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Russell Velazquez - Gotta Go Fast

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Total Posts
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Topic Starter
mantasu
This beatmap was submitted using in-game submission on 2018 m. balandžio 8 d., sekmadienis at 17:57:02

Artist: Russell Velazquez
Title: Gotta Go Fast
Source: Sonic X
Tags: ソニックX speed sanic the hedgehog theme song opening gtg fasta tv size Norman J. Grossfeld Joseph Garrity Cosmolade Ward74 4Kids TMS Entertainment SEGA anime
BPM: 250
Filesize: 6399kb
Play Time: 00:59
Difficulties Available:
  1. Cosmo's Insane (4,33 stars, 230 notes)
  2. Easy (1,3 stars, 67 notes)
  3. Expert (5,12 stars, 287 notes)
  4. Extreme (6,22 stars, 298 notes)
  5. Gotta Aim Fast (7,12 stars, 304 notes)
  6. Hard (3,11 stars, 183 notes)
  7. Normal (2,09 stars, 122 notes)
Download: Russell Velazquez - Gotta Go Fast
Information: Scores/Beatmap Listing
---------------

banner by Nyantiaz


My 9th beatmap

Beginner by Ward74 [DOWNLOAD]
Insane by Cosmolade
Speed Terror by Me [Find it here]


TY modders
  1. AJamez
  2. Nostalgic for tiny mod
  3. Mithia also for the first fav and for :3
  4. PeterEU
  5. AlphaDude95
  6. bite you death
  7. - Squishi
  8. Nyantiaz
  9. mulraf
  10. Sakurauchi Riko
  11. Hailie and also for :)
  12. TaliNation and ofc for :D
  13. 2zz
  14. Neoskylove
  15. Dubturt
  16. Josh123uaJ and for the as well ^^
  17. -Aqua
  18. Rus_Brony_osu
  19. - Zekks -
  20. makisokk
  21. Tralen
  22. Sandrew and for owo
  23. Arphimigon
  24. Lexis
  25. Behonkiss
  26. m3gB3g for the too c:
  27. Lilyanna
  28. Noffy
  29. Yasaija 714
  30. Cerulean Veyron for the feedback

    After remap:
  31. Seulgij
  32. Milar001
  33. 3mplify
  34. Nyantiaz for a second mod and for the banner ^^

    Also, other people for checks, testplays, stars etc c:
Jemzuu
hello there lucky man

general
fix tag conflicts xd
remove widescreen support it doesnt have a video nor a storyboard anyway xd

[gotta map fast lul]
00:07:864 (3) - 00:46:504 (1) - 00:47:224 (3) - 00:56:824 (3) - objects arent snapped
and maybe try ctrl+a+delete it might help (pls dont kill me me.me)
nice bg btw

[Extra]
00:56:104 (3) - 00:56:344 (4) - 00:56:824 (3) - snap em
00:02:824 (1) - i dont hear anything on blue tick like 00:04:744 (1) - atleast i could heaer something here but on that part i rlly dont hear anythingh at all
00:09:064 (2) - eh maybe make this a 1/2 slider instead reverse just breaks the consistent use of it and seems unsuitable like ur overmapping or smth
00:16:504 (2) - this touches le hp bar unrankble
00:17:584 - if ur going for vocals then u should map this part
00:21:304 (7,8) - ^ the swift change of following the vocals isnt right here do smth like this look at the timeline
00:34:144 (6) - touches le hp bar consider lowering these jumps
00:41:224 (1,2,3,4,5) - idk but there's just smth that doesnt fit in with the music like ur overmapping it too much
00:52:744 (5) - nc perhaps
00:58:864 (1) - player cant see sliderend properly adjust it a bit maybe

[Expert]
00:46:504 (3) - not snapped
wow great diff

[where's Insane diff]

[Hard]
00:02:224 - add note here?
00:18:184 - sv here is too low imo
00:19:984 (2) - eh i'd remove this note then 00:19:984 (2) - move this to red tick
00:20:344 (3) - then move this to white tick
then add a note either 00:20:704 - or 00:20:824 -
00:37:384 (1,1,1,1) - why nc spam hereee?? remove ncs
00:40:264 - i feel like there should be a circle here and move the spinner 00:40:504 - here instead

i dont mod normal and ez maps sry
GL mate nice song choice btw
Topic Starter
mantasu

AJamez wrote:

hello there lucky man

general
fix tag conflicts xd fixed
remove widescreen support it doesnt have a video nor a storyboard anyway xd fixed

[gotta map fast lul]
00:07:864 (3) - 00:46:504 (1) - 00:47:224 (3) - 00:56:824 (3) - objects arent snapped fixed
and maybe try ctrl+a+delete it might help (pls dont kill me me.me) on hold
nice bg btw (lenny face)

[Extra]
00:56:104 (3) - 00:56:344 (4) - 00:56:824 (3) - snap em :D
00:02:824 (1) - i dont hear anything on blue tick like 00:04:744 (1) - atleast i could heaer something here but on that part i rlly dont hear anythingh at all on hold I wanted to extend "fast"
00:09:064 (2) - eh maybe make this a 1/2 slider instead reverse just breaks the consistent use of it and seems unsuitable like ur overmapping or smth there are 3 pretty important sounds and since it's the end of kiai I didn't want players to put much effort in clicking like more than 1 time, so I made a reverse slider in order to fill all those 3 sounds and just by clicking once but if it's uncomfortable then on hold
00:16:504 (2) - this touches le hp bar unrankble fixed
00:17:584 - if ur going for vocals then u should map this part too hard to explain xd
00:21:304 (7,8) - ^ the swift change of following the vocals isnt right here do smth like this look at the timeline fixed
00:34:144 (6) - touches le hp bar consider lowering these jumps fixed
00:41:224 (1,2,3,4,5) - idk but there's just smth that doesnt fit in with the music like ur overmapping it too much it is mapped to vocals but it might seem that it is like you say so on hold
00:52:744 (5) - nc perhaps ye
00:58:864 (1) - player cant see sliderend properly adjust it a bit maybe ok

[Expert]
00:46:504 (3) - not snapped :D
wow great diff thx owo

[where's Insane diff]

[Hard]
00:02:224 - add note here? I don't fell like it
00:18:184 - sv here is too low imo I'll keep in mind
00:19:984 (2) - eh i'd remove this note then 00:19:984 (2) - move this to red tick
00:20:344 (3) - then move this to white tick
then add a note either 00:20:704 - or 00:20:824 - fixed in other way
00:37:384 (1,1,1,1) - why nc spam hereee?? remove ncs oh I forgot to remove xd
00:40:264 - i feel like there should be a circle here and move the spinner 00:40:504 - here instead ur right but, according to ranking criteria there should be at least 2 beats to recover after a spinner :/

i dont mod normal and ez maps sry these are the least important xd
GL mate nice song choice btw
TY~ :)
Nostalgic
yo a quick mod from my q!

gotta go fast
  1. 00:40:264 (1,2) - better manually stack them
  2. 00:59:464 (2) - 00:22:744 (2,3) - nc for sv changes

GL :)
Topic Starter
mantasu

Nostalgic wrote:

yo a quick mod from my q!

gotta AIM fast
  1. 00:40:264 (1,2) - better manually stack them I think I fixed it
  2. 00:59:464 (2) - 00:22:744 (2,3) - nc for sv changes fixed by removing sv change and fixed :D

GL :)
thx owo
Mithia
Hi Hi Hi :3 Here from My Modding Queue
Easy
perfect no problem
Normal
00:49:864 (1,2) - is not the big thing, but should reduce the distance between these two sliders a bit (Opttional) (Not Importan)
00:57:544 (1) - for a player who can hardly with this difficulty I do not think that this slider, is correct, since it can be confused because it does not know and that direction goes (of course,that is my opinion)
hard
00:17:224 (5) - NC?
00:25:144 (4) - NC xd?
Expert
perfect, no problem
Extra
00:08:584 (1) - you can stack the end of 00:08:584 (1) - with 00:07:984 (3) - c:
00:56:584 (1,2,3,4,5,6,7,8) - I like how the Jumps look like this, watch you and answer me what you think
Gotta Aim fast
Gotta Lemur Fast when? ( ͡° ͜ʖ ͡°)
00:08:104 (5) - that slider is not very comfortable xd, you can improve it if you want
00:08:344 (6,1) - the distance between these two is uncomfortable and does not have much flow. I would do something like that (this is if you want)

00:37:984 (4) - stack it with 00:36:904 (4) - that way the jump is better Kappa
00:55:624 (1,2,3,4,1,2,3,4,1,2,3,4) - LOL :o , the jumps with the NC this way are good, tell me what you think and if you want to apply it
I did the best I could, this if you see a future ranked, GL!!
I hope I've helped :cry: :cry:
FAV <3
ps: insane when?
Topic Starter
mantasu

OsuDans wrote:

Hi Hi Hi :3 Here from My Modding Queue
Easy
perfect no problem :o
Normal
00:49:864 (1,2) - is not the big thing, but should reduce the distance between these two sliders a bit (Opttional) (Not Importan) made different pattern
00:57:544 (1) - for a player who can hardly with this difficulty I do not think that this slider, is correct, since it can be confused because it does not know and that direction goes (of course,that is my opinion) I was expecting that :D
hard
00:17:224 (5) - NC? if I put NC here then I should put one 00:15:304 (5) - here too and that would be too common so I'll just leave it
00:25:144 (4) - NC xd? ok if you think so xd
Expert
perfect, no problem :oo
Extra
00:08:584 (1) - you can stack the end of 00:08:584 (1) - with 00:07:984 (3) - c: fixed
00:56:584 (1,2,3,4,5,6,7,8) - I like how the Jumps look like this, watch you and answer me what you think applied
Gotta Aim fast
Gotta Lemur Fast when? ( ͡° ͜ʖ ͡°)
00:08:104 (5) - that slider is not very comfortable xd, you can improve it if you want fixed
00:08:344 (6,1) - the distance between these two is uncomfortable and does not have much flow. I would do something like that (this is if you want) applied in my way

00:37:984 (4) - stack it with 00:36:904 (4) - that way the jump is better Kappa ok :D
00:55:624 (1,2,3,4,1,2,3,4,1,2,3,4) - LOL :o , the jumps with the NC this way are good, tell me what you think and if you want to apply it well nice visuals so for now I apply it unless someone says too many NCs kappa

btw this diff will be whether deleted or whether remapped bc this is just a troll diff xd unless someone says it is rankable Kappa
I did the best I could, this if you see a future ranked, GL!!
I hope I've helped :cry: :cry: you sure did bro 8-)
FAV <3 ty <3
ps: insane when? a GD should be brought this weekend :roll:
Thank you :)
Peter
Easy
00:06:664 (1,2,3) - not recommended in easy maybe something like http://osu.ppy.sh/ss/9207869 would be better
00:09:544 (1) - too short beginners won't be able to spin this fast enough you should place slider where spinner ends!
00:15:304 (3) - make this more sharp
00:20:824 (1) - make it longer!! http://osu.ppy.sh/ss/9207885
00:29:704 (1) - same here too short add slider on end
00:59:464 (1) - too short remove 00:57:544 (3,1) and place spinner like that http://osu.ppy.sh/ss/9207897

Normal
this diff Has problem with spinner
00:09:544 (1) - same as in easy slider on end
00:20:704 (1) - make longer
00:59:464 (1) - too short

Hard
00:02:104 (5) - make this jump less hard http://osu.ppy.sh/ss/9207916
00:10:744 (1,2) - replace with one slider without circle
00:11:464 (4,5) - ^
00:12:424 (1,2,3,4) - ^
Ok stop.. lot of slider has this problem you are overmapping this too much..

Rest of diffs are above 4 Last diff is weird
Topic Starter
mantasu

PeterEU wrote:

Easy
00:06:664 (1,2,3) - not recommended in easy maybe something like http://osu.ppy.sh/ss/9207869 would be better fixed in my way
00:09:544 (1) - too short beginners won't be able to spin this fast enough you should place slider where spinner ends! fixed
00:15:304 (3) - make this more sharp fixed
00:20:824 (1) - make it longer!! http://osu.ppy.sh/ss/9207885 fixed
00:29:704 (1) - same here too short add slider on end fixed
00:59:464 (1) - too short remove 00:57:544 (3,1) and place spinner like that http://osu.ppy.sh/ss/9207897 applied

Normal
this diff Has problem with spinner
00:09:544 (1) - same as in easy slider on end fixed
00:20:704 (1) - make longer it's good but added a break
00:59:464 (1) - too shortfixed

Hard
00:02:104 (5) - make this jump less hard http://osu.ppy.sh/ss/9207916 fixed
00:10:744 (1,2) - replace with one slider without circle I just wanted to make some 1/4s since it's a Hard diff but since it's 250 bpm I'll prob accept this but for now on hold
00:11:464 (4,5) - ^
00:12:424 (1,2,3,4) - ^
Ok stop.. lot of slider has this problem you are overmapping this too much..

Rest of diffs are above 4 Last diff is weird I'll delete it or remap kappa
Thank you :)
Ward74
My Beginner GD

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 2284
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Gotta Go Fast
TitleUnicode:Gotta Go Fast
Artist:Norman J. Grossfeld, Russell Velazquez, Joseph Garrity
ArtistUnicode:Norman J. Grossfeld, Russell Velázquez, Joseph Garrity
Creator:seselis1
Version:Ward74's Beginner
Source:Sonic X
Tags:theme song gtg fasta
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.400000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
904,240,4,1,0,50,1,0
2824,-133.333333333333,4,1,0,90,0,1
10504,-133.333333333333,4,1,0,70,0,0
42184,-133.333333333333,4,1,0,90,0,1
49864,-133.333333333333,4,1,0,70,0,0
53704,-133.333333333333,4,1,0,90,0,1
57544,-133.333333333333,4,1,0,70,0,0
59464,-133.333333333333,4,1,0,5,0,0


[Colours]
Combo1 : 254,208,101
Combo2 : 128,128,255

[HitObjects]
104,112,2824,6,0,B|168:96|168:120|224:112,1,120.000006365776
296,48,4744,2,0,P|320:96|308:160,1,120.000006365776
224,192,6664,2,0,B|224:240|192:288|192:288|272:272|328:304,1,240.000012731552
408,104,10744,6,0,P|352:96|320:104,1,90.0000047743321
360,192,12424,2,0,B|312:208|272:192|272:192|256:216|256:224,1,120.000006365776
240,312,14344,2,0,P|184:280|160:232,1,120.000006365776
176,136,16264,2,0,B|224:96|224:96|280:72,1,120.000006365776
368,48,18184,6,0,B|384:128|304:160|304:160|360:312|200:184|240:288,1,330.000017505884
152,320,21784,2,0,L|112:240,1,90.0000047743321
96,192,22984,1,0,0:0:0:0:
112,144,23464,2,0,P|128:104|128:88,1,60.0000031828881
320,64,25864,6,0,P|360:128|360:176,1,120.000006365776
424,244,27784,2,0,P|376:264|304:244,1,127.500006763637
236,188,29704,2,0,B|204:164|188:124|188:124|156:148,1,120.000006365776
84,212,31624,2,0,L|160:308,1,120.000006365776
256,304,33544,2,0,L|344:216,1,120.000006365776
412,152,35464,5,0,0:0:0:0:
340,88,36424,2,0,P|256:64|224:72,1,120.000006365776
160,144,38344,2,0,P|216:168|272:156,1,120.000006365776
368,172,40264,2,0,L|388:292,1,120.000006365776
292,272,42184,6,0,L|272:152,1,120.000006365776
252,60,44104,2,0,P|204:88|176:144,1,120.000006365776
92,192,46024,2,0,B|140:252|204:232|204:232|252:256,1,180.000009548664
288,80,49864,6,0,P|320:120|332:192,1,120.000006365776
280,268,51784,2,0,P|244:216|236:160,1,120.000006365776
192,76,53704,6,0,B|256:60|256:84|312:76,1,120.000006365776
396,116,55624,2,0,B|384:208|384:208|328:208|308:244,1,180.000009548664
256,192,57544,12,0,59464,0:0:0:0:
AlphaDude95
hello from the q t/601442&start=0

Xtra

00:03:424 (4) - Collides with 00:02:464 (5), would move it to the right
00:10:744 (1,2) - Really not sure how this plays at current BPM (try moving to the slidertail?)
00:13:624 (2,3) - Could use stacking since
00:24:424 (4) - NC here for emphasizing the symmetry & readability
00:34:984 (3,4,5) - Move (4) for equilateral triangle
00:41:944 (6) - Is partially out of screen
00:41:824 (5,4) - Fix overlap
00:45:664 (4,3) - ^
00:52:264 (2,3,4) - Move to have (2) overlap with 00:51:544 (6)

Expert

00:04:384 (4,2) - Collision
00:14:944 (4,5) - Overlap
00:46:504 (3) - NC here

Hard

00:10:744 (1,2) - Whoa I'm not sure a Hard diff player can play 1/4 (especially at 250 bpm, this applies to all the patterns)
00:18:184 (1,2,3,4,1,2,3,4) - So what will it be? Stacked, or spaced? (recommend stacking definitely)
00:26:344 (2,3,4) - This DS will confuse the player
00:28:744 (1,2,3,4,5,6) - Try stacking as many 1/2 jumps as possible or organise them like streams (these patterns are fit well for Insane well though)
00:59:464 (1) - A circle here is better for the finishing beat

That's all for now! Good luck! :)
Topic Starter
mantasu

AlphaDude95 wrote:

hello from the q t/601442&start=0

Xtra

00:03:424 (4) - Collides with 00:02:464 (5), would move it to the right imao it's not really bad bc the approach rate is fast and it's not really noticable
00:10:744 (1,2) - Really not sure how this plays at current BPM (try moving to the slidertail?) it plays fine :lol:
00:13:624 (2,3) - Could use stacking since then a jump for 1/4 object would be too big
00:24:424 (4) - NC here for emphasizing the symmetry & readability fixed
00:34:984 (3,4,5) - Move (4) for equilateral triangle fixed
00:41:944 (6) - Is partially out of screen it's bc of the editor bc when you testplay it is fine
00:41:824 (5,4) - Fix overlap whoa
00:45:664 (4,3) - ^ fixed
00:52:264 (2,3,4) - Move to have (2) overlap with 00:51:544 (6) fixed

Expert

00:04:384 (4,2) - Collision fixed
00:14:944 (4,5) - Overlap ar is fast enough
00:46:504 (3) - NC here okay

Hard

00:10:744 (1,2) - Whoa I'm not sure a Hard diff player can play 1/4 (especially at 250 bpm, this applies to all the patterns) In ranking criteria it is state that Note density should consist of mostly 1/2, occasional 1/4, or slower rhythms but as you say since it is 250 bpm I'll leave it on hold for now
00:18:184 (1,2,3,4,1,2,3,4) - So what will it be? Stacked, or spaced? (recommend stacking definitely) on hold
00:26:344 (2,3,4) - This DS will confuse the player on hold again (I'll change it if anyone else says it's a problem too)
00:28:744 (1,2,3,4,5,6) - Try stacking as many 1/2 jumps as possible or organise them like streams (these patterns are fit well for Insane well though) made it more like streams
00:59:464 (1) - A circle here is better for the finishing beat I used a slider

That's all for now! Good luck! :)
Thanks for the mod :)
bite you death
from queue


  • general
  1. 00:57:544 (1) - is a spinner in some diffs, but not all, why not make it consistent?

    easy
  2. ncs are really inconsistent, try nc ever 2/4 downbeats
  3. 00:10:984 - add circle?
  4. 00:25:144 (2,1) - this pattern looks really off
  5. 00:28:744 (4,6) - improve blanket
  6. 00:31:624 (1,2) - change to 4/1 sliders (this is a 4/1 slider)
  7. 00:36:904 - add circle here because there's a pretty significant sound here. alternatively make 00:36:424 (2) - a 2/1 slider
  8. 00:36:424 (2) - same here
  9. 00:43:144 (2) - fix ds
    overall p good easy diff, other than nc

    hard
  10. 00:04:024 (4) - sounds overmapped to me, i would make 3 into a 1/1 slider
  11. 00:04:504 (6,1) - this jump is pretty significant, consider making it smaller
  12. 00:05:944 (6) - same as before, change 5 into 1/1 slider maybe
  13. 00:10:744 (1,2,4,5,1,2,3,4,3,4,2,3,5,6) - overmapped
  14. 00:26:344 (2,3,4) - about halfway through the map you intruduce a new patterns that kinda hard to read, make a regular stack maybe?
  15. 00:37:384 (3,4,5) - i dont get this pattern, why space 5 so much more than 4?

    no insane :(
1 extra is enough imo
Topic Starter
mantasu

bite you death wrote:

from queue


  • general
  1. 00:57:544 (1) - is a spinner in some diffs, but not all, why not make it consistent? for easier diffs spinner is too short

    easy
  2. ncs are really inconsistent, try nc ever 2/4 downbeats NCs are on every important sound and they are consistent in similar places
  3. 00:10:984 - add circle? not necessary, I wanted to leave a small gap after kiai
  4. 00:25:144 (2,1) - this pattern looks really off idk since vocals are "break" imao I'll leave it
  5. 00:28:744 (4,6) - improve blanket ok
  6. 00:31:624 (1,2) - change to 4/1 sliders (this is a 4/1 slider) by reverse sliders I wanted to emphasize "n-n-n-n-na or da-da-da-da"
  7. 00:36:904 - add circle here because there's a pretty significant sound here. since it's just passive vocal I'll leave alternatively make 00:36:424 (2) - a 2/1 slider This section at least for me sounds more calm so idk I guess on hold
  8. 00:36:424 (2) - same here
  9. 00:43:144 (2) - fix ds fixed
    overall p good easy diff, other than nc

    hard
  10. 00:04:024 (4) - sounds overmapped to me, i would make 3 into a 1/1 slider on hold since slider heads are on important sounds (I would change but imao seems too easy as for hard)
  11. 00:04:504 (6,1) - this jump is pretty significant, consider making it smaller fixed
  12. 00:05:944 (6) - same as before, change 5 into 1/1 slider maybe
  13. 00:10:744 (1,2,4,5,1,2,3,4,3,4,2,3,5,6) - overmapped I will change them into 1/1 sliders
  14. 00:26:344 (2,3,4) - about halfway through the map you intruduce a new patterns that kinda hard to read, make a regular stack maybe? fixed in other way
  15. 00:37:384 (3,4,5) - i dont get this pattern, why space 5 so much more than 4? for visuals I guess :lol: fixed rhombus

    no insane :( a GD should be brought :)
1 extra is enough imo 7* will be deleted or remapped
Thanks for the mod~ :D
audinor
extra
00:06:424 (5) - curve maybe
00:07:624 (1,2,3,4) - considering how high the bpm is, this is extremely awkward to aim and the 1/4th sliders dont help either. consider making them more comfortable to aim
00:11:464 (1) - extend to white tick and move 00:11:704 (2) - to the red tick since there is a vocal there
00:13:384 (1,2) - ^
00:17:224 (1,2) - ^^
curve 00:25:144 (3) - and 00:25:624 (5) - looks better
00:29:704 (1) - replace with reverse 1/4ths
00:46:984 (1,2,3,4) - same as 00:07:624 (1,2,3,4)
00:56:584 (1,2,1,2) - ^
cant find problems on expert hey can i make one
hard fun and smooth to p[lay good job
normal
00:01:504 (2,3) - player of this level can probably not handle this speed
00:18:184 (1,2) - extend both to the circles after and delete them ofc
00:20:704 (1) - maybe put something after since loud vocals
next (easy)
00:04:744 (1) - curve looks better
00:29:704 (6) - player will most likely think that 00:28:744 (4) - goes to it, but actually it goes to 00:29:224 (5) - please adjust\
didnt find any other problems
but on all diffs:
00:58:558 - give me kds
Topic Starter
mantasu

- Squishi wrote:

extra
00:06:424 (5) - curve maybe doesn't look good imao
00:07:624 (1,2,3,4) - considering how high the bpm is, this is extremely awkward to aim and the 1/4th sliders dont help either. consider making them more comfortable to aim u might be right so on hold
00:11:464 (1) - extend to white tick and move 00:11:704 (2) - to the red tick since there is a vocal there listen more closely :)
00:13:384 (1,2) - ^
00:17:224 (1,2) - ^^
curve 00:25:144 (3) - and 00:25:624 (5) - looks better okay
00:29:704 (1) - replace with reverse 1/4ths fixed
00:46:984 (1,2,3,4) - same as 00:07:624 (1,2,3,4) on hold
00:56:584 (1,2,1,2) - ^
cant find problems on expert hey can i make one oh ur talking 'bout a problem not diff xd
hard fun and smooth to p[lay good job TY ^^
normal
00:01:504 (2,3) - player of this level can probably not handle this speed fixed
00:18:184 (1,2) - extend both to the circles after and delete them ofc on hold
00:20:704 (1) - maybe put something after since loud vocals extended spinner bc new objects would be too soon
next (easy)
00:04:744 (1) - curve looks better just to keep same with 00:02:824 (2,3,4) - I'll leave it
00:29:704 (6) - player will most likely think that 00:28:744 (4) - goes to it, but actually it goes to 00:29:224 (5) - please adjust\ fixed
didnt find any other problems
but on all diffs:
00:58:558 - give me kds why wouldn't I :D
Thanks for help!
intiaz
you btr rank this fast
Thanks for using our queue! :D So i'll be modding Easy and Normal! :D

Easy:
00:02:824 (2) - New combo here? ;w;
00:09:544 (4) - *applauds* I love the overlay you did here! :D
00:18:184 - try this instead: https://imgur.com/a/zSkgg
00:25:864 - A kiai time here would probably fit c:
00:29:704 (6) - You should probably put an NC here, and remove the NC from 00:31:624 (1), that'd flow better :D
00:35:464 (1,2,3,4) - the sliders don't look very pretty here, i think curves here would work better
00:46:024 (4) - NC here? then remove the NC here :D 00:47:944 (1)

Normal:
General: Since it's a HIGH BPM, you should use a lower SV (Slider Velocity)
00:08:584 (5) - NC here?
00:09:544 (6) - cool slider shape :D
00:12:424 (3,4,5,6) - WOAH okay this is more for "Hard" difficulty, replace the 3rd and 4th circle with one slider
00:14:344 (3,4,5,6) - ^
00:16:264 (3,4,5,6) - ^
00:18:184 (1,2,3,4) - this is a little extreme for normal, try this: https://imgur-archive.ppy.sh/Zb2cWbk.jpg
00:25:864 - A kiai time here would probably fit, again c:
00:26:344 (2,3) - maybe replace with a reverse slider?
00:27:304 (5,6) - ^
00:57:544 (1,2,3) - i love how you did the ending

That's all! GL with your mapset and ranking :)

Topic Starter
mantasu

Nyantiaz wrote:

you btr rank this fast
Thanks for using our queue! :D So i'll be modding Easy and Normal! :D

Easy:
00:02:824 (2) - New combo here? ;w; on hold bc it might be too often
00:09:544 (4) - *applauds* I love the overlay you did here! :D TY :D
00:18:184 - try this instead: https://imgur.com/a/zSkgg I didn't really get this place but I have modified it
00:25:864 - A kiai time here would probably fit c: I think I'll just keep it for 2 main places
00:29:704 (6) - You should probably put an NC here, and remove the NC from 00:31:624 (1), that'd flow better :D fixed
00:35:464 (1,2,3,4) - the sliders don't look very pretty here, i think curves here would work better fixed
00:46:024 (4) - NC here? then remove the NC here :D 00:47:944 (1) fixed

Normal:
General: Since it's a HIGH BPM, you should use a lower SV (Slider Velocity) let's just say I want to emphasize speed in this song so for now on hold
00:08:584 (5) - NC here? ok
00:09:544 (6) - cool slider shape :D there was a spinner before xd
00:12:424 (3,4,5,6) - WOAH okay this is more for "Hard" difficulty, replace the 3rd and 4th circle with one slider bc of the repeated pattern on hold
00:14:344 (3,4,5,6) - ^
00:16:264 (3,4,5,6) - ^
00:18:184 (1,2,3,4) - this is a little extreme for normal, try this: https://imgur-archive.ppy.sh/Zb2cWbk.jpg fixed since ur not the first one who says this
00:25:864 - A kiai time here would probably fit, again c:
00:26:344 (2,3) - maybe replace with a reverse slider? on hold
00:27:304 (5,6) - ^
00:57:544 (1,2,3) - i love how you did the ending there was a spinner before also xd

That's all! GL with your mapset and ranking :) TY~~!

mulraf
o/ from my queue

General:
______________________________________________________________

- Generally there are many weird NC's here. Like in the easy diff. I know you feel like it might be a bit too often otherwise but e.g. for the first few combos you NC'ed after the 5th downbeat. that's a lot. here's a general guide that will help you

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
- Don't forget about hitsounds.
- How about 1 more combo color for more diversity?

Easy:
______________________________________________________________

- I know it's nitpicking but 00:12:904 (3,2) - i would suggest either making them exactly linear or a bit more shifted. The "y" coordinate on the top right will help you fix this if you want to make it exactly linear

Normal:
______________________________________________________________

- 00:09:544 (2) - personally i think this slider looks a bit weird :/ i'd just make it rounded at the end too
- 00:19:624 (3) - flip 00:18:184 (1) - vertically instead to make it symmetrical.

Expert:
______________________________________________________________

- 00:18:904 (4) - Don't make it linear, the sliders after and before it are sharp angled too

I gotta say that the last diff looks really over the top for me. as a novice in mapping i can't judge this perfectly but i'm not sure whether a 7* diff on this song will be rankable :/ And sorry for keeping it a little short but again, novice :x hope i could still help out a bit. good luck o/
Topic Starter
mantasu

mulraf wrote:

o/ from my queue

General:
______________________________________________________________

- Generally there are many weird NC's here. Like in the easy diff. I know you feel like it might be a bit too often otherwise but e.g. for the first few combos you NC'ed after the 5th downbeat. that's a lot. here's a general guide that will help you at least in this diff imao NCs are pretty consistent (and in easier diffs though they don't have to be on every downbeat. I think what monstrata wanted to say is that NCs should be logical and consistent so they should be put on the main sounds. And as for this easy diff sure, every or every second downbeat is important but more important are major sounds and besides it wouldn't be just a bit too often it would be way too often (as for higher diffs that's not the case)) I might misunderstood you xD but you should've provided more examples but anyway I've fixed NC's in other diffs

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
- Don't forget about hitsounds. Will do
- How about 1 more combo color for more diversity? If you think so

Easy:
______________________________________________________________

- I know it's nitpicking but 00:12:904 (3,2) - i would suggest either making them exactly linear or a bit more shifted. The "y" coordinate on the top right will help you fix this if you want to make it exactly linear okay :D

Normal:
______________________________________________________________

- 00:09:544 (2) - personally i think this slider looks a bit weird :/ i'd just make it rounded at the end too made it neater
- 00:19:624 (3) - flip 00:18:184 (1) - vertically instead to make it symmetrical. on hold I actually wanted to make this 00:18:184 (1,2,3) - a somewhat figure

Expert:
______________________________________________________________

- 00:18:904 (4) - Don't make it linear, the sliders after and before it are sharp angled too it's not bad since the calmer and "easier" part starts but on hold I guess

I gotta say that the last diff looks really over the top for me. as a novice in mapping i can't judge this perfectly but i'm not sure whether a 7* diff on this song will be rankable :/ idk either xd we'll see And sorry for keeping it a little short but again, novice :x hope i could still help out a bit. good luck o/ You sure did, thanks for help ^^
Sakurauchi Riko
Hello, you know why I'm here

top diff
00:07:624 (1,2,3,4) - this is very hard to read, and uncomfortable to play since its relatively wide angled. you play them as 1/2's so you should try to make comfortable jump pattern with sharp angles to improve playability. e.g. https://puu.sh/xY6de/fec03b110f.png would be so much better to play
00:08:584 (1,2,3) - same visual spacing for different rhythm which causes missreading, decrease the 1/2 jump by at least 1.00x
00:09:544 (1) - a spinner feels missplaced here, the spinner is very short (100's while playing, im sur enot only me) and reaction time to next object is low. in fact so many beats and sounds are covered by the spinner, why not just map them?
00:10:504 - this section is calmer than the intro and the following section, you should indicate that by decreasing the spacing of the jumps to make a clear transition between what is intense and what is less intense. except 00:22:024 - , this ismore intense than before (but currently its same spaced as before). you know what i mean

the sharp angled jumps play well, although they feel a bit over the top in spacing. the most important thing is that you should make a clear transition on whats intense and whats not like i said above in an example. only real issue playing wise where the 1/4 sliders because they were quite linear flow

easy
00:16:264 (4,1) - slight overlap, make this and the sliderend of 00:17:224 (6) - to a triangle for better structure, too
would be neat if 00:23:944 (1,2) - has the same slidertype and 00:25:864 (1) - a different one to indicate new section
00:36:424 (2) - i think a slider fits rather here instead of 00:35:464 (1) - because of the vocals
00:46:024 (1,2) - blanket this correctly

normal
this "normal" would be rather considered as an advanced difficulty because of the high rhythm density. either buff this to an actual advanced or nerf the rhythm density to an actual normal (in fact 2.24* is at the borderline of "Hard" icon)
00:20:824 - the vocal starts effectively here, so start the spinner here

sorry for short mod, by I hate this song sooooooooooo much, it literally gives me a headache now :( . i hope i could give you something in return :D
Good Luck!
Topic Starter
mantasu

Sakurauchi Riko wrote:

Hello, you know why I'm here

top diff
00:07:624 (1,2,3,4) - this is very hard to read, and uncomfortable to play since its relatively wide angled. you play them as 1/2's so you should try to make comfortable jump pattern with sharp angles to improve playability. e.g. https://puu.sh/xY6de/fec03b110f.png would be so much better to play before I remapped it was like that, but anyway fixed
00:08:584 (1,2,3) - same visual spacing for different rhythm which causes missreading, decrease the 1/2 jump by at least 1.00x fixed
00:09:544 (1) - a spinner feels missplaced here, the spinner is very short (100's while playing, im sur enot only me) and reaction time to next object is low. in fact so many beats and sounds are covered by the spinner, why not just map them? fixed
00:10:504 - this section is calmer than the intro and the following section, you should indicate that by decreasing the spacing of the jumps to make a clear transition between what is intense and what is less intense. except 00:22:024 - , this ismore intense than before (but currently its same spaced as before). you know what i mean scaled by -0.1

the sharp angled jumps play well, although they feel a bit over the top in spacing. the most important thing is that you should make a clear transition on whats intense and whats not like i said above in an example. only real issue playing wise where the 1/4 sliders because they were quite linear flow yes, over the top was the first half after 1st kiai I hope this a little scaled sharp angle jump pattern won't require more more effort than the kiais; 1/4s fixed imo now

easy
00:16:264 (4,1) - slight overlap, make this and the sliderend of 00:17:224 (6) - to a triangle for better structure, too
would be neat if 00:23:944 (1,2) - has the same slidertype and 00:25:864 (1) - a different one to indicate new section applied
00:36:424 (2) - i think a slider fits rather here instead of 00:35:464 (1) - because of the vocals it does but since it's after a repeated slider it'd be mapped really bad
00:46:024 (1,2) - blanket this correctly fixed I guess

normal
this "normal" would be rather considered as an advanced difficulty because of the high rhythm density. either buff this to an actual advanced or nerf the rhythm density to an actual normal (in fact 2.24* 2.25* is still normal ( ° ʖ °) is at the borderline of "Hard" icon) shh let's consider it as intensive "Normal" on hold
00:20:824 - the vocal starts effectively here, so start the spinner here fixed

sorry for short mod, by I hate this song sooooooooooo much, it literally gives me a headache now :( you could've not modded it if you hate it that much :3. i hope i could give you something in return :D But you've helped me soo much, TY
Good Luck!
thanks for mod~
Cheri
K from my q


  • Expert
  1. 00:32:104 (5,7) - this would be neater if you move it to X:225 Y:322
    Nothing else I found so far

  • Extreme
  1. 00:01:864 (2,3) - I feel these should be the same (This is minor)
  • Hard
  1. 00:13:384 (5) - tilt the head slightly down so it flow a bit better with 00:14:104 (6) -
  2. 00:14:104 (6) - This is extremely minor but if you do above maybe move it on top of 00:11:944 (6) -
  3. 00:26:344 (2,3,4) - just a hard imo - It would be better if you move it to X: 201 Y:280 (this would need adjustments and slider around it will probably be need to move as well)
I honestly would do more but my brain is literally drain from modding so sorry that ya get this short mod with minor issues being point out

Cool map and gl
Cheri
double post - mean't to edit the post above >.>
Topic Starter
mantasu

Hailie wrote:

K from my q


  • Expert
  1. 00:32:104 (5,7) - this would be neater if you move it to X:225 Y:322 fixed
    Nothing else I found so far

  • Extreme
  1. 00:01:864 (2,3) - I feel these should be the same (This is minor) on hold
  • Hard
  1. 00:13:384 (5) - tilt the head slightly down so it flow a bit better with 00:14:104 (6) - fixed
  2. 00:14:104 (6) - This is extremely minor but if you do above maybe move it on top of 00:11:944 (6) - fixed
  3. 00:26:344 (2,3,4) - just a hard imo - It would be better if you move it to X: 201 Y:280 (this would need adjustments and slider around it will probably be need to move as well) fixed and modified
I honestly would do more but my brain is literally drain from modding so sorry that ya get this short mod with minor issues being point out

Cool map and gl
Tank you so much for the mod and for the star :)
TaliNation
Mod because you ask ;), I saw you update the map 2 hours ago so some element can be already fixed
General
On easy diff it's ok, but I don't know why in the other diff combo colors of combo 2 and combo 3 are the same, you need to
change that


Easy
00:18:184 (1,2) - ctrl+j these 2 sliders for better flow
00:47:944 (3) - ctrl+j so that it introduce the next circle in a better way

Normal
00:18:184 (1,2,3) - slider 2 is too close to slider 3 compared to slider 1, could look better imo ;)
00:31:624 (1,2,3) - ctrl+j for better flow, this pattern is hard enough
00:34:504 (1,2,3,4,5,6,1,2,3,4) - I suggest you to put new combos (NCs) at the 3 reverse slider to add an effect
of distinction between the main voice (represented by slider + circle) and the deeper voice (represented by reverse slider)

Hard
This diff is good man :D

Expert

00:15:784 (3,6) - NCs on these 2 items would be good because we can almost see the gap in the timeline during gameplay
00:28:744 (1,2,3,4,5,6) - Love this pattern :D
00:34:984 (2,3,4) - I think this patterns are too much, at this moment the song is less intense than the rest of it
but there is still some fast spaced jumps, I think you shall nerf this.
Same with all triplets between 00:34:504 (1) and 00:40:264 (1) -
This map is so good, hope it will get ranked !
Here is a kudo
2zz
general

Normal and ez looks not bad, but diffs upper hard is damned ridiculous, idk how to mod stuff like that :D

GAF

it's playable huh
check aimod for slider snapping
00:22:504 (1,1,1,2) - 1/4 is not enough properly
00:49:384 (3,4,5,6) - overspaced even more then needed [lul], hardest moment

xrm

00:59:464 (2) - unrankable, gap needed
00:55:624 (1,2,3,4) - blankets?


xpt

00:59:404 (1) - move to 00:59:464


hrd

00:42:664 (2) - move up for 10-20 points
00:58:864 (1,2) - it's a lil bit far
Topic Starter
mantasu

TaliNation wrote:

Mod because you ask ;), I saw you update the map 2 hours ago so some element can be already fixed
General
On easy diff it's ok, but I don't know why in the other diff combo colors of combo 2 and combo 3 are the same, you need to xDD yes I forgot
change that


Easy
00:18:184 (1,2) - ctrl+j these 2 sliders for better flow fixed & modified
00:47:944 (3) - ctrl+j so that it introduce the next circle in a better way fixed & modified

Normal
00:18:184 (1,2,3) - slider 2 is too close to slider 3 compared to slider 1, could look better imo ;) definitely. fixed
00:31:624 (1,2,3) - ctrl+j for better flow, this pattern is hard enough fixed
00:34:504 (1,2,3,4,5,6,1,2,3,4) - I suggest you to put new combos (NCs) at the 3 reverse slider to add an effect of distinction between the main voice (represented by slider + circle) and the deeper voice (represented by reverse slider) fixed

Hard
This diff is good man :D TY 8-)

Expert

00:15:784 (3,6) - NCs on these 2 items would be good because we can almost see the gap in the timeline during gameplay agreed
00:28:744 (1,2,3,4,5,6) - Love this pattern :D thanks :D
00:34:984 (2,3,4) - I think this patterns are too much, at this moment the song is less intense than the rest of it
but there is still some fast spaced jumps, I think you shall nerf this. on hold, since there are more 1/1 gaps
Same with all triplets between 00:34:504 (1) and 00:40:264 (1) - I might reduce these jumps a bit :)
This map is so good, hope it will get ranked !
Here is a kudo
Thank you very much for the mod and for the star :D



2zz wrote:

general

Normal and ez looks not bad, but diffs upper hard is damned ridiculous, idk how to mod stuff like that :D

GAF

it's playable huh if its a question the yes :3
check aimod for slider snapping
fixed
00:22:504 (1,1,1,2) - 1/4 is not enough properly didn't get this xd
00:49:384 (3,4,5,6) - overspaced even more then needed [lul], hardest moment xD on hold but prob I'll lower

xrm

00:59:464 (2) - unrankable, gap needed fixed
00:55:624 (1,2,3,4) - blankets? fixed I guess


xpt

00:59:404 (1) - move to 00:59:464 fixed


hrd

00:42:664 (2) - move up for 10-20 points fixed
00:58:864 (1,2) - it's a lil bit far fixed
Thanks for mod~ :)
Affirmation
Q

[Extreme]
HS volume is too loud
00:07:624 (1,2,3,4) - overmapping.
00:18:664 (3,4) - try to avoid this linear overlap.
00:46:984 (1,2,3,4) - overmapping too. I suggest removing bluetick's beats.
00:58:864 (1,2) - try to make better blanket https://osu.ppy.sh/ss/9334832
GL
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