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Demetori - Satori Maiden ~ Innumerable Eyes

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Topic Starter
rickyboi
This beatmap was submitted using in-game submission on Sunday, June 10, 2012 at 1:25:36 AM

Artist: Demetori
Title: Satori Maiden ~ Innumerable Eyes
Source: Touhou
Tags: 3rd Eye Nyan Zun Nada Upasana Pundarika Komeiji
BPM: 190
Filesize: 4289kb
Play Time: 04:17
Difficulties Available:
  1. Extra Stage (4.99 stars, 1109 notes)
  2. Nyan's Taiko (4.83 stars, 2069 notes)
Download: Demetori - Satori Maiden ~ Innumerable Eyes
Information: Scores/Beatmap Listing
---------------
Extra Stage - 100%
Nyan's Taiko - 100%

Just wanna try something out.

so hard to get mods.

Last full submit is May 28, 2012. Please re-download.

Update log
November 12, 2011
~Updated with new mp3 size.
~Added new custom hitsound.

April 16, 2012
~Changed difficulty name "Extra" to "Extra Stage".

April 18, 2012
~Renamed background image to "BG.jpg".

April 29, 2012
~Added new hitsound".

May 28, 2012
~Added new hitsound".
Waryas
Good map.
Mez_old
Good map.
Topic Starter
rickyboi
lol epic win guize! xDDDD

This map is shit stop playing it.
superoven
This map is excellent! The spacing is great and theres nothing that is unnecessarily difficult to see/sightread so great on that. My only complaint is the long-ish holds after the first break. I know its a really nitpicky thing, but I think they would be more appropriate following a curvy rather than the jagged shape that they do. I'll post more suggestions as I think of them. But keep it up, I love this.
Topic Starter
rickyboi

superoven wrote:

My only complaint is the long-ish holds after the first break. I know its a really nitpicky thing, but I think they would be more appropriate following a curvy rather than the jagged shape that they do. I'll post more suggestions as I think of them. But keep it up, I love this.
Thanks for the suggestion, Will try fixing those.
Squidifications

rickyboi wrote:

lol epic win guize! xDDDD

But seriously, this map needs to be checked because there might be parts that are annoying to see or play.
sick dubz /b/ro

I only played it once, but everything looked good the first time around. There was one slider that irritated me, but it's probably just my own inability to read.
Indelecio
Very nice map! :)

I hope this gets approved soon. ;)
Hanyuu-chan
Very nice map. Love it.
helion
We discussed the offset on IRC and agreed on -10. (I'm still not very sure though ...)
Topic Starter
rickyboi

das_helion wrote:

We discussed the offset on IRC and agreed on -10. (I'm still not very sure though ...)
Thanks for this, I think this is the closest one we can get.
Sakura
For future reference:
viewtopic.php?f=56&t=24443
Nyan
May I make a Taiko diff? :)
Topic Starter
rickyboi

Nyan wrote:

May I make a Taiko diff? :)
Sure. ;)
PROGUY
00:10:621 - Move this note a pinch higher (upwards). If you click on it, you'll see "Prev" and "Next" at the top-right. Move the note until both values are = or > than 0.96, but also must be < than 1.05.
00:11:042 - Move it to the left by a pinch. Use same tactics as above.
00:12:200 - Move this one higher.
00:12:516 - About the three notes from this point, either fix the spacing here or stack them together.
00:14:937 - Same as above, but with five notes instead.
00:17:358 - Move this to the bottom-right a little.
00:18:069 - Move the sliders and the notes after this one closer somehow.
00:18:779 - Move this slider down.

I'll give you more corrections later. I'm busy at the moment.
Topic Starter
rickyboi

PROGUY wrote:

00:10:621 - Move this note a pinch higher (upwards). If you click on it, you'll see "Prev" and "Next" at the top-right. Move the note until both values are = or > than 0.96, but also must be < than 1.05.
00:11:042 - Move it to the left by a pinch. Use same tactics as above.
00:12:200 - Move this one higher.
00:12:516 - About the three notes from this point, either fix the spacing here or stack them together.
00:14:937 - Same as above, but with five notes instead.
00:17:358 - Move this to the bottom-right a little.
00:18:069 - Move the sliders and the notes after this one closer somehow.
00:18:779 - Move this slider down.

I'll give you more corrections later. I'm busy at the moment.
Thanks updated!
Lucy_Heartfilia_old
In general
Because of score 3000W+,it's a App map
your hitsound is very noise.turn down your volume to 60%,I can't listen to your mp3

Extra
00:16:095 new combol
00:29:674 ~
00:54:304 ~
01:02:199 ~
01:04:251 ~
01:37:251 ~
01:39:778 ~
01:42:304 ~
01:44:988 ~
01:48:462(10) one grid up
02:02:199(5) distance too far from (4)
02:02:988(7) and (8) error distance
02:13:093 new combol
02:27:620 ~
02:46:409(11) and (12) make then distance same as (9) and (10)
03:11:041 new combol
03:20:830 ~
03:35:988 ~

that's add.Good job and good luck :)
Topic Starter
rickyboi

kissfly wrote:

In general
Because of score 3000W+,it's a App map
your hitsound is very noise.turn down your volume to 60%,I can't listen to your mp3
Oops sorry forgot to turn down. :|

kissfly wrote:

01:02:199 ~
I think it would be better to put it in 01:02:357 and remove new combo at 01:02:988 ;)

kissfly wrote:

03:11:041 new combol
Sorry have to disagree with this one too. Much better if in 03:11:830 then remove new combo at 03:12:146 ;)

kissfly wrote:

03:35:988 ~
I think this one doesn't need a new combo.

Thanks for the mod! it really helped a lot!
Just noticed that you tend to minimize your combo chains to a minimum of 7 to maximum of 11 most of the time, but it's great anyway ;)

Thanks for the star! :D
L_P
well, all suggestion cause the map is nice

the only diff.

i think that at 1st part, i would like to use slow slider velocity, although it was troublesome, please consider my suggestion
00:25:253 (1,3) - combine these 2, cause the spacing suddenly shortened , not very nice to play http://puu.sh/82iw
00:43:409 (2) - hm..make it nicer
01:39:462 (8) - blanket the previous note http://puu.sh/82iV
01:45:146 (2,3,4,5,6,7) - strongly recommend to use pattern like pentagon something here
01:54:935 (1,2,3,4,5) - here, why not using all sliders sliders? with jumping there
02:06:225 (2) - delete it?
02:46:093 (9,10,11,12) - http://puu.sh/82jw
04:03:462 (5) - stack with next note

i hope my mod was helpful, im not good at modding extra.....

thats all
Topic Starter
rickyboi

L_P wrote:

i think that at 1st part, i would like to use slow slider velocity, although it was troublesome, please consider my suggestion
Sorry, but I have to turn this down. I like my sliders to be consistent in velocity :|

L_P wrote:

01:54:935 (1,2,3,4,5) - here, why not using all sliders sliders? with jumping there
Hmm, I'll think about it. ;)


L_P wrote:

02:06:225 (2) - delete it?
Looks fine with or without the 2, but I won't delete it.

L_P wrote:

02:46:093 (9,10,11,12) - http://puu.sh/82jw
Not a fan of this pattern sorry :|

L_P wrote:

i hope my mod was helpful, im not good at modding extra.....

thats all
Updated! Thanks for the mod! some of it were really helpful ;)
L_P
for approval? anyway star
mancuso_JM_
Mod Request:

General:
-You have to change the mp3 because te bitrate is unrankable (320 kbps). To be rankable must be between 128 and 192kbps
- I don't know when you are going to use Satori3.jpg y .png and Satori4.jpg, but you have to respect the Size, 1024 x 768 or 800 x 600

Extra:
00:17:358 (8): Clap
00:18:147 (4): ^^
00:25:095 (1): Remove Clap
00:27:463 (12): Clap
00:28:253 (2): ^^
00:39:620 (8): New Combo
00:44:830 (7): ^^
01:04:804 (3): Clap for consistency
01:04:883 (4): Clap at the star and at the end of slider
01:45:935 (7): Clap
01:46:093 (1): Clap at the start
02:05:435 (8): Move this note to 02:05:514 (Red Tick)
03:17:278: Remove this break is really short and unnecesary
03:19:330 (5): Move this note to 03:19:409 (Red Tick)
03:40:883 (8): New Combo
03:52:883 (1,1,1): Is really unnecesary add a new combo in each notes, please try to chenge that
04:17:357 (1): New Combo unnecesary. Please, Remove it

Well that's all Good Luck with your beatmap ;)
Topic Starter
rickyboi

mancusojuanmattos wrote:

General:
-You have to change the mp3 because te bitrate is unrankable (320 kbps). To be rankable must be between 128 and 192kbps
- I don't know when you are going to use Satori3.jpg y .png and Satori4.jpg, but you have to respect the Size, 1024 x 768 or 800 x 600
Will update in the near future, Thanks for reminding.

mancusojuanmattos wrote:

00:18:147 (4): ^^
Unnecessary IMO. :|

mancusojuanmattos wrote:

00:25:095 (1): Remove Clap
Hmm this one followed the snare drum of the song perfectly, no need to remove. :lol:

mancusojuanmattos wrote:

00:28:253 (2): ^^
I think it should be on 00:28:095 ;)

mancusojuanmattos wrote:

01:04:804 (3): Clap for consistency
Sorry, but how does one put a clap on a blank space :?:

mancusojuanmattos wrote:

01:45:935 (7): Clap
01:46:093 (1): Clap at the start
Unnecessary IMO. :| Although I've added a new clap on 01:46:409 ;)

mancusojuanmattos wrote:

02:05:435 (8): Move this note to 02:05:514 (Red Tick)
03:19:330 (5): Move this note to 03:19:409 (Red Tick)
This part of the song is meant to be timed as 1/3, It'll become offsync if I put it in the 1/4 field.

mancusojuanmattos wrote:

03:17:278: Remove this break is really short and unnecesary.
Ok.. changed something that wouldn't kill players that are in low health in this part. ;)

Updated! Thanks for the mod! please next time try updating the map to latest version before modding. kudos! :D

~
mancuso_JM_

rickyboi wrote:

Ok.. changed something that wouldn't kill players that are in low health in this part. ;)

Updated! Thanks for the mod! please next time try updating the map to latest version before modding. kudos! :D

~
Yeah, you have reason, but I prepare the mod yesterday, so I couldn't change :(
YTYuyu
Yo modding ang mapa na ito dahil ng iyong kahilingan:)

Extra:
00:13:253(6) - gawin itong tulad nito http://puu.sh/84g8
00:13:568(7) - ^ http://puu.sh/84gp
00:41:830(6) - Bagong Combo
00:46:725(6) - ^
00:49:251(6) - ^
00:51:620(6) - ^ kung u balewalain ito sa susunod na tandaan ng isang NC
01:06:935(6) - Bagong Combo
01:09:462(6) - ^
01:11:830(6) - katulad ng 00:51:620
01:17:041(6) - Bagong Combo.
01:19:567(6) - ^
01:52:883(6) - ^
02:30:146(8) - ^
03:08:199(7) - ^
03:24:619(1) - Magpantay ang dulo ng slider (2)

ito ay ang pinakamahusay na maaari ko.GL: D

NOTE: im still learning tagalog :D
Topic Starter
rickyboi

Byakugan249 wrote:

00:49:251(6) - ^
01:17:041(6) - Bagong Combo.
03:08:199(7) - ^
Hindi na po kailangan. ;)

Byakugan249 wrote:

01:52:883(6) - ^
Mas maganda siguro kung sa (7) ang NC :)

Byakugan249 wrote:

ito ay ang pinakamahusay na maaari ko.GL: D
NOTE: im still learning tagalog :D
Ayos ang tagalog mo. Feels awkward though because it's too courteous :oops:

Updated! Thanks for the mod! ;)
Nyan
Indelecio
Since you're using a new mp3, you might try using 53 offset on this one.
Topic Starter
rickyboi
@Nyan
Updated!

@Indelecio
Thank you!
Mez_old
vGeneral
00:51:589 - Move end of way point 1 grid to the right.
01:15:531 - Make this slider into a curve.
01:18:847 - Make this pattern look better, looks like shit IMO.
01:19:636 - ^ same
01:39:215 - delete this (6)
02:49:479 - move this 2 grids down.
02:49:794 - put this in (Prev: 1.18x Next: 1.24x)


Good luck with your map, you're the greatest mapper ever =w=!
Nyan
Pizzicato
I think i deserve a kudosu for IRC modding abt those finish notes on streams :v

Anyways good map
Topic Starter
rickyboi

Pizzicatto wrote:

I think i deserve a kudosu for IRC modding abt those finish notes on streams :v

Anyways good map
Of course you do, I told you last time to post it here :/
Espionage724
Pretty fun beatmap :)

Only feedback I have is, HP drain might seem a bit much. However, I'm not exactly "pro" at osu! either so that's probably just me. I can get 70% accuracy on this song with No Fail on...
Topic Starter
rickyboi

Espionage724 wrote:

Pretty fun beatmap :)

Only feedback I have is, HP drain might seem a bit much. However, I'm not exactly "pro" at osu! either so that's probably just me. I can get 70% accuracy on this song with No Fail on...
Thank you :)

Well yeah, a lot of my friends were also complaining about the drain. I'm not really sure if I should tone it down to 7.
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Nyan's Taiko]

There are 193 unsnapped notes, as shown in AI mod. Please resnap them~ ( eg 02:15:367 ~ 02:16:315 )

01:21:209 - Seems that there is a significant difficulty increase starting from this point, when compared to previous parts. May consider making the parts before this point harder.

01:37:315 ~ 01:45:052 - This part could be too difficult for many players, and it doesn't really match the easier parts before this. It's better to simplify this part a bit.


Suggested patterns
Suggestions only. Change them only if you want to ~

03:10:157 - ( 518 ~ 523 ) o ooooo ?

Can't really give suggestions because the hitsounds are well-placed~

The map is nice overall ~

Nice use on hitsounds :3

Rating : 8.5/10

Star and good luck ~ ;)
Nyan
lkp
as much as I can :D
jossieP
Timing Check
BPM: 190
Offset: 29
silklash
drain - 1
otherwise, i like it
also change source to touhou
remove touhou, satori, maiden from tags
searching will pick those up from title
threenash
very well done
Topic Starter
rickyboi
I will update this after I'm done with my Thesis.
Regou
Demetori <3
Pizzicato
[Nyan's Taiko]
Set the HP drain rate to 6 :o
ryza
Geez. This map is sooooo fun to play...
Topic Starter
rickyboi

Silynn wrote:

Geez. This map is sooooo fun to play...
Kudosu for IRC mod.

@Pizzicato
Updated.
Tshemmp
Hi.

[General]
the old Extra diff is still in the songfolder, delete it and do a full submit

[Extra Stage]
00:10:454 - unused inheriting section
00:37:618 - ^
02:06:190 - ^
03:18:842 - ^
00:39:190 (6) - NC
00:39:664 (1) - RNC
00:44:559 (5) - NC
00:44:875 (1) - RNC
01:50:085 (1,2) - increase spacing
02:37:138 (3) - ctrl+r
02:41:559 (4,1) - this jump is really huge
03:18:822 (1) - very close to the spinner, maybe end the spinner 03:18:664? Don't forget to move the inheriting section too then.
04:11:954 (2) - move to 04:12:111 and put (2,3) on (4)
04:14:480 (4) - delete and adjust spacing between (3) and (1)
Topic Starter
rickyboi

Tshemmp wrote:

Hi.

[General]
the old Extra diff is still in the songfolder, delete it and do a full submit - I'll keep it there for a while. I need to use it for something.

[Extra Stage]
00:10:454 - unused inheriting section Fixed
00:37:618 - ^ Fixed
02:06:190 - ^ Fixed
03:18:842 - ^ Fixed
00:39:190 (6) - NC Fixed
00:39:664 (1) - RNC Fixed
00:44:559 (5) - NC Fixed
00:44:875 (1) - RNC Fixed
01:50:085 (1,2) - increase spacing Fixed
02:37:138 (3) - ctrl+r - hmmm okay then looks good.
02:41:559 (4,1) - this jump is really huge - Not gonna change this. I like the huge jumps in this part.
03:18:822 (1) - very close to the spinner, maybe end the spinner 03:18:664? Don't forget to move the inheriting section too then. - Hmm no doesn't really fit. It's very close to the spinner because that's how the music went.
04:11:954 (2) - move to 04:12:111 and put (2,3) on (4) - Nah, I like mine the way it is.
04:14:480 (4) - delete and adjust spacing between (3) and (1) - Okay sure.
Thank you very much for the mod! ;)
wmfchris
~

[General]
Tag: 3rd Eye, and probably the album name (I've forgotten that one)
^ the tag is not unique in the two diffs, rickyboi don't need to be tagged
- inconsistancy in preview time
- Set 2000 or 2500 audio lead-in for BOTH diffs
- Soft custom hitsound is in the file but it's unused.

[Extra]
00:07:138 (2) - you may want to move this left several grids to stack with (4) in the next combo. Move this combo (4) left a bit as well so that (1,2,3,4) forms a parallelogram
00:47:401 (4) - curve around (3) properly: http://osu.ppy.sh/ss/323618
01:10:927 (2) - looks very misleading with the spacing (1,2,3)
01:13:769 (2) - rotate clockwisely a bit so that it looks like curving around (3).
02:13:296 (1) - whistle here followed by previous logic, though in overall they don't work well...
02:56:559 (3,4) - clap
03:27:663 (2,3,4) - spacing. Place (2,4) at (392,128) and (3) at (468,48)

I can see some sense of mapping, but notes can be placed more catiously with correct spacing like the insymmetrical pattern at 00:24:664 - , many more of these can be done in a much better way.

[Taiko]
-remove letter box during breaks
-HP6 is too high for songs with quite a lot of notes

- I think you dont really need to stream so much in the beginning, and that makes a big contrast for the coming part...
- In the main song part (00:35:401 - ~) you used quite a lot of ddddk / ddk but the song varies beyond that and different kinds of 5-plets like kkddk / kkkkd etc are expected.
01:21:743 - the 4-plet sounds really odd here and you didn't use ay 2/4-plet in similar positions so better remove it
01:26:717 - noticing this section is filled up with 1/3 so the entire mapping may not work well.
01:43:611 - for 1/3 pattern they should sound 3-in a group as the music indicated. You may try kdkkdkkdk....
02:18:822 - k here as it starts with higher tone
02:26:559 - again the dddkkkdddkkk stuffs don't fit the song here
03:14:875 - K
03:49:927 - place one more K here before spinner
04:06:980 - there's no 1/3 in the music and it does not work well here.
04:10:138 - the accents are misplaced, including 04:10:769 - and 04:11:401 -

I didn't mod the 1/4 streams in detail because honestly most of them are unecessarily overmapped. In contrast, there're some section with some odd breaks and 1/2 notes which makes a poor flow and difficulty spreading throughout the song.
Topic Starter
rickyboi

wmfchris wrote:

~

[General]
Tag: 3rd Eye, and probably the album name (I've forgotten that one)
^ the tag is not unique in the two diffs, rickyboi don't need to be tagged
- inconsistancy in preview time
- Set 2000 or 2500 audio lead-in for BOTH diffs
- Soft custom hitsound is in the file but it's unused.
- Fixed everything.

[Extra]
00:07:138 (2) - you may want to move this left several grids to stack with (4) in the next combo. Move this combo (4) left a bit as well so that (1,2,3,4) forms a parallelogram - Fixed
00:47:401 (4) - curve around (3) properly: http://osu.ppy.sh/ss/323618 - Fixed
01:10:927 (2) - looks very misleading with the spacing (1,2,3) - Fixed
01:13:769 (2) - rotate clockwisely a bit so that it looks like curving around (3). - Fixed
02:13:296 (1) - whistle here followed by previous logic, though in overall they don't work well... - I deleted all the whistle, does that sound good?
02:56:559 (3,4) - clap - Okay
03:27:663 (2,3,4) - spacing. Place (2,4) at (392,128) and (3) at (468,48) - Fixed

I can see some sense of mapping, but notes can be placed more catiously with correct spacing like the insymmetrical pattern at 00:24:664 - , many more of these can be done in a much better way. - Could you list down those parts that could be done better? I may be asking for too much though ;-;
Thank you for the very helpful mod wmfchris!
Tenshi-nyan
Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.

The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Topic Starter
rickyboi

Tenshi-nyan wrote:

Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.

The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Thanks for the hitsounds Tenshi-nyan! :D

Actually I've been trying to find good hitsounds for a long time now, this one might actually work ><
Ch1ka

Tenshi-nyan wrote:

Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.

The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Oh, thank God and you, awesome. Could I use it?

Anyway, why without BG? Great map and song, though not my favourite.
Topic Starter
rickyboi

Ch1ka wrote:

Tenshi-nyan wrote:

Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds -
Anyway, why without BG? Great map and song, though not my favourite.
Wrong update, anyway fixed already :)

Thanks for the star :D

@Hitsounds
These aren't final yet. It's missing a hi-hat sound on the normal-hitnormal.
Jenny
Offset 37-39 sounds better to me.
Please use 70-80% volume for non-kiai parts and 90-100% for kiai-parts, right now it's too loud.



  • 00:01:296 (2,3) - I think this jump is quite huge for just the very beginning of the map, scale it down
    00:03:349 (4) - add clap
    00:03:664 (2) - ^
    00:03:980 (4) - ^ (beginning)
    00:06:980 (1,2,3,4) - use a lower volume for this combo color (like 15% less than in general)
    00:07:138 (2,4) - add claps
    00:10:296 (2) - this slider feels uncomfortable since it starts on a red tick, rearrange please
    00:11:875 (5) - ^ (also, why is the end a red point)
    00:12:822 (4) - ^ (especcially since the next slider starts on a white tick)
    00:15:348 (6) - ^
    00:16:296 (2) - ^
- Not pointing these out for every single from now on, please fix [b]all that are like these (short sliders that start on red ticks if not after a stream or tripplet) -[/b]

  • 00:24:664 (1,2,3,4) - that sounds pretty neat
    00:27:190 (1,2,3,4) - that's confusing, I'd play it more like 1-4-2-3
    00:29:717 (1,2,3,4,5,6,7,8,9) - overmap imo, don't see where in the music this is mapped onto
    00:30:348 - why this break now? please fill it~

    00:39:664 (4,5,6,7,8,9) - a longer slider would work better here (from where 4 is up to the start of 9, then a circle at where the end of 9 is now)
    00:43:453 (2) - this slider hurts my eyes tbh, please put more effort in a good curve than just putting 90°-sliderpoint angles... no offense, but this looks s-s-s-shaaait
    00:45:190 (7) - more effort plx
    00:45:980 (3) - this is how you should create sliders (1nd point 1 grid down, 2nd point 2 grids right, 2 down though - gridsize 3)
    00:48:506 (3) - effort~
    00:49:611 (2,3,4,5,6,7) - I declare this pattern an unintuitive and worth-a-fix one; it always gets hard to read when circles go away from one position and turn back to nearly the same after
    00:51:979 (2,5) - overlap between hitburst and slider looks ugly
    00:53:006 (2) - 1 grid up, size 4 (to get a more bowy feeling)
    00:58:769 (4) - do not see a reason for Ctrl-R here
    01:12:348 (3) - too close to 1, ugly overlap of hitbursts
    01:18:822 (4) - use 2 sliderpoints and balance it more out, right now it's an ugly compressed curve
    01:19:611 (1) - add a sliderpoint before the red one, it'd be better if the first part had a slight curve aswell
    01:20:164 (2,3,1,2) - please do not put these in a straight line
    01:20:558 (3) - use 2 sliderpoints, balance out
    01:21:506 (5) - don't see what this is meant to be
    01:21:979 (1) - too close to 5, feels weird
    01:21:979 (1,2,3,4,5,6) - this whole pattern feels weird, triangles turning into themselves are bad jumppatterns in general
    01:23:322 (2) - 1 grid (size 4) up

    01:47:875 (3) - balance more out
    01:50:401 (3) - ^ (2 points)
    01:51:664 (2) - ^ (move point up)
    01:52:927 (2) - ^
    01:56:717 (2,3,4) - ugly overlap of hitbursts, also in it-self turning triangle
    01:58:611 (6,1) - overlap
    01:59:243 (2) - balance

I will stop my "pointing each thing itself out" here, no offense, watch out for all cases that are like these I pointed out, the major issues here are:

  • - Unbalanced slidercurves
    - Straight-lined 1/4-rows (meaning tripplets and streams)
    - Downbeat (red tick)-sliders
    - Hitburst Overlaps

You have nice ideas in this map and already began to work on using them but... well, no offense but, it still needs work, experience and self-testing to really bring up what I think you got in mind - keep on going and if you can keep your individualism, I'm sure you can come up with a great map in near future!
Topic Starter
rickyboi

Jenny wrote:

]Offset 37-39 sounds better to me. Gonna use 37 thanks.
Please use 70-80% volume for non-kiai parts and 90-100% for kiai-parts, right now it's too loud.
Fixed


00:01:296 (2,3) - I think this jump is quite huge for just the very beginning of the map, scale it down - X
00:03:349 (4) - add clap - X
00:03:664 (2) - ^ - X
00:03:980 (4) - ^ (beginning) - Okay
00:06:980 (1,2,3,4) - use a lower volume for this combo color (like 15% less than in general) - X
00:07:138 (2,4) - add claps - X
00:10:296 (2) - this slider feels uncomfortable since it starts on a red tick, rearrange please
00:11:875 (5) - ^ (also, why is the end a red point)
00:12:822 (4) - ^ (especcially since the next slider starts on a white tick)
00:15:348 (6) - ^
00:16:296 (2) - ^[/list]

- Not pointing these out for every single from now on, please fix [b]all that are like these (short sliders that start on red ticks if not after a stream or tripplet) -[/b] - Fixed every short slider on red tick.

00:24:664 (1,2,3,4) - that sounds pretty neat
00:27:190 (1,2,3,4) - that's confusing, I'd play it more like 1-4-2-3 - Okay
00:29:717 (1,2,3,4,5,6,7,8,9) - overmap imo, don't see where in the music this is mapped onto - Not overmapped because drums.
00:30:348 - why this break now? please fill it~ - No no.

00:39:664 (4,5,6,7,8,9) - a longer slider would work better here (from where 4 is up to the start of 9, then a circle at where the end of 9 is now) - Tried it before, changed it due to mods.
00:43:453 (2) - this slider hurts my eyes tbh, please put more effort in a good curve than just putting 90°-sliderpoint angles... no offense, but this looks s-s-s-shaaait - I agree, for an Extra diff it looks like shit. Fixed it lol
00:45:190 (7) - more effort plx - Fixed
00:45:980 (3) - this is how you should create sliders (1nd point 1 grid down, 2nd point 2 grids right, 2 down though - gridsize 3)
00:48:506 (3) - effort~ - Fixed
00:49:611 (2,3,4,5,6,7) - I declare this pattern an unintuitive and worth-a-fix one; it always gets hard to read when circles go away from one position and turn back to nearly the same after - Fixed for something smoother.
00:51:979 (2,5) - overlap between hitburst and slider looks ugly - Fixed
00:53:006 (2) - 1 grid up, size 4 (to get a more bowy feeling) - Okay
00:58:769 (4) - do not see a reason for Ctrl-R here - Changed.
01:12:348 (3) - too close to 1, ugly overlap of hitbursts - Fixed
01:18:822 (4) - use 2 sliderpoints and balance it more out, right now it's an ugly compressed curve - Fixed
01:19:611 (1) - add a sliderpoint before the red one, it'd be better if the first part had a slight curve aswell - Okay
01:20:164 (2,3,1,2) - please do not put these in a straight line - Fixed
01:20:558 (3) - use 2 sliderpoints, balance out - Okay.
01:21:506 (5) - don't see what this is meant to be - Fixed
01:21:979 (1) - too close to 5, feels weird - Fixed
01:21:979 (1,2,3,4,5,6) - this whole pattern feels weird, triangles turning into themselves are bad jumppatterns in general - Changed to something better.
01:23:322 (2) - 1 grid (size 4) up - Okay

01:47:875 (3) - balance more out - Fixed
01:50:401 (3) - ^ (2 points) - Fixed
01:51:664 (2) - ^ (move point up) - Fixed
01:52:927 (2) - ^ - Fixed
01:56:717 (2,3,4) - ugly overlap of hitbursts, also in it-self turning triangle - Fixed
01:58:611 (6,1) - overlap - Fixed
01:59:243 (2) - balance - Fixed.
Thank you for the huge mod. I really appreciate this. Hope I could give you 2 kds for this one.

Also no offense taken since this was the very first map I made. All criticisms are welcome ;) .

I really hope all modders are like you :<
Frostmourne
ok, It's my first time to mod approval map \:D/

Extra Stage
about slidertick , some point the clap doesn't follow the music well , it distract my ears while playing a bit , maybe you can change it to default some point which you're sure that won't ruin the rhythm.
00:05:247 (1) - new combo here instead cuz it looks hard while playing
00:06:984 (1) - clap ? , it sounds better from this clap I think
00:07:142 (2,3) - I will ctrl+r here cuz it makes a good flow more than this one , according to spacing , your jump from 1 to 2 very short
00:35:089 (3) - feel weird from this slider, make a stream here is better imo
01:53:405 (3) - ctrl+r and move to x:224 y:264 and 01:53:879 (1,2) - ctrl+r , feel better flow for me
03:44:878 (1) - kinda huge jump from last note and almost off-screen , move in a bit plzz

personally, it's really good for now ,nothing big problem I have to point out, but only some part in first half have a bit weird rhythm from clap in slider (slidertick)

others are very well \:D/

take my star and good luck for approving !
Topic Starter
rickyboi

Frostmourne wrote:

ok, It's my first time to mod approval map \:D/

Extra Stage
about slidertick , some point the clap doesn't follow the music well , it distract my ears while playing a bit , maybe you can change it to default some point which you're sure that won't ruin the rhythm. - I removed the slider-tick with clap sound. please redownload.
00:05:247 (1) - new combo here instead cuz it looks hard while playing - Okay.
00:06:984 (1) - clap ? , it sounds better from this clap I think - Okay
00:07:142 (2,3) - I will ctrl+r here cuz it makes a good flow more than this one , according to spacing , your jump from 1 to 2 very short - Okay looks good.
00:35:089 (3) - feel weird from this slider, make a stream here is better imo - Sorry no.
01:53:405 (3) - ctrl+r and move to x:224 y:264 - No, this will ruin the flow of the last slider. and 01:53:879 (1,2) - ctrl+r , feel better flow for me - Okay
03:44:878 (1) - kinda huge jump from last note and almost off-screen , move in a bit plzz - Sorry, I like this jump. it gives me more of a challenge. It's not really that far anyway.

personally, it's really good for now ,nothing big problem I have to point out, but only some part in first half have a bit weird rhythm from clap in slider (slidertick)

others are very well \:D/

take my star and good luck for approving !
Thanks for the mod and star Frostmourne!
Nyan

wmfchris wrote:

[Taiko]
01:26:717 - noticing this section is filled up with 1/3 so the entire mapping may not work well.
well this part was moded before because using 1/3 is very confusing for play

fixed - http://puu.sh/z8Af

sorry for late!
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