Gonna start with the very first notes in your song
3 single taps: 00:02:118 (1,2,3) -
Followed by repeat sliders: 00:02:602 (1,1,1,1) -
Mixed with more single taps: 00:04:538 (1,2,3,1,2,3,1,2,3) -
All the pianist is doing here is playing the same 3 notes, with the same 3 fingers over and over again.
Thus i think it would be suiting if you mapped this sound the same way this entire intro before the left hand joins in.
I would suggest to remove all the single taps and only use repeat sliders to warm up the player with the tempo and then later when you mix in the left hand, that's when you start using the single taps to up the tempo + feeling of that right hand.
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I poked you in game and you said that your slider usage is mainly to represent the left hand and the vocals. Wich is fair.
But there are a lot of left hand notes who are NOT sliders, but quite a few that are?
This makes it feel somewhat random. I think what would suit best, and as you stated your idea was, would be to just make each left hand note a slider.
This would remove the ''random'' feeling you get right now.
Examples of left hand notes that are single taps:
00:06:957 (3) -
00:10:828 (3) -
00:11:312 (3) - (This is normal right hand notes that for some reason is a slider?).
00:11:796 (2) -
00:12:764 (2) -
00:13:248 (2) - (again, not a left hand note, but yet a slider).
^ The end of that slider, aka: 00:13:731 - -> That's a left hand note. Start a slider here instead of ending one.
00:14:215 (3) -
^ Same thing with this slider, the left hand note is at the end of the slider, not the start.
00:18:570 (3) -
00:19:054 (3) -
^ Same slider thing
00:20:344 (1) -
^ Same slider thing
00:21:312 (2) -
^Same slider thing.
Not gonna write them all since this list grows rather long then i'm affraid, but i'm sure you get the idea by now.
Since your idea is to slider map the left hand, you have to pay real close attention to said left hand.
In this case it almost always START on a white tick, keep that in mind. (The left hand is really following that white tick rythm.).
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Lets review some of your vocals now then
First slider:
00:22:280 (3) -
^ He sings two short words, i think they're better represented with 2x single taps.
00:23:409 (2) -
^ This is a good way to end a vocal slider, one tick before the next white one. But then you placed 00:24:538 (3) - a bit late, missing that left hand note.
Moving that left hand slider to the white tick you so nicely left open -> Then removing the next slider to map the right hand with single taps (following your own pattern), it would look something like this:
https://puu.sh/y41w2/97d8cb1853.png00:27:280 (2) -
^ You used a 1/6 beat here. Try to stick to 1/3 unless it's really calls for 1/6. Ending the slider at 00:27:925 - really suits the rythm better.
00:28:248 (4) -
^ Same thing for this slider. End it at 00:28:731 -
00:29:215 (1) -
If you end this slider one tick earlier at: 00:29:538 -
Then you leave the white tick open to start your single tapping, making the CLICKING rythm better suit the vocals.
00:30:506 (7) -
This repeat slider works rythm wise, but does not represent the vocals very well.
Perhaps making that entire combo chain something like this:
https://puu.sh/y41Fn/24c7b6b84c.pngIt better represents the vocals if you ask me.
00:32:118 (1) -
This slider starts on a good left hand note, but also ends at one. Perhaps make it shorter and make a new slider/single tap on the white tick to better represent the left hand on the piano?
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Before i can move on futher i think we have to talk about a basic in rythms.
You have your CLICKING rythm.
That's the start of sliders and single tap, as the name suggest: When you have to click.
Then you also have your HITSOUND rythm, that's slider ends and repeat slider ends. When a hit sound goes of but you're not clicking.
Using your end of a slider in order to represent such a major event as a left hand note here, is not really fair i think.
It really calls for a CLICK.
So even if your Hitsound goes of there it really does not ''feel'' right when playing. Sure it SOUNDS right but the CLICKING rythm just feels wrong.
So avoid mapping major events in your map with ends of sliders. If a slider end and an other event wanna share the same white tick -> The NEW event takes prio.
So you end the slider 1 tick earlier, leave the white tick open -> Add the new event on the white tick.
That way the hitsound gets a punch to the face -> But your clicking rythm stays on point (and it's a rythm game that we're playing).
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00:35:022 (2) -
^ Long vocal sound, might wanna make this a 3 tick slider, thus removing 00:35:344 (3) -
00:36:473 (2) -
^ Another slider using the end of it to represent a clicking rythm, it's not wrong or so...I just strongly dissapprove of it.
00:36:957 - needs something where you click.
00:37:441 (1) -
For this combo, i think this would better represent your vocals:
https://puu.sh/y41Sh/730f707836.png00:38:731 (1) -
Avoid using that 1/6, messes with the click rythm you're tought the player up to this point. Since the vocals is a drawn out sound, it really does not sound wrong to place this on 00:38:731 -
00:40:828 (3) -
^ Another slider who ends with a left hand note, shorten it and and a new click even on 00:41:796 -
00:41:151 - I would end it there and start mapping the vocals that start at 00:41:312 -
00:42:764 (1) -
New vocal event on the end note of this slider.
Shorten it and start a new event on the white tick: 00:43:248 -
00:43:731 (3) -
^Same as the one before.
00:45:183 (1) -
¨^ Same (This one would work great as a repeat slider btw) :
https://puu.sh/y41ZW/64120e971f.png00:46:635 (1) - I would exetend this slider with one tick so it ends with 1/3 away from the next white tick, so your new click events start on a white tick.
I would also make it so that the strong changes in the slider represent the rythm.
Your slider art overall is lovely, but you can use the sharp turns to highlight the vocal events:
https://puu.sh/y423n/cfab819e61.jpg^ My red anchors there, happen just as the singer says a word. So you ''feel'' the vocals while following the slider.
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I'm gonna end the modding here, since from here on forward it's more or less the same events repeating over and over.
And you're doing the same ''random changes'' here and there.
Try to focus a lot more on consistency and mapping the same sound in a very similar rythm way each time unless the song calls for something else.
And most importantly....Remember that the HITSOUND rythm is not the same as CLICKING rythm.
And Clicking Rythm should take priority over hitsound rythm