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RADWIMPS - Sparkle

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Topic Starter
CABERMAN
This beatmap was submitted using in-game submission on Wednesday, 8 November 2017 at 8:26:38 PM

Artist: RADWIMPS
Title: Sparkle
Source: 君の名は。
BPM: 124
Filesize: 8766kb
Play Time: 02:36
Difficulties Available:
  1. Hard (3.73 stars, 281 notes)
  2. Insane (4.63 stars, 316 notes)
  3. Ore (2.65 stars, 27 notes)
Download: RADWIMPS - Sparkle
Information: Scores/Beatmap Listing
---------------
wow maPPing is hard
smh hard 2 find mods
im desperate
imma sell my soul for one .-.
background: https://images2.alphacoders.com/742/thu ... 742320.png
Easy: Haven't started yet
Hard:Doing a rework on this one :)
Insane: so much rework omg [ Seriously this is my 4th rework of ths sht. ]
Ore: i dont know why im trying to make this one lol
SawySavvy
Lovely piano song, very clean sound/mp3.
Since i play piano myself it hooked my interest :)

Modding for Insane
Gonna start with the very first notes in your song
3 single taps: 00:02:118 (1,2,3) -
Followed by repeat sliders: 00:02:602 (1,1,1,1) -
Mixed with more single taps: 00:04:538 (1,2,3,1,2,3,1,2,3) -

All the pianist is doing here is playing the same 3 notes, with the same 3 fingers over and over again.
Thus i think it would be suiting if you mapped this sound the same way this entire intro before the left hand joins in.
I would suggest to remove all the single taps and only use repeat sliders to warm up the player with the tempo and then later when you mix in the left hand, that's when you start using the single taps to up the tempo + feeling of that right hand.

----

I poked you in game and you said that your slider usage is mainly to represent the left hand and the vocals. Wich is fair.
But there are a lot of left hand notes who are NOT sliders, but quite a few that are?
This makes it feel somewhat random. I think what would suit best, and as you stated your idea was, would be to just make each left hand note a slider.
This would remove the ''random'' feeling you get right now.

Examples of left hand notes that are single taps:
00:06:957 (3) -
00:10:828 (3) -
00:11:312 (3) - (This is normal right hand notes that for some reason is a slider?).
00:11:796 (2) -
00:12:764 (2) -
00:13:248 (2) - (again, not a left hand note, but yet a slider).
^ The end of that slider, aka: 00:13:731 - -> That's a left hand note. Start a slider here instead of ending one.
00:14:215 (3) -
^ Same thing with this slider, the left hand note is at the end of the slider, not the start.
00:18:570 (3) -
00:19:054 (3) -
^ Same slider thing
00:20:344 (1) -
^ Same slider thing
00:21:312 (2) -
^Same slider thing.

Not gonna write them all since this list grows rather long then i'm affraid, but i'm sure you get the idea by now.
Since your idea is to slider map the left hand, you have to pay real close attention to said left hand.
In this case it almost always START on a white tick, keep that in mind. (The left hand is really following that white tick rythm.).

-----

Lets review some of your vocals now then :)

First slider:
00:22:280 (3) -
^ He sings two short words, i think they're better represented with 2x single taps.

00:23:409 (2) -
^ This is a good way to end a vocal slider, one tick before the next white one. But then you placed 00:24:538 (3) - a bit late, missing that left hand note.
Moving that left hand slider to the white tick you so nicely left open -> Then removing the next slider to map the right hand with single taps (following your own pattern), it would look something like this: https://puu.sh/y41w2/97d8cb1853.png

00:27:280 (2) -
^ You used a 1/6 beat here. Try to stick to 1/3 unless it's really calls for 1/6. Ending the slider at 00:27:925 - really suits the rythm better.
00:28:248 (4) -
^ Same thing for this slider. End it at 00:28:731 -

00:29:215 (1) -
If you end this slider one tick earlier at: 00:29:538 -
Then you leave the white tick open to start your single tapping, making the CLICKING rythm better suit the vocals.


00:30:506 (7) -
This repeat slider works rythm wise, but does not represent the vocals very well.
Perhaps making that entire combo chain something like this: https://puu.sh/y41Fn/24c7b6b84c.png
It better represents the vocals if you ask me.


00:32:118 (1) -
This slider starts on a good left hand note, but also ends at one. Perhaps make it shorter and make a new slider/single tap on the white tick to better represent the left hand on the piano?

----

Before i can move on futher i think we have to talk about a basic in rythms.
You have your CLICKING rythm.
That's the start of sliders and single tap, as the name suggest: When you have to click.

Then you also have your HITSOUND rythm, that's slider ends and repeat slider ends. When a hit sound goes of but you're not clicking.
Using your end of a slider in order to represent such a major event as a left hand note here, is not really fair i think.
It really calls for a CLICK.

So even if your Hitsound goes of there it really does not ''feel'' right when playing. Sure it SOUNDS right but the CLICKING rythm just feels wrong.
So avoid mapping major events in your map with ends of sliders. If a slider end and an other event wanna share the same white tick -> The NEW event takes prio.
So you end the slider 1 tick earlier, leave the white tick open -> Add the new event on the white tick.
That way the hitsound gets a punch to the face -> But your clicking rythm stays on point (and it's a rythm game that we're playing).


---

00:35:022 (2) -
^ Long vocal sound, might wanna make this a 3 tick slider, thus removing 00:35:344 (3) -

00:36:473 (2) -
^ Another slider using the end of it to represent a clicking rythm, it's not wrong or so...I just strongly dissapprove of it.
00:36:957 - needs something where you click.

00:37:441 (1) -
For this combo, i think this would better represent your vocals: https://puu.sh/y41Sh/730f707836.png

00:38:731 (1) -
Avoid using that 1/6, messes with the click rythm you're tought the player up to this point. Since the vocals is a drawn out sound, it really does not sound wrong to place this on 00:38:731 -

00:40:828 (3) -
^ Another slider who ends with a left hand note, shorten it and and a new click even on 00:41:796 -
00:41:151 - I would end it there and start mapping the vocals that start at 00:41:312 -

00:42:764 (1) -
New vocal event on the end note of this slider.
Shorten it and start a new event on the white tick: 00:43:248 -

00:43:731 (3) -
^Same as the one before.

00:45:183 (1) -
¨^ Same (This one would work great as a repeat slider btw) : https://puu.sh/y41ZW/64120e971f.png

00:46:635 (1) - I would exetend this slider with one tick so it ends with 1/3 away from the next white tick, so your new click events start on a white tick.
I would also make it so that the strong changes in the slider represent the rythm.
Your slider art overall is lovely, but you can use the sharp turns to highlight the vocal events: https://puu.sh/y423n/cfab819e61.jpg
^ My red anchors there, happen just as the singer says a word. So you ''feel'' the vocals while following the slider.

-----

I'm gonna end the modding here, since from here on forward it's more or less the same events repeating over and over.
And you're doing the same ''random changes'' here and there.
Try to focus a lot more on consistency and mapping the same sound in a very similar rythm way each time unless the song calls for something else.
And most importantly....Remember that the HITSOUND rythm is not the same as CLICKING rythm.
And Clicking Rythm should take priority over hitsound rythm :)


It's a lot of repeated misstakes so i cut this short, but i hope that my thoughts were of use for you.
I wish you the best of luck with this lovely lil piano song.



Cheers
Sawy
Topic Starter
CABERMAN

SawySavvy wrote:

Lovely piano song, very clean sound/mp3.
Since i play piano myself it hooked my interest :)

Modding for Insane
Gonna start with the very first notes in your song
3 single taps: 00:02:118 (1,2,3) -
Followed by repeat sliders: 00:02:602 (1,1,1,1) -
Mixed with more single taps: 00:04:538 (1,2,3,1,2,3,1,2,3) -

All the pianist is doing here is playing the same 3 notes, with the same 3 fingers over and over again.
Thus i think it would be suiting if you mapped this sound the same way this entire intro before the left hand joins in.
I would suggest to remove all the single taps and only use repeat sliders to warm up the player with the tempo and then later when you mix in the left hand, that's when you start using the single taps to up the tempo + feeling of that right hand.

----

I poked you in game and you said that your slider usage is mainly to represent the left hand and the vocals. Wich is fair.
But there are a lot of left hand notes who are NOT sliders, but quite a few that are?
This makes it feel somewhat random. I think what would suit best, and as you stated your idea was, would be to just make each left hand note a slider.
This would remove the ''random'' feeling you get right now.

Examples of left hand notes that are single taps:
00:06:957 (3) -
00:10:828 (3) -
00:11:312 (3) - (This is normal right hand notes that for some reason is a slider?).
00:11:796 (2) -
00:12:764 (2) -
00:13:248 (2) - (again, not a left hand note, but yet a slider).
^ The end of that slider, aka: 00:13:731 - -> That's a left hand note. Start a slider here instead of ending one.
00:14:215 (3) -
^ Same thing with this slider, the left hand note is at the end of the slider, not the start.
00:18:570 (3) -
00:19:054 (3) -
^ Same slider thing
00:20:344 (1) -
^ Same slider thing
00:21:312 (2) -
^Same slider thing.

Not gonna write them all since this list grows rather long then i'm affraid, but i'm sure you get the idea by now.
Since your idea is to slider map the left hand, you have to pay real close attention to said left hand.
In this case it almost always START on a white tick, keep that in mind. (The left hand is really following that white tick rythm.).

-----

Lets review some of your vocals now then :)

First slider:
00:22:280 (3) -
^ He sings two short words, i think they're better represented with 2x single taps.

00:23:409 (2) -
^ This is a good way to end a vocal slider, one tick before the next white one. But then you placed 00:24:538 (3) - a bit late, missing that left hand note.
Moving that left hand slider to the white tick you so nicely left open -> Then removing the next slider to map the right hand with single taps (following your own pattern), it would look something like this: https://puu.sh/y41w2/97d8cb1853.png

00:27:280 (2) -
^ You used a 1/6 beat here. Try to stick to 1/3 unless it's really calls for 1/6. Ending the slider at 00:27:925 - really suits the rythm better.
00:28:248 (4) -
^ Same thing for this slider. End it at 00:28:731 -

00:29:215 (1) -
If you end this slider one tick earlier at: 00:29:538 -
Then you leave the white tick open to start your single tapping, making the CLICKING rythm better suit the vocals.


00:30:506 (7) -
This repeat slider works rythm wise, but does not represent the vocals very well.
Perhaps making that entire combo chain something like this: https://puu.sh/y41Fn/24c7b6b84c.png
It better represents the vocals if you ask me.


00:32:118 (1) -
This slider starts on a good left hand note, but also ends at one. Perhaps make it shorter and make a new slider/single tap on the white tick to better represent the left hand on the piano?

----

Before i can move on futher i think we have to talk about a basic in rythms.
You have your CLICKING rythm.
That's the start of sliders and single tap, as the name suggest: When you have to click.

Then you also have your HITSOUND rythm, that's slider ends and repeat slider ends. When a hit sound goes of but you're not clicking.
Using your end of a slider in order to represent such a major event as a left hand note here, is not really fair i think.
It really calls for a CLICK.

So even if your Hitsound goes of there it really does not ''feel'' right when playing. Sure it SOUNDS right but the CLICKING rythm just feels wrong.
So avoid mapping major events in your map with ends of sliders. If a slider end and an other event wanna share the same white tick -> The NEW event takes prio.
So you end the slider 1 tick earlier, leave the white tick open -> Add the new event on the white tick.
That way the hitsound gets a punch to the face -> But your clicking rythm stays on point (and it's a rythm game that we're playing).


---

00:35:022 (2) -
^ Long vocal sound, might wanna make this a 3 tick slider, thus removing 00:35:344 (3) -

00:36:473 (2) -
^ Another slider using the end of it to represent a clicking rythm, it's not wrong or so...I just strongly dissapprove of it.
00:36:957 - needs something where you click.

00:37:441 (1) -
For this combo, i think this would better represent your vocals: https://puu.sh/y41Sh/730f707836.png

00:38:731 (1) -
Avoid using that 1/6, messes with the click rythm you're tought the player up to this point. Since the vocals is a drawn out sound, it really does not sound wrong to place this on 00:38:731 -

00:40:828 (3) -
^ Another slider who ends with a left hand note, shorten it and and a new click even on 00:41:796 -
00:41:151 - I would end it there and start mapping the vocals that start at 00:41:312 -

00:42:764 (1) -
New vocal event on the end note of this slider.
Shorten it and start a new event on the white tick: 00:43:248 -

00:43:731 (3) -
^Same as the one before.

00:45:183 (1) -
¨^ Same (This one would work great as a repeat slider btw) : https://puu.sh/y41ZW/64120e971f.png

00:46:635 (1) - I would exetend this slider with one tick so it ends with 1/3 away from the next white tick, so your new click events start on a white tick.
I would also make it so that the strong changes in the slider represent the rythm.
Your slider art overall is lovely, but you can use the sharp turns to highlight the vocal events: https://puu.sh/y423n/cfab819e61.jpg
^ My red anchors there, happen just as the singer says a word. So you ''feel'' the vocals while following the slider.

-----

I'm gonna end the modding here, since from here on forward it's more or less the same events repeating over and over.
And you're doing the same ''random changes'' here and there.
Try to focus a lot more on consistency and mapping the same sound in a very similar rythm way each time unless the song calls for something else.
And most importantly....Remember that the HITSOUND rythm is not the same as CLICKING rythm.
And Clicking Rythm should take priority over hitsound rythm :)


It's a lot of repeated misstakes so i cut this short, but i hope that my thoughts were of use for you.
I wish you the best of luck with this lovely lil piano song.



Cheers
Sawy
had to rework the whole map lol, thanks for the help, it made my map look less random that b4, i made sure the sliders hit the left hand notes and the vocals :)
Hanazono Tae
Insane mod:

most of these points apply throughout the map, not just the listed times.

00:05:989 - increased spacing can be used here to emphasize the louder notes, similar to 00:51:796 (1,2,3,4,1).
00:49:780 (1,2) - 01:13:489 (1,2) - there are a few 1/2 rhythms that should be snapped to 1/3
01:08:570 (2,3,4,5,6,7,1,2) - spacing makes it look like this is all a 1/3 rhythm
01:35:828 (5,1) - the ends of these sliders are unsnapped. you can check for snapping and some other basic errors by pressing ctrl+shift+a in the editor
01:57:844 (1) - adding a circle before this spinner can give the vocals extra impact
this is more subjective, but i think it would be better if the spinner ended on the little piano flourish and the first vocal syllable was mapped normally. this gives more emphasis to both of these sounds.
02:02:118 (1,2,3,4) - this rhythm is hard to read. the objects all have roughly the same spacing, but there is a different amount of time between each note.

some general advice:

much of this map uses wide angles between circles. this isn't bad per se, but it can be more uncomfortable and difficult to play than the narrower angles found at 01:38:893 - the kiai time. i would recommend watching pishifat's youtube videos on flow for more information
Topic Starter
CABERMAN

Hanazono Tae wrote:

Insane mod:

most of these points apply throughout the map, not just the listed times.

00:05:989 - increased spacing can be used here to emphasize the louder notes, similar to 00:51:796 (1,2,3,4,1).
00:49:780 (1,2) - 01:13:489 (1,2) - there are a few 1/2 rhythms that should be snapped to 1/3
01:08:570 (2,3,4,5,6,7,1,2) - spacing makes it look like this is all a 1/3 rhythm
01:35:828 (5,1) - the ends of these sliders are unsnapped. you can check for snapping and some other basic errors by pressing ctrl+shift+a in the editor
01:57:844 (1) - adding a circle before this spinner can give the vocals extra impact
this is more subjective, but i think it would be better if the spinner ended on the little piano flourish and the first vocal syllable was mapped normally. this gives more emphasis to both of these sounds.
02:02:118 (1,2,3,4) - this rhythm is hard to read. the objects all have roughly the same spacing, but there is a different amount of time between each note.

some general advice:

much of this map uses wide angles between circles. this isn't bad per se, but it can be more uncomfortable and difficult to play than the narrower angles found at 01:38:893 - the kiai time. i would recommend watching pishifat's youtube videos on flow for more information

i resnapped the sliders at 01:35:828 (5,1) -
added the a circle before the spinner at 01:57:844 (1) -
As for the wide angles between circles, i also changed it, i used the angles found at 01:38:893 but still mixed it with some wide angles


Thnx 4 ur time lol <3
July - San
Hi-Hi!
From my queue!!

Okay let's see here...

GENERAL!

Kiai Time Starts in 01:38:893 -

Kiai Time Ends in 01:54:377 -

(IN HARD AND INSANE, Fix the kiai time!)

Insane


00:20:506 (8) - (NC Here "New Combo")

00:28:248 (2) - (Cut this to 00:28:731 - )

00:52:441 (5) - (Why This?) (Try to do this..) (Maybe looks better)



01:01:151 (3) - (Why this?) (Try to do the same thing as told you before)

00:54:377 (7) - (Cut this to 00:54:860 - )

00:55:022 - (Put a Circle)

01:05:989 (5) - (Cut this to 01:06:473 - )

01:07:925 (1) - (Add Hitsound "Finish" In the Starts) (Maybe Sounds Better)

01:10:828 (3) - (Add Hitsound "Clap")

01:18:570 (5) - (Add hitsound "Clap")

01:26:312 (1) - (Add hitsound "Clap")

01:34:054 - (Add hitsound "Clap")

01:35:183 (1) - (NC NOT HERE!)

01:36:473 (2) - (NC Here.)

01:38:893 (1) - (Add Hitsound "Finish")

In Kiai Time It's best the hitsounds "Drum"

Since 01:38:893 - to 01:54:377 -

(Hitsounds "Drum")

the speed changes in the insane, from kiai time, look very bad, change them!

Okay that's all..

There are several errors, regarding rhythm, hitsound, and speed, try to fix them!

Good luck dude ;)
Topic Starter
CABERMAN

July - San wrote:

Hi-Hi!
From my queue!!

Okay let's see here...

GENERAL!

Kiai Time Starts in 01:38:893 -

Kiai Time Ends in 01:54:377 -

(IN HARD AND INSANE, Fix the kiai time!)

Insane


00:20:506 (8) - (NC Here "New Combo")

00:28:248 (2) - (Cut this to 00:28:731 - )

00:52:441 (5) - (Why This?) (Try to do this..) (Maybe looks better)



01:01:151 (3) - (Why this?) (Try to do the same thing as told you before)

00:54:377 (7) - (Cut this to 00:54:860 - )

00:55:022 - (Put a Circle)

01:05:989 (5) - (Cut this to 01:06:473 - )

01:07:925 (1) - (Add Hitsound "Finish" In the Starts) (Maybe Sounds Better)

01:10:828 (3) - (Add Hitsound "Clap")

01:18:570 (5) - (Add hitsound "Clap")

01:26:312 (1) - (Add hitsound "Clap")

01:34:054 - (Add hitsound "Clap")

01:35:183 (1) - (NC NOT HERE!)

01:36:473 (2) - (NC Here.)

01:38:893 (1) - (Add Hitsound "Finish")

In Kiai Time It's best the hitsounds "Drum"

Since 01:38:893 - to 01:54:377 -

(Hitsounds "Drum")

the speed changes in the insane, from kiai time, look very bad, change them!

Okay that's all..

There are several errors, regarding rhythm, hitsound, and speed, try to fix them!

Good luck dude ;)
fixed all you mentioned, currently working on the speed changes :)
Plus4j
M4M
I think you need Easy and Normal
I just listed emphasis,because too many point

overall
your source should be "君の名は。"
If you have not TAG,dont write anything remove "none"

Hard
CS change to 4 and ar change to 7
Hard sv recommend 1.4x
object snap too messy,you need use DS to map
00:02:119 (1) - too overmap in Hard
00:50:506 (2) - why use 1.2x sv here 01:07:925 (1) - 01:38:893 (1) - sv too fast
00:26:473 (2,3,4,5,1) - hard to read pls change follow
01:27:764 (1,2,3,4,5,6,7) - ^

Insane
00:02:119 (1) - there is week sound,object too far
01:06:796 (1,2,3) - change to slider there is no need a stream
02:03:570 (4) - ~02:17:602 (1) - too much sv change in same music property,make it consistent

good luck
Topic Starter
CABERMAN

Hey lululu wrote:

M4M
I think you need Easy and Normal
I just listed emphasis,because too many point

overall
your source should be "君の名は。"
If you have not TAG,dont write anything remove "none"

Hard
CS change to 4 and ar change to 7
Hard sv recommend 1.4x
object snap too messy,you need use DS to map
00:02:119 (1) - too overmap in Hard
00:50:506 (2) - why use 1.2x sv here 01:07:925 (1) - 01:38:893 (1) - sv too fast
00:26:473 (2,3,4,5,1) - hard to read pls change follow
01:27:764 (1,2,3,4,5,6,7) - ^

Insane
00:02:119 (1) - there is week sound,object too far
01:06:796 (1,2,3) - change to slider there is no need a stream
02:03:570 (4) - ~02:17:602 (1) - too much sv change in same music property,make it consistent

good luck
Yeah im gonna do a rework on the hard difficulty

On the insane
00:02:119 (1) - i dont get what you mean by this
01:06:796 (1,2,3) - i did it to better represent that part of the song, since its a piano song, using 3 notes instead of one slider makes u feel like u playin that 3 notes on a piano, gettit?
02:03:570 (4) - ~02:17:602 (1) - i put some changes in sv so that the sliders would fit the sound, no need for a long ass slider for that one beat,



anyways u earned a kudosu ty for modding mah map <3 off to mod urs
mantasu
o/ from my q

[Insane]
00:09:860 (3) - a curve should start on the sound 00:10:828 - like in previous sliders
00:09:860 (3,1) - overlap looks bad
00:12:764 (2,1) - better overlap but you could still make it better look by adjusting 00:12:764 (2) - head on the middle of the 00:13:731 (1) - curve
00:15:667 (2,3) - again try to avoid such overlaps
00:23:409 (1) -, 00:27:280 (1) -, 00:31:151 (7) -, 00:38:893 (6,7) - you use too many complex slidershapes. Whether you should make them simpler or map the sounds that they're covering
00:41:312 (1,2,3,4,5,6) - make this star equal
00:45:183 (6) - NC
00:46:635 (13) - ^
01:04:054 (7) - nice one :D
01:04:054 (7,1,2,3) - don't make stream overlap
01:09:860 (9) - NC
01:17:602 (8) - ^
01:29:215 (1,2,3) - fix spacing
01:31:151 (5) - NC
01:35:022 (3) - remove whistle sound from sliderbody
01:37:441 (9) - NC
01:40:828 (7) - ^ make sure your NCs start on the stronger sounds in the whole map (they usually don't go over 8 but in your case it may be 6)
02:04:054 (5) - make it with only one point
02:17:118 (9,10,11) - sound a bit changes, so this could change rotation direction
02:19:538 (4,5) - overlap
02:40:828 - map the end ;)

That's all GL 8-)
Topic Starter
CABERMAN

seselis1 wrote:

o/ from my q

[Insane]
00:09:860 (3) - a curve should start on the sound 00:10:828 - like in previous sliders
00:09:860 (3,1) - overlap looks bad
00:12:764 (2,1) - better overlap but you could still make it better look by adjusting 00:12:764 (2) - head on the middle of the 00:13:731 (1) - curve
00:15:667 (2,3) - again try to avoid such overlaps
00:23:409 (1) -, 00:27:280 (1) -, 00:31:151 (7) -, 00:38:893 (6,7) - you use too many complex slidershapes. Whether you should make them simpler or map the sounds that they're covering
00:41:312 (1,2,3,4,5,6) - make this star equal
00:45:183 (6) - NC
00:46:635 (13) - ^
01:04:054 (7) - nice one :D
01:04:054 (7,1,2,3) - don't make stream overlap
01:09:860 (9) - NC
01:17:602 (8) - ^
01:29:215 (1,2,3) - fix spacing
01:31:151 (5) - NC
01:35:022 (3) - remove whistle sound from sliderbody
01:37:441 (9) - NC
01:40:828 (7) - ^ make sure your NCs start on the stronger sounds in the whole map (they usually don't go over 8 but in your case it may be 6)
02:04:054 (5) - make it with only one point
02:17:118 (9,10,11) - sound a bit changes, so this could change rotation direction
02:19:538 (4,5) - overlap
02:40:828 - map the end ;)

That's all GL 8-)
did what u said, thanks dude! :D
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