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UNDEAD CORPORATION - Kasha no Sakebu Yoru ni

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Topic Starter
I Must Decrease
This beatmap was submitted using in-game submission on 2020年7月28日 at 7:08:10

Artist: UNDEAD CORPORATION
Title: Kasha no Sakebu Yoru ni
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: 兵-つはもの- symphonic 東方Project touhou bullet hell lullaby of deserted hell 天外冬黄 fuyuki tenge fuki commune The Kasha screams in the night stage 5 theme zun c87 comiket team shanghai get in the ring unlucky morpheus alice anco-0013 shunsatsu 瞬殺 embraced by the flame japanese version reitaisai12 みぃ pinetree パインツリー mie 廃獄ララバイ xr stream death metal xr featured artist fa idke grumd barkingmaddog bmd dakinibrave fenza monarch paradogi lit120 pono jeezyh ponoyoshi cut xayah
BPM: 215
Filesize: 10257kb
Play Time: 03:02
Difficulties Available:
  1. BMD's Immolation (7.54 stars, 1474 notes)
  2. Conflagration (8.08 stars, 1527 notes)
  3. Extra (5.93 stars, 1063 notes)
  4. Fenza's Hyper (4.3 stars, 593 notes)
  5. grumd's Extreme (6.05 stars, 936 notes)
  6. idke's Combustion (6.79 stars, 1270 notes)
  7. Monarch's Hard (3.65 stars, 537 notes)
  8. Normal (2.27 stars, 263 notes)
  9. PaRaDogi's Advanced (2.75 stars, 409 notes)
  10. Xayah's Insane (4.87 stars, 642 notes)
Download: UNDEAD CORPORATION - Kasha no Sakebu Yoru ni
Information: Scores/Beatmap Listing
---------------
firstus told me to (2018 rank hype?) ((2019 hype??)) (((2020 no hype, but might happen)))

STORYBOARD BY JEEZYH and PONO (please consider actually looking at it!)

Hitsounded by lit120 (pretty cool guy!)

8.1 - Xexxar
7.5 - BarkingMadDog
6.8 - idke
6.0 - grumd
5.9 - Xexxar
4.8 - DakiniBrave
4.1 - Fenza
3.2 - Monarch
2.8 - PaRaDogi
2.3 - Xexxar

(thanks for your support <3)
fieryrage
im bored

  • 00:03:749 (1,2,3) - this is different rhythm but same spacing why tho
    00:10:865 (1) - plz straight slider so it fits with 00:11:144 (2) - better
    00:21:470 (1,2,1,2,1,2) - are 1-2 jumps really needed here? nothing really intensifies in the rhythm to warrant them
    00:34:865 (1,1,1,1) - plz silence Slider Ends.
    00:39:330 (1) - same as 00:10:865 (1)
    00:43:237 (4) - move this down a bit, feels way too spaced out rn lol
    00:51:609 (1) - why don't u just ctrl+h and ctrl+j 00:51:051 (1) - this note? flows better imo
    01:06:121 (1) - same as 00:10:865 (1) - idk these stick out so much lol
    01:08:144 (14,4) - gdi why cant u just make ur streams aesthetic like Everyone Els.
    01:15:888 (1) - ehh idk about this nc i'd remove it, not really necessary
    01:18:540 (2) - you can map the notes here, they're intense enough to warrant it idk why you skipped them lol
    01:29:842 (2,3,4,5,6,7,8) - following drums here makes more sense rhythm-wise
    01:39:609 (1,2) - space this out more lul
    01:42:958 (1,2,3,4,5,6) - same thing as before, drums make more sense here, goes for all 1/3 sections
    02:00:260 (4,5,6,7) - this is 1/3 not 1/4
    02:00:819 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - If You Can't Hang
    02:14:214 (1,2,3,4,5,6) - next gen stream pattern why isn't this curved like literally everything else (and this goes for all the straight-ish streams like this in this section, they're so out of place)
    02:55:237 (2) - why not just ctrl+h ctrl+j 02:54:958 (1) - this slider and position it similarly
    02:58:028 (5,5) - kicksliders here plz
ok
Topic Starter
I Must Decrease

fieryrage wrote:

im bored

  • 00:03:749 (1,2,3) - this is different rhythm but same spacing why tho i might fix later
    00:10:865 (1) - plz straight slider so it fits with 00:11:144 (2) - better im fine with this aesthetic
    00:21:470 (1,2,1,2,1,2) - are 1-2 jumps really needed here? nothing really intensifies in the rhythm to warrant them helya dude
    00:34:865 (1,1,1,1) - plz silence Slider Ends. when hitsounded
    00:39:330 (1) - same as 00:10:865 (1)
    00:43:237 (4) - move this down a bit, feels way too spaced out rn lol fix
    00:51:609 (1) - why don't u just ctrl+h and ctrl+j 00:51:051 (1) - this note? flows better imo
    01:06:121 (1) - same as 00:10:865 (1) - idk these stick out so much lol
    01:08:144 (14,4) - gdi why cant u just make ur streams aesthetic like Everyone Els. fix
    01:15:888 (1) - ehh idk about this nc i'd remove it, not really necessary is fine
    01:18:540 (2) - you can map the notes here, they're intense enough to warrant it idk why you skipped them lol cause i wanted to
    01:29:842 (2,3,4,5,6,7,8) - following drums here makes more sense rhythm-wise no, guitar is most prominant
    01:39:609 (1,2) - space this out more lul
    01:42:958 (1,2,3,4,5,6) - same thing as before, drums make more sense here, goes for all 1/3 sections
    02:00:260 (4,5,6,7) - this is 1/3 not 1/4
    02:00:819 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - If You Can't Hang theres the door baby
    02:14:214 (1,2,3,4,5,6) - next gen stream pattern why isn't this curved like literally everything else (and this goes for all the straight-ish streams like this in this section, they're so out of place) i like em ;w;
    02:55:237 (2) - why not just ctrl+h ctrl+j 02:54:958 (1) - this slider and position it similarly curve straight doesnt bother me
    02:58:028 (5,5) - kicksliders here plz ya will probably, but not now
ok
Amaikai
Where dat hitsounding at?

00:09:296 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -  Bland and boring deathstream. Every 6 notes the singer pronounces vocals with more power but it isn't reflected on map by hitsounds or jump or varying distance or curving streams or stream shape or... which makes stream(s) play over simplified.

00:12:574 (4,5,6) - Same on this, singer pauses clearly at this spot which gives extra weight to 00:12:504 (3) -  and  00:12:784 (1) -  but again it isn't expressed on map.

00:00:366 (1) -  to 00:15:993 (1) -  Combos are long, could split to every 6 notes since song is paced that way.

01:01:761 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Long combos, split to 6+6+4 to match vocals?

01:03:993 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^

01:05:110 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - ^

01:07:063 (4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - This has strong vocal part which is oversimplified by deathstream, mixing stream with slider / repeat / pauses would work better here.

01:49:203 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Could map guitar solo in a bit more complex manner to give more contrast to earlier stream sections, or at least, have contrasting mapping here. Rhythm wise: Guitar goes in sections of 8. Drums go in sections of 4, alternating sound so every 8 notes drum hits same way.

Combos could be 01:49:203 (1,2,3,4,5,6,7,8) -  and 01:49:761 (1,2,3,4,5,6,7,8) -  and 01:50:388 (2,3,4,5,6,7,8) -  with every 4 notes having alternating hitsound to match drums.

Another thing to consider is having linear stream jumps mixed in every 8 notes with increasing difficulty as solo goes on. 

02:46:691 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Song switches back to 6 note sections with vocals being very strong every 6th note. In combo of 12 the first pair of 6 is stronger than 2nd. This could be matched by sectioning streams same way. Something like https://puu.sh/xSfZY/eebe8069ae.png . First 4 notes having large spacing and sharply reducing spacing at 5,6 then picking up spacing on 7,8,9 before sharply reducing it at 10,11,12 again.
Tukan4ik
01:31:900 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4) - Isn't it all 1/3? also 1/3 make sense after following 1/3 guitar sound at 01:29:947 (2,3,4,5,6,7,8)
BanchoBot
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