeenox ]

Kisses wrote:

ok quick mod

Hard
  1. This diff feels like an advanced overall and not a hard. The object density and spacing feels a bit lacking
  2. 00:13:093 - If you mapped the drum beats like these it would flow a lot better rhythmically. I know you're following the claps but your rhythm is also on top of drum beats. Also the 3/2 gaps 00:11:968 (4,5) - are quite awkward to play.
  3. weird inconsistent spacing like 00:20:218 (1,2,3) -
  4. The kiai is much better, if you could map the rest with similar note density and more consistent DS it would be a lot better and I'm sure more BNs would be interested in nominating
  5. 01:11:218 - Does feel fitting that this section uses a similar object density to the chorus when it's quite calm here. It's also twice as hard here than the intro when the music is pretty similar
  6. Ok so I just checked the Normal diff after looking at here and parts of the normal use more notes than this diff... so yeah
Fixed my diff there might be some problems i didn't notice but it should be better

Top diff
  1. 00:16:843 (1,1) - spacing and structure makes this look like a 1/2 beat
  2. 00:28:843 (2) - I feel like 2 circles would just fit so much better
    I prefer having a slider to represent the saxophone better
  3. 01:04:468 (7) - Not really feeling this slider shape tbh, just my opinion
    I like this slider shape so much because i represent the changes in her voice D: if it is really an issue i can fix it but i rather prefer not to change it
  4. 01:07:468 (8) - Get rid of the SV change to match 00:49:468 (9) - 00:55:468 (7) - etc
    done
  5. 01:12:530 (1,2,3,1,2,3) - I don't see a reason why the spacing decreases towards the end of the jumps. Making the jumps a bit more even like 01:15:530 (1,2,3,1,2) - would be much better
    done
[]It's really the hard diff that's the biggest problem, I would recommend remapping it with considering the stuff I said and I'm sure a few BNs would be interested in nominating.

Good luck ~
_handholding
Ok so I tried looking at ways to increase the normal to make it fit the spread better but i don't really think it's possible, instead I'll just trying to nerf your Hard instead.

So the one thing about the hard that doesn't make me want to push it forward is the amount of times you break DS. You break DS so often and it's not on particularly strong notes either. The reason why I don't think it fits in with the spread is because a hard diff tends to be a massive increase in object density and ofc they'll learn to read patterns that break DS, but when you break DS too much it makes it too much and is throwing too many elements in the diff for players to feel it as an appropriate jump in difficulty.

It would be nice if you avoided using multiple DS breaks in succession, for example 00:34:280 (5,6,7) - and 00:15:530 (4,5,6,7,1) - etc

Example of a patterns where you didn't overdo spacing and is quite nice 00:23:593 (1,2,3,4,5,6,1,2,3,4) - .

So yh a light remap of the hard is in order.

Easy
ok so there are a lot of places where you have a 1/2 slider end on a really strong beat. Example 00:28:843 (1) . This happens a lottttt. It would flow better rhythmically if you replaced it with a circle + 1/1 slider. This only applies to the verse

Before https://i.imgur.com/PcNVQWY.png

After https://i.imgur.com/Zf8b3xu.png
Topic Starter
[ IWeenox ]

Kisses wrote:

Ok so I tried looking at ways to increase the normal to make it fit the spread better but i don't really think it's possible, instead I'll just trying to nerf your Hard instead.

So the one thing about the hard that doesn't make me want to push it forward is the amount of times you break DS. You break DS so often and it's not on particularly strong notes either. The reason why I don't think it fits in with the spread is because a hard diff tends to be a massive increase in object density and ofc they'll learn to read patterns that break DS, but when you break DS too much it makes it too much and is throwing too many elements in the diff for players to feel it as an appropriate jump in difficulty.

It would be nice if you avoided using multiple DS breaks in succession, for example 00:34:280 (5,6,7) - and 00:15:530 (4,5,6,7,1) - etc

Example of a patterns where you didn't overdo spacing and is quite nice 00:23:593 (1,2,3,4,5,6,1,2,3,4) - .

So yh a light remap of the hard is in order.

Ok so i fixed my hard it should be better especially at the beginning

Easy
ok so there are a lot of places where you have a 1/2 slider end on a really strong beat. Example 00:28:843 (1) . This happens a lottttt. It would flow better rhythmically if you replaced it with a circle + 1/1 slider. This only applies to the verse

Personnaly i prefer to have a slider here 00:28:843 (1) - because it's like you held the saxophone's (?) sound

Before https://i.imgur.com/PcNVQWY.png

After https://i.imgur.com/Zf8b3xu.png
lazygirl
Gday!

[General]

  1. According to modding assistant, you have an unused file (thumb-1920-705440.png.png). Also for some reason, MA freaks out about unsnapped objects in the normal diff, whereas AImod does not, but I can't figure out why.
[Easy]

  1. 00:58:843 (4,5) - kinda being picky, but snapping isn't 1.0x from 3 to 4, making it so the follow lines actually appear. You should rotate 4-5 a little to fix it.
  2. Solid diff, not much to say, some objects don't lead well into each other for an easy diff (like 00:14:218 (2,3) - ) but that's all.
[Normal]

  1. 00:20:218 (1,3) - bad alignment http://puu.sh/yRvDF/e3424d671d.jpg better visible on my screenshot. This is something that occurs multiple times and kinda caught my eye (so it's not just slightly off alignment). You should consider taking a second look at the diff and realigning these straight sliders. Another example of this is here 00:29:593 (2,3) - . Some of your curved sliders could align nicer with next pbject too, like 00:34:093 (4,5) - but this is going a bit far from me,
    since it's barely noticeable ^^ Make sure the objects are either completely off alignment or perfectly aligned. Barely not aligned always looks sloppy.
Otherwise solid diff.

[Hard]

  1. 00:16:843 (1) - Ends on a very strong sound, better avoid this ^^ 00:28:843 (6) - same here, 00:34:843 (7) - here. Not sure whether to count this 00:40:843 (9) - or not, since it doesn't have the same sound, but you may as well for consistency's sake. You can use a 1/2 slider or a 3/4, both would work fine, but I really suggest making the tails of these sliders clickable.
  2. 00:33:343 (3) - snapping is wrong, it's on 1/3
  3. 00:41:593 (1,4) - less than stelar stacking here, consider adjusting a bit.
  4. 01:04:468 (6) - inconsistent and ends on a strong sound. Recommend removing repeat and adding a 7th note like you did previous times.
Clean up a few unused timing points if you want, not necessary but there's a few :p

[Illusion]

  1. 00:22:843 (3) - same applies as my first point to the hard diff. I know you did it intentionally but it's not the best imo. On the hard diff it's defendable as 3/4 sliders would make it harder, but here I think you should just go at it ^^
  2. 00:33:218 (4) - be mindful of this, snapping is in 1/6's instead of usual 1/4 (like in the hard diff)
  3. 01:01:468 (7) - again ending on a strong sound, this is a high enough diff that you could shorten by 1/4 and add a circle, same 01:04:468 (7) -
That's it for me, solid set ^^ Good luck for rank
Topic Starter
[ IWeenox ]

lazyboy007 wrote:

Gday!

Thank you for the mod :) !

[General]

  1. According to modding assistant, you have an unused file (thumb-1920-705440.png.png). Also for some reason, MA freaks out about unsnapped objects in the normal diff, whereas AImod does not, but I can't figure out why.
fixed about the old backround

[Easy]

  1. 00:58:843 (4,5) - kinda being picky, but snapping isn't 1.0x from 3 to 4, making it so the follow lines actually appear. You should rotate 4-5 a little to fix it.
    fixed
  2. Solid diff, not much to say, some objects don't lead well into each other for an easy diff (like 00:14:218 (2,3) - ) but that's all.
[Normal]

  1. 00:20:218 (1,3) - bad alignment http://puu.sh/yRvDF/e3424d671d.jpg better visible on my screenshot. This is something that occurs multiple times and kinda caught my eye (so it's not just slightly off alignment). You should consider taking a second look at the diff and realigning these straight sliders. Another example of this is here 00:29:593 (2,3) - . Some of your curved sliders could align nicer with next pbject too, like 00:34:093 (4,5) - but this is going a bit far from me,
    since it's barely noticeable ^^ Make sure the objects are either completely off alignment or perfectly aligned. Barely not aligned always looks sloppy.
Fixed some alignement but in general i didn't try to make them perfect for each slider, some of them are unaligned to have a better flow

Otherwise solid diff.

[Hard]

  1. 00:16:843 (1) - Ends on a very strong sound, better avoid this ^^ 00:28:843 (6) - same here, 00:34:843 (7) - here. Not sure whether to count this 00:40:843 (9) - or not, since it doesn't have the same sound, but you may as well for consistency's sake. You can use a 1/2 slider or a 3/4, both would work fine, but I really suggest making the tails of these sliders clickable.
    I did it on purpose on all my diff because in my opinion it sounds better, just a personnal choice
  2. 00:33:343 (3) - snapping is wrong, it's on 1/3
    someone told me this too but i did it because it's one of the only 1/3 rythme and having this kind of rythme out of nowhere would be misleading
  3. 00:41:593 (1,4) - less than stelar stacking here, consider adjusting a bit.
    fixed
  4. 01:04:468 (6) - inconsistent and ends on a strong sound. Recommend removing repeat and adding a 7th note like you did previous times.
Imo it makes it less repetitive i might change it i'm not sure about this


Clean up a few unused timing points if you want, not necessary but there's a few :p

[Illusion]

  1. 00:22:843 (3) - same applies as my first point to the hard diff. I know you did it intentionally but it's not the best imo. On the hard diff it's defendable as 3/4 sliders would make it harder, but here I think you should just go at it ^^
    it also makes it less repetitive :roll:
  2. 00:33:218 (4) - be mindful of this, snapping is in 1/6's instead of usual 1/4 (like in the hard diff)
    yeah but it would be misleading especially on dt i think if there is another rythme for like what 1 or 2 beat overall
  3. 01:01:468 (7) - again ending on a strong sound, this is a high enough diff that you could shorten by 1/4 and add a circle, same 01:04:468 (7) -
like it said before i'm not sure

That's it for me, solid set ^^ Good luck for rank
Nevo
Hard

00:22:468 (6) - blanket with 5 is kinda off in comparison to the other slider
00:42:718 (4) - tail stack with 00:41:593 (1) - is off
past that seems fine


Illusion

00:16:843 (1) - you could adjust this so the tail stacks to 00:15:905 (3) - (ik you already did but wait) and so that 00:17:218 (1) - can blanket to it and have its tail stack to 00:16:280 (5) - so it looks like this
00:21:718 (1) - pretty subjective but i dont like how 00:21:343 (5) - leads into this the spacing seems kinda small for no reason imo something like this flows better and has better emphasis
00:23:968 (3) - i feel this could have bigger spacing to emphasis the clap a little more
00:43:280 (1) - Ik its for the vocal but i just dislike how the clap is on the tail here maybe just a circle on 00:43:280 - and a slider from 00:43:468 - to 00:43:655 -
00:44:593 (2,3) - imo spacing of these could be different since 2 doesnt really have a beat on it
01:04:468 (7) - another subjective ass point but i dont see why this slider like is the shape it is like maybe some that flows through and doesn't go back on itself kinda would be better?

i suck at low diffs but they seemed fine to me
Topic Starter
[ IWeenox ]

Nevo wrote:

thank you for the mod :) !

Hard

00:22:468 (6) - blanket with 5 is kinda off in comparison to the other slider
fixed
00:42:718 (4) - tail stack with 00:41:593 (1) - is off
fixed
past that seems fine


Illusion

00:16:843 (1) - you could adjust this so the tail stacks to 00:15:905 (3) - (ik you already did but wait) and so that 00:17:218 (1) - can blanket to it and have its tail stack to 00:16:280 (5) - so it looks like this
done
00:21:718 (1) - pretty subjective but i dont like how 00:21:343 (5) - leads into this the spacing seems kinda small for no reason
imo something like this flows better and has better emphasis
this should be better
00:23:968 (3) - i feel this could have bigger spacing to emphasis the clap a little more
increased a bit
00:43:280 (1) - Ik its for the vocal but i just dislike how the clap is on the tail here maybe just a circle on 00:43:280 - and a slider from 00:43:468 - to 00:43:655 -
done
00:44:593 (2,3) - imo spacing of these could be different since 2 doesnt really have a beat on it
mhmhmhm i like it as it is for now
01:04:468 (7) - another subjective ass point but i dont see why this slider like is the shape it is like maybe some that flows through and doesn't go back on itself kinda would be better?
personnal preference i really feel this slider represent her voice variations

i suck at low diffs but they seemed fine to me
Pachiru
Comme tu m'as demandé un mod, je suis la :)

[Easy]

De ce que j'ai pu voir dans ton Easy diff, la structure en soi est super propre, même si je pense qu'il y a quelques flow a revoir. Par contre, y'a quelque chose qui me dérange pas mal dans cette diff, c'est le choix du rythme. C'est assez bancale, des fois tu décides de mettre des sons trés importants en fin de slider, voire des fois, tu map des sons avec des longs sliders alors qu'il n'y a pas vraiment besoin. Il y a quelques rythmes a fix selon moi.

  1. 00:16:843 (1,2) - Première suggestion: Je trouve que tu mets pas assez en avant le son qui se trouve la 00:17:218 - , selon moi, vu comment le son est fort, et vu la façon dont tu map les gros beats pour le moment, ça collerait beaucoup plus si tu faisais comme ça. Surtout qu'ici 00:13:468 (4,1) - tu utilise un modèle qui passe vraiment bien je trouve et qui donne une bonne transition vers le slider suivant. Si tu fais comme je t'ai dis, faudra que tu retires les greenlines que tu n'utilises pas et que tu ajoutes un NC ici 00:17:218 -

  2. 00:21:343 (3,4,1) - Pour ces patterns-la, j'ai plusieurs suggestions a te faire, en fonction de comment tu souhaite le mapper. La aussi, je trouve que l'utilisation des sliders n'est pas une mauvaise idée, mais par contre je trouve que la façon dont tu as disposé les beats clickables sont pas réellement bien choisi.


    1. Voici la première suggestion - Qui mettra en avant le vocal, comme tu as voulu le faire, mais cette fois-ci, en mettant bien en place les beats clickables pour que ça sonne moins faux a l'oreille.

    2. Et voila la seconde suggestion - Qui ressemblera au pattern que tu as utilisé précédemment, si tu préfères garder dans des patterns réguliers. Dans celui-la, tu as surement du choisir de baser ton pattern sur la basse en fond.
  3. 00:28:843 (1) - Sur ce passage-la, tu t'en es bien sorti selon moi. Je te conseillerais juste de faire comme je t'ai dis avant, de mettre le son important qui est ici: 00:29:218 - en cercle clickable. Ensuite, pour éviter que ce soit trop répétitif et ennuyant, j'ai quand même gardé ton idée de base qui était de mapper la suite avec deux cercles. Pour plus de détails, regarde le pattern que je te propose.

  4. 00:34:843 (1) - Il faudra que tu fasse un changement sur ce slider, pour mettre le son fort en cercle clickable. Essaie quelque chose comme ça.
    Je me suis dis que c'était pas la peine de mettre ce son 00:35:593 - clickable comme tu l'as fais, puisque le clap qui se trouve juste aprés est bien plus important a mettre en avant et ajoute un meilleur rythme a ta map si le joueur peut cliquer dessus.

  5. Etant donné qu'ici 00:37:843 (1,2,3,4) - je trouve que cette partie est vraiment dense comparé au reste où tu utilise plus de sliders en 1/1. C'est pour ça que je te conseille un autre pattern, qui pourrait calmer un peu le joueur, tout en gardant l'importance pour le clap. A partir d'ici 00:41:218 - c'est déja plus logique d'utiliser des patterns un peu plus dense, puisque la musique monte en intensité. Que penses-tu d'adapter ton rythme comme ceci? (Au passage n'oublies pas d'utiliser un NC ici 00:41:218 (5) - vu que le rythme change.)
Le reste de la map pour moi est trés clean, le rythme que tu as choisi pendant le kiai passe trés bien, et se joue même trés bien.

[Normal]

Comme pour la Easy, je trouve que certains rythmes que tu as choisis ne sont pas vraiment bien. De plus, j'ai remarqué que ton kiai a l'air moins dense que la partie calme qui se trouve juste avant. Je vais te donner des suggestions pour essayer un peu de rendre certains rythmes un peu plus clairs.


  1. 00:10:843 (1,2,3,4,5,6) - Sur ce pattern-la, je trouve que les cercles que tu as décidé de mettre clickables sont pas trés bien placés, puisqu'ils sont sur des sons qui sont pas trés précis pour des débutants. (j'espère que j'arrive a bien expliquer!) - Voici une suggestion, qui je pense, sera un peu plus adaptée pour les joueurs moyens. Si jamais tu veux aimes bien cette idée, ou que tu as une autre idée en tête, n'oublie pas de le faire ici: 00:13:843 (1,2,3,4,5,6) - pour rester cohérent ;)

  2. 00:16:843 (1) - Pour ici, je pourrais te suggérer de d'essayer un truc comme ceci. En faisant comme ceci, tu feras en sorte de rendre les vocals plus logiques et moins random pour les joueurs, tout en portant de l'attention au beat en fond qui donne le rythme de la musique.

  3. 00:22:843 (1) - La aussi, je te conseille de changer les beats clickables, comme dans la Easy, pour faire en sorte que les sons importants soient mis en avant. C'est une chose qui est importante a faire dans les low diffs, vu que les débutants souvent se basent sur les sons qui sont catchy et qui donne un rythme a la map, et généralement, ils ne vont pas faire attention aux faibles syllabes. Je sais bien qu'il y a un son de saxophone que tu veux couvrir avec ton slider, mais le soucis, c'est que si tu couvre ce son-la, tu ne mets pas en avant un son qui est bien plus important que le son de saxophone. Si tu décide de le changer ici, alors n'oublie pas de le faire aux autres endroits similaires aussi.

  4. 00:20:218 (1,2) - Pour éviter "d'overmapper" ce pattern, je pense qu'il serait mieux de remplacer ces deux objets en un seul slider. Le fait que tu l'ai mappé en deux objets m'a un peu alerté, parce que je trouve que le son sur lequel se finit le slider n'est pas assez important pour couper tout ceci en deux partie. Voici l'exemple.

  5. 01:05:780 (2) - Etant donné que c'est le seul endroit de la map ou tu utilises un stack, il serait bien mieux de unstack ce cercle, pour éviter de perturber le joueur, qui risque de mal lire le pattern a cause de l'AR circle. Par contre, je trouve que l'utilisation du rythme ici donne un bon retour de la musique ;)

  6. 00:41:593 (1,2,3,4,1,2,3,4) - Je pense que tu pourrais vraiment faire quelque chose de moins dense, tout en gardant un rythme plus ou moins similaire, pour marquer la montée d'intensité dans ce passage. Je te propose ceci. J'ai essayé de faire en sorte que les plus grosses syllabes des vocals soient mises en avant, tout en gardant le beat en fond qui rythme le pattern.

  7. 01:11:218 (1,2,3,4,5) - J'ai une suggestion a faire ici, qui sera un petit peu similaire a celle que j'ai faite au tout début. Etant donné que tu as un son de corde que tu ne mets pas assez en avant ici: 01:11:218 - je vais te suggerer quelque chose. Et ensuite, pour ce pattern 01:13:843 (1,2,3,4) - tu réadaptes ce que je t'ai suggéré au tout début, ici: 00:10:843 (1,2,3,4,5) -

  8. Pour finir sur cette diff, je te conseilles de mettre un AR 5.5 plutôt, vu que ta map est assez dense, ça peut vite déranger le joueur si jamais il y a trop d'éléments qui lui arrive dessus. Et aussi, je pense que tu peux monter l'OD de ta difficulté a 3.5 (voire 4), parce que pour moi 3 c'est un tout petit peu faible, comparé a ce que ta difficulté propose.
C'est tout pour moi sur cette difficulté. Comme je te l'ai dis, le plus gros soucis actuellement selon moi, c'est le rythme, parce que sinon, le flow est bien respecté et la structure aussi.

[Hard]

Je suis du même avis que Kisses a propos des soucis de DS sur ta Hard. Pour moi, il y a encore trop de patterns qui sont trop espacés, surtout dans la partie calme. Autant tu peux te permettre de faire ressortir les beats plus ou moins en montant le DS dans le kiai, mais dans la partie calme, il faut vraiment que le son soit trés important pour te permettre un gros DS. Faut pas oublier que cette difficulté la est censée faire le lien entre la Normal et la Insane, donc il faut juger sans trop abuser pour faire un spread assez linéaire ;)


  1. 00:22:468 (6,7) - Je comprends pas vraiment le spacing que tu as choisi ici. Le slider 6 marque un son bien plus intense que le 7, et c'est pourquoi tu dois espacer le 6 du 5 et reduire un peu le spacing que tu as mis entre le 6 et le 7, parce que même si le son de saxophone reste important, il ne faut pas oublier le spacing du clap.

  2. 00:28:843 (6) - Ce spacing-la est vraiment marquant, parce qu'il est trés espacé, mais pourtant, il ne marque pas de son important comme un clap ou une syllabe vraiment puissante. Rapproche le de ton objet précédent pour être sur que le spacing ne soit pas overdone.

  3. 01:11:593 (2,3) - Tu dois faire en sorte d'arranger le flow de ces deux pattern pour que les transitions entre ces deux sliders soient beaucoup plus fluides. Pour te donner l'exemple d'un pattern qui a un bon flow, tu as celui-la: 01:14:218 (1,2,3) - parce que le mouvement que le joueur doit faire sur le slider 01:14:593 (2) - accompagne le joueur vers le slider 01:14:968 (3) - c'est pour ça qu'il serait bien que tu le fasse dans le pattern que je t'ai timestamp. Une petite suggestion pour te donner une idée.

  4. 01:13:468 (3,4) - Ces deux objets sont vraiment trop espacés pour une Hard, et en plus de ça, il n'y a pas vraiment de son qui peut permettre un si gros espacement entre les deux. Même ici 01:11:593 (2,3) - je trouve que le spacing est vraiment élevé (et je pense aussi que tu devrais le réduire ici), même si la, ça a encore du sens puisqu'il met en avant le clap.
Mis a part les soucis de spacing dans cette difficulté, je pense que c'est bon.

J'espère que mon mod t'aura aidé, je te souhaite bon courage, et si jamais tu as des questions, bien entendu, n'hésite pas a venir me voir!
show more
Please sign in to reply.

New reply