forum

Pa's Lam System - Like A Lady

posted
Total Posts
16
Topic Starter
ScubDomino
This beatmap was submitted using in-game submission on 07 Desember 2021 at 16:30:36

Artist: Pa's Lam System
Title: Like A Lady
Tags: Hypa'Slam EP Electronic Chill Trap HyperJuice fazerock
BPM: 150
Filesize: 6085kb
Play Time: 03:38
Difficulties Available:
  1. AncuL's Insane (4,96 stars, 844 notes)
  2. Hard (3,67 stars, 514 notes)
  3. Modernism (5,44 stars, 755 notes)
  4. Normal (1,53 stars, 46 notes)
  5. scub x scub (5,92 stars, 761 notes)
  6. Seashore (5,71 stars, 761 notes)
Download: Pa's Lam System - Like A Lady
Information: Scores/Beatmap Listing
---------------
2021 update: added the original diffs made in like 2017 (normal, modernism, scub x scub) thanks for the backup Nameless Player








lets try this again



milr_
미친 스컾아 너무 잘만든것...!
wew good slider
Jemzuu
c
9:02 AJamez: halo
19:03 ScubDomino: hello
19:03 AJamez: nice map
19:03 *AJamez is editing [https://osu.ppy.sh/b/1429118 Pa's Lam System - Like A Lady [scub x scub]]
19:03 ScubDomino: ooh
19:03 ScubDomino: thanks!
19:05 AJamez: 01:06:403 - on this part i feel like u could do smth like [https://osu.ppy.sh/ss/9245418 this] to emphasize the vocal more imo
19:06 AJamez: 01:25:803 (6) - nv here? or 01:25:203 (5) - here i defintely hear new sounds
19:07 AJamez: 01:29:403 (3) - offscreen
19:07 ScubDomino: well yes I know
19:07 AJamez: ^ are u sure about that lo
19:07 AJamez: xddddd
19:07 ScubDomino: it's supposed to be unrankable
19:07 AJamez: 00:28:203 - there are 2 timing points here
19:07 AJamez: alright then
19:08 ScubDomino: wow yeah didn't notice
19:08 ScubDomino: thanks!
19:08 AJamez: i just really like the song so why not mod it
19:09 ScubDomino: I don't think mods are that necessary since I made it for fun anyways, I just needed simple feedback
19:09 AJamez: 02:19:603 (3) - give more spacing here perhaps? the beat is strong her
19:09 AJamez: really love ur song choice!!
19:10 AJamez: 02:40:903 (2,3) - i feel like u could blanket or
19:10 ScubDomino: I think the spacing on that is alright since it's kind of the calm part before the hard part kicks in
19:11 ScubDomino: that;s supposed to form a triangular pattern
19:11 AJamez: 02:43:203 - make this a slider instead?
19:12 ScubDomino: 02:41:403 (1) - hey do you know this is also unrankable in a sense
19:12 ScubDomino: 3 point P slider
19:13 ScubDomino: the circle represents the vocal cutoff

i love this map man <3
AllieBork
as per scub's request I'll copy what i said on discord so he can reply

[13:21] Alleria: I like the ideas but you should be a bit more consistent with them(edited)
[13:21] Alleria: @我操你妈逼 *
[13:23] Alleria: 00:22:203 (1,1) - use different slidershape if you're gonna follow a different sound
[13:23] Alleria: 00:24:603 (1,2,1,2) - here too though not as required since it's still readable unlike the first one
[13:24] Alleria: 00:38:603 (3) - a fast non-straight slider would represent the sounds here much better
[13:25] Alleria: in the section after that there's no consistency in where those sliders with the bump are. At least not that i can tell
[13:26] Alleria: It's basically on every straight slider -- but I mean consistent with the music
[13:27] Alleria: I basically have the same complaint as your other maps. You have these nice ideas with sliders but you use the same slidershapes/speeds etc to represent different sounds. It'd be so much better if you kept them separate instead per sound
[13:27] Alleria: 01:29:403 (3) - why
[13:28] Alleria: 01:43:603 (1) - since this is low sliderspeed, why is this 01:45:403 (1,2,1) - so highly spaced?
[13:29] Alleria: also on this in particular. 01:45:203 (3,1,2,1) - all the others are 5 notes, and the music is the same, so why is the second note left out there
[13:29] Alleria: And lastly on that back and forth pattern the new combo makes it more difficult to read
[13:31] Alleria: 02:19:003 (2) - this should represent that drum snare in the same way you did the entire section beore it, instead of the way you represented that other sound
[13:31] Alleria: 02:19:603 (3) - ideally this would be one of those curved sliders as well, but that can be neglected for the spinner as you did (so up to your own discretion)
[13:33] Alleria: I actually rather like your maps that's why I want you to improve
Topic Starter
ScubDomino

AllieBork wrote:

as per scub's request I'll copy what i said on discord so he can reply

[13:21] Alleria: I like the ideas but you should be a bit more consistent with them(edited)
[13:21] Alleria: @我操你妈逼 *
[13:23] Alleria: 00:22:203 (1,1) - use different slidershape if you're gonna follow a different sound unrankable freedom. (If this were to be pushed to ranked I would have used different slider length, and besides every sv change is marked with an nc)
[13:23] Alleria: 00:24:603 (1,2,1,2) - here too though not as required since it's still readable unlike the first one same
[13:24] Alleria: 00:38:603 (3) - a fast non-straight slider would represent the sounds here much better I think that would only crowd the aesthetics. Even so, where would I curve it?
[13:25] Alleria: in the section after that there's no consistency in where those sliders with the bump are. At least not that i can tell consistency in unique slider shapes in the entire kiai though? That just boring
[13:26] Alleria: It's basically on every straight slider -- but I mean consistent with the music
[13:27] Alleria: I basically have the same complaint as your other maps. You have these nice ideas with sliders but you use the same slidershapes/speeds etc to represent different sounds. It'd be so much better if you kept them separate instead per sound sv on 2nd half is less chaotic, as well as adding 5-note bursts to represent some change, but it's still part of the drop. It changes gameplay wise, not aesthetically, because the music didn't change significantly. The 2nd drop is much more variable because it introduced more unique sounds and a significant change in the kiai at the 2nd half of the drop
[13:27] Alleria: 01:29:403 (3) - why yes
[13:28] Alleria: 01:43:603 (1) - since this is low sliderspeed, why is this 01:45:403 (1,2,1) - so highly spaced? snap streams as gimmick introduction for later. Besides, time-distance relations isn't too far off
[13:29] Alleria: also on this in particular. 01:45:203 (3,1,2,1) - all the others are 5 notes, and the music is the same, so why is the second note left out there 1 3 2 4 measure rule applies, you don't want the entire part to be stagnant in terms of musicality, as it gets boring quick
[13:29] Alleria: And lastly on that back and forth pattern the new combo makes it more difficult to read all repetitions are marked with NC
[13:31] Alleria: 02:19:003 (2) - this should represent that drum snare in the same way you did the entire section beore it, instead of the way you represented that other sound it serves as a subtle build-up
[13:31] Alleria: 02:19:603 (3) - ideally this would be one of those curved sliders as well, but that can be neglected for the spinner as you did (so up to your own discretion) there is no sound to represent the slider. It's like 1 2 2 1 2 2 1, and that's it. It's not 1 2 2 1 2 2 1 2 2, in which if it's the latter that is right, I would have followed this rule as well.
[13:33] Alleria: I actually rather like your maps that's why I want you to improve
Thank you for feedback!
Winnie
It's Fucking Amazing that's what I think of it. You mapped to what you heard which is good and not to borderline out of control which I like in mappers. Idk man it's pretty. Simple and Clean how I like it 8-) Anyone who posts under me after this comment with negative feedback has no taste and are PP mappers.
Topic Starter
ScubDomino

Kocari wrote:

It's Fucking Amazing that's what I think of it. You mapped to what you heard which is good and not to borderline out of control which I like in mappers. Idk man it's pretty. Simple and Clean how I like it 8-) Anyone who posts under me after this comment with negative feedback has no taste and are PP mappers.
Holy fcuk thanks :D
Doguu
I like the style a lot.

One thing I do think could be better is the slider tumors are a bit excessive in the intro. It has less appeal there than the rest of the map imo. I don't think they should be removed completely just lessened (00:10:203 (1) like...wat). Also consider putting the tumors on slider ticks to give them a bit more impact; although unnecessary for the whole map, there's not a lot going on here and that would spice up the feeling the player gets by having the impact of the tumors and ticks combined.
Topic Starter
ScubDomino

Doguu wrote:

I like the style a lot.

One thing I do think could be better is the slider tumors are a bit excessive in the intro. It has less appeal there than the rest of the map imo. I don't think they should be removed completely just lessened (00:10:203 (1) like...wat). Also consider putting the tumors on slider ticks to give them a bit more impact; although unnecessary for the whole map, there's not a lot going on here and that would spice up the feeling the player gets by having the impact of the tumors and ticks combined.
y even try to mod a gyed tumor map
Either way i dont really feel like making it so, since none of the ticks are supposed to be in downbeats intentionally
rHO
very cute map
Topic Starter
ScubDomino

smh wrote:

very cute map
ur a cute map
gco
03:25:403 (1) - i think maybe change to a different pattern from here? it gets boring playing that same pattern for like 20 seconds straight imo
Topic Starter
ScubDomino

gco wrote:

03:25:403 (1) - i think maybe change to a different pattern from here? it gets boring playing that same pattern for like 20 seconds straight imo
modding a graved map xd
also no, when I made this I had some visual contrast in mind, this section is restricted to only vertical sliders.
gco
01:04:603 (2) - make slider velocity 2.0 since it is for the rest of the sliders in this section with the same sound
Topic Starter
ScubDomino
literally dont mod this bro its graved
Wriothesley
why tho this deserves rank
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply