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posted
This beatmap was submitted using in-game submission on vendredi 12 janvier 2018 at 23:27:50

Artist: PyramiD
Title: Cleopatrysm
Source: 発見!よみがえったBEMANI遺跡
Tags: Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BPM: 190
Filesize: 2304kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1,6 stars, 91 notes)
  2. Hard (3,42 stars, 284 notes)
  3. Insane (5,19 stars, 505 notes)
  4. Jager's Normal (2,17 stars, 185 notes)
  5. Sharu's Insane (4,61 stars, 443 notes)


Download: PyramiD - Cleopatrysm
Information: Scores/Beatmap Listing
---------------
PyramiD - Cleopatrysm

To do : write a better description for the mapset
posted
Wow, sick map, as always !

[Insane]

00:01:192 (1) - Why did you skip the triple here ? owo
00:15:403 (7) - there sliders should start here and all theses sliders end 00:15:560 (1) - should be the head, this should definitly be clickable
00:23:297 (2) - this should be clickable too imo
00:25:824 (2) - ^
00:29:455 (1) - eeee, map this stream please ;-;
00:33:718 (1) - no NC
00:33:875 (2) - NC
00:34:192 (1) - no NC
( c'est des combos de 4 ou 8 beats ici, comme 00:34:508 (1,2,3,4) - et 00:35:139 (1,2,3,4,5,6,7) - )
00:45:245 (1,2,3) - this part isn't very well represented here imo, but idk how to fix hehe
i love the kiai sooooo much, !

[]
It's not a lot but i hope i helped, +1 star ! Good luck senpai !
posted
00:01:192 (1) - Why did you skip the triple here ? owo
00:15:403 (7) - there sliders should start here and all theses sliders end 00:15:560 (1) - should be the head, this should definitly be clickable In fact you are not the first one that points this out, but I have to think about it more because suddenly starting sliders on red ticks here doesn't sound like a great idea to me...
00:23:297 (2) - this should be clickable too imo
00:25:824 (2) - ^
00:29:455 (1) - eeee, map this stream please ;-;
00:33:718 (1) - no NC
00:33:875 (2) - NC
00:34:192 (1) - no NC
( c'est des combos de 4 ou 8 beats ici, comme 00:34:508 (1,2,3,4) - et 00:35:139 (1,2,3,4,5,6,7) - )
00:45:245 (1,2,3) - this part isn't very well represented here imo, but idk how to fix hehe
i love the kiai sooooo much, !

Thanks for the help ! (:
posted
Hi
From my queue!
My queue
M4M
My map: https://osu.ppy.sh/s/597903

Okay let's see here..

---------GENERAL--------------

what's happened with the normal?

Kiai isn't snapped! 01:16:247 -

why here 01:31:722 - it's not mapped?

Easy

01:28:879 (1) - (Add hitsound "Finish")

This looks like a normal!
Lower the stars



Insane



mmmm,fix this please.. :o

00:29:827 (5) - (NC Here "New Combo")

00:30:143 (9) - (And Here NC)

00:47:193 (5) - (NC)

01:30:064 (1) - (Add Hitsound "Finish")

01:16:721 (1) - (Delete this nc)

01:17:985 (1) - (Delete this nc)



Crazy diff xd

Sharu's Insane

00:38:353 (1) - (Add Hitsound "Whistle" Maybe sounds better)

00:48:459 (1) - (Add in this too)

01:07:879 (2) - (Change this for a circle, It's better for me)

01:30:064 (1) - (Add Hitsound "Finish")

That's all


Great map dude!

Good luck! :D
posted
I don't think mapping this part 01:17:985 (1) - is really interesting. Fixed the rest, NC's are okay tho ): thanks !
posted
Hi, m4m here
  1. add gders to tags


Insane:
  1. 00:02:195 (4,5) - 00:07:248 (4,5) - I think transition between these objects doesn't work well because it looks the same as 00:04:722 (2,3,4,5) - here (1/2 gap) and differs from 00:03:459 (3,4,5) - (same 1/4 gap)
  2. 00:04:249 (1) - its a bit weird that you follow synth melody quite accurately previously and skip a few 1/4 sounds here
  3. 00:05:827 (2,3,4) - how about this rhythm to follow melody more closely?
  4. 00:08:274 - perhaps add a note here? or maybe even 2 notes cause there are 2 sounds on 1/6 ticks. 01:11:432 - 01:12:695 - same
  5. 00:08:827 (4,1) - swap nc? because there is change in music on (4)
  6. 00:15:616 (1,2,3,4) - i think would be better to make clicks on red ticks cause there are strong piano sounds, having them mapped passively doesn't reallly feel natural
  7. 00:17:669 - 00:17:985 (1) - how about mapping piano sounds? its hard to tell what does current rhythm here follow. 00:20:512 (1,2,3) - same
  8. 00:56:037 (1,2) - how about slider instead? would follow melody more closely
  9. 00:57:932 (1) - making here such a slow and long slider feels quite underwhelming because there is plenty of things happening in the music and it doesn't seem to emphasize anything. Perhaps try this
  10. 01:00:300 (2) - try 1/4 slider? cause there is sound on blue tick
  11. 01:00:932 (3) - there is no such sound on the sliderend as on 01:00:853 - , its just a prolonged note, I suggest changing to circle
  12. 01:13:406 (2,3) - oh, this spacing is far too big imo, it really contrasts with everything else in this section but music doesn't support that
  13. 01:15:537 (4,5,6,7,8,9,10,11,12,1) - I think its a bit untidy
  14. 01:18:301 (1) - how about 1/4 slider instead to cover that 1/4 synth sound on blue tick? 01:23:352 (1) - same
  15. 01:31:406 - Is map not finished or what? You should probably cut ending part out if you are not gonna map it


Sharu's Insane:
  1. 00:10:090 (4,5) - I believe this spacing should be bigger, now it can be a bit misleading because of its similarity to 00:09:616 (2,3) - (or just have them stacked)
  2. 00:11:827 - As for this section, I didn't quite get why you follow piano so inconsistently. I suggest making click on each strong piano, I believe this way section would feel far more straight forward (00:15:774 - 00:16:722 - 00:17:669 - etc.)
  3. 00:17:827 (4,1) - did you want to make blanket out of this? o.o
  4. 00:32:353 (3) - should be a circle probably
  5. 00:36:301 (2,3) - what's the reason to this weird overmap? 00:38:985 (1) - what does this follow? I guess you could change these to something that follows music more closely
  6. 00:44:037 (1,2) - Too close visually
  7. 01:18:459 (2) - should probably a 1/4 slider instead cause there is same kind of sould on blue tick as 01:18:379 - here


Hard:
  1. 00:09:300 - this diff allows changing of sv but you used it in a pretty odd way. I'd bump sv here a bit cause music changes quite a lot
  2. 00:17:827 (3,4) - I cannot get what do these follow
  3. 00:24:458 (1,2,3,4) - there is no 1/1 bass kick at this point to make these objects, I think its not build-up yet
  4. 00:35:195 (1) - I don't think player at this skill level would read it properly, it looks the same as these 00:25:722 (3) -
  5. 00:37:011 - undermapping here and 00:38:274 (9) - overmapping here is quite odd, maybe try something more representative of a song?
  6. 00:43:090 (8,9) - I don't think its not hard-appropriate and its inconsistent with spacing 00:38:037 (8,9) - here
  7. 00:56:669 - missing snare here seems odd (applies to all similar things)
  8. 01:05:669 (1,2,3) - maybe reverse for better readability? I don't think hard player would guess that these are 3/4 gaps
  9. 01:21:300 (1,2) - but 01:16:248 (1,2) - here you made 1/2 + circle
  10. 01:21:616 (2,3) - make blanket?
  11. 01:22:406 (5,6) - why these suddenly? You follow guitar previously and these stand out
  12. 01:27:458 (8,9) - You didn't stack these previously
  13. 01:28:879 (1,2) - This sv may be way to sudden
  14. 01:29:827 (3,1) - Quite an overwhelming jump for hard diff


Hope I helped. Good luck
posted
Insane:
00:02:195 (4,5) - 00:07:248 (4,5) - I think transition between these objects doesn't work well because it looks the same as 00:04:722 (2,3,4,5) - here (1/2 gap) and differs from 00:03:459 (3,4,5) - (same 1/4 gap) yep
00:04:249 (1) - its a bit weird that you follow synth melody quite accurately previously and skip a few 1/4 sounds here would feel to dense if I map these 1/4 imo
00:05:827 (2,3,4) - how about this rhythm to follow melody more closely? I would like to have that red tick clickable tho. Easier to play.
00:08:274 - perhaps add a note here? or maybe even 2 notes cause there are 2 sounds on 1/6 ticks. 01:11:432 - 01:12:695 - same Yeah but it would be unexpected from player :/
00:08:827 (4,1) - swap nc? because there is change in music on (4) yes
00:15:616 (1,2,3,4) - i think would be better to make clicks on red ticks cause there are strong piano sounds, having them mapped passively doesn't reallly feel natural changed
00:17:669 - 00:17:985 (1) - how about mapping piano sounds? its hard to tell what does current rhythm here follow. 00:20:512 (1,2,3) - same Yeah but these are 1/1, they still feel natural to play.
00:56:037 (1,2) - how about slider instead? would follow melody more closely Almost unnoticeable, and it would make no variation with 00:56:985 (1,2,3) - that sounds way more intense
00:57:932 (1) - making here such a slow and long slider feels quite underwhelming because there is plenty of things happening in the music and it doesn't seem to emphasize anything. Perhaps try this It is supposed to be underwhelming in fact, brings more emphasis to next notes.
01:00:300 (2) - try 1/4 slider? cause there is sound on blue tick can't even hear it xD
01:00:932 (3) - there is no such sound on the sliderend as on 01:00:853 - , its just a prolonged note, I suggest changing to circle I don't really like it, a circle would make the pattern feel empty.
01:13:406 (2,3) - oh, this spacing is far too big imo, it really contrasts with everything else in this section but music doesn't support that reduced
01:15:537 (4,5,6,7,8,9,10,11,12,1) - I think its a bit untidy Maybe, but it plays really well, doesn't it ?
01:18:301 (1) - how about 1/4 slider instead to cover that 1/4 synth sound on blue tick? 01:23:352 (1) - same It doesn't feel necessary to me.
01:31:406 - Is map not finished or what? You should probably cut ending part out if you are not gonna map it Yeah, I should

Hard:
00:09:300 - this diff allows changing of sv but you used it in a pretty odd way. I'd bump sv here a bit cause music changes quite a lot Spacing does the job
00:17:827 (3,4) - I cannot get what do these follow Guitar
00:24:458 (1,2,3,4) - there is no 1/1 bass kick at this point to make these objects, I think its not build-up yet They sound pretty clear to me
00:35:195 (1) - I don't think player at this skill level would read it properly, it looks the same as these 00:25:722 (3) - AR makes it readable, just got testplayers to check that.
00:37:011 - undermapping here and 00:38:274 (9) - overmapping here is quite odd, maybe try something more representative of a song? I don't really get your point, I think you made a mistake with timestamps
00:43:090 (8,9) - I don't think its not hard-appropriate and its inconsistent with spacing 00:38:037 (8,9) - here fixed
00:56:669 - missing snare here seems odd (applies to all similar things) I did that even for insane tbh lol
01:05:669 (1,2,3) - maybe reverse for better readability? I don't think hard player would guess that these are 3/4 gaps AR makes it obvious
01:21:300 (1,2) - but 01:16:248 (1,2) - here you made 1/2 + circle First one is more intense
01:21:616 (2,3) - make blanket? yes
01:22:406 (5,6) - why these suddenly? You follow guitar previously and these stand out Changed
01:27:458 (8,9) - You didn't stack these previously changed
01:28:879 (1,2) - This sv may be way to sudden seems playable according to testplays
01:29:827 (3,1) - Quite an overwhelming jump for hard diff reduced


Thanks !
posted
Results given in [x, y] formats
[Easy]
Nothing Detected!
[Hard]
Object at 00:17:827 - should be placed at: [370, 80] currently at: [369, 81] to move in line with slider at time 00:17:353 -
[Insane]
Object at 00:03:301 - should be placed at: [370, 255] currently at: [373, 258] to blanket slider body at time 00:02:827 -
Object at 00:13:406 - should be placed at: [314, 74] currently at: [315, 75] to move in line with slider at time 00:13:564 -
Object at 00:19:722 - should be placed at: [71, 137] currently at: [72, 138] to move in line with slider at time 00:19:880 -
Object at 01:19:564 - should be placed at: [332, 24] currently at: [333, 25] to move in line with slider at time 01:19:248 -
Object at 01:23:511 - should be placed at: [273, 320] currently at: [274, 317] to blanket slider body at time 01:23:827 -
Object at 01:25:090 - should be placed at: [359, 36] currently at: [360, 37] to move in line with slider at time 01:25:248 -
[Jager's Normal]
Object at 00:23:669 - should be placed at: [215, 347] currently at: [216, 348] to move in line with slider at time 00:23:037 -
Object at 00:45:616 - should be placed at: [41, 67] currently at: [40, 68] to move in line with slider at time 00:44:669 -
Object at 01:19:248 - should be placed at: [497, 295] currently at: [496, 296] to move in line with slider at time 01:18:774 -
[Sharu's Insane]
Object at 00:10:090 - should be placed at: [164, 298] currently at: [165, 299] to move in line with slider at time 00:09:774 -
Object at 00:50:353 - should be placed at: [333, 187] currently at: [334, 188] to move in line with slider at time 00:50:038 -
Stacked stuff will likely be off, so if those give wrong results, you can ignore those.
posted
okay sorry it took me ages to mod it but here i am

00:15:773 (2) - snap
00:16:404 (4) - snap
"Kiai isn't snapped! 01:16:247" :thinking:

00:01:248 - you could map something here
00:05:511 - wouldn't it be a better solution here:

00:10:406 (1) - another suggestion:

00:17:669 - you shouldn't be skipping important sounds here
00:18:774 (3) - map 2 circles here instead of a single slider
00:20:985 (2,3) - check this part visually
00:21:932 (1) - might be an overkill, however, if this could line up with 00:21:616 (4,5) - with the same spacing as 00:21:616 (4,5) - , if would look better
00:25:722 (1,2) - visuals please
00:25:880 (2,3,4) - this pattern should be fixed. visually talking
00:26:985 (1,3) - blanket could be done better

ok. i guess i'll stop here with blanks. i think you can find it by yourself. this mod would get enlarged really quickly and wouldn't give the right feedback. so to keep it as short as possible, i'll mention only the most important parts.

00:27:774 - don't ignore these sounds
00:28:879 (3) - this could be mapped in 3 circles
00:29:511 - why not spice it up a little and make this stream with gently increasing spacing?
00:32:669 (8) - undermapped
00:43:407 (1) - you could make this slider stand out
00:45:774 (3) - super risky jump, it's just to far and can be misreaded very easily
00:45:932 (1) - check

00:49:407 (4) -

00:55:564 - same as the beginning - you could map something there
00:58:880 (2,4) - on purpose? if yes, then also make 00:59:984 (1,3) - similar because atm they're different
01:00:459 (3,3) - check these
01:01:090 (1,4) - also you stack here compared to previous 00:56:037 (1,4) -
01:11:195 (1,2) - should be similar to 01:08:669 (1,2,3) -
00:17:827 (4,1) - super weird, make it pretier
00:19:880 (3) - i don't get it why it's so long, it could end 00:20:195 -
00:22:406 (2,3,4,1) - divide this into two pairs: 00:22:406 (2,3) - 00:22:880 (4,1) - and what can i tell without checking - spacing. firstly you use 1,23 and then reduce to 1,14. you should keep it consistent because right now it's messy
00:25:248 (4,5) - don't stack here - the piano is playing different notes
00:44:037 (1,2) - first is too close to the second slider
00:45:774 (2,1) - again i would stack because it's better to emphasize downbeat 00:45:932 (1) - which is different sound
00:53:511 (1) - you could edit this slider so it doesn't touch 00:53:037 (2) -
01:12:774 (4,1) - blanket

there are more visual issues, like blankets and spacing, some sliders could be improved.
00:17:827 (3,4) - too small blanket
00:24:458 (1,2,3,4) - undermapped
00:46:406 (2) - spacing
01:24:932 (7,9) - wouldn't stack here because it's hard to read - you don't really expect it to be there

again. you should check spacing here. some sliders could be improved.
also make sure everthing is snapped. check the aimod.
00:02:827 (3,1) - spacing is smaller than previous
00:22:722 (2) - spacing
00:23:985 (5) - ^
00:35:827 (1,2) - ^
00:56:669 (2,3) - ^
00:57:932 (5,6) - ^
00:59:195 (7,8) - ^ altho it's similar to 01:00:458 (1,2) - , however, should be improved
01:02:985 (1,2) - ^
01:05:827 (2) - ^
01:17:037 (3,1) - spacing
try fixing: https://osu.ppy.sh/ss/9520004

check spacing.
00:04:248 (2,1) - overlaps
00:09:300 (2) - too close
00:56:037 (1,2) - overlaps
00:58:564 (1,2) - ^

check spacing.
get rid of all unnecessary inherited points


i hope it helped.
good luck!
posted
Hey

[Insane]
00:15:773 (2) - snap
00:16:404 (4) - snap
"Kiai isn't snapped! 01:16:247" :thinking:

00:01:248 - you could map something here
00:05:511 - wouldn't it be a better solution here: Actually no because I couldn't put some spacing lol
00:10:406 (1) - another suggestion: Doesn't really work to me, this part should be a transition so it has to be easy.
00:17:669 - you shouldn't be skipping important sounds here
00:18:774 (3) - map 2 circles here instead of a single slider
00:20:985 (2,3) - check this part visually
00:21:932 (1) - might be an overkill, however, if this could line up with 00:21:616 (4,5) - with the same spacing as 00:21:616 (4,5) - , if would look better
00:25:722 (1,2) - visuals please
00:25:880 (2,3,4) - this pattern should be fixed. visually talking
00:26:985 (1,3) - blanket could be done better

ok. i guess i'll stop here with blanks. i think you can find it by yourself. this mod would get enlarged really quickly and wouldn't give the right feedback. so to keep it as short as possible, i'll mention only the most important parts.

00:27:774 - don't ignore these sounds This is build-up, I don't need mapping them.
00:28:879 (3) - this could be mapped in 3 circles Same
00:29:511 - why not spice it up a little and make this stream with gently increasing spacing? The flow already seems to do it
00:32:669 (8) - undermapped It sounds ok to me, don't really know...
00:43:407 (1) - you could make this slider stand out
00:45:774 (3) - super risky jump, it's just to far and can be misreaded very easily
00:45:932 (1) - check
Image
00:49:407 (4) -
Image
00:55:564 - same as the beginning - you could map something there Doesn't feel necessary, would just confuse players imo
00:58:880 (2,4) - on purpose? if yes, then also make 00:59:984 (1,3) - similar because atm they're different I don't really get your point, in what way are they different ? The second timestamp uses a reverse slider because that sound needs more emphasis.
01:00:459 (3,3) - check these
01:01:090 (1,4) - also you stack here compared to previous 00:56:037 (1,4) -
01:11:195 (1,2) - should be similar to 01:08:669 (1,2,3) - I don't think so

[Hard]
00:17:827 (3,4) - too small blanket ??
00:24:458 (1,2,3,4) - undermapped Harder than Normal, easier than Insane. It fits imo.
00:46:406 (2) - spacing
01:24:932 (7,9) - wouldn't stack here because it's hard to read - you don't really expect it to be there Yeah, I'll get testplays to see how it is interpreted.

[Easy]
00:04:248 (2,1) - overlaps This one is fine tho, doesn't make it unreadable
00:09:300 (2) - too close
00:56:037 (1,2) - overlaps
00:58:564 (1,2) - ^ Same


Thanks for the help !
posted

July - San wrote:

Sharu's Insane

00:38:353 (1) - (Add Hitsound "Whistle" Maybe sounds better)

00:48:459 (1) - (Add in this too)

01:07:879 (2) - (Change this for a circle, It's better for me) no this sound is there during a 1/1

01:30:064 (1) - (Add Hitsound "Finish")

hs are 6th

h4d0uk3n1 wrote:

Sharu's Insane:
  1. 00:10:090 (4,5) - I believe this spacing should be bigger, now it can be a bit misleading because of its similarity to 00:09:616 (2,3) - (or just have them stacked) ok
  2. 00:11:827 - As for this section, I didn't quite get why you follow piano so inconsistently. I suggest making click on each strong piano, I believe this way section would feel far more straight forward (00:15:774 - 00:16:722 - 00:17:669 - etc.) No because it wouldnt emphasize as much the stronger sounds
  3. 00:17:827 (4,1) - did you want to make blanket out of this? o.o not really but i can i guess
  4. 00:32:353 (3) - should be a circle probably why o.o
  5. 00:36:301 (2,3) - what's the reason to this weird overmap? 00:38:985 (1) - what does this follow? I guess you could change these to something that follows music more closely its not overmapped and it emphasize 00:36:459 (1) - 00:38:985 (1) - follows the wub starting there 00:38:985 - listen to the music closely
  6. 00:44:037 (1,2) - Too close visually fixed
  7. 01:18:459 (2) - should probably a 1/4 slider instead cause there is same kind of sould on blue tick as 01:18:379 - here i did this for variety

niyuji wrote:

00:17:827 (4,1) - super weird, make it pretier blanked wow so much change
00:19:880 (3) - i don't get it why it's so long, it could end 00:20:195 - ask the piano
00:22:406 (2,3,4,1) - divide this into two pairs: 00:22:406 (2,3) - 00:22:880 (4,1) - and what can i tell without checking - spacing. firstly you use 1,23 and then reduce to 1,14. you should keep it consistent because right now it's messy i dont organise my object with DS but with visual pacing, i improved a bit visual spacing here
00:25:248 (4,5) - don't stack here - the piano is playing different notes ok
00:44:037 (1,2) - first is too close to the second slider fixed
00:45:774 (2,1) - again i would stack because it's better to emphasize downbeat 00:45:932 (1) - which is different sound yea i would stack too
00:53:511 (1) - you could edit this slider so it doesn't touch 00:53:037 (2) - ok
01:12:774 (4,1) - blanket fixed
there are more visual issues, like blankets and spacing, some sliders could be improved.
https://puu.sh/ylKQ6/15647b52cb.osu
posted

Arphimigon wrote:

Results given in [x, y] formats

[Jager's Normal]
Object at 00:23:669 - should be placed at: [215, 347] currently at: [216, 348] to move in line with slider at time 00:23:037 -
Object at 00:45:616 - should be placed at: [41, 67] currently at: [40, 68] to move in line with slider at time 00:44:669 -
Object at 01:19:248 - should be placed at: [497, 295] currently at: [496, 296] to move in line with slider at time 01:18:774 -

thanks, aesthetics problems fixed

niyuji wrote:

okay sorry it took me ages to mod it but here i am

Jager's Normal
00:02:827 (3,1) - spacing is smaller than previous
00:22:722 (2) - spacing
00:23:985 (5) - ^
00:35:827 (1,2) - ^
00:56:669 (2,3) - ^
00:57:932 (5,6) - ^
00:59:195 (7,8) - ^ altho it's similar to 01:00:458 (1,2) - , however, should be improved
01:02:985 (1,2) - ^
01:05:827 (2) - ^
01:17:037 (3,1) - spacing
try fixing: https://osu.ppy.sh/ss/9520004 Fixed

check spacing.
i hope it helped.
good luck!
all spacing problems fixed, thanks you :)
osu file format v14

[General]
AudioFilename: Cleopatrysm.mp3
AudioLeadIn: 0
PreviewTime: 76090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9300,30458,33300,35827,66458,71195,76248,82824,88879
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Cleopatrysm
TitleUnicode:Cleopatrysm
Artist:PyramiD
ArtistUnicode:ピラミッ℃
Creator:6th
Version:Jager's Normal
Source:発見!よみがえったBEMANI遺跡
Tags:Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BeatmapID:1460554
BeatmapSetID:675326

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg11.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
m4m fulfillment

sorry, i really did look thru your set and all your lower difficulties are spotless, and i literally can't say anything about sharu's GD, it was too clean...
so just a word or two on your insane, which was also insanely good (i just had some opinions on it)

00:10:248 (3,1) - i lilke the pattern a lot but i feel like there should be lots more spacing considering how it resembles 1/2 spacing in the calm part (at 00:01:248 (1) - ) before but now its not calm
on another note, it would make me happier to have 00:10:406 (1) - be the other way, but i know that the flow would be worse into 00:11:511 (1,2) -
here is my though on an alternative:


notice 00:10:248 (3) - stacked on tail
and i reversed 00:10:406 (1) -
00:18:774 (3) - i think you added the previous triplets in the section as ornaments and to feel good to play and still fitting the music, but i dont think this particular repeated slider fits the music
00:33:301 (1,2,3,4) - stylistically what if you shrank this to build up into 00:33:933 (1,2,3,4) - and then 00:34:564 (1,2,3,4) - ?
00:36:459 (1) - im not used to seeing active slider tails in modern mapping, (and it plays sorta awk) so consider making this short and starting the stream on the white tick. and then going by this, the cutstream should be at 00:37:090 (5) - instead of 00:37:169 (6) -
00:39:301 (5,6) - have you considered making these kicksliders to reflect the "WA WA" in the song?
00:41:511 (1) - same as before, but the fact that its repeated makes it seem like you have some other motive in mind that im not seeing
00:43:879 (2,1) - i think the spacing is too close given 00:44:037 (1) - seems to be important
00:44:669 (1,2,3,4,1,2,3) - this part seems awfully like triplet rhythm to me (actually its pretty fucked up and hard to tell lmao)
00:50:353 (1) - i dont really like the flow into the next note
00:57:932 (1) - i think you want to make this section very sparse on purpose, but personally id like to see a rhythm that better fits the music for this part, something like

01:11:195 (1,2) - i think you should map all the rhythm here and at 01:12:301 (1,2) - if you dont want to use two hitcircles, try using a kickslider instead
01:29:353 (2) - i think this is too "simple" and diagonal and it doesnt fit the map aesthetic
how about something like this?


if you are going for rank, good luck on the set. (and maybe map the rest of the mp3 or get it cut)
posted
sorry i'm so late my dude

[General]

your background is kinda low res, i would try find a higher resolution one (at least 1366x768), maybe try waifu2x?
30 seconds of unmapped mp3 is kinda pushing what i would think is acceptable, i would maybe add a fade out and cut or something to reduce the filesize
check aimod, kiai is apparently unsnapped by 1ms in guest diffs

[Easy]

00:04:248 (2,1) - snap this to 1.3x ds like you do for the rest of the map to avoid this kinda ugly overlap
00:09:300 (2) - since there is no break here i would try to map this section with at least something, maybe a 3/2 slider or a more complex rhythm like this?
00:45:932 (1,2) - ds, if you're unsure where to put it, maybe try doing something like this
00:40:248 (1) - i would try make the downbeat of this clickable since the current clickable note sounds like it's winding down into the next bar of the music, and i would argue the downbeat here is much more important than the guitar fade here
01:15:616 (1,1) - i would try to avoid stacks in easy diffs since its kinda confusing to noobs

[Jager's Normal]

main issue with this diff is nc's its really inconsistent and seems like it's trying to accommodate for every layer of the music at once instead of focusing on one per section. try to nc with every new phrase of the music, so for example when a section of the melody you follow ends and theres a clear change, nc then instead of when the drums change every time like you do sometimes atm

00:12:932 (1) - remove nc, its inconsistent with the rest of your nc patterning
00:38:353 (5) - nc
00:42:774 (3,4) - i would turn this into a 1/1 slider since i think reducing the note density here and following the guitar fade might be better since there isn't much contrast between the two loud drums before here 00:42:143 (1,2) - and these two notes
01:05:511 (1,2,3) - this looks very misleading as the drums are hitting on the 1/3 tick and it looks like you're trying to follow them. i would suggest making a 1/3 repeat slider or making it more obvious you're hitting the 1/1 ticks
01:29:669 (3) - i would turn this into two hit circles because of how powerful the drums and and because this is the climax of the map, increasing the note density would be more satisfying to play imo

[Hard]

update bug lol zzzzz

00:53:511 (1) - reduce ds here, this is the biggest jump in the map and feels like a really big diff spike for a hard diff, i would move it closer so the visual spacing between 00:52:564 (7,9,1) - is equal on both sides
01:05:037 (1) - maybe turn this into a slider to continue following the held synth notes you used here 01:03:616 (1,2,3) - ?

cool

[Sharu's Insane]

artist + source clash with all diffs
normally not a fan of perfect stacks, but i actually think it suits the maps design pretty well so nice job

00:14:195 (1) - not sure if this is meant to be a soft whistle hitsound? this one sounds kinda outta place considering the rest are all soft sampleset whistles
00:43:406 (1,1) - nazi fix parallel
01:06:143 (1) - remove nc

cool also

[Insane]

considering how hard this diff is i would actually maybe consider renaming to extra, but its up to you
preview point clashes with all diffs
check aimod for unsnaps

01:06:144 (3) - i don't think this needs to be a repeat slider since the drum pattern doesn't repeat a third time, it just stops on the downbeat, i would suggest replacing with a circle

honestly i really like this diff and wouldn't change much about it

overall nice mapset, altho i think the lower diffs could use some more work

gl!
posted
Hi !

JeZag :

00:10:248 (3,1) - The high spacing between (2) and (3) keep the emphasis proper imo. I wanted the last slider to be different btw, so the different direction is okay lol
00:33:301 (1,2,3,4) - The spacing is already quite low.
00:36:459 (1) - What bothers me in that is the inaccuracy of the pattern in terms of rhythm. It doesn't seem to follow the music that much. Starting streams on blue tick give pressure on them imo.
00:44:669 (1,2,3,4,1,2,3) - I don't really get your point ):
00:57:932 (1) - Mapping those sounds would feel weird to me since they are on red tick and quite unnatural to click.
01:11:195 (1,2) - idk, mapping them would feel to dense imo.
01:29:353 (2) - I really like the current shape tbh... ): will change if many people complain.
Fixed the rest.

Log Off Now : fixed everything.

Thanks !
posted

Log Off Now wrote:

sorry i'm so late my dude


[Jager's Normal]

main issue with this diff is nc's its really inconsistent and seems like it's trying to accommodate for every layer of the music at once instead of focusing on one per section. try to nc with every new phrase of the music, so for example when a section of the melody you follow ends and theres a clear change, nc then instead of when the drums change every time like you do sometimes atm

00:12:932 (1) - remove nc, its inconsistent with the rest of your nc patterning
00:38:353 (5) - nc
00:42:774 (3,4) - i would turn this into a 1/1 slider since i think reducing the note density here and following the guitar fade might be better since there isn't much contrast between the two loud drums before here 00:42:143 (1,2) - and these two notes
01:05:511 (1,2,3) - this looks very misleading as the drums are hitting on the 1/3 tick and it looks like you're trying to follow them. i would suggest making a 1/3 repeat slider or making it more obvious you're hitting the 1/1 ticks
01:29:669 (3) - i would turn this into two hit circles because of how powerful the drums and and because this is the climax of the map, increasing the note density would be more satisfying to play imo


gl!

fixed everything, thanks you !
osu file format v14

[General]
AudioFilename: Cleopatrysm.mp3
AudioLeadIn: 0
PreviewTime: 76169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9300,30458,33300,35827,66458,71195,76248,82824,88879
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Cleopatrysm
TitleUnicode:Cleopatrysm
Artist:PyramiD
ArtistUnicode:ピラミッ℃
Creator:6th
Version:Jager's Normal
Source:発見!よみがえったBEMANI遺跡
Tags:Nekomata Master 96 Sota Fujimori Shoccho Akhuta Camellia Jager-kun Sharu
BeatmapID:1460554
BeatmapSetID:675326

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg11.jpg",0,0
//Break Periods
2,66343,71138
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted

Log Off Now wrote:

sorry i'm so late my dude

[Sharu's Insane]

artist + source clash with all diffs
normally not a fan of perfect stacks, but i actually think it suits the maps design pretty well so nice job

00:14:195 (1) - not sure if this is meant to be a soft whistle hitsound? this one sounds kinda outta place considering the rest are all soft sampleset whistles ok
00:43:406 (1,1) - nazi fix parallel ok
01:06:143 (1) - remove nc i prefer keep the nc on this intense note

cool also
https://puu.sh/yvpeN/b3c2c2f94e.osu
posted
Late M4M

[Easy]
00:09:616 - why break here? song is just about going to be intense
00:11:827 - not agree with rhythm you put at here... you put all objects on white tick but actually music here is not that case. And hitsound here are not significant at all... i'll say, kinda hard for noob to follow. like 00:16:564 (3) - i will surely click on 00:16:564 (3) - up to you thio
00:24:143 - add a note here?
00:41:511 - sudden clap
00:48:143 (3) - i don't think this one is necessary
01:21:300 (3) - NC this plz. do what you did at 01:16:248 (1) -
01:47:511 (2) - del this for rhythm consistency

[jager's Normal]
00:01:722 (1) - begin at corner in lower diff is not a good idea lol
00:03:774 (4) - 1/2 is enough
00:08:827 (5) - ^, but this one feels kinda ok since it is at turning of the music
00:24:300 - make some difference plz. music getting intense
00:25:564 (4,5) - why 3/4 :/
00:35:195 - spinner stop here will be more proper
00:39:774 (4) - 1/2 is enough

[sharu's insane]
00:16:722 - why not clickable
00:28:248 (1) - ctrl+g? you cannot emphasize with just nc when all those slider have similar ds and point downside together

[Insane]
00:04:406 - don' t know why u ignore 1/4 here as you followed everything in previous part
00:05:985 - clickable?
00:08:195 - i know it's 1/6 but simply ignore this is not a good idea
00:37:406 (1) - 3/4 slider + note will be cool
00:44:906 - not clickable? really wierd
00:58:880 (2,4) - minor stack problem
00:56:195 (2) - this note is not necessary imo
01:15:774 (7) - nc? btw i really love this pattern


GL~
posted
Greetings.

[insane]
  1. 00:09:301 (1,2) - these two are getting nice emphasis while 00:10:406 (1) - which sounds imo even stronger has low spacing on it. I think it should be a good idea to space that too. Sections in songs usually end with a bang or with a intensity stop, this sounds like a bang ;d.
  2. 00:13:801 (7) - Firstly, this is an overmap, second, 00:13:880 (8) - this sound breaks my earphones, having it on 0 spacing gives it no impact. In my ideal world, https://i.imgur.com/CvalrND.jpg this would be the best place for it (notice how I NCed it bcs its really strong).
  3. 00:14:195 (1) - making this into 3/4 and having the sliderend clickable will emphasize the drum much better which I think deserves emphasis since it sounds stronger than the sliderhead.
  4. 00:15:459 (1,2,3,4) - I really think you should think of something better aesthetically, it's just too plain atm. Btw 00:16:090 (3,4) - have really loud guitar backing them up compared to first sliders so I'd suggest to make that emphasized with different kind of patterning and bigger spacing.
  5. 00:17:512 (3) - By making this into two circles you will follow the instrument you were till now, the high pitched notes, while still following the irregular drum timing.
  6. 00:18:774 (3) - I don't hear any 1/4
  7. 00:23:986 (4) - Idk but following the loud piano noise in the background could be done much better by making this into two 1/4 sliders.
  8. 00:25:169 - this sound reminds of a soft-hitwhistle yet it is unmapped, strongly reconsider it's too noticeable.
  9. 00:25:880 (2,3,4) - Mapping them like this just seems weird, it doesn't properly express the raise of intensity, and it doesn't really look good or connected when the sounds sound similar. https://i.imgur.com/C9IsGnV.jpg doing something like this would be more fun and look better imo.
  10. 00:36:853 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,1,2,1,1) - You're stuck in this corner for like 5 seconds, it doesn't appeal at all imo, I think you should reconsider some patterns and use more of the grid.
  11. 00:39:458 (2) - Inverse horizontally, should make the pattern look much better, especially since 00:39:616 (1,2) - aren't literal copy pastes, they were rotated and such.
  12. 00:37:880 (2,3,4,1) - related to this sounds, I think you should do some explaining about why analogous parts are mapped differently with different concepts, spacing and hell even rhythm.
  13. 00:49:722 (3) - CTRL+G will give the note in the middle much more emphasis and funner playability. https://i.imgur.com/WTFYqE9.jpg you can even do this with the bottom slider.
  14. 01:05:669 (1,2) - spacing is too large for a 1/4 gap and rhythm is really unusual while having a fairly uncomfy flow ehm. Ideally they should be much closer like https://i.imgur.com/jhYdMVh.jpg this, since its a really unreasonable spike on this difficulty.
  15. 01:16:722 (1,1) - Its unreasonable to introduce this structuring, make it consistent for few patterns 01:17:353 (1,1) - 01:17:985 (1,1) - 01:21:774 (1,1) - while suddenly you punch the players in the face with this flow and spacing. 01:22:090 (1) - ctrl+g this will work wonders to express this intense part, same goes for 01:22:722 (1) - 01:27:143 (1) - , also 01:27:458 (1,1) - why is bigger intensity variation dropped here.
  16. 01:20:195 (3) - Since music is less intense atm, by ctrl+ging this it will make the pattern look better and play with difficulty relevant to current intensity of the song, atm it has highly uncomfy flow and big spacing.
  17. 01:26:827 (1,1,2) - I don't think curved sliders complement this red anchored slider really well. Using red anchored 1/4 sliders https://i.imgur.com/3pkjek3.jpg something like this would make this to be a more solid pattern imo.
  18. 01:35:669 (3,4,5) - using something like this will make the rhythm fill everything and be really interactive to play. https://i.imgur.com/vHmeNsA.jpg. Although you might lose some weird synth emhpasis, but I really think making a better playing pattern here would a nice choice since you also get to follow the snare. 01:45:774 (3,4) - same goes for this.
  19. 01:40:248 - https://i.imgur.com/CRDdqL5.jpg Rhythm suggestion. At the current state it's just too weird when you switch between drum and synth layers, having stuff filled with sliders make's it much more playable. Btw made 01:41:195 - bcs it's much stronger than its sliderend.
  20. 01:50:985 (5) - This is mega weird because it goes through heavy drums which were fwe miliseconds ago mega emphasized.


Get more mods, this is basically a placeholder, ;p
posted
Hi !

Easy
00:09:616 - why break here? song is just about going to be intense
00:11:827 - not agree with rhythm you put at here... you put all objects on white tick but actually music here is not that case. And hitsound here are not significant at all... i'll say, kinda hard for noob to follow. like 00:16:564 (3) - i will surely click on 00:16:564 (3) - up to you thio I will try to work that diff a bit, but honestly the rhythm of the song is really complicated so making an Easy diff requires a lot of approximations :/
00:24:143 - add a note here?
00:41:511 - sudden clap
00:48:143 (3) - i don't think this one is necessary
01:21:300 (3) - NC this plz. do what you did at 01:16:248 (1) -
01:47:511 (2) - del this for rhythm consistency

Insane
00:04:406 - don' t know why u ignore 1/4 here as you followed everything in previous part They are not thaaaat audible, and I wanted to keep the rhythm simple here because the song sounds slightly less intense.
00:05:985 - clickable? I think that using 3 circles would be too much, and I'd like to keep the white ticks clickable so the buzz slider after doesn't feel weird.
00:08:195 - i know it's 1/6 but simply ignore this is not a good idea
00:37:406 (1) - 3/4 slider + note will be cool A bit too hard imo.
00:44:906 - not clickable? really wierd
00:58:880 (2,4) - minor stack problem it was intended :P
00:56:195 (2) - this note is not necessary imo
01:15:774 (7) - nc? btw i really love this pattern
00:09:301 (1,2) - these two are getting nice emphasis while 00:10:406 (1) - which sounds imo even stronger has low spacing on it. I think it should be a good idea to space that too. Sections in songs usually end with a bang or with a intensity stop, this sounds like a bang ;d. Since many people pointed this out, I changed the position of the circle so the flow feels more special and keeps the emphasis high enough.
00:13:801 (7) - Firstly, this is an overmap, second, 00:13:880 (8) - this sound breaks my earphones, having it on 0 spacing gives it no impact. In my ideal world, https://i.imgur.com/CvalrND.jpg this would be the best place for it (notice how I NCed it bcs its really strong). Actually I think that the "triplet" gave it some emphasis (that's why there's a circle on that blue tick) but I like your pattern better so I changed it.
00:14:195 (1) - making this into 3/4 and having the sliderend clickable will emphasize the drum much better which I think deserves emphasis since it sounds stronger than the sliderhead. It's not necessary imo because the previous patterns indicate to the player that i'm following the piano.
00:15:459 (1,2,3,4) - I really think you should think of something better aesthetically, it's just too plain atm. Btw 00:16:090 (3,4) - have really loud guitar backing them up compared to first sliders so I'd suggest to make that emphasized with different kind of patterning and bigger spacing. Fixed
00:17:512 (3) - By making this into two circles you will follow the instrument you were till now, the high pitched notes, while still following the irregular drum timing. Changed
00:18:774 (3) - I don't hear any 1/4 The reverse slider is supposed to make the flow smoother and fit the piano. I don't think it is a problem because it doesn't make the blue tick clickable.
00:23:986 (4) - Idk but following the loud piano noise in the background could be done much better by making this into two 1/4 sliders. Changed to a triplet
00:25:169 - this sound reminds of a soft-hitwhistle yet it is unmapped, strongly reconsider it's too noticeable. Is it ? ok then.
00:25:880 (2,3,4) - Mapping them like this just seems weird, it doesn't properly express the raise of intensity, and it doesn't really look good or connected when the sounds sound similar. https://i.imgur.com/C9IsGnV.jpg doing something like this would be more fun and look better imo. I did something.
00:36:853 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,1,2,1,1) - You're stuck in this corner for like 5 seconds, it doesn't appeal at all imo, I think you should reconsider some patterns and use more of the grid. Yeah
00:39:458 (2) - Inverse horizontally, should make the pattern look much better, especially since 00:39:616 (1,2) - aren't literal copy pastes, they were rotated and such.
00:37:880 (2,3,4,1) - related to this sounds, I think you should do some explaining about why analogous parts are mapped differently with different concepts, spacing and hell even rhythm. 00:47:985 - I made this consistent with first part now. Others analogous parts are different because the song sounds less intense.
00:49:722 (3) - CTRL+G will give the note in the middle much more emphasis and funner playability. https://i.imgur.com/WTFYqE9.jpg you can even do this with the bottom slider. I think it would make the flow too wide and unpleasant.
01:05:669 (1,2) - spacing is too large for a 1/4 gap and rhythm is really unusual while having a fairly uncomfy flow ehm. Ideally they should be much closer like https://i.imgur.com/jhYdMVh.jpg this, since its a really unreasonable spike on this difficulty. They play rather well according to testplays I got, but I made them a bit closer.
01:16:722 (1,1) - Its unreasonable to introduce this structuring, make it consistent for few patterns 01:17:353 (1,1) - 01:17:985 (1,1) - 01:21:774 (1,1) - while suddenly you punch the players in the face with this flow and spacing. 01:22:090 (1) - ctrl+g this will work wonders to express this intense part, same goes for 01:22:722 (1) - 01:27:143 (1) - , also 01:27:458 (1,1) - why is bigger intensity variation dropped here. Fixed all of them but the last one, I think the velocity already does the job for that one.
01:20:195 (3) - Since music is less intense atm, by ctrl+ging this it will make the pattern look better and play with difficulty relevant to current intensity of the song, atm it has highly uncomfy flow and big spacing. I really think intensity is consistently increasing here 01:19:879 - .
01:26:827 (1,1,2) - I don't think curved sliders complement this red anchored slider really well. Using red anchored 1/4 sliders https://i.imgur.com/3pkjek3.jpg something like this would make this to be a more solid pattern imo. sure !
01:35:669 (3,4,5) - using something like this will make the rhythm fill everything and be really interactive to play. https://i.imgur.com/vHmeNsA.jpg. Although you might lose some weird synth emhpasis, but I really think making a better playing pattern here would a nice choice since you also get to follow the snare. 01:45:774 (3,4) - same goes for this. Good idea actually because I thought the rhythm was weird too and was searching for a solution.
01:40:248 - https://i.imgur.com/CRDdqL5.jpg Rhythm suggestion. At the current state it's just too weird when you switch between drum and synth layers, having stuff filled with sliders make's it much more playable. Btw made 01:41:195 - bcs it's much stronger than its sliderend. Okay I did something else, let me know your opinion about it.
01:50:985 (5) - This is mega weird because it goes through heavy drums which were fwe miliseconds ago mega emphasized. It doesn't really matter since it's the last note imo, but I changed its shape to make sure players will read it.


Thanks for the mods ! really useful.
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