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Russell Velazquez - Gotta Go Fast

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Total Posts
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Topic Starter
mantasu

Tralen wrote:

Hello here goes m4m

Expert
00:47:944 (1) - Plz map the "go, go, go" Some jumps Symmetrica idkl applied

Extreme
- 00:00:664 (1) - think the stream like the lastest diff can be here too, staked in 00:00:904 (1) - if u want ok

- this "go go go" need more speed! increased a bit

- this 00:02:344 (4) - should be a slider removing this 00:02:464 (5) - . and that vocals "gotta go" slow a little bit and highspeeding in the "fast" 00:02:824 (1) - in the whole map I didn't cover any vocals with slider tail (in this case "ta" would be covered) so no need for emphasis (smaller spacing is enough)

- this 00:07:624 (1) - part, ending here 00:07:984 (4) - It is very uncomfortable, think about it change that part 1 and 3 were 1/4 sliders instead earlier and sice I use this pattern on every such place imo on hold

- 00:09:544 (1) - Spinner?? seriusly. Do something like this https://imgur.com/a/t2aSa, or something like the last diff.But please, change the spinner okay :lol:


- 00:47:944 (1) - You should Focus in the "go, go go " i am talking about this 00:49:504 (4,5,6) - First, u break so hard the flow there, and i think, the best way is focusing in the "go, go ,go fixed

-- 00:58:504 (1) - i like the finish in the previusly diff "Expert" why u dont use it , ? represents more the rhythm both cases are possible, just this one looks nicer xd but I'll change if anyone else will point this out

Nice map, Nice hit souding :) Gl
Thanks for the mod :)


Sandrew wrote:

m4m
[easy]
00:00:904 (1,2) - blanket if you care it it wasn't uploaded xd
00:39:304 (1,2,3) - this kind of overlap appears only here, and looks a little crowed, you can keep the structure and use 00:47:944 (3) - this kind of silder instead of the original ones to avoid the overlap applied
[normal]
check the aimod lel
00:08:344 (4,1) - blanket ye didn't upload xd
00:08:584 (1,2) - ^ fixed
00:15:064 (6,1) - ^ ^
00:28:744 (3,4) - 3 can be two 1/2 slider, this can fit the vocal well, 1/2 beats like 00:27:304 (4,5) - just appears 00:27:304 (4) - this (4,5) was (again I forgot to upload xd) made a reversed slider and since there's no object left clicked on 1/2, I'll leave it as it is now
[hard]
00:20:944 (1) - the spinner follow the vocal? but the previous patterns looks not follow closely to the vocal, like 00:18:184 (1,2) - vocal sound in 00:18:544 right, fixed
00:55:384 (8) - it looks too close to the life frame fixed
not good at modding high bpm map and your map has been mod a lot so my mod may did less help
one kd for you, GL :)
Thank you for the mod and for the star :D
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Easy]
Nothing Detected!
[Expert]
Object at 00:08:344 - should be placed at: [233, 149] currently at: [234, 150] to move in line with slider at time 00:08:104 -
Object at 00:25:024 - should be placed at: [339, 241] currently at: [340, 242] to move in line with slider at time 00:25:144 -
Object at 00:28:984 - should be placed at: [401, 258] currently at: [402, 259] to move in line with slider at time 00:28:504 -
Object at 00:28:984 - should be placed at: [403, 258] currently at: [402, 259] to move in line with slider at time 00:29:224 -
Object at 00:43:624 - should be placed at: [20, 106] currently at: [21, 107] to move in line with slider at time 00:43:864 -
Object at 00:52:984 - should be placed at: [264, 32] currently at: [265, 31] to move in line with slider at time 00:52:744 -
[Extreme]
Object at 00:00:784 - should be placed at: [52, 137] currently at: [53, 138] to move in line with slider at time 00:00:904 -
Object at 00:05:344 - should be placed at: [203, 28] currently at: [204, 29] to move in line with slider at time 00:05:464 -
Object at 00:33:064 - should be placed at: [325, 45] currently at: [326, 46] to move in line with slider at time 00:33:304 -
[Gotta Aim Fast]
Object at 00:09:544 - should be placed at: [207, 127] currently at: [208, 128] to move in line with slider at time 00:09:784 -
Object at 00:13:984 - should be placed at: [285, 281] currently at: [284, 282] to move in line with slider at time 00:13:624 -
Object at 00:14:944 - should be placed at: [156, 114] currently at: [153, 112] to blanket slider body at time 00:14:584 -
Object at 00:19:384 - should be placed at: [477, 212] currently at: [478, 213] to move in line with slider at time 00:19:144 -
Object at 00:24:424 - should be placed at: [397, 154] currently at: [394, 152] to blanket slider body at time 00:24:664 -
Object at 00:41:704 - should be placed at: [254, 322] currently at: [255, 323] to move in line with slider at time 00:41:944 -
Object at 00:44:344 - should be placed at: [109, 162] currently at: [113, 162] to blanket slider body at time 00:44:104 -
Object at 00:45:544 - should be placed at: [210, 104] currently at: [211, 105] to move in line with slider at time 00:45:784 -
Object at 00:54:184 - should be placed at: [146, 20] currently at: [147, 21] to move in line with slider at time 00:53:944 -
[Hard]
Object at 00:05:224 - should be placed at: [260, 350] currently at: [261, 351] to move in line with slider at time 00:05:704 -
Object at 00:05:344 - should be placed at: [260, 350] currently at: [261, 351] to move in line with slider at time 00:05:704 -
Object at 00:05:464 - should be placed at: [260, 350] currently at: [261, 351] to move in line with slider at time 00:05:704 -
Object at 00:24:184 - should be placed at: [40, 181] currently at: [41, 182] to move in line with slider at time 00:23:944 -
Object at 00:34:984 - should be placed at: [482, 33] currently at: [483, 34] to move in line with slider at time 00:34:504 -
Object at 00:53:224 - should be placed at: [184, 316] currently at: [183, 317] to move in line with slider at time 00:52:744 -
[Normal]
Nothing Detected!
Results for stacked may be wrong, ya can ignore those.
Topic Starter
mantasu
thx
EDIT: oh come on, arphi said I can give him kds
Vovan
NM from my queue

[General]

  1. I think you can add Cosmolade & Ward74 in the tags, even if their GD is not there right now, it'll come anyway ^^
  2. I'd really like to see a light gray color in your combo colors, as the bg of the picture have a lot of light gray/white & sonic's gloves can also deserve it :d
  3. Your hitsound applause.wav have a tiny offset, just look in the box, there is a corrected version
    Click me !

    Here is the corrected version https://puu.sh/yj0Z6/074ff1f46f.wav , you can download it using this button :
[Easy]

  1. 00:00:904 (1,2) - Fix blanket please, that's way too triggering to me xd
  2. 00:09:544 (4,5) - same
  3. 00:14:824 (2,3) - same
  4. 00:16:744 (5,6) - same
  5. 00:53:224 (5,1) - same
  6. 00:55:144 (3,1) - same
  7. The spacing there 00:15:304 (3,5) - feels a bit too big to be a "true" triangle, try to make one using Ctrl+Shift+D, it's easier
  8. 00:19:624 (3) - This slider feels really weird...Like...Why is the reverse on the big tick ? :/ In the box, there is some suggestion about the rythm who can be used here
    Suggestions.
    First, that part is really irregular with the song so we can map it differently, even if we are in Easy diff. The first thing I can hear are the vocals because the volume of the vocals is louder than the previous part of the song, so the vocals follow this rythm (My screen starts at 00:18:184 - )


    The second thing I can hear are the vocals here, so imo they simply do some 1/1 like this


    So you can map any one you want, even if at this bpm the 1st one feels a bit hard imo but fits clearly more than the second, and don't forget to add circles/slider heads on the big ticks to make them fits the song !
  9. 00:29:704 (1) - This slider doesn't need this red tick at the middle, and it makes the blanket after this slider a bit weird, but...just a suggestion
  10. A triangle here ? 00:45:064 (2,3,1) -
  11. No hitsounds ? :/
[Normal]

  1. As there is a lot of hitsounds in a row, the voulume of these hitsounds are really noisy, please concider reducing them of 10% in the song (so 40% in normal parts and 60% in kiais feels good to me)
  2. 00:04:024 (3) - That Finish sound feels really nice on this note, but make the next notes feel bad, like it seems off with the music, and that's really weird especially on the feeling when clicking these notes 00:04:024 (3,4,5) -
  3. Same at the end of 00:05:704 (3) - Maybe try to find another sound because this one is too long :/
  4. 00:43:144 (3) - Please consider changing this hitsound. Aaaaah
  5. 00:45:304 (3) - ^
  6. 00:54:904 (3) - ^
  7. 00:02:824 (1,2) - Blanket is off due to (2)'s curve
  8. 00:08:344 (4,1) - Blanket is off
  9. 00:08:584 (1,2) - Same
[Hard]

  1. 00:03:304 (2,3,4,5) - This flow seems really harsh, maybe a bit too much, don't forget it's only a hard diff, so don't expect too much, these kind of flow are more for an insane, like...I think something like a linear or a curved flow can be as effective as this one and be simpler to read.
  2. 00:05:704 (5,6,7,8) - Same
  3. 00:11:464 (3,4) - Fix blanket
  4. 00:14:344 (1,3,4) - Make the end of (3) a bit further for better blankets
  5. 00:27:784 (1,2,3,4,1,2,3,4,5,6) - Wow maybe make this part less hard, it's clearly something who is really hard : you have jumps & streams, and this clearly feels to intense for a Hard diff gameplay imo. Try to turn this 00:28:744 (1,2,3,4) - into a 1/2 double reverse slider.
  6. 00:31:624 (2,3,4,5) - Turn this into a 1/2 double reverse slider
  7. 00:33:544 (3,4,5,6) - ^
Pituophis
.
Topic Starter
mantasu
ik it's perf, I recorded it from block-square TV with homemade voice recorder
thx
Topic Starter
mantasu

Lexis wrote:

NM from my queue

[General]

  1. I think you can add Cosmolade & Ward74 in the tags, even if their GD is not there right now, it'll come anyway ^^ added even more tags
  2. I'd really like to see a light gray color in your combo colors, as the bg of the picture have a lot of light gray/white & sonic's gloves can also deserve it :d ok
  3. Your hitsound applause.wav have a tiny offset, just look in the box, there is a corrected version thx
    Click me !

    Here is the corrected version https://puu.sh/yj0Z6/074ff1f46f.wav , you can download it using this button :
[Easy]

  1. 00:00:904 (1,2) - Fix blanket please, that's way too triggering to me xd
  2. 00:09:544 (4,5) - same
  3. 00:14:824 (2,3) - same
  4. 00:16:744 (5,6) - same
  5. 00:53:224 (5,1) - same
  6. 00:55:144 (3,1) - same fixed all blankets
  7. The spacing there 00:15:304 (3,5) - feels a bit too big to be a "true" triangle, try to make one using Ctrl+Shift+D, it's easier fixed
  8. 00:19:624 (3) - This slider feels really weird...Like...Why is the reverse on the big tick ? :/ In the box, there is some suggestion about the rythm who can be used here even though I can't really switch between vocals or rhythm bc this is ez diff. in your case rhythm would be more intense while song itself isn't. Since my previous parts covered both instrumental and vocals and never was mapped on red ticks I think it's ok. Also objects are clicked on stronger vocals bc like you said they are heard more than musicI only rearranged this place
    Suggestions.
    First, that part is really irregular with the song so we can map it differently, even if we are in Easy diff. The first thing I can hear are the vocals because the volume of the vocals is louder than the previous part of the song, so the vocals follow this rhythm (My screen starts at 00:18:184 - )


    The second thing I can hear are the vocals here, so imo they simply do some 1/1 like this


    So you can map any one you want, even if at this bpm the 1st one feels a bit hard imo but fits clearly more than the second, and don't forget to add circles/slider heads on the big ticks to make them fits the song !
  9. 00:29:704 (1) - This slider doesn't need this red tick at the middle, and it makes the blanket after this slider a bit weird, but...just a suggestion looks nice as it is for me so for now on hold
  10. A triangle here ? 00:45:064 (2,3,1) - ok
  11. No hitsounds ? :/ coming soon
[Normal]

  1. As there is a lot of hitsounds in a row, the voulume of these hitsounds are really noisy, please concider reducing them of 10% in the song (so 40% in normal parts and 60% in kiais feels good to me) it was like that before, they said increase, you say lower, so I lowered by 5% on every diff
  2. 00:04:024 (3) - That Finish sound feels really nice on this note, but make the next notes feel bad, like it seems off with the music, and that's really weird especially on the feeling when clicking these notes 00:04:024 (3,4,5) - that's what it supposed to be bc they're not that important
  3. Same at the end of 00:05:704 (3) - Maybe try to find another sound because this one is too long :/ since idk about hitsounds I will change if someone else says
  4. 00:43:144 (3) - Please consider changing this hitsound. Aaaaah
  5. 00:45:304 (3) - ^
  6. 00:54:904 (3) - ^
  7. 00:02:824 (1,2) - Blanket is off due to (2)'s curve improved
  8. 00:08:344 (4,1) - Blanket is off ^
  9. 00:08:584 (1,2) - Same
^

[Hard]

  1. 00:03:304 (2,3,4,5) - This flow seems really harsh, maybe a bit too much, don't forget it's only a hard diff, so don't expect too much, these kind of flow are more for an insane, like...I think something like a linear or a curved flow can be as effective as this one and be simpler to read. for me such flow looks easy to follow so on hold
  2. 00:05:704 (5,6,7,8) - Same
  3. 00:11:464 (3,4) - Fix blanket k
  4. 00:14:344 (1,3,4) - Make the end of (3) a bit further for better blankets fixed
  5. 00:27:784 (1,2,3,4,1,2,3,4,5,6) - Wow maybe make this part less hard, it's clearly something who is really hard : you have jumps & streams, and this clearly feels to intense for a Hard diff gameplay imo. Try to turn this 00:28:744 (1,2,3,4) - into a 1/2 double reverse slider. This is bc song itself is pretty intense. If it was like almost 3.75* I would consider but it's 3.3* and seems not that big of a deal. I would rather create a new less intense advanced diff if this will be a problem
  6. 00:31:624 (2,3,4,5) - Turn this into a 1/2 double reverse slider
  7. 00:33:544 (3,4,5,6) - ^
Thanks for mod :)
Behon
You posted this a while back in my mod queue and I'm a Sonic fan, so congrats on catering to my interests XD

General:
I'd ditch the Kiai Time from 00:02:824 to 00:10:504. It feels like it's better saved just for the end with this song.

Easy:
Echoing the need for hitsounds from the last mod. I'd also say you change the default beat snap divisor for this difficulty to 1/2, because 1/4 precision isn't necessary for a purposefully simple map like this.
00:02:824 (2) This slider's slightly crooked. I'd suggest increasing the grid level to make it perfectly vertical or tilting it more. (There are a lot of other examples in this and other diffs that are also probably due to low grid levels.)
00:10:984 (5) I'd make this a new combo instead of the slider right after it.
00:23:944 (1) The timing on the repeat sounds odd, but it's a hard part to pull off considering how wacky the timing is for all the "Don't" lyrics here. Maybe make it a longer slider without a repeat and end it at 00:25:384? It actually matches up with the Spindash sound pretty well.

Normal:
00:18:184 (1) I'd recommend making the slant on this more pronounced. Same with 3 in this combo.
00:59:464 (3) This would feel more satisfying as a circle than a slider.

Hard:
00:22:504 (3) The brief empty spot after this feels odd.
Topic Starter
mantasu

Behonkiss wrote:

You posted this a while back in my mod queue and I'm a Sonic fan, so congrats on catering to my interests XD

General:
I'd ditch the Kiai Time from 00:02:824 to 00:10:504. It feels like it's better saved just for the end with this song. I want to be kind of consistent with kiai so imao it's ok on hold

Easy:
Echoing the need for hitsounds from the last mod. done I'd also say you change the default beat snap divisor for this difficulty to 1/2, because 1/4 precision isn't necessary for a purposefully simple map like this. sure
00:02:824 (2) This slider's slightly crooked. I'd suggest increasing the grid level to make it perfectly vertical or tilting it more. (There are a lot of other examples in this and other diffs that are also probably due to low grid levels.) lol is this even a problem; fixed
00:10:984 (5) I'd make this a new combo instead of the slider right after it. yes
00:23:944 (1) The timing on the repeat sounds odd, but it's a hard part to pull off considering how wacky the timing is for all the "Don't" lyrics here. Maybe make it a longer slider without a repeat and end it at 00:25:384? It actually matches up with the Spindash sound pretty well. one slider just feels a bit boring and empty to me. Since it doesn't break the representation of the music I think I'll leave it as it is or on hold idk

Normal:
00:18:184 (1) I'd recommend making the slant on this more pronounced. Same with 3 in this combo. oki
00:59:464 (3) This would feel more satisfying as a circle than a slider. if you think so

Hard:
00:22:504 (3) The brief empty spot after this feels odd. idk it goes well with music so it's cool :d
Thanks~
Cosmolade
hey
sry the late I'm very slow & I'm in exams, I will die
Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2284
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Gotta Go Fast
TitleUnicode:Gotta Go Fast
Artist:Russell Velazquez
ArtistUnicode:Russell Velazquez
Creator:seselis1
Version:Cosmo's Insane
Source:Sonic X
Tags:ソニックX speed sanic the hedgehog theme song opening gtg fasta tv size
BeatmapID:0
BeatmapSetID:673857

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
904,240,4,1,3,50,1,0
2824,-83.3333333333333,4,1,4,70,0,1
3064,-83.3333333333333,4,1,3,70,0,1
10504,-100,4,2,2,50,0,0
18184,-100,4,2,2,50,0,0
22024,-100,4,2,2,50,0,0
23944,-100,4,1,3,50,0,0
25864,-100,4,1,4,50,0,0
26104,-100,4,1,3,50,0,0
29704,-66.6666666666667,4,1,4,70,0,1
30184,-83.3333333333333,4,1,4,70,0,1
34504,-100,4,2,2,50,0,0
41704,-100,4,1,3,50,0,0
42184,-83.3333333333333,4,1,4,70,0,1
42424,-83.3333333333333,4,1,3,70,0,1
49864,-100,4,2,2,50,0,0
52264,-100,4,1,3,50,0,0
53704,-83.3333333333333,4,1,4,70,0,1
53944,-83.3333333333333,4,1,3,70,0,1
57544,-100,4,1,3,50,0,0
59464,-100,4,2,2,50,0,0
60184,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,83,83
Combo2 : 128,128,255
Combo3 : 254,208,101

[HitObjects]
109,46,664,5,0,0:0:0:0:
142,55,724,1,0,0:0:0:0:
168,77,784,1,0,0:0:0:0:
183,108,844,1,0,0:0:0:0:
184,142,904,6,0,L|153:188,1,50.000000298023
81,130,1144,1,0,0:0:0:0:
195,259,1264,2,0,L|151:283,1,50.000000298023
78,145,1504,1,0,0:0:0:0:
33,368,1624,2,0,B|60:367|60:367|78:374|78:374|120:372,1,75.0000004470345
141,377,1864,6,0,L|195:340,1,50.000000298023
371,377,2104,2,0,L|332:346,1,50.000000298023
202,199,2344,1,0,0:0:0:0:
256,287,2464,1,0,0:0:0:0:
348,164,2584,2,0,P|323:162|298:166,1,50.000000298023
77,354,2824,6,0,L|78:224,1,119.999997053146
144,180,3184,1,0,0:0:0:0:
220,210,3304,2,0,P|238:233|263:249,1,59.999998526573
298,166,3544,2,0,P|327:161|353:147,1,59.999998526573
252,96,3785,2,0,P|233:72|208:56,1,59.999998526573
182,136,4024,2,0,P|158:154|142:179,1,59.999998526573
256,328,4264,5,0,0:0:0:0:
314,252,4384,1,0,0:0:0:0:
200,250,4504,2,0,P|172:284|163:319,1,59.999998526573
410,305,4744,6,0,L|429:176,1,119.999997053146
421,102,5104,1,0,0:0:0:0:
341,84,5224,2,0,L|330:154,1,59.999998526573
317,226,5464,2,0,L|307:285,1,59.999998526573
204,285,5704,2,0,L|195:226,1,59.999998526573
180,143,5944,2,0,L|171:84,1,59.999998526573
341,84,6184,5,0,0:0:0:0:
291,165,6304,1,0,0:0:0:0:
226,21,6424,2,0,P|255:12|285:12,1,59.999998526573
390,168,6664,6,0,P|378:228|349:293,1,119.999997053146
156,282,7144,2,0,P|133:226|122:168,1,119.999997053146
306,46,7624,2,0,L|370:41,1,59.999998526573
212,68,7864,2,0,L|152:63,1,59.999998526573
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220,26,8584,6,0,L|97:21,1,119.999997053146
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205,84,12304,1,0,0:0:0:0:
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103,290,13144,2,0,L|98:354,1,50.000000298023
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177,96,14344,6,0,P|161:144|174:202,1,100.000000596046
282,310,14824,2,0,L|344:312,1,50.000000298023
364,226,15064,2,0,L|428:229,1,50.000000298023
301,111,15304,2,0,L|239:109,1,50.000000298023
219,195,15544,2,0,L|155:192,1,50.000000298023
135,108,15784,2,0,L|73:106,2,50.000000298023
374,52,16264,5,0,0:0:0:0:
374,52,16504,2,0,L|371:111,1,50.000000298023
458,127,16744,2,0,L|455:186,1,50.000000298023
406,253,16984,2,0,P|368:257|323:251,1,75.0000004470345
292,231,17224,2,0,L|283:303,1,50.000000298023
196,293,17464,2,0,L|187:365,1,50.000000298023
50,268,17704,2,0,L|56:218,1,50.000000298023
146,206,17944,2,0,L|152:156,1,50.000000298023
202,58,18184,6,0,P|242:99|254:152,1,100.000000596046
315,235,18544,2,0,P|339:168|378:139,1,100.000000596046
367,308,18904,2,0,P|319:322|261:306,2,100.000000596046
455,145,19624,6,0,P|406:134|359:148,1,100.000000596046
268,144,19984,2,0,P|220:157|172:147,1,100.000000596046
88,111,20344,2,0,L|75:219,1,100.000000596046
140,343,20704,1,0,0:0:0:0:
140,343,20824,2,0,L|165:285,1,50.000000298023
249,307,21064,2,0,L|274:249,1,50.000000298023
359,258,21304,2,0,L|384:200,1,50.000000298023
423,104,21544,6,0,P|385:81|314:82,1,100.000000596046
254,126,21904,1,0,0:0:0:0:
181,77,22024,2,0,L|113:84,1,50.000000298023
274,148,22264,2,0,L|323:152,1,50.000000298023
70,150,22504,6,0,P|40:93|90:0,1,166.666667660077
169,17,23024,2,0,B|206:9|241:15|241:15|285:24|335:10,1,150.000000894069
408,25,23504,2,0,P|420:64|365:171,1,150.000000894069
336,204,23944,6,0,L|406:221,1,50.000000298023
257,255,24184,1,0,0:0:0:0:
172,224,24304,1,0,0:0:0:0:
318,312,24424,2,0,L|387:334,1,50.000000298023
239,363,24664,1,0,0:0:0:0:
154,332,24784,1,0,0:0:0:0:
37,270,24904,6,0,L|57:215,1,50.000000298023
115,47,25144,2,0,L|183:30,1,50.000000298023
176,137,25384,2,0,L|176:197,1,50.000000298023
86,141,25624,2,0,L|34:121,1,50.000000298023
256,110,25864,6,0,L|257:226,1,100.000000596046
333,258,26224,1,0,0:0:0:0:
420,238,26344,2,0,P|432:205|431:172,1,50.000000298023
478,111,26584,2,0,P|454:102|408:100,1,50.000000298023
256,110,26824,6,0,P|292:41|286:1,1,100.000000596046
199,36,27184,1,0,0:0:0:0:
118,75,27304,2,0,P|109:101|115:136,1,50.000000298023
23,147,27544,2,0,P|32:175|56:200,1,50.000000298023
176,325,27784,6,0,L|198:265,1,50.000000298023
303,272,28024,2,0,L|320:225,1,50.000000298023
231,160,28264,2,0,L|253:100,1,50.000000298023
358,107,28504,2,0,L|375:60,1,50.000000298023
462,214,28744,6,0,L|460:166,2,25.0000001490115
430,299,28984,1,0,0:0:0:0:
430,299,29104,1,0,0:0:0:0:
350,341,29224,2,0,P|319:340|285:325,1,50.000000298023
162,338,29464,2,0,P|187:338|211:332,1,50.000000298023
230,187,29704,6,0,B|220:218|250:239|250:239|306:161|222:99,1,225.000009924173
106,43,30184,2,0,P|149:39|181:23,1,59.999998526573
65,120,30424,2,0,P|35:120|6:130,1,59.999998526573
116,328,30664,6,0,B|116:288|116:288|138:263|138:263|137:194,1,119.999997053146
256,35,31144,2,0,L|256:107,1,59.999998526573
341,139,31384,2,0,L|341:211,1,59.999998526573
452,283,31624,6,0,P|439:314|406:351,1,59.999998526573
330,356,31864,1,0,0:0:0:0:
330,356,31984,1,0,0:0:0:0:
250,301,32104,2,0,L|177:303,1,59.999998526573
109,354,32344,2,0,L|36:356,1,59.999998526573
104,118,32584,6,0,B|103:166|103:166|82:189|82:189|82:240,1,119.999997053146
71,12,33064,2,0,P|113:6|149:19,1,59.999998526573
211,61,33304,2,0,P|243:65|275:58,1,59.999998526573
421,17,33544,6,0,L|429:103,1,59.999998526573
433,172,33784,1,0,0:0:0:0:
433,172,33904,1,0,0:0:0:0:
355,228,34024,2,0,P|314:233|279:220,1,59.999998526573
257,140,34264,2,0,P|286:134|315:139,1,59.999998526573
208,322,34504,6,0,P|148:298|211:300,1,175.00000104308
209,294,34984,2,0,L|199:223,1,50.000000298023
253,182,35224,2,0,L|254:120,1,50.000000298023
298,251,35464,2,0,B|293:291|293:291|316:322|356:322,1,100.000000596046
419,297,35824,1,0,0:0:0:0:
419,297,35944,2,0,L|411:178,1,100.000000596046
458,131,36304,1,0,0:0:0:0:
340,42,36424,6,0,B|303:79|303:79|256:37|256:37|212:88,1,175.00000104308
217,82,36904,2,0,L|182:136,1,50.000000298023
260,168,37144,2,0,L|260:228,1,50.000000298023
324,121,37384,2,0,B|303:77|303:77|312:52|346:38,1,100.000000596046
419,41,37744,1,0,0:0:0:0:
419,41,37864,2,0,L|442:156,1,100.000000596046
433,218,38224,1,0,0:0:0:0:
346,306,38344,6,0,B|306:288|259:306|259:306|216:325|172:295,1,175.00000104308
177,298,38824,2,0,L|183:240,1,50.000000298023
256,217,39064,2,0,L|261:158,1,50.000000298023
207,60,39304,2,0,B|202:104|202:104|183:129|142:127,1,100.000000596046
75,112,39664,1,0,0:0:0:0:
75,112,39784,2,0,L|70:182,1,50.000000298023
19,222,40024,2,0,L|15:271,1,50.000000298023
131,361,40264,5,0,0:0:0:0:
259,158,40504,1,0,0:0:0:0:
304,291,40744,1,0,0:0:0:0:
115,122,40984,1,0,0:0:0:0:
379,42,41224,2,0,B|383:17|435:20|372:91|372:91|393:124|382:166,1,175.00000104308
362,203,41704,5,0,0:0:0:0:
299,138,41824,1,0,0:0:0:0:
461,119,41944,2,0,P|462:143|456:177,1,50.000000298023
419,315,42184,6,0,P|363:329|286:304,1,119.999997053146
255,245,42544,1,0,0:0:0:0:
193,301,42664,2,0,L|123:309,1,59.999998526573
99,230,42904,2,0,L|26:216,1,59.999998526573
76,57,43144,2,0,P|118:112|163:132,1,119.999997053146
377,59,43624,5,0,0:0:0:0:
300,23,43744,1,0,0:0:0:0:
378,148,43864,2,0,P|422:136|443:118,1,59.999998526573
291,16,44104,6,0,L|144:18,1,119.999997053146
96,57,44464,1,0,0:0:0:0:
42,121,44584,2,0,P|47:180|58:203,1,59.999998526573
130,194,44824,2,0,P|153:218|192:231,1,59.999998526573
315,236,45064,2,0,L|307:95,1,119.999997053146
86,86,45544,5,0,0:0:0:0:
147,143,45664,1,0,0:0:0:0:
133,13,45784,2,0,P|90:0|53:8,1,59.999998526573
161,164,46024,6,0,L|298:154,1,119.999997053146
451,329,46504,2,0,L|331:320,1,119.999997053146
138,245,46984,2,0,L|199:225,1,59.999998526573
374,245,47224,2,0,L|310:225,1,59.999998526573
154,194,47464,2,0,L|211:178,1,59.999998526573
368,194,47704,2,0,L|310:178,1,59.999998526573
89,145,47944,6,0,P|77:174|82:222,1,59.999998526573
212,194,48184,1,0,0:0:0:0:
98,107,48304,2,0,P|70:122|45:163,1,59.999998526573
219,174,48544,1,0,0:0:0:0:
149,49,48664,2,0,P|111:30|72:33,1,59.999998526573
212,194,48904,2,0,P|272:201|343:189,1,119.999997053146
410,165,49264,1,0,0:0:0:0:
430,246,49384,2,0,L|426:316,1,59.999998526573
350,351,49624,2,0,L|335:290,1,59.999998526573
220,141,49864,6,0,B|193:158|193:158|224:83|315:86,1,175.00000104308
328,112,50344,2,0,P|331:142|326:182,1,50.000000298023
218,190,50584,2,0,P|216:165|219:140,1,50.000000298023
288,295,50824,6,0,P|226:319|123:274,1,175.00000104308
114,249,51304,2,0,L|119:182,1,50.000000298023
219,140,51544,2,0,L|222:189,1,50.000000298023
114,48,51784,6,0,B|77:40|77:40|220:27,1,175.00000104308
248,29,52264,2,0,L|310:34,1,50.000000298023
356,104,52504,2,0,L|418:109,1,50.000000298023
255,252,52744,2,0,P|249:182|272:142,1,100.000000596046
226,355,53224,5,0,0:0:0:0:
160,300,53344,1,0,0:0:0:0:
303,323,53464,2,0,P|308:353|299:392,1,50.000000298023
143,290,53704,6,0,L|138:147,1,119.999997053146
203,116,54064,1,0,0:0:0:0:
263,57,54184,2,0,L|343:48,1,59.999998526573
366,122,54424,2,0,L|436:127,1,59.999998526573
418,209,54664,2,0,L|484:239,1,59.999998526573
435,309,54904,2,0,L|483:361,1,59.999998526573
258,292,55144,5,0,0:0:0:0:
310,226,55264,1,0,0:0:0:0:
284,373,55384,2,0,P|242:374|210:366,1,59.999998526573
328,200,55624,6,0,P|384:193|474:203,1,119.999997053146
183,199,56104,2,0,P|124:192|64:197,1,119.999997053146
305,63,56584,2,0,P|330:57|378:53,1,59.999998526573
201,102,56824,2,0,P|168:96|140:94,1,59.999998526573
275,185,57064,2,0,B|255:243|255:243|235:175,1,119.999997053146
255,104,57424,1,0,0:0:0:0:
256,192,57544,12,0,58444,0:0:0:0:
332,327,58504,6,0,L|357:211,1,100.000000596046
211,101,58864,2,0,L|232:198,1,100.000000596046
325,31,59224,1,0,0:0:0:0:
124,99,59464,6,0,B|135:150|135:150|121:185|57:200|57:200|94:213|144:239|134:297|94:327,1,300.000001788138
remember dont change anything (in mapping stuff) without my permission, you can fix the metadata and tags if them are wrong so go ahead on that, and tell me if you have correctly hitsounded any of the top diffs to copy the hs from there
Topic Starter
mantasu

Cosmolade wrote:

remember dont change anything (in mapping stuff) without my permission, you can fix the metadata and tags if them are wrong so go ahead on that, and tell me if you have correctly hitsounded any of the top diffs to copy the hs from there
yes yes ik hopefully I'm not that dum yet xd
You can copy hitsounds. I've asked to check them; they said it's ok. If there would be any changes I'll let you know
Again, thanks for the diff :D
m3gB3g
hi~ m4m(PM)


General
add failsound
add "Anime" in tags ?

Easy

00:47:944 (3) - try to angle rotate with "Selection centre" with -12 . Slider will look right to 00:49:384 (4) -

Normal

I think ar5 is too low for 250BPM. Song is too fast and too many object approach in one time with this ar. I like to put ar6,approaches gonna be perfect.

Hard / Expert / Extreme / fastest diff


seems good! Tbh im not strong at 250BPM and maybe missing a lot of things. But your patterns seems clean to me.
But would you put OD9 in Extreme and Aim fast diff's? Tbh last diff deserves OD>9

Cosmo Insane

Also seems good!
I'm sorry for short mod but there is really few issues i have. So yeah mapset is pretty cool ! I hope it gonna be ranked. GL! :)
Vovan

Cosmolade wrote:

hey
sry the late I'm very slow & I'm in exams, I will die
Oh finally I can finish my mod \o/

@Seselis1 Don't give a kudo on this post, as I already modded it previously


[Insane]

  1. 00:02:344 (3,4,5) - Imo you can move 00:02:584 (5) - a bit to do a triangle (equilateral) without changing the flow here
  2. 00:06:184 (1,3) - With a blanket the pattern can look less random
  3. 00:07:024 - 00:07:504 - Mappable
  4. 00:13:144 (4,5) - Imo this jump doesn't deserve the same spacing as this one 00:11:224 (4,5) - because there is a cymbal sound here 00:11:464 (5) - who emphasize the beat a lot more than this one 00:13:384 (5) -
  5. 00:24:184 (2,3,4,5) - This flow seems really harsh imo, especially on these notes 00:24:304 (3,4) - where it's really surprising.
  6. The kiais seems to have the same difficulty than the normal parts, I was expecting a bit more spacing but okay o_o
Oh god I already love this diff. (Because it's Cosmolade maybe *-*)
Topic Starter
mantasu

m3gB3g wrote:

hi~ m4m(PM)


General
add failsound replaced with better and added fail bg
add "Anime" in tags ? ok

Easy

00:47:944 (3) - try to angle rotate with "Selection centre" with -12 . Slider will look right to 00:49:384 (4) - I wanted to blanket 3 with 00:46:024 (1) - but fixed in other way

Normal

I think ar5 is too low for 250BPM. Song is too fast and too many object approach in one time with this ar. I like to put ar6,approaches gonna be perfect. fixed

Hard / Expert / Extreme / fastest diff


seems good! Tbh im not strong at 250BPM and maybe missing a lot of things. But your patterns seems clean to me.
But would you put OD9 in Extreme and Aim fast diff's? Tbh last diff deserves OD>9 I made last diff with 9 AR I think it'll be gud

Cosmo Insane

Also seems good!
cosmoincidence? :D
I'm sorry for short mod but there is really few issues i have. So yeah mapset is pretty cool ! I hope it gonna be ranked. GL! :)
Thanks for mod and for the star, I'll do yours soon :)
Lilyanna
hi m4m and im late xd

General

disable widescreen
idk if its important but in the tags there is double space there lmaoo
ソニックX speed sanic the hedgehog [here] theme song..

Easy

00:02:824 (2) - u should nc here for consistency
00:08:584 (3) - same here
i wont mention all nc after ever 2 downbeats all the way
00:19:624 (3) - i think it will fit better if u make a slider from here 00:19:624 - to 00:20:344 - to emphasize that vocal there and then start the spinner here 00:20:824 -

Normal

00:01:864 (3,4,5) - players can get confused between 4 and 5 because they can think they should click 5 before 4 since they both have same ds
i sugest a clear path for 3 / 4 /5 maybe smth like this http://puu.sh/yDlIN/a99894f404.jpg
00:03:304 (2,3,4) - same here
00:16:264 (3,4,5,6) - too much of these seems too dence for a normal with such high bpm maybe consider making few repeat sliders
00:34:504 (1) - remove nc again ur nc is not consistent 00:33:544 (1,2) - this combo is at one downbeat while the rest is 00:34:504 (1,2,3) - two downbeats
00:41:704 (5) - the placement of 5 is unexpected, sharp and doesnt look appealing maybe x185 y93 is nice and smoother and then move next objects for ds
00:51:784 (3) - nc

overall u could use less hitcircles and 1/2 sliders they seemed too much for this normal

hard

00:12:664 - here would feel right if its mapped as 00:10:744 - since they both sound same
00:36:904 (2,3) - make the space between those equal as these 00:36:904 (2,6) -

cosmo's insane

00:23:024 (2) - i think it be better if u stack the head of that slider with the head of this 00:22:024 (3) - and then blanket 00:23:504 (3) - with the tail of 2
00:21:904 (2) - there is no an audible clickable sound here while the vocal land here 00:21:784 - this one should be clickable i suggest this http://puu.sh/yE94p/6a5bdf5533.jpg

expert

00:00:664 - why ignore these drumps espacially that its expert difficulty they are pretty much strong its better that u map them
00:27:784 (1,2,3,4,1,2,3,4,5,6) - if u want rotate these combo 33degree because the sliders has big angles and they dont look or play good
00:31:144 (2,3) - 00:33:064 (3,4) - u can make these repeat 1/2 it express more the guitar sounds also since this part is not so hype also it makes it better for the transition to these jumps 00:31:624 (1,2,3,4,5,6,7) -
00:45:544 (3,5) - space them out to avoid that overlap its not appealing
00:53:344 (2,1) - can fix blanket

i cant mod the other difficulties they to hard for me even my eyes cant keep up with XD i hope this help the set looks good overall
good luck!!
Noffy
hi m4m from my queue~
my map: https://osu.ppy.sh/beatmapsets/703515
mod back however much you find fair

i'll do my best!!


[General]
Where is applause.wav used? beatmap skinning doesn't apply to the score screen. is this a storyboarded hitsound somewhere that i failed to find?

combobreak.wav is really distracting..
normal-hitfinish4.wav is really long, this becomes a problem because if you pause, it just.. keeps going. I'd suggest shortening that one.



[Easy]
00:29:704 (1) - semi wave with the visible angle in the middle looks rather weird, I suggest something like http://puu.sh/yEdWF/97ba1b6dfb.jpg to make a strong wave shape without the visible angle


[Normal]
00:08:344 (4,1) - hecked blanket please,
00:15:304 (1,2) - barely having these angled looks, meh. they're practically straight. http://puu.sh/yEgPk/e28a4f9006.jpg maybe? Similar applies to the red anchored sliders you use throughout the difficulty :s
00:41:224 (4,5) - this movement seems unneccessarily difficult, with 4 going in a totally different direction to where 5 is, I suggest finding a way to have the two just be a regular straight line.

[Hard]
00:19:144 (1,2,1) - move 00:20:104 (1) - to x:54 y:261 so that this pattern overall can be more nicely symmetrical ~
00:58:864 (1,2) - how about making 1 wrap around 2 like this? I think it'd look quite nice, be consistent with the kind of idea you used in expert and normal, and flow a bit better too.

[Cosmo's Insane]
where are the hitsounds????????????????????????
00:10:504 (1,2) - the sliderend of 1 is weird, since it goes over a really strong vocal and drumbeat, then you map the weaker red tick :s I suggest figuring a way you could have a 1/2 slider at 00:10:744 - :)

[Expert]
00:00:664 - considering how fast the diff is already, why not map these drums :c? both of the difficulties above and below it have them mapped so..
00:11:344 - feels pretty empty without a note here, I feel like adding a circle at this time could help the next two 3/4 sliders stand out even more~
>00:13:264 - same
00:45:544 (3,5) - pretty unusually close for all the spacing this diff has, looks really odd aaa
00:57:544 - weird this is mapped out when all other difficulties besides normal had a spinner here...

[Extreme]
00:29:704 (3,4,5,6) - consider shortening these by 1 reverse each, it'll play mostly the same but make it more accomplishable without combobreaking (:<
00:57:544 (1) - I'd consider shortening this to end at 00:58:384 - like in the top diff, and adding a circle at 00:58:504 - with a position of something like this since right now you're skipping over having this 00:58:504 - really loud drum be clicked, and it leads into the next drums that you mapped with sliders as well, making it additionally awkward.

[Gotta Aim Fast]
00:08:584 (1) - why not extend this to end at 00:09:004 - with some nutty slidershape, similar to how the slider at this time in extreme ended at that later time, to really emphasise the held note?
00:29:704 (1,2,3,4) - same as in extreme
Topic Starter
mantasu

Lilyanna wrote:

hi m4m and im late xd

General

disable widescreen oh damn I left it on GAF and Cosmo's
idk if its important but in the tags there is double space there lmaoo how could you even notice
????X speed sanic the hedgehog [here] theme song..

Easy

00:02:824 (2) - u should nc here for consistency oh well
00:08:584 (3) - same here
i wont mention all nc after ever 2 downbeats all the way and I also fixed some other NC, they were messed up a bit
00:19:624 (3) - i think it will fit better if u make a slider from here 00:19:624 - to 00:20:344 - to emphasize that vocal there and then start the spinner here 00:20:824 - this is EZ and a sudden change from music to vocals wouldn't feel right

Normal

00:01:864 (3,4,5) - players can get confused between 4 and 5 because they can think they should click 5 before 4 since they both have same ds
i sugest a clear path for 3 / 4 /5 maybe smth like this http://puu.sh/yDlIN/a99894f404.jpg ok applied thx
00:03:304 (2,3,4) - same here I fixed a lot of parts
00:16:264 (3,4,5,6) - too much of these seems too dence for a normal with such high bpm maybe consider making few repeat sliders
00:34:504 (1) - remove nc again ur nc is not consistent 00:33:544 (1,2) - this combo is at one downbeat while the rest is 00:34:504 (1,2,3) - two downbeats fixed all ncs
00:41:704 (5) - the placement of 5 is unexpected, sharp and doesnt look appealing maybe x185 y93 is nice and smoother and then move next objects for ds
00:51:784 (3) - nc

overall u could use less hitcircles and 1/2 sliders they seemed too much for this normal if it was lower bpm I think it'd be good but 2 months ago I wasn't so experienced on how to use ranking criteria guidelines and it turned out more intense than usual Normal. But I think I'll leave most of the elements in 1/2 and it'll just be more intense normal imo; ok so I made some changes and now it's 2.12* instead of 2.25* ty

hard

00:12:664 - here would feel right if its mapped as 00:10:744 - since they both sound same did stuff
00:36:904 (2,3) - make the space between those equal as these 00:36:904 (2,6) - yes, improved

expert

00:00:664 - why ignore these drumps espacially that its expert difficulty they are pretty much strong its better that u map them I've put them oh higher diffs and idk about this one, but I'll change if anyone else says anyone else said so applied
00:27:784 (1,2,3,4,1,2,3,4,5,6) - if u want rotate these combo 33degree because the sliders has big angles and they dont look or play good did stuff
00:31:144 (2,3) - 00:33:064 (3,4) - u can make these repeat 1/2 it express more the guitar sounds also since this part is not so hype also it makes it better for the transition to these jumps 00:31:624 (1,2,3,4,5,6,7) - for me your suggestion is not very comfortable to play but it represents music better so applied
00:45:544 (3,5) - space them out to avoid that overlap its not appealing It was overlapped everywhere on the same sound so I wanted to keep consistency but imo your case wouldn't be bad so applied
00:53:344 (2,1) - can fix blanket sure

i cant mod the other difficulties they to hard for me even my eyes cant keep up with XD i hope this help the set looks good overall
good luck!!
Thank you very much :)

Noffy wrote:

hi m4m from my queue~
my map: https://osu.ppy.sh/beatmapsets/703515
mod back however much you find fair
did and hyped :D

i'll do my best!!


[General]
Where is applause.wav used? beatmap skinning doesn't apply to the score screen. is this a storyboarded hitsound somewhere that i failed to find? You can hear it when you beat the map xd
combobreak.wav is really distracting.. can't help it, it really fits sonic though
normal-hitfinish4.wav is really long, this becomes a problem because if you pause, it just.. keeps going. I'd suggest shortening that one. ok



[Easy]
00:29:704 (1) - semi wave with the visible angle in the middle looks rather weird, I suggest something like http://puu.sh/yEdWF/97ba1b6dfb.jpg to make a strong wave shape without the visible angle applied, nobody likes my red point :(


[Normal]
00:08:344 (4,1) - hecked blanket please,
00:15:304 (1,2) - barely having these angled looks, meh. they're practically straight. http://puu.sh/yEgPk/e28a4f9006.jpg maybe? Similar applies to the red anchored sliders you use throughout the difficulty :s
00:41:224 (4,5) - this movement seems unneccessarily difficult, with 4 going in a totally different direction to where 5 is, I suggest finding a way to have the two just be a regular straight line.
agreed with all, it was remapped earlier

[Hard]
00:19:144 (1,2,1) - move 00:20:104 (1) - to x:54 y:261 so that this pattern overall can be more nicely symmetrical ~ yes
00:58:864 (1,2) - how about making 1 wrap around 2 like this? I think it'd look quite nice, be consistent with the kind of idea you used in expert and normal, and flow a bit better too. sure

[Expert]
00:00:664 - considering how fast the diff is already, why not map these drums :c? both of the difficulties above and below it have them mapped so.. ok since ur not the first one
00:11:344 - feels pretty empty without a note here, I feel like adding a circle at this time could help the next two 3/4 sliders stand out even more~
>00:13:264 - same I wanted to make this only on higher diffs and well idk about this one bc it also looks good as it is now so prob on hold
00:45:544 (3,5) - pretty unusually close for all the spacing this diff has, looks really odd aaa ye, fixed with previous mod
00:57:544 - weird this is mapped out when all other difficulties besides normal had a spinner here... nice notice, I'll keep in mind

[Extreme]
00:29:704 (3,4,5,6) - consider shortening these by 1 reverse each, it'll play mostly the same but make it more accomplishable without combobreaking (:< ok we'll see
00:57:544 (1) - I'd consider shortening this to end at 00:58:384 - like in the top diff, and adding a circle at 00:58:504 - with a position of something like this since right now you're skipping over having this 00:58:504 - really loud drum be clicked, and it leads into the next drums that you mapped with sliders as well, making it additionally awkward. ur right

[Gotta Aim Fast]
00:08:584 (1) - why not extend this to end at 00:09:004 - with some nutty slidershape, similar to how the slider at this time in extreme ended at that later time, to really emphasise the held note? I guess ur right
00:29:704 (1,2,3,4) - same as in extreme it's 7* imo I'll leave it on hold
Thanks a lot! :)
DeletedUser_423548
hard
  1. 00:27:784 (1,2) - 00:28:264 (3,4) - Why are the distances different?
  2. 00:43:384 (4,5) - I think that this distance is very hard to handle
  3. 00:52:264 (2,3,4) - Everything evenly makes distance looks very pretty
insane
  1. 00:03:184 (2,6) - Can not stack
  2. 00:08:524 - The sound here is very noticeable. You had better lower the volume with green lines etc.
expert
  1. 00:07:984 (4,5,6) - This arrangement confuses players
    00:08:344 (6) - Rather than returning the aim of this circle, I think that you can try it on the upper right or the next 00:08:584 (1) - stack
  2. 00:56:944 (4,5,6) - ^
This map is a short mod because it is made very beautifully ;)
Topic Starter
mantasu

Yasaija 714 wrote:

hard
  1. 00:27:784 (1,2) - 00:28:264 (3,4) - Why are the distances different? yes, you're right. Same vocals - I should keep spacing the same
  2. 00:43:384 (4,5) - I think that this distance is very hard to handle fixed
  3. 00:52:264 (2,3,4) - Everything evenly makes distance looks very pretty thank you, made even better

expert
  1. 00:07:984 (4,5,6) - This arrangement confuses players
    00:08:344 (6) - Rather than returning the aim of this circle, I think that you can try it on the upper right or the next 00:08:584 (1) - stack I wanted to keep back and forth movement so I just moved it to side so the pattern would be clearer to players
  2. 00:56:944 (4,5,6) - ^ fixed
This map is a short mod because it is made very beautifully ;)
Thank you~ :)
Cosmolade

Lexis wrote:

[Insane]

  1. 00:02:344 (3,4,5) - Imo you can move 00:02:584 (5) - a bit to do a triangle (equilateral) without changing the flow here (5) is intentionally a jump here, like the tone of the lyrics (3) is gotta (5) is go and (1) is fast
  2. 00:06:184 (1,3) - With a blanket the pattern can look less random sure!
  3. 00:07:024 - 00:07:504 - Mappable overmappeable you say, I like here to make the voice important
  4. 00:13:144 (4,5) - Imo this jump doesn't deserve the same spacing as this one 00:11:224 (4,5) - because there is a cymbal sound here 00:11:464 (5) - who emphasize the beat a lot more than this one 00:13:384 (5) - sure, nerfed the jump
  5. 00:24:184 (2,3,4,5) - This flow seems really harsh imo, especially on these notes 00:24:304 (3,4) - where it's really surprising. fixed,
    sorry haha
  6. The kiais seems to have the same difficulty than the normal parts, I was expecting a bit more spacing but okay o_o yeah, its strange because I feel almost all the song with the same intensity so
Oh god I already love this diff. (Because it's Cosmolade maybe *-*) thankies~
Not in exams anymore, but still dying tho

Lilyanna wrote:

cosmo's insane

00:23:024 (2) - i think it be better if u stack the head of that slider with the head of this 00:22:024 (3) - and then blanket 00:23:504 (3) - with the tail of 2 I like the blanket idea, but If I stack in the head the spacing between (1) and (2) is really big, but I can fix it stacking in the tail, not in the head, fixed in that way
00:21:904 (2) - there is no an audible clickable sound here while the vocal land here 00:21:784 - this one should be clickable i suggest this http://puu.sh/yE94p/6a5bdf5533.jpg yeah, u r right, I fixed it in another way tho, but now they are clickeable, thankies!
o/

Noffy wrote:

[Cosmo's Insane]
where are the hitsounds???????????????????????? soon tm
00:10:504 (1,2) - the sliderend of 1 is weird, since it goes over a really strong vocal and drumbeat, then you map the weaker red tick :s I suggest figuring a way you could have a 1/2 slider at 00:10:744 - :) great issue! fixed :D
sorry the late
I copied the HS from top diff now
@seselis1 you must fix the tags and the artist in my diff, because idk but AiMod tell me something is wrong with them, only that.
All of the other stuff is done
--------------

EDIT: fk I miss Yasaija 714, all fixed in there!
update v2
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2284
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Gotta Go Fast
TitleUnicode:Gotta Go Fast
Artist:Russell Velazquez
ArtistUnicode:Russell Velázquez
Creator:seselis1
Version:Cosmo's Insane
Source:Sonic X
Tags:ソニックX speed sanic the hedgehog theme song opening gtg fasta tv size Norman J. Grossfeld Joseph Garrity Cosmolade Ward74 4Kids TMS Entertainment SEGA
BeatmapID:1469615
BeatmapSetID:673857

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
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81,149,25624,2,0,L|29:129,1,50.000000298023,8|0,3:1|0:0,0:0:0:0:
256,110,25864,6,0,L|257:226,1,100.000000596046,6|6,0:0|3:3,0:0:0:0:
333,257,26224,1,0,0:0:0:0:
420,238,26344,2,0,P|432:205|431:172,1,50.000000298023,8|8,3:1|3:3,0:0:0:0:
478,111,26584,2,0,P|454:102|408:100,1,50.000000298023,8|0,3:1|0:0,0:0:0:0:
256,110,26824,6,0,P|292:41|286:1,1,100.000000596046,6|8,0:0|3:3,0:0:0:0:
199,36,27184,1,0,0:0:0:0:
118,75,27304,2,0,P|109:101|111:140,1,50.000000298023,8|8,3:1|3:3,0:0:0:0:
23,147,27544,2,0,P|32:175|56:200,1,50.000000298023,8|0,3:1|0:0,0:0:0:0:
176,325,27784,6,0,L|198:265,1,50.000000298023,12|0,0:0|0:0,0:0:0:0:
303,272,28024,2,0,L|320:225,1,50.000000298023,8|0,3:3|0:0,0:0:0:0:
231,160,28264,2,0,L|253:100,1,50.000000298023,8|0,3:1|0:0,0:0:0:0:
358,107,28504,2,0,L|375:60,1,50.000000298023,8|0,3:3|0:0,0:0:0:0:
462,214,28744,6,0,L|460:166,2,25.0000001490115,8|0|0,0:0|0:0|0:0,0:0:0:0:
430,299,28984,1,8,0:0:0:0:
430,299,29104,1,0,0:0:0:0:
350,341,29224,2,0,P|319:340|285:325,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
162,338,29464,2,0,P|187:338|211:332,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
230,187,29704,6,0,B|220:218|250:239|250:239|306:161|222:99,1,225.000009924173,4|0,0:0|0:0,0:0:0:0:
106,43,30184,2,0,P|149:39|181:23,1,59.999998526573,0|0,0:0|0:0,0:0:0:0:
65,120,30424,2,0,P|35:120|6:130,1,59.999998526573,0|0,0:0|0:0,0:0:0:0:
116,328,30664,6,0,B|116:288|116:288|138:263|138:263|137:194,1,119.999997053146,6|6,0:0|3:3,0:0:0:0:
256,35,31144,2,0,L|256:107,1,59.999998526573,8|8,3:3|3:3,0:0:0:0:
341,139,31384,2,0,L|341:211,1,59.999998526573,8|0,3:3|0:0,0:0:0:0:
452,283,31624,6,0,P|439:314|406:351,1,59.999998526573,12|8,0:0|0:0,0:0:0:0:
330,356,31864,1,8,0:0:0:0:
330,356,31984,1,8,0:0:0:0:
250,301,32104,2,0,L|177:303,1,59.999998526573,8|8,0:0|0:0,0:0:0:0:
109,354,32344,2,0,L|36:356,1,59.999998526573,8|0,0:0|0:0,0:0:0:0:
104,118,32584,6,0,B|103:166|103:166|82:189|82:189|82:240,1,119.999997053146,6|6,0:0|3:3,0:0:0:0:
71,12,33064,2,0,P|113:6|149:19,1,59.999998526573,8|8,3:3|3:3,0:0:0:0:
211,61,33304,2,0,P|243:65|275:58,1,59.999998526573,8|0,3:3|0:0,0:0:0:0:
421,17,33544,6,0,L|429:103,1,59.999998526573,8|8,0:0|0:0,0:0:0:0:
433,172,33784,1,8,0:0:0:0:
433,172,33904,1,8,0:0:0:0:
355,228,34024,2,0,P|314:233|279:220,1,59.999998526573,8|8,0:0|0:0,0:0:0:0:
257,140,34264,2,0,P|286:134|315:139,1,59.999998526573,8|0,0:0|0:0,0:0:0:0:
208,322,34504,6,0,P|148:298|211:300,1,175.00000104308,14|0,0:0|0:0,0:0:0:0:
209,294,34984,2,0,L|199:223,1,50.000000298023,8|8,0:0|0:0,0:0:0:0:
253,182,35224,2,0,L|254:120,1,50.000000298023,12|0,1:3|0:0,0:0:0:0:
298,251,35464,2,0,B|293:291|293:291|316:322|356:322,1,100.000000596046,10|12,0:0|1:3,0:0:0:0:
419,297,35824,1,0,0:0:0:0:
419,297,35944,2,0,L|411:178,1,100.000000596046,8|12,0:0|1:3,0:0:0:0:
458,131,36304,1,0,0:0:0:0:
340,42,36424,6,0,B|303:79|303:79|256:37|256:37|212:88,1,175.00000104308,10|0,0:0|0:0,0:0:0:0:
217,82,36904,2,0,L|182:136,1,50.000000298023,8|8,0:0|0:0,0:0:0:0:
260,168,37144,2,0,L|260:228,1,50.000000298023,12|0,1:3|0:0,0:0:0:0:
324,121,37384,2,0,B|303:77|303:77|312:52|346:38,1,100.000000596046,10|12,0:0|1:3,0:0:0:0:
419,41,37744,1,0,0:0:0:0:
419,41,37864,2,0,L|442:156,1,100.000000596046,8|12,0:0|1:3,0:0:0:0:
433,218,38224,1,0,0:0:0:0:
346,306,38344,6,0,B|306:288|259:306|259:306|216:325|172:295,1,175.00000104308,12|0,0:0|0:0,0:0:0:0:
177,298,38824,2,0,L|183:240,1,50.000000298023,8|8,0:0|0:0,0:0:0:0:
256,217,39064,2,0,L|261:158,1,50.000000298023,12|0,1:3|0:0,0:0:0:0:
207,60,39304,2,0,B|202:104|202:104|183:129|142:127,1,100.000000596046,10|12,0:0|1:3,0:0:0:0:
75,112,39664,1,0,0:0:0:0:
75,112,39784,2,0,L|70:182,1,50.000000298023,8|8,0:0|0:0,0:0:0:0:
19,222,40024,2,0,L|15:271,1,50.000000298023,12|0,1:3|0:0,0:0:0:0:
131,361,40264,5,0,0:0:0:0:
259,158,40504,1,4,0:0:0:0:
304,291,40744,1,0,0:0:0:0:
115,122,40984,1,0,0:0:0:0:
379,42,41224,2,0,B|383:17|435:20|372:91|372:91|393:124|382:166,1,175.00000104308,0|0,0:0|0:0,0:0:0:0:
362,203,41704,5,8,0:0:0:0:
299,138,41824,1,0,0:0:0:0:
461,119,41944,2,0,P|462:143|456:177,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
419,315,42184,6,0,P|363:329|286:304,1,119.999997053146,6|6,0:0|3:3,0:0:0:0:
255,245,42544,1,0,0:0:0:0:
193,301,42664,2,0,L|123:309,1,59.999998526573,8|8,3:1|3:3,0:0:0:0:
99,230,42904,2,0,L|26:216,1,59.999998526573,8|0,3:1|0:0,0:0:0:0:
76,57,43144,2,0,P|118:112|163:132,1,119.999997053146,6|6,3:3|3:2,0:0:0:0:
377,59,43624,5,8,0:0:0:0:
300,23,43744,1,0,0:0:0:0:
378,148,43864,2,0,P|422:136|443:118,1,59.999998526573,8|0,0:0|0:0,0:0:0:0:
291,16,44104,6,0,L|144:18,1,119.999997053146,6|6,0:0|3:3,0:0:0:0:
96,57,44464,1,0,0:0:0:0:
42,121,44584,2,0,P|47:180|58:203,1,59.999998526573,8|8,3:1|3:3,0:0:0:0:
130,194,44824,2,0,P|153:218|192:231,1,59.999998526573,8|0,3:1|0:0,0:0:0:0:
315,236,45064,2,0,L|307:95,1,119.999997053146,6|6,3:3|3:2,0:0:0:0:
86,86,45544,5,8,0:0:0:0:
147,143,45664,1,0,0:0:0:0:
133,13,45784,2,0,P|90:0|53:8,1,59.999998526573,8|0,0:0|0:0,0:0:0:0:
161,164,46024,6,0,L|298:154,1,119.999997053146,6|8,0:0|3:1,0:0:0:0:
451,329,46504,2,0,L|331:320,1,119.999997053146,8|8,0:0|3:1,0:0:0:0:
138,245,46984,2,0,L|199:225,1,59.999998526573,8|8,0:0|3:3,0:0:0:0:
374,245,47224,2,0,L|310:225,1,59.999998526573,8|8,0:0|3:3,0:0:0:0:
154,194,47464,2,0,L|211:178,1,59.999998526573,2|0,0:0|0:0,0:0:0:0:
368,194,47704,2,0,L|310:178,1,59.999998526573,0|0,0:0|0:0,0:0:0:0:
89,145,47944,6,0,P|77:174|82:222,1,59.999998526573,12|0,3:1|0:0,0:0:0:0:
212,194,48184,1,8,3:1:0:0:
98,107,48304,2,0,P|70:122|45:163,1,59.999998526573,8|8,3:1|3:3,0:0:0:0:
219,174,48544,1,8,3:1:0:0:
149,49,48664,2,0,P|111:30|72:33,1,59.999998526573,8|0,3:1|0:0,0:0:0:0:
212,194,48904,2,0,P|272:201|343:189,1,119.999997053146,8|8,3:1|0:0,0:0:0:0:
410,165,49264,1,0,0:0:0:0:
430,246,49384,2,0,L|426:316,1,59.999998526573,8|8,3:3|3:3,0:0:0:0:
350,351,49624,2,0,L|335:290,1,59.999998526573,8|8,3:3|3:3,0:0:0:0:
220,141,49864,6,0,B|193:158|193:158|224:83|315:86,1,175.00000104308,12|0,0:0|0:0,0:0:0:0:
328,112,50344,2,0,P|331:142|326:182,1,50.000000298023,0|0,0:0|0:0,0:0:0:0:
218,190,50584,2,0,P|216:165|219:140,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
288,295,50824,6,0,P|226:319|123:274,1,175.00000104308,6|0,0:0|0:0,0:0:0:0:
114,249,51304,2,0,L|119:182,1,50.000000298023,0|0,0:0|0:0,0:0:0:0:
219,140,51544,2,0,L|222:189,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
114,48,51784,6,0,B|77:40|77:40|220:27,1,175.00000104308,6|0,0:0|0:0,0:0:0:0:
248,29,52264,2,0,L|310:34,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
356,104,52504,2,0,L|418:109,1,50.000000298023,8|0,3:1|0:0,0:0:0:0:
255,252,52744,2,0,P|249:182|272:142,1,100.000000596046,2|6,0:0|3:3,0:0:0:0:
226,355,53224,5,8,0:0:0:0:
160,300,53344,1,0,0:0:0:0:
303,323,53464,2,0,P|308:353|299:392,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
143,290,53704,6,0,L|138:147,1,119.999997053146,6|6,0:0|3:3,0:0:0:0:
203,116,54064,1,0,0:0:0:0:
263,57,54184,2,0,L|343:48,1,59.999998526573,8|8,3:1|3:3,0:0:0:0:
366,122,54424,2,0,L|436:127,1,59.999998526573,0|0,0:0|0:0,0:0:0:0:
418,209,54664,2,0,L|484:239,1,59.999998526573,6|0,3:3|0:0,0:0:0:0:
435,309,54904,2,0,L|483:361,1,59.999998526573,6|0,3:2|0:0,0:0:0:0:
258,292,55144,5,8,0:0:0:0:
310,226,55264,1,0,0:0:0:0:
284,373,55384,2,0,P|242:374|210:366,1,59.999998526573,8|0,0:0|0:0,0:0:0:0:
328,200,55624,6,0,P|384:193|474:203,1,119.999997053146,6|8,0:0|3:1,0:0:0:0:
183,199,56104,2,0,P|124:192|64:197,1,119.999997053146,8|8,0:0|3:1,0:0:0:0:
305,63,56584,2,0,P|330:57|378:53,1,59.999998526573,8|8,0:0|3:3,0:0:0:0:
201,102,56824,2,0,P|168:96|140:94,1,59.999998526573,8|8,0:0|3:3,0:0:0:0:
275,185,57064,2,0,B|255:243|255:243|235:175,1,119.999997053146,8|8,3:1|3:1,0:0:0:0:
255,104,57424,1,8,3:3:0:0:
256,192,57544,12,0,58444,0:0:0:0:
332,327,58504,6,0,L|357:211,1,100.000000596046,8|0,3:1|0:0,0:0:0:0:
211,101,58864,2,0,L|232:198,1,100.000000596046,8|0,3:1|0:0,0:0:0:0:
325,31,59224,1,8,3:1:0:0:
124,99,59464,6,0,B|135:150|135:150|121:185|57:200|57:200|94:213|144:239|134:297|94:327,1,300.000001788138,6|0,0:0|0:0,0:0:0:0:
Shortthu
nice last diff bg
sorry I can't mod high bpm xd
Cerulean Veyron
via pm, feedback

[ Playability]
  • Rating: [ 4 / 10 ]
______________________________________________________________________________________
  • Feedback:
I have the feeling that there were kinda like a lot of awkward flow stuff that creates undue uncomfortable movement throughout the mid difficulties and probably the harder ones too despite the difficulty level and dense in each difficulty. There were actually some that played a little bit cool in some parts of the mid difficulties, but I don't really think it was executed well as expected in my point of view. Some visual aspects needs a lot of work though, either way the aesthetic elements as well seem kinda dull too based on the designing of the patterns and so. Should've took more time to rectify how you've executed some of those solid patterns in an alter way, like tweaking in the sliders or correct some of the flaws maybe(?). Some structures were okay, but overall not the best in flow and composition for aiming "fast" enough.

Just a glance in your Expert difficulty: 00:08:584 (1) - The small partial body of this slider is quite near off-screen by visuals. Might you need to fix that pretty much.

[ Rhythm]
  • Rating: [ 6 / 10 ]
______________________________________________________________________________________
  • Feedback:
According to some rhythm compositions, it really did somehow gave a little good vibe of the soundwave and pretty much the overall relevancy of the rhythms in the song track. Well, only for most of it in every difficulty. Technically, some of the emphasized pattern were kinda a little too much, or too high despite how dense the song track can be while making your jumps/transition between patterns quite a bit random somehow. But really, some of it would've expressed better by intensity rather than random dense jumps in my opinion. That applies to harder difficulties too.

[ Difficulty Curve]
  • Rating: [ 6 / 10 ]
______________________________________________________________________________________
  • Feedback:
The spread was pretty much alright, according to rhythm compositions. But somehow every difficulty having their own note density being gradually increasing way a lot more, like the snaps of some notes whenever you process harder difficulties increases too much based off the intensity and maybe the patternings' distance spacing and so on. It's just that it doesn't really look right in my perspective. Apparently, you did quite a good impact in structuring the difficulty spread, but not being very comparable when it comes to balancing difficulty levels based on note density.

[ Hitsounds]
  • Rating: [ 3 / 5 ]
______________________________________________________________________________________
  • Feedback:
Probably an average hitsounding to me, but not very bad at all honestly. The custom hitsounds usage is pretty much okay and suitable for the concept of the song track pretty well. Some of the normal sampleset custom hitsounds sounds somewhat a bit intrusive though, but probably just a bit because technically the audibility of the objects throughout the whole difficulty sounded a bit sparse and unattainable to the point of the song track's. Should've done a lot more on the hitsounding though, especially in the middle part of the song track. Well, still a quite good usage of the samplesets in between some transitions.

Hitsounds with delay: "normal-hitclap3.wav", you might want to remove the slight sound in the beginning of the wav file which makes it considered delayed.

You may also wanna remove "fail-background.jpg" as well, if it's not used in some way for skinning or something(?).

Getting to the point, the whole set is pretty solid. You should've done better with some of the correspondence of the difficulty and maybe the patterns generally though. I do see this can possibly be quite promising by how many mods this map has got, but I don't really think it's pretty much ready according to the above feedbacks. But I'm sure you'll improve better!
Best of luck!
Topic Starter
mantasu
Thank you for sparing time for such an honest feedback
Finally, and I thought noone would tell me
I really appreciate it. I'll remap everything but prob later
Hope you won't mind if I call you back :D
Axhina
hi there from #modreq

>
gotta aim fast
audio sounds kinda awkward maybe it's just me hm
00:02:284 (4) - could be visually improved, like this -> https://puu.sh/zuPGG/8df8fe6d01.png
00:07:144 (3) - NC this since there's a change in SV
00:13:864 (3,4) - ctrl+g here would help to follow the natural sliderpath of the (2) could look like this -> https://puu.sh/zuQcm/83dc163f36.png
00:22:024 (1) - NC, it's a new phrase
00:22:504 (1,2,3,4) - mute sliderends plzz
00:42:424 (2) - maybe ctrl+g for better flow?
00:56:944 (1) - i'd NC this to avoid reading issues with the pattern changing
00:58:504 (1,2,3) - this is actually 1/3
00:59:464 (1) - maybe mute the sliderend

great map good work, gl with it :)
Topic Starter
mantasu

Seulgij wrote:

hi there from #modreq

>
gotta aim fast
audio sounds kinda awkward maybe it's just me hm oh yes, it's very low quality :D
00:02:284 (4) - could be visually improved, like this -> https://puu.sh/zuPGG/8df8fe6d01.png fix
00:07:144 (3) - NC this since there's a change in SV fix
00:13:864 (3,4) - ctrl+g here would help to follow the natural sliderpath of the (2) could look like this -> https://puu.sh/zuQcm/83dc163f36.png maybe, but it's fine
00:22:024 (1) - NC, it's a new phrase yes
00:22:504 (1,2,3,4) - mute sliderends plzz ye, didn't do any hitsounding, but I will
00:42:424 (2) - maybe ctrl+g for better flow? flow rotation like in this place changes after every "fast" vocal so ye
00:56:944 (1) - i'd NC this to avoid reading issues with the pattern changing sure
00:58:504 (1,2,3) - this is actually 1/3 holy f, tru xd
00:59:464 (1) - maybe mute the sliderend oki

great map good work, gl with it :)
Thank you~ :)
ShinodaYuu
Hi, from my queue

[Hard]
00:00:904 (1,2,3,1,2,3,4) - Objects too close to each other imo
00:04:264 (2,3) - Make it same as 00:02:344 (4) - better consistency and this one would be much easier to hit right
00:23:464 (2,1,2,3,4,1,2,3,4) - Too close, doesn't look good
00:28:744 (1,2) - Hard to read on this level, plus 00:28:744 - 00:28:864 - is same as 00:28:984 - 00:29:104 -

[Expert]
00:11:464 (1,2) - Why distance between these is different than distance between 00:10:504 (1,2) - ?
00:14:104 - I think it should be clicked

[Extreme]
00:04:744 (1,2) - Overlap doesn't look good
00:22:984 (5) - NC

That's all, hope to help
Topic Starter
mantasu

Milar001 wrote:

Hi, from my queue

[Hard]
00:00:904 (1,2,3,1,2,3,4) - Objects too close to each other unlike in kiais, where sv is higher than in this place, it's fine
00:04:264 (2,3) - Make it same as 00:02:344 (4) - better consistency and this one would be much easier to hit right I used it more than once so on hold
00:23:464 (2,1,2,3,4,1,2,3,4) - Too close, doesn't look good but that's the spacing I use all over he map owo + it has high bpm so spaces must be smaller
00:28:744 (1,2) - Hard to read on this level, plus 00:28:744 - 00:28:864 - is same as 00:28:984 - 00:29:104 - ur right, but I should use double reverse to represent this sound in a best way, which I cannot really do bc it'd be confusing. So a reverse slider and a circle seems the best way. As for reading on hold

[Expert]
00:11:464 (1,2) - Why distance between these is different than distance between 00:10:504 (1,2) - ? nice, fixed
00:14:104 - I think it should be clicked I used this consistently + there's no important vocal nor a very big beat

[Extreme]
00:04:744 (1,2) - Overlap doesn't look good fixed
00:22:984 (5) - NC ye

That's all, hope to help
Thanks :)
3mplify
Sorry for late reply
Extreme
00:00:664 (1,1) - fix blanket, it's unaccurate, just look - https://i.imgur.com/4tICQX3.png
00:03:784 (1) - blanket
00:13:864 (3,5) - they are too close, don't think so?
00:44:104 (1,2) - non-parallel
00:49:624 (5,2) - overlap
00:54:904 (2,5) - don't like how they look like
00:58:504 (1) - should end on 00:58:824 and 00:58:824 (2) - should start on 00:58:904
Good luck!~
Topic Starter
mantasu

3mplify wrote:

Sorry for late reply
Extreme
00:00:664 (1,1) - fix blanket, it's unaccurate, just look - https://i.imgur.com/4tICQX3.png
00:03:784 (1) - blanket
00:13:864 (3,5) - they are too close, don't think so?
00:44:104 (1,2) - non-parallel
00:49:624 (5,2) - overlap
00:54:904 (2,5) - don't like how they look like
00:58:504 (1) - should end on 00:58:824 and 00:58:824 (2) - should start on 00:58:904
Good luck!~
LUUL
everything fixed except for the last
Thanks~
intiaz
Heyo! I think I remember modding this a long time ago... and it was cringey LOL
so anyways here I am to take a look at your Easy, Normal, and Hard diffs!

owo



Easy:
00:14:344 (1) - so starting from here the only problem is the stack at 00:15:304 (2) - since easies are targeted towards beginners, i suggest you don't put a stack here, but it might be tricky to fix without breaking flow. what you could do is something like this: https://osu.ppy.sh/ss/10659291 this will keep the good rhythm and fix the stack issue, it's just a suggestion however (same goes for 00:16:264 (1) - )

...and that's it for easy! good job on it! :D

Normal:
00:10:504 (1) - so there isn't really a problem with this but at this specific part you should keep consistency, for example if you put a circle there to capture that rhythm how come you didn't do the same for 00:12:424 (1) - ? it's just a suggestion but to keep it consistent i think you should consider this.

...and that's it for normal! good job on that too! :D

Hard: (btw im beginner at modding hards)
00:27:784 (1,2,3,4) - maybe you should remove the 4th slider and turn the 3 slider into a reverse one. it still captures the rhythm and gives a little pause for the player as well!
00:41:224 (1) - maybe do this? https://osu.ppy.sh/ss/10659351
00:49:384 (3,4,5,6) - WOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH where did this stack come from, this'll probably catch the player off guard, maybe replace 00:49:624 (5,6) - this with a slider so it'll be a little more.. easier for the player? :p

...and that's it for the hard! i liked it! :D

Well, it's a pretty cool map! I hope you rank this! :D

Oh, and here, I made a banner!

code
[centre][img]https://imgur-archive.ppy.sh/ZRt2qBE.png[/img][/centre]

Well, that's all!
Topic Starter
mantasu

Nyantiaz wrote:

Heyo! I think I remember modding this a long time ago... and it was cringey LOL
so anyways here I am to take a look at your Easy, Normal, and Hard diffs!

owo



Easy:
00:14:344 (1) - so starting from here the only problem is the stack at 00:15:304 (2) - since easies are targeted towards beginners, i suggest you don't put a stack here, but it might be tricky to fix without breaking flow. what you could do is something like this: https://osu.ppy.sh/ss/10659291 this will keep the good rhythm and fix the stack issue, it's just a suggestion however (same goes for 00:16:264 (1) - )

I never thought that stacking was a problem for easy, but here's my explanation:
Rhythm got more intense, so I decided to put more clickable objects, so a reversed slider would deny this idea + a reversed slider would end on an important sound which I want to be clicked. I also used stacking bc I wanted it to be less intense than in the kiai part

However if stacking will seem as a problem, I'll change :D

...and that's it for easy! good job on it! :D TY

Normal:
00:10:504 (1) - so there isn't really a problem with this but at this specific part you should keep consistency, for example if you put a circle there to capture that rhythm how come you didn't do the same for 00:12:424 (1) - ? it's just a suggestion but to keep it consistent i think you should consider this.

true, I got distracted with vocals

...and that's it for normal! good job on that too! :D TY

Hard: (btw im beginner at modding hards)
00:27:784 (1,2,3,4) - maybe you should remove the 4th slider and turn the 3 slider into a reverse one. it still captures the rhythm and gives a little pause for the player as well!
if you mean a 1/2 reversed slider and a circle, then this 00:28:744 (1) - would stand for nothing, if you mean 3/4 reversed slider then :DD (I'm sure you don't mean that). But I believe it's ok bc music supports it and due to repetition it's easier for a player
00:41:224 (1) - maybe do this? https://osu.ppy.sh/ss/10659351 ok
00:49:384 (3,4,5,6) - WOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH where did this stack come from, this'll probably catch the player off guard, maybe replace 00:49:624 (5,6) - this with a slider so it'll be a little more.. easier for the player? :p I was considering this was a 1/2 stream, which could not really be a problem to represent these specific stronger sounds, but I fixed it in another way

...and that's it for the hard! i liked it! :D TY

Well, it's a pretty cool map! I hope you rank this! :D yeah, I'm currently waiting for a bn to get better :dd

Oh, and here, I made a banner!

code
[centre][img]https://imgur-archive.ppy.sh/ZRt2qBE.png[/img][/centre]

Well, that's all!
Thank you really much for a second mod and a banner ^^
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