wkwkwkwkw it's modding??
Asherz007 wrote:
Unused files: 52 o boi...
btw stop favouriting your own damn maps for crying out loud B-B-But, I love my own maps ;w;
[General]
Unused files: "dot.png" and "dot2.png"; your storyboard refers to ones within the SB folder, but you have these outside of that and therefore are not used. I forgot to remove those files lol sorry ;w;
Unused files in SB folder: everything except the Lyrics folder, the Lyrics-japan folder and "dot.png". done
Audio bitrate is too high. 262kbps > 192kbps lol done
clap 1 and clap 2 blend too much with the audio imo, make louder pls kthx (recommend you just import these in at 100% rather than 40%)
hitclap might also be a little too quiet? (perhaps increasing the general hs volume to something like 60% would fix the problem) done with these, but I think 100% is a bit too loud, isnt it? So, I decrease them to 85%
Might want to add dudehacker to the tags? but he only check my hitsounds whether they're met the criteria or not
1|2|3|4
whatever the diff is called I forgot alreadyFine for the most part I guess, nothing too special to talk about.
- 00:00:862 - I'd rather this was under the 0.8x SV as well since it's a little jolting to have one second of 1.0x just to jump to 0.8x imo. Okay, gonna add 0.8x SV in here.
- 00:01:586 (1586|0) - Could you rearrange this so that the minijack is not in the same hand as the LN, since I think that that's overly awkward for the people you're aiming this difficulty at. Alternatively, since this is a fairly quiet section, you could make the triples doubles. Agree with this. Yes, the mini jack is kinda too sudden (because its on the beginning) and a bit too hard. Re-arranged
- 00:02:723 and 00:02:930 - there are echoes here like that which you do map later like 00:06:033 (6033|0,6240|2,6447|3,6654|0,6861|2,7068|3) and 00:09:344 (9344|2,9551|0), so I'm wondering why they haven't been done here. Ah, I missed them. Added
- 00:14:826 (14826|3) - like 00:01:586. Done.
- 00:28:171 - Why no 1/4 in the first beat Another miss here ;w;
- 01:05:723 and 01:07:378 - Tofu pointed the later ones out, but not the earlier ones that are basically the same thing. Add another notes here
- 01:20:930 - +note here so like 01:07:689 (67689|0) Add another note here also
- 01:34:378 (94378|2,94378|3) - Missing W+F imo Add W and F here
- 01:47:413 - The SV values you have here don't really make much sense to me given that you're currently on a 0.9x slowjam here. I'd try changing the values to, say, 1.25x for the first one and 0.55x for the second one. I forgot that it should be normalize to 0.9 not 1.0. Changed
- 02:00:447 - why are these 1.3/0.7 rather than 1.5/0.5 like you were doing before for this? Same with 02:26:930 and 03:33:137. I thought that 1.5x and 0.5x are a bit too hard on this kind of pattern so decrease the impact. But I just realize that it will be unconsistent. Changed
- 02:08:620 (128620|2,128930|0) - what are these for? They're not attributed to the lead whatever so I'm kinda lost. Well, they're pitch are kinda different from what I heard. So, I separate them into 2 LNs.
- 02:51:654 - note pls thx Added
- 02:53:309 - ^ Added
- 02:56:309 (176309|2) - Different to 01:23:620 and it shouldn't be 'nuff said Missed the vocal here. I just realize that those are the same vocal lol
- 03:19:895 - The sounds that you're applying the bump SVs over aren't present here, therefore I feel that these are unjustified and should be removed. I thought its kinda nice to make SVs here but since there's no bump here gonna delete those SVs.
- 03:31:895 (211895|0) - Personally I think you should stop this short at 03:32:723 since the field is a little cluttered here with this LN going on for so long. I think that by stop the 1/4 will make this feels empty. So, gonna keep it.
- 03:37:482 (217482|3,217585|2) - Time to counter tofu I guess lol. In my opinion, the mirror doesn't need to happen, since the guitar here is drastically different to the one before it. I'll leave this up to you, but just a thought. Well, the guitar sound is different but its not really make a big differences from the previous sound. Gonna keep this
- 03:37:689 (217689|0) - Guitar isn't this long, I'd shorten this by 1/4 Okay. Changed.
- 03:43:068 - The 1/6 snap doesn't really fit to anything at all here. Sounds a bit more like 1/8, like this to me. Well I guess 1/8 is better. Changed and accept the suggestion.
- 04:22:999 (262999|3,262999|2) - I'd probably have this as a [13] or [14] chord here to keep the jack theory going; doesn't make much sense to break it (because it's going into a jumptrill doesn't count) Changed them to 14
- 04:39:344 - same as 03:19:895. Okay.
- 04:52:999 - This is not okay. Besides the fact that anything below 0.1x in the editor isn't handled properly in gameplay and therefore cannot be used, this is far too heavy compared to every other SV you have in the map, essentially calling for something close to memorisation. Could carry on with the general 1.5/0.5 thing you're using elsewhere, so like:
- 04:52:999 - 1.5x
- 04:53:102 - 0.5x
- 04:53:309 - 1.5x
- 04:53:413 - 1.0x
Also while I'm here I'm pretty sure your kiai was turned on in slightly the wrong place. I want to make a teleport SV here (or i wanna make the pattern stop for a while) But since i cant use my own SVs, then i'll following yours.- 05:05:826 - Remove SVs, same point as 03:19:895. (Were they even done properly this time?) Removed the SVs.
- 05:19:482 - The 1.7x here doesn't even make much sense since there's practically no effect in game. Might as well be 0.8x. Removed the SV
- 05:31:068 - The fact that the SVs here start at 0.8x and end at 1.2x is going to throw a lot of players off. Pretty much a memorisation thing at the end of an otherwise standard map, I would highly discourage it. (also the timing point at 05:32:723 does nothing so you might as well remove it) Okay, removed those SVs and I'll try to make them end at 1.0x
I haven't got anything quirky to end this post with, so fix pls kbai o/
Asherz007 wrote:
b o i did you even testplay the map this time
lazy modding time scuse the crap grammar and sentences that go on for slightly too long my head hurts ok let's gop sure the intro folder in the sb is unused since all elements seem to be replaced by stuff in lyrics-japan (unless you can show me where they're used because I don't see it) wait.... why this file still exist!? but well, sorry. deleted
feel like the hitclap might be too quiet because of how lacking power it is so the kicks in the audio easily overpower this (also I think you missed this in the previous post I made so bleh) i didnt missed it, i thought that 100% is a bit too loud so i decided to decrease them to 85%. but okay, gonna put 100%star whateverrest of it looks fine now can I nuke you yet yay ;w;
- 00:01:740 - you'll need another 0.8x SV here because game be weird and automatically puts you back to 1x okay, didnt realize it lol *misunderstand something ;w;
- 00:41:050 (41050|2,41050|0) - either you're missing a hitsound or I feel like there are too many notes here (probably the latter) decided to make it into single
- 03:43:481 (223481|2) - bruh my ss didn't include this note because there wasn't any sound there well, there's an echo there but okay. removed and re-arranged a bit
- 03:55:119 - ? its because i changed the offset and this happend ;w; re-arranged and add some notes
grr rawr
Asherz007 wrote:
post #600 woo
iirc 03:55:119 - was 1/6 rip my ear, changed to 1/6
also I dunno whether you got the message yet... the claps at 85% were fine. but yea, those claps are a bit too soft and as you said it before, and i decided to increase them to 100% (I got the message already and I feel depressed af rn)
I'm talking about the soft-hitclap being quiet (ie make it louder in audacity a little bit) i dont know how.... plus, i dont have audacity
sorry for the late reply, just got back from holiday ;w;Asherz007 wrote:
https://puu.sh/AEPs3.wav try this okay, gonna add this. thanks for the sample xD
00:14:981 (14981|1,14981|0) - shouldn't there just be a finish here yea, fixed. maybe i was drunk at that time lol
01:17:464 (77464|0,77464|3) - +note for snare added. another drunk mode ;w;
02:40:222 (160222|2) - don't think there should be a hitsound here removed soft-hitwhitsle
thank you for the rebub part 2Asherz007 wrote:
kinda forgot about offset I guess lol
Double check via loads of people in irc/discord; agreed upon +6 for the offset. Hope to god that's okay now.
Thank you maxus for the modMaxus wrote:
Congrats for the qualify there , but i think there's wrong snap happening here that needs to be fixed first.
at 03:55:608 (235608|3,235677|1,235746|0,235814|3,235883|2) - All of these snaps aren't 1/6 anymore, if you hear it properly you can realize the electronic guitar are much faster than the previous 1/6. This one should be 1/8 like this : http://puu.sh/AJSMj/ec97c59c05.jpg (started at 03:55:642 - ) Didn't realize that the snap is changed... Changed.
Other than that should be fine. decent map overall, good luck.
edit: 00:29:263 (29263|1,29366|3) - there is so much wasted opportunity for jacking :c I dont want to make any jack there, sorry
Virtue- wrote:
I have ask about the metadata on the Metadata Heap server and Lanturn said this to me
So, I can write Amateras Record as the artist. And the current metadata rule is being discussed, so the rules might be change.
What do you mean? I'm sure that the vocalist said "itsumodoori poker face".