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LilyPichu - I'll Quit LoL

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Topic Starter
Tarrasky
This beatmap was submitted using in-game submission on terça-feira, 26 de junho de 2018 at 09:56:16

Artist: LilyPichu
Title: I'll Quit LoL
Tags: League of legends riot
BPM: 140
Filesize: 2460kb
Play Time: 01:30
Difficulties Available:
  1. Hard (3,03 stars, 253 notes)
  2. Normal (1,73 stars, 124 notes)
  3. Tilt (3,95 stars, 306 notes)
Download: LilyPichu - I'll Quit LoL
Information: Scores/Beatmap Listing
---------------
Se vc é br me add no lol: Tarrasky
MaestroSplinter
LilyPichu is disgusting, but not as LEP kda.
-Brites-
gg ;w;


00:01:400 (4,1,2,3) - distancias desiguais entre o 4/1 - 2/3
00:16:828 (4,1) - faz um blanket , acho que ficaria melhor
00:57:114 (3) - stacka o começo do slider 3 no começo do 00:55:828 (1) -
01:18:114 (1) - ficaria melhor se você removesse esse NC colocasse o NC em 01:18:543 (2) - e tirasse o NC do 01:18:971 (1) -
Alexsander
[Normal]

  1. 00:00:114 (1,2,3) - recomendo não deixar em stack, isso irá confundir os jogadores mais novos recomendo mudar.
    Ex:

    Mas você teria que mudar algumas coisas a frente.
  2. 00:18:328 - ter esse som é importante para vim o som seguinte(00:18:543 (3) - ) você deveria fazer 1/2 com essa nota 00:18:114 (2) - ficaria mais consistente.
  3. 00:20:685 (1,2) - poderia rotacionar para +6/+8 para polir mais.
  4. 00:30:971 (1) - desce esse slider um pouco para deixar alinhado com 00:31:828 (2) - ficaria melhor visualmente
  5. 00:34:400 (4,5) - ^^
  6. 00:32:685 (1,3) - copia um deles pra fazer a pattern você fez dois sliders diferente e isso deixou feio
  7. 00:46:400 (1,2) - poderia deixa menos curvo esse slider e fazer um blanket com o circulo que vem logo a seguir dele mas teria que mudar algumas coisas logo a frente mas não seria dificil.
    Ex:
  8. 01:27:543 (1) - poderia colocar notas aqui acho que esse spinner não ficou legal.

    Sem o spinner você poderia deixar assim
    https://prnt.sc/hnhj4y

    [Hard]

    1. Geral: A hard ficou boa mas esses 4+ circulos seguidos creio que não possa ter mesmo que o bpm seja relativamente baixo, poderia trocar alguns por slider 1/2 mesmo sla mas você teria que mudar esse spam de circulos de alguma.
    [Insane]

    1. 00:07:400 (3) - Essa nota tem a mesma densidade que em 00:03:971 (3) - e você colocou uma distância menor, reconsidere coloca-lo com a mesma distância.
    2. 00:07:400 (3) - ^^
    3. 00:23:043 (3,4,5) - não entendi esse aumento de distância não tem nada para dar ênfase.
      Mesma coisa em 00:25:828 (1,2) - eu realmente não entendi

Só isso mesmo :)
Topic Starter
Tarrasky
Mais tarde eu aplico os mods obg

Edit: Apliquei algumas coisas, mas não sei por qual motivo a qualidade do mp3 parece bem baixa, vou ver se acho um mp3 maior, mas por enquanto o mapa vai ficar parado, mt obg pelos mods <3
Bastionior
i'm nebwieeee mppaer soyry 4 ma3d

[Insane]
  1. 00:08:257 (6) - stack with 00:08:685 (1) - pois é o unico que nao estava até o inicio da musica q
  2. 00:10:935 - creio que tinha que ter uma nota aqui para suportar melhor a palavra "fiftteen"?
  3. 00:13:614 (4) - another stack with 00:12:328 (2) -
  4. 00:32:900 (2,5) - que tal alinha-los para improvar mais a estética?
  5. 01:00:757 - creio que tanto o vocal e o instrumental são bem intenso nesse ponto, tenho quase certeza que teria que ter uma nota aplicavel.
  6. 01:08:685 (1,2) - creio que precise de uma distancia um pouco maior or equivalente ao 01:09:114 (3,4) - devido ao vocal harmonizar com o piano e dividir entre 2 beats fortes com clap igual se fez aqui 01:12:114 (1,2,3,4) -
[Hard]
  1. 00:21:543 (3,3) - creio que seria melhor mudar para slider 1/1 por essa sessão ser bastante 1/2?
  2. 01:09:971 (4) - creio que 2 notas trabalhariam melhor no ritmo e vocal
[Normal]
  1. Se dividiu os NC a cada 4/1 no começo da musica até o fim creio que tenha que aplicar nesses pontos 00:34:400 (4) -
    00:37:828 (5) - 00:41:257 (3) - 00:44:685 (3) - 00:56:685 (4) -
bom dia e feliz natal!!
Topic Starter
Tarrasky
Let's revive and hype soon
Topic Starter
Tarrasky

-Brites- wrote:

gg ;w;


00:01:400 (4,1,2,3) - distancias desiguais entre o 4/1 - 2/3 foi proposital
00:16:828 (4,1) - faz um blanket , acho que ficaria melhor ok
00:57:114 (3) - stacka o começo do slider 3 no começo do 00:55:828 (1) - ok
01:18:114 (1) - ficaria melhor se você removesse esse NC colocasse o NC em 01:18:543 (2) - e tirasse o NC do 01:18:971 (1) - ok

Alexsander wrote:

[Normal]

  1. 00:00:114 (1,2,3) - recomendo não deixar em stack, isso irá confundir os jogadores mais novos recomendo mudar. ok
    Ex:

    Mas você teria que mudar algumas coisas a frente.
  2. 00:18:328 - ter esse som é importante para vim o som seguinte(00:18:543 (3) - ) você deveria fazer 1/2 com essa nota 00:18:114 (2) - ficaria mais consistente. não acho tão importante mas posso colocar
  3. 00:20:685 (1,2) - poderia rotacionar para +6/+8 para polir mais. eu acho q ta bom do jeito q tá
  4. 00:30:971 (1) - desce esse slider um pouco para deixar alinhado com 00:31:828 (2) - ficaria melhor visualmente é proposital
  5. 00:34:400 (4,5) - ^^
  6. 00:32:685 (1,3) - copia um deles pra fazer a pattern você fez dois sliders diferente e isso deixou feio isso não é slider diferente, é o msm slider
  7. 00:46:400 (1,2) - poderia deixa menos curvo esse slider e fazer um blanket com o circulo que vem logo a seguir dele mas teria que mudar algumas coisas logo a frente mas não seria dificil. perde mt o flow
    Ex:
  8. 01:27:543 (1) - poderia colocar notas aqui acho que esse spinner não ficou legal.

    Sem o spinner você poderia deixar assim
    https://prnt.sc/hnhj4y

    [Hard]

    1. Geral: A hard ficou boa mas esses 4+ circulos seguidos creio que não possa ter mesmo que o bpm seja relativamente baixo, poderia trocar alguns por slider 1/2 mesmo sla mas você teria que mudar esse spam de circulos de alguma. a star já tá meio baixa pra um hard, creio que se tirar essas sequências seria praticamente tornar o hard em um Normal, então não obg
    [Insane]

    1. 00:07:400 (3) - Essa nota tem a mesma densidade que em 00:03:971 (3) - e você colocou uma distância menor, reconsidere coloca-lo com a mesma distância.
    2. 00:07:400 (3) - ^^
    3. 00:23:043 (3,4,5) - não entendi esse aumento de distância não tem nada para dar ênfase.
      Mesma coisa em 00:25:828 (1,2) - eu realmente não entendi
      só ouvir o vocal

Só isso mesmo :)

Kalindraz wrote:

i'm nebwieeee mppaer soyry 4 ma3d

[Insane]
  1. 00:08:257 (6) - stack with 00:08:685 (1) - pois é o unico que nao estava até o inicio da musica q mas não tem stack assim no mapa lol, e é consistente 00:26:043 (2,3,4,5) -
  2. 00:10:935 - creio que tinha que ter uma nota aqui para suportar melhor a palavra "fiftteen"? talvez, mas assim tbm não está tão ruim eu acho
  3. 00:13:614 (4) - another stack with 00:12:328 (2) -
  4. 00:32:900 (2,5) - que tal alinha-los para improvar mais a estética? ok
  5. 01:00:757 - creio que tanto o vocal e o instrumental são bem intenso nesse ponto, tenho quase certeza que teria que ter uma nota aplicavel. concordo
  6. 01:08:685 (1,2) - creio que precise de uma distancia um pouco maior or equivalente ao 01:09:114 (3,4) - devido ao vocal harmonizar com o piano e dividir entre 2 beats fortes com clap igual se fez aqui 01:12:114 (1,2,3,4) - mas o vocal é meio calmo nesse momento
[Hard]
  1. 00:21:543 (3,3) - creio que seria melhor mudar para slider 1/1 por essa sessão ser bastante 1/2? acho q n
  2. 01:09:971 (4) - creio que 2 notas trabalhariam melhor no ritmo e vocal ok
[Normal]
  1. Se dividiu os NC a cada 4/1 no começo da musica até o fim creio que tenha que aplicar nesses pontos 00:34:400 (4) -
    00:37:828 (5) - 00:41:257 (3) - 00:44:685 (3) - 00:56:685 (4) - fiz de outro jeito mas ta consistente agora, thanks
bom dia e feliz natal!!
obg a todos <3
Marianna
oi

General



  1. As configurações do mapa estão meio erradas pra um mapa sem easy. recomendo isso:
    Normal:
    AR: 5
    CS: 3.2

    Hard:
    AR: 7
    CS: 3.7
    OD: 6

    Insane:
    -0.5 em HP, DS e OD

  2. Desabilitar Countdown e Widescreen

Normal



  1. 00:01:400 (4,1) - Acho que você deveria inverter os NCs aqui, além de dar ênfase nas três primeiras notas 00:00:114 (1,2,3) - o som mais forte vem daqui 00:01:828 - junto com o começo do timing.
    note: 00:08:257 (7,1) - same (7 é um número muito grande pra um normal).
  2. 00:58:614 (1,1) - Dois spinners seguidos assim pode ser um problema para os iniciantes, já que na skin defalt isso é bem escroto e pode confundir muito.
  3. 01:27:543 (1) - Pessoalmente eu acho que esse spinner deveria começar junto com o vocal, já que você meio que seguiu muito o vocal a musica inteira.

Hard



  1. O Gap de 1/2 do Normal pro Hard é muito perceptível, o Hard quase não tem 1/1, assim como o normal quase n tem 1/2. Além disso tem um número muito maior de circles e alguns 1/4. Deveria fazer um gap melhor entre as duas diffs.
  2. 00:12:114 (1) - Essa nota deveria ter um highlight igual as outras 00:12:971 (4,1) - que possuem o mesmo som e intensidade.
  3. 01:02:043 - Essa nota deveria ser clicável e com o mesmo hitsound dessas 01:02:257 (2,3,4) - já que tem o mesmo som e intensidade.

Tilt



  1. 01:02:043 - Same as hard diff

    pretty good lol

gl~
Topic Starter
Tarrasky

Marianna wrote:

oi

General



  1. As configurações do mapa estão meio erradas pra um mapa sem easy. recomendo isso:
    Normal:
    AR: 5
    CS: 3.2

    Hard:
    AR: 7
    CS: 3.7
    OD: 6

    Insane:
    -0.5 em HP, DS e OD

  2. Desabilitar Countdown e Widescreen

Normal



  1. 00:01:400 (4,1) - Acho que você deveria inverter os NCs aqui, além de dar ênfase nas três primeiras notas 00:00:114 (1,2,3) - o som mais forte vem daqui 00:01:828 - junto com o começo do timing.
    note: 00:08:257 (7,1) - same (7 é um número muito grande pra um normal).
  2. 00:58:614 (1,1) - Dois spinners seguidos assim pode ser um problema para os iniciantes, já que na skin defalt isso é bem escroto e pode confundir muito.
  3. 01:27:543 (1) - Pessoalmente eu acho que esse spinner deveria começar junto com o vocal, já que você meio que seguiu muito o vocal a musica inteira.

Hard



  1. O Gap de 1/2 do Normal pro Hard é muito perceptível, o Hard quase não tem 1/1, assim como o normal quase n tem 1/2. Além disso tem um número muito maior de circles e alguns 1/4. Deveria fazer um gap melhor entre as duas diffs. Não há 1/4, os únicos 1/4 são de reverseslider, então eu acho o gap ok
  2. 00:12:114 (1) - Essa nota deveria ter um highlight igual as outras 00:12:971 (4,1) - que possuem o mesmo som e intensidade.
  3. 01:02:043 - Essa nota deveria ser clicável e com o mesmo hitsound dessas 01:02:257 (2,3,4) - já que tem o mesmo som e intensidade. mais ou menos, eu acho o slider 1/2 importante pro vocal, mesmo que não tenha um final definido fica mais interessante q fazer esse red clicável ao meu ver

Tilt



  1. 01:02:043 - Same as hard diff msma coisa tbm

    pretty good lol

gl~
no comment = fix
Thanks <3
Aistre
heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeey

[Normal]
  1. 00:03:114 (3) - Would feel better to make the downbeat clickable, it gives the vocals and stronger chord more justification, similar to 00:09:971 (3,4) - . This could also apply to 01:04:828 (3) -
  2. 00:27:328 - Add a note here? Just feels right with the momentum from the 1/2 you use earlier
  3. 00:41:043 - ^
  4. 00:50:685 (2,3) - Pretty weird angle for no reason. I'd suggest doing something like ctrl + g
  5. 01:23:685 (1) - You could split this up into circles to get rid of the weird NC
[Hard]
  1. 00:08:257 (6,7,1) - The angle of this is pretty tilting
  2. 00:13:828 (1,2,3,4) - I'm not a big fan of how this is clustered with the previous pattern
  3. 00:17:257 (1,2) - How comes this has different spacing to 00:16:400 (3,4) -
  4. 00:15:114 (6) - You should rotate this to make a right angle with 00:15:543 (1) - . imo it'd improve reading
  5. 00:45:543 (3,4) - This is probably too big of a jump for this type of hard where DS is more prominent
[Tilt]
  1. 00:11:043 (3) - Move down a bit to make some circular motion, atm it's pretty stiff to aim
  2. 00:26:257 (3,5) - equal visuaal spacing to 00:26:043 (2,4) - please ;w;
  3. 00:42:114 (3,4) - The spacing is pretty jarring since it's significantly smaller to before
  4. 01:00:114 (1,2,3,4) - The angle pls xd
  5. 01:05:257 (1) - This doesn't feel like it gets enough emphasis like the other dissonant chords
  6. 01:15:543 (1,2) - Maybe space more to keep the momentum going

<3
Shohei Ohtani
0/10 for this song choice.

Overall:
I'd say put the claps for the drum beat but there really isn't one so uhhh I'd say try using hitnormals instead of softclaps for the claps you currently have because right now it sounds super off. No living being would clap like that to this song.

Insane:
Jumps should have purpose and meaning, and while your jumps aren't horrific, I can definitely tell that they were added for the sake of having jumps, rather than having any sort of meaning towards the intensity, spacing, or construction of the song.
00:26:043 (2,3,4) - but like why is this jump so huge lmao
01:00:114 (1,2,3,4,5,6) - ^ jesus christ
01:27:971 (2,3,4,5,1,2,3,4,5,1) - stacks like this are like super unimaginative pls don't

Hard:
00:51:971 (2) - Ehh like conceptually it exists if you're assuming that the player isn't going to slide the full slider but when mapping you have to assume that the player sucks at the game so it might be better to not have this huge jump.
00:53:257 (1,2,3) - you could have made this a pattern but you didn't and it physically hurts me.

Normal:
01:27:114 - you're gonna wanna put SOMETHING here tbh.

Like it's really weird because it's actually mapped pretty acceptably, but the biggest thihng besides the song literally making my ears bleed, it's mostly the hitsounding that is lacking, which I think would be helped out a LOT by trying out the sounds of hitnormals instead of softclaps. Hell, whistles could work in this instance since you really don't have a drum beat, you just need emphasis on certain parts of the music.

Short mod, but hopefully those slight changes will make this rankable.
Kuron-kun

General



  1. You might want to add an empty soft-sliderslide. The song is just too soft and doesn't really have anything noticeable on the backgroud, thus making the sliderslide too loud. You can get one here.

Normal



00:20:685 (4,5) - Even on Normal I don't think ignoring the vocal on the red snap is a good thing. Literally the most emphasized thing on the whole song is the vocal and following it is more preferable than following anything else. This is the rhythm I'm talking about. Though, to make this you would have to redo a lot of patterns. You can add this just in a few patterns, so there's some variation.

00:46:400 (1) - This could be rather nazi but would make everything a lot more polished. Moving it a bit to the right (x:336 y:188) and rotating it -10° with Selection Centre checked would make the flow a lot smoother, as the cursor would keep following a circular flow.

01:27:543 - Feels really empty if you don't add anything there.

Hard



  1. Everything is overlapping everything and that makes the difficulty a lot less readable. I'd highly suggest you to increase AR in at least 0.5. Wouldn't be a huge gap between Normal AR and Hard AR, Hard diffs are densier than Normals and AR7 isn't really recommended.
00:15:114 (6) - Increasing the DS between this slider and the next one makes it a lot more readable as the game isn't stacking them properly. Try something like this.

00:17:257 (1,2) - The DS between previous sliders were 1,1x but here is 1,4x and the song doesn't change at all. Making them 1,1x is a lot more consistent.

00:45:971 (4,1) - 01:03:114 (5,1) - 01:16:828 (4,1) - Same about the 1/4 slider mentioned before.

00:58:400 (1) - Would be a nice idea if you could increase the DS in this section just by a bit. She's literally (almost) screaming but you kept the DS consistent and increasing it would emphasize a lot more.


Tilt



00:51:971 (3,4,5) - I don't really like this jump here, it's using a triangle shape, as you did with 00:50:685 (5,6,7) - but with much higher DS, and using these kind of the same pattern but with higher DS just indicates that the song is changing and getting more emphasized, which doesn't occur here. Would be much better if you kept those consistent.
Topic Starter
Tarrasky
@Alphabet
All fixed, just in Tilted the "01:15:543 (1,2) - Maybe space more to keep the momentum going" i think the low spacing is good fow emphasis in vocals

@CDFA
I have done more emphasis in hitsounds adding a new soft-clap and increasing the whistle following the vocal
Tilt: The jump in my opinion have the correctly intensity since the 01:00:114 (1,2,3,4,5,6) is the most intense moment of the song, and i'll keep like that
Hatd: 00:51:971 (2) - For me isnt different from 01:01:400 (4,1) - and 00:27:543 (1,2,3,4) -, looks a ok pattern for a Hard
Normal fixed

@kuron
Fixed all in General and Hard
in Tilt the vocal increase, so i'll think should be nice increase the spacing too

Kuron-kun wrote:

Normal



00:20:685 (4,5) - Even on Normal I don't think ignoring the vocal on the red snap is a good thing. Literally the most emphasized thing on the whole song is the vocal and following it is more preferable than following anything else. This is the rhythm I'm talking about. Though, to make this you would have to redo a lot of patterns. You can add this just in a few patterns, so there's some variation. Impossible do what you request because will ignore a white tick, because of that i added a circle in 00:21:328 - for emphasis in vocal as you request

00:46:400 (1) - This could be rather nazi but would make everything a lot more polished. Moving it a bit to the right (x:336 y:188) and rotating it -10° with Selection Centre checked would make the flow a lot smoother, as the cursor would keep following a circular flow. Triangle here 00:44:685 (3,4,1) -

01:27:543 - Feels really empty if you don't add anything there. k
Thank you everyone for the mod <3
Redownload 03/01
Usaha
add lol to tags maybe?
Tilt
00:08:257 (6,7) - i would just make this into another slider because the vocal on 7 is quiet and there's no piano there
00:36:114 (1,2,3) - should remove 1 from the back and forth because you use this movement to group the vocals but the vocals start on 2
00:29:471 (2) - i would turn this into a repeat because ur currently skipping the piano on 00:29:685 -
00:30:543 (5,6,1) - first time using linear movement for vocals although nothing changes so you should keep on using jumps tbh
00:57:971 (6) - blanket is off of 00:58:400 (1) -
01:21:114 (2) - ^
01:22:828 (3) - ^
dont really see anything notable in the other diffs, gl~
Yusomi
nm from my queue~
great bg 🤣

Tilt
00:12:328 (2,3) - this shouldn't be so spaced since it doesn't have a strong sound on it like 00:12:971 (1) - or 00:13:828 (1) - does

01:03:542 (1,1,1,3) - i think all these intense sounds are pretty under emphasized. with the current spacing this note 01:03:971 (3) - has the same emphasis as this note 01:04:400 (1) - which doesn't match the music. 01:06:543 (2,3,1,2,3,4) - the spacing and use of sliders here matches the music much better imo c:

01:10:400 (1,2,3,4,1,2,3,4,1) - this pattern has the same issues.

01:23:900 (6,1) - maybe increase spacing between these

01:27:328 (6,1) - hmm i get you wanna show that 01:27:328 (6) - is a soft sound so maybe stack it under 01:26:685 (5) -'s sliderend so you can space 01:27:543 (1) - this more appropriately.

Hard
01:25:828 (1) - HoN in 2018 XDD

star for lily pichu <3 good luck !
Topic Starter
Tarrasky

Takekii wrote:

add lol to tags maybe? already have in name of the song
Tilt
00:08:257 (6,7) - i would just make this into another slider because the vocal on 7 is quiet and there's no piano there nah is not so quiet
00:36:114 (1,2,3) - should remove 1 from the back and forth because you use this movement to group the vocals but the vocals start on 2 that's why i made like this, because the vocal starts in 2
00:29:471 (2) - i would turn this into a repeat because ur currently skipping the piano on 00:29:685 -
00:30:543 (5,6,1) - first time using linear movement for vocals although nothing changes so you should keep on using jumps tbh hm this moment the vocal is really low intense so i think i'll keep like that
00:57:971 (6) - blanket is off of 00:58:400 (1) - k
01:21:114 (2) - ^ k
01:22:828 (3) - ^ k
dont really see anything notable in the other diffs, gl~ c:

Yusomi wrote:

nm from my queue~
great bg 🤣

Tilt
00:12:328 (2,3) - this shouldn't be so spaced since it doesn't have a strong sound on it like 00:12:971 (1) - or 00:13:828 (1) - does

01:03:542 (1,1,1,3) - i think all these intense sounds are pretty under emphasized. with the current spacing this note 01:03:971 (3) - has the same emphasis as this note 01:04:400 (1) - which doesn't match the music. 01:06:543 (2,3,1,2,3,4) - the spacing and use of sliders here matches the music much better imo c:

01:10:400 (1,2,3,4,1,2,3,4,1) - this pattern has the same issues.

01:23:900 (6,1) - maybe increase spacing between these k

01:27:328 (6,1) - hmm i get you wanna show that 01:27:328 (6) - is a soft sound so maybe stack it under 01:26:685 (5) -'s sliderend so you can space 01:27:543 (1) - this more appropriately. k

Hard
01:25:828 (1) - HoN in 2018 XDD dota 2

star for lily pichu <3 good luck ! thaaanks <3
Thanks for the mods ^^
Yuii-
i don't know what's worse
the song or me modding this

i owed you a mod a while ago
like 20 years ago, i think it's time to fix all these mistakes i made

normal

00:11:685 (5) - what i'm going to say can be a little bit dumb, however this is the longest pattern throughout the entirety of the difficulty and it is barely the beginning, without even being intense whatsoever. as such, i think a circle would be a much better option, since deleting 00:12:757 (2) - for the sake of "simplicity" will make this even worse
00:32:685 (1,3) - could make these symmetrical for better /aesthetics/
00:36:971 (3,4,5,6) - i would say you are prioritizing the wrong vocals here. you can take a different approach to this rhythm by mapping 00:38:471 - and ignoring 00:37:614 - because there's nothing worth emphasising with this 00:37:400 (4) - 1/2 slider. this pattern https://i.imgur.com/DcW4E2d.png would be more fitting
00:58:400 (3) - minor, but this slider stands out for the rest of the map. the shape is way too different to everything else, even 00:46:400 (1) - , and that makes this pattern as a whole look quite unpolishde
01:28:400 (1) - the spinner starts off at a quite questionable spot, why there instead of 01:27:971 - ? why is there even a spinner, tbh. i cannot seem to find a solid reason as to why you wouldn't map the en ding... like you CAN. also! the finish hitsound at the end? yea that doesn't fit at all, too loud and it doesn't even belong there :(

hard

why is this difficulty so hard
like, it's meant to be a 'Hard'... but this hard?

there's not a single break when there could be some
i'm not asking you to nerf the difficulty immensely, but at least add some sort of breaks for the players, because in terms of density this isn't much different from the insane. and the normal has constant breaks
let me list some examples of objects that could be deleted for the sake of simplicity:
00:05:043 (7) - 00:08:471 (7) -
00:10:185 (4) - 00:11:900 (4) -
others, while not deleted, could be turned into less objects, such as 00:34:400 (1,2,3,4) - being reduced to 1/1 slider + circle + 1/1 slider instead of 4 1/2 sliders

that aside,
00:39:114 (4,1,2,3,4,5) - pattern doesn't look cool at all, and the stack makes it even harder to read
01:03:543 (1,2,3,4) - i don't understand why would you map these different from the rest of the whole section...like everything else was mapped with 2circles+slider and this is a vague slider spam? odd, to say the elast
01:30:114 (3) - hitsound thingy? yea same here; and on the insane too, but lazy to mention it

there's also other things i think are worth fixing, such as 01:27:328 (4,1) - vs 01:23:900 (4,1) - ; or 01:18:543 (5,6,1,2,3,4) - in roder to have an actual contrast between different obejkcts instead of playing the same, but that's going into too much mionr details, and probably you have a reason for these inconsistencies

insane

now, i think this is the difficulty that will bring up the most controversy
actually it won't, but i want to say something about how this difficulty is mapped vs how it should be mapped. like i cannot actually tell you that, because everyone has its own style and feels this differently, but the way you are representing different ob jects and sounds has literally no impact on the song
you map the same patterns over and over again even when the music is completely different; or rather than different, the emphasized sounds aren't properly mapped. that's because you have focused entirely on aesthetics instead of rhythm

whistle hitsounds get the same spacing and angles than drum/clap sounds, and that is something that doesn't go unnoticed. the biggest example (as this happens every single pattern throughout the map) is 00:12:114 (1,2,3,4,1,2,3,4,1,2,3,4) - , where 00:12:543 (3,3) - get the same kind of impact (always speaking about gameplay) as the most prominent beats 00:12:971 (1,1) - . while not a huge deal, it actually bothers people who cares about the song a bunch, simply because it's getting ignored for the sake of making a harder difficulty instead of presenting something more suitable like squares into jumps or something like that. an example of proper emphasis would be https://i.imgur.com/57TBg5K.jpg e.g.

now, there's many different approachs you can take to this single problem, but the thing is that this simple thing affects the map as a whole. it just wasn't mapped accordingly to the important beats of the song

there are other instances where the emphasis is properly done though, so don't get me wrong. you know when to properly emphasize objects, but you do it way too often, resulting in most objects not reflecting what the song is actually doing

as for what sliders do, pretty much applies the same that i have already said, emphasis isn't put well. the example i'm going to take is 00:15:543 (1,2,3,4) - and how there seems to be little to no contrast between the drum hits and the non-drum hits. i came up with this idea that you might (or not) like, but it pretty much shows what it could be done https://i.imgur.com/LOLZKsG.jpg - you apply pressure on (3), but you keep the distances from the quiet notes with little spacing

so yea that's it
the ending of the map is neat, you could leave that as-is even though i'd suggest some tweaks here and there as well; but overall it's better than the intro

[]

sooo good luck and cool set! 8-)
PoNo
b
Akitoshi
don't ban yasuo :x
ZekeyHache
so... did he quit?
Topic Starter
Tarrasky
guess who's back :D
time to more requests until i quit again
yuii mod i'll reply soon
Net0
[General]
  1. I don't agree a lot with the background pick here. I do get it belong to the theme "feeding" that song is all about, but the problem is the quality of the picture itself that seems really low.
  2. Hitsounds on top diff; 01:02:257 (2,3,4) - this works better with addition drum-clap->addition drum-finish-> regular clap.
    01:03:542 (1) - Add finish pls, also consider adding a higher volume setting for this last part of the song.
    Using only snare and soft-hitwhistle is very simplistic but I guess that for this song it might be enough.
    Optional finishe on 01:10:400 (1) -
    01:17:257 (1) - Add finish
  3. Also this section could use another hitsound besides soft-hitwhistle 00:46:400 - ~ 01:01:828 - , it's a bridge section that's not that low intensity for just using soft-hitwhistle

[Normal]
  1. This rhythm here 00:25:828 (1,2,3,4,5) - fits better this section 00:22:400 (1,2,3,4) - imo
  2. 00:32:685 (1,2,3,4,5) - This could be consistent with 00:18:971 (1,2,3,4,5,6) -
  3. 00:36:971 (3,4,5) - This is also kind inconsistent with 00:22:400 (1,2,3,4) -
  4. 01:18:971 (4) - This should be mapped with more intensity, the song here is way stronger compared to stuff like 00:36:971 (3,4,5) - , you could try here 2 sliders 1/2 and using a circle at the end

[Hard]
  1. The rhythm of the map is pretty much the same in the entire music. Like the verse here 00:18:971 - ~ 00:46:400 - is pretty much the same rhythm compared to the chorus here 01:03:543 - ~ 01:27:543 - . In my opinion the verse should use more 1/1 rhythms and 1/1 sliders to better contrast with chorus section, since the spacing is pretty much the same as well. Just compare both densities
    Verse; https://puu.sh/zGM02.png and Chorus; https://puu.sh/zGM1c.png , that's why I suggest you keep kiai consistently 1/2 but try to lower the density on the verse section.

[Tilt]
  1. 00:18:864 - Mute this
  2. I think a slider here 01:00:757 (2,3) - fits better compared to the two circles; The vocal there still follows the prolonged note of 01:00:114 (1) - and the spacing to 01:00:757 (2) - kinda makes it seems there's a special sound there and there isn't anything really strong there. The vocal trully resets for jumps here 01:01:185 (4) - , so a low spaced 1/2 slider here 01:00:757 (2,3) - works better. Even your hitsounds indicates that since 01:00:757 (2,3) - both of this are empty and the whistle starts here 01:01:185 (4) - .
  3. 01:09:543 (5,6,1) - This spacing is kinda strange because it puts a lot more emphasis and strengh on 01:10:185 (6) - because of the spacing. There's not flow contrast either to 01:10:400 (1) - to make it stand out more even with low spacing, so I recommend you modify this if possible.

Mapa simples, não tem muito o que moddar, boa sorte Tarrasky :)
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